/external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/ |
lp_scene.c | 50 * Create a new scene object. 56 struct lp_scene *scene = CALLOC_STRUCT(lp_scene); local 57 if (!scene) 60 scene->pipe = pipe; 62 scene->data.head = 65 pipe_mutex_init(scene->mutex); 67 return scene; 72 * Free all data associated with the given scene, and the scene itself. 75 lp_scene_destroy(struct lp_scene *scene) [all...] |
lp_scene.h | 56 /* Scene temporary storage is clamped to this size: 60 /* The maximum amount of texture storage referenced by a scene is 106 * within a scene. 112 * initiate a scene without relying on malloc succeeding. 142 /** the framebuffer to render the scene into */ 145 /** list of resources referenced by the scene commands */ 148 /** Total memory used by the scene (in bytes). This sums all the 150 * other random allocations within the scene. 154 /** Sum of sizes of all resources referenced by the scene. Sums 155 * all the textures read by the scene [all...] |
lp_scene_queue.h | 48 lp_scene_enqueue(struct lp_scene_queue *queue, struct lp_scene *scene);
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lp_scene_queue.c | 30 * Scene queue. We'll use two queues. One contains "full" scenes which 32 * which are produced by the "rast" code when it finishes rendering a scene. 45 struct lp_scene *scene; member in struct:scene_packet 58 /** Allocate a new scene queue */ 79 /** Delete a scene queue */ 95 packet.scene = NULL; 104 return packet.scene; 110 lp_scene_enqueue(struct lp_scene_queue *queue, struct lp_scene *scene) 116 packet.scene = scene; [all...] |
lp_rast_priv.h | 85 struct lp_scene *scene; member in struct:lp_rasterizer_task 119 /** The scene currently being rasterized by the threads */ 152 const struct lp_scene *scene = task->scene; local 155 assert(x < scene->tiles_x * TILE_SIZE); 156 assert(y < scene->tiles_y * TILE_SIZE); 160 if (!scene->zsbuf.map) { 169 depth = (scene->zsbuf.map + 170 scene->zsbuf.stride * y + 171 scene->zsbuf.blocksize * x * TILE_VECTOR_HEIGHT) 185 const struct lp_scene *scene = task->scene; local 257 const struct lp_scene *scene = task->scene; local [all...] |
lp_rast.c | 56 * Begin rasterizing a scene. 57 * Called once per scene by one thread. 61 struct lp_scene *scene ) 64 rast->curr_scene = scene; 68 lp_scene_begin_rasterization( scene ); 69 lp_scene_bin_iter_begin( scene ); 82 debug_printf("Post render scene: tile unswizzle: %u tile swizzle: %u\n", 97 const struct lp_scene *scene = task->scene; local 111 struct pipe_surface *zsbuf = task->scene->fb.zsbuf 153 const struct lp_scene *scene = task->scene; local 215 const struct lp_scene *scene = task->scene; local 305 const struct lp_scene *scene = task->scene; local 336 const struct lp_scene *scene = task->scene; local 399 const struct lp_scene *scene = task->scene; local 432 const struct lp_scene *scene = task->scene; local 581 const struct lp_scene *scene = task->scene; local [all...] |
lp_setup.c | 68 assert(setup->scene == NULL); 73 setup->scene = setup->scenes[setup->scene_idx]; 75 if (setup->scene->fence) { 77 debug_printf("%s: wait for scene %d\n", 78 __FUNCTION__, setup->scene->fence->id); 80 lp_fence_wait(setup->scene->fence); 83 lp_scene_begin_binning(setup->scene, &setup->fb); 129 setup->scene = NULL; 144 /** Rasterize all scene's bins */ 148 struct lp_scene *scene = setup->scene local 174 struct lp_scene *scene = setup->scene; local 413 struct lp_scene *scene = setup->scene; local 779 struct lp_scene *scene = setup->scene; local 990 struct lp_scene *scene = setup->scenes[i]; local [all...] |
/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_scene.c | 50 * Create a new scene object. 56 struct lp_scene *scene = CALLOC_STRUCT(lp_scene); local 57 if (!scene) 60 scene->pipe = pipe; 62 scene->data.head = 65 pipe_mutex_init(scene->mutex); 67 return scene; 72 * Free all data associated with the given scene, and the scene itself. 75 lp_scene_destroy(struct lp_scene *scene) [all...] |
