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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_
      6 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_
      7 
      8 #include "gpu/command_buffer/common/gles2_cmd_format.h"
      9 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
     10 #include "gpu/command_buffer/service/buffer_manager.h"
     11 #include "gpu/command_buffer/service/cmd_buffer_engine.h"
     12 #include "gpu/command_buffer/service/context_group.h"
     13 #include "gpu/command_buffer/service/framebuffer_manager.h"
     14 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
     15 #include "gpu/command_buffer/service/gles2_cmd_decoder_mock.h"
     16 #include "gpu/command_buffer/service/program_manager.h"
     17 #include "gpu/command_buffer/service/query_manager.h"
     18 #include "gpu/command_buffer/service/renderbuffer_manager.h"
     19 #include "gpu/command_buffer/service/shader_manager.h"
     20 #include "gpu/command_buffer/service/test_helper.h"
     21 #include "gpu/command_buffer/service/texture_manager.h"
     22 #include "gpu/command_buffer/service/vertex_array_manager.h"
     23 #include "testing/gtest/include/gtest/gtest.h"
     24 #include "ui/gl/gl_context_stub_with_extensions.h"
     25 #include "ui/gl/gl_surface_stub.h"
     26 #include "ui/gl/gl_mock.h"
     27 
     28 namespace base {
     29 class CommandLine;
     30 }
     31 
     32 namespace gpu {
     33 namespace gles2 {
     34 
     35 class MemoryTracker;
     36 
     37 class GLES2DecoderTestBase : public ::testing::TestWithParam<bool> {
     38  public:
     39   GLES2DecoderTestBase();
     40   virtual ~GLES2DecoderTestBase();
     41 
     42   // Template to call glGenXXX functions.
     43   template <typename T>
     44   void GenHelper(GLuint client_id) {
     45     int8 buffer[sizeof(T) + sizeof(client_id)];
     46     T& cmd = *reinterpret_cast<T*>(&buffer);
     47     cmd.Init(1, &client_id);
     48     EXPECT_EQ(error::kNoError,
     49               ExecuteImmediateCmd(cmd, sizeof(client_id)));
     50   }
     51 
     52   // This template exists solely so we can specialize it for
     53   // certain commands.
     54   template <typename T, int id>
     55   void SpecializedSetup(bool valid) {
     56   }
     57 
     58   template <typename T>
     59   T* GetImmediateAs() {
     60     return reinterpret_cast<T*>(immediate_buffer_);
     61   }
     62 
     63   template <typename T, typename Command>
     64   T GetImmediateDataAs(Command* cmd) {
     65     return reinterpret_cast<T>(ImmediateDataAddress(cmd));
     66   }
     67 
     68   void ClearSharedMemory() {
     69     engine_->ClearSharedMemory();
     70   }
     71 
     72   virtual void SetUp() OVERRIDE;
     73   virtual void TearDown() OVERRIDE;
     74 
     75   template <typename T>
     76   error::Error ExecuteCmd(const T& cmd) {
     77     COMPILE_ASSERT(T::kArgFlags == cmd::kFixed, Cmd_kArgFlags_not_kFixed);
     78     return decoder_->DoCommands(
     79         1, (const void*)&cmd, ComputeNumEntries(sizeof(cmd)), 0);
     80   }
     81 
     82   template <typename T>
     83   error::Error ExecuteImmediateCmd(const T& cmd, size_t data_size) {
     84     COMPILE_ASSERT(T::kArgFlags == cmd::kAtLeastN, Cmd_kArgFlags_not_kAtLeastN);
     85     return decoder_->DoCommands(
     86         1, (const void*)&cmd, ComputeNumEntries(sizeof(cmd) + data_size), 0);
     87   }
     88 
     89   template <typename T>
     90   T GetSharedMemoryAs() {
     91     return reinterpret_cast<T>(shared_memory_address_);
     92   }
     93 
     94   template <typename T>
     95   T GetSharedMemoryAsWithOffset(uint32 offset) {
     96     void* ptr = reinterpret_cast<int8*>(shared_memory_address_) + offset;
     97     return reinterpret_cast<T>(ptr);
     98   }
     99 
