1 /* 2 * Copyright 2012 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef GrContextFactory_DEFINED 9 #define GrContextFactory_DEFINED 10 11 #if SK_ANGLE 12 #include "gl/SkANGLEGLContext.h" 13 #endif 14 #include "gl/SkDebugGLContext.h" 15 #if SK_MESA 16 #include "gl/SkMesaGLContext.h" 17 #endif 18 #include "gl/SkNativeGLContext.h" 19 #include "gl/SkNullGLContext.h" 20 21 #include "GrContext.h" 22 #include "SkTArray.h" 23 24 /** 25 * This is a simple class that is useful in test apps that use different 26 * GrContexts backed by different types of GL contexts. It manages creating the 27 * GL context and a GrContext that uses it. The GL/Gr contexts persist until the 28 * factory is destroyed (though the caller can always grab a ref on the returned 29 * Gr and GL contexts to make them outlive the factory). 30 */ 31 class GrContextFactory : SkNoncopyable { 32 public: 33 /** 34 * Types of GL contexts supported. For historical and testing reasons the native GrContext will 35 * not use "GL_NV_path_rendering" even when the driver supports it. There is a separate context 36 * type that does not remove NVPR support and which will fail when the driver does not support 37 * the extension. 38 */ 39 enum GLContextType { 40 kNative_GLContextType, 41 #if SK_ANGLE 42 kANGLE_GLContextType, 43 #endif 44 #if SK_MESA 45 kMESA_GLContextType, 46 #endif 47 /** Similar to kNative but does not filter NVPR. It will fail if the GL driver does not 48 support NVPR */ 49 kNVPR_GLContextType, 50 kNull_GLContextType, 51 kDebug_GLContextType, 52 53 kLastGLContextType = kDebug_GLContextType 54 }; 55 56 static const int kGLContextTypeCnt = kLastGLContextType + 1; 57 58 static bool IsRenderingGLContext(GLContextType type) { 59 switch (type) { 60 case kNull_GLContextType: 61 case kDebug_GLContextType: 62 return false; 63 default: 64 return true; 65 } 66 } 67 68 static const char* GLContextTypeName(GLContextType type) { 69 switch (type) { 70 case kNative_GLContextType: 71 return "native"; 72 case kNull_GLContextType: 73 return "null"; 74 #if SK_ANGLE 75 case kANGLE_GLContextType: 76 return "angle"; 77 #endif 78 #if SK_MESA 79 case kMESA_GLContextType: 80 return "mesa"; 81 #endif 82 case kNVPR_GLContextType: 83 return "nvpr"; 84 case kDebug_GLContextType: 85 return "debug"; 86 default: 87 SkFAIL("Unknown GL Context type."); 88 } 89 } 90 91 GrContextFactory() { 92 } 93 94 ~GrContextFactory() { this->destroyContexts(); } 95 96 void destroyContexts() { 97 for (int i = 0; i < fContexts.count(); ++i) { 98 fContexts[i].fGLContext->makeCurrent(); 99 fContexts[i].fGrContext->unref(); 100 fContexts[i].fGLContext->unref(); 101 } 102 fContexts.reset(); 103 } 104 105 /** 106 * Get a GrContext initialized with a type of GL context. It also makes the GL context current. 107 */ 108 GrContext* get(GLContextType type) { 109 110 for (int i = 0; i < fContexts.count(); ++i) { 111 if (fContexts[i].fType == type) { 112 fContexts[i].fGLContext->makeCurrent(); 113 return fContexts[i].fGrContext; 114 } 115 } 116 SkAutoTUnref<SkGLContextHelper> glCtx; 117 SkAutoTUnref<GrContext> grCtx; 118 switch (type) { 119 case kNVPR_GLContextType: // fallthru 120 case kNative_GLContextType: 121 glCtx.reset(SkNEW(SkNativeGLContext)); 122 break; 123 #ifdef SK_ANGLE 124 case kANGLE_GLContextType: 125 glCtx.reset(SkNEW(SkANGLEGLContext)); 126 break; 127 #endif 128 #ifdef SK_MESA 129 case kMESA_GLContextType: 130 glCtx.reset(SkNEW(SkMesaGLContext)); 131 break; 132 #endif 133 case kNull_GLContextType: 134 glCtx.reset(SkNEW(SkNullGLContext)); 135 break; 136 case kDebug_GLContextType: 137 glCtx.reset(SkNEW(SkDebugGLContext)); 138 break; 139 } 140 static const int kBogusSize = 1; 141 if (!glCtx.get()) { 142 return NULL; 143 } 144 if (!glCtx.get()->init(kBogusSize, kBogusSize)) { 145 return NULL; 146 } 147 148 // Ensure NVPR is available for the NVPR type and block it from other types. 149 SkAutoTUnref<const GrGLInterface> glInterface(SkRef(glCtx.get()->gl())); 150 if (kNVPR_GLContextType == type) { 151 if (!glInterface->hasExtension("GL_NV_path_rendering")) { 152 return NULL; 153 } 154 } else { 155 glInterface.reset(GrGLInterfaceRemoveNVPR(glInterface)); 156 if (!glInterface) { 157 return NULL; 158 } 159 } 160 161 glCtx->makeCurrent(); 162 GrBackendContext p3dctx = reinterpret_cast<GrBackendContext>(glInterface.get()); 163 grCtx.reset(GrContext::Create(kOpenGL_GrBackend, p3dctx)); 164 if (!grCtx.get()) { 165 return NULL; 166 } 167 GPUContext& ctx = fContexts.push_back(); 168 ctx.fGLContext = glCtx.get(); 169 ctx.fGLContext->ref(); 170 ctx.fGrContext = grCtx.get(); 171 ctx.fGrContext->ref(); 172 ctx.fType = type; 173 return ctx.fGrContext; 174 } 175 176 // Returns the GLContext of the given type. If it has not been created yet, 177 // NULL is returned instead. 178 SkGLContextHelper* getGLContext(GLContextType type) { 179 for (int i = 0; i < fContexts.count(); ++i) { 180 if (fContexts[i].fType == type) { 181 return fContexts[i].fGLContext; 182 } 183 } 184 185 return NULL; 186 } 187 188 private: 189 struct GPUContext { 190 GLContextType fType; 191 SkGLContextHelper* fGLContext; 192 GrContext* fGrContext; 193 }; 194 SkTArray<GPUContext, true> fContexts; 195 }; 196 197 #endif 198