1 /* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #define LOG_TAG "SurfaceTextureGL_test" 18 //#define LOG_NDEBUG 0 19 20 #include "SurfaceTextureGL.h" 21 22 #include "DisconnectWaiter.h" 23 #include "FillBuffer.h" 24 25 namespace android { 26 27 TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferNpot) { 28 const int texWidth = 64; 29 const int texHeight = 66; 30 31 ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), 32 texWidth, texHeight, HAL_PIXEL_FORMAT_YV12)); 33 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), 34 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); 35 36 ANativeWindowBuffer* anb; 37 ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), 38 &anb)); 39 ASSERT_TRUE(anb != NULL); 40 41 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); 42 43 // Fill the buffer with the a checkerboard pattern 44 uint8_t* img = NULL; 45 buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); 46 fillYV12Buffer(img, texWidth, texHeight, buf->getStride()); 47 buf->unlock(); 48 ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), 49 -1)); 50 51 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 52 53 glClearColor(0.2, 0.2, 0.2, 0.2); 54 glClear(GL_COLOR_BUFFER_BIT); 55 56 glViewport(0, 0, texWidth, texHeight); 57 drawTexture(); 58 59 EXPECT_TRUE(checkPixel( 0, 0, 255, 127, 255, 255, 3)); 60 EXPECT_TRUE(checkPixel(63, 0, 0, 133, 0, 255, 3)); 61 EXPECT_TRUE(checkPixel(63, 65, 0, 133, 0, 255, 3)); 62 EXPECT_TRUE(checkPixel( 0, 65, 255, 127, 255, 255, 3)); 63 64 EXPECT_TRUE(checkPixel(22, 44, 255, 127, 255, 255, 3)); 65 EXPECT_TRUE(checkPixel(45, 52, 255, 127, 255, 255, 3)); 66 EXPECT_TRUE(checkPixel(52, 51, 98, 255, 73, 255, 3)); 67 EXPECT_TRUE(checkPixel( 7, 31, 155, 0, 118, 255, 3)); 68 EXPECT_TRUE(checkPixel(31, 9, 107, 24, 87, 255, 3)); 69 EXPECT_TRUE(checkPixel(29, 35, 255, 127, 255, 255, 3)); 70 EXPECT_TRUE(checkPixel(36, 22, 155, 29, 0, 255, 3)); 71 } 72 73 TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferPow2) { 74 const int texWidth = 64; 75 const int texHeight = 64; 76 77 ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), 78 texWidth, texHeight, HAL_PIXEL_FORMAT_YV12)); 79 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), 80 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); 81 82 ANativeWindowBuffer* anb; 83 ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), 84 &anb)); 85 ASSERT_TRUE(anb != NULL); 86 87 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); 88 89 // Fill the buffer with the a checkerboard pattern 90 uint8_t* img = NULL; 91 buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); 92 fillYV12Buffer(img, texWidth, texHeight, buf->getStride()); 93 buf->unlock(); 94 ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), 95 -1)); 96 97 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 98 99 glClearColor(0.2, 0.2, 0.2, 0.2); 100 glClear(GL_COLOR_BUFFER_BIT); 101 102 glViewport(0, 0, texWidth, texHeight); 103 drawTexture(); 104 105 EXPECT_TRUE(checkPixel( 0, 0, 0, 133, 0, 255)); 106 EXPECT_TRUE(checkPixel(63, 0, 255, 127, 255, 255)); 107 EXPECT_TRUE(checkPixel(63, 63, 0, 133, 0, 255)); 108 EXPECT_TRUE(checkPixel( 0, 63, 255, 127, 255, 255)); 109 110 EXPECT_TRUE(checkPixel(22, 19, 100, 255, 74, 255)); 111 EXPECT_TRUE(checkPixel(45, 11, 100, 255, 74, 255)); 112 EXPECT_TRUE(checkPixel(52, 12, 155, 0, 181, 255)); 113 EXPECT_TRUE(checkPixel( 7, 32, 150, 237, 170, 255)); 114 EXPECT_TRUE(checkPixel(31, 54, 0, 71, 117, 255)); 115 EXPECT_TRUE(checkPixel(29, 28, 0, 133, 0, 255)); 116 EXPECT_TRUE(checkPixel(36, 41, 100, 232, 255, 255)); 117 } 118 119 TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferWithCrop) { 120 const int texWidth = 64; 121 const int texHeight = 66; 122 123 ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), 124 