    100   IdAllocatorInterface* GetIdAllocator(GLuint namespace_id) {
    101     return group_->GetIdAllocator(namespace_id);
    102   }
    103 
    104   Buffer* GetBuffer(GLuint service_id) {
    105     return group_->buffer_manager()->GetBuffer(service_id);
    106   }
    107 
    108   Framebuffer* GetFramebuffer(GLuint service_id) {
    109     return group_->framebuffer_manager()->GetFramebuffer(service_id);
    110   }
    111 
    112   Renderbuffer* GetRenderbuffer(
    113       GLuint service_id) {
    114     return group_->renderbuffer_manager()->GetRenderbuffer(service_id);
    115   }
    116 
    117   TextureRef* GetTexture(GLuint client_id) {
    118     return group_->texture_manager()->GetTexture(client_id);
    119   }
    120 
    121   Shader* GetShader(GLuint client_id) {
    122     return group_->shader_manager()->GetShader(client_id);
    123   }
    124 
    125   Program* GetProgram(GLuint client_id) {
    126     return group_->program_manager()->GetProgram(client_id);
    127   }
    128 
    129   QueryManager::Query* GetQueryInfo(GLuint client_id) {
    130     return decoder_->GetQueryManager()->GetQuery(client_id);
    131   }
    132 
    133   // This name doesn't match the underlying function, but doing it this way
    134   // prevents the need to special-case the unit test generation
    135   VertexAttribManager* GetVertexArrayInfo(GLuint client_id) {
    136     return decoder_->GetVertexArrayManager()->GetVertexAttribManager(client_id);
    137   }
    138 
    139   ProgramManager* program_manager() {
    140     return group_->program_manager();
    141   }
    142 
    143   ImageManager* GetImageManager() { return decoder_->GetImageManager(); }
    144 
    145   void DoCreateProgram(GLuint client_id, GLuint service_id);
    146   void DoCreateShader(GLenum shader_type, GLuint client_id, GLuint service_id);
    147 
    148   void SetBucketAsCString(uint32 bucket_id, const char* str);
    149 
    150   void set_memory_tracker(MemoryTracker* memory_tracker) {
    151     memory_tracker_ = memory_tracker;
    152   }
    153 
    154   struct InitState {
    155     InitState();
    156 
    157     std::string extensions;
    158     std::string gl_version;
    159     bool has_alpha;
    160     bool has_depth;
    161     bool has_stencil;
    162     bool request_alpha;
    163     bool request_depth;
    164     bool request_stencil;
    165     bool bind_generates_resource;
    166     bool lose_context_when_out_of_memory;
    167     bool use_native_vao;  // default is true.
    168   };
    169 
    170   void InitDecoder(const InitState& init);
    171   void InitDecoderWithCommandLine(const InitState& init,
    172                                   const base::CommandLine* command_line);
    173 
    174   void ResetDecoder();
    175 
    176   const ContextGroup& group() const {
    177     return *group_.get();
    178   }
    179 
    180   ::testing::StrictMock< ::gfx::MockGLInterface>* GetGLMock() const {
    181     return gl_.get();
    182   }
    183 
    184   GLES2Decoder* GetDecoder() const {
    185     return decoder_.get();
    186   }
    187 
    188   typedef TestHelper::AttribInfo AttribInfo;
    189   typedef TestHelper::UniformInfo UniformInfo;
    190 
    191   void SetupShader(
    192       AttribInfo* attribs, size_t num_attribs,
    193       UniformInfo* uniforms, size_t num_uniforms,
    194       GLuint client_id, GLuint service_id,
    195       GLuint vertex_shader_client_id, GLuint vertex_shader_service_id,
    196       GLuint fragment_shader_client_id, GLuint fragment_shader_service_id);
    197 
    198   void SetupInitCapabilitiesExpectations();
    199   void SetupInitStateExpectations();
    200   void ExpectEnableDisable(GLenum cap, bool enable);
    201 
    202   // Setups up a shader for testing glUniform.
