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  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/
lp_scene.c 50 * Create a new scene object.
56 struct lp_scene *scene = CALLOC_STRUCT(lp_scene); local
57 if (!scene)
60 scene->pipe = pipe;
62 scene->data.head =
65 pipe_mutex_init(scene->mutex);
67 return scene;
72 * Free all data associated with the given scene, and the scene itself.
75 lp_scene_destroy(struct lp_scene *scene)
    [all...]
lp_scene.h 56 /* Scene temporary storage is clamped to this size:
60 /* The maximum amount of texture storage referenced by a scene is
106 * within a scene.
112 * initiate a scene without relying on malloc succeeding.
142 /** the framebuffer to render the scene into */
145 /** list of resources referenced by the scene commands */
148 /** Total memory used by the scene (in bytes). This sums all the
150 * other random allocations within the scene.
154 /** Sum of sizes of all resources referenced by the scene. Sums
155 * all the textures read by the scene
    [all...]
lp_scene_queue.h 48 lp_scene_enqueue(struct lp_scene_queue *queue, struct lp_scene *scene);
lp_scene_queue.c 30 * Scene queue. We'll use two queues. One contains "full" scenes which
32 * which are produced by the "rast" code when it finishes rendering a scene.
45 struct lp_scene *scene; member in struct:scene_packet
58 /** Allocate a new scene queue */
79 /** Delete a scene queue */
95 packet.scene = NULL;
104 return packet.scene;
110 lp_scene_enqueue(struct lp_scene_queue *queue, struct lp_scene *scene)
116 packet.scene = scene;
    [all...]
lp_rast_priv.h 85 struct lp_scene *scene; member in struct:lp_rasterizer_task
119 /** The scene currently being rasterized by the threads */
152 const struct lp_scene *scene = task->scene; local
155 assert(x < scene->tiles_x * TILE_SIZE);
156 assert(y < scene->tiles_y * TILE_SIZE);
160 if (!scene->zsbuf.map) {
169 depth = (scene->zsbuf.map +
170 scene->zsbuf.stride * y +
171 scene->zsbuf.blocksize * x * TILE_VECTOR_HEIGHT)
185 const struct lp_scene *scene = task->scene; local
257 const struct lp_scene *scene = task->scene; local
    [all...]
lp_rast.c 56 * Begin rasterizing a scene.
57 * Called once per scene by one thread.
61 struct lp_scene *scene )
64 rast->curr_scene = scene;
68 lp_scene_begin_rasterization( scene );
69 lp_scene_bin_iter_begin( scene );
82 debug_printf("Post render scene: tile unswizzle: %u tile swizzle: %u\n",
97 const struct lp_scene *scene = task->scene; local
111 struct pipe_surface *zsbuf = task->scene->fb.zsbuf
153 const struct lp_scene *scene = task->scene; local
215 const struct lp_scene *scene = task->scene; local
305 const struct lp_scene *scene = task->scene; local
336 const struct lp_scene *scene = task->scene; local
399 const struct lp_scene *scene = task->scene; local
432 const struct lp_scene *scene = task->scene; local
581 const struct lp_scene *scene = task->scene; local
    [all...]
lp_setup.c 68 assert(setup->scene == NULL);
73 setup->scene = setup->scenes[setup->scene_idx];
75 if (setup->scene->fence) {
77 debug_printf("%s: wait for scene %d\n",
78 __FUNCTION__, setup->scene->fence->id);
80 lp_fence_wait(setup->scene->fence);
83 lp_scene_begin_binning(setup->scene, &setup->fb);
129 setup->scene = NULL;
144 /** Rasterize all scene's bins */
148 struct lp_scene *scene = setup->scene local
174 struct lp_scene *scene = setup->scene; local
413 struct lp_scene *scene = setup->scene; local
779 struct lp_scene *scene = setup->scene; local
990 struct lp_scene *scene = setup->scenes[i]; local
    [all...]
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_scene.c 50 * Create a new scene object.
56 struct lp_scene *scene = CALLOC_STRUCT(lp_scene); local
57 if (!scene)
60 scene->pipe = pipe;
62 scene->data.head =
65 pipe_mutex_init(scene->mutex);
67 return scene;
72 * Free all data associated with the given scene, and the scene itself.
75 lp_scene_destroy(struct lp_scene *scene)
    [all...]
lp_scene.h 56 /* Scene temporary storage is clamped to this size:
60 /* The maximum amount of texture storage referenced by a scene is
106 * within a scene.
112 * initiate a scene without relying on malloc succeeding.