lp_scene.h | 56 /* Scene temporary storage is clamped to this size: 60 /* The maximum amount of texture storage referenced by a scene is 106 * within a scene. 112 * initiate a scene without relying on malloc succeeding. 142 /** the framebuffer to render the scene into */ 145 /** list of resources referenced by the scene commands */ 148 /** Total memory used by the scene (in bytes). This sums all the 150 * other random allocations within the scene. 154 /** Sum of sizes of all resources referenced by the scene. Sums 155 * all the textures read by the scene [all...] |
lp_scene_queue.h | 48 lp_scene_enqueue(struct lp_scene_queue *queue, struct lp_scene *scene);
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lp_scene_queue.c | 30 * Scene queue. We'll use two queues. One contains "full" scenes which 32 * which are produced by the "rast" code when it finishes rendering a scene. 45 struct lp_scene *scene; member in struct:scene_packet 58 /** Allocate a new scene queue */ 79 /** Delete a scene queue */ 95 packet.scene = NULL; 104 return packet.scene; 110 lp_scene_enqueue(struct lp_scene_queue *queue, struct lp_scene *scene) 116 packet.scene = scene; [all...] |
lp_rast_priv.h | 85 struct lp_scene *scene; member in struct:lp_rasterizer_task 119 /** The scene currently being rasterized by the threads */ 152 const struct lp_scene *scene = task->scene; local 155 assert(x < scene->tiles_x * TILE_SIZE); 156 assert(y < scene->tiles_y * TILE_SIZE); 160 if (!scene->zsbuf.map) { 169 depth = (scene->zsbuf.map + 170 scene->zsbuf.stride * y + 171 scene->zsbuf.blocksize * x * TILE_VECTOR_HEIGHT) 185 const struct lp_scene *scene = task->scene; local 257 const struct lp_scene *scene = task->scene; local [all...] |
lp_rast.c | 56 * Begin rasterizing a scene. 57 * Called once per scene by one thread. 61 struct lp_scene *scene ) 64 rast->curr_scene = scene; 68 lp_scene_begin_rasterization( scene ); 69 lp_scene_bin_iter_begin( scene ); 82 debug_printf("Post render scene: tile unswizzle: %u tile swizzle: %u\n", 97 const struct lp_scene *scene = task->scene; local 111 struct pipe_surface *zsbuf = task->scene->fb.zsbuf 153 const struct lp_scene *scene = task->scene; local 215 const struct lp_scene *scene = task->scene; local 305 const struct lp_scene *scene = task->scene; local 336 const struct lp_scene *scene = task->scene; local 399 const struct lp_scene *scene = task->scene; local 432 const struct lp_scene *scene = task->scene; local 581 const struct lp_scene *scene = task->scene; local [all...] |
lp_setup.c | 68 assert(setup->scene == NULL); 73 setup->scene = setup->scenes[setup->scene_idx]; 75 if (setup->scene->fence) { 77 debug_printf("%s: wait for scene %d\n", 78 __FUNCTION__, setup->scene->fence->id); 80 lp_fence_wait(setup->scene->fence); 83 lp_scene_begin_binning(setup->scene, &setup->fb); 129 setup->scene = NULL; 144 /** Rasterize all scene's bins */ 148 struct lp_scene *scene = setup->scene local 174 struct lp_scene *scene = setup->scene; local 413 struct lp_scene *scene = setup->scene; local 779 struct lp_scene *scene = setup->scene; local 990 struct lp_scene *scene = setup->scenes[i]; local [all...] |
/external/chromium_org/third_party/sqlite/src/tool/ |
soak1.tcl | 19 set scene [lindex $argv 2] 21 if {$scene==""} {set scene all} 55 global makefilename target scene 56 if {$scene!="all" && $scene!=$id && $scene!=$title} return
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/frameworks/base/core/java/android/transition/ |
Scene.java | 26 * A scene represents the collection of values that various properties in the 27 * View hierarchy will have when the scene is applied. A Scene can be 30 * scene change. 32 public final class Scene { 41 * Returns a Scene described by the resource file associated with the given 42 * <code>layoutId</code> parameter. If such a Scene has already been created for 43 * the given <code>sceneRoot</code>, that same Scene will be returned. 48 * @param sceneRoot The root of the hierarchy in which scene changes 53 * @return The scene for the given root and layout i 62 Scene scene = scenes.get(layoutId); local [all...] |
TransitionManager.java | 31 * change of {@link Scene}. To use the manager, add scenes along with 32 * transition objects with calls to {@link #setTransition(Scene, Transition)} 33 * or {@link #setTransition(Scene, Scene, Transition)}. Setting specific 34 * transitions for scene changes is not required; by default, a Scene change 36 * situations. Specifying other transitions for particular scene changes is 44 * that transition to the from/to scene information in that tag. 45 * For example, here is a resource file that declares several scene 52 * creating a scene from a layout in code by callin [all...] |