    203   void SetupShaderForUniform(GLenum uniform_type);
    204   void SetupDefaultProgram();
    205   void SetupCubemapProgram();
    206   void SetupSamplerExternalProgram();
    207   void SetupTexture();
    208 
    209   // Note that the error is returned as GLint instead of GLenum.
    210   // This is because there is a mismatch in the types of GLenum and
    211   // the error values GL_NO_ERROR, GL_INVALID_ENUM, etc. GLenum is
    212   // typedef'd as unsigned int while the error values are defined as
    213   // integers. This is problematic for template functions such as
    214   // EXPECT_EQ that expect both types to be the same.
    215   GLint GetGLError();
    216 
    217   void DoBindBuffer(GLenum target, GLuint client_id, GLuint service_id);
    218   void DoBindFramebuffer(GLenum target, GLuint client_id, GLuint service_id);
    219   void DoBindRenderbuffer(GLenum target, GLuint client_id, GLuint service_id);
    220   void DoRenderbufferStorageMultisampleCHROMIUM(GLenum target,
    221                                                 GLsizei samples,
    222                                                 GLenum internal_format,
    223                                                 GLenum gl_format,
    224                                                 GLsizei width,
    225                                                 GLsizei height);
    226   void RestoreRenderbufferBindings();
    227   void EnsureRenderbufferBound(bool expect_bind);
    228   void DoBindTexture(GLenum target, GLuint client_id, GLuint service_id);
    229   void DoBindVertexArrayOES(GLuint client_id, GLuint service_id);
    230 
    231   bool DoIsBuffer(GLuint client_id);
    232   bool DoIsFramebuffer(GLuint client_id);
    233   bool DoIsProgram(GLuint client_id);
    234   bool DoIsRenderbuffer(GLuint client_id);
    235   bool DoIsShader(GLuint client_id);
    236   bool DoIsTexture(GLuint client_id);
    237 
    238   void DoDeleteBuffer(GLuint client_id, GLuint service_id);
    239   void DoDeleteFramebuffer(
    240       GLuint client_id, GLuint service_id,
    241       bool reset_draw, GLenum draw_target, GLuint draw_id,
    242       bool reset_read, GLenum read_target, GLuint read_id);
    243   void DoDeleteProgram(GLuint client_id, GLuint service_id);
    244   void DoDeleteRenderbuffer(GLuint client_id, GLuint service_id);
    245   void DoDeleteShader(GLuint client_id, GLuint service_id);
    246   void DoDeleteTexture(GLuint client_id, GLuint service_id);
    247 
    248   void DoCompressedTexImage2D(
    249       GLenum target, GLint level, GLenum format,
    250       GLsizei width, GLsizei height, GLint border,
    251       GLsizei size, uint32 bucket_id);
    252   void DoTexImage2D(
    253       GLenum target, GLint level, GLenum internal_format,
    254       GLsizei width, GLsizei height, GLint border,
    255       GLenum format, GLenum type,
    256       uint32 shared_memory_id, uint32 shared_memory_offset);
    257   void DoTexImage2DConvertInternalFormat(
    258       GLenum target, GLint level, GLenum requested_internal_format,
    259       GLsizei width, GLsizei height, GLint border,
    260       GLenum format, GLenum type,
    261       uint32 shared_memory_id, uint32 shared_memory_offset,
    262       GLenum expected_internal_format);
    263   void DoRenderbufferStorage(
    264       GLenum target, GLenum internal_format, GLenum actual_format,
    265       GLsizei width, GLsizei height, GLenum error);
    266   void DoFramebufferRenderbuffer(
    267       GLenum target,
    268       GLenum attachment,
    269       GLenum renderbuffer_target,
    270       GLuint renderbuffer_client_id,
    271       GLuint renderbuffer_service_id,
    272       GLenum error);
    273   void DoFramebufferTexture2D(
    274       GLenum target, GLenum attachment, GLenum tex_target,
