1 /* 2 * Copyright 2013 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "gm.h" 9 #include "SkCanvas.h" 10 #include "SkTArray.h" 11 12 namespace skiagm { 13 14 class HairlinesGM : public GM { 15 protected: 16 virtual uint32_t onGetFlags() const SK_OVERRIDE { 17 return kSkipTiled_Flag; 18 } 19 20 21 virtual SkString onShortName() SK_OVERRIDE { 22 return SkString("hairlines"); 23 } 24 25 virtual SkISize onISize() { return SkISize::Make(800, 600); } 26 27 virtual void onOnceBeforeDraw() SK_OVERRIDE { 28 { 29 SkPath* lineAnglesPath = &fPaths.push_back(); 30 enum { 31 kNumAngles = 15, 32 kRadius = 40, 33 }; 34 for (int i = 0; i < kNumAngles; ++i) { 35 SkScalar angle = SK_ScalarPI * SkIntToScalar(i) / kNumAngles; 36 SkScalar x = kRadius * SkScalarCos(angle); 37 SkScalar y = kRadius * SkScalarSin(angle); 38 lineAnglesPath->moveTo(x, y); 39 lineAnglesPath->lineTo(-x, -y); 40 } 41 } 42 43 { 44 SkPath* kindaTightQuad = &fPaths.push_back(); 45 kindaTightQuad->moveTo(0, -10 * SK_Scalar1); 46 kindaTightQuad->quadTo(SkIntToScalar(100), SkIntToScalar(100), -10 * SK_Scalar1, 0); 47 } 48 49 { 50 SkPath* tightQuad = &fPaths.push_back(); 51 tightQuad->moveTo(0, -5 * SK_Scalar1); 52 tightQuad->quadTo(SkIntToScalar(100), SkIntToScalar(100), -5 * SK_Scalar1, 0); 53 } 54 55 { 56 SkPath* tighterQuad = &fPaths.push_back(); 57 tighterQuad->moveTo(0, -2 * SK_Scalar1); 58 tighterQuad->quadTo(SkIntToScalar(100), SkIntToScalar(100), -2 * SK_Scalar1, 0); 59 } 60 61 { 62 SkPath* unevenTighterQuad = &fPaths.push_back(); 63 unevenTighterQuad->moveTo(0, -1 * SK_Scalar1); 64 SkPoint p; 65 p.set(-2 * SK_Scalar1 + 3 * SkIntToScalar(102) / 4, SkIntToScalar(75)); 66 unevenTighterQuad->quadTo(SkIntToScalar(100), SkIntToScalar(100), p.fX, p.fY); 67 } 68 69 { 70 SkPath* reallyTightQuad = &fPaths.push_back(); 71 reallyTightQuad->moveTo(0, -1 * SK_Scalar1); 72 reallyTightQuad->quadTo(SkIntToScalar(100), SkIntToScalar(100), -1 * SK_Scalar1, 0); 73 } 74 75 { 76 SkPath* closedQuad = &fPaths.push_back(); 77 closedQuad->moveTo(0, -0); 78 closedQuad->quadTo(SkIntToScalar(100), SkIntToScalar(100), 0, 0); 79 } 80 81 { 82 SkPath* unevenClosedQuad = &fPaths.push_back(); 83 unevenClosedQuad->moveTo(0, -0); 84 unevenClosedQuad->quadTo(SkIntToScalar(100), SkIntToScalar(100), 85 SkIntToScalar(75), SkIntToScalar(75)); 86 } 87 88 // Two problem cases for gpu hairline renderer found by shapeops testing. These used 89 // to assert that the computed bounding box didn't contain all the vertices. 90 { 91 SkPath* problem1 = &fPaths.push_back(); 92 problem1->moveTo(SkIntToScalar(4), SkIntToScalar(6)); 93 problem1->cubicTo(SkIntToScalar(5), SkIntToScalar(6), 94 SkIntToScalar(5), SkIntToScalar(4), 95 SkIntToScalar(4), SkIntToScalar(0)); 96 problem1->close(); 97 } 98 99 { 100 SkPath* problem2 = &fPaths.push_back(); 101 problem2->moveTo(SkIntToScalar(5), SkIntToScalar(1)); 102 problem2->lineTo(4.32787323f, 1.67212653f); 103 problem2->cubicTo(2.75223875f, 3.24776125f, 104 3.00581908f, 4.51236057f, 105 3.7580452f, 4.37367964f); 106 problem2->cubicTo(4.66472578f, 3.888381f, 107 5.f, 2.875f, 108 5.f, 1.f); 109 problem2->close(); 