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  /external/deqp/modules/gles3/functional/
es3fShaderTextureFunctionTests.cpp 104 tcu::Vec4 minCoord;
105 tcu::Vec4 maxCoord;
140 const tcu::Vec4& minCoord_,
141 const tcu::Vec4& maxCoord_,
219 tcu::Vec4 scale;
220 tcu::Vec4 bias;
235 using tcu::Vec4;
342 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.textures[0].tex2D->sample(c.textures[0].sampler, s, t, lod); }
343 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].texCube->sample(c.textures[0].sampler, s, t, r, lod); }
344 inline Vec4 texture2DArray (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c. (…)
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es3fShaderReturnTests.cpp 90 "in mediump vec4 v_color;\n"
91 "layout(location = 0) out mediump vec4 o_color;\n\n"
102 "in highp vec4 a_position;\n"
103 "in highp vec4 a_coords;\n"
104 "out mediump vec4 v_coords;\n\n"
131 "in ${COORDPREC} vec4 ${COORDS};\n"
133 "${COORDPREC} vec4 getColor (void)\n"
136 " return vec4(${COORDS}.xyz, 1.0);\n"
137 " return vec4(${COORDS}.wzy, 1.0);\n"
152 params["EXTRADECL"] = isVertex ? "in highp vec4 a_position;\nout mediump vec4 v_color;\n" : "layout(location = 0) out mediump vec4 o_color;\n"
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es3fClippingTests.cpp 54 static const tcu::Vec4 MASK_COLOR_OK = tcu::Vec4(0.0f, 0.1f, 0.0f, 1.0f);
55 static const tcu::Vec4 MASK_COLOR_DEV = tcu::Vec4(0.8f, 0.5f, 0.0f, 1.0f);
56 static const tcu::Vec4 MASK_COLOR_FAIL = tcu::Vec4(1.0f, 0.0f, 1.0f, 1.0f);
65 "in highp vec4 a_position;\n"
66 "in highp vec4 a_color;\n"
68 "out highp vec4 varFragColor;\n"
76 "layout(location = 0) out mediump vec4 fragColor;
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  /external/deqp/data/gles2/shaders/
linkage.test 38 gl_FragColor = vec4(1.0);
58 gl_FragColor = vec4(1.0);
81 gl_FragColor = vec4(var);
83 gl_FragColor = vec4(1.0);
105 gl_FragColor = vec4(1.0);
128 gl_FragColor = vec4(1.0);
153 gl_FragColor = vec4(var);
155 gl_FragColor = vec4(1.0);
245 desc "varying of type vec4"
248 input vec4 in0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, (…)
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invalid_texture_functions.test 12 vec4 r = texture2D(s, vec2(1.0), 1.0);
19 gl_FragColor = vec4(1.0);
34 vec4 r = textureCube(s, vec3(1.0), 1.0);
41 gl_FragColor = vec4(1.0);
  /external/chromium_org/third_party/mesa/src/src/glsl/builtins/ir/
distance.ir 26 (declare (in) vec4 p0)
27 (declare (in) vec4 p1))
28 ((declare () vec4 p)
29 (assign (xyzw) (var_ref p) (expression vec4 - (var_ref p0) (var_ref p1)))
noise4.ir 2 (signature vec4
3 (parameters (declare (in) vec4 p))
9 (declare () vec4 _r)
11 (declare () vec4 _p)
12 (assign (xyzw) (var_ref _p) (expression vec4 + (var_ref p) (constant vec4 (1559.0 113.0 1861.0 797.0))) )
15 (assign (x) (var_ref _y) (expression float noise(expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0)))))
17 (assign (x) (var_ref _w) (expression float noise(expression vec4 + (var_ref _p) (constant vec4 (601.0 313.0 29.0 277.0))))
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dot.ir 22 (declare (in) vec4 arg0)
23 (declare (in) vec4 arg1))
outerProduct.ir 22 (declare (in) vec4 u)
25 (assign (xyzw) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref u) (swiz x (var_ref v))))
26 (assign (xyzw) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref u) (swiz y (var_ref v))))
52 (declare (in) vec4 u)
55 (assign (xyzw) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref u) (swiz x (var_ref v))))