    275       GLuint texture_client_id, GLuint texture_service_id,
    276       GLint level, GLenum error);
    277   void DoVertexAttribPointer(
    278       GLuint index, GLint size, GLenum type, GLsizei stride, GLuint offset);
    279   void DoVertexAttribDivisorANGLE(GLuint index, GLuint divisor);
    280 
    281   void DoEnableDisable(GLenum cap, bool enable);
    282 
    283   void DoEnableVertexAttribArray(GLint index);
    284 
    285   void DoBufferData(GLenum target, GLsizei size);
    286 
    287   void DoBufferSubData(
    288       GLenum target, GLint offset, GLsizei size, const void* data);
    289 
    290   void SetupVertexBuffer();
    291   void SetupAllNeededVertexBuffers();
    292 
    293   void SetupIndexBuffer();
    294 
    295   void DeleteVertexBuffer();
    296 
    297   void DeleteIndexBuffer();
    298 
    299   void SetupClearTextureExpectations(
    300       GLuint service_id,
    301       GLuint old_service_id,
    302       GLenum bind_target,
    303       GLenum target,
    304       GLint level,
    305       GLenum internal_format,
    306       GLenum format,
    307       GLenum type,
    308       GLsizei width,
    309       GLsizei height);
    310 
    311   void SetupExpectationsForRestoreClearState(
    312       GLclampf restore_red,
    313       GLclampf restore_green,
    314       GLclampf restore_blue,
    315       GLclampf restore_alpha,
    316       GLuint restore_stencil,
    317       GLclampf restore_depth,
    318       bool restore_scissor_test);
    319 
    320   void SetupExpectationsForFramebufferClearing(
    321       GLenum target,
    322       GLuint clear_bits,
    323       GLclampf restore_red,
    324       GLclampf restore_green,
    325       GLclampf restore_blue,
    326       GLclampf restore_alpha,
    327       GLuint restore_stencil,
    328       GLclampf restore_depth,
    329       bool restore_scissor_test);
    330 
    331   void SetupExpectationsForFramebufferClearingMulti(
    332       GLuint read_framebuffer_service_id,
    333       GLuint draw_framebuffer_service_id,
    334       GLenum target,
    335       GLuint clear_bits,
    336       GLclampf restore_red,
    337       GLclampf restore_green,
    338       GLclampf restore_blue,
    339       GLclampf restore_alpha,
    340       GLuint restore_stencil,
    341       GLclampf restore_depth,
    342       bool restore_scissor_test);
    343 
    344   void SetupExpectationsForDepthMask(bool mask);
    345   void SetupExpectationsForEnableDisable(GLenum cap, bool enable);
    346   void SetupExpectationsForColorMask(bool red,
    347                                      bool green,
    348                                      bool blue,
    349                                      bool alpha);
    350   void SetupExpectationsForStencilMask(GLuint front_mask, GLuint back_mask);
    351 
    352   void SetupExpectationsForApplyingDirtyState(
    353       bool framebuffer_is_rgb,
    354       bool framebuffer_has_depth,
    355       bool framebuffer_has_stencil,
    356       GLuint color_bits,  // NOTE! bits are 0x1000, 0x0100, 0x0010, and 0x0001
    357       bool depth_mask,
    358       bool depth_enabled,
    359       GLuint front_stencil_mask,
    360       GLuint back_stencil_mask,
    361       bool stencil_enabled);
    362 
    363   void SetupExpectationsForApplyingDefaultDirtyState();
    364 
    365   void AddExpectationsForSimulatedAttrib0WithError(
    366       GLsizei num_vertices, GLuint buffer_id, GLenum error);
    367 
    368   void AddExpectationsForSimulatedAttrib0(
    369       GLsizei num_vertices, GLuint buffer_id);
    370 
    371   void AddExpectationsForGenVertexArraysOES();
    372   void AddExpectationsForDeleteVertexArraysOES();
    373   void AddExpectationsForDeleteBoundVertexArraysOES();
    374   void AddExpectationsForBindVertexArrayOES();
