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      1 // Copyright 2011 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "cc/trees/layer_tree_host_impl.h"
      6 
      7 #include <algorithm>
      8 #include <limits>
      9 
     10 #include "base/basictypes.h"
     11 #include "base/containers/hash_tables.h"
     12 #include "base/debug/trace_event_argument.h"
     13 #include "base/json/json_writer.h"
     14 #include "base/metrics/histogram.h"
     15 #include "base/stl_util.h"
     16 #include "base/strings/stringprintf.h"
     17 #include "cc/animation/animation_id_provider.h"
     18 #include "cc/animation/scroll_offset_animation_curve.h"
     19 #include "cc/animation/scrollbar_animation_controller.h"
     20 #include "cc/animation/timing_function.h"
     21 #include "cc/base/latency_info_swap_promise_monitor.h"
     22 #include "cc/base/math_util.h"
     23 #include "cc/base/util.h"
     24 #include "cc/debug/benchmark_instrumentation.h"
     25 #include "cc/debug/debug_rect_history.h"
     26 #include "cc/debug/devtools_instrumentation.h"
     27 #include "cc/debug/frame_rate_counter.h"
     28 #include "cc/debug/paint_time_counter.h"
     29 #include "cc/debug/rendering_stats_instrumentation.h"
     30 #include "cc/debug/traced_value.h"
     31 #include "cc/input/page_scale_animation.h"
     32 #include "cc/input/top_controls_manager.h"
     33 #include "cc/layers/append_quads_data.h"
     34 #include "cc/layers/heads_up_display_layer_impl.h"
     35 #include "cc/layers/layer_impl.h"
     36 #include "cc/layers/layer_iterator.h"
     37 #include "cc/layers/painted_scrollbar_layer_impl.h"
     38 #include "cc/layers/render_surface_impl.h"
     39 #include "cc/layers/scrollbar_layer_impl_base.h"
     40 #include "cc/output/compositor_frame_metadata.h"
     41 #include "cc/output/copy_output_request.h"
     42 #include "cc/output/delegating_renderer.h"
     43 #include "cc/output/gl_renderer.h"
     44 #include "cc/output/software_renderer.h"
     45 #include "cc/quads/render_pass_draw_quad.h"
     46 #include "cc/quads/shared_quad_state.h"
     47 #include "cc/quads/solid_color_draw_quad.h"
     48 #include "cc/quads/texture_draw_quad.h"
     49 #include "cc/resources/bitmap_raster_worker_pool.h"
     50 #include "cc/resources/eviction_tile_priority_queue.h"
     51 #include "cc/resources/gpu_raster_worker_pool.h"
     52 #include "cc/resources/memory_history.h"
     53 #include "cc/resources/one_copy_raster_worker_pool.h"
     54 #include "cc/resources/picture_layer_tiling.h"
     55 #include "cc/resources/pixel_buffer_raster_worker_pool.h"
     56 #include "cc/resources/prioritized_resource_manager.h"
     57 #include "cc/resources/raster_tile_priority_queue.h"
     58 #include "cc/resources/raster_worker_pool.h"
     59 #include "cc/resources/resource_pool.h"
     60 #include "cc/resources/texture_mailbox_deleter.h"
     61 #include "cc/resources/ui_resource_bitmap.h"
     62 #include "cc/resources/zero_copy_raster_worker_pool.h"
     63 #include "cc/scheduler/delay_based_time_source.h"
     64 #include "cc/trees/damage_tracker.h"
     65 #include "cc/trees/layer_tree_host.h"
     66 #include "cc/trees/layer_tree_host_common.h"
     67 #include "cc/trees/layer_tree_impl.h"
     68 #include "cc/trees/occlusion_tracker.h"
     69 #include "cc/trees/single_thread_proxy.h"
     70 #include "cc/trees/tree_synchronizer.h"
     71 #include "gpu/command_buffer/client/gles2_interface.h"
     72 #include "gpu/GLES2/gl2extchromium.h"
     73 #include "ui/gfx/frame_time.h"
     74 #include "ui/gfx/geometry/rect_conversions.h"
     75 #include "ui/gfx/size_conversions.h"
     76 #include "ui/gfx/vector2d_conversions.h"
     77 
     78 namespace cc {
     79 namespace {
     80 
     81 void DidVisibilityChange(LayerTreeHostImpl* id, bool visible) {
     82   if (visible) {
     83     TRACE_EVENT_ASYNC_BEGIN1("webkit",
     84                              "LayerTreeHostImpl::SetVisible",
     85                              id,
     86                              "LayerTreeHostImpl",
     87                              id);
     88     return;
     89   }
     90 
     91   TRACE_EVENT_ASYNC_END0("webkit", "LayerTreeHostImpl::SetVisible", id);
     92 }
     93 
     94 size_t GetMaxTransferBufferUsageBytes(
     95     const ContextProvider::Capabilities& context_capabilities,
     96     double refresh_rate) {
     97   // We want to make sure the default transfer buffer size is equal to the
     98   // amount of data that can be uploaded by the compositor to avoid stalling
     99   // the pipeline.
    100   // For reference Chromebook Pixel can upload 1MB in about 0.5ms.
    101   const size_t kMaxBytesUploadedPerMs = 1024 * 1024 * 2;
    102 
    103   // We need to upload at least enough work to keep the GPU process busy until
    104   // the next time it can handle a request to start more uploads from the
    105   // compositor. We assume that it will pick up any sent upload requests within
    106   // the time of a vsync, since the browser will want to swap a frame within
    107   // that time interval, and then uploads should have a chance to be processed.
    108   size_t ms_per_frame = std::floor(1000.0 / refresh_rate);
    109   size_t max_transfer_buffer_usage_bytes =
    110       ms_per_frame * kMaxBytesUploadedPerMs;
    111 
    112   // The context may request a lower limit based on the device capabilities.
    113   return std::min(context_capabilities.max_transfer_buffer_usage_bytes,
    114                   max_transfer_buffer_usage_bytes);
    115 }
    116 
    117 unsigned GetMapImageTextureTarget(
    118     const ContextProvider::Capabilities& context_capabilities) {
    119   if (context_capabilities.gpu.egl_image_external)
    120     return GL_TEXTURE_EXTERNAL_OES;
    121   if (context_capabilities.gpu.texture_rectangle)
    122     return GL_TEXTURE_RECTANGLE_ARB;
    123 
    124   return GL_TEXTURE_2D;
    125 }
    126 
    127 size_t GetMaxStagingResourceCount() {
    128   // Upper bound for number of staging resource to allow.
    129   return 32;
    130 }
    131 
    132 }  // namespace
    133 
    134 class LayerTreeHostImplTimeSourceAdapter : public TimeSourceClient {
    135  public:
    136   static scoped_ptr<LayerTreeHostImplTimeSourceAdapter> Create(
    137       LayerTreeHostImpl* layer_tree_host_impl,
    138       scoped_refptr<DelayBasedTimeSource> time_source) {
    139     return make_scoped_ptr(
    140         new LayerTreeHostImplTimeSourceAdapter(layer_tree_host_impl,
    141                                                time_source));
    142   }
    143   virtual ~LayerTreeHostImplTimeSourceAdapter() {
    144     time_source_->SetClient(NULL);
    145     time_source_->SetActive(false);
    146   }
    147 
    148   virtual void OnTimerTick() OVERRIDE {
    149     // In single threaded mode we attempt to simulate changing the current
    150     // thread by maintaining a fake thread id. When we switch from one
    151     // thread to another, we construct DebugScopedSetXXXThread objects that
    152     // update the thread id. This lets DCHECKS that ensure we're on the
    153     // right thread to work correctly in single threaded mode. The problem
    154     // here is that the timer tasks are run via the message loop, and when
    155     // they run, we've had no chance to construct a DebugScopedSetXXXThread
    156     // object. The result is that we report that we're running on the main
    157     // thread. In multi-threaded mode, this timer is run on the compositor
    158     // thread, so to keep this consistent in single-threaded mode, we'll
    159     // construct a DebugScopedSetImplThread object. There is no need to do
    160     // this in multi-threaded mode since the real thread id's will be
    161     // correct. In fact, setting fake thread id's interferes with the real
    162     // thread id's and causes breakage.
    163     scoped_ptr<DebugScopedSetImplThread> set_impl_thread;
    164     if (!layer_tree_host_impl_->proxy()->HasImplThread()) {
    165       set_impl_thread.reset(
    166           new DebugScopedSetImplThread(layer_tree_host_impl_->proxy()));
    167     }
    168 
    169     layer_tree_host_impl_->Animate(
    170         layer_tree_host_impl_->CurrentBeginFrameArgs().frame_time);
    171     layer_tree_host_impl_->UpdateBackgroundAnimateTicking(true);
    172     bool start_ready_animations = true;
    173     layer_tree_host_impl_->UpdateAnimationState(start_ready_animations);
    174 
    175     if (layer_tree_host_impl_->pending_tree()) {
    176       layer_tree_host_impl_->pending_tree()->UpdateDrawProperties();
    177       layer_tree_host_impl_->ManageTiles();
    178     }
    179 
    180     layer_tree_host_impl_->ResetCurrentBeginFrameArgsForNextFrame();
    181   }
    182 
    183   void SetActive(bool active) {
    184     if (active != time_source_->Active())
    185       time_source_->SetActive(active);
    186   }
    187 
    188   bool Active() const { return time_source_->Active(); }
    189 
    190  private:
    191   LayerTreeHostImplTimeSourceAdapter(
    192       LayerTreeHostImpl* layer_tree_host_impl,
    193       scoped_refptr<DelayBasedTimeSource> time_source)
    194       : layer_tree_host_impl_(layer_tree_host_impl),
    195         time_source_(time_source) {
    196     time_source_->SetClient(this);
    197   }
    198 
    199   LayerTreeHostImpl* layer_tree_host_impl_;
    200   scoped_refptr<DelayBasedTimeSource> time_source_;
    201 
    202   DISALLOW_COPY_AND_ASSIGN(LayerTreeHostImplTimeSourceAdapter);
    203 };
    204 
    205 LayerTreeHostImpl::FrameData::FrameData()
    206     : contains_incomplete_tile(false), has_no_damage(false) {}
    207 
    208 LayerTreeHostImpl::FrameData::~FrameData() {}
    209 
    210 scoped_ptr<LayerTreeHostImpl> LayerTreeHostImpl::Create(
    211     const LayerTreeSettings& settings,
    212     LayerTreeHostImplClient* client,
    213     Proxy* proxy,
    214     RenderingStatsInstrumentation* rendering_stats_instrumentation,
    215     SharedBitmapManager* manager,
    216     int id) {
    217   return make_scoped_ptr(new LayerTreeHostImpl(
    218       settings, client, proxy, rendering_stats_instrumentation, manager, id));
    219 }
    220 
    221 LayerTreeHostImpl::LayerTreeHostImpl(
    222     const LayerTreeSettings& settings,
    223     LayerTreeHostImplClient* client,
    224     Proxy* proxy,
    225     RenderingStatsInstrumentation* rendering_stats_instrumentation,
    226     SharedBitmapManager* manager,
    227     int id)
    228     : client_(client),
    229       proxy_(proxy),
    230       use_gpu_rasterization_(false),
    231       input_handler_client_(NULL),
    232       did_lock_scrolling_layer_(false),
    233       should_bubble_scrolls_(false),
    234       wheel_scrolling_(false),
    235       scroll_affects_scroll_handler_(false),
    236       scroll_layer_id_when_mouse_over_scrollbar_(0),
    237       tile_priorities_dirty_(false),
    238       root_layer_scroll_offset_delegate_(NULL),
    239       settings_(settings),
    240       visible_(true),
    241       cached_managed_memory_policy_(
    242           PrioritizedResourceManager::DefaultMemoryAllocationLimit(),
    243           gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING,
    244           ManagedMemoryPolicy::kDefaultNumResourcesLimit),
    245       pinch_gesture_active_(false),
    246       pinch_gesture_end_should_clear_scrolling_layer_(false),
    247       fps_counter_(FrameRateCounter::Create(proxy_->HasImplThread())),
    248       paint_time_counter_(PaintTimeCounter::Create()),
    249       memory_history_(MemoryHistory::Create()),
    250       debug_rect_history_(DebugRectHistory::Create()),
    251       texture_mailbox_deleter_(new TextureMailboxDeleter(
    252           proxy_->HasImplThread() ? proxy_->ImplThreadTaskRunner()
    253                                   : proxy_->MainThreadTaskRunner())),
    254       max_memory_needed_bytes_(0),
    255       zero_budget_(false),
    256       device_scale_factor_(1.f),
    257       overhang_ui_resource_id_(0),
    258       resourceless_software_draw_(false),
    259       begin_impl_frame_interval_(BeginFrameArgs::DefaultInterval()),
    260       animation_registrar_(AnimationRegistrar::Create()),
    261       rendering_stats_instrumentation_(rendering_stats_instrumentation),
    262       micro_benchmark_controller_(this),
    263       need_to_update_visible_tiles_before_draw_(false),
    264       shared_bitmap_manager_(manager),
    265       id_(id) {
    266   DCHECK(proxy_->IsImplThread());
    267   DidVisibilityChange(this, visible_);
    268   animation_registrar_->set_supports_scroll_animations(
    269       proxy_->SupportsImplScrolling());
    270 
    271   SetDebugState(settings.initial_debug_state);
    272 
    273   // LTHI always has an active tree.
    274   active_tree_ = LayerTreeImpl::create(this);
    275   TRACE_EVENT_OBJECT_CREATED_WITH_ID(
    276       TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_);
    277 
    278   if (settings.calculate_top_controls_position) {
    279     top_controls_manager_ =
    280         TopControlsManager::Create(this,
    281                                    settings.top_controls_height,
    282                                    settings.top_controls_show_threshold,
    283                                    settings.top_controls_hide_threshold);
    284 
    285     // TODO(bokan): This is a quick fix. The browser should lock the top
    286     // controls to shown on creation but this appears not to work. Tracked
    287     // in crbug.com/417680.
    288     // Initialize with top controls showing.
    289     SetControlsTopOffset(0.f);
    290   }
    291 }
    292 
    293 LayerTreeHostImpl::~LayerTreeHostImpl() {
    294   DCHECK(proxy_->IsImplThread());
    295   TRACE_EVENT0("cc", "LayerTreeHostImpl::~LayerTreeHostImpl()");
    296   TRACE_EVENT_OBJECT_DELETED_WITH_ID(
    297       TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_);
    298 
    299   if (input_handler_client_) {
    300     input_handler_client_->WillShutdown();
    301     input_handler_client_ = NULL;
    302   }
    303 
    304   // The layer trees must be destroyed before the layer tree host. We've
    305   // made a contract with our animation controllers that the registrar
    306   // will outlive them, and we must make good.
    307   if (recycle_tree_)
    308     recycle_tree_->Shutdown();
    309   if (pending_tree_)
    310     pending_tree_->Shutdown();
    311   active_tree_->Shutdown();
    312   recycle_tree_.reset();
    313   pending_tree_.reset();
    314   active_tree_.reset();
    315   DestroyTileManager();
    316 }
    317 
    318 void LayerTreeHostImpl::BeginMainFrameAborted(bool did_handle) {
    319   // If the begin frame data was handled, then scroll and scale set was applied
    320   // by the main thread, so the active tree needs to be updated as if these sent
    321   // values were applied and committed.
    322   if (did_handle) {
    323     active_tree_->ApplySentScrollAndScaleDeltasFromAbortedCommit();
    324     active_tree_->ResetContentsTexturesPurged();
    325   }
    326 }
    327 
    328 void LayerTreeHostImpl::BeginCommit() {
    329   TRACE_EVENT0("cc", "LayerTreeHostImpl::BeginCommit");
    330 
    331   if (UsePendingTreeForSync())
    332     CreatePendingTree();
    333 }
    334 
    335 void LayerTreeHostImpl::CommitComplete() {
    336   TRACE_EVENT0("cc", "LayerTreeHostImpl::CommitComplete");
    337 
    338   if (pending_tree_)
    339     pending_tree_->ApplyScrollDeltasSinceBeginMainFrame();
    340   sync_tree()->set_needs_update_draw_properties();
    341 
    342   if (settings_.impl_side_painting) {
    343     // Impl-side painting needs an update immediately post-commit to have the
    344     // opportunity to create tilings.  Other paths can call UpdateDrawProperties
    345     // more lazily when needed prior to drawing.
    346     sync_tree()->UpdateDrawProperties();
    347     // Start working on newly created tiles immediately if needed.
    348     if (tile_manager_ && tile_priorities_dirty_)
    349       ManageTiles();
    350     else
    351       NotifyReadyToActivate();
    352   } else {
    353     // If we're not in impl-side painting, the tree is immediately considered
    354     // active.
    355     ActivateSyncTree();
    356   }
    357 
    358   micro_benchmark_controller_.DidCompleteCommit();
    359 }
    360 
    361 bool LayerTreeHostImpl::CanDraw() const {
    362   // Note: If you are changing this function or any other function that might
    363   // affect the result of CanDraw, make sure to call
    364   // client_->OnCanDrawStateChanged in the proper places and update the
    365   // NotifyIfCanDrawChanged test.
    366 
    367   if (!renderer_) {
    368     TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no renderer",
    369                          TRACE_EVENT_SCOPE_THREAD);
    370     return false;
    371   }
    372 
    373   // Must have an OutputSurface if |renderer_| is not NULL.
    374   DCHECK(output_surface_);
    375 
    376   // TODO(boliu): Make draws without root_layer work and move this below
    377   // draw_and_swap_full_viewport_every_frame check. Tracked in crbug.com/264967.
