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  /external/chromium_org/third_party/leveldatabase/src/util/
random.h 48 uint32_t Uniform(int n) { return Next() % n; }
58 return Uniform(1 << Uniform(max_log + 1));
testutil.cc 15 (*dst)[i] = static_cast<char>(' ' + rnd->Uniform(95)); // ' ' .. '~'
28 result += kTestChars[rnd->Uniform(sizeof(kTestChars))];
arena_test.cc 29 s = rnd.OneIn(4000) ? rnd.Uniform(6000) :
30 (rnd.OneIn(10) ? rnd.Uniform(100) : rnd.Uniform(20));
  /external/chromium_org/third_party/angle/include/GLSLANG/
ShaderVars.h 31 // Uniform block layout qualifier, see section 4.3.8.3 of the ESSL 3.00.4 spec
65 struct COMPILER_EXPORT Uniform : public ShaderVariable
67 Uniform();
68 ~Uniform();
69 Uniform(const Uniform &other);
70 Uniform &operator=(const Uniform &other);
  /external/chromium_org/third_party/re2/util/
random.h 19 int32 Uniform(int32);
random.cc 30 int32 ACMRandom::Uniform(int32 n) {
  /external/regex-re2/util/
random.h 19 int32 Uniform(int32);
random.cc 30 int32 ACMRandom::Uniform(int32 n) {
  /external/chromium_org/third_party/angle/src/compiler/translator/
ShaderVars.cpp 56 Uniform::Uniform()
59 Uniform::~Uniform()
62 Uniform::Uniform(const Uniform &other)
66 Uniform &Uniform::operator=(const Uniform &other
    [all...]
UniformHLSL.h 45 const Uniform *findUniformByName(const TString &name) const;
47 // Returns the uniform's register index
56 const std::vector<Uniform> &mUniforms;
VariableInfo.h 23 std::vector<Uniform> *uniforms,
41 std::vector<Uniform> *mUniforms;
  /external/ceres-solver/internal/ceres/
random.h 45 inline int Uniform(int n) {
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/
ShaderImpl.h 31 const std::vector<sh::Uniform> &getUniforms() const { return mUniforms; }
37 std::vector<sh::Uniform> &getUniforms() { return mUniforms; }
46 std::vector<sh::Uniform> mUniforms;
  /external/chromium_org/third_party/re2/re2/testing/
string_generator.cc 68 int len = acm_->Uniform(maxlen_+1);
71 digits_[i] = acm_->Uniform(alphabet_.size());
regexp_generator.cc 141 if (nstk == 1 && acm_->Uniform(maxatoms_ + 1 - atoms) == 0) {
153 if (ops < maxops_ && acm_->Uniform(2) == 0) {
154 const string& fmt = ops_[acm_->Uniform(ops_.size())];
167 if (atoms < maxatoms_ && acm_->Uniform(2) == 0) {
168 post->push_back(atoms_[acm_->Uniform(atoms_.size())]);
  /external/regex-re2/re2/testing/
string_generator.cc 68 int len = acm_->Uniform(maxlen_+1);
71 digits_[i] = acm_->Uniform(alphabet_.size());
  /external/chromium_org/third_party/skia/src/gpu/gl/
GrGLProgramDataManager.cpp 27 Uniform& uniform = fUniforms[i]; local
32 uniform.fArrayCount = builderUniform.fVariable.getArrayCount();
33 uniform.fType = builderUniform.fVariable.getType();
35 // TODO: Move the Xoom uniform array in both FS and VS bug workaround here.
38 uniform.fVSLocation = builderUniform.fLocation;
40 uniform.fVSLocation = kUnusedUniform;
43 uniform.fFSLocation = builderUniform.fLocation;
45 uniform.fFSLocation = kUnusedUniform;
64 const Uniform& uni = fUniforms[u.toProgramDataIndex()]
    [all...]
GrGLProgramDataManager.h 28 // Opaque handle to a uniform
46 * The ref can be used to set the uniform with corresponding the GrGLProgramDataManager.*/
76 /** Functions for uploading uniform values. The varities ending in v can be used to upload to an
77 * array of uniforms. arrayCount must be <= the array count of the uniform.