texWidth, texHeight, HAL_PIXEL_FORMAT_YV12)); 125 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), 126 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); 127 128 android_native_rect_t crops[] = { 129 {4, 6, 22, 36}, 130 {0, 6, 22, 36}, 131 {4, 0, 22, 36}, 132 {4, 6, texWidth, 36}, 133 {4, 6, 22, texHeight}, 134 }; 135 136 for (int i = 0; i < 5; i++) { 137 const android_native_rect_t& crop(crops[i]); 138 SCOPED_TRACE(String8::format("rect{ l: %d t: %d r: %d b: %d }", 139 crop.left, crop.top, crop.right, crop.bottom).string()); 140 141 ASSERT_EQ(NO_ERROR, native_window_set_crop(mANW.get(), &crop)); 142 143 ANativeWindowBuffer* anb; 144 ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), 145 &anb)); 146 ASSERT_TRUE(anb != NULL); 147 148 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); 149 150 uint8_t* img = NULL; 151 buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); 152 fillYV12BufferRect(img, texWidth, texHeight, buf->getStride(), crop); 153 buf->unlock(); 154 ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), 155 buf->getNativeBuffer(), -1)); 156 157 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 158 159 glClearColor(0.2, 0.2, 0.2, 0.2); 160 glClear(GL_COLOR_BUFFER_BIT); 161 162 glViewport(0, 0, 64, 64); 163 drawTexture(); 164 165 EXPECT_TRUE(checkPixel( 0, 0, 82, 255, 35, 255)); 166 EXPECT_TRUE(checkPixel(63, 0, 82, 255, 35, 255)); 167 EXPECT_TRUE(checkPixel(63, 63, 82, 255, 35, 255)); 168 EXPECT_TRUE(checkPixel( 0, 63, 82, 255, 35, 255)); 169 170 EXPECT_TRUE(checkPixel(25, 14, 82, 255, 35, 255)); 171 EXPECT_TRUE(checkPixel(35, 31, 82, 255, 35, 255)); 172 EXPECT_TRUE(checkPixel(57, 6, 82, 255, 35, 255)); 173 EXPECT_TRUE(checkPixel( 5, 42, 82, 255, 35, 255)); 174 EXPECT_TRUE(checkPixel(32, 33, 82, 255, 35, 255)); 175 EXPECT_TRUE(checkPixel(16, 26, 82, 255, 35, 255)); 176 EXPECT_TRUE(checkPixel(46, 51, 82, 255, 35, 255)); 177 } 178 } 179 180 // This test is intended to catch synchronization bugs between the CPU-written 181 // and GPU-read buffers. 182 TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BuffersRepeatedly) { 183 enum { texWidth = 16 }; 184 enum { texHeight = 16 }; 185 enum { numFrames = 1024 }; 186 187 ASSERT_EQ(NO_ERROR, mST->setDefaultMaxBufferCount(2)); 188 ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), 189 texWidth, texHeight, HAL_PIXEL_FORMAT_YV12)); 190 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), 191 GRALLOC_USAGE_SW_WRITE_OFTEN)); 192 193 struct TestPixel { 194 int x; 195 int y; 196 }; 197 const TestPixel testPixels[] = { 198 { 4, 11 }, 199 { 12, 14 }, 200 { 7, 2 }, 201 }; 202 enum {numTestPixels = sizeof(testPixels) / sizeof(testPixels[0])}; 203 204 class ProducerThread : public Thread { 205 public: 206 ProducerThread(const sp<ANativeWindow>& anw, 207 const TestPixel* testPixels): 208 mANW(anw), 209 mTestPixels(testPixels) { 210 } 211 212 virtual ~ProducerThread() { 213 } 214 215 virtual bool threadLoop() { 216 for (int i = 0; i < numFrames; i++) { 217 ANativeWindowBuffer* anb; 218 if (native_window_dequeue_buffer_and_wait(mANW.get(), 219 &anb) != NO_ERROR) { 220 return false; 221 } 222 if (anb == NULL) { 223 return false; 224 } 225 226 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); 227 228 const int yuvTexOffsetY = 0; 229 int stride = buf->getStride(); 230 int yuvTexStrideY = stride; 231 int yuvTexOffsetV = yuvTexStrideY * texHeight; 232 int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; 233 int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * texHeight/2; 234 int yuvTexStrideU = yuvTexStrideV; 235 236 uint8_t* img = NULL; 237 buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); 238 239 // Gray out all the test pixels first, so we're more likely to 240 // see a failure if GL is still texturing from the buffer we 241 // just dequeued. 