    378   if (!active_tree_->root_layer()) {
    379     TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no root layer",
    380                          TRACE_EVENT_SCOPE_THREAD);
    381     return false;
    382   }
    383 
    384   if (output_surface_->capabilities().draw_and_swap_full_viewport_every_frame)
    385     return true;
    386 
    387   if (DrawViewportSize().IsEmpty()) {
    388     TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw empty viewport",
    389                          TRACE_EVENT_SCOPE_THREAD);
    390     return false;
    391   }
    392   if (active_tree_->ViewportSizeInvalid()) {
    393     TRACE_EVENT_INSTANT0(
    394         "cc", "LayerTreeHostImpl::CanDraw viewport size recently changed",
    395         TRACE_EVENT_SCOPE_THREAD);
    396     return false;
    397   }
    398   if (active_tree_->ContentsTexturesPurged()) {
    399     TRACE_EVENT_INSTANT0(
    400         "cc", "LayerTreeHostImpl::CanDraw contents textures purged",
    401         TRACE_EVENT_SCOPE_THREAD);
    402     return false;
    403   }
    404   if (EvictedUIResourcesExist()) {
    405     TRACE_EVENT_INSTANT0(
    406         "cc", "LayerTreeHostImpl::CanDraw UI resources evicted not recreated",
    407         TRACE_EVENT_SCOPE_THREAD);
    408     return false;
    409   }
    410   return true;
    411 }
    412 
    413 void LayerTreeHostImpl::Animate(base::TimeTicks monotonic_time) {
    414   if (input_handler_client_)
    415     input_handler_client_->Animate(monotonic_time);
    416   AnimatePageScale(monotonic_time);
    417   AnimateLayers(monotonic_time);
    418   AnimateScrollbars(monotonic_time);
    419   AnimateTopControls(monotonic_time);
    420 }
    421 
    422 void LayerTreeHostImpl::ManageTiles() {
    423   if (!tile_manager_)
    424     return;
    425   if (!tile_priorities_dirty_)
    426     return;
    427 
    428   tile_priorities_dirty_ = false;
    429   tile_manager_->ManageTiles(global_tile_state_);
    430 
    431   client_->DidManageTiles();
    432 }
    433 
    434 bool LayerTreeHostImpl::IsCurrentlyScrollingLayerAt(
    435     const gfx::Point& viewport_point,
    436     InputHandler::ScrollInputType type) {
    437   if (!CurrentlyScrollingLayer())
    438     return false;
    439 
    440   gfx::PointF device_viewport_point =
    441       gfx::ScalePoint(viewport_point, device_scale_factor_);
    442 
    443   LayerImpl* layer_impl =
    444       active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
    445 
    446   bool scroll_on_main_thread = false;
    447   LayerImpl* scrolling_layer_impl = FindScrollLayerForDeviceViewportPoint(
    448       device_viewport_point, type, layer_impl, &scroll_on_main_thread, NULL);
    449   return CurrentlyScrollingLayer() == scrolling_layer_impl;
    450 }
    451 
    452 bool LayerTreeHostImpl::HaveTouchEventHandlersAt(
    453     const gfx::Point& viewport_point) {
    454 
    455   gfx::PointF device_viewport_point =
    456       gfx::ScalePoint(viewport_point, device_scale_factor_);
    457 
    458   LayerImpl* layer_impl =
    459       active_tree_->FindLayerThatIsHitByPointInTouchHandlerRegion(
    460           device_viewport_point);
    461 
    462   return layer_impl != NULL;
    463 }
    464 
    465 scoped_ptr<SwapPromiseMonitor>
    466 LayerTreeHostImpl::CreateLatencyInfoSwapPromiseMonitor(
    467     ui::LatencyInfo* latency) {
    468   return scoped_ptr<SwapPromiseMonitor>(
    469       new LatencyInfoSwapPromiseMonitor(latency, NULL, this));
    470 }
    471 
    472 void LayerTreeHostImpl::QueueSwapPromiseForMainThreadScrollUpdate(
    473     scoped_ptr<SwapPromise> swap_promise) {
    474   swap_promises_for_main_thread_scroll_update_.push_back(swap_promise.Pass());
    475 }
    476 
    477 void LayerTreeHostImpl::TrackDamageForAllSurfaces(
    478     LayerImpl* root_draw_layer,
    479     const LayerImplList& render_surface_layer_list) {
    480   // For now, we use damage tracking to compute a global scissor. To do this, we
    481   // must compute all damage tracking before drawing anything, so that we know
    482   // the root damage rect. The root damage rect is then used to scissor each
    483   // surface.
    484 
    485   for (int surface_index = render_surface_layer_list.size() - 1;
    486        surface_index >= 0;
    487        --surface_index) {
    488     LayerImpl* render_surface_layer = render_surface_layer_list[surface_index];
    489     RenderSurfaceImpl* render_surface = render_surface_layer->render_surface();
    490     DCHECK(render_surface);
    491     render_surface->damage_tracker()->UpdateDamageTrackingState(
    492         render_surface->layer_list(),
    493         render_surface_layer->id(),
    494         render_surface->SurfacePropertyChangedOnlyFromDescendant(),
    495         render_surface->content_rect(),
    496         render_surface_layer->mask_layer(),
    497         render_surface_layer->filters());
    498   }
    499 }
    500 
    501 void LayerTreeHostImpl::FrameData::AsValueInto(
    502     base::debug::TracedValue* value) const {
    503   value->SetBoolean("contains_incomplete_tile", contains_incomplete_tile);
    504   value->SetBoolean("has_no_damage", has_no_damage);
    505 
    506   // Quad data can be quite large, so only dump render passes if we select
    507   // cc.debug.quads.
    508   bool quads_enabled;
    509   TRACE_EVENT_CATEGORY_GROUP_ENABLED(
    510       TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"), &quads_enabled);
    511   if (quads_enabled) {
    512     value->BeginArray("render_passes");
    513     for (size_t i = 0; i < render_passes.size(); ++i) {
    514       value->BeginDictionary();
    515       render_passes[i]->AsValueInto(value);
    516       value->EndDictionary();
    517     }
    518     value->EndArray();
    519   }
    520 }
    521 
    522 void LayerTreeHostImpl::FrameData::AppendRenderPass(
    523     scoped_ptr<RenderPass> render_pass) {
    524   render_passes_by_id[render_pass->id] = render_pass.get();
    525   render_passes.push_back(render_pass.Pass());
    526 }
    527 
    528 DrawMode LayerTreeHostImpl::GetDrawMode() const {
    529   if (resourceless_software_draw_) {
    530     return DRAW_MODE_RESOURCELESS_SOFTWARE;
    531   } else if (output_surface_->context_provider()) {
    532     return DRAW_MODE_HARDWARE;
    533   } else {
    534     DCHECK_EQ(!output_surface_->software_device(),
    535               output_surface_->capabilities().delegated_rendering &&
    536                   !output_surface_->capabilities().deferred_gl_initialization)
    537         << output_surface_->capabilities().delegated_rendering << " "
    538         << output_surface_->capabilities().deferred_gl_initialization;
    539     return DRAW_MODE_SOFTWARE;
    540   }
    541 }
    542 
    543 static void AppendQuadsForLayer(
    544     RenderPass* target_render_pass,
    545     LayerImpl* layer,
    546     const OcclusionTracker<LayerImpl>& occlusion_tracker,
    547     AppendQuadsData* append_quads_data) {
    548   layer->AppendQuads(target_render_pass, occlusion_tracker, append_quads_data);
    549 }
    550 
    551 static void AppendQuadsForRenderSurfaceLayer(
    552     RenderPass* target_render_pass,
    553     LayerImpl* layer,
    554     const RenderPass* contributing_render_pass,
    555     const OcclusionTracker<LayerImpl>& occlusion_tracker,
    556     AppendQuadsData* append_quads_data) {
    557   bool is_replica = false;
    558   layer->render_surface()->AppendQuads(target_render_pass,
    559                                        occlusion_tracker,
    560                                        append_quads_data,
    561                                        is_replica,
    562                                        contributing_render_pass->id);
    563 
    564   // Add replica after the surface so that it appears below the surface.
    565   if (layer->has_replica()) {
    566     is_replica = true;
    567     layer->render_surface()->AppendQuads(target_render_pass,
    568                                          occlusion_tracker,
    569                                          append_quads_data,
    570                                          is_replica,
    571                                          contributing_render_pass->id);
    572   }
    573 }
    574 
    575 static void AppendQuadsToFillScreen(
    576     ResourceProvider::ResourceId overhang_resource_id,
    577     const gfx::SizeF& overhang_resource_scaled_size,
    578     const gfx::Rect& root_scroll_layer_rect,
    579     RenderPass* target_render_pass,
    580     LayerImpl* root_layer,
    581     SkColor screen_background_color,
    582     const OcclusionTracker<LayerImpl>& occlusion_tracker) {
    583   if (!root_layer || !SkColorGetA(screen_background_color))
    584     return;
    585 
    586   Region fill_region = occlusion_tracker.ComputeVisibleRegionInScreen();
    587   if (fill_region.IsEmpty())
    588     return;
    589 
    590   // Divide the fill region into the part to be filled with the overhang
    591   // resource and the part to be filled with the background color.
    592   Region screen_background_color_region = fill_region;
    593   Region overhang_region;
    594   if (overhang_resource_id) {
    595     overhang_region = fill_region;
    596     overhang_region.Subtract(root_scroll_layer_rect);
    597     screen_background_color_region.Intersect(root_scroll_layer_rect);
    598   }
    599 
    600   // Manually create the quad state for the gutter quads, as the root layer
    601   // doesn't have any bounds and so can't generate this itself.
    602   // TODO(danakj): Make the gutter quads generated by the solid color layer
    603   // (make it smarter about generating quads to fill unoccluded areas).
    604 
    605   gfx::Rect root_target_rect = root_layer->render_surface()->content_rect();
    606   float opacity = 1.f;
    607   int sorting_context_id = 0;
    608   SharedQuadState* shared_quad_state =
    609       target_render_pass->CreateAndAppendSharedQuadState();
    610   shared_quad_state->SetAll(gfx::Transform(),
    611                             root_target_rect.size(),
    612                             root_target_rect,
    613                             root_target_rect,
    614                             false,
    615                             opacity,
    616                             SkXfermode::kSrcOver_Mode,
    617                             sorting_context_id);
    618 
    619   for (Region::Iterator fill_rects(screen_background_color_region);
    620        fill_rects.has_rect();
    621        fill_rects.next()) {
    622     gfx::Rect screen_space_rect = fill_rects.rect();
    623     gfx::Rect visible_screen_space_rect = screen_space_rect;
    624     // Skip the quad culler and just append the quads directly to avoid
    625     // occlusion checks.
    626     SolidColorDrawQuad* quad =
    627         target_render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
    628     quad->SetNew(shared_quad_state,
    629                  screen_space_rect,
    630                  visible_screen_space_rect,
    631                  screen_background_color,
    632                  false);
    633   }
    634   for (Region::Iterator fill_rects(overhang_region);
    635        fill_rects.has_rect();
    636        fill_rects.next()) {
    637     DCHECK(overhang_resource_id);
    638     gfx::Rect screen_space_rect = fill_rects.rect();
    639     gfx::Rect opaque_screen_space_rect = screen_space_rect;
    640     gfx::Rect visible_screen_space_rect = screen_space_rect;
    641     TextureDrawQuad* tex_quad =
    642         target_render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
    643     const float vertex_opacity[4] = {1.f, 1.f, 1.f, 1.f};
    644     tex_quad->SetNew(
    645         shared_quad_state,
    646         screen_space_rect,
    647         opaque_screen_space_rect,
    648         visible_screen_space_rect,
    649         overhang_resource_id,
    650         false,
    651         gfx::PointF(
    652             screen_space_rect.x() / overhang_resource_scaled_size.width(),
    653             screen_space_rect.y() / overhang_resource_scaled_size.height()),
    654         gfx::PointF(
    655             screen_space_rect.right() / overhang_resource_scaled_size.width(),
    656             screen_space_rect.bottom() /
    657                 overhang_resource_scaled_size.height()),
    658         screen_background_color,
    659         vertex_opacity,
    660         false);
    661   }
    662 }
    663 
    664 DrawResult LayerTreeHostImpl::CalculateRenderPasses(
    665     FrameData* frame) {
    666   DCHECK(frame->render_passes.empty());
    667   DCHECK(CanDraw());
    668   DCHECK(active_tree_->root_layer());
    669 
    670   TrackDamageForAllSurfaces(active_tree_->root_layer(),
    671                             *frame->render_surface_layer_list);
    672 
    673   // If the root render surface has no visible damage, then don't generate a
    674   // frame at all.
    675   RenderSurfaceImpl* root_surface =
    676       active_tree_->root_layer()->render_surface();
    677   bool root_surface_has_no_visible_damage =
    678       !root_surface->damage_tracker()->current_damage_rect().Intersects(
    679           root_surface->content_rect());
    680   bool root_surface_has_contributing_layers =
    681       !root_surface->layer_list().empty();
    682   bool hud_wants_to_draw_ = active_tree_->hud_layer() &&
    683                             active_tree_->hud_layer()->IsAnimatingHUDContents();
    684   if (root_surface_has_contributing_layers &&
    685       root_surface_has_no_visible_damage &&
    686       active_tree_->LayersWithCopyOutputRequest().empty() &&
    687       !hud_wants_to_draw_) {
    688     TRACE_EVENT0("cc",
    689                  "LayerTreeHostImpl::CalculateRenderPasses::EmptyDamageRect");
    690     frame->has_no_damage = true;
    691     DCHECK(!output_surface_->capabilities()
    692                .draw_and_swap_full_viewport_every_frame);
    693     return DRAW_SUCCESS;
    694   }
    695 
    696   TRACE_EVENT1("cc",
    697                "LayerTreeHostImpl::CalculateRenderPasses",
    698                "render_surface_layer_list.size()",
    699                static_cast<uint64>(frame->render_surface_layer_list->size()));
    700 
    701   // Create the render passes in dependency order.
    702   for (int surface_index = frame->render_surface_layer_list->size() - 1;
    703        surface_index >= 0;
    704        --surface_index) {
    705     LayerImpl* render_surface_layer =
    706         (*frame->render_surface_layer_list)[surface_index];
    707     RenderSurfaceImpl* render_surface = render_surface_layer->render_surface();
    708 
    709     bool should_draw_into_render_pass =
    710         render_surface_layer->parent() == NULL ||
    711         render_surface->contributes_to_drawn_surface() ||
    712         render_surface_layer->HasCopyRequest();
    713     if (should_draw_into_render_pass)
    714       render_surface_layer->render_surface()->AppendRenderPasses(frame);
    715   }
    716 
    717   // When we are displaying the HUD, change the root damage rect to cover the
    718   // entire root surface. This will disable partial-swap/scissor optimizations
    719   // that would prevent the HUD from updating, since the HUD does not cause
    720   // damage itself, to prevent it from messing with damage visualizations. Since
    721   // damage visualizations are done off the LayerImpls and RenderSurfaceImpls,
    722   // changing the RenderPass does not affect them.
    723   if (active_tree_->hud_layer()) {
    724     RenderPass* root_pass = frame->render_passes.back();
    725     root_pass->damage_rect = root_pass->output_rect;
    726   }
    727 
    728   OcclusionTracker<LayerImpl> occlusion_tracker(
    729       active_tree_->root_layer()->render_surface()->content_rect());
    730   occlusion_tracker.set_minimum_tracking_size(
    731       settings_.minimum_occlusion_tracking_size);
    732 
    733   if (debug_state_.show_occluding_rects) {
    734     occlusion_tracker.set_occluding_screen_space_rects_container(
    735         &frame->occluding_screen_space_rects);
    736   }
    737   if (debug_state_.show_non_occluding_rects) {
    738     occlusion_tracker.set_non_occluding_screen_space_rects_container(
    739         &frame->non_occluding_screen_space_rects);
    740   }
    741 
    742   // Add quads to the Render passes in front-to-back order to allow for testing
    743   // occlusion and performing culling during the tree walk.
    744   typedef LayerIterator<LayerImpl> LayerIteratorType;
    745 
    746   // Typically when we are missing a texture and use a checkerboard quad, we
    747   // still draw the frame. However when the layer being checkerboarded is moving
    748   // due to an impl-animation, we drop the frame to avoid flashing due to the
    749   // texture suddenly appearing in the future.
    750   DrawResult draw_result = DRAW_SUCCESS;
    751   // When we have a copy request for a layer, we need to draw no matter
    752   // what, as the layer may disappear after this frame.
    753   bool have_copy_request = false;
    754 
    755   int layers_drawn = 0;
    756 
    757   const DrawMode draw_mode = GetDrawMode();
    758 
    759   int num_missing_tiles = 0;
    760   int num_incomplete_tiles = 0;
    761 
    762   LayerIteratorType end =
    763       LayerIteratorType::End(frame->render_surface_layer_list);
    764   for (LayerIteratorType it =
    765            LayerIteratorType::Begin(frame->render_surface_layer_list);
    766        it != end;
    767        ++it) {
    768     RenderPassId target_render_pass_id =
    769         it.target_render_surface_layer()->render_surface()->GetRenderPassId();
    770     RenderPass* target_render_pass =
    771         frame->render_passes_by_id[target_render_pass_id];
    772 
    773     occlusion_tracker.EnterLayer(it);
    774 
    775     AppendQuadsData append_quads_data(target_render_pass_id);
    776 
    777     if (it.represents_target_render_surface()) {
    778       if (it->HasCopyRequest()) {
    779         have_copy_request = true;
    780         it->TakeCopyRequestsAndTransformToTarget(
    781             &target_render_pass->copy_requests);
    782       }
    783     } else if (it.represents_contributing_render_surface() &&
    784                it->render_surface()->contributes_to_drawn_surface()) {
    785       RenderPassId contributing_render_pass_id =
    786           it->render_surface()->GetRenderPassId();
    787       RenderPass* contributing_render_pass =
    788           frame->render_passes_by_id[contributing_render_pass_id];
    789       AppendQuadsForRenderSurfaceLayer(target_render_pass,
    790                                        *it,
    791                                        contributing_render_pass,
    792                                        occlusion_tracker,
    793                                        &append_quads_data);
    794     } else if (it.represents_itself() &&
    795                !it->visible_content_rect().IsEmpty()) {
    796       bool occluded =
    797           occlusion_tracker.GetCurrentOcclusionForLayer(it->draw_transform())
    798               .IsOccluded(it->visible_content_rect());
    799       if (!occluded && it->WillDraw(draw_mode, resource_provider_.get())) {
    800         DCHECK_EQ(active_tree_, it->layer_tree_impl());
    801 
    802         frame->will_draw_layers.push_back(*it);
    803 
    804         if (it->HasContributingDelegatedRenderPasses()) {
    805           RenderPassId contributing_render_pass_id =
    806               it->FirstContributingRenderPassId();
    807           while (frame->render_passes_by_id.find(contributing_render_pass_id) !=
    808                  frame->render_passes_by_id.end()) {
    809             RenderPass* render_pass =
    810                 frame->render_passes_by_id[contributing_render_pass_id];
    811 
    812             AppendQuadsData append_quads_data(render_pass->id);
    813             AppendQuadsForLayer(render_pass,
    814                                 *it,
    815                                 occlusion_tracker,
    816                                 &append_quads_data);
    817 
    818             contributing_render_pass_id =
    819                 it->NextContributingRenderPassId(contributing_render_pass_id);
    820           }
    821         }
    822 
    823         AppendQuadsForLayer(target_render_pass,
    824                             *it,
    825                             occlusion_tracker,
    826                             &append_quads_data);
    827       }
    828 
    829       ++layers_drawn;
    830     }
    831 
    832     rendering_stats_instrumentation_->AddVisibleContentArea(
    833         append_quads_data.visible_content_area);
    834     rendering_stats_instrumentation_->AddApproximatedVisibleContentArea(
    835         append_quads_data.approximated_visible_content_area);
    836 
    837     num_missing_tiles += append_quads_data.num_missing_tiles;
    838     num_incomplete_tiles += append_quads_data.num_incomplete_tiles;
    839 
    840     if (append_quads_data.num_missing_tiles) {
    841       bool layer_has_animating_transform =
    842           it->screen_space_transform_is_animating() ||
    843           it->draw_transform_is_animating();
    844       if (layer_has_animating_transform)
    845         draw_result = DRAW_ABORTED_CHECKERBOARD_ANIMATIONS;
    846     }
    847 
    848     if (append_quads_data.num_incomplete_tiles ||
    849         append_quads_data.num_missing_tiles) {
    850       frame->contains_incomplete_tile = true;
    851       if (active_tree()->RequiresHighResToDraw())
    852         draw_result = DRAW_ABORTED_MISSING_HIGH_RES_CONTENT;
    853     }
    854 
    855     occlusion_tracker.LeaveLayer(it);
    856   }
    857 
    858   if (have_copy_request ||
    859       output_surface_->capabilities().draw_and_swap_full_viewport_every_frame)
    860     draw_result = DRAW_SUCCESS;
    861 
    862 #if DCHECK_IS_ON
    863   for (size_t i = 0; i < frame->render_passes.size(); ++i) {
    864     for (QuadList::Iterator iter = frame->render_passes[i]->quad_list.begin();
    865          iter != frame->render_passes[i]->quad_list.end();
    866          ++iter)
    867       DCHECK(iter->shared_quad_state);
    868     DCHECK(frame->render_passes_by_id.find(frame->render_passes[i]->id)
    869            != frame->render_passes_by_id.end());
    870   }
    871 #endif
    872   DCHECK(frame->render_passes.back()->output_rect.origin().IsOrigin());
    873 
    874   if (!active_tree_->has_transparent_background()) {
    875     frame->render_passes.back()->has_transparent_background = false;
    876     AppendQuadsToFillScreen(
    877         ResourceIdForUIResource(overhang_ui_resource_id_),
    878         gfx::ScaleSize(overhang_ui_resource_size_, device_scale_factor_),
    879         active_tree_->RootScrollLayerDeviceViewportBounds(),
    880         frame->render_passes.back(),
    881         active_tree_->root_layer(),
    882         active_tree_->background_color(),
    883         occlusion_tracker);
    884   }
    885 
    886   RemoveRenderPasses(CullRenderPassesWithNoQuads(), frame);
    887   renderer_->DecideRenderPassAllocationsForFrame(frame->render_passes);
    888 
    889   // Any copy requests left in the tree are not going to get serviced, and
    890   // should be aborted.
