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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "chrome/common/badge_util.h"
      6 
      7 #include <cmath>
      8 
      9 #include "base/logging.h"
     10 #include "base/strings/utf_string_conversions.h"
     11 #include "third_party/skia/include/core/SkPaint.h"
     12 #include "third_party/skia/include/core/SkTypeface.h"
     13 #include "ui/base/resource/resource_bundle.h"
     14 #include "ui/gfx/canvas.h"
     15 #include "ui/gfx/font.h"
     16 #include "ui/gfx/rect.h"
     17 #include "ui/gfx/size.h"
     18 #include "ui/resources/grit/ui_resources.h"
     19 
     20 namespace {
     21 
     22 // Different platforms need slightly different constants to look good.
     23 #if defined(OS_WIN)
     24 const float kTextSize = 10;
     25 const int kBottomMarginBrowserAction = 0;
     26 const int kBottomMarginPageAction = 2;
     27 const int kPadding = 2;
     28 // The padding between the top of the badge and the top of the text.
     29 const int kTopTextPadding = -1;
     30 #elif defined(OS_MACOSX)
     31 const float kTextSize = 9.0;
     32 const int kBottomMarginBrowserAction = 5;
     33 const int kBottomMarginPageAction = 2;
     34 const int kPadding = 2;
     35 const int kTopTextPadding = 0;
     36 #elif defined(OS_CHROMEOS)
     37 const float kTextSize = 8.0;
     38 const int kBottomMarginBrowserAction = 0;
     39 const int kBottomMarginPageAction = 2;
     40 const int kPadding = 2;
     41 const int kTopTextPadding = 1;
     42 #elif defined(OS_POSIX)
     43 const float kTextSize = 9.0;
     44 const int kBottomMarginBrowserAction = 0;
     45 const int kBottomMarginPageAction = 2;
     46 const int kPadding = 2;
     47 const int kTopTextPadding = 0;
     48 #endif
     49 
     50 const int kBadgeHeight = 11;
     51 const int kMaxTextWidth = 23;
     52 
     53 // The minimum width for center-aligning the badge.
     54 const int kCenterAlignThreshold = 20;
     55 
     56 }  // namespace
     57 
     58 namespace badge_util {
     59 
     60 SkPaint* GetBadgeTextPaintSingleton() {
     61 #if defined(OS_MACOSX)
     62   const char kPreferredTypeface[] = "Helvetica Bold";
     63 #else
     64   const char kPreferredTypeface[] = "Arial";
     65 #endif
     66 
     67   static SkPaint* text_paint = NULL;
     68   if (!text_paint) {
     69     text_paint = new SkPaint;
     70     text_paint->setAntiAlias(true);
     71     text_paint->setTextAlign(SkPaint::kLeft_Align);
     72 
     73     skia::RefPtr<SkTypeface> typeface = skia::AdoptRef(
     74         SkTypeface::CreateFromName(kPreferredTypeface, SkTypeface::kBold));
     75     // Skia doesn't do any font fallback---if the user is missing the font then
     76     // typeface will be NULL. If we don't do manual fallback then we'll crash.
     77     if (typeface) {
     78       text_paint->setFakeBoldText(true);
     79     } else {
     80       // Fall back to the system font. We don't bold it because we aren't sure
     81       // how it will look.
     82       // For the most part this code path will only be hit on Linux systems
     83       // that don't have Arial.
     84       ResourceBundle& rb = ResourceBundle::GetSharedInstance();
     85       const gfx::Font& base_font = rb.GetFont(ResourceBundle::BaseFont);
     86       typeface = skia::AdoptRef(SkTypeface::CreateFromName(
     87           base_font.GetFontName().c_str(), SkTypeface::kNormal));
     88       DCHECK(typeface);
     89     }
     90 
     91     text_paint->setTypeface(typeface.get());
     92     // |text_paint| adds its own ref. Release the ref from CreateFontName.