    375   void AddExpectationsForRestoreAttribState(GLuint attrib);
    376 
    377   GLvoid* BufferOffset(unsigned i) {
    378     return static_cast<int8 *>(NULL)+(i);
    379   }
    380 
    381   template <typename Command, typename Result>
    382   bool IsObjectHelper(GLuint client_id) {
    383     Result* result = static_cast<Result*>(shared_memory_address_);
    384     Command cmd;
    385     cmd.Init(client_id, kSharedMemoryId, kSharedMemoryOffset);
    386     EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
    387     bool isObject = static_cast<bool>(*result);
    388     EXPECT_EQ(GL_NO_ERROR, GetGLError());
    389     return isObject;
    390   }
    391 
    392  protected:
    393   static const int kBackBufferWidth = 128;
    394   static const int kBackBufferHeight = 64;
    395 
    396   static const GLint kMaxTextureSize = 2048;
    397   static const GLint kMaxCubeMapTextureSize = 256;
    398   static const GLint kNumVertexAttribs = 16;
    399   static const GLint kNumTextureUnits = 8;
    400   static const GLint kMaxTextureImageUnits = 8;
    401   static const GLint kMaxVertexTextureImageUnits = 2;
    402   static const GLint kMaxFragmentUniformVectors = 16;
    403   static const GLint kMaxVaryingVectors = 8;
    404   static const GLint kMaxVertexUniformVectors = 128;
    405   static const GLint kMaxViewportWidth = 8192;
    406   static const GLint kMaxViewportHeight = 8192;
    407 
    408   static const GLint kViewportX = 0;
    409   static const GLint kViewportY = 0;
    410   static const GLint kViewportWidth = kBackBufferWidth;
    411   static const GLint kViewportHeight = kBackBufferHeight;
    412 
    413   static const GLuint kServiceAttrib0BufferId = 801;
    414   static const GLuint kServiceFixedAttribBufferId = 802;
    415 
    416   static const GLuint kServiceBufferId = 301;
    417   static const GLuint kServiceFramebufferId = 302;
    418   static const GLuint kServiceRenderbufferId = 303;
    419   static const GLuint kServiceTextureId = 304;
    420   static const GLuint kServiceProgramId = 305;
    421   static const GLuint kServiceShaderId = 306;
    422   static const GLuint kServiceElementBufferId = 308;
    423   static const GLuint kServiceQueryId = 309;
    424   static const GLuint kServiceVertexArrayId = 310;
    425 
    426   static const int32 kSharedMemoryId = 401;
    427   static const size_t kSharedBufferSize = 2048;
    428   static const uint32 kSharedMemoryOffset = 132;
    429   static const int32 kInvalidSharedMemoryId = 402;
    430   static const uint32 kInvalidSharedMemoryOffset = kSharedBufferSize + 1;
    431   static const uint32 kInitialResult = 0xBDBDBDBDu;
    432   static const uint8 kInitialMemoryValue = 0xBDu;
    433 
    434   static const uint32 kNewClientId = 501;
    435   static const uint32 kNewServiceId = 502;
    436   static const uint32 kInvalidClientId = 601;
    437 
    438   static const GLuint kServiceVertexShaderId = 321;
    439   static const GLuint kServiceFragmentShaderId = 322;
    440 
    441   static const GLuint kServiceCopyTextureChromiumShaderId = 701;
    442   static const GLuint kServiceCopyTextureChromiumProgramId = 721;
    443 
    444   static const GLuint kServiceCopyTextureChromiumTextureBufferId = 751;
    445   static const GLuint kServiceCopyTextureChromiumVertexBufferId = 752;
    446   static const GLuint kServiceCopyTextureChromiumFBOId = 753;
    447   static const GLuint kServiceCopyTextureChromiumPositionAttrib = 761;
    448   static const GLuint kServiceCopyTextureChromiumTexAttrib = 762;
    449   static const GLuint kServiceCopyTextureChromiumSamplerLocation = 763;
    450 
    451   static const GLsizei kNumVertices = 100;
    452   static const GLsizei kNumIndices = 10;
    453   static const int kValidIndexRangeStart = 1;
    454   static const int kValidIndexRangeCount = 7;
    455   static const int kInvalidIndexRangeStart = 0;