56 (assign (xyzw) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref u) (swiz y (var_ref v))))
57 (assign (xyzw) (array_ref (var_ref m) (constant int (2))) (expression vec4 * (var_ref u) (swiz z (var_ref v))))
63 (declare (in) vec4 v))
74 (declare (in) vec4 v))
84 (declare (in) vec4 u
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  /external/mesa3d/src/glsl/builtins/ir/
distance.ir 26 (declare (in) vec4 p0)
27 (declare (in) vec4 p1))
28 ((declare () vec4 p)
29 (assign (xyzw) (var_ref p) (expression vec4 - (var_ref p0) (var_ref p1)))
noise4.ir 2 (signature vec4
3 (parameters (declare (in) vec4 p))
9 (declare () vec4 _r)
11 (declare () vec4 _p)
12 (assign (xyzw) (var_ref _p) (expression vec4 + (var_ref p) (constant vec4 (1559.0 113.0 1861.0 797.0))) )
15 (assign (x) (var_ref _y) (expression float noise(expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0)))))
17 (assign (x) (var_ref _w) (expression float noise(expression vec4 + (var_ref _p) (constant vec4 (601.0 313.0 29.0 277.0))))
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dot.ir 22 (declare (in) vec4 arg0)
23 (declare (in) vec4 arg1))
outerProduct.ir 22 (declare (in) vec4 u)
25 (assign (xyzw) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref u) (swiz x (var_ref v))))
26 (assign (xyzw) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref u) (swiz y (var_ref v))))
52 (declare (in) vec4 u)
55 (assign (xyzw) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref u) (swiz x (var_ref v))))
56 (assign (xyzw) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref u) (swiz y (var_ref v))))
57 (assign (xyzw) (array_ref (var_ref m) (constant int (2))) (expression vec4 * (var_ref u) (swiz z (var_ref v))))
63 (declare (in) vec4 v))
74 (declare (in) vec4 v))
84 (declare (in) vec4 u
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  /frameworks/base/tests/RenderScriptTests/ShadersTest/res/raw/
vignette_fs.glsl 6 lowp vec4 color = texture2D(UNI_Tex0, varTex0);
12 color = vec4(mix(color.rgb, vec3(0.0), gradient), 1.0);
24 lowp vec4 crt = vec4(r[channel], g[channel], b[channel], 1.0);
  /frameworks/base/core/res/res/raw/
color_fade_frag.frag 14 vec4 p = rgb.g < rgb.b ? vec4(rgb.bg, -1.0, 2.0 / 3.0) : vec4(rgb.gb, 0.0, -1.0 / 3.0);
15 vec4 q = rgb.r < p.x ? vec4(p.xyw, rgb.r) : vec4(rgb.r, p.yzx);
38 vec4 color = texture2D(texUnit, UV);
41 gl_FragColor = vec4(rgb, 1.0);
  /frameworks/base/tests/RenderScriptTests/SceneGraph/res/raw/
shader2v.glsl 12 vec4 objPos = ATTRIB_position;
13 vec4 worldPos = UNI_model * objPos;
  /development/ndk/platforms/android-18/samples/MoreTeapots/assets/Shaders/
VS_ShaderPlainES3.vsh 21 uniform lowp vec4 vMaterialSpecular;
23 out lowp vec4 colorDiffuse;
30 highp vec4 p = vec4(myVertex,1);
38 colorDiffuse = dot( worldNormal, normalize(-vLight0+ecPosition) ) * vec4(vMaterialDiffuse[gl_InstanceID%ARB%], 1.f) + vec4( vMaterialAmbient, 1 );
  /external/deqp/data/gles3/shaders/
negative.test 16 ${POSITION_FRAG_COLOR} = vec4(0.0);
32 ${POSITION_FRAG_COLOR} = vec4(b);
47 ${POSITION_FRAG_COLOR} = vec4(0.0);
63 ${POSITION_FRAG_COLOR} = vec4(0.0);
79 ${POSITION_FRAG_COLOR} = vec4(0.0);
95 ${POSITION_FRAG_COLOR} = vec4(0.0);
qualification_order.test 15 in highp vec4 dEQP_Position;
34 layout(location = 0) out mediump vec4 dEQP_FragColor;
45 dEQP_FragColor = vec4(result, result, result, 1.0);
56 in highp vec4 dEQP_Position;
75 layout(location = 0) out mediump vec4 dEQP_FragColor;
86 dEQP_FragColor = vec4(result, result, result, 1.0);
97 in highp vec4 dEQP_Position;
116 layout(location = 0) out mediump vec4 dEQP_FragColor;
127 dEQP_FragColor = vec4(result, result, result, 1.0);