89 // arrayCount matrices into a uniform array.
95 // convenience method for uploading a SkMatrix to a 3x3 matrix uniform
107 struct Uniform {
122 SkTArray<Uniform, true> fUniforms;
  /external/skia/src/gpu/gl/
GrGLUniformManager.cpp 25 Uniform& uni = fUniforms.push_back();
35 const Uniform& uni = fUniforms[u.toUniformIndex()];
38 // FIXME: We still insert a single sampler uniform for every stage. If the shader does not
51 const Uniform& uni = fUniforms[u.toUniformIndex()];
66 const Uniform& uni = fUniforms[u.toUniformIndex()];
71 // Once the uniform manager is responsible for inserting the duplicate uniform
83 const Uniform& uni = fUniforms[u.toUniformIndex()];
98 const Uniform& uni = fUniforms[u.toUniformIndex()];
112 const Uniform& uni = fUniforms[u.toUniformIndex()]
    [all...]
GrGLUniformManager.h 24 // Opaque handle to a uniform
53 /** Functions for uploading uniform values. The varities ending in v can be used to upload to an
54 * array of uniforms. arrayCount must be <= the array count of the uniform.
66 // arrayCount matrices into a uniform array.
72 // convenience method for uploading a SkMatrix to a 3x3 matrix uniform
106 struct Uniform {
114 SkTArray<Uniform, true> fUniforms;
  /external/deqp/modules/gles3/functional/
es3fUniformBlockTests.cpp 21 * \brief Uniform block tests.
64 block.addUniform(Uniform("var", type, 0));
102 block.addUniform(Uniform("s", VarType(&typeS), 0));
135 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_LOW)));
136 block.addUniform(Uniform("s", VarType(VarType(&typeS), 3)));
137 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_MEDIUM)));
174 block.addUniform(Uniform("s", VarType(&typeS), 0));
175 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_LOW), UNUSED_BOTH));
176 block.addUniform(Uniform("t", VarType(&typeT), 0));
177 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_HIGH), 0))
    [all...]
  /external/chromium_org/third_party/angle/src/common/
blocklayout.h 7 // Methods and classes related to uniform layout and packing in GLSL and HLSL.
23 struct Uniform;
74 // See "Standard Uniform Block Layout" in Section 2.11.6 of the OpenGL ES 3.0 specification
123 unsigned int HLSLVariableRegisterCount(const Uniform &variable, ShShaderOutput outputType);
  /external/deqp/modules/glshared/
glsUniformBlockCase.hpp 23 * \brief Uniform block tests.
40 // Uniform block details.
62 UNUSED_VERTEX = (1<<10), //!< Uniform or struct member is not read in vertex shader.
63 UNUSED_FRAGMENT = (1<<11), //!< Uniform or struct member is not read in fragment shader.
164 class Uniform
167 Uniform (const char* name, const VarType& type, deUint32 flags = 0);
182 typedef std::vector<Uniform>::iterator Iterator;
183 typedef std::vector<Uniform>::const_iterator ConstIterator;
196 void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform);
    [all...]
  /external/chromium_org/third_party/tcmalloc/chromium/src/tests/
addressmap_unittest.cc 52 size_t Uniform(size_t max_size) {
85 size_t s = rnd.Uniform(kMaxRealSize);
103 int offs = rnd.Uniform(ptrs_and_sizes[i].size);
129 int offs = rnd.Uniform(ptrs_and_sizes[i].size);
141 int offs = rnd.Uniform(ptrs_and_sizes[i].size);
  /external/chromium_org/third_party/tcmalloc/vendor/src/tests/
addressmap_unittest.cc 52 size_t Uniform(size_t max_size) {
85 size_t s = rnd.Uniform(kMaxRealSize);
103 int offs = rnd.Uniform(ptrs_and_sizes[i].size);
129 int offs = rnd.Uniform(ptrs_and_sizes[i].size);
141 int offs = rnd.Uniform(ptrs_and_sizes[i].size);

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