1 #ifndef __gl2_h_ 2 #define __gl2_h_ 1 3 4 #ifdef __cplusplus 5 extern "C" { 6 #endif 7 8 /* 9 ** Copyright (c) 2013 The Khronos Group Inc. 10 ** 11 ** Permission is hereby granted, free of charge, to any person obtaining a 12 ** copy of this software and/or associated documentation files (the 13 ** "Materials"), to deal in the Materials without restriction, including 14 ** without limitation the rights to use, copy, modify, merge, publish, 15 ** distribute, sublicense, and/or sell copies of the Materials, and to 16 ** permit persons to whom the Materials are furnished to do so, subject to 17 ** the following conditions: 18 ** 19 ** The above copyright notice and this permission notice shall be included 20 ** in all copies or substantial portions of the Materials. 21 ** 22 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 23 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 24 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 25 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY 26 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 27 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 28 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. 29 */ 30 /* 31 ** This header is generated from the Khronos OpenGL / OpenGL ES XML 32 ** API Registry. The current version of the Registry, generator scripts 33 ** used to make the header, and the header can be found at 34 ** http://www.opengl.org/registry/ 35 ** 36 ** Khronos $Revision: 24263 $ on $Date: 2013-12-02 03:42:02 -0800 (Mon, 02 Dec 2013) $ 37 */ 38 39 #include <GLES2/gl2chromium.h> 40 #include <GLES2/gl2platform.h> 41 42 /* Generated on date 20131202 */ 43 44 /* Generated C header for: 45 * API: gles2 46 * Profile: common 47 * Versions considered: 2\.[0-9] 48 * Versions emitted: .* 49 * Default extensions included: None 50 * Additional extensions included: _nomatch_^ 51 * Extensions removed: _nomatch_^ 52 */ 53 54 #ifndef GL_ES_VERSION_2_0 55 #define GL_ES_VERSION_2_0 1 56 #include <KHR/khrplatform.h> 57 typedef khronos_int8_t GLbyte; 58 typedef khronos_float_t GLclampf; 59 typedef khronos_int32_t GLfixed; 60 typedef short GLshort; 61 typedef unsigned short GLushort; 62 typedef void GLvoid; 63 typedef struct __GLsync *GLsync; 64 typedef khronos_int64_t GLint64; 65 typedef khronos_uint64_t GLuint64; 66 typedef unsigned int GLenum; 67 typedef unsigned int GLuint; 68 typedef char GLchar; 69 typedef khronos_float_t GLfloat; 70 typedef khronos_ssize_t GLsizeiptr; 71 typedef khronos_intptr_t GLintptr; 72 typedef unsigned int GLbitfield; 73 typedef int GLint; 74 typedef unsigned char GLboolean; 75 typedef int GLsizei; 76 typedef khronos_uint8_t GLubyte; 77 #define GL_DEPTH_BUFFER_BIT 0x00000100 78 #define GL_STENCIL_BUFFER_BIT 0x00000400 79 #define GL_COLOR_BUFFER_BIT 0x00004000 80 #define GL_FALSE 0 81 #define GL_TRUE 1 82 #define GL_POINTS 0x0000 83 #define GL_LINES 0x0001 84 #define GL_LINE_LOOP 0x0002 85 #define GL_LINE_STRIP 0x0003 86 #define GL_TRIANGLES 0x0004 87 #define GL_TRIANGLE_STRIP 0x0005 88 #define GL_TRIANGLE_FAN 0x0006 89 #define GL_ZERO 0 90 #define GL_ONE 1 91 #define GL_SRC_COLOR 0x0300 92 #define GL_ONE_MINUS_SRC_COLOR 0x0301 93 #define GL_SRC_ALPHA 0x0302 94 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 95 #define GL_DST_ALPHA 0x0304 96 #define GL_ONE_MINUS_DST_ALPHA 0x0305 97 #define GL_DST_COLOR 0x0306 98 #define GL_ONE_MINUS_DST_COLOR 0x0307 99 #define GL_SRC_ALPHA_SATURATE 0x0308 100 #define GL_FUNC_ADD 0x8006 101 #define GL_BLEND_EQUATION 0x8009 102 #define GL_BLEND_EQUATION_RGB 0x8009 103 #define GL_BLEND_EQUATION_ALPHA 0x883D 104 #define GL_FUNC_SUBTRACT 0x800A 105 #define GL_FUNC_REVERSE_SUBTRACT 0x800B 106 #define GL_BLEND_DST_RGB 0x80C8 107 #define GL_BLEND_SRC_RGB 0x80C9 108 #define GL_BLEND_DST_ALPHA 0x80CA 109 #define GL_BLEND_SRC_ALPHA 0x80CB 110 #define GL_CONSTANT_COLOR 0x8001 111 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 112 #define GL_CONSTANT_ALPHA 0x8003 113 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 114 #define GL_BLEND_COLOR 0x8005 115 #define GL_ARRAY_BUFFER 0x8892 116 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 117 #define GL_ARRAY_BUFFER_BINDING 0x8894 118 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 119 #define GL_STREAM_DRAW 0x88E0 120 #define GL_STATIC_DRAW 0x88E4 121 #define GL_DYNAMIC_DRAW 0x88E8 122 #define GL_BUFFER_SIZE 0x8764 123 #define GL_BUFFER_USAGE 0x8765 124 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 125 #define GL_FRONT 0x0404 126 #define GL_BACK 0x0405 127 #define GL_FRONT_AND_BACK 0x0408 128 #define GL_TEXTURE_2D 0x0DE1 129 #define GL_CULL_FACE 0x0B44 130 #define GL_BLEND 0x0BE2 131 #define GL_DITHER 0x0BD0 132 #define GL_STENCIL_TEST 0x0B90 133 #define GL_DEPTH_TEST 0x0B71 134 #define GL_SCISSOR_TEST 0x0C11 135 #define GL_POLYGON_OFFSET_FILL 0x8037 136 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 137 #define GL_SAMPLE_COVERAGE 0x80A0 138 #define GL_NO_ERROR 0 139 #define GL_INVALID_ENUM 0x0500 140 #define GL_INVALID_VALUE 0x0501 141 #define GL_INVALID_OPERATION 0x0502 142 #define GL_OUT_OF_MEMORY 0x0505 143 #define GL_CW 0x0900 144 #define GL_CCW 0x0901 145 #define GL_LINE_WIDTH 0x0B21 146 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 147 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 148 #define GL_CULL_FACE_MODE 0x0B45 149 #define GL_FRONT_FACE 0x0B46 150 #define GL_DEPTH_RANGE 0x0B70 151 #define GL_DEPTH_WRITEMASK 0x0B72 152 #define GL_DEPTH_CLEAR_VALUE 0x0B73 153 #define GL_DEPTH_FUNC 0x0B74 154 #define GL_STENCIL_CLEAR_VALUE 0x0B91 155 #define GL_STENCIL_FUNC 0x0B92 156 #define GL_STENCIL_FAIL 0x0B94 157 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 158 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 159 #define GL_STENCIL_REF 