    456   static const int kInvalidIndexRangeCount = 7;
    457   static const int kOutOfRangeIndexRangeEnd = 10;
    458   static const GLuint kMaxValidIndex = 7;
    459 
    460   static const GLint kMaxAttribLength = 10;
    461   static const char* kAttrib1Name;
    462   static const char* kAttrib2Name;
    463   static const char* kAttrib3Name;
    464   static const GLint kAttrib1Size = 1;
    465   static const GLint kAttrib2Size = 1;
    466   static const GLint kAttrib3Size = 1;
    467   static const GLint kAttrib1Location = 0;
    468   static const GLint kAttrib2Location = 1;
    469   static const GLint kAttrib3Location = 2;
    470   static const GLenum kAttrib1Type = GL_FLOAT_VEC4;
    471   static const GLenum kAttrib2Type = GL_FLOAT_VEC2;
    472   static const GLenum kAttrib3Type = GL_FLOAT_VEC3;
    473   static const GLint kInvalidAttribLocation = 30;
    474   static const GLint kBadAttribIndex = kNumVertexAttribs;
    475 
    476   static const GLint kMaxUniformLength = 12;
    477   static const char* kUniform1Name;
    478   static const char* kUniform2Name;
    479   static const char* kUniform3Name;
    480   static const GLint kUniform1Size = 1;
    481   static const GLint kUniform2Size = 3;
    482   static const GLint kUniform3Size = 2;
    483   static const GLint kUniform1RealLocation = 3;
    484   static const GLint kUniform2RealLocation = 10;
    485   static const GLint kUniform2ElementRealLocation = 12;
    486   static const GLint kUniform3RealLocation = 20;
    487   static const GLint kUniform1FakeLocation = 0;               // These are
    488   static const GLint kUniform2FakeLocation = 1;               // hardcoded
    489   static const GLint kUniform2ElementFakeLocation = 0x10001;  // to match
    490   static const GLint kUniform3FakeLocation = 2;               // ProgramManager.
    491   static const GLint kUniform1DesiredLocation = -1;
    492   static const GLint kUniform2DesiredLocation = -1;
    493   static const GLint kUniform3DesiredLocation = -1;
    494   static const GLenum kUniform1Type = GL_SAMPLER_2D;
    495   static const GLenum kUniform2Type = GL_INT_VEC2;
    496   static const GLenum kUniform3Type = GL_FLOAT_VEC3;
    497   static const GLenum kUniformSamplerExternalType = GL_SAMPLER_EXTERNAL_OES;
    498   static const GLenum kUniformCubemapType = GL_SAMPLER_CUBE;
    499   static const GLint kInvalidUniformLocation = 30;
    500   static const GLint kBadUniformIndex = 1000;
    501 
    502   // Use StrictMock to make 100% sure we know how GL will be called.
    503   scoped_ptr< ::testing::StrictMock< ::gfx::MockGLInterface> > gl_;
    504   scoped_refptr<gfx::GLSurfaceStub> surface_;
    505   scoped_refptr<gfx::GLContextStubWithExtensions> context_;
    506   scoped_ptr<MockGLES2Decoder> mock_decoder_;
    507   scoped_ptr<GLES2Decoder> decoder_;
    508   MemoryTracker* memory_tracker_;
    509 
    510   GLuint client_buffer_id_;
    511   GLuint client_framebuffer_id_;
    512   GLuint client_program_id_;
    513   GLuint client_renderbuffer_id_;
    514   GLuint client_shader_id_;
    515   GLuint client_texture_id_;
    516   GLuint client_element_buffer_id_;
    517   GLuint client_vertex_shader_id_;
    518   GLuint client_fragment_shader_id_;
    519   GLuint client_query_id_;
    520   GLuint client_vertexarray_id_;
    521 
    522   uint32 shared_memory_id_;
    523   uint32 shared_memory_offset_;
    524   void* shared_memory_address_;
    525   void* shared_memory_base_;
    526 
    527   GLuint service_renderbuffer_id_;
    528   bool service_renderbuffer_valid_;
    529 
    530   uint32 immediate_buffer_[64];
    531 
    532   const bool ignore_cached_state_for_test_;
    533   bool cached_color_mask_red_;
    534   bool cached_color_mask_green_;
    535   bool cached_color_mask_blue_;
    536   bool cached_color_mask_alpha_;