142 /** the framebuffer to render the scene into */
145 /** list of resources referenced by the scene commands */
148 /** Total memory used by the scene (in bytes). This sums all the
150 * other random allocations within the scene.
154 /** Sum of sizes of all resources referenced by the scene. Sums
155 * all the textures read by the scene
    [all...]
lp_scene_queue.h 48 lp_scene_enqueue(struct lp_scene_queue *queue, struct lp_scene *scene);
lp_scene_queue.c 30 * Scene queue. We'll use two queues. One contains "full" scenes which
32 * which are produced by the "rast" code when it finishes rendering a scene.
45 struct lp_scene *scene; member in struct:scene_packet
58 /** Allocate a new scene queue */
79 /** Delete a scene queue */
95 packet.scene = NULL;
104 return packet.scene;
110 lp_scene_enqueue(struct lp_scene_queue *queue, struct lp_scene *scene)
116 packet.scene = scene;
    [all...]
lp_rast_priv.h 85 struct lp_scene *scene; member in struct:lp_rasterizer_task
119 /** The scene currently being rasterized by the threads */
152 const struct lp_scene *scene = task->scene; local
155 assert(x < scene->tiles_x * TILE_SIZE);
156 assert(y < scene->tiles_y * TILE_SIZE);
160 if (!scene->zsbuf.map) {
169 depth = (scene->zsbuf.map +
170 scene->zsbuf.stride * y +
171 scene->zsbuf.blocksize * x * TILE_VECTOR_HEIGHT)
185 const struct lp_scene *scene = task->scene; local
257 const struct lp_scene *scene = task->scene; local
    [all...]
lp_rast.c 56 * Begin rasterizing a scene.
57 * Called once per scene by one thread.
61 struct lp_scene *scene )
64 rast->curr_scene = scene;
68 lp_scene_begin_rasterization( scene );
69 lp_scene_bin_iter_begin( scene );
82 debug_printf("Post render scene: tile unswizzle: %u tile swizzle: %u\n",
97 const struct lp_scene *scene = task->scene; local
111 struct pipe_surface *zsbuf = task->scene->fb.zsbuf
153 const struct lp_scene *scene = task->scene; local
215 const struct lp_scene *scene = task->scene; local
305 const struct lp_scene *scene = task->scene; local
336 const struct lp_scene *scene = task->scene; local
399 const struct lp_scene *scene = task->scene; local
432 const struct lp_scene *scene = task->scene; local
581 const struct lp_scene *scene = task->scene; local
    [all...]
lp_setup.c 68 assert(setup->scene == NULL);
73 setup->scene = setup->scenes[setup->scene_idx];
75 if (setup->scene->fence) {
77 debug_printf("%s: wait for scene %d\n",
78 __FUNCTION__, setup->scene->fence->id);
80 lp_fence_wait(setup->scene->fence);
83 lp_scene_begin_binning(setup->scene, &setup->fb);
129 setup->scene = NULL;
144 /** Rasterize all scene's bins */
148 struct lp_scene *scene = setup->scene local
174 struct lp_scene *scene = setup->scene; local
413 struct lp_scene *scene = setup->scene; local
779 struct lp_scene *scene = setup->scene; local
990 struct lp_scene *scene = setup->scenes[i]; local
    [all...]
  /external/chromium_org/third_party/sqlite/src/tool/
soak1.tcl 19 set scene [lindex $argv 2]
21 if {$scene==""} {set scene all}
55 global makefilename target scene
56 if {$scene!="all" && $scene!=$id && $scene!=$title} return
  /frameworks/base/core/java/android/transition/
Scene.java 26 * A scene represents the collection of values that various properties in the
27 * View hierarchy will have when the scene is applied. A Scene can be
30 * scene change.
32 public final class Scene {
41 * Returns a Scene described by the resource file associated with the given
42 * <code>layoutId</code> parameter. If such a Scene has already been created for
43 * the given <code>sceneRoot</code>, that same Scene will be returned.
48 * @param sceneRoot The root of the hierarchy in which scene changes
53 * @return The scene for the given root and layout i
62 Scene scene = scenes.get(layoutId); local
    [all...]
TransitionManager.java 31 * change of {@link Scene}. To use the manager, add scenes along with
32 * transition objects with calls to {@link #setTransition(Scene, Transition)}
33 * or {@link #setTransition(Scene, Scene, Transition)}. Setting specific
34 * transitions for scene changes is not required; by default, a Scene change
36 * situations. Specifying other transitions for particular scene changes is
44 * that transition to the from/to scene information in that tag.