0x0B97 160 #define GL_STENCIL_VALUE_MASK 0x0B93 161 #define GL_STENCIL_WRITEMASK 0x0B98 162 #define GL_STENCIL_BACK_FUNC 0x8800 163 #define GL_STENCIL_BACK_FAIL 0x8801 164 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 165 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 166 #define GL_STENCIL_BACK_REF 0x8CA3 167 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 168 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 169 #define GL_VIEWPORT 0x0BA2 170 #define GL_SCISSOR_BOX 0x0C10 171 #define GL_COLOR_CLEAR_VALUE 0x0C22 172 #define GL_COLOR_WRITEMASK 0x0C23 173 #define GL_UNPACK_ALIGNMENT 0x0CF5 174 #define GL_PACK_ALIGNMENT 0x0D05 175 #define GL_MAX_TEXTURE_SIZE 0x0D33 176 #define GL_MAX_VIEWPORT_DIMS 0x0D3A 177 #define GL_SUBPIXEL_BITS 0x0D50 178 #define GL_RED_BITS 0x0D52 179 #define GL_GREEN_BITS 0x0D53 180 #define GL_BLUE_BITS 0x0D54 181 #define GL_ALPHA_BITS 0x0D55 182 #define GL_DEPTH_BITS 0x0D56 183 #define GL_STENCIL_BITS 0x0D57 184 #define GL_POLYGON_OFFSET_UNITS 0x2A00 185 #define GL_POLYGON_OFFSET_FACTOR 0x8038 186 #define GL_TEXTURE_BINDING_2D 0x8069 187 #define GL_SAMPLE_BUFFERS 0x80A8 188 #define GL_SAMPLES 0x80A9 189 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 190 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 191 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 192 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 193 #define GL_DONT_CARE 0x1100 194 #define GL_FASTEST 0x1101 195 #define GL_NICEST 0x1102 196 #define GL_GENERATE_MIPMAP_HINT 0x8192 197 #define GL_BYTE 0x1400 198 #define GL_UNSIGNED_BYTE 0x1401 199 #define GL_SHORT 0x1402 200 #define GL_UNSIGNED_SHORT 0x1403 201 #define GL_INT 0x1404 202 #define GL_UNSIGNED_INT 0x1405 203 #define GL_FLOAT 0x1406 204 #define GL_FIXED 0x140C 205 #define GL_DEPTH_COMPONENT 0x1902 206 #define GL_ALPHA 0x1906 207 #define GL_RGB 0x1907 208 #define GL_RGBA 0x1908 209 #define GL_LUMINANCE 0x1909 210 #define GL_LUMINANCE_ALPHA 0x190A 211 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 212 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 213 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 214 #define GL_FRAGMENT_SHADER 0x8B30 215 #define GL_VERTEX_SHADER 0x8B31 216 #define GL_MAX_VERTEX_ATTRIBS 0x8869 217 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 218 #define GL_MAX_VARYING_VECTORS 0x8DFC 219 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 220 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 221 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 222 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 223 #define GL_SHADER_TYPE 0x8B4F 224 #define GL_DELETE_STATUS 0x8B80 225 #define GL_LINK_STATUS 0x8B82 226 #define GL_VALIDATE_STATUS 0x8B83 227 #define GL_ATTACHED_SHADERS 0x8B85 228 #define GL_ACTIVE_UNIFORMS 0x8B86 229 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 230 #define GL_ACTIVE_ATTRIBUTES 0x8B89 231 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 232 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C 233 #define GL_CURRENT_PROGRAM 0x8B8D 234 #define GL_NEVER 0x0200 235 #define GL_LESS 0x0201 236 #define GL_EQUAL 0x0202 237 #define GL_LEQUAL 0x0203 238 #define GL_GREATER 0x0204 239 #define GL_NOTEQUAL 0x0205 240 #define GL_GEQUAL 0x0206 241 #define GL_ALWAYS 0x0207 242 #define GL_KEEP 0x1E00 243 #define GL_REPLACE 0x1E01 244 #define GL_INCR 0x1E02 245 #define GL_DECR 0x1E03 246 #define GL_INVERT 0x150A 247 #define GL_INCR_WRAP 0x8507 248 #define GL_DECR_WRAP 0x8508 249 #define GL_VENDOR 0x1F00 250 #define GL_RENDERER 0x1F01 251 #define GL_VERSION 0x1F02 252 #define GL_EXTENSIONS 0x1F03 253 #define GL_NEAREST 0x2600 254 #define GL_LINEAR 0x2601 255 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 256 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 257 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 258 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 259 #define GL_TEXTURE_MAG_FILTER 0x2800 260 #define GL_TEXTURE_MIN_FILTER 0x2801 261 #define GL_TEXTURE_WRAP_S 0x2802 262 #define GL_TEXTURE_WRAP_T 0x2803 263 #define GL_TEXTURE 0x1702 264 #define GL_TEXTURE_CUBE_MAP 0x8513 265 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 266 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 267 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 268 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 269 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 270 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 271 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 272 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 273 #define GL_TEXTURE0 0x84C0 274 #define GL_TEXTURE1 0x84C1 275 #define GL_TEXTURE2 0x84C2 276 #define GL_TEXTURE3 0x84C3 277 #define GL_TEXTURE4 0x84C4 278 #define GL_TEXTURE5 0x84C5 279 #define GL_TEXTURE6 0x84C6 280 #define GL_TEXTURE7 0x84C7 281 #define GL_TEXTURE8 0x84C8 282 #define GL_TEXTURE9 0x84C9 283 #define GL_TEXTURE10 0x84CA 284 #define GL_TEXTURE11 0x84CB 285 #define GL_TEXTURE12 0x84CC 286 #define GL_TEXTURE13 0x84CD 287 #define GL_TEXTURE14 0x84CE 288 #define GL_TEXTURE15 0x84CF 289 #define GL_TEXTURE16 0x84D0 290 #define GL_TEXTURE17 0x84D1 291 #define GL_TEXTURE18 0x84D2 292 #define GL_TEXTURE19 0x84D3 293 #define GL_TEXTURE20 0x84D4 294 #define GL_TEXTURE21 0x84D5 295 #define GL_TEXTURE22 0x84D6 296 #define GL_TEXTURE23 0x84D7 297 #define GL_TEXTURE24 0x84D8 298 #define GL_TEXTURE25 0x84D9 299 #define GL_TEXTURE26 0x84DA 300 #define GL_TEXTURE27 0x84DB 301 #define GL_TEXTURE28 0x84DC 302 #define GL_TEXTURE29 0x84DD 303 #define GL_TEXTURE30 0x84DE 304 #define GL_TEXTURE31 0x84DF 305 #define GL_ACTIVE_TEXTURE 0x84E0 306 #define GL_REPEAT 0x2901 307 #define GL_CLAMP_TO_EDGE 0x812F 308 #define GL_MIRRORED_REPEAT 0x8370 309 #define