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      1 /*
      2  * Copyright (C) 2014 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 #ifndef RENDERNODE_H
     17 #define RENDERNODE_H
     18 
     19 #ifndef LOG_TAG
     20     #define LOG_TAG "OpenGLRenderer"
     21 #endif
     22 
     23 #include <SkCamera.h>
     24 #include <SkMatrix.h>
     25 
     26 #include <utils/LinearAllocator.h>
     27 #include <utils/RefBase.h>
     28 #include <utils/String8.h>
     29 #include <utils/Vector.h>
     30 
     31 #include <cutils/compiler.h>
     32 
     33 #include <androidfw/ResourceTypes.h>
     34 
     35 #include "AnimatorManager.h"
     36 #include "DamageAccumulator.h"
     37 #include "Debug.h"
     38 #include "Matrix.h"
     39 #include "DeferredDisplayList.h"
     40 #include "DisplayList.h"
     41 #include "RenderProperties.h"
     42 #include "TreeInfo.h"
     43 
     44 class SkBitmap;
     45 class SkPaint;
     46 class SkPath;
     47 class SkRegion;
     48 
     49 namespace android {
     50 namespace uirenderer {
     51 
     52 class DisplayListOp;
     53 class DisplayListRenderer;
     54 class OpenGLRenderer;
     55 class Rect;
     56 class Layer;
     57 class SkiaShader;
     58 
     59 class ClipRectOp;
     60 class SaveLayerOp;
     61 class SaveOp;
     62 class RestoreToCountOp;
     63 class DrawRenderNodeOp;
     64 
     65 /**
     66  * Primary class for storing recorded canvas commands, as well as per-View/ViewGroup display properties.
     67  *
     68  * Recording of canvas commands is somewhat similar to SkPicture, except the canvas-recording
     69  * functionality is split between DisplayListRenderer (which manages the recording), DisplayListData
     70  * (which holds the actual data), and DisplayList (which holds properties and performs playback onto
     71  * a renderer).
     72  *
     73  * Note that DisplayListData is swapped out from beneath an individual DisplayList when a view's
     74  * recorded stream of canvas operations is refreshed. The DisplayList (and its properties) stay
     75  * attached.
     76  */
     77 class RenderNode : public VirtualLightRefBase {
     78 public:
     79     enum DirtyPropertyMask {
     80         GENERIC         = 1 << 1,
     81         TRANSLATION_X   = 1 << 2,
     82         TRANSLATION_Y   = 1 << 3,
     83         TRANSLATION_Z   = 1 << 4,
     84         SCALE_X         = 1 << 5,
     85         SCALE_Y         = 1 << 6,
     86         ROTATION        = 1 << 7,
     87         ROTATION_X      = 1 << 8,
     88         ROTATION_Y      = 1 << 9,
     89         X               = 1 << 10,
     90         Y               = 1 << 11,
     91         Z               = 1 << 12,
     92         ALPHA           = 1 << 13,
     93         DISPLAY_LIST    = 1 << 14,
     94     };
     95 
     96     ANDROID_API RenderNode();
     97     ANDROID_API virtual ~RenderNode();
     98 
     99     // See flags defined in DisplayList.java
    100     enum ReplayFlag {
    101         kReplayFlag_ClipChildren = 0x1
    102     };
    103 
    104     static void outputLogBuffer(int fd);
    105     void debugDumpLayers(const char* prefix);
    106 
    107     ANDROID_API void setStagingDisplayList(DisplayListData* newData);
    108 
    109     void computeOrdering();
    110 
    111     void defer(DeferStateStruct& deferStruct, const int level);
    112     void replay(ReplayStateStruct& replayStruct, const int level);
    113 
    114     ANDROID_API void output(uint32_t level = 1);
    115     ANDROID_API int getDebugSize();
    116 
    117     bool isRenderable() const {
    118         return mDisplayListData && !mDisplayListData->isEmpty();
    119     }
    120 
    121     bool hasProjectionReceiver() const {
    122         return mDisplayListData && mDisplayListData->projectionReceiveIndex >= 0;
    123     }
    124 
    125     const char* getName() const {
    126         return mName.string();
    127     }
    128 
    129     void setName(const char* name) {
    130         if (name) {
    131             char* lastPeriod = strrchr(name, '.');
    132             if (lastPeriod) {
    133                 mName.setTo(lastPeriod + 1);
    134             } else {
    135                 mName.setTo(name);
    136             }
    137         }
    138     }
    139 
    140     bool isPropertyFieldDirty(DirtyPropertyMask field) const {
    141         return mDirtyPropertyFields & field;
    142     }
    143 
    144     void setPropertyFieldsDirty(uint32_t fields) {
    145         mDirtyPropertyFields |= fields;
    146     }
    147 
    148     const RenderProperties& properties() const {
    149         return mProperties;
    150     }
    151 
    152     RenderProperties& animatorProperties() {
    153         return mProperties;
    154     }
    155 
    156     const RenderProperties& stagingProperties() {
    157         return mStagingProperties;
    158     }
    159 
    160     RenderProperties& mutateStagingProperties() {
    161         return mStagingProperties;
    162     }
    163 
    164     int getWidth() {
    165         return properties().getWidth();
    166     }
    167 
    168     int getHeight() {
    169         return properties().getHeight();
    170     }
    171 
    172     ANDROID_API virtual void prepareTree(TreeInfo& info);
    173     void destroyHardwareResources();
    174 
    175     // UI thread only!