    891   ScopedPtrVector<CopyOutputRequest> requests_to_abort;
    892   while (!active_tree_->LayersWithCopyOutputRequest().empty()) {
    893     LayerImpl* layer = active_tree_->LayersWithCopyOutputRequest().back();
    894     layer->TakeCopyRequestsAndTransformToTarget(&requests_to_abort);
    895   }
    896   for (size_t i = 0; i < requests_to_abort.size(); ++i)
    897     requests_to_abort[i]->SendEmptyResult();
    898 
    899   // If we're making a frame to draw, it better have at least one render pass.
    900   DCHECK(!frame->render_passes.empty());
    901 
    902   if (active_tree_->has_ever_been_drawn()) {
    903     UMA_HISTOGRAM_COUNTS_100(
    904         "Compositing.RenderPass.AppendQuadData.NumMissingTiles",
    905         num_missing_tiles);
    906     UMA_HISTOGRAM_COUNTS_100(
    907         "Compositing.RenderPass.AppendQuadData.NumIncompleteTiles",
    908         num_incomplete_tiles);
    909   }
    910 
    911   // Should only have one render pass in resourceless software mode.
    912   DCHECK(draw_mode != DRAW_MODE_RESOURCELESS_SOFTWARE ||
    913          frame->render_passes.size() == 1u)
    914       << frame->render_passes.size();
    915 
    916   return draw_result;
    917 }
    918 
    919 void LayerTreeHostImpl::MainThreadHasStoppedFlinging() {
    920   if (input_handler_client_)
    921     input_handler_client_->MainThreadHasStoppedFlinging();
    922 }
    923 
    924 void LayerTreeHostImpl::UpdateBackgroundAnimateTicking(
    925     bool should_background_tick) {
    926   DCHECK(proxy_->IsImplThread());
    927   if (should_background_tick)
    928     DCHECK(active_tree_->root_layer());
    929 
    930   bool enabled = should_background_tick && needs_animate_layers();
    931 
    932   // Lazily create the time_source adapter so that we can vary the interval for
    933   // testing.
    934   if (!time_source_client_adapter_) {
    935     time_source_client_adapter_ = LayerTreeHostImplTimeSourceAdapter::Create(
    936         this,
    937         DelayBasedTimeSource::Create(
    938             LowFrequencyAnimationInterval(),
    939             proxy_->HasImplThread() ? proxy_->ImplThreadTaskRunner()
    940                                     : proxy_->MainThreadTaskRunner()));
    941   }
    942 
    943   time_source_client_adapter_->SetActive(enabled);
    944 }
    945 
    946 void LayerTreeHostImpl::DidAnimateScrollOffset() {
    947   client_->SetNeedsCommitOnImplThread();
    948   client_->RenewTreePriority();
    949 }
    950 
    951 void LayerTreeHostImpl::SetViewportDamage(const gfx::Rect& damage_rect) {
    952   viewport_damage_rect_.Union(damage_rect);
    953 }
    954 
    955 static inline RenderPass* FindRenderPassById(
    956     RenderPassId render_pass_id,
    957     const LayerTreeHostImpl::FrameData& frame) {
    958   RenderPassIdHashMap::const_iterator it =
    959       frame.render_passes_by_id.find(render_pass_id);
    960   return it != frame.render_passes_by_id.end() ? it->second : NULL;
    961 }
    962 
    963 static void RemoveRenderPassesRecursive(RenderPassId remove_render_pass_id,
    964                                         LayerTreeHostImpl::FrameData* frame) {
    965   RenderPass* remove_render_pass =
    966       FindRenderPassById(remove_render_pass_id, *frame);
    967   // The pass was already removed by another quad - probably the original, and
    968   // we are the replica.
    969   if (!remove_render_pass)
    970     return;
    971   RenderPassList& render_passes = frame->render_passes;
    972   RenderPassList::iterator to_remove = std::find(render_passes.begin(),
    973                                                  render_passes.end(),
    974                                                  remove_render_pass);
    975 
    976   DCHECK(to_remove != render_passes.end());
    977 
    978   scoped_ptr<RenderPass> removed_pass = render_passes.take(to_remove);
    979   frame->render_passes.erase(to_remove);
    980   frame->render_passes_by_id.erase(remove_render_pass_id);
    981 
    982   // Now follow up for all RenderPass quads and remove their RenderPasses
    983   // recursively.
    984   const QuadList& quad_list = removed_pass->quad_list;
    985   QuadList::ConstBackToFrontIterator quad_list_iterator =
    986       quad_list.BackToFrontBegin();
    987   for (; quad_list_iterator != quad_list.BackToFrontEnd();
    988        ++quad_list_iterator) {
    989     const DrawQuad* current_quad = &*quad_list_iterator;
    990     if (current_quad->material != DrawQuad::RENDER_PASS)
    991       continue;
    992 
    993     RenderPassId next_remove_render_pass_id =
    994         RenderPassDrawQuad::MaterialCast(current_quad)->render_pass_id;
    995     RemoveRenderPassesRecursive(next_remove_render_pass_id, frame);
    996   }
    997 }
    998 
    999 bool LayerTreeHostImpl::CullRenderPassesWithNoQuads::ShouldRemoveRenderPass(
   1000     const RenderPassDrawQuad& quad, const FrameData& frame) const {
   1001   const RenderPass* render_pass =
   1002       FindRenderPassById(quad.render_pass_id, frame);
   1003   if (!render_pass)
   1004     return false;
   1005 
   1006   // If any quad or RenderPass draws into this RenderPass, then keep it.
   1007   const QuadList& quad_list = render_pass->quad_list;
   1008   for (QuadList::ConstBackToFrontIterator quad_list_iterator =
   1009            quad_list.BackToFrontBegin();
   1010        quad_list_iterator != quad_list.BackToFrontEnd();
   1011        ++quad_list_iterator) {
   1012     const DrawQuad* current_quad = &*quad_list_iterator;
   1013 
   1014     if (current_quad->material != DrawQuad::RENDER_PASS)
   1015       return false;
   1016 
   1017     const RenderPass* contributing_pass = FindRenderPassById(
   1018         RenderPassDrawQuad::MaterialCast(current_quad)->render_pass_id, frame);
   1019     if (contributing_pass)
   1020       return false;
   1021   }
   1022   return true;
   1023 }
   1024 
   1025 // Defined for linking tests.
   1026 template CC_EXPORT void LayerTreeHostImpl::RemoveRenderPasses<
   1027   LayerTreeHostImpl::CullRenderPassesWithNoQuads>(
   1028       CullRenderPassesWithNoQuads culler, FrameData*);
   1029 
   1030 // static
   1031 template <typename RenderPassCuller>
   1032 void LayerTreeHostImpl::RemoveRenderPasses(RenderPassCuller culler,
   1033                                            FrameData* frame) {
   1034   for (size_t it = culler.RenderPassListBegin(frame->render_passes);
   1035        it != culler.RenderPassListEnd(frame->render_passes);
   1036        it = culler.RenderPassListNext(it)) {
   1037     const RenderPass* current_pass = frame->render_passes[it];
   1038     const QuadList& quad_list = current_pass->quad_list;
   1039     QuadList::ConstBackToFrontIterator quad_list_iterator =
   1040         quad_list.BackToFrontBegin();
   1041 
   1042     for (; quad_list_iterator != quad_list.BackToFrontEnd();
   1043          ++quad_list_iterator) {
   1044       const DrawQuad* current_quad = &*quad_list_iterator;
   1045 
   1046       if (current_quad->material != DrawQuad::RENDER_PASS)
   1047         continue;
   1048 
   1049       const RenderPassDrawQuad* render_pass_quad =
   1050           RenderPassDrawQuad::MaterialCast(current_quad);
   1051       if (!culler.ShouldRemoveRenderPass(*render_pass_quad, *frame))
   1052         continue;
   1053 
   1054       // We are changing the vector in the middle of iteration. Because we
   1055       // delete render passes that draw into the current pass, we are
   1056       // guaranteed that any data from the iterator to the end will not
   1057       // change. So, capture the iterator position from the end of the
   1058       // list, and restore it after the change.
   1059       size_t position_from_end = frame->render_passes.size() - it;
   1060       RemoveRenderPassesRecursive(render_pass_quad->render_pass_id, frame);
   1061       it = frame->render_passes.size() - position_from_end;
   1062       DCHECK_GE(frame->render_passes.size(), position_from_end);
   1063     }
   1064   }
   1065 }
   1066 
   1067 DrawResult LayerTreeHostImpl::PrepareToDraw(FrameData* frame) {
   1068   TRACE_EVENT1("cc",
   1069                "LayerTreeHostImpl::PrepareToDraw",
   1070                "SourceFrameNumber",
   1071                active_tree_->source_frame_number());
   1072 
   1073   if (need_to_update_visible_tiles_before_draw_ &&
   1074       tile_manager_ && tile_manager_->UpdateVisibleTiles()) {
   1075     DidInitializeVisibleTile();
   1076   }
   1077   need_to_update_visible_tiles_before_draw_ = true;
   1078 
   1079   UMA_HISTOGRAM_CUSTOM_COUNTS(
   1080       "Compositing.NumActiveLayers", active_tree_->NumLayers(), 1, 400, 20);
   1081 
   1082   bool ok = active_tree_->UpdateDrawProperties();
   1083   DCHECK(ok) << "UpdateDrawProperties failed during draw";
   1084 
   1085   frame->render_surface_layer_list = &active_tree_->RenderSurfaceLayerList();
   1086   frame->render_passes.clear();
   1087   frame->render_passes_by_id.clear();
   1088   frame->will_draw_layers.clear();
   1089   frame->contains_incomplete_tile = false;
   1090   frame->has_no_damage = false;
   1091 
   1092   if (active_tree_->root_layer()) {
   1093     gfx::Rect device_viewport_damage_rect = viewport_damage_rect_;
   1094     viewport_damage_rect_ = gfx::Rect();
   1095 
   1096     active_tree_->root_layer()->render_surface()->damage_tracker()->
   1097         AddDamageNextUpdate(device_viewport_damage_rect);
   1098   }
   1099 
   1100   DrawResult draw_result = CalculateRenderPasses(frame);
   1101   if (draw_result != DRAW_SUCCESS) {
   1102     DCHECK(!output_surface_->capabilities()
   1103                .draw_and_swap_full_viewport_every_frame);
   1104     return draw_result;
   1105   }
   1106 
   1107   // If we return DRAW_SUCCESS, then we expect DrawLayers() to be called before
   1108   // this function is called again.
   1109   return draw_result;
   1110 }
   1111 
   1112 void LayerTreeHostImpl::EvictTexturesForTesting() {
   1113   EnforceManagedMemoryPolicy(ManagedMemoryPolicy(0));
   1114 }
   1115 
   1116 void LayerTreeHostImpl::BlockNotifyReadyToActivateForTesting(bool block) {
   1117   NOTREACHED();
   1118 }
   1119 
   1120 void LayerTreeHostImpl::DidInitializeVisibleTileForTesting() {
   1121   // Add arbitrary damage, to trigger prepare-to-draws.
   1122   // Here, setting damage as viewport size, used only for testing.
   1123   SetFullRootLayerDamage();
   1124   DidInitializeVisibleTile();
   1125 }
   1126 
   1127 void LayerTreeHostImpl::ResetTreesForTesting() {
   1128   if (active_tree_)
   1129     active_tree_->DetachLayerTree();
   1130   active_tree_ = LayerTreeImpl::create(this);
   1131   if (pending_tree_)
   1132     pending_tree_->DetachLayerTree();
   1133   pending_tree_.reset();
   1134   if (recycle_tree_)
   1135     recycle_tree_->DetachLayerTree();
   1136   recycle_tree_.reset();
   1137 }
   1138 
   1139 void LayerTreeHostImpl::ResetRecycleTreeForTesting() {
   1140   if (recycle_tree_)
   1141     recycle_tree_->DetachLayerTree();
   1142   recycle_tree_.reset();
   1143 }
   1144 
   1145 void LayerTreeHostImpl::EnforceManagedMemoryPolicy(
   1146     const ManagedMemoryPolicy& policy) {
   1147 
   1148   bool evicted_resources = client_->ReduceContentsTextureMemoryOnImplThread(
   1149       visible_ ? policy.bytes_limit_when_visible : 0,
   1150       ManagedMemoryPolicy::PriorityCutoffToValue(
   1151           visible_ ? policy.priority_cutoff_when_visible
   1152                    : gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING));
   1153   if (evicted_resources) {
   1154     active_tree_->SetContentsTexturesPurged();
   1155     if (pending_tree_)
   1156       pending_tree_->SetContentsTexturesPurged();
   1157     client_->SetNeedsCommitOnImplThread();
   1158     client_->OnCanDrawStateChanged(CanDraw());
   1159     client_->RenewTreePriority();
   1160   }
   1161 
   1162   UpdateTileManagerMemoryPolicy(policy);
   1163 }
   1164 
   1165 void LayerTreeHostImpl::UpdateTileManagerMemoryPolicy(
   1166     const ManagedMemoryPolicy& policy) {
   1167   if (!tile_manager_)
   1168     return;
   1169 
   1170   global_tile_state_.hard_memory_limit_in_bytes = 0;
   1171   global_tile_state_.soft_memory_limit_in_bytes = 0;
   1172   if (visible_ && policy.bytes_limit_when_visible > 0) {
   1173     global_tile_state_.hard_memory_limit_in_bytes =
   1174         policy.bytes_limit_when_visible;
   1175     global_tile_state_.soft_memory_limit_in_bytes =
   1176         (static_cast<int64>(global_tile_state_.hard_memory_limit_in_bytes) *
   1177          settings_.max_memory_for_prepaint_percentage) /
   1178         100;
   1179   }
   1180   global_tile_state_.memory_limit_policy =
   1181       ManagedMemoryPolicy::PriorityCutoffToTileMemoryLimitPolicy(
   1182           visible_ ?
   1183           policy.priority_cutoff_when_visible :
   1184           gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING);
   1185   global_tile_state_.num_resources_limit = policy.num_resources_limit;
   1186 
   1187   // TODO(reveman): We should avoid keeping around unused resources if
   1188   // possible. crbug.com/224475
   1189   // Unused limit is calculated from soft-limit, as hard-limit may
   1190   // be very high and shouldn't typically be exceeded.
   1191   size_t unused_memory_limit_in_bytes = static_cast<size_t>(
   1192       (static_cast<int64>(global_tile_state_.soft_memory_limit_in_bytes) *
   1193        settings_.max_unused_resource_memory_percentage) /
   1194       100);
   1195 
   1196   DCHECK(resource_pool_);
   1197   resource_pool_->CheckBusyResources();
   1198   // Soft limit is used for resource pool such that memory returns to soft
   1199   // limit after going over.
   1200   resource_pool_->SetResourceUsageLimits(
   1201       global_tile_state_.soft_memory_limit_in_bytes,
   1202       unused_memory_limit_in_bytes,
   1203       global_tile_state_.num_resources_limit);
   1204 
   1205   // Release all staging resources when invisible.
   1206   if (staging_resource_pool_) {
   1207     staging_resource_pool_->CheckBusyResources();
   1208     staging_resource_pool_->SetResourceUsageLimits(
   1209         std::numeric_limits<size_t>::max(),
   1210         std::numeric_limits<size_t>::max(),
   1211         visible_ ? GetMaxStagingResourceCount() : 0);
   1212   }
   1213 
   1214   DidModifyTilePriorities();
   1215 }
   1216 
   1217 void LayerTreeHostImpl::DidModifyTilePriorities() {
   1218   DCHECK(settings_.impl_side_painting);
   1219   // Mark priorities as dirty and schedule a ManageTiles().
   1220   tile_priorities_dirty_ = true;
   1221   client_->SetNeedsManageTilesOnImplThread();
   1222 }
   1223 
   1224 void LayerTreeHostImpl::DidInitializeVisibleTile() {
   1225   if (client_ && !client_->IsInsideDraw())
   1226     client_->DidInitializeVisibleTileOnImplThread();
   1227 }
   1228 
   1229 void LayerTreeHostImpl::GetPictureLayerImplPairs(
   1230     std::vector<PictureLayerImpl::Pair>* layer_pairs) const {
   1231   DCHECK(layer_pairs->empty());
   1232   for (std::vector<PictureLayerImpl*>::const_iterator it =
   1233            picture_layers_.begin();
   1234        it != picture_layers_.end();
   1235        ++it) {
   1236     PictureLayerImpl* layer = *it;
   1237 
   1238     // TODO(vmpstr): Iterators and should handle this instead. crbug.com/381704
   1239     if (!layer->HasValidTilePriorities())
   1240       continue;
   1241 
   1242     PictureLayerImpl* twin_layer = layer->GetTwinLayer();
   1243 
   1244     // Ignore the twin layer when tile priorities are invalid.
   1245     // TODO(vmpstr): Iterators should handle this instead. crbug.com/381704
   1246     if (twin_layer && !twin_layer->HasValidTilePriorities())
   1247       twin_layer = NULL;
   1248 
   1249     // If the current tree is ACTIVE_TREE, then always generate a layer_pair.
   1250     // If current tree is PENDING_TREE, then only generate a layer_pair if
   1251     // there is no twin layer.