/external/deqp/modules/glshared/ |
glsRasterizationTestUtil.hpp | 62 bool sharedEdge[3]; // !< is the edge i -> i+1 shared with another scene triangle 119 bool verifyTriangleGroupRasterization (const tcu::Surface& surface, const TriangleSceneSpec& scene, const RasterizationArguments& args, tcu::TestLog& log, VerificationMode mode = VERIFICATIONMODE_STRICT); 130 bool verifyLineGroupRasterization (const tcu::Surface& surface, const LineSceneSpec& scene, const RasterizationArguments& args, tcu::TestLog& log); 141 bool verifyPointGroupRasterization (const tcu::Surface& surface, const PointSceneSpec& scene, const RasterizationArguments& args, tcu::TestLog& log); 152 bool verifyTriangleGroupInterpolation (const tcu::Surface& surface, const TriangleSceneSpec& scene, const RasterizationArguments& args, tcu::TestLog& log); 163 bool verifyLineGroupInterpolation (const tcu::Surface& surface, const LineSceneSpec& scene, const RasterizationArguments& args, tcu::TestLog& log);
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/frameworks/ex/camera2/portability/src/com/android/ex/camera2/portability/ |
AndroidCameraCapabilities.java | 131 for (String scene : supportedSceneModes) { 132 if (Camera.Parameters.SCENE_MODE_AUTO.equals(scene)) { 134 } else if (Camera.Parameters.SCENE_MODE_ACTION.equals(scene)) { 136 } else if (Camera.Parameters.SCENE_MODE_BARCODE.equals(scene)) { 138 } else if (Camera.Parameters.SCENE_MODE_BEACH.equals(scene)) { 140 } else if (Camera.Parameters.SCENE_MODE_CANDLELIGHT.equals(scene)) { 142 } else if (Camera.Parameters.SCENE_MODE_FIREWORKS.equals(scene)) { 144 } else if (Camera.Parameters.SCENE_MODE_HDR.equals(scene)) { 146 } else if (Camera.Parameters.SCENE_MODE_LANDSCAPE.equals(scene)) { 148 } else if (Camera.Parameters.SCENE_MODE_NIGHT.equals(scene)) { [all...] |
/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/ |
PlayAnimationThread.java | 30 public PlayAnimationThread(Animator animator, RenderSessionImpl scene, String animName, 32 super(scene, animName, listener);
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/frameworks/base/tests/TransitionTests/src/com/android/transitiontests/ |
ResourceLoadingTest.java | 22 import android.transition.Scene; 57 Scene loadedScene = new Scene(mSceneRoot); 62 System.out.println("Problem loading scene resource: " + e); 66 Scene scene = Scene.getSceneForLayout(mSceneRoot, R.layout.search_screen, this); local 67 mTransitionManager.transitionTo(scene); 70 Scene scene = Scene.getSceneForLayout(mSceneRoot, R.layout.results_screen, this) local [all...] |
UniqueIds.java | 23 import android.transition.Scene; 34 static Scene mCurrentScene; 47 ToggleScene scene = new ToggleScene(container, button); local 48 mSceneMap.put(button, scene); 51 scene = new ToggleScene(container, button); 52 mSceneMap.put(button, scene); 60 Scene mScene; 65 mScene = new Scene(rootView);
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/sdk/hierarchyviewer/src/com/android/hierarchyviewer/ui/ |
LayoutRenderer.java | 19 import com.android.hierarchyviewer.scene.ViewHierarchyScene; 20 import com.android.hierarchyviewer.scene.ViewNode; 38 private ViewHierarchyScene scene; field in class:LayoutRenderer 41 LayoutRenderer(ViewHierarchyScene scene, JComponent sceneView) { 42 this.scene = scene; 74 if (scene == null) { 78 ViewNode root = scene.getRoot(); 92 Set<?> selection = scene.getSelectedObjects(); 135 if (scene == null) [all...] |
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/ |
TouchHandler.java | 43 public void init(Scene scene) { 51 mCameraRig = scene.appendNewCompoundTransform(); 59 mCamera = scene.appendNewCamera();
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/cts/apps/CameraITS/tools/ |
run_all_tests.py | 73 for (scene,testname,testpath) in tests: 75 outdir = os.path.join(topdir,scene) 89 elif retcode != 0 and testname in NOT_YET_MANDATED[scene]: 96 print "%s %s/%s [%.1fs]" % (retstr, scene, testname, t1-t0)
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