242 for (int j = 0; j < numTestPixels; j++) { 243 int x = mTestPixels[j].x; 244 int y = mTestPixels[j].y; 245 uint8_t value = 128; 246 img[y*stride + x] = value; 247 } 248 249 // Fill the buffer with gray. 250 for (int y = 0; y < texHeight; y++) { 251 for (int x = 0; x < texWidth; x++) { 252 img[yuvTexOffsetY + y*yuvTexStrideY + x] = 128; 253 img[yuvTexOffsetU + (y/2)*yuvTexStrideU + x/2] = 128; 254 img[yuvTexOffsetV + (y/2)*yuvTexStrideV + x/2] = 128; 255 } 256 } 257 258 // Set the test pixels to either white or black. 259 for (int j = 0; j < numTestPixels; j++) { 260 int x = mTestPixels[j].x; 261 int y = mTestPixels[j].y; 262 uint8_t value = 0; 263 if (j == (i % numTestPixels)) { 264 value = 255; 265 } 266 img[y*stride + x] = value; 267 } 268 269 buf->unlock(); 270 if (mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), -1) 271 != NO_ERROR) { 272 return false; 273 } 274 } 275 return false; 276 } 277 278 sp<ANativeWindow> mANW; 279 const TestPixel* mTestPixels; 280 }; 281 282 sp<Thread> pt(new ProducerThread(mANW, testPixels)); 283 pt->run(); 284 285 glViewport(0, 0, texWidth, texHeight); 286 287 glClearColor(0.2, 0.2, 0.2, 0.2); 288 glClear(GL_COLOR_BUFFER_BIT); 289 290 // We wait for the first two frames up front so that the producer will be 291 // likely to dequeue the buffer that's currently being textured from. 292 mFW->waitForFrame(); 293 mFW->waitForFrame(); 294 295 for (int i = 0; i < numFrames; i++) { 296 SCOPED_TRACE(String8::format("frame %d", i).string()); 297 298 // We must wait for each frame to come in because if we ever do an 299 // updateTexImage call that doesn't consume a newly available buffer 300 // then the producer and consumer will get out of sync, which will cause 301 // a deadlock. 302 if (i > 1) { 303 mFW->waitForFrame(); 304 } 305 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 306 drawTexture(); 307 308 for (int j = 0; j < numTestPixels; j++) { 309 int x = testPixels[j].x; 310 int y = testPixels[j].y; 311 uint8_t value = 0; 312 if (j == (i % numTestPixels)) { 313 // We must y-invert the texture coords 314 EXPECT_TRUE(checkPixel(x, texHeight-y-1, 255, 255, 255, 255)); 315 } else { 316 // We must y-invert the texture coords 317 EXPECT_TRUE(checkPixel(x, texHeight-y-1, 0, 0, 0, 255)); 318 } 319 } 320 } 321 322 pt->requestExitAndWait(); 323 } 324 325 TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferNpot) { 326 const int texWidth = 64; 327 const int texHeight = 66; 328 329 ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), 330 texWidth, texHeight, HAL_PIXEL_FORMAT_RGBA_8888)); 331 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), 332 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); 333 334 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 335 336 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 337 338 glClearColor(0.2, 0.2, 0.2, 0.2); 339 glClear(GL_COLOR_BUFFER_BIT); 340 341 glViewport(0, 0, texWidth, texHeight); 342 drawTexture(); 343 344 EXPECT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35)); 345 EXPECT_TRUE(checkPixel(63, 0, 231, 231, 231, 231)); 346 EXPECT_TRUE(checkPixel(63, 65, 231, 231, 231, 231)); 347 EXPECT_TRUE(checkPixel( 0, 65, 35, 35, 35, 35)); 348 349 EXPECT_TRUE(checkPixel(15, 10, 35, 231, 231, 231)); 350 EXPECT_TRUE(checkPixel(23, 65, 231, 35, 231, 35)); 351 EXPECT_TRUE(checkPixel(19, 40, 35, 231, 35, 35)); 352 EXPECT_TRUE(checkPixel(38, 30, 231, 35, 35, 35)); 353 EXPECT_TRUE(checkPixel(42, 54, 35, 35, 35, 231)); 354 EXPECT_TRUE(checkPixel(37, 34, 35, 231, 231, 231)); 355 EXPECT_TRUE(checkPixel(31, 8, 231, 35, 35, 231)); 356 EXPECT_TRUE(checkPixel(37, 47, 231, 35, 231, 231)); 357 EXPECT_TRUE(checkPixel(25, 38, 35, 35, 35, 35)); 358 EXPECT_TRUE(checkPixel(49, 6, 35, 231, 35, 35)); 359 EXPECT_TRUE(checkPixel(54, 50, 35, 