/sdk/emulator/opengl/host/libs/Translator/GLES_V2/ |
GLESv2Validate.cpp | 131 case GL_MEDIUM_FLOAT:
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/external/chromium_org/third_party/angle/tests/compiler_tests/ |
CollectVariables_test.cpp | 77 EXPECT_GLENUM_EQ(GL_MEDIUM_FLOAT, outputVariable.precision); 103 EXPECT_GLENUM_EQ(GL_MEDIUM_FLOAT, outputVariable.precision);
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/external/chromium_org/third_party/angle/src/compiler/translator/ |
VariableInfo.cpp | 207 info.precision = GL_MEDIUM_FLOAT; // Use mediump as it doesn't really matter. 235 info.precision = GL_MEDIUM_FLOAT; // Use mediump as it doesn't really matter.
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util.cpp | 176 return GL_MEDIUM_FLOAT;
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ShaderLang.cpp | 95 case GL_MEDIUM_FLOAT:
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/external/chromium_org/ui/gl/ |
gl_bindings.h | 43 #define GL_MEDIUM_FLOAT 0x8DF1
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/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
GLES20Header.java-if | 288 public static final int GL_MEDIUM_FLOAT = 0x8DF1;
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/external/chromium_org/gpu/command_buffer/service/ |
gles2_cmd_validation_implementation_autogen.h | 285 GL_LOW_FLOAT, GL_MEDIUM_FLOAT, GL_HIGH_FLOAT,
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/external/deqp/modules/gles2/functional/ |
es2fNegativeStateApiTests.cpp | 225 glGetShaderPrecisionFormat (-1, GL_MEDIUM_FLOAT, &range[0], &precision[0]); 234 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, GL_MEDIUM_FLOAT, &range[0], &precision[0]);
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/external/chromium_org/cc/test/ |
test_web_graphics_context_3d.cc | 414 case GL_MEDIUM_FLOAT:
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/external/deqp/framework/opengl/ |
gluStrUtil.inl | [all...] |
/development/ndk/platforms/android-5/include/GLES2/ |
gl2.h | 420 #define GL_MEDIUM_FLOAT 0x8DF1
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/external/chromium_org/gpu/command_buffer/common/ |
gles2_cmd_utils_implementation_autogen.h | 172 0x8DF1, "GL_MEDIUM_FLOAT", [all...] |
/external/chromium_org/third_party/angle/include/GLES2/ |
gl2.h | 420 #define GL_MEDIUM_FLOAT 0x8DF1
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/external/chromium_org/third_party/khronos/GLES2/ |
gl2.h | 340 #define GL_MEDIUM_FLOAT 0x8DF1
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/external/chromium_org/third_party/mesa/src/include/GLES2/ |
gl2.h | 420 #define GL_MEDIUM_FLOAT 0x8DF1
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/external/mesa3d/include/GLES2/ |
gl2.h | 420 #define GL_MEDIUM_FLOAT 0x8DF1
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/frameworks/base/opengl/java/android/opengl/ |
GLES20.java | 288 public static final int GL_MEDIUM_FLOAT = 0x8DF1; [all...] |
/frameworks/native/opengl/include/GLES2/ |
gl2.h | 339 #define GL_MEDIUM_FLOAT 0x8DF1
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/prebuilts/ndk/4/platforms/android-5/arch-arm/usr/include/GLES2/ |
gl2.h | 419 #define GL_MEDIUM_FLOAT 0x8DF1
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/prebuilts/ndk/4/platforms/android-5/arch-x86/usr/include/GLES2/ |
gl2.h | 419 #define GL_MEDIUM_FLOAT 0x8DF1
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/prebuilts/ndk/4/platforms/android-8/arch-arm/usr/include/GLES2/ |
gl2.h | 419 #define GL_MEDIUM_FLOAT 0x8DF1
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/prebuilts/ndk/4/platforms/android-8/arch-x86/usr/include/GLES2/ |
gl2.h | 419 #define GL_MEDIUM_FLOAT 0x8DF1
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/prebuilts/ndk/5/platforms/android-5/arch-arm/usr/include/GLES2/ |
gl2.h | 419 #define GL_MEDIUM_FLOAT 0x8DF1
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/prebuilts/ndk/6/platforms/android-5/arch-arm/usr/include/GLES2/ |
gl2.h | 419 #define GL_MEDIUM_FLOAT 0x8DF1
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