1 2 /* 3 * Copyright 2011 Google Inc. 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8 #include "GpuTimer.h" 9 #include "gl/SkGLContextHelper.h" 10 #include "gl/GrGLUtil.h" 11 12 GpuTimer::GpuTimer(const SkGLContextHelper* glctx) : fContext(glctx) { 13 if (fContext) { 14 fContext->ref(); 15 fContext->makeCurrent(); 16 fStarted = false; 17 fSupported = GrGLGetVersion(fContext->gl()) > GR_GL_VER(3,3) || 18 fContext->hasExtension("GL_ARB_timer_query") || 19 fContext->hasExtension("GL_EXT_timer_query"); 20 21 if (fSupported) { 22 SK_GL(*fContext, GenQueries(1, &fQuery)); 23 } 24 } 25 } 26 27 GpuTimer::~GpuTimer() { 28 if (fContext) { 29 if (fSupported) { 30 fContext->makeCurrent(); 31 SK_GL(*fContext, DeleteQueries(1, &fQuery)); 32 } 33 fContext->unref(); 34 } 35 } 36 37 void GpuTimer::start() { 38 if (fContext && fSupported) { 39 fContext->makeCurrent(); 40 fStarted = true; 41 SK_GL(*fContext, BeginQuery(GR_GL_TIME_ELAPSED, fQuery)); 42 } 43 } 44 45 /** 46 * It is important to stop the cpu clocks first, 47 * as this will cpu wait for the gpu to finish. 48 */ 49 double GpuTimer::end() { 50 if (fContext && fSupported) { 51 fStarted = false; 52 fContext->makeCurrent(); 53 SK_GL(*fContext, EndQuery(GR_GL_TIME_ELAPSED)); 54 55 GrGLint available = 0; 56 while (!available) { 57 SK_GL_NOERRCHECK(*fContext, GetQueryObjectiv(fQuery, 58 GR_GL_QUERY_RESULT_AVAILABLE, 59 &available)); 60 // If GetQueryObjectiv is erroring out we need some alternative 61 // means of breaking out of this loop 62 GrGLenum error; 63 SK_GL_RET_NOERRCHECK(*fContext, error, GetError()); 64 if (GR_GL_NO_ERROR != error) { 65 break; 66 } 67 } 68 GrGLuint64 totalGPUTimeElapsed = 0; 69 SK_GL(*fContext, GetQueryObjectui64v(fQuery, 70 GR_GL_QUERY_RESULT, 71 &totalGPUTimeElapsed)); 72 73 return totalGPUTimeElapsed / 1000000.0; 74 } else { 75 return 0; 76 } 77 } 78