231, 231, 231)); 360 EXPECT_TRUE(checkPixel(27, 26, 231, 231, 231, 231)); 361 EXPECT_TRUE(checkPixel(10, 6, 35, 35, 231, 231)); 362 EXPECT_TRUE(checkPixel(29, 4, 35, 35, 35, 231)); 363 EXPECT_TRUE(checkPixel(55, 28, 35, 35, 231, 35)); 364 EXPECT_TRUE(checkPixel(58, 55, 35, 35, 231, 231)); 365 } 366 367 TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferPow2) { 368 const int texWidth = 64; 369 const int texHeight = 64; 370 371 ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), 372 texWidth, texHeight, HAL_PIXEL_FORMAT_RGBA_8888)); 373 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), 374 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); 375 376 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 377 378 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 379 380 glClearColor(0.2, 0.2, 0.2, 0.2); 381 glClear(GL_COLOR_BUFFER_BIT); 382 383 glViewport(0, 0, texWidth, texHeight); 384 drawTexture(); 385 386 EXPECT_TRUE(checkPixel( 0, 0, 231, 231, 231, 231)); 387 EXPECT_TRUE(checkPixel(63, 0, 35, 35, 35, 35)); 388 EXPECT_TRUE(checkPixel(63, 63, 231, 231, 231, 231)); 389 EXPECT_TRUE(checkPixel( 0, 63, 35, 35, 35, 35)); 390 391 EXPECT_TRUE(checkPixel(12, 46, 231, 231, 231, 35)); 392 EXPECT_TRUE(checkPixel(16, 1, 231, 231, 35, 231)); 393 EXPECT_TRUE(checkPixel(21, 12, 231, 35, 35, 231)); 394 EXPECT_TRUE(checkPixel(26, 51, 231, 35, 231, 35)); 395 EXPECT_TRUE(checkPixel( 5, 32, 35, 231, 231, 35)); 396 EXPECT_TRUE(checkPixel(13, 8, 35, 231, 231, 231)); 397 EXPECT_TRUE(checkPixel(46, 3, 35, 35, 231, 35)); 398 EXPECT_TRUE(checkPixel(30, 33, 35, 35, 35, 35)); 399 EXPECT_TRUE(checkPixel( 6, 52, 231, 231, 35, 35)); 400 EXPECT_TRUE(checkPixel(55, 33, 35, 231, 35, 231)); 401 EXPECT_TRUE(checkPixel(16, 29, 35, 35, 231, 231)); 402 EXPECT_TRUE(checkPixel( 1, 30, 35, 35, 35, 231)); 403 EXPECT_TRUE(checkPixel(41, 37, 35, 35, 231, 231)); 404 EXPECT_TRUE(checkPixel(46, 29, 231, 231, 35, 35)); 405 EXPECT_TRUE(checkPixel(15, 25, 35, 231, 35, 231)); 406 EXPECT_TRUE(checkPixel( 3, 52, 35, 231, 35, 35)); 407 } 408 409 // Tests if GLConsumer and BufferQueue are robust enough 410 // to handle a special case where updateTexImage is called 411 // in the middle of disconnect. This ordering is enforced 412 // by blocking in the disconnect callback. 413 TEST_F(SurfaceTextureGLTest, DisconnectStressTest) { 414 415 class ProducerThread : public Thread { 416 public: 417 ProducerThread(const sp<ANativeWindow>& anw): 418 mANW(anw) { 419 } 420 421 virtual ~ProducerThread() { 422 } 423 424 virtual bool threadLoop() { 425 ANativeWindowBuffer* anb; 426 427 native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_EGL); 428 429 for (int numFrames =0 ; numFrames < 2; numFrames ++) { 430 431 if (native_window_dequeue_buffer_and_wait(mANW.get(), 432 &anb) != NO_ERROR) { 433 return false; 434 } 435 if (anb == NULL) { 436 return false; 437 } 438 if (mANW->queueBuffer(mANW.get(), anb, -1) 439 != NO_ERROR) { 440 return false; 441 } 442 } 443 444 native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_EGL); 445 446 return false; 447 } 448 449 private: 450 sp<ANativeWindow> mANW; 451 }; 452 453 sp<DisconnectWaiter> dw(new DisconnectWaiter()); 454 mConsumer->consumerConnect(dw, false); 455 456 457 sp<Thread> pt(new ProducerThread(mANW)); 458 pt->run(); 459 460 // eat a frame so GLConsumer will own an at least one slot 461 dw->waitForFrame(); 462 EXPECT_EQ(OK,mST->updateTexImage()); 463 464 dw->waitForFrame(); 465 // Could fail here as GLConsumer thinks it still owns the slot 466 // but bufferQueue has released all slots 467 EXPECT_EQ(OK,mST->updateTexImage()); 468 469 dw->finishDisconnect(); 470 } 471 472 473 // This test ensures that the GLConsumer clears the mCurrentTexture 474 // when it is disconnected and reconnected. Otherwise it will 475 // attempt