GL_FLOAT_VEC2 0x8B50 310 #define GL_FLOAT_VEC3 0x8B51 311 #define GL_FLOAT_VEC4 0x8B52 312 #define GL_INT_VEC2 0x8B53 313 #define GL_INT_VEC3 0x8B54 314 #define GL_INT_VEC4 0x8B55 315 #define GL_BOOL 0x8B56 316 #define GL_BOOL_VEC2 0x8B57 317 #define GL_BOOL_VEC3 0x8B58 318 #define GL_BOOL_VEC4 0x8B59 319 #define GL_FLOAT_MAT2 0x8B5A 320 #define GL_FLOAT_MAT3 0x8B5B 321 #define GL_FLOAT_MAT4 0x8B5C 322 #define GL_SAMPLER_2D 0x8B5E 323 #define GL_SAMPLER_CUBE 0x8B60 324 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 325 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 326 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 327 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 328 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 329 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 330 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 331 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 332 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 333 #define GL_COMPILE_STATUS 0x8B81 334 #define GL_INFO_LOG_LENGTH 0x8B84 335 #define GL_SHADER_SOURCE_LENGTH 0x8B88 336 #define GL_SHADER_COMPILER 0x8DFA 337 #define GL_SHADER_BINARY_FORMATS 0x8DF8 338 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 339 #define GL_LOW_FLOAT 0x8DF0 340 #define GL_MEDIUM_FLOAT 0x8DF1 341 #define GL_HIGH_FLOAT 0x8DF2 342 #define GL_LOW_INT 0x8DF3 343 #define GL_MEDIUM_INT 0x8DF4 344 #define GL_HIGH_INT 0x8DF5 345 #define GL_FRAMEBUFFER 0x8D40 346 #define GL_RENDERBUFFER 0x8D41 347 #define GL_RGBA4 0x8056 348 #define GL_RGB5_A1 0x8057 349 #define GL_RGB565 0x8D62 350 #define GL_DEPTH_COMPONENT16 0x81A5 351 #define GL_STENCIL_INDEX8 0x8D48 352 #define GL_RENDERBUFFER_WIDTH 0x8D42 353 #define GL_RENDERBUFFER_HEIGHT 0x8D43 354 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 355 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 356 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 357 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 358 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 359 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 360 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 361 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 362 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 363 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 364 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 365 #define GL_COLOR_ATTACHMENT0 0x8CE0 366 #define GL_DEPTH_ATTACHMENT 0x8D00 367 #define GL_STENCIL_ATTACHMENT 0x8D20 368 #define GL_NONE 0 369 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 370 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 371 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 372 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 373 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 374 #define GL_FRAMEBUFFER_BINDING 0x8CA6 375 #define GL_RENDERBUFFER_BINDING 0x8CA7 376 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 377 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 378 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 379 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 380 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 381 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 382 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 383 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 384 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 385 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 386 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 387 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); 388 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 389 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 390 GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); 391 GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); 392 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); 393 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); 394 GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 395 GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); 396 GL_APICALL void GL_APIENTRY glClearStencil (GLint s); 397 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 398 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 399 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); 400 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); 401 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 402 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 403 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 404 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); 405 GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); 406 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); 407 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); 408 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); 409 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); 410 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 411 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); 412 GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); 413 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 414 GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); 415 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 416 GL_APICALL void GL_APIENTRY glDisable (GLenum cap); 417 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); 418 GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 419 GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); 420 GL_APICALL void GL_APIENTRY glEnable (GLenum cap); 421 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); 422 GL_APICALL void GL_APIENTRY glFinish (void); 423 GL_APICALL void GL_APIENTRY glFlush (void); 424 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 