    176     ANDROID_API void addAnimator(const sp<BaseRenderNodeAnimator>& animator);
    177 
    178     AnimatorManager& animators() { return mAnimatorManager; }
    179 
    180     void applyViewPropertyTransforms(mat4& matrix, bool true3dTransform = false) const;
    181 
    182 private:
    183     typedef key_value_pair_t<float, DrawRenderNodeOp*> ZDrawRenderNodeOpPair;
    184 
    185     static size_t findNonNegativeIndex(const Vector<ZDrawRenderNodeOpPair>& nodes) {
    186         for (size_t i = 0; i < nodes.size(); i++) {
    187             if (nodes[i].key >= 0.0f) return i;
    188         }
    189         return nodes.size();
    190     }
    191 
    192     enum ChildrenSelectMode {
    193         kNegativeZChildren,
    194         kPositiveZChildren
    195     };
    196 
    197     void computeOrderingImpl(DrawRenderNodeOp* opState,
    198             const SkPath* outlineOfProjectionSurface,
    199             Vector<DrawRenderNodeOp*>* compositedChildrenOfProjectionSurface,
    200             const mat4* transformFromProjectionSurface);
    201 
    202     template <class T>
    203     inline void setViewProperties(OpenGLRenderer& renderer, T& handler);
    204 
    205     void buildZSortedChildList(const DisplayListData::Chunk& chunk,
    206             Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes);
    207 
    208     template<class T>
    209     inline void issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler);
    210 
    211     template <class T>
    212     inline void issueOperationsOf3dChildren(ChildrenSelectMode mode,
    213             const Matrix4& initialTransform, const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes,
    214             OpenGLRenderer& renderer, T& handler);
    215 
    216     template <class T>
    217     inline void issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler);
    218 
    219     /**
    220      * Issue the RenderNode's operations into a handler, recursing for subtrees through
    221      * DrawRenderNodeOp's defer() or replay() methods
    222      */
    223     template <class T>
    224     inline void issueOperations(OpenGLRenderer& renderer, T& handler);
    225 
    226     class TextContainer {
    227     public:
    228         size_t length() const {
    229             return mByteLength;
    230         }
    231 
    232         const char* text() const {
    233             return (const char*) mText;
    234         }
    235 
    236         size_t mByteLength;
    237         const char* mText;
    238     };
    239 
    240     void prepareTreeImpl(TreeInfo& info);
    241     void pushStagingPropertiesChanges(TreeInfo& info);
    242     void pushStagingDisplayListChanges(TreeInfo& info);
    243     void prepareSubTree(TreeInfo& info, DisplayListData* subtree);
    244     void applyLayerPropertiesToLayer(TreeInfo& info);
    245     void prepareLayer(TreeInfo& info, uint32_t dirtyMask);
    246     void pushLayerUpdate(TreeInfo& info);
    247     void deleteDisplayListData();
    248     void damageSelf(TreeInfo& info);
    249 
    250     void incParentRefCount() { mParentCount++; }
    251     void decParentRefCount();
    252 
    253     String8 mName;
    254 
    255     uint32_t mDirtyPropertyFields;
    256     RenderProperties mProperties;
    257     RenderProperties mStagingProperties;
    258 
    259     bool mNeedsDisplayListDataSync;
    260     // WARNING: Do not delete this directly, you must go through deleteDisplayListData()!
    261     DisplayListData* mDisplayListData;
    262     DisplayListData* mStagingDisplayListData;
    263 
    264     friend class AnimatorManager;
    265     AnimatorManager mAnimatorManager;
    266 
    267     // Owned by RT. Lifecycle is managed by prepareTree(), with the exception
    268     // being in ~RenderNode() which may happen on any thread.
    269     Layer* mLayer;
    270 
    271     /**
    272      * Draw time state - these properties are only set and used during rendering
    273      */
    274 
    275     // for projection surfaces, contains a list of all children items
    276     Vector<DrawRenderNodeOp*> mProjectedNodes;
    277 
    278     // How many references our parent(s) have to us. Typically this should alternate
    279     // between 2 and 1 (when a staging push happens we inc first then dec)
    280     // When this hits 0 we are no longer in the tree, so any hardware resources
    281     // (specifically Layers) should be released.
    282     // This is *NOT* thread-safe, and should therefore only be tracking
    283     // mDisplayListData, not mStagingDisplayListData.
    284     uint32_t mParentCount;
    285 }; // class RenderNode
    286 
    287 } /* namespace uirenderer */
    288 } /* namespace android */
    289 
    290 #endif /* RENDERNODE_H */
    291