to release a buffer that it does not owned 476 TEST_F(SurfaceTextureGLTest, DisconnectClearsCurrentTexture) { 477 ASSERT_EQ(OK, native_window_api_connect(mANW.get(), 478 NATIVE_WINDOW_API_EGL)); 479 480 ANativeWindowBuffer *anb; 481 482 EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); 483 EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); 484 485 EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); 486 EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); 487 488 EXPECT_EQ(OK,mST->updateTexImage()); 489 EXPECT_EQ(OK,mST->updateTexImage()); 490 491 ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(), 492 NATIVE_WINDOW_API_EGL)); 493 ASSERT_EQ(OK, native_window_api_connect(mANW.get(), 494 NATIVE_WINDOW_API_EGL)); 495 496 EXPECT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); 497 EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); 498 499 // Will fail here if mCurrentTexture is not cleared properly 500 mFW->waitForFrame(); 501 EXPECT_EQ(OK,mST->updateTexImage()); 502 503 ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(), 504 NATIVE_WINDOW_API_EGL)); 505 } 506 507 TEST_F(SurfaceTextureGLTest, ScaleToWindowMode) { 508 ASSERT_EQ(OK, native_window_set_scaling_mode(mANW.get(), 509 NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW)); 510 511 // The producer image size 512 ASSERT_EQ(OK, native_window_set_buffers_dimensions(mANW.get(), 512, 512)); 513 514 // The consumer image size (16 x 9) ratio 515 mST->setDefaultBufferSize(1280, 720); 516 517 ASSERT_EQ(OK, native_window_api_connect(mANW.get(), 518 NATIVE_WINDOW_API_CPU)); 519 520 ANativeWindowBuffer *anb; 521 522 android_native_rect_t odd = {23, 78, 123, 477}; 523 ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &odd)); 524 EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); 525 EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); 526 mFW->waitForFrame(); 527 EXPECT_EQ(OK, mST->updateTexImage()); 528 Rect r = mST->getCurrentCrop(); 529 assertRectEq(Rect(23, 78, 123, 477), r); 530 531 ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(), 532 NATIVE_WINDOW_API_CPU)); 533 } 534 535 // This test ensures the scaling mode does the right thing 536 // ie NATIVE_WINDOW_SCALING_MODE_CROP should crop 537 // the image such that it has the same aspect ratio as the 538 // default buffer size 539 TEST_F(SurfaceTextureGLTest, CroppedScalingMode) { 540 ASSERT_EQ(OK, native_window_set_scaling_mode(mANW.get(), 541 NATIVE_WINDOW_SCALING_MODE_SCALE_CROP)); 542 543 // The producer image size 544 ASSERT_EQ(OK, native_window_set_buffers_dimensions(mANW.get(), 512, 512)); 545 546 // The consumer image size (16 x 9) ratio 547 mST->setDefaultBufferSize(1280, 720); 548 549 native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU); 550 551 ANativeWindowBuffer *anb; 552 553 // The crop is in the shape of (320, 180) === 16 x 9 554 android_native_rect_t standard = {10, 20, 330, 200}; 555 ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &standard)); 556 EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); 557 EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); 558 mFW->waitForFrame(); 559 EXPECT_EQ(OK, mST->updateTexImage()); 560 Rect r = mST->getCurrentCrop(); 561 // crop should be the same as crop (same aspect ratio) 562 assertRectEq(Rect(10, 20, 330, 200), r); 563 564 // make this wider then desired aspect 239 x 100 (2.39:1) 565 android_native_rect_t wide = {20, 30, 259, 130}; 566 ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &wide)); 567 EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); 568 EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); 569 mFW->waitForFrame(); 570 EXPECT_EQ(OK, mST->updateTexImage()); 571 r = mST->getCurrentCrop(); 572 // crop should be the same height, but have cropped left and right borders 