/external/deqp/modules/gles3/functional/ |
es3fRandomFragmentOpTests.cpp | 111 dst.depthFunc = sglr::rr_util::mapGLTestFunc(src.depthFunc); 184 wrapper.glDepthFunc(state.depthFunc);
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es3fShaderInvarianceTests.cpp | 323 const glw::GLenum depthFunc = (passNdx == 0) ? (GL_ALWAYS) : (GL_EQUAL); 327 m_testCtx.getLog() << tcu::TestLog::Message << "Drawing Z-test pattern using shader " << (passNdx+1) << ". Primitive color: " << colorStr << ". DepthFunc: " << depthFuncStr << tcu::TestLog::EndMessage; 331 gl.depthFunc (depthFunc); [all...] |
/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 38 gl->depthFunc = &glDepthFunc;
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glwInitES20.inl | 38 gl->depthFunc = (glDepthFuncFunc) loader->get("glDepthFunc");
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glwInitES30Direct.inl | 38 gl->depthFunc = &glDepthFunc;
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
angletypes.h | 119 GLenum depthFunc;
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State.cpp | 72 mDepthStencil.depthFunc = GL_LESS; 333 void State::setDepthFunc(GLenum depthFunc) 335 mDepthStencil.depthFunc = depthFunc; [all...] |
State.h | 68 void setDepthFunc(GLenum depthFunc);
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/external/deqp/modules/gles31/functional/ |
es31fFboNoAttachmentTests.cpp | 99 gl.depthFunc(GL_ALWAYS); 201 gl.depthFunc(GL_ALWAYS);
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/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/ |
GLState.java | 206 IGLProperty depthFunc = new GLEnumProperty(GLStateType.DEPTH_FUNC, GLEnum.GL_LESS); 228 depthTest, depthFunc, blend, dither);
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/external/deqp/framework/opengl/ |
gluES3PlusWrapperFuncs.inl | 38 dst->depthFunc = src.depthFunc;
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/external/deqp/framework/referencerenderer/ |
rrFragmentOperations.cpp | 164 void FragmentProcessor::executeDepthCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, TestFunc depthFunc, const tcu::ConstPixelBufferAccess& depthBuffer) 214 switch (depthFunc) 231 switch (depthFunc) [all...] |
/external/deqp/modules/glshared/ |
glsInteractionTestUtil.cpp | 186 state.depthFunc = rnd.choose<deUint32>(DE_ARRAY_BEGIN(compareFuncs), DE_ARRAY_END(compareFuncs));
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glsFragOpInteractionCase.cpp | 255 ctx.depthFunc(state.depthFunc);
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glsScissorTests.cpp | 443 gl.depthFunc(GL_GREATER); 824 gl.depthFunc(GL_GREATER);
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/system/core/include/pixelflinger/ |
pixelflinger.h | 289 void (*depthFunc)(void* c, GGLenum func);
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/frameworks/base/rs/java/android/renderscript/ |
RenderScript.java | [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrContext.hpp | 118 virtual void depthFunc (deUint32 func) = DE_NULL;
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sglrContextWrapper.cpp | 316 m_curCtx->depthFunc(func);
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sglrGLContext.hpp | 130 virtual void depthFunc (deUint32 func);
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/external/deqp/modules/gles2/performance/ |
es2pStateChangeTests.cpp | 217 gl.depthFunc(GL_LEQUAL); 456 gl.depthFunc(GL_GEQUAL); 458 gl.depthFunc(GL_LEQUAL); 500 gl.depthFunc(GL_LEQUAL); [all...] |
es2pRedundantStateChangeTests.cpp | 203 gl.depthFunc(GL_LEQUAL); 416 gl.depthFunc(GL_GEQUAL); 456 gl.depthFunc(GL_LEQUAL); [all...] |
/external/deqp/modules/gles3/performance/ |
es3pStateChangeTests.cpp | 217 gl.depthFunc(GL_LEQUAL); 540 gl.depthFunc(GL_GEQUAL); 542 gl.depthFunc(GL_LEQUAL); 584 gl.depthFunc(GL_LEQUAL); [all...] |
es3pRedundantStateChangeTests.cpp | 203 gl.depthFunc(GL_LEQUAL); 490 gl.depthFunc(GL_GEQUAL); 530 gl.depthFunc(GL_LEQUAL); [all...] |
/external/chromium_org/third_party/WebKit/Source/platform/graphics/test/ |
MockWebGraphicsContext3D.h | 101 virtual void depthFunc(WGC3Denum func) { }
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