   1252     if (layer->GetTree() == ACTIVE_TREE) {
   1253       DCHECK(!twin_layer || twin_layer->GetTree() == PENDING_TREE);
   1254       layer_pairs->push_back(PictureLayerImpl::Pair(layer, twin_layer));
   1255     } else if (!twin_layer) {
   1256       layer_pairs->push_back(PictureLayerImpl::Pair(NULL, layer));
   1257     }
   1258   }
   1259 }
   1260 
   1261 void LayerTreeHostImpl::BuildRasterQueue(RasterTilePriorityQueue* queue,
   1262                                          TreePriority tree_priority) {
   1263   picture_layer_pairs_.clear();
   1264   GetPictureLayerImplPairs(&picture_layer_pairs_);
   1265   queue->Build(picture_layer_pairs_, tree_priority);
   1266 }
   1267 
   1268 void LayerTreeHostImpl::BuildEvictionQueue(EvictionTilePriorityQueue* queue,
   1269                                            TreePriority tree_priority) {
   1270   picture_layer_pairs_.clear();
   1271   GetPictureLayerImplPairs(&picture_layer_pairs_);
   1272   queue->Build(picture_layer_pairs_, tree_priority);
   1273 }
   1274 
   1275 const std::vector<PictureLayerImpl*>& LayerTreeHostImpl::GetPictureLayers()
   1276     const {
   1277   return picture_layers_;
   1278 }
   1279 
   1280 void LayerTreeHostImpl::NotifyReadyToActivate() {
   1281   client_->NotifyReadyToActivate();
   1282 }
   1283 
   1284 void LayerTreeHostImpl::NotifyTileStateChanged(const Tile* tile) {
   1285   TRACE_EVENT0("cc", "LayerTreeHostImpl::NotifyTileStateChanged");
   1286 
   1287   if (active_tree_) {
   1288     LayerImpl* layer_impl =
   1289         active_tree_->FindActiveTreeLayerById(tile->layer_id());
   1290     if (layer_impl)
   1291       layer_impl->NotifyTileStateChanged(tile);
   1292   }
   1293 
   1294   if (pending_tree_) {
   1295     LayerImpl* layer_impl =
   1296         pending_tree_->FindPendingTreeLayerById(tile->layer_id());
   1297     if (layer_impl)
   1298       layer_impl->NotifyTileStateChanged(tile);
   1299   }
   1300 }
   1301 
   1302 void LayerTreeHostImpl::SetMemoryPolicy(const ManagedMemoryPolicy& policy) {
   1303   SetManagedMemoryPolicy(policy, zero_budget_);
   1304 }
   1305 
   1306 void LayerTreeHostImpl::SetTreeActivationCallback(
   1307     const base::Closure& callback) {
   1308   DCHECK(proxy_->IsImplThread());
   1309   DCHECK(settings_.impl_side_painting || callback.is_null());
   1310   tree_activation_callback_ = callback;
   1311 }
   1312 
   1313 void LayerTreeHostImpl::SetManagedMemoryPolicy(
   1314     const ManagedMemoryPolicy& policy, bool zero_budget) {
   1315   if (cached_managed_memory_policy_ == policy && zero_budget_ == zero_budget)
   1316     return;
   1317 
   1318   ManagedMemoryPolicy old_policy = ActualManagedMemoryPolicy();
   1319 
   1320   cached_managed_memory_policy_ = policy;
   1321   zero_budget_ = zero_budget;
   1322   ManagedMemoryPolicy actual_policy = ActualManagedMemoryPolicy();
   1323 
   1324   if (old_policy == actual_policy)
   1325     return;
   1326 
   1327   if (!proxy_->HasImplThread()) {
   1328     // In single-thread mode, this can be called on the main thread by
   1329     // GLRenderer::OnMemoryAllocationChanged.
   1330     DebugScopedSetImplThread impl_thread(proxy_);
   1331     EnforceManagedMemoryPolicy(actual_policy);
   1332   } else {
   1333     DCHECK(proxy_->IsImplThread());
   1334     EnforceManagedMemoryPolicy(actual_policy);
   1335   }
   1336 
   1337   // If there is already enough memory to draw everything imaginable and the
   1338   // new memory limit does not change this, then do not re-commit. Don't bother
   1339   // skipping commits if this is not visible (commits don't happen when not
   1340   // visible, there will almost always be a commit when this becomes visible).
   1341   bool needs_commit = true;
   1342   if (visible() &&
   1343       actual_policy.bytes_limit_when_visible >= max_memory_needed_bytes_ &&
   1344       old_policy.bytes_limit_when_visible >= max_memory_needed_bytes_ &&
   1345       actual_policy.priority_cutoff_when_visible ==
   1346           old_policy.priority_cutoff_when_visible) {
   1347     needs_commit = false;
   1348   }
   1349 
   1350   if (needs_commit)
   1351     client_->SetNeedsCommitOnImplThread();
   1352 }
   1353 
   1354 void LayerTreeHostImpl::SetExternalDrawConstraints(
   1355     const gfx::Transform& transform,
   1356     const gfx::Rect& viewport,
   1357     const gfx::Rect& clip,
   1358     const gfx::Rect& viewport_rect_for_tile_priority,
   1359     const gfx::Transform& transform_for_tile_priority,
   1360     bool resourceless_software_draw) {
   1361   gfx::Rect viewport_rect_for_tile_priority_in_view_space;
   1362   if (!resourceless_software_draw) {
   1363     gfx::Transform screen_to_view(gfx::Transform::kSkipInitialization);
   1364     if (transform_for_tile_priority.GetInverse(&screen_to_view)) {
   1365       // Convert from screen space to view space.
   1366       viewport_rect_for_tile_priority_in_view_space =
   1367           gfx::ToEnclosingRect(MathUtil::ProjectClippedRect(
   1368               screen_to_view, viewport_rect_for_tile_priority));
   1369     }
   1370   }
   1371 
   1372   if (external_transform_ != transform || external_viewport_ != viewport ||
   1373       resourceless_software_draw_ != resourceless_software_draw ||
   1374       viewport_rect_for_tile_priority_ !=
   1375           viewport_rect_for_tile_priority_in_view_space) {
   1376     active_tree_->set_needs_update_draw_properties();
   1377   }
   1378 
   1379   external_transform_ = transform;
   1380   external_viewport_ = viewport;
   1381   external_clip_ = clip;
   1382   viewport_rect_for_tile_priority_ =
   1383       viewport_rect_for_tile_priority_in_view_space;
   1384   resourceless_software_draw_ = resourceless_software_draw;
   1385 }
   1386 
   1387 void LayerTreeHostImpl::SetNeedsRedrawRect(const gfx::Rect& damage_rect) {
   1388   if (damage_rect.IsEmpty())
   1389     return;
   1390   NotifySwapPromiseMonitorsOfSetNeedsRedraw();
   1391   client_->SetNeedsRedrawRectOnImplThread(damage_rect);
   1392 }
   1393 
   1394 void LayerTreeHostImpl::BeginFrame(const BeginFrameArgs& args) {
   1395   client_->BeginFrame(args);
   1396 }
   1397 
   1398 void LayerTreeHostImpl::DidSwapBuffers() {
   1399   client_->DidSwapBuffersOnImplThread();
   1400 }
   1401 
   1402 void LayerTreeHostImpl::DidSwapBuffersComplete() {
   1403   client_->DidSwapBuffersCompleteOnImplThread();
   1404 }
   1405 
   1406 void LayerTreeHostImpl::ReclaimResources(const CompositorFrameAck* ack) {
   1407   // TODO(piman): We may need to do some validation on this ack before
   1408   // processing it.
   1409   if (renderer_)
   1410     renderer_->ReceiveSwapBuffersAck(*ack);
   1411 
   1412   // In OOM, we now might be able to release more resources that were held
   1413   // because they were exported.
   1414   if (tile_manager_) {
   1415     DCHECK(resource_pool_);
   1416 
   1417     resource_pool_->CheckBusyResources();
   1418     resource_pool_->ReduceResourceUsage();
   1419   }
   1420   // If we're not visible, we likely released resources, so we want to
   1421   // aggressively flush here to make sure those DeleteTextures make it to the
   1422   // GPU process to free up the memory.
   1423   if (output_surface_->context_provider() && !visible_) {
   1424     output_surface_->context_provider()->ContextGL()->ShallowFlushCHROMIUM();
   1425   }
   1426 }
   1427 
   1428 void LayerTreeHostImpl::OnCanDrawStateChangedForTree() {
   1429   client_->OnCanDrawStateChanged(CanDraw());
   1430 }
   1431 
   1432 CompositorFrameMetadata LayerTreeHostImpl::MakeCompositorFrameMetadata() const {
   1433   CompositorFrameMetadata metadata;
   1434   metadata.device_scale_factor = device_scale_factor_;
   1435   metadata.page_scale_factor = active_tree_->total_page_scale_factor();
   1436   metadata.scrollable_viewport_size = active_tree_->ScrollableViewportSize();
   1437   metadata.root_layer_size = active_tree_->ScrollableSize();
   1438   metadata.min_page_scale_factor = active_tree_->min_page_scale_factor();
   1439   metadata.max_page_scale_factor = active_tree_->max_page_scale_factor();
   1440   if (top_controls_manager_) {
   1441     metadata.location_bar_offset =
   1442         gfx::Vector2dF(0.f, top_controls_manager_->ControlsTopOffset());
   1443     metadata.location_bar_content_translation =
   1444         gfx::Vector2dF(0.f, top_controls_manager_->ContentTopOffset());
   1445   }
   1446 
   1447   active_tree_->GetViewportSelection(&metadata.selection_start,
   1448                                      &metadata.selection_end);
   1449 
   1450   if (!InnerViewportScrollLayer())
   1451     return metadata;
   1452 
   1453   metadata.root_scroll_offset = active_tree_->TotalScrollOffset();
   1454 
   1455   return metadata;
   1456 }
   1457 
   1458 static void LayerTreeHostImplDidBeginTracingCallback(LayerImpl* layer) {
   1459   layer->DidBeginTracing();
   1460 }
   1461 
   1462 void LayerTreeHostImpl::DrawLayers(FrameData* frame,
   1463                                    base::TimeTicks frame_begin_time) {
   1464   TRACE_EVENT0("cc", "LayerTreeHostImpl::DrawLayers");
   1465   DCHECK(CanDraw());
   1466 
   1467   if (frame->has_no_damage) {
   1468     TRACE_EVENT_INSTANT0("cc", "EarlyOut_NoDamage", TRACE_EVENT_SCOPE_THREAD);
   1469     DCHECK(!output_surface_->capabilities()
   1470                .draw_and_swap_full_viewport_every_frame);
   1471     return;
   1472   }
   1473 
   1474   DCHECK(!frame->render_passes.empty());
   1475 
   1476   fps_counter_->SaveTimeStamp(frame_begin_time,
   1477                               !output_surface_->context_provider());
   1478   bool on_main_thread = false;
   1479   rendering_stats_instrumentation_->IncrementFrameCount(
   1480       1, on_main_thread);
   1481 
   1482   if (tile_manager_) {
   1483     memory_history_->SaveEntry(
   1484         tile_manager_->memory_stats_from_last_assign());
   1485   }
   1486 
   1487   if (debug_state_.ShowHudRects()) {
   1488     debug_rect_history_->SaveDebugRectsForCurrentFrame(
   1489         active_tree_->root_layer(),
   1490         active_tree_->hud_layer(),
   1491         *frame->render_surface_layer_list,
   1492         frame->occluding_screen_space_rects,
   1493         frame->non_occluding_screen_space_rects,
   1494         debug_state_);
   1495   }
   1496 
   1497   if (!settings_.impl_side_painting && debug_state_.continuous_painting) {
   1498     const RenderingStats& stats =
   1499         rendering_stats_instrumentation_->GetRenderingStats();
   1500     paint_time_counter_->SavePaintTime(stats.main_stats.paint_time);
   1501   }
   1502 
   1503   bool is_new_trace;
   1504   TRACE_EVENT_IS_NEW_TRACE(&is_new_trace);
   1505   if (is_new_trace) {
   1506     if (pending_tree_) {
   1507       LayerTreeHostCommon::CallFunctionForSubtree(
   1508           pending_tree_->root_layer(),
   1509           base::Bind(&LayerTreeHostImplDidBeginTracingCallback));
   1510     }
   1511     LayerTreeHostCommon::CallFunctionForSubtree(
   1512         active_tree_->root_layer(),
   1513         base::Bind(&LayerTreeHostImplDidBeginTracingCallback));
   1514   }
   1515 
   1516   {
   1517     TRACE_EVENT0("cc", "DrawLayers.FrameViewerTracing");
   1518     TRACE_EVENT_OBJECT_SNAPSHOT_WITH_ID(
   1519        TRACE_DISABLED_BY_DEFAULT("cc.debug") ","
   1520        TRACE_DISABLED_BY_DEFAULT("cc.debug.quads") ","
   1521        TRACE_DISABLED_BY_DEFAULT("devtools.timeline.layers"),
   1522        "cc::LayerTreeHostImpl",
   1523        id_,
   1524        AsValueWithFrame(frame));
   1525   }
   1526 
   1527   const DrawMode draw_mode = GetDrawMode();
   1528 
   1529   // Because the contents of the HUD depend on everything else in the frame, the
   1530   // contents of its texture are updated as the last thing before the frame is
   1531   // drawn.
   1532   if (active_tree_->hud_layer()) {
   1533     TRACE_EVENT0("cc", "DrawLayers.UpdateHudTexture");
   1534     active_tree_->hud_layer()->UpdateHudTexture(draw_mode,
   1535                                                 resource_provider_.get());
   1536   }
   1537 
   1538   if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE) {
   1539     bool disable_picture_quad_image_filtering =
   1540         IsActivelyScrolling() || needs_animate_layers();
   1541 
   1542     scoped_ptr<SoftwareRenderer> temp_software_renderer =
   1543         SoftwareRenderer::Create(this, &settings_, output_surface_.get(), NULL);
   1544     temp_software_renderer->DrawFrame(&frame->render_passes,
   1545                                       device_scale_factor_,
   1546                                       DeviceViewport(),
   1547                                       DeviceClip(),
   1548                                       disable_picture_quad_image_filtering);
   1549   } else {
   1550     renderer_->DrawFrame(&frame->render_passes,
   1551                          device_scale_factor_,
   1552                          DeviceViewport(),
   1553                          DeviceClip(),
   1554                          false);
   1555   }
   1556   // The render passes should be consumed by the renderer.
   1557   DCHECK(frame->render_passes.empty());
   1558   frame->render_passes_by_id.clear();
   1559 
   1560   // The next frame should start by assuming nothing has changed, and changes
   1561   // are noted as they occur.
   1562   // TODO(boliu): If we did a temporary software renderer frame, propogate the
   1563   // damage forward to the next frame.
   1564   for (size_t i = 0; i < frame->render_surface_layer_list->size(); i++) {
   1565     (*frame->render_surface_layer_list)[i]->render_surface()->damage_tracker()->
   1566         DidDrawDamagedArea();
   1567   }
   1568   active_tree_->root_layer()->ResetAllChangeTrackingForSubtree();
   1569 
   1570   active_tree_->set_has_ever_been_drawn(true);
   1571   devtools_instrumentation::DidDrawFrame(id_);
   1572   benchmark_instrumentation::IssueImplThreadRenderingStatsEvent(
   1573       rendering_stats_instrumentation_->impl_thread_rendering_stats());
   1574   rendering_stats_instrumentation_->AccumulateAndClearImplThreadStats();
   1575 }
   1576 
   1577 void LayerTreeHostImpl::DidDrawAllLayers(const FrameData& frame) {
   1578   for (size_t i = 0; i < frame.will_draw_layers.size(); ++i)
   1579     frame.will_draw_layers[i]->DidDraw(resource_provider_.get());
   1580 
   1581   // Once all layers have been drawn, pending texture uploads should no
   1582   // longer block future uploads.
   1583   resource_provider_->MarkPendingUploadsAsNonBlocking();
   1584 }
   1585 
   1586 void LayerTreeHostImpl::FinishAllRendering() {
   1587   if (renderer_)
   1588     renderer_->Finish();
   1589 }
   1590 
   1591 void LayerTreeHostImpl::SetUseGpuRasterization(bool use_gpu) {
   1592   if (use_gpu == use_gpu_rasterization_)
   1593     return;
   1594 
   1595   use_gpu_rasterization_ = use_gpu;
   1596   ReleaseTreeResources();
   1597 
   1598   // Replace existing tile manager with another one that uses appropriate
   1599   // rasterizer.
   1600   if (tile_manager_) {
   1601     DestroyTileManager();
   1602     CreateAndSetTileManager();
   1603   }
   1604 
   1605   // We have released tilings for both active and pending tree.
   1606   // We would not have any content to draw until the pending tree is activated.
   1607   // Prevent the active tree from drawing until activation.
   1608   active_tree_->SetRequiresHighResToDraw();
   1609 }
   1610 
   1611 const RendererCapabilitiesImpl&
   1612 LayerTreeHostImpl::GetRendererCapabilities() const {
   1613   return renderer_->Capabilities();
   1614 }
   1615 
   1616 bool LayerTreeHostImpl::SwapBuffers(const LayerTreeHostImpl::FrameData& frame) {
   1617   active_tree()->ResetRequiresHighResToDraw();
   1618   if (frame.has_no_damage) {
   1619     active_tree()->BreakSwapPromises(SwapPromise::SWAP_FAILS);
   1620     return false;
   1621   }
   1622   CompositorFrameMetadata metadata = MakeCompositorFrameMetadata();
   1623   active_tree()->FinishSwapPromises(&metadata);
   1624   for (size_t i = 0; i < metadata.latency_info.size(); i++) {
   1625     TRACE_EVENT_FLOW_STEP0(
   1626         "input",
   1627         "LatencyInfo.Flow",
   1628         TRACE_ID_DONT_MANGLE(metadata.latency_info[i].trace_id),
   1629         "SwapBuffers");
   1630   }
   1631   renderer_->SwapBuffers(metadata);
   1632   return true;
   1633 }
   1634 
   1635 void LayerTreeHostImpl::SetNeedsBeginFrame(bool enable) {
   1636   if (output_surface_)
   1637     output_surface_->SetNeedsBeginFrame(enable);
   1638   else
   1639     DCHECK(!enable);
   1640 }
   1641 
   1642 void LayerTreeHostImpl::WillBeginImplFrame(const BeginFrameArgs& args) {
   1643   // Sample the frame time now. This time will be used for updating animations
   1644   // when we draw.
   1645   UpdateCurrentBeginFrameArgs(args);
   1646   // Cache the begin impl frame interval
   1647   begin_impl_frame_interval_ = args.interval;
   1648 }
   1649 
   1650 void LayerTreeHostImpl::UpdateInnerViewportContainerSize() {
   1651   LayerImpl* container_layer = active_tree_->InnerViewportContainerLayer();
   1652   if (!container_layer)
   1653     return;
   1654 
   1655   if (top_controls_manager_) {
   1656     container_layer->SetBoundsDelta(
   1657         gfx::Vector2dF(0, active_tree_->top_controls_layout_height() -
   1658             active_tree_->total_top_controls_content_offset()));
   1659   }
   1660 }
   1661 
   1662 void LayerTreeHostImpl::SetTopControlsLayoutHeight(float height) {
   1663   if (active_tree_->top_controls_layout_height() == height)
   1664     return;
   1665 
   1666   active_tree_->set_top_controls_layout_height(height);
   1667   UpdateInnerViewportContainerSize();
   1668   SetFullRootLayerDamage();
   1669 }
   1670 
   1671 void LayerTreeHostImpl::DidLoseOutputSurface() {
   1672   if (resource_provider_)
   1673     resource_provider_->DidLoseOutputSurface();
   1674   client_->DidLoseOutputSurfaceOnImplThread();
   1675 }
   1676 
   1677 bool LayerTreeHostImpl::HaveRootScrollLayer() const {
   1678   return !!InnerViewportScrollLayer();
   1679 }
   1680 
   1681 LayerImpl* LayerTreeHostImpl::RootLayer() const {
   1682   return active_tree_->root_layer();
   1683 }
   1684 
   1685 LayerImpl* LayerTreeHostImpl::InnerViewportScrollLayer() const {
   1686   return active_tree_->InnerViewportScrollLayer();
   1687 }
   1688 
   1689 LayerImpl* LayerTreeHostImpl::OuterViewportScrollLayer() const {
   1690   return active_tree_->OuterViewportScrollLayer();
   1691 }
   1692 
   1693 LayerImpl* LayerTreeHostImpl::CurrentlyScrollingLayer() const {
   1694   return active_tree_->CurrentlyScrollingLayer();
   1695 }
   1696 
   1697 bool LayerTreeHostImpl::IsActivelyScrolling() const {
   1698   return (did_lock_scrolling_layer_ && CurrentlyScrollingLayer()) ||
   1699          (InnerViewportScrollLayer() &&
   1700           InnerViewportScrollLayer()->IsExternalFlingActive()) ||
   1701          (OuterViewportScrollLayer() &&
   1702           OuterViewportScrollLayer()->IsExternalFlingActive());
   1703 }
   1704 
   1705 // Content layers can be either directly scrollable or contained in an outer
   1706 // scrolling layer which applies the scroll transform. Given a content layer,
   1707 // this function returns the associated scroll layer if any.