573 // offset is 30.6 px L+, R- 574 assertRectEq(Rect(51, 30, 228, 130), r); 575 576 // This image is taller then desired aspect 400 x 300 (4:3) 577 android_native_rect_t narrow = {0, 0, 400, 300}; 578 ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &narrow)); 579 EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); 580 EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); 581 mFW->waitForFrame(); 582 EXPECT_EQ(OK, mST->updateTexImage()); 583 r = mST->getCurrentCrop(); 584 // crop should be the same width, but have cropped top and bottom borders 585 // offset is 37.5 px 586 assertRectEq(Rect(0, 37, 400, 262), r); 587 588 native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU); 589 } 590 591 TEST_F(SurfaceTextureGLTest, AbandonUnblocksDequeueBuffer) { 592 class ProducerThread : public Thread { 593 public: 594 ProducerThread(const sp<ANativeWindow>& anw): 595 mANW(anw), 596 mDequeueError(NO_ERROR) { 597 } 598 599 virtual ~ProducerThread() { 600 } 601 602 virtual bool threadLoop() { 603 Mutex::Autolock lock(mMutex); 604 ANativeWindowBuffer* anb; 605 606 // Frame 1 607 if (native_window_dequeue_buffer_and_wait(mANW.get(), 608 &anb) != NO_ERROR) { 609 return false; 610 } 611 if (anb == NULL) { 612 return false; 613 } 614 if (mANW->queueBuffer(mANW.get(), anb, -1) 615 != NO_ERROR) { 616 return false; 617 } 618 619 // Frame 2 620 if (native_window_dequeue_buffer_and_wait(mANW.get(), 621 &anb) != NO_ERROR) { 622 return false; 623 } 624 if (anb == NULL) { 625 return false; 626 } 627 if (mANW->queueBuffer(mANW.get(), anb, -1) 628 != NO_ERROR) { 629 return false; 630 } 631 632 // Frame 3 - error expected 633 mDequeueError = native_window_dequeue_buffer_and_wait(mANW.get(), 634 &anb); 635 return false; 636 } 637 638 status_t getDequeueError() { 639 Mutex::Autolock lock(mMutex); 640 return mDequeueError; 641 } 642 643 private: 644 sp<ANativeWindow> mANW; 645 status_t mDequeueError; 646 Mutex mMutex; 647 }; 648 649 ASSERT_EQ(OK, mST->setDefaultMaxBufferCount(2)); 650 651 sp<Thread> pt(new ProducerThread(mANW)); 652 pt->run(); 653 654 mFW->waitForFrame(); 655 mFW->waitForFrame(); 656 657 // Sleep for 100ms to allow the producer thread's dequeueBuffer call to 658 // block waiting for a buffer to become available. 659 usleep(100000); 660 661 mST->abandon(); 662 663 pt->requestExitAndWait(); 664 ASSERT_EQ(NO_INIT, 665 reinterpret_cast<ProducerThread*>(pt.get())->getDequeueError()); 666 } 667 668 TEST_F(SurfaceTextureGLTest, InvalidWidthOrHeightFails) { 669 int texHeight = 16; 670 ANativeWindowBuffer* anb; 671 672 GLint maxTextureSize; 673 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); 674 675 // make sure it works with small textures 676 mST->setDefaultBufferSize(16, texHeight); 677 EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), 678 &anb)); 679 EXPECT_EQ(16, anb->width); 680 EXPECT_EQ(texHeight, anb->height); 681 EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1)); 682 EXPECT_EQ(NO_ERROR, mST->updateTexImage()); 683 684 // make sure it works with GL_MAX_TEXTURE_SIZE 685 mST->setDefaultBufferSize(maxTextureSize, texHeight); 686 EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), 687 &anb)); 688 EXPECT_EQ(maxTextureSize, anb->width); 689 EXPECT_EQ(texHeight, anb->height); 690 EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1)); 691 EXPECT_EQ(NO_ERROR, mST->updateTexImage()); 692 693 // make sure it fails with GL_MAX_TEXTURE_SIZE+1 694 mST->setDefaultBufferSize(maxTextureSize+1, texHeight); 695 EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), 696 &anb)); 697 EXPECT_EQ(maxTextureSize+1, anb->width); 698 EXPECT_EQ(texHeight, anb->height); 699 EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1)); 700 ASSERT_NE(NO_ERROR, mST->updateTexImage()); 701 } 702 703 } // namespace android 704