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    Searched refs:GL_ACTIVE_UNIFORMS (Results 1 - 25 of 139) sorted by null

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  /external/deqp/modules/gles31/functional/
es31fShaderStateQueryTests.cpp 122 gl.getProgramiv(program.getProgram(), GL_ACTIVE_UNIFORMS, &uniforms);
125 throw tcu::TestError("Unexpected GL_ACTIVE_UNIFORMS, expected 1");
es31fNegativeStateApiTests.cpp 509 ctx.glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms);
510 ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORMS = " << numActiveUniforms << " (expected 4)." << TestLog::EndMessage;
547 ctx.glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms);
548 ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORMS = " << numActiveUniforms << " (expected 4)." << TestLog::EndMessage;
560 ctx.beginSection("GL_INVALID_VALUE is generated if any value in uniformIndices is greater than or equal to the value of GL_ACTIVE_UNIFORMS for program.");
    [all...]
  /sdk/emulator/opengl/host/libs/Translator/GLES_V2/
GLESv2Validate.cpp 178 case GL_ACTIVE_UNIFORMS:
  /device/generic/goldfish/opengl/shared/OpenglCodecCommon/
glUtils.cpp 267 case GL_ACTIVE_UNIFORMS:
  /external/chromium_org/gpu/command_buffer/service/
gles2_cmd_decoder_unittest_1.cc 234 EXPECT_CALL(*gl_, GetProgramiv(kServiceProgramId, GL_ACTIVE_UNIFORMS, _))
gles2_cmd_validation_implementation_autogen.h 226 GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS,
gles2_cmd_decoder_unittest_2.cc 319 EXPECT_CALL(*gl_, GetProgramiv(kServiceProgramId, GL_ACTIVE_UNIFORMS, _))
program_manager.cc 434 glGetProgramiv(service_id_, GL_ACTIVE_UNIFORMS, &num_uniforms);
916 case GL_ACTIVE_UNIFORMS:
    [all...]
test_helper.cc 522 GetProgramiv(service_id, GL_ACTIVE_UNIFORMS, _))
  /sdk/emulator/opengl/shared/OpenglCodecCommon/
glUtils.cpp 267 case GL_ACTIVE_UNIFORMS:
  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES20Header.java-if 177 public static final int GL_ACTIVE_UNIFORMS = 0x8B86;
  /frameworks/rs/driver/
rsdShaderCache.cpp 188 glGetProgramiv(pgm, GL_ACTIVE_UNIFORMS, &numUniforms);
  /sdk/emulator/opengl/tests/translator_tests/GLES_V2/
triangleV2.cpp 174 glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &numU);
  /external/chromium_org/gpu/command_buffer/common/
gles2_cmd_utils.cc 251 case GL_ACTIVE_UNIFORMS:
gles2_cmd_utils_implementation_autogen.h 355 0x8B86, "GL_ACTIVE_UNIFORMS",
    [all...]
  /external/chromium_org/gpu/command_buffer/client/
program_info_manager.cc 296 case GL_ACTIVE_UNIFORMS:
  /external/deqp/framework/opengl/
gluStrUtil.inl 119 case GL_ACTIVE_UNIFORMS: return "GL_ACTIVE_UNIFORMS";
    [all...]
  /external/deqp/modules/gles3/functional/
es3fNegativeStateApiTests.cpp 500 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms);
501 m_log << TestLog::Message << "// GL_ACTIVE_UNIFORMS = " << numActiveUniforms << " (expected 4)." << TestLog::EndMessage;
537 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms);
538 m_log << TestLog::Message << "// GL_ACTIVE_UNIFORMS = " << numActiveUniforms << " (expected 4)." << TestLog::EndMessage;
550 m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if any value in uniformIndices is greater than or equal to the value of GL_ACTIVE_UNIFORMS for program.");
    [all...]
  /development/ndk/platforms/android-5/include/GLES2/
gl2.h 273 #define GL_ACTIVE_UNIFORMS 0x8B86
  /external/chromium_org/third_party/angle/include/GLES2/
gl2.h 273 #define GL_ACTIVE_UNIFORMS 0x8B86
  /external/chromium_org/third_party/khronos/GLES2/
gl2.h 228 #define GL_ACTIVE_UNIFORMS 0x8B86
  /external/chromium_org/third_party/mesa/src/include/GLES2/
gl2.h 273 #define GL_ACTIVE_UNIFORMS 0x8B86
  /external/mesa3d/include/GLES2/
gl2.h 273 #define GL_ACTIVE_UNIFORMS 0x8B86
  /frameworks/base/media/mca/filterfw/native/core/
shader_program.cpp 387 glGetProgramiv(program_, GL_ACTIVE_UNIFORMS, &uniform_count);
    [all...]
  /frameworks/base/opengl/java/android/opengl/
GLES20.java 177 public static final int GL_ACTIVE_UNIFORMS = 0x8B86;
    [all...]

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