   1708 static LayerImpl* FindScrollLayerForContentLayer(LayerImpl* layer_impl) {
   1709   if (!layer_impl)
   1710     return NULL;
   1711 
   1712   if (layer_impl->scrollable())
   1713     return layer_impl;
   1714 
   1715   if (layer_impl->DrawsContent() &&
   1716       layer_impl->parent() &&
   1717       layer_impl->parent()->scrollable())
   1718     return layer_impl->parent();
   1719 
   1720   return NULL;
   1721 }
   1722 
   1723 void LayerTreeHostImpl::CreatePendingTree() {
   1724   CHECK(!pending_tree_);
   1725   if (recycle_tree_)
   1726     recycle_tree_.swap(pending_tree_);
   1727   else
   1728     pending_tree_ = LayerTreeImpl::create(this);
   1729 
   1730   // Update the delta from the active tree, which may have
   1731   // adjusted its delta prior to the pending tree being created.
   1732   DCHECK_EQ(1.f, pending_tree_->sent_page_scale_delta());
   1733   DCHECK_EQ(0.f, pending_tree_->sent_top_controls_delta());
   1734   pending_tree_->SetPageScaleDelta(active_tree_->page_scale_delta() /
   1735                                    active_tree_->sent_page_scale_delta());
   1736   pending_tree_->set_top_controls_delta(
   1737       active_tree_->top_controls_delta() -
   1738       active_tree_->sent_top_controls_delta());
   1739 
   1740   client_->OnCanDrawStateChanged(CanDraw());
   1741   TRACE_EVENT_ASYNC_BEGIN0("cc", "PendingTree:waiting", pending_tree_.get());
   1742 }
   1743 
   1744 void LayerTreeHostImpl::UpdateVisibleTiles() {
   1745   if (tile_manager_ && tile_manager_->UpdateVisibleTiles())
   1746     DidInitializeVisibleTile();
   1747   need_to_update_visible_tiles_before_draw_ = false;
   1748 }
   1749 
   1750 void LayerTreeHostImpl::ActivateSyncTree() {
   1751   need_to_update_visible_tiles_before_draw_ = true;
   1752 
   1753   if (pending_tree_) {
   1754     TRACE_EVENT_ASYNC_END0("cc", "PendingTree:waiting", pending_tree_.get());
   1755 
   1756     active_tree_->SetRootLayerScrollOffsetDelegate(NULL);
   1757     active_tree_->PushPersistedState(pending_tree_.get());
   1758     // Process any requests in the UI resource queue.  The request queue is
   1759     // given in LayerTreeHost::FinishCommitOnImplThread.  This must take place
   1760     // before the swap.
   1761     pending_tree_->ProcessUIResourceRequestQueue();
   1762 
   1763     if (pending_tree_->needs_full_tree_sync()) {
   1764       active_tree_->SetRootLayer(
   1765           TreeSynchronizer::SynchronizeTrees(pending_tree_->root_layer(),
   1766                                              active_tree_->DetachLayerTree(),
   1767                                              active_tree_.get()));
   1768     }
   1769     TreeSynchronizer::PushProperties(pending_tree_->root_layer(),
   1770                                      active_tree_->root_layer());
   1771     pending_tree_->PushPropertiesTo(active_tree_.get());
   1772 
   1773     // Now that we've synced everything from the pending tree to the active
   1774     // tree, rename the pending tree the recycle tree so we can reuse it on the
   1775     // next sync.
   1776     DCHECK(!recycle_tree_);
   1777     pending_tree_.swap(recycle_tree_);
   1778 
   1779     active_tree_->SetRootLayerScrollOffsetDelegate(
   1780         root_layer_scroll_offset_delegate_);
   1781 
   1782     if (top_controls_manager_) {
   1783       top_controls_manager_->SetControlsTopOffset(
   1784           active_tree_->total_top_controls_content_offset() -
   1785           top_controls_manager_->top_controls_height());
   1786     }
   1787 
   1788     UpdateInnerViewportContainerSize();
   1789   } else {
   1790     active_tree_->ProcessUIResourceRequestQueue();
   1791   }
   1792 
   1793   active_tree_->DidBecomeActive();
   1794   ActivateAnimations();
   1795   if (settings_.impl_side_painting)
   1796     client_->RenewTreePriority();
   1797 
   1798   client_->OnCanDrawStateChanged(CanDraw());
   1799   client_->DidActivateSyncTree();
   1800   if (!tree_activation_callback_.is_null())
   1801     tree_activation_callback_.Run();
   1802 
   1803   if (debug_state_.continuous_painting) {
   1804     const RenderingStats& stats =
   1805         rendering_stats_instrumentation_->GetRenderingStats();
   1806     paint_time_counter_->SavePaintTime(stats.main_stats.paint_time +
   1807                                        stats.main_stats.record_time +
   1808                                        stats.impl_stats.rasterize_time);
   1809   }
   1810 
   1811   if (time_source_client_adapter_ && time_source_client_adapter_->Active())
   1812     DCHECK(active_tree_->root_layer());
   1813 
   1814   scoped_ptr<PageScaleAnimation> page_scale_animation =
   1815       active_tree_->TakePageScaleAnimation();
   1816   if (page_scale_animation) {
   1817     page_scale_animation_ = page_scale_animation.Pass();
   1818     SetNeedsAnimate();
   1819     client_->SetNeedsCommitOnImplThread();
   1820     client_->RenewTreePriority();
   1821   }
   1822 }
   1823 
   1824 void LayerTreeHostImpl::SetVisible(bool visible) {
   1825   DCHECK(proxy_->IsImplThread());
   1826 
   1827   if (visible_ == visible)
   1828     return;
   1829   visible_ = visible;
   1830   DidVisibilityChange(this, visible_);
   1831   EnforceManagedMemoryPolicy(ActualManagedMemoryPolicy());
   1832 
   1833   // If we just became visible, we have to ensure that we draw high res tiles,
   1834   // to prevent checkerboard/low res flashes.
   1835   if (visible_)
   1836     active_tree()->SetRequiresHighResToDraw();
   1837   else
   1838     EvictAllUIResources();
   1839 
   1840   // Evict tiles immediately if invisible since this tab may never get another
   1841   // draw or timer tick.
   1842   if (!visible_)
   1843     ManageTiles();
   1844 
   1845   if (!renderer_)
   1846     return;
   1847 
   1848   renderer_->SetVisible(visible);
   1849 }
   1850 
   1851 void LayerTreeHostImpl::SetNeedsAnimate() {
   1852   NotifySwapPromiseMonitorsOfSetNeedsRedraw();
   1853   client_->SetNeedsAnimateOnImplThread();
   1854 }
   1855 
   1856 void LayerTreeHostImpl::SetNeedsRedraw() {
   1857   NotifySwapPromiseMonitorsOfSetNeedsRedraw();
   1858   client_->SetNeedsRedrawOnImplThread();
   1859 }
   1860 
   1861 ManagedMemoryPolicy LayerTreeHostImpl::ActualManagedMemoryPolicy() const {
   1862   ManagedMemoryPolicy actual = cached_managed_memory_policy_;
   1863   if (debug_state_.rasterize_only_visible_content) {
   1864     actual.priority_cutoff_when_visible =
   1865         gpu::MemoryAllocation::CUTOFF_ALLOW_REQUIRED_ONLY;
   1866   } else if (use_gpu_rasterization()) {
   1867     actual.priority_cutoff_when_visible =
   1868         gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE;
   1869   }
   1870 
   1871   if (zero_budget_) {
   1872     actual.bytes_limit_when_visible = 0;
   1873   }
   1874 
   1875   return actual;
   1876 }
   1877 
   1878 size_t LayerTreeHostImpl::memory_allocation_limit_bytes() const {
   1879   return ActualManagedMemoryPolicy().bytes_limit_when_visible;
   1880 }
   1881 
   1882 int LayerTreeHostImpl::memory_allocation_priority_cutoff() const {
   1883   return ManagedMemoryPolicy::PriorityCutoffToValue(
   1884       ActualManagedMemoryPolicy().priority_cutoff_when_visible);
   1885 }
   1886 
   1887 void LayerTreeHostImpl::ReleaseTreeResources() {
   1888   active_tree_->ReleaseResources();
   1889   if (pending_tree_)
   1890     pending_tree_->ReleaseResources();
   1891   if (recycle_tree_)
   1892     recycle_tree_->ReleaseResources();
   1893 
   1894   EvictAllUIResources();
   1895 }
   1896 
   1897 void LayerTreeHostImpl::CreateAndSetRenderer() {
   1898   DCHECK(!renderer_);
   1899   DCHECK(output_surface_);
   1900   DCHECK(resource_provider_);
   1901 
   1902   if (output_surface_->capabilities().delegated_rendering) {
   1903     renderer_ = DelegatingRenderer::Create(
   1904         this, &settings_, output_surface_.get(), resource_provider_.get());
   1905   } else if (output_surface_->context_provider()) {
   1906     renderer_ = GLRenderer::Create(this,
   1907                                    &settings_,
   1908                                    output_surface_.get(),
   1909                                    resource_provider_.get(),
   1910                                    texture_mailbox_deleter_.get(),
   1911                                    settings_.highp_threshold_min);
   1912   } else if (output_surface_->software_device()) {
   1913     renderer_ = SoftwareRenderer::Create(
   1914         this, &settings_, output_surface_.get(), resource_provider_.get());
   1915   }
   1916   DCHECK(renderer_);
   1917 
   1918   renderer_->SetVisible(visible_);
   1919   SetFullRootLayerDamage();
   1920 
   1921   // See note in LayerTreeImpl::UpdateDrawProperties.  Renderer needs to be
   1922   // initialized to get max texture size.  Also, after releasing resources,
   1923   // trees need another update to generate new ones.
   1924   active_tree_->set_needs_update_draw_properties();
   1925   if (pending_tree_)
   1926     pending_tree_->set_needs_update_draw_properties();
   1927   client_->UpdateRendererCapabilitiesOnImplThread();
   1928 }
   1929 
   1930 void LayerTreeHostImpl::CreateAndSetTileManager() {
   1931   DCHECK(!tile_manager_);
   1932   DCHECK(settings_.impl_side_painting);
   1933   DCHECK(output_surface_);
   1934   DCHECK(resource_provider_);
   1935   DCHECK(proxy_->ImplThreadTaskRunner());
   1936 
   1937   ContextProvider* context_provider = output_surface_->context_provider();
   1938   if (!context_provider) {
   1939     resource_pool_ =
   1940         ResourcePool::Create(resource_provider_.get(),
   1941                              GL_TEXTURE_2D,
   1942                              resource_provider_->best_texture_format());
   1943 
   1944     raster_worker_pool_ =
   1945         BitmapRasterWorkerPool::Create(proxy_->ImplThreadTaskRunner(),
   1946                                        RasterWorkerPool::GetTaskGraphRunner(),
   1947                                        resource_provider_.get());
   1948   } else if (use_gpu_rasterization_) {
   1949     resource_pool_ =
   1950         ResourcePool::Create(resource_provider_.get(),
   1951                              GL_TEXTURE_2D,
   1952                              resource_provider_->best_texture_format());
   1953 
   1954     raster_worker_pool_ =
   1955         GpuRasterWorkerPool::Create(proxy_->ImplThreadTaskRunner(),
   1956                                     context_provider,
   1957                                     resource_provider_.get());
   1958   } else if (UseZeroCopyRasterizer()) {
   1959     resource_pool_ = ResourcePool::Create(
   1960         resource_provider_.get(),
   1961         GetMapImageTextureTarget(context_provider->ContextCapabilities()),
   1962         resource_provider_->best_texture_format());
   1963 
   1964     raster_worker_pool_ =
   1965         ZeroCopyRasterWorkerPool::Create(proxy_->ImplThreadTaskRunner(),
   1966                                          RasterWorkerPool::GetTaskGraphRunner(),
   1967                                          resource_provider_.get());
   1968   } else if (UseOneCopyRasterizer()) {
   1969     // We need to create a staging resource pool when using copy rasterizer.
   1970     staging_resource_pool_ = ResourcePool::Create(
   1971         resource_provider_.get(),
   1972         GetMapImageTextureTarget(context_provider->ContextCapabilities()),
   1973         resource_provider_->best_texture_format());
   1974     resource_pool_ =
   1975         ResourcePool::Create(resource_provider_.get(),
   1976                              GL_TEXTURE_2D,
   1977                              resource_provider_->best_texture_format());
   1978 
   1979     raster_worker_pool_ =
   1980         OneCopyRasterWorkerPool::Create(proxy_->ImplThreadTaskRunner(),
   1981                                         RasterWorkerPool::GetTaskGraphRunner(),
   1982                                         context_provider,
   1983                                         resource_provider_.get(),
   1984                                         staging_resource_pool_.get());
   1985   } else {
   1986     resource_pool_ = ResourcePool::Create(
   1987         resource_provider_.get(),
   1988         GL_TEXTURE_2D,
   1989         resource_provider_->memory_efficient_texture_format());
   1990 
   1991     raster_worker_pool_ = PixelBufferRasterWorkerPool::Create(
   1992         proxy_->ImplThreadTaskRunner(),
   1993         RasterWorkerPool::GetTaskGraphRunner(),
   1994         context_provider,
   1995         resource_provider_.get(),
   1996         GetMaxTransferBufferUsageBytes(context_provider->ContextCapabilities(),
   1997                                        settings_.refresh_rate));
   1998   }
   1999 
   2000   tile_manager_ =
   2001       TileManager::Create(this,
   2002                           proxy_->ImplThreadTaskRunner(),
   2003                           resource_pool_.get(),
   2004                           raster_worker_pool_->AsRasterizer(),
   2005                           rendering_stats_instrumentation_);
   2006 
   2007   UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
   2008   need_to_update_visible_tiles_before_draw_ = false;
   2009 }
   2010 
   2011 void LayerTreeHostImpl::DestroyTileManager() {
   2012   tile_manager_.reset();
   2013   resource_pool_.reset();
   2014   staging_resource_pool_.reset();
   2015   raster_worker_pool_.reset();
   2016 }
   2017 
   2018 bool LayerTreeHostImpl::UsePendingTreeForSync() const {
   2019   // In impl-side painting, synchronize to the pending tree so that it has
   2020   // time to raster before being displayed.
   2021   return settings_.impl_side_painting;
   2022 }
   2023 
   2024 bool LayerTreeHostImpl::UseZeroCopyRasterizer() const {
   2025   return settings_.use_zero_copy && GetRendererCapabilities().using_map_image;
   2026 }
   2027 
   2028 bool LayerTreeHostImpl::UseOneCopyRasterizer() const {
   2029   // Sync query support is required by one-copy rasterizer.
   2030   return settings_.use_one_copy && GetRendererCapabilities().using_map_image &&
   2031          resource_provider_->use_sync_query();
   2032 }
   2033 
   2034 void LayerTreeHostImpl::EnforceZeroBudget(bool zero_budget) {
   2035   SetManagedMemoryPolicy(cached_managed_memory_policy_, zero_budget);
   2036 }
   2037 
   2038 bool LayerTreeHostImpl::InitializeRenderer(
   2039     scoped_ptr<OutputSurface> output_surface) {
   2040   TRACE_EVENT0("cc", "LayerTreeHostImpl::InitializeRenderer");
   2041 
   2042   // Since we will create a new resource provider, we cannot continue to use
   2043   // the old resources (i.e. render_surfaces and texture IDs). Clear them
   2044   // before we destroy the old resource provider.
   2045   ReleaseTreeResources();
   2046 
   2047   // Note: order is important here.
   2048   renderer_.reset();
   2049   DestroyTileManager();
   2050   resource_provider_.reset();
   2051   output_surface_.reset();
   2052 
   2053   if (!output_surface->BindToClient(this))
   2054     return false;
   2055 
   2056   output_surface_ = output_surface.Pass();
   2057   resource_provider_ =
   2058       ResourceProvider::Create(output_surface_.get(),
   2059                                shared_bitmap_manager_,
   2060                                proxy_->blocking_main_thread_task_runner(),
   2061                                settings_.highp_threshold_min,
   2062                                settings_.use_rgba_4444_textures,
   2063                                settings_.texture_id_allocation_chunk_size,
   2064                                settings_.use_distance_field_text);
   2065 
   2066   if (output_surface_->capabilities().deferred_gl_initialization)
   2067     EnforceZeroBudget(true);
   2068 
   2069   CreateAndSetRenderer();
   2070 
   2071   if (settings_.impl_side_painting)
   2072     CreateAndSetTileManager();
   2073 
   2074   // Initialize vsync parameters to sane values.
   2075   const base::TimeDelta display_refresh_interval =
   2076       base::TimeDelta::FromMicroseconds(base::Time::kMicrosecondsPerSecond /
   2077                                         settings_.refresh_rate);
   2078   CommitVSyncParameters(base::TimeTicks(), display_refresh_interval);
   2079 
   2080   // TODO(brianderson): Don't use a hard-coded parent draw time.
   2081   base::TimeDelta parent_draw_time =
   2082       (!settings_.begin_frame_scheduling_enabled &&
   2083        output_surface_->capabilities().adjust_deadline_for_parent)
   2084           ? BeginFrameArgs::DefaultEstimatedParentDrawTime()
   2085           : base::TimeDelta();
   2086   client_->SetEstimatedParentDrawTime(parent_draw_time);
   2087 
   2088   int max_frames_pending = output_surface_->capabilities().max_frames_pending;
   2089   if (max_frames_pending <= 0)
   2090     max_frames_pending = OutputSurface::DEFAULT_MAX_FRAMES_PENDING;
   2091   client_->SetMaxSwapsPendingOnImplThread(max_frames_pending);
   2092   client_->OnCanDrawStateChanged(CanDraw());
   2093 
   2094   // There will not be anything to draw here, so set high res
   2095   // to avoid checkerboards, typically when we are recovering
   2096   // from lost context.