    537   bool cached_depth_mask_;
    538   GLuint cached_stencil_front_mask_;
    539   GLuint cached_stencil_back_mask_;
    540 
    541   struct EnableFlags {
    542     EnableFlags();
    543     bool cached_blend;
    544     bool cached_cull_face;
    545     bool cached_depth_test;
    546     bool cached_dither;
    547     bool cached_polygon_offset_fill;
    548     bool cached_sample_alpha_to_coverage;
    549     bool cached_sample_coverage;
    550     bool cached_scissor_test;
    551     bool cached_stencil_test;
    552   };
    553 
    554   EnableFlags enable_flags_;
    555 
    556  private:
    557   class MockCommandBufferEngine : public CommandBufferEngine {
    558    public:
    559     MockCommandBufferEngine();
    560 
    561     virtual ~MockCommandBufferEngine();
    562 
    563     virtual scoped_refptr<gpu::Buffer> GetSharedMemoryBuffer(int32 shm_id)
    564         OVERRIDE;
    565 
    566     void ClearSharedMemory() {
    567       memset(valid_buffer_->memory(), kInitialMemoryValue, kSharedBufferSize);
    568     }
    569 
    570     virtual void set_token(int32 token) OVERRIDE;
    571 
    572     virtual bool SetGetBuffer(int32 /* transfer_buffer_id */) OVERRIDE;
    573 
    574     // Overridden from CommandBufferEngine.
    575     virtual bool SetGetOffset(int32 offset) OVERRIDE;
    576 
    577     // Overridden from CommandBufferEngine.
    578     virtual int32 GetGetOffset() OVERRIDE;
    579 
    580    private:
    581     scoped_refptr<gpu::Buffer> valid_buffer_;
    582     scoped_refptr<gpu::Buffer> invalid_buffer_;
    583   };
    584 
    585   // MockGLStates is used to track GL states and emulate driver
    586   // behaviors on top of MockGLInterface.
    587   class MockGLStates {
    588    public:
    589     MockGLStates()
    590         : bound_array_buffer_object_(0),
    591           bound_vertex_array_object_(0) {
    592     }
    593 
    594     ~MockGLStates() {
    595     }
    596 
    597     void OnBindArrayBuffer(GLuint id) {
    598       bound_array_buffer_object_ = id;
    599     }
    600 
    601     void OnBindVertexArrayOES(GLuint id) {
    602       bound_vertex_array_object_ = id;
    603     }
    604 
    605     void OnVertexAttribNullPointer() {
    606       // When a vertex array object is bound, some drivers (AMD Linux,
    607       // Qualcomm, etc.) have a bug where it incorrectly generates an
    608       // GL_INVALID_OPERATION on glVertexAttribPointer() if pointer
    609       // is NULL, no buffer is bound on GL_ARRAY_BUFFER.
    610       // Make sure we don't trigger this bug.
    611       if (bound_vertex_array_object_ != 0)
    612         EXPECT_TRUE(bound_array_buffer_object_ != 0);
    613     }
    614 
    615    private:
    616     GLuint bound_array_buffer_object_;
    617     GLuint bound_vertex_array_object_;
    618   };  // class MockGLStates
    619 
    620   void AddExpectationsForVertexAttribManager();
    621   void SetupMockGLBehaviors();
    622 
    623   scoped_ptr< ::testing::StrictMock<MockCommandBufferEngine> > engine_;
    624   scoped_refptr<ContextGroup> group_;
    625   MockGLStates gl_states_;
    626 };
    627 
    628 class GLES2DecoderWithShaderTestBase : public GLES2DecoderTestBase {
    629  public:
    630   GLES2DecoderWithShaderTestBase()
    631       : GLES2DecoderTestBase() {
    632   }
    633 
    634  protected:
    635   virtual void SetUp() OVERRIDE;
    636   virtual void TearDown() OVERRIDE;
    637 
    638 };
    639 
    640 // SpecializedSetup specializations that are needed in multiple unittest files.
    641 template <>
    642 void GLES2DecoderTestBase::SpecializedSetup<cmds::LinkProgram, 0>(bool valid);
    643 
    644 }  // namespace gles2
    645 }  // namespace gpu
    646 
    647 #endif  // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_
    648