110 } 111 112 // Three paths that show the same bug (missing end caps) 113 { 114 // A caret (crbug.com/131770) 115 SkPath* bug0 = &fPaths.push_back(); 116 bug0->moveTo(6.5f,5.5f); 117 bug0->lineTo(3.5f,0.5f); 118 bug0->moveTo(0.5f,5.5f); 119 bug0->lineTo(3.5f,0.5f); 120 } 121 122 { 123 // An X (crbug.com/137317) 124 SkPath* bug1 = &fPaths.push_back(); 125 126 bug1->moveTo(1, 1); 127 bug1->lineTo(6, 6); 128 bug1->moveTo(1, 6); 129 bug1->lineTo(6, 1); 130 } 131 132 { 133 // A right angle (crbug.com/137465 and crbug.com/256776) 134 SkPath* bug2 = &fPaths.push_back(); 135 136 bug2->moveTo(5.5f, 5.5f); 137 bug2->lineTo(5.5f, 0.5f); 138 bug2->lineTo(0.5f, 0.5f); 139 } 140 141 { 142 // Arc example to test imperfect truncation bug (crbug.com/295626) 143 static const SkScalar kRad = SkIntToScalar(2000); 144 static const SkScalar kStartAngle = 262.59717f; 145 static const SkScalar kSweepAngle = SkScalarHalf(17.188717f); 146 147 SkPath* bug = &fPaths.push_back(); 148 149 // Add a circular arc 150 SkRect circle = SkRect::MakeLTRB(-kRad, -kRad, kRad, kRad); 151 bug->addArc(circle, kStartAngle, kSweepAngle); 152 153 // Now add the chord that should cap the circular arc 154 SkScalar cosV, sinV = SkScalarSinCos(SkDegreesToRadians(kStartAngle), &cosV); 155 156 SkPoint p0 = SkPoint::Make(kRad * cosV, kRad * sinV); 157 158 sinV = SkScalarSinCos(SkDegreesToRadians(kStartAngle + kSweepAngle), &cosV); 159 160 SkPoint p1 = SkPoint::Make(kRad * cosV, kRad * sinV); 161 162 bug->moveTo(p0); 163 bug->lineTo(p1); 164 } 165 } 166 167 virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE { 168 static const SkAlpha kAlphaValue[] = { 0xFF, 0x40 }; 169 170 enum { 171 kMargin = 5, 172 }; 173 int wrapX = canvas->getDeviceSize().fWidth - kMargin; 174 175 SkScalar maxH = 0; 176 canvas->translate(SkIntToScalar(kMargin), SkIntToScalar(kMargin)); 177 canvas->save(); 178 179 SkScalar x = SkIntToScalar(kMargin); 180 for (int p = 0; p < fPaths.count(); ++p) { 181 for (size_t a = 0; a < SK_ARRAY_COUNT(kAlphaValue); ++a) { 182 for (int aa = 0; aa < 2; ++aa) { 183 const SkRect& bounds = fPaths[p].getBounds(); 184 185 if (x + bounds.width() > wrapX) { 186 canvas->restore(); 187 canvas->translate(0, maxH + SkIntToScalar(kMargin)); 188 canvas->save(); 189 maxH = 0; 190 x = SkIntToScalar(kMargin); 191 } 192 193 SkPaint paint; 194 paint.setARGB(kAlphaValue[a], 0, 0, 0); 195 paint.setAntiAlias(SkToBool(aa)); 196 paint.setStyle(SkPaint::kStroke_Style); 197 paint.setStrokeWidth(0); 198 199 canvas->save(); 200 canvas->translate(-bounds.fLeft, -bounds.fTop); 201 canvas->drawPath(fPaths[p], paint); 202 canvas->restore(); 203 204 maxH = SkMaxScalar(maxH, bounds.height()); 205 206 SkScalar dx = bounds.width() + SkIntToScalar(kMargin); 207 x += dx; 208 canvas->translate(dx, 0); 209 } 210 } 211 } 212 canvas->restore(); 213 } 214 215 private: 216 SkTArray<SkPath> fPaths; 217 typedef GM INHERITED; 218 }; 219 220 ////////////////////////////////////////////////////////////////////////////// 221 222 static GM* MyFactory(void*) { return new HairlinesGM; } 223 static GMRegistry reg(MyFactory); 224 225 } 226