   2097   active_tree_->SetRequiresHighResToDraw();
   2098 
   2099   return true;
   2100 }
   2101 
   2102 void LayerTreeHostImpl::CommitVSyncParameters(base::TimeTicks timebase,
   2103                                               base::TimeDelta interval) {
   2104   client_->CommitVSyncParameters(timebase, interval);
   2105 }
   2106 
   2107 void LayerTreeHostImpl::DeferredInitialize() {
   2108   DCHECK(output_surface_->capabilities().deferred_gl_initialization);
   2109   DCHECK(settings_.impl_side_painting);
   2110   DCHECK(output_surface_->context_provider());
   2111 
   2112   ReleaseTreeResources();
   2113   renderer_.reset();
   2114   DestroyTileManager();
   2115 
   2116   resource_provider_->InitializeGL();
   2117 
   2118   CreateAndSetRenderer();
   2119   EnforceZeroBudget(false);
   2120   CreateAndSetTileManager();
   2121 
   2122   client_->SetNeedsCommitOnImplThread();
   2123 }
   2124 
   2125 void LayerTreeHostImpl::ReleaseGL() {
   2126   DCHECK(output_surface_->capabilities().deferred_gl_initialization);
   2127   DCHECK(settings_.impl_side_painting);
   2128   DCHECK(output_surface_->context_provider());
   2129 
   2130   ReleaseTreeResources();
   2131   renderer_.reset();
   2132   DestroyTileManager();
   2133 
   2134   resource_provider_->InitializeSoftware();
   2135   output_surface_->ReleaseContextProvider();
   2136 
   2137   CreateAndSetRenderer();
   2138   EnforceZeroBudget(true);
   2139   CreateAndSetTileManager();
   2140 
   2141   client_->SetNeedsCommitOnImplThread();
   2142 }
   2143 
   2144 void LayerTreeHostImpl::SetViewportSize(const gfx::Size& device_viewport_size) {
   2145   if (device_viewport_size == device_viewport_size_)
   2146     return;
   2147 
   2148   if (pending_tree_)
   2149     active_tree_->SetViewportSizeInvalid();
   2150 
   2151   device_viewport_size_ = device_viewport_size;
   2152 
   2153   UpdateInnerViewportContainerSize();
   2154   client_->OnCanDrawStateChanged(CanDraw());
   2155   SetFullRootLayerDamage();
   2156   active_tree_->set_needs_update_draw_properties();
   2157 }
   2158 
   2159 void LayerTreeHostImpl::SetOverhangUIResource(
   2160     UIResourceId overhang_ui_resource_id,
   2161     const gfx::Size& overhang_ui_resource_size) {
   2162   overhang_ui_resource_id_ = overhang_ui_resource_id;
   2163   overhang_ui_resource_size_ = overhang_ui_resource_size;
   2164 }
   2165 
   2166 void LayerTreeHostImpl::SetDeviceScaleFactor(float device_scale_factor) {
   2167   if (device_scale_factor == device_scale_factor_)
   2168     return;
   2169   device_scale_factor_ = device_scale_factor;
   2170 
   2171   SetFullRootLayerDamage();
   2172 }
   2173 
   2174 const gfx::Rect LayerTreeHostImpl::ViewportRectForTilePriority() const {
   2175   if (viewport_rect_for_tile_priority_.IsEmpty())
   2176     return DeviceViewport();
   2177 
   2178   return viewport_rect_for_tile_priority_;
   2179 }
   2180 
   2181 gfx::Size LayerTreeHostImpl::DrawViewportSize() const {
   2182   return DeviceViewport().size();
   2183 }
   2184 
   2185 gfx::Rect LayerTreeHostImpl::DeviceViewport() const {
   2186   if (external_viewport_.IsEmpty())
   2187     return gfx::Rect(device_viewport_size_);
   2188 
   2189   return external_viewport_;
   2190 }
   2191 
   2192 gfx::Rect LayerTreeHostImpl::DeviceClip() const {
   2193   if (external_clip_.IsEmpty())
   2194     return DeviceViewport();
   2195 
   2196   return external_clip_;
   2197 }
   2198 
   2199 const gfx::Transform& LayerTreeHostImpl::DrawTransform() const {
   2200   return external_transform_;
   2201 }
   2202 
   2203 void LayerTreeHostImpl::DidChangeTopControlsPosition() {
   2204   UpdateInnerViewportContainerSize();
   2205   SetNeedsRedraw();
   2206   SetNeedsAnimate();
   2207   active_tree_->set_needs_update_draw_properties();
   2208   SetFullRootLayerDamage();
   2209 }
   2210 
   2211 void LayerTreeHostImpl::SetControlsTopOffset(float offset) {
   2212   float current_top_offset = active_tree_->top_controls_content_offset() -
   2213       top_controls_manager_->top_controls_height();
   2214   active_tree_->set_top_controls_delta(offset - current_top_offset);
   2215 }
   2216 
   2217 float LayerTreeHostImpl::ControlsTopOffset() const {
   2218   return active_tree_->total_top_controls_content_offset() -
   2219       top_controls_manager_->top_controls_height();
   2220 }
   2221 
   2222 void LayerTreeHostImpl::BindToClient(InputHandlerClient* client) {
   2223   DCHECK(input_handler_client_ == NULL);
   2224   input_handler_client_ = client;
   2225 }
   2226 
   2227 static LayerImpl* NextScrollLayer(LayerImpl* layer) {
   2228   if (LayerImpl* scroll_parent = layer->scroll_parent())
   2229     return scroll_parent;
   2230   return layer->parent();
   2231 }
   2232 
   2233 LayerImpl* LayerTreeHostImpl::FindScrollLayerForDeviceViewportPoint(
   2234     const gfx::PointF& device_viewport_point,
   2235     InputHandler::ScrollInputType type,
   2236     LayerImpl* layer_impl,
   2237     bool* scroll_on_main_thread,
   2238     bool* optional_has_ancestor_scroll_handler) const {
   2239   DCHECK(scroll_on_main_thread);
   2240 
   2241   // Walk up the hierarchy and look for a scrollable layer.
   2242   LayerImpl* potentially_scrolling_layer_impl = NULL;
   2243   for (; layer_impl; layer_impl = NextScrollLayer(layer_impl)) {
   2244     // The content layer can also block attempts to scroll outside the main
   2245     // thread.
   2246     ScrollStatus status = layer_impl->TryScroll(device_viewport_point, type);
   2247     if (status == ScrollOnMainThread) {
   2248       *scroll_on_main_thread = true;
   2249       return NULL;
   2250     }
   2251 
   2252     LayerImpl* scroll_layer_impl = FindScrollLayerForContentLayer(layer_impl);
   2253     if (!scroll_layer_impl)
   2254       continue;
   2255 
   2256     status = scroll_layer_impl->TryScroll(device_viewport_point, type);
   2257     // If any layer wants to divert the scroll event to the main thread, abort.
   2258     if (status == ScrollOnMainThread) {
   2259       *scroll_on_main_thread = true;
   2260       return NULL;
   2261     }
   2262 
   2263     if (optional_has_ancestor_scroll_handler &&
   2264         scroll_layer_impl->have_scroll_event_handlers())
   2265       *optional_has_ancestor_scroll_handler = true;
   2266 
   2267     if (status == ScrollStarted && !potentially_scrolling_layer_impl)
   2268       potentially_scrolling_layer_impl = scroll_layer_impl;
   2269   }
   2270 
   2271   // Falling back to the root scroll layer ensures generation of root overscroll
   2272   // notifications while preventing scroll updates from being unintentionally
   2273   // forwarded to the main thread.
   2274   if (!potentially_scrolling_layer_impl)
   2275     potentially_scrolling_layer_impl = OuterViewportScrollLayer()
   2276                                            ? OuterViewportScrollLayer()
   2277                                            : InnerViewportScrollLayer();
   2278 
   2279   return potentially_scrolling_layer_impl;
   2280 }
   2281 
   2282 // Similar to LayerImpl::HasAncestor, but walks up the scroll parents.
   2283 static bool HasScrollAncestor(LayerImpl* child, LayerImpl* scroll_ancestor) {
   2284   DCHECK(scroll_ancestor);
   2285   for (LayerImpl* ancestor = child; ancestor;
   2286        ancestor = NextScrollLayer(ancestor)) {
   2287     if (ancestor->scrollable())
   2288       return ancestor == scroll_ancestor;
   2289   }
   2290   return false;
   2291 }
   2292 
   2293 InputHandler::ScrollStatus LayerTreeHostImpl::ScrollBegin(
   2294     const gfx::Point& viewport_point,
   2295     InputHandler::ScrollInputType type) {
   2296   TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBegin");
   2297 
   2298   if (top_controls_manager_)
   2299     top_controls_manager_->ScrollBegin();
   2300 
   2301   DCHECK(!CurrentlyScrollingLayer());
   2302   ClearCurrentlyScrollingLayer();
   2303 
   2304   gfx::PointF device_viewport_point = gfx::ScalePoint(viewport_point,
   2305                                                       device_scale_factor_);
   2306   LayerImpl* layer_impl =
   2307       active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
   2308 
   2309   if (layer_impl) {
   2310     LayerImpl* scroll_layer_impl =
   2311         active_tree_->FindFirstScrollingLayerThatIsHitByPoint(
   2312             device_viewport_point);
   2313     if (scroll_layer_impl && !HasScrollAncestor(layer_impl, scroll_layer_impl))
   2314       return ScrollUnknown;
   2315   }
   2316 
   2317   bool scroll_on_main_thread = false;
   2318   LayerImpl* scrolling_layer_impl =
   2319       FindScrollLayerForDeviceViewportPoint(device_viewport_point,
   2320                                             type,
   2321                                             layer_impl,
   2322                                             &scroll_on_main_thread,
   2323                                             &scroll_affects_scroll_handler_);
   2324 
   2325   if (scroll_on_main_thread) {
   2326     UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", true);
   2327     return ScrollOnMainThread;
   2328   }
   2329 
   2330   if (scrolling_layer_impl) {
   2331     active_tree_->SetCurrentlyScrollingLayer(scrolling_layer_impl);
   2332     should_bubble_scrolls_ = (type != NonBubblingGesture);
   2333     wheel_scrolling_ = (type == Wheel);
   2334     client_->RenewTreePriority();
   2335     UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", false);
   2336     return ScrollStarted;
   2337   }
   2338   return ScrollIgnored;
   2339 }
   2340 
   2341 InputHandler::ScrollStatus LayerTreeHostImpl::ScrollAnimated(
   2342     const gfx::Point& viewport_point,
   2343     const gfx::Vector2dF& scroll_delta) {
   2344   if (LayerImpl* layer_impl = CurrentlyScrollingLayer()) {
   2345     Animation* animation =
   2346         layer_impl->layer_animation_controller()->GetAnimation(
   2347             Animation::ScrollOffset);
   2348     if (!animation)
   2349       return ScrollIgnored;
   2350 
   2351     ScrollOffsetAnimationCurve* curve =
   2352         animation->curve()->ToScrollOffsetAnimationCurve();
   2353 
   2354     gfx::Vector2dF new_target = curve->target_value() + scroll_delta;
   2355     new_target.SetToMax(gfx::Vector2dF());
   2356     new_target.SetToMin(layer_impl->MaxScrollOffset());
   2357 
   2358     curve->UpdateTarget(animation->TrimTimeToCurrentIteration(
   2359                             CurrentBeginFrameArgs().frame_time),
   2360                         new_target);
   2361 
   2362     return ScrollStarted;
   2363   }
   2364   // ScrollAnimated is only used for wheel scrolls. We use the same bubbling
   2365   // behavior as ScrollBy to determine which layer to animate, but we do not
   2366   // do the Android-specific things in ScrollBy like showing top controls.
   2367   InputHandler::ScrollStatus scroll_status = ScrollBegin(viewport_point, Wheel);
   2368   if (scroll_status == ScrollStarted) {
   2369     gfx::Vector2dF pending_delta = scroll_delta;
   2370     for (LayerImpl* layer_impl = CurrentlyScrollingLayer(); layer_impl;
   2371          layer_impl = layer_impl->parent()) {
   2372       if (!layer_impl->scrollable())
   2373         continue;
   2374 
   2375       gfx::Vector2dF current_offset = layer_impl->TotalScrollOffset();
   2376       gfx::Vector2dF target_offset = current_offset + pending_delta;
   2377       target_offset.SetToMax(gfx::Vector2dF());
   2378       target_offset.SetToMin(layer_impl->MaxScrollOffset());
   2379       gfx::Vector2dF actual_delta = target_offset - current_offset;
   2380 
   2381       const float kEpsilon = 0.1f;
   2382       bool can_layer_scroll = (std::abs(actual_delta.x()) > kEpsilon ||
   2383                                std::abs(actual_delta.y()) > kEpsilon);
   2384 
   2385       if (!can_layer_scroll) {
   2386         layer_impl->ScrollBy(actual_delta);
   2387         pending_delta -= actual_delta;
   2388         continue;
   2389       }
   2390 
   2391       active_tree_->SetCurrentlyScrollingLayer(layer_impl);
   2392 
   2393       scoped_ptr<ScrollOffsetAnimationCurve> curve =
   2394           ScrollOffsetAnimationCurve::Create(target_offset,
   2395                                              EaseInOutTimingFunction::Create());
   2396       curve->SetInitialValue(current_offset);
   2397 
   2398       scoped_ptr<Animation> animation =
   2399           Animation::Create(curve.PassAs<AnimationCurve>(),
   2400                             AnimationIdProvider::NextAnimationId(),
   2401                             AnimationIdProvider::NextGroupId(),
   2402                             Animation::ScrollOffset);
   2403       animation->set_is_impl_only(true);
   2404 
   2405       layer_impl->layer_animation_controller()->AddAnimation(animation.Pass());
   2406 
   2407       SetNeedsAnimate();
   2408       return ScrollStarted;
   2409     }
   2410   }
   2411   ScrollEnd();
   2412   return scroll_status;
   2413 }
   2414 
   2415 gfx::Vector2dF LayerTreeHostImpl::ScrollLayerWithViewportSpaceDelta(
   2416     LayerImpl* layer_impl,
   2417     float scale_from_viewport_to_screen_space,
   2418     const gfx::PointF& viewport_point,
   2419     const gfx::Vector2dF& viewport_delta) {
   2420   // Layers with non-invertible screen space transforms should not have passed
   2421   // the scroll hit test in the first place.
   2422   DCHECK(layer_impl->screen_space_transform().IsInvertible());
   2423   gfx::Transform inverse_screen_space_transform(
   2424       gfx::Transform::kSkipInitialization);
   2425   bool did_invert = layer_impl->screen_space_transform().GetInverse(
   2426       &inverse_screen_space_transform);
   2427   // TODO(shawnsingh): With the advent of impl-side crolling for non-root
   2428   // layers, we may need to explicitly handle uninvertible transforms here.
   2429   DCHECK(did_invert);
   2430 
   2431   gfx::PointF screen_space_point =
   2432       gfx::ScalePoint(viewport_point, scale_from_viewport_to_screen_space);
   2433 
   2434   gfx::Vector2dF screen_space_delta = viewport_delta;
   2435   screen_space_delta.Scale(scale_from_viewport_to_screen_space);
   2436 
   2437   // First project the scroll start and end points to local layer space to find
   2438   // the scroll delta in layer coordinates.
   2439   bool start_clipped, end_clipped;
   2440   gfx::PointF screen_space_end_point = screen_space_point + screen_space_delta;
   2441   gfx::PointF local_start_point =
   2442       MathUtil::ProjectPoint(inverse_screen_space_transform,
   2443                              screen_space_point,
   2444                              &start_clipped);
   2445   gfx::PointF local_end_point =
   2446       MathUtil::ProjectPoint(inverse_screen_space_transform,
   2447                              screen_space_end_point,
   2448                              &end_clipped);
   2449 
   2450   // In general scroll point coordinates should not get clipped.
   2451   DCHECK(!start_clipped);
   2452   DCHECK(!end_clipped);
   2453   if (start_clipped || end_clipped)
   2454     return gfx::Vector2dF();
   2455 
   2456   // local_start_point and local_end_point are in content space but we want to
   2457   // move them to layer space for scrolling.
   2458   float width_scale = 1.f / layer_impl->contents_scale_x();
   2459   float height_scale = 1.f / layer_impl->contents_scale_y();
   2460   local_start_point.Scale(width_scale, height_scale);
   2461   local_end_point.Scale(width_scale, height_scale);
   2462 
   2463   // Apply the scroll delta.
   2464   gfx::Vector2dF previous_delta = layer_impl->ScrollDelta();
   2465   layer_impl->ScrollBy(local_end_point - local_start_point);
   2466 
   2467   // Get the end point in the layer's content space so we can apply its
   2468   // ScreenSpaceTransform.
   2469   gfx::PointF actual_local_end_point = local_start_point +
   2470                                        layer_impl->ScrollDelta() -
   2471                                        previous_delta;
   2472   gfx::PointF actual_local_content_end_point =
   2473       gfx::ScalePoint(actual_local_end_point,
   2474                       1.f / width_scale,
   2475                       1.f / height_scale);
   2476 
   2477   // Calculate the applied scroll delta in viewport space coordinates.
   2478   gfx::PointF actual_screen_space_end_point =
   2479       MathUtil::MapPoint(layer_impl->screen_space_transform(),
   2480                          actual_local_content_end_point,
   2481                          &end_clipped);
   2482   DCHECK(!end_clipped);
   2483   if (end_clipped)
   2484     return gfx::Vector2dF();
   2485   gfx::PointF actual_viewport_end_point =
   2486       gfx::ScalePoint(actual_screen_space_end_point,
   2487                       1.f / scale_from_viewport_to_screen_space);
   2488   return actual_viewport_end_point - viewport_point;
   2489 }
   2490 
   2491 static gfx::Vector2dF ScrollLayerWithLocalDelta(LayerImpl* layer_impl,
   2492     const gfx::Vector2dF& local_delta) {
   2493   gfx::Vector2dF previous_delta(layer_impl->ScrollDelta());
   2494   layer_impl->ScrollBy(local_delta);
   2495   return layer_impl->ScrollDelta() - previous_delta;
   2496 }
   2497 
   2498 bool LayerTreeHostImpl::ScrollBy(const gfx::Point& viewport_point,
   2499                                  const gfx::Vector2dF& scroll_delta) {
   2500   TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBy");
   2501   if (!CurrentlyScrollingLayer())
   2502     return false;
   2503 
   2504   gfx::Vector2dF pending_delta = scroll_delta;
   2505   gfx::Vector2dF unused_root_delta;
   2506   bool did_scroll_x = false;
   2507   bool did_scroll_y = false;
   2508   bool did_scroll_top_controls = false;
   2509   // TODO(wjmaclean) Should we guard against CurrentlyScrollingLayer() == 0
   2510   // here?
   2511   bool consume_by_top_controls =
   2512       top_controls_manager_ &&
   2513       (((CurrentlyScrollingLayer() == InnerViewportScrollLayer() ||
   2514          CurrentlyScrollingLayer() == OuterViewportScrollLayer()) &&
   2515         InnerViewportScrollLayer()->MaxScrollOffset().y() > 0) ||
   2516        scroll_delta.y() < 0);
   2517 
   2518   for (LayerImpl* layer_impl = CurrentlyScrollingLayer();
   2519        layer_impl;
   2520        layer_impl = layer_impl->parent()) {
   2521     if (!layer_impl->scrollable())
   2522       continue;
   2523 
   2524     if (layer_impl == InnerViewportScrollLayer()) {
   2525       // Only allow bubble scrolling when the scroll is in the direction to make
   2526       // the top controls visible.
   2527       gfx::Vector2dF applied_delta;
   2528       gfx::Vector2dF excess_delta;
   2529       if (consume_by_top_controls) {
   2530         excess_delta = top_controls_manager_->ScrollBy(pending_delta);
   2531         applied_delta = pending_delta - excess_delta;
   2532         pending_delta = excess_delta;
   2533         // Force updating of vertical adjust values if needed.
   2534         if (applied_delta.y() != 0) {
   2535           did_scroll_top_controls = true;
   2536           layer_impl->ScrollbarParametersDidChange();
   2537         }
   2538       }
   2539       // Track root layer deltas for reporting overscroll.
   2540       unused_root_delta = pending_delta;
   2541     }
   2542 
   2543     gfx::Vector2dF applied_delta;
   2544     // Gesture events need to be transformed from viewport coordinates to local
   2545     // layer coordinates so that the scrolling contents exactly follow the
   2546     // user's finger. In contrast, wheel events represent a fixed amount of
   2547     // scrolling so we can just apply them directly.