138 in highp vec4 dEQP_Position
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  /external/deqp/framework/common/
tcuTextureUtil.hpp 43 Vec4 sRGBToLinear (const Vec4& cs);
44 Vec4 linearToSRGB (const Vec4& cl);
67 Vec4 valueMin;
68 Vec4 valueMax;
69 Vec4 lookupScale;
70 Vec4 lookupBias;
72 TextureFormatInfo (const Vec4& valueMin_, const Vec4& valueMax_, const Vec4& lookupScale_, const Vec4& lookupBias_
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  /external/chromium_org/third_party/angle/tests/compiler_tests/
ExpressionLimit_test.cpp 54 *ss << "+ vec4(" << ii << ")";
62 uniform vec4 u_color;
80 uniform vec4 u_color;
85 vec4 someFunction() {
102 uniform vec4 u_color;
103 vec4 function0() {
110 *ss << "vec4 function" << (ii + 1) << "() {\n"
136 << " gl_FragColor = vec4(0,0,0,0);\n"
304 uniform vec4 u_color;
305 vec4 someFunc()
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  /external/chromium_org/third_party/mesa/src/chromium_gensrc/mesa/
builtin_function.cpp 99 " (signature vec4\n"
101 " (declare (in) vec4 arg0))\n"
102 " ((return (expression vec4 abs (var_ref arg0)))))\n"
149 " (signature vec4\n"
151 " (declare (in) vec4 x))\n"
152 " ((declare () vec4 s)\n"
154 " (return (expression vec4 - (constant float (1.5707964)) (var_ref s)))))\n"
175 " (signature vec4\n"
177 " (declare (in) vec4 x))\n"
178 " ((return (expression vec4 log (expression vec4 + (var_ref x) (expression vec4 sqrt (expression vec4 - (expression vec4 * (va (…)
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  /external/deqp/modules/gles2/functional/
es2fShaderReturnTests.cpp 100 "varying mediump vec4 v_color;\n\n"
110 "attribute highp vec4 a_position;\n"
111 "attribute highp vec4 a_coords;\n"
112 "varying mediump vec4 v_coords;\n\n"
157 "${COORDSTORAGE} ${COORDPREC} vec4 ${COORDS};\n"
159 "${COORDPREC} vec4 getColor (void)\n"
162 " return vec4(${COORDS}.xyz, 1.0);\n"
163 " return vec4(${COORDS}.wzy, 1.0);\n"
179 params["EXTRADECL"] = isVertex ? "attribute highp vec4 a_position;\nvarying mediump vec4 v_color;\n" : ""
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  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/r300/compiler/
radeon_opcodes.h 40 /** vec4 instruction: dst.c = abs(src0.c); */
43 /** vec4 instruction: dst.c = src0.c + src1.c; */
50 /** vec4 instruction: dst.c = ceil(src0.c) */
53 /** vec4 instruction: dst.c = clamp(src0.c, src1.c, src2.c) */
56 /** vec4 instruction: dst.c = src0.c < 0.0 ? src1.c : src2.c */
59 /** vec4 instruction: dst.c = src2.c > 0.5 ? src0.c : src1.c */
65 /** special instruction: take vec4 partial derivative in X direction
69 /** special instruction: take vec4 partial derivative in Y direction
94 /** vec4 instruction: dst.c = floor(src0.c) */
97 /** vec4 instruction: dst.c = src0.c - floor(src0.c) *
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  /external/mesa3d/src/gallium/drivers/r300/compiler/
radeon_opcodes.h 40 /** vec4 instruction: dst.c = abs(src0.c); */
43 /** vec4 instruction: dst.c = src0.c + src1.c; */
50 /** vec4 instruction: dst.c = ceil(src0.c) */
53 /** vec4 instruction: dst.c = clamp(src0.c, src1.c, src2.c) */
56 /** vec4 instruction: dst.c = src0.c < 0.0 ? src1.c : src2.c */
59 /** vec4 instruction: dst.c = src2.c > 0.5 ? src0.c : src1.c */
65 /** special instruction: take vec4 partial derivative in X direction
69 /** special instruction: take vec4 partial derivative in Y direction
94 /** vec4 instruction: dst.c = floor(src0.c) */
97 /** vec4 instruction: dst.c = src0.c - floor(src0.c) *
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