45 * For example, here is a resource file that declares several scene
52 * creating a scene from a layout in code by callin
    [all...]
  /external/deqp/modules/glshared/
glsRasterizationTestUtil.hpp 62 bool sharedEdge[3]; // !< is the edge i -> i+1 shared with another scene triangle
119 bool verifyTriangleGroupRasterization (const tcu::Surface& surface, const TriangleSceneSpec& scene, const RasterizationArguments& args, tcu::TestLog& log, VerificationMode mode = VERIFICATIONMODE_STRICT);
130 bool verifyLineGroupRasterization (const tcu::Surface& surface, const LineSceneSpec& scene, const RasterizationArguments& args, tcu::TestLog& log);
141 bool verifyPointGroupRasterization (const tcu::Surface& surface, const PointSceneSpec& scene, const RasterizationArguments& args, tcu::TestLog& log);
152 bool verifyTriangleGroupInterpolation (const tcu::Surface& surface, const TriangleSceneSpec& scene, const RasterizationArguments& args, tcu::TestLog& log);
163 bool verifyLineGroupInterpolation (const tcu::Surface& surface, const LineSceneSpec& scene, const RasterizationArguments& args, tcu::TestLog& log);
  /frameworks/ex/camera2/portability/src/com/android/ex/camera2/portability/
AndroidCameraCapabilities.java 131 for (String scene : supportedSceneModes) {
132 if (Camera.Parameters.SCENE_MODE_AUTO.equals(scene)) {
134 } else if (Camera.Parameters.SCENE_MODE_ACTION.equals(scene)) {
136 } else if (Camera.Parameters.SCENE_MODE_BARCODE.equals(scene)) {
138 } else if (Camera.Parameters.SCENE_MODE_BEACH.equals(scene)) {
140 } else if (Camera.Parameters.SCENE_MODE_CANDLELIGHT.equals(scene)) {
142 } else if (Camera.Parameters.SCENE_MODE_FIREWORKS.equals(scene)) {
144 } else if (Camera.Parameters.SCENE_MODE_HDR.equals(scene)) {
146 } else if (Camera.Parameters.SCENE_MODE_LANDSCAPE.equals(scene)) {
148 } else if (Camera.Parameters.SCENE_MODE_NIGHT.equals(scene)) {
    [all...]
  /frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/
PlayAnimationThread.java 30 public PlayAnimationThread(Animator animator, RenderSessionImpl scene, String animName,
32 super(scene, animName, listener);
  /frameworks/base/tests/TransitionTests/src/com/android/transitiontests/
ResourceLoadingTest.java 22 import android.transition.Scene;
57 Scene loadedScene = new Scene(mSceneRoot);
62 System.out.println("Problem loading scene resource: " + e);
66 Scene scene = Scene.getSceneForLayout(mSceneRoot, R.layout.search_screen, this); local
67 mTransitionManager.transitionTo(scene);
70 Scene scene = Scene.getSceneForLayout(mSceneRoot, R.layout.results_screen, this) local
    [all...]
UniqueIds.java 23 import android.transition.Scene;
34 static Scene mCurrentScene;
47 ToggleScene scene = new ToggleScene(container, button); local
48 mSceneMap.put(button, scene);
51 scene = new ToggleScene(container, button);
52 mSceneMap.put(button, scene);
60 Scene mScene;
65 mScene = new Scene(rootView);
  /sdk/hierarchyviewer/src/com/android/hierarchyviewer/ui/
LayoutRenderer.java 19 import com.android.hierarchyviewer.scene.ViewHierarchyScene;
20 import com.android.hierarchyviewer.scene.ViewNode;
38 private ViewHierarchyScene scene; field in class:LayoutRenderer
41 LayoutRenderer(ViewHierarchyScene scene, JComponent sceneView) {
42 this.scene = scene;
74 if (scene == null) {
78 ViewNode root = scene.getRoot();
92 Set<?> selection = scene.getSelectedObjects();
135 if (scene == null)
    [all...]
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/
TouchHandler.java 43 public void init(Scene scene) {
51 mCameraRig = scene.appendNewCompoundTransform();
59 mCamera = scene.appendNewCamera();
  /cts/apps/CameraITS/tools/
run_all_tests.py 73 for (scene,testname,testpath) in tests:
75 outdir = os.path.join(topdir,scene)
89 elif retcode != 0 and testname in NOT_YET_MANDATED[scene]:
96 print "%s %s/%s [%.1fs]" % (retstr, scene, testname, t1-t0)

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