   2548     if (!wheel_scrolling_) {
   2549       float scale_from_viewport_to_screen_space = device_scale_factor_;
   2550       applied_delta =
   2551           ScrollLayerWithViewportSpaceDelta(layer_impl,
   2552                                             scale_from_viewport_to_screen_space,
   2553                                             viewport_point, pending_delta);
   2554     } else {
   2555       applied_delta = ScrollLayerWithLocalDelta(layer_impl, pending_delta);
   2556     }
   2557 
   2558     const float kEpsilon = 0.1f;
   2559     if (layer_impl == InnerViewportScrollLayer()) {
   2560       unused_root_delta.Subtract(applied_delta);
   2561       if (std::abs(unused_root_delta.x()) < kEpsilon)
   2562         unused_root_delta.set_x(0.0f);
   2563       if (std::abs(unused_root_delta.y()) < kEpsilon)
   2564         unused_root_delta.set_y(0.0f);
   2565       // Disable overscroll on axes which is impossible to scroll.
   2566       if (settings_.report_overscroll_only_for_scrollable_axes) {
   2567         if (std::abs(active_tree_->TotalMaxScrollOffset().x()) <= kEpsilon)
   2568           unused_root_delta.set_x(0.0f);
   2569         if (std::abs(active_tree_->TotalMaxScrollOffset().y()) <= kEpsilon)
   2570           unused_root_delta.set_y(0.0f);
   2571       }
   2572     }
   2573 
   2574     // If the layer wasn't able to move, try the next one in the hierarchy.
   2575     bool did_move_layer_x = std::abs(applied_delta.x()) > kEpsilon;
   2576     bool did_move_layer_y = std::abs(applied_delta.y()) > kEpsilon;
   2577     did_scroll_x |= did_move_layer_x;
   2578     did_scroll_y |= did_move_layer_y;
   2579     if (!did_move_layer_x && !did_move_layer_y) {
   2580       // Scrolls should always bubble between the outer and inner viewports
   2581       if (should_bubble_scrolls_ || !did_lock_scrolling_layer_ ||
   2582           layer_impl == OuterViewportScrollLayer())
   2583         continue;
   2584       else
   2585         break;
   2586     }
   2587 
   2588     did_lock_scrolling_layer_ = true;
   2589     if (!should_bubble_scrolls_) {
   2590       active_tree_->SetCurrentlyScrollingLayer(layer_impl);
   2591       break;
   2592     }
   2593 
   2594     // If the applied delta is within 45 degrees of the input delta, bail out to
   2595     // make it easier to scroll just one layer in one direction without
   2596     // affecting any of its parents.
   2597     float angle_threshold = 45;
   2598     if (MathUtil::SmallestAngleBetweenVectors(
   2599             applied_delta, pending_delta) < angle_threshold) {
   2600       pending_delta = gfx::Vector2d();
   2601       break;
   2602     }
   2603 
   2604     // Allow further movement only on an axis perpendicular to the direction in
   2605     // which the layer moved.
   2606     gfx::Vector2dF perpendicular_axis(-applied_delta.y(), applied_delta.x());
   2607     pending_delta = MathUtil::ProjectVector(pending_delta, perpendicular_axis);
   2608 
   2609     if (gfx::ToRoundedVector2d(pending_delta).IsZero())
   2610       break;
   2611   }
   2612 
   2613   bool did_scroll_content = did_scroll_x || did_scroll_y;
   2614   if (did_scroll_content) {
   2615     // If we are scrolling with an active scroll handler, forward latency
   2616     // tracking information to the main thread so the delay introduced by the
   2617     // handler is accounted for.
   2618     if (scroll_affects_scroll_handler())
   2619       NotifySwapPromiseMonitorsOfForwardingToMainThread();
   2620     client_->SetNeedsCommitOnImplThread();
   2621     SetNeedsRedraw();
   2622     client_->RenewTreePriority();
   2623   }
   2624 
   2625   // Scrolling along an axis resets accumulated root overscroll for that axis.
   2626   if (did_scroll_x)
   2627     accumulated_root_overscroll_.set_x(0);
   2628   if (did_scroll_y)
   2629     accumulated_root_overscroll_.set_y(0);
   2630 
   2631   accumulated_root_overscroll_ += unused_root_delta;
   2632   bool did_overscroll = !unused_root_delta.IsZero();
   2633   if (did_overscroll && input_handler_client_) {
   2634     input_handler_client_->DidOverscroll(
   2635         viewport_point, accumulated_root_overscroll_, unused_root_delta);
   2636   }
   2637 
   2638   return did_scroll_content || did_scroll_top_controls;
   2639 }
   2640 
   2641 // This implements scrolling by page as described here:
   2642 // http://msdn.microsoft.com/en-us/library/windows/desktop/ms645601(v=vs.85).aspx#_win32_The_Mouse_Wheel
   2643 // for events with WHEEL_PAGESCROLL set.
   2644 bool LayerTreeHostImpl::ScrollVerticallyByPage(const gfx::Point& viewport_point,
   2645                                                ScrollDirection direction) {
   2646   DCHECK(wheel_scrolling_);
   2647 
   2648   for (LayerImpl* layer_impl = CurrentlyScrollingLayer();
   2649        layer_impl;
   2650        layer_impl = layer_impl->parent()) {
   2651     if (!layer_impl->scrollable())
   2652       continue;
   2653 
   2654     if (!layer_impl->HasScrollbar(VERTICAL))
   2655       continue;
   2656 
   2657     float height = layer_impl->clip_height();
   2658 
   2659     // These magical values match WebKit and are designed to scroll nearly the
   2660     // entire visible content height but leave a bit of overlap.
   2661     float page = std::max(height * 0.875f, 1.f);
   2662     if (direction == SCROLL_BACKWARD)
   2663       page = -page;
   2664 
   2665     gfx::Vector2dF delta = gfx::Vector2dF(0.f, page);
   2666 
   2667     gfx::Vector2dF applied_delta = ScrollLayerWithLocalDelta(layer_impl, delta);
   2668 
   2669     if (!applied_delta.IsZero()) {
   2670       client_->SetNeedsCommitOnImplThread();
   2671       SetNeedsRedraw();
   2672       client_->RenewTreePriority();
   2673       return true;
   2674     }
   2675 
   2676     active_tree_->SetCurrentlyScrollingLayer(layer_impl);
   2677   }
   2678 
   2679   return false;
   2680 }
   2681 
   2682 void LayerTreeHostImpl::SetRootLayerScrollOffsetDelegate(
   2683       LayerScrollOffsetDelegate* root_layer_scroll_offset_delegate) {
   2684   root_layer_scroll_offset_delegate_ = root_layer_scroll_offset_delegate;
   2685   active_tree_->SetRootLayerScrollOffsetDelegate(
   2686       root_layer_scroll_offset_delegate_);
   2687 }
   2688 
   2689 void LayerTreeHostImpl::OnRootLayerDelegatedScrollOffsetChanged() {
   2690   DCHECK(root_layer_scroll_offset_delegate_ != NULL);
   2691   client_->SetNeedsCommitOnImplThread();
   2692   active_tree_->set_needs_update_draw_properties();
   2693 }
   2694 
   2695 void LayerTreeHostImpl::ClearCurrentlyScrollingLayer() {
   2696   active_tree_->ClearCurrentlyScrollingLayer();
   2697   did_lock_scrolling_layer_ = false;
   2698   scroll_affects_scroll_handler_ = false;
   2699   accumulated_root_overscroll_ = gfx::Vector2dF();
   2700 }
   2701 
   2702 void LayerTreeHostImpl::ScrollEnd() {
   2703   if (top_controls_manager_)
   2704     top_controls_manager_->ScrollEnd();
   2705   ClearCurrentlyScrollingLayer();
   2706 }
   2707 
   2708 InputHandler::ScrollStatus LayerTreeHostImpl::FlingScrollBegin() {
   2709   if (!active_tree_->CurrentlyScrollingLayer())
   2710     return ScrollIgnored;
   2711 
   2712   if (settings_.ignore_root_layer_flings &&
   2713       (active_tree_->CurrentlyScrollingLayer() == InnerViewportScrollLayer() ||
   2714        active_tree_->CurrentlyScrollingLayer() == OuterViewportScrollLayer())) {
   2715     ClearCurrentlyScrollingLayer();
   2716     return ScrollIgnored;
   2717   }
   2718 
   2719   if (!wheel_scrolling_) {
   2720     // Allow the fling to lock to the first layer that moves after the initial
   2721     // fling |ScrollBy()| event.
   2722     did_lock_scrolling_layer_ = false;
   2723     should_bubble_scrolls_ = false;
   2724   }
   2725 
   2726   return ScrollStarted;
   2727 }
   2728 
   2729 float LayerTreeHostImpl::DeviceSpaceDistanceToLayer(
   2730     const gfx::PointF& device_viewport_point,
   2731     LayerImpl* layer_impl) {
   2732   if (!layer_impl)
   2733     return std::numeric_limits<float>::max();
   2734 
   2735   gfx::Rect layer_impl_bounds(
   2736       layer_impl->content_bounds());
   2737 
   2738   gfx::RectF device_viewport_layer_impl_bounds = MathUtil::MapClippedRect(
   2739       layer_impl->screen_space_transform(),
   2740       layer_impl_bounds);
   2741 
   2742   return device_viewport_layer_impl_bounds.ManhattanDistanceToPoint(
   2743       device_viewport_point);
   2744 }
   2745 
   2746 void LayerTreeHostImpl::MouseMoveAt(const gfx::Point& viewport_point) {
   2747   gfx::PointF device_viewport_point = gfx::ScalePoint(viewport_point,
   2748                                                       device_scale_factor_);
   2749   LayerImpl* layer_impl =
   2750       active_tree_->FindLayerThatIsHitByPoint(device_viewport_point);
   2751   if (HandleMouseOverScrollbar(layer_impl, device_viewport_point))
   2752     return;
   2753 
   2754   if (scroll_layer_id_when_mouse_over_scrollbar_) {
   2755     LayerImpl* scroll_layer_impl = active_tree_->LayerById(
   2756         scroll_layer_id_when_mouse_over_scrollbar_);
   2757 
   2758     // The check for a null scroll_layer_impl below was added to see if it will
   2759     // eliminate the crashes described in http://crbug.com/326635.
   2760     // TODO(wjmaclean) Add a unit test if this fixes the crashes.
   2761     ScrollbarAnimationController* animation_controller =
   2762         scroll_layer_impl ? scroll_layer_impl->scrollbar_animation_controller()
   2763                           : NULL;
   2764     if (animation_controller)
   2765       animation_controller->DidMouseMoveOffScrollbar();
   2766     scroll_layer_id_when_mouse_over_scrollbar_ = 0;
   2767   }
   2768 
   2769   bool scroll_on_main_thread = false;
   2770   LayerImpl* scroll_layer_impl =
   2771       FindScrollLayerForDeviceViewportPoint(device_viewport_point,
   2772                                             InputHandler::Gesture,
   2773                                             layer_impl,
   2774                                             &scroll_on_main_thread,
   2775                                             NULL);
   2776   if (scroll_on_main_thread || !scroll_layer_impl)
   2777     return;
   2778 
   2779   ScrollbarAnimationController* animation_controller =
   2780       scroll_layer_impl->scrollbar_animation_controller();
   2781   if (!animation_controller)
   2782     return;
   2783 
   2784   // TODO(wjmaclean) Is it ok to choose distance from more than two scrollbars?
   2785   float distance_to_scrollbar = std::numeric_limits<float>::max();
   2786   for (LayerImpl::ScrollbarSet::iterator it =
   2787            scroll_layer_impl->scrollbars()->begin();
   2788        it != scroll_layer_impl->scrollbars()->end();
   2789        ++it)
   2790     distance_to_scrollbar =
   2791         std::min(distance_to_scrollbar,
   2792                  DeviceSpaceDistanceToLayer(device_viewport_point, *it));
   2793 
   2794   animation_controller->DidMouseMoveNear(distance_to_scrollbar /
   2795                                          device_scale_factor_);
   2796 }
   2797 
   2798 bool LayerTreeHostImpl::HandleMouseOverScrollbar(LayerImpl* layer_impl,
   2799     const gfx::PointF& device_viewport_point) {
   2800   if (layer_impl && layer_impl->ToScrollbarLayer()) {
   2801     int scroll_layer_id = layer_impl->ToScrollbarLayer()->ScrollLayerId();
   2802     layer_impl = active_tree_->LayerById(scroll_layer_id);
   2803     if (layer_impl && layer_impl->scrollbar_animation_controller()) {
   2804       scroll_layer_id_when_mouse_over_scrollbar_ = scroll_layer_id;
   2805       layer_impl->scrollbar_animation_controller()->DidMouseMoveNear(0);
   2806     } else {
   2807       scroll_layer_id_when_mouse_over_scrollbar_ = 0;
   2808     }
   2809 
   2810     return true;
   2811   }
   2812 
   2813   return false;
   2814 }
   2815 
   2816 void LayerTreeHostImpl::PinchGestureBegin() {
   2817   pinch_gesture_active_ = true;
   2818   previous_pinch_anchor_ = gfx::Point();
   2819   client_->RenewTreePriority();
   2820   pinch_gesture_end_should_clear_scrolling_layer_ = !CurrentlyScrollingLayer();
   2821   if (active_tree_->OuterViewportScrollLayer()) {
   2822     active_tree_->SetCurrentlyScrollingLayer(
   2823         active_tree_->OuterViewportScrollLayer());
   2824   } else {
   2825     active_tree_->SetCurrentlyScrollingLayer(
   2826         active_tree_->InnerViewportScrollLayer());
   2827   }
   2828   if (top_controls_manager_)
   2829     top_controls_manager_->PinchBegin();
   2830 }
   2831 
   2832 void LayerTreeHostImpl::PinchGestureUpdate(float magnify_delta,
   2833                                            const gfx::Point& anchor) {
   2834   if (!InnerViewportScrollLayer())
   2835     return;
   2836 
   2837   TRACE_EVENT0("cc", "LayerTreeHostImpl::PinchGestureUpdate");
   2838 
   2839   // For a moment the scroll offset ends up being outside of the max range. This
   2840   // confuses the delegate so we switch it off till after we're done processing
   2841   // the pinch update.
   2842   active_tree_->SetRootLayerScrollOffsetDelegate(NULL);
   2843 
   2844   // Keep the center-of-pinch anchor specified by (x, y) in a stable
   2845   // position over the course of the magnify.
   2846   float page_scale_delta = active_tree_->page_scale_delta();
   2847   gfx::PointF previous_scale_anchor =
   2848       gfx::ScalePoint(anchor, 1.f / page_scale_delta);
   2849   active_tree_->SetPageScaleDelta(page_scale_delta * magnify_delta);
   2850   page_scale_delta = active_tree_->page_scale_delta();
   2851   gfx::PointF new_scale_anchor =
   2852       gfx::ScalePoint(anchor, 1.f / page_scale_delta);
   2853   gfx::Vector2dF move = previous_scale_anchor - new_scale_anchor;
   2854 
   2855   previous_pinch_anchor_ = anchor;
   2856 
   2857   move.Scale(1 / active_tree_->page_scale_factor());
   2858   // If clamping the inner viewport scroll offset causes a change, it should
   2859   // be accounted for from the intended move.
   2860   move -= InnerViewportScrollLayer()->ClampScrollToMaxScrollOffset();
   2861 
   2862   // We manually manage the bubbling behaviour here as it is different to that
   2863   // implemented in LayerTreeHostImpl::ScrollBy(). Specifically:
   2864   // 1) we want to explicit limit the bubbling to the outer/inner viewports,
   2865   // 2) we don't want the directional limitations on the unused parts that
   2866   //    ScrollBy() implements, and
   2867   // 3) pinching should not engage the top controls manager.
   2868   gfx::Vector2dF unused = OuterViewportScrollLayer()
   2869                               ? OuterViewportScrollLayer()->ScrollBy(move)
   2870                               : move;
   2871 
   2872   if (!unused.IsZero()) {
   2873     InnerViewportScrollLayer()->ScrollBy(unused);
   2874     InnerViewportScrollLayer()->ClampScrollToMaxScrollOffset();
   2875   }
   2876 
   2877   active_tree_->SetRootLayerScrollOffsetDelegate(
   2878       root_layer_scroll_offset_delegate_);
   2879 
   2880   client_->SetNeedsCommitOnImplThread();
   2881   SetNeedsRedraw();
   2882   client_->RenewTreePriority();
   2883 }
   2884 
   2885 void LayerTreeHostImpl::PinchGestureEnd() {
   2886   pinch_gesture_active_ = false;
   2887   if (pinch_gesture_end_should_clear_scrolling_layer_) {
   2888     pinch_gesture_end_should_clear_scrolling_layer_ = false;
   2889     ClearCurrentlyScrollingLayer();
   2890   }
   2891   if (top_controls_manager_)
   2892     top_controls_manager_->PinchEnd();
   2893   client_->SetNeedsCommitOnImplThread();
   2894   // When a pinch ends, we may be displaying content cached at incorrect scales,
   2895   // so updating draw properties and drawing will ensure we are using the right
   2896   // scales that we want when we're not inside a pinch.
