/external/deqp/modules/glshared/ |
glsShaderLibrary.hpp | 45 std::vector<tcu::TestNode*> parseShader (const char* shaderSource);
|
glsShaderLibrary.cpp | [all...] |
/external/deqp/modules/gles2/functional/ |
es2fShaderReturnTests.cpp | 83 ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 requirements = 0); 92 ShaderReturnCase::ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 requirements) 98 m_vertShaderSource = shaderSource; 108 m_fragShaderSource = shaderSource;
|
es2fShaderDiscardTests.cpp | 61 ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 flags); 74 ShaderDiscardCase::ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 flags) 79 m_fragShaderSource = shaderSource;
|
es2fShaderApiTests.cpp | 369 const char* shaderSource = getSimpleShaderSource(m_shaderType); 374 glShaderSource(shaderObject, 1, &shaderSource, 0);
|
/external/deqp/modules/gles3/functional/ |
es3fShaderReturnTests.cpp | 78 ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc); 82 ShaderReturnCase::ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc) 87 m_vertShaderSource = shaderSource; 99 m_fragShaderSource = shaderSource;
|
es3fShaderDiscardTests.cpp | 55 ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture); 68 ShaderDiscardCase::ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture) 73 m_fragShaderSource = shaderSource;
|
/external/deqp/framework/opengl/ |
gluShaderProgram.hpp | 243 struct ShaderSource 248 ShaderSource (void) : shaderType(SHADERTYPE_LAST) {} 249 ShaderSource (glu::ShaderType shaderType_, const std::string& source_) : shaderType(shaderType_), source(source_) { DE_ASSERT(!source_.empty()); } 252 struct VertexSource : public ShaderSource 254 VertexSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_VERTEX, source_) {} 257 struct FragmentSource : public ShaderSource 259 FragmentSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_FRAGMENT, source_) {} 262 struct GeometrySource : public ShaderSource 264 GeometrySource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_GEOMETRY, source_) {} 267 struct ComputeSource : public ShaderSource [all...] |
gluES3PlusWrapperContext.cpp | 350 static GLW_APICALL void GLW_APIENTRY shaderSource (deUint32 shader, deInt32 count, const char* const* strings, const int* length) 363 context->gl.shaderSource(shader, 1, &srcPtr, DE_NULL); 367 context->gl.shaderSource(shader, count, strings, length); 427 dst->shaderSource = shaderSource;
|
gluES3PlusWrapperFuncs.inl | 102 dst->shaderSource = src.shaderSource;
|
gluShaderProgram.cpp | 62 gl.shaderSource(m_shader, numSourceStrings, sourceStrings, lengths);
|
/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 102 gl->shaderSource = (glShaderSourceFunc)&glShaderSource;
|
glwInitES20.inl | 102 gl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource");
|
glwInitES30Direct.inl | 102 gl->shaderSource = (glShaderSourceFunc)&glShaderSource;
|
glwFunctions.inl | 143 glShaderSourceFunc shaderSource;
|
glwInitES30.inl | 102 gl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource");
|
glwInitES31.inl | 102 gl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource");
|
glwInitGL30.inl | 141 gl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource");
|
/external/deqp/modules/egl/ |
teglSwapBuffersTests.cpp | 153 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); 157 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
|
teglPreservingSwapTests.cpp | 152 m_gl.shaderSource(vtxShader, 1, &vertexShaderSource, DE_NULL); 153 m_gl.shaderSource(fragShader, 1, &fragmentShaderSource, DE_NULL);
|
teglGLES2SharedRenderingPerfTests.cpp | 341 gl.shaderSource(vertexShader, 1, &vertexShaderSource, NULL); 343 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, NULL); 364 gl.shaderSource(vertexShader, 1, &vertexShaderSource, NULL); 366 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, NULL); [all...] |
teglNativeColorMappingTests.cpp | 118 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); 122 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
|
teglNativeCoordMappingTests.cpp | 118 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); 122 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
|
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/ |
GLState.java | 366 IGLProperty shaderSource = new GLStringProperty(GLStateType.SHADER_SOURCE, 369 shaderType, shaderSource);
|
/external/chromium_org/third_party/WebKit/Source/platform/graphics/test/ |
MockWebGraphicsContext3D.h | 184 virtual void shaderSource(WebGLId shader, const WGC3Dchar* string) { }
|