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  /external/deqp/modules/gles3/functional/
es3fRandomFragmentOpTests.cpp 111 dst.depthFunc = sglr::rr_util::mapGLTestFunc(src.depthFunc);
184 wrapper.glDepthFunc(state.depthFunc);
es3fShaderInvarianceTests.cpp 323 const glw::GLenum depthFunc = (passNdx == 0) ? (GL_ALWAYS) : (GL_EQUAL);
327 m_testCtx.getLog() << tcu::TestLog::Message << "Drawing Z-test pattern using shader " << (passNdx+1) << ". Primitive color: " << colorStr << ". DepthFunc: " << depthFuncStr << tcu::TestLog::EndMessage;
331 gl.depthFunc (depthFunc);
    [all...]
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 38 gl->depthFunc = &glDepthFunc;
glwInitES20.inl 38 gl->depthFunc = (glDepthFuncFunc) loader->get("glDepthFunc");
glwInitES30Direct.inl 38 gl->depthFunc = &glDepthFunc;
  /external/chromium_org/third_party/angle/src/libGLESv2/
angletypes.h 119 GLenum depthFunc;
State.cpp 72 mDepthStencil.depthFunc = GL_LESS;
333 void State::setDepthFunc(GLenum depthFunc)
335 mDepthStencil.depthFunc = depthFunc;
    [all...]
State.h 68 void setDepthFunc(GLenum depthFunc);
  /external/deqp/modules/gles31/functional/
es31fFboNoAttachmentTests.cpp 99 gl.depthFunc(GL_ALWAYS);
201 gl.depthFunc(GL_ALWAYS);
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
GLState.java 206 IGLProperty depthFunc = new GLEnumProperty(GLStateType.DEPTH_FUNC, GLEnum.GL_LESS);
228 depthTest, depthFunc, blend, dither);
  /external/deqp/framework/opengl/
gluES3PlusWrapperFuncs.inl 38 dst->depthFunc = src.depthFunc;
  /external/deqp/framework/referencerenderer/
rrFragmentOperations.cpp 164 void FragmentProcessor::executeDepthCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, TestFunc depthFunc, const tcu::ConstPixelBufferAccess& depthBuffer)
214 switch (depthFunc)
231 switch (depthFunc)
    [all...]
  /external/deqp/modules/glshared/
glsInteractionTestUtil.cpp 186 state.depthFunc = rnd.choose<deUint32>(DE_ARRAY_BEGIN(compareFuncs), DE_ARRAY_END(compareFuncs));
glsFragOpInteractionCase.cpp 255 ctx.depthFunc(state.depthFunc);
glsScissorTests.cpp 443 gl.depthFunc(GL_GREATER);
824 gl.depthFunc(GL_GREATER);
  /system/core/include/pixelflinger/
pixelflinger.h 289 void (*depthFunc)(void* c, GGLenum func);
  /frameworks/base/rs/java/android/renderscript/
RenderScript.java     [all...]
  /external/deqp/framework/opengl/simplereference/
sglrContext.hpp 118 virtual void depthFunc (deUint32 func) = DE_NULL;
sglrContextWrapper.cpp 316 m_curCtx->depthFunc(func);
sglrGLContext.hpp 130 virtual void depthFunc (deUint32 func);
  /external/deqp/modules/gles2/performance/
es2pStateChangeTests.cpp 217 gl.depthFunc(GL_LEQUAL);
456 gl.depthFunc(GL_GEQUAL);
458 gl.depthFunc(GL_LEQUAL);
500 gl.depthFunc(GL_LEQUAL);
    [all...]
es2pRedundantStateChangeTests.cpp 203 gl.depthFunc(GL_LEQUAL);
416 gl.depthFunc(GL_GEQUAL);
456 gl.depthFunc(GL_LEQUAL);
    [all...]
  /external/deqp/modules/gles3/performance/
es3pStateChangeTests.cpp 217 gl.depthFunc(GL_LEQUAL);
540 gl.depthFunc(GL_GEQUAL);
542 gl.depthFunc(GL_LEQUAL);
584 gl.depthFunc(GL_LEQUAL);
    [all...]
es3pRedundantStateChangeTests.cpp 203 gl.depthFunc(GL_LEQUAL);
490 gl.depthFunc(GL_GEQUAL);
530 gl.depthFunc(GL_LEQUAL);
    [all...]
  /external/chromium_org/third_party/WebKit/Source/platform/graphics/test/
MockWebGraphicsContext3D.h 101 virtual void depthFunc(WGC3Denum func) { }

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12 3 4