   2897   active_tree_->set_needs_update_draw_properties();
   2898   SetNeedsRedraw();
   2899   // TODO(danakj): Don't set root damage. Just updating draw properties and
   2900   // getting new tiles rastered should be enough! crbug.com/427423
   2901   SetFullRootLayerDamage();
   2902 }
   2903 
   2904 static void CollectScrollDeltas(ScrollAndScaleSet* scroll_info,
   2905                                 LayerImpl* layer_impl) {
   2906   if (!layer_impl)
   2907     return;
   2908 
   2909   gfx::Vector2d scroll_delta =
   2910       gfx::ToFlooredVector2d(layer_impl->ScrollDelta());
   2911   if (!scroll_delta.IsZero()) {
   2912     LayerTreeHostCommon::ScrollUpdateInfo scroll;
   2913     scroll.layer_id = layer_impl->id();
   2914     scroll.scroll_delta = scroll_delta;
   2915     scroll_info->scrolls.push_back(scroll);
   2916     layer_impl->SetSentScrollDelta(scroll_delta);
   2917   }
   2918 
   2919   for (size_t i = 0; i < layer_impl->children().size(); ++i)
   2920     CollectScrollDeltas(scroll_info, layer_impl->children()[i]);
   2921 }
   2922 
   2923 scoped_ptr<ScrollAndScaleSet> LayerTreeHostImpl::ProcessScrollDeltas() {
   2924   scoped_ptr<ScrollAndScaleSet> scroll_info(new ScrollAndScaleSet());
   2925 
   2926   CollectScrollDeltas(scroll_info.get(), active_tree_->root_layer());
   2927   scroll_info->page_scale_delta = active_tree_->page_scale_delta();
   2928   active_tree_->set_sent_page_scale_delta(scroll_info->page_scale_delta);
   2929   scroll_info->swap_promises.swap(swap_promises_for_main_thread_scroll_update_);
   2930   scroll_info->top_controls_delta = active_tree()->top_controls_delta();
   2931   active_tree_->set_sent_top_controls_delta(scroll_info->top_controls_delta);
   2932 
   2933   return scroll_info.Pass();
   2934 }
   2935 
   2936 void LayerTreeHostImpl::SetFullRootLayerDamage() {
   2937   SetViewportDamage(gfx::Rect(DrawViewportSize()));
   2938 }
   2939 
   2940 void LayerTreeHostImpl::ScrollViewportBy(gfx::Vector2dF scroll_delta) {
   2941   DCHECK(InnerViewportScrollLayer());
   2942   LayerImpl* scroll_layer = OuterViewportScrollLayer()
   2943                                 ? OuterViewportScrollLayer()
   2944                                 : InnerViewportScrollLayer();
   2945 
   2946   gfx::Vector2dF unused_delta = scroll_layer->ScrollBy(scroll_delta);
   2947 
   2948   if (!unused_delta.IsZero() && (scroll_layer == OuterViewportScrollLayer()))
   2949     InnerViewportScrollLayer()->ScrollBy(unused_delta);
   2950 }
   2951 
   2952 void LayerTreeHostImpl::AnimatePageScale(base::TimeTicks monotonic_time) {
   2953   if (!page_scale_animation_)
   2954     return;
   2955 
   2956   gfx::Vector2dF scroll_total = active_tree_->TotalScrollOffset();
   2957 
   2958   if (!page_scale_animation_->IsAnimationStarted())
   2959     page_scale_animation_->StartAnimation(monotonic_time);
   2960 
   2961   active_tree_->SetPageScaleDelta(
   2962       page_scale_animation_->PageScaleFactorAtTime(monotonic_time) /
   2963       active_tree_->page_scale_factor());
   2964   gfx::Vector2dF next_scroll =
   2965       page_scale_animation_->ScrollOffsetAtTime(monotonic_time);
   2966 
   2967   ScrollViewportBy(next_scroll - scroll_total);
   2968   SetNeedsRedraw();
   2969 
   2970   if (page_scale_animation_->IsAnimationCompleteAtTime(monotonic_time)) {
   2971     page_scale_animation_.reset();
   2972     client_->SetNeedsCommitOnImplThread();
   2973     client_->RenewTreePriority();
   2974   } else {
   2975     SetNeedsAnimate();
   2976   }
   2977 }
   2978 
   2979 void LayerTreeHostImpl::AnimateTopControls(base::TimeTicks time) {
   2980   if (!top_controls_manager_ || !top_controls_manager_->animation())
   2981     return;
   2982 
   2983   gfx::Vector2dF scroll = top_controls_manager_->Animate(time);
   2984 
   2985   if (top_controls_manager_->animation())
   2986     SetNeedsAnimate();
   2987 
   2988   if (active_tree_->TotalScrollOffset().y() == 0.f)
   2989     return;
   2990 
   2991   if (scroll.IsZero())
   2992     return;
   2993 
   2994   ScrollViewportBy(gfx::ScaleVector2d(
   2995       scroll, 1.f / active_tree_->total_page_scale_factor()));
   2996   SetNeedsRedraw();
   2997   client_->SetNeedsCommitOnImplThread();
   2998   client_->RenewTreePriority();
   2999 }
   3000 
   3001 void LayerTreeHostImpl::AnimateLayers(base::TimeTicks monotonic_time) {
   3002   if (!settings_.accelerated_animation_enabled ||
   3003       !needs_animate_layers() ||
   3004       !active_tree_->root_layer())
   3005     return;
   3006 
   3007   TRACE_EVENT0("cc", "LayerTreeHostImpl::AnimateLayers");
   3008   AnimationRegistrar::AnimationControllerMap copy =
   3009       animation_registrar_->active_animation_controllers();
   3010   for (AnimationRegistrar::AnimationControllerMap::iterator iter = copy.begin();
   3011        iter != copy.end();
   3012        ++iter)
   3013     (*iter).second->Animate(monotonic_time);
   3014 
   3015   SetNeedsAnimate();
   3016 }
   3017 
   3018 void LayerTreeHostImpl::UpdateAnimationState(bool start_ready_animations) {
   3019   if (!settings_.accelerated_animation_enabled ||
   3020       !needs_animate_layers() ||
   3021       !active_tree_->root_layer())
   3022     return;
   3023 
   3024   TRACE_EVENT0("cc", "LayerTreeHostImpl::UpdateAnimationState");
   3025   scoped_ptr<AnimationEventsVector> events =
   3026       make_scoped_ptr(new AnimationEventsVector);
   3027   AnimationRegistrar::AnimationControllerMap copy =
   3028       animation_registrar_->active_animation_controllers();
   3029   for (AnimationRegistrar::AnimationControllerMap::iterator iter = copy.begin();
   3030        iter != copy.end();
   3031        ++iter)
   3032     (*iter).second->UpdateState(start_ready_animations, events.get());
   3033 
   3034   if (!events->empty()) {
   3035     client_->PostAnimationEventsToMainThreadOnImplThread(events.Pass());
   3036   }
   3037 
   3038   SetNeedsAnimate();
   3039 }
   3040 
   3041 void LayerTreeHostImpl::ActivateAnimations() {
   3042   if (!settings_.accelerated_animation_enabled || !needs_animate_layers() ||
   3043       !active_tree_->root_layer())
   3044     return;
   3045 
   3046   TRACE_EVENT0("cc", "LayerTreeHostImpl::ActivateAnimations");
   3047   AnimationRegistrar::AnimationControllerMap copy =
   3048       animation_registrar_->active_animation_controllers();
   3049   for (AnimationRegistrar::AnimationControllerMap::iterator iter = copy.begin();
   3050        iter != copy.end();
   3051        ++iter)
   3052     (*iter).second->ActivateAnimations();
   3053 }
   3054 
   3055 base::TimeDelta LayerTreeHostImpl::LowFrequencyAnimationInterval() const {
   3056   return base::TimeDelta::FromSeconds(1);
   3057 }
   3058 
   3059 std::string LayerTreeHostImpl::LayerTreeAsJson() const {
   3060   std::string str;
   3061   if (active_tree_->root_layer()) {
   3062     scoped_ptr<base::Value> json(active_tree_->root_layer()->LayerTreeAsJson());
   3063     base::JSONWriter::WriteWithOptions(
   3064         json.get(), base::JSONWriter::OPTIONS_PRETTY_PRINT, &str);
   3065   }
   3066   return str;
   3067 }
   3068 
   3069 int LayerTreeHostImpl::SourceAnimationFrameNumber() const {
   3070   return fps_counter_->current_frame_number();
   3071 }
   3072 
   3073 void LayerTreeHostImpl::AnimateScrollbars(base::TimeTicks time) {
   3074   AnimateScrollbarsRecursive(active_tree_->root_layer(), time);
   3075 }
   3076 
   3077 void LayerTreeHostImpl::AnimateScrollbarsRecursive(LayerImpl* layer,
   3078                                                    base::TimeTicks time) {
   3079   if (!layer)
   3080     return;
   3081 
   3082   ScrollbarAnimationController* scrollbar_controller =
   3083       layer->scrollbar_animation_controller();
   3084   if (scrollbar_controller)
   3085     scrollbar_controller->Animate(time);
   3086 
   3087   for (size_t i = 0; i < layer->children().size(); ++i)
   3088     AnimateScrollbarsRecursive(layer->children()[i], time);
   3089 }
   3090 
   3091 void LayerTreeHostImpl::PostDelayedScrollbarFade(
   3092     const base::Closure& start_fade,
   3093     base::TimeDelta delay) {
   3094   client_->PostDelayedScrollbarFadeOnImplThread(start_fade, delay);
   3095 }
   3096 
   3097 void LayerTreeHostImpl::SetNeedsScrollbarAnimationFrame() {
   3098   TRACE_EVENT_INSTANT0(
   3099       "cc",
   3100       "LayerTreeHostImpl::SetNeedsRedraw due to scrollbar fade",
   3101       TRACE_EVENT_SCOPE_THREAD);
   3102   SetNeedsAnimate();
   3103 }
   3104 
   3105 void LayerTreeHostImpl::SetTreePriority(TreePriority priority) {
   3106   if (!tile_manager_)
   3107     return;
   3108 
   3109   if (global_tile_state_.tree_priority == priority)
   3110     return;
   3111   global_tile_state_.tree_priority = priority;
   3112   DidModifyTilePriorities();
   3113 }
   3114 
   3115 void LayerTreeHostImpl::UpdateCurrentBeginFrameArgs(
   3116     const BeginFrameArgs& args) {
   3117   DCHECK(!current_begin_frame_args_.IsValid());
   3118   current_begin_frame_args_ = args;
   3119   // TODO(skyostil): Stop overriding the frame time once the usage of frame
   3120   // timing is unified.
   3121   current_begin_frame_args_.frame_time = gfx::FrameTime::Now();
   3122 }
   3123 
   3124 void LayerTreeHostImpl::ResetCurrentBeginFrameArgsForNextFrame() {
   3125   current_begin_frame_args_ = BeginFrameArgs();
   3126 }
   3127 
   3128 BeginFrameArgs LayerTreeHostImpl::CurrentBeginFrameArgs() const {
   3129   // Try to use the current frame time to keep animations non-jittery.  But if
   3130   // we're not in a frame (because this is during an input event or a delayed
   3131   // task), fall back to physical time.  This should still be monotonic.
   3132   if (current_begin_frame_args_.IsValid())
   3133     return current_begin_frame_args_;
   3134   return BeginFrameArgs::Create(gfx::FrameTime::Now(),
   3135                                 base::TimeTicks(),
   3136                                 BeginFrameArgs::DefaultInterval());
   3137 }
   3138 
   3139 scoped_refptr<base::debug::ConvertableToTraceFormat>
   3140 LayerTreeHostImpl::AsValue() const {
   3141   return AsValueWithFrame(NULL);
   3142 }
   3143 
   3144 scoped_refptr<base::debug::ConvertableToTraceFormat>
   3145 LayerTreeHostImpl::AsValueWithFrame(FrameData* frame) const {
   3146   scoped_refptr<base::debug::TracedValue> state =
   3147       new base::debug::TracedValue();
   3148   AsValueWithFrameInto(frame, state.get());
   3149   return state;
   3150 }
   3151 
   3152 void LayerTreeHostImpl::AsValueWithFrameInto(
   3153     FrameData* frame,
   3154     base::debug::TracedValue* state) const {
   3155   if (this->pending_tree_) {
   3156     state->BeginDictionary("activation_state");
   3157     ActivationStateAsValueInto(state);
   3158     state->EndDictionary();
   3159   }
   3160   state->BeginDictionary("device_viewport_size");
   3161   MathUtil::AddToTracedValue(device_viewport_size_, state);
   3162   state->EndDictionary();
   3163 
   3164   std::set<const Tile*> tiles;
   3165   active_tree_->GetAllTilesForTracing(&tiles);
   3166   if (pending_tree_)
   3167     pending_tree_->GetAllTilesForTracing(&tiles);
   3168 
   3169   state->BeginArray("active_tiles");
   3170   for (std::set<const Tile*>::const_iterator it = tiles.begin();
   3171        it != tiles.end();
   3172        ++it) {
   3173     const Tile* tile = *it;
   3174 
   3175     state->BeginDictionary();
   3176     tile->AsValueInto(state);
   3177     state->EndDictionary();
   3178   }
   3179   state->EndArray();
   3180 
   3181   if (tile_manager_) {
   3182     state->BeginDictionary("tile_manager_basic_state");
   3183     tile_manager_->BasicStateAsValueInto(state);
   3184     state->EndDictionary();
   3185   }
   3186   state->BeginDictionary("active_tree");
   3187   active_tree_->AsValueInto(state);
   3188   state->EndDictionary();
   3189   if (pending_tree_) {
   3190     state->BeginDictionary("pending_tree");
   3191     pending_tree_->AsValueInto(state);
   3192     state->EndDictionary();
   3193   }
   3194   if (frame) {
   3195     state->BeginDictionary("frame");
   3196     frame->AsValueInto(state);
   3197     state->EndDictionary();
   3198   }
   3199 }
   3200 
   3201 scoped_refptr<base::debug::ConvertableToTraceFormat>
   3202 LayerTreeHostImpl::ActivationStateAsValue() const {
   3203   scoped_refptr<base::debug::TracedValue> state =
   3204       new base::debug::TracedValue();
   3205   ActivationStateAsValueInto(state.get());
   3206   return state;
   3207 }
   3208 
   3209 void LayerTreeHostImpl::ActivationStateAsValueInto(
   3210     base::debug::TracedValue* state) const {
   3211   TracedValue::SetIDRef(this, state, "lthi");
   3212   if (tile_manager_) {
   3213     state->BeginDictionary("tile_manager");
   3214     tile_manager_->BasicStateAsValueInto(state);
   3215     state->EndDictionary();
   3216   }
   3217 }
   3218 
   3219 void LayerTreeHostImpl::SetDebugState(
   3220     const LayerTreeDebugState& new_debug_state) {
   3221   if (LayerTreeDebugState::Equal(debug_state_, new_debug_state))
   3222     return;
   3223   if (debug_state_.continuous_painting != new_debug_state.continuous_painting)
   3224     paint_time_counter_->ClearHistory();
   3225 
   3226   debug_state_ = new_debug_state;
   3227   UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
   3228   SetFullRootLayerDamage();
   3229 }
   3230 
   3231 void LayerTreeHostImpl::CreateUIResource(UIResourceId uid,
   3232                                          const UIResourceBitmap& bitmap) {
   3233   DCHECK_GT(uid, 0);
   3234 
   3235   GLint wrap_mode = 0;
   3236   switch (bitmap.GetWrapMode()) {
   3237     case UIResourceBitmap::CLAMP_TO_EDGE:
   3238       wrap_mode = GL_CLAMP_TO_EDGE;
   3239       break;
   3240     case UIResourceBitmap::REPEAT:
   3241       wrap_mode = GL_REPEAT;
   3242       break;
   3243   }
   3244 
   3245   // Allow for multiple creation requests with the same UIResourceId.  The
   3246   // previous resource is simply deleted.
   3247   ResourceProvider::ResourceId id = ResourceIdForUIResource(uid);
   3248   if (id)
   3249     DeleteUIResource(uid);
   3250 
   3251   ResourceFormat format = resource_provider_->best_texture_format();
   3252   switch (bitmap.GetFormat()) {
   3253     case UIResourceBitmap::RGBA8:
   3254       break;
   3255     case UIResourceBitmap::ALPHA_8:
   3256       format = ALPHA_8;
   3257       break;
   3258     case UIResourceBitmap::ETC1:
   3259       format = ETC1;
   3260       break;
   3261   }
   3262   id =
   3263       resource_provider_->CreateResource(bitmap.GetSize(),
   3264                                          wrap_mode,
   3265                                          ResourceProvider::TextureHintImmutable,
   3266                                          format);
   3267 
   3268   UIResourceData data;
   3269   data.resource_id = id;
   3270   data.size = bitmap.GetSize();
   3271   data.opaque = bitmap.GetOpaque();
   3272 
   3273   ui_resource_map_[uid] = data;
   3274 
   3275   AutoLockUIResourceBitmap bitmap_lock(bitmap);
   3276   resource_provider_->SetPixels(id,
   3277                                 bitmap_lock.GetPixels(),
   3278                                 gfx::Rect(bitmap.GetSize()),
   3279                                 gfx::Rect(bitmap.GetSize()),
   3280                                 gfx::Vector2d(0, 0));
   3281   MarkUIResourceNotEvicted(uid);
   3282 }
   3283 
   3284 void LayerTreeHostImpl::DeleteUIResource(UIResourceId uid) {
   3285   ResourceProvider::ResourceId id = ResourceIdForUIResource(uid);
   3286   if (id) {
   3287     resource_provider_->DeleteResource(id);
   3288     ui_resource_map_.erase(uid);
   3289   }
   3290   MarkUIResourceNotEvicted(uid);
   3291 }
   3292 
   3293 void LayerTreeHostImpl::EvictAllUIResources() {
   3294   if (ui_resource_map_.empty())
   3295     return;
   3296 
   3297   for (UIResourceMap::const_iterator iter = ui_resource_map_.begin();
   3298       iter != ui_resource_map_.end();
   3299       ++iter) {
   3300     evicted_ui_resources_.insert(iter->first);
   3301     resource_provider_->DeleteResource(iter->second.resource_id);
   3302   }
   3303   ui_resource_map_.clear();
   3304 
   3305   client_->SetNeedsCommitOnImplThread();
   3306   client_->OnCanDrawStateChanged(CanDraw());
   3307   client_->RenewTreePriority();
   3308 }
   3309 
   3310 ResourceProvider::ResourceId LayerTreeHostImpl::ResourceIdForUIResource(
   3311     UIResourceId uid) const {
   3312   UIResourceMap::const_iterator iter = ui_resource_map_.find(uid);
   3313   if (iter != ui_resource_map_.end())
   3314     return iter->second.resource_id;
   3315   return 0;
   3316 }
   3317 
   3318 bool LayerTreeHostImpl::IsUIResourceOpaque(UIResourceId uid) const {
   3319   UIResourceMap::const_iterator iter = ui_resource_map_.find(uid);
   3320   DCHECK(iter != ui_resource_map_.end());
   3321   return iter->second.opaque;
   3322 }
   3323 
   3324 bool LayerTreeHostImpl::EvictedUIResourcesExist() const {
   3325   return !evicted_ui_resources_.empty();
   3326 }
   3327 
   3328 void LayerTreeHostImpl::MarkUIResourceNotEvicted(UIResourceId uid) {
   3329   std::set<UIResourceId>::iterator found_in_evicted =
   3330       evicted_ui_resources_.find(uid);
   3331   if (found_in_evicted == evicted_ui_resources_.end())
   3332     return;
   3333   evicted_ui_resources_.erase(found_in_evicted);
   3334   if (evicted_ui_resources_.empty())
   3335     client_->OnCanDrawStateChanged(CanDraw());
   3336 }
   3337 
   3338 void LayerTreeHostImpl::ScheduleMicroBenchmark(
   3339     scoped_ptr<MicroBenchmarkImpl> benchmark) {
   3340   micro_benchmark_controller_.ScheduleRun(benchmark.Pass());
   3341 }
   3342 
   3343 void LayerTreeHostImpl::InsertSwapPromiseMonitor(SwapPromiseMonitor* monitor) {
   3344   swap_promise_monitor_.insert(monitor);
   3345 }
   3346 
   3347 void LayerTreeHostImpl::RemoveSwapPromiseMonitor(SwapPromiseMonitor* monitor) {
   3348   swap_promise_monitor_.erase(monitor);
   3349 }
   3350 
   3351 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfSetNeedsRedraw() {
   3352   std::set<SwapPromiseMonitor*>::iterator it = swap_promise_monitor_.begin();
   3353   for (; it != swap_promise_monitor_.end(); it++)
   3354     (*it)->OnSetNeedsRedrawOnImpl();
   3355 }
   3356 
   3357 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfForwardingToMainThread() {
   3358   std::set<SwapPromiseMonitor*>::iterator it = swap_promise_monitor_.begin();
   3359   for (; it != swap_promise_monitor_.end(); it++)
   3360     (*it)->OnForwardScrollUpdateToMainThreadOnImpl();
   3361 }
   3362 
   3363 void LayerTreeHostImpl::RegisterPictureLayerImpl(PictureLayerImpl* layer) {
   3364   DCHECK(std::find(picture_layers_.begin(), picture_layers_.end(), layer) ==
   3365          picture_layers_.end());
   3366   picture_layers_.push_back(layer);
   3367 }
   3368 
   3369 void LayerTreeHostImpl::UnregisterPictureLayerImpl(PictureLayerImpl* layer) {
   3370   std::vector<PictureLayerImpl*>::iterator it =
   3371       std::find(picture_layers_.begin(), picture_layers_.end(), layer);
   3372   DCHECK(it != picture_layers_.end());
   3373   picture_layers_.erase(it);
   3374 }
   3375 
   3376 }  // namespace cc
   3377