425 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 426 GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); 427 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); 428 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); 429 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); 430 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); 431 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); 432 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 433 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 434 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 435 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); 436 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); 437 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); 438 GL_APICALL GLenum GL_APIENTRY glGetError (void); 439 GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); 440 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); 441 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); 442 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); 443 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 444 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); 445 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 446 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 447 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 448 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 449 GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); 450 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); 451 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); 452 GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); 453 GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); 454 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); 455 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); 456 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); 457 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); 458 GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); 459 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 460 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 461 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); 462 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); 463 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); 464 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 465 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); 466 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); 467 GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); 468 GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 469 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 470 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); 471 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); 472 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 473 GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); 474 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 475 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); 476 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); 477 GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 478 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); 479 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); 480 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); 481 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 482 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); 483 GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); 484 GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 485 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); 486 GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 487 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); 488 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 489 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); 490 GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); 491 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); 492 GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); 493 GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); 494 GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); 495 GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); 496 GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); 497 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 498 GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); 499 GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); 500 GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); 501 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 502 GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); 503 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 504 GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); 505 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 506 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 507 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 508 GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); 509 GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); 510 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); 511 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); 512 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); 513 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); 514 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); 515 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); 516 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 517 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); 518 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); 519 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 520 #endif /* GL_ES_VERSION_2_0 */ 521 522 #ifdef __cplusplus 523 } 524 #endif 525 526 #endif 527