     93   }
     94   return text_paint;
     95 }
     96 
     97 void PaintBadge(gfx::Canvas* canvas,
     98                 const gfx::Rect& bounds,
     99                 const std::string& text,
    100                 const SkColor& text_color_in,
    101                 const SkColor& background_color_in,
    102                 int icon_width,
    103                 extensions::ActionInfo::Type action_type) {
    104   if (text.empty())
    105     return;
    106 
    107   SkColor text_color = text_color_in;
    108   if (SkColorGetA(text_color_in) == 0x00)
    109     text_color = SK_ColorWHITE;
    110 
    111   SkColor background_color = background_color_in;
    112   if (SkColorGetA(background_color_in) == 0x00)
    113       background_color = SkColorSetARGB(255, 218, 0, 24);
    114 
    115   canvas->Save();
    116 
    117   SkPaint* text_paint = badge_util::GetBadgeTextPaintSingleton();
    118   text_paint->setColor(text_color);
    119   float scale = canvas->image_scale();
    120 
    121   // Calculate text width. Font width may not be linear with respect to the
    122   // scale factor (e.g. when hinting is applied), so we need to use the font
    123   // size that canvas actually uses when drawing a text.
    124   text_paint->setTextSize(SkFloatToScalar(kTextSize) * scale);
    125   SkScalar sk_text_width_in_pixel =
    126       text_paint->measureText(text.c_str(), text.size());
    127   text_paint->setTextSize(SkFloatToScalar(kTextSize));
    128 
    129   // We clamp the width to a max size. SkPaint::measureText returns the width in
    130   // pixel (as a result of scale multiplier), so convert sk_text_width_in_pixel
    131   // back to DIP (density independent pixel) first.
    132   int text_width =
    133       std::min(kMaxTextWidth,
    134                static_cast<int>(
    135                    std::ceil(SkScalarToFloat(sk_text_width_in_pixel) / scale)));
    136 
    137   // Calculate badge size. It is clamped to a min width just because it looks
    138   // silly if it is too skinny.
    139   int badge_width = text_width + kPadding * 2;
    140   // Force the pixel width of badge to be either odd (if the icon width is odd)
    141   // or even otherwise. If there is a mismatch you get http://crbug.com/26400.
    142   if (icon_width != 0 && (badge_width % 2 != icon_width % 2))
    143     badge_width += 1;
    144   badge_width = std::max(kBadgeHeight, badge_width);
    145 
    146   // Paint the badge background color in the right location. It is usually
    147   // right-aligned, but it can also be center-aligned if it is large.
    148   int rect_height = kBadgeHeight;
    149   int bottom_margin =
    150       action_type == extensions::ActionInfo::TYPE_BROWSER ?
    151       kBottomMarginBrowserAction : kBottomMarginPageAction;
    152   int rect_y = bounds.bottom() - bottom_margin - kBadgeHeight;
    153   int rect_width = badge_width;
    154   int rect_x = (badge_width >= kCenterAlignThreshold) ?
    155       bounds.x() + (bounds.width() - badge_width) / 2 :
    156       bounds.right() - badge_width;
    157   gfx::Rect rect(rect_x, rect_y, rect_width, rect_height);
    158 
    159   SkPaint rect_paint;
    160   rect_paint.setStyle(SkPaint::kFill_Style);
    161   rect_paint.setAntiAlias(true);
    162   rect_paint.setColor(background_color);
    163   canvas->DrawRoundRect(rect, 2, rect_paint);
    164 
    165   // Overlay the gradient. It is stretchy, so we do this in three parts.
    166   ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance();
    167   gfx::ImageSkia* gradient_left = rb.GetImageSkiaNamed(
    168       IDR_BROWSER_ACTION_BADGE_LEFT);
    169   gfx::ImageSkia* gradient_right = rb.GetImageSkiaNamed(
    170       IDR_BROWSER_ACTION_BADGE_RIGHT);
    171   gfx::ImageSkia* gradient_center = rb.GetImageSkiaNamed(
    172       IDR_BROWSER_ACTION_BADGE_CENTER);
    173 
    174   canvas->DrawImageInt(*gradient_left, rect.x(), rect.y());
    175   canvas->TileImageInt(*gradient_center,
    176       rect.x() + gradient_left->width(),
    177       rect.y(),
    178       rect.width() - gradient_left->width() - gradient_right->width(),
    179       rect.height());
    180   canvas->DrawImageInt(*gradient_right,
    181       rect.right() - gradient_right->width(), rect.y());
    182 
    183   // Finally, draw the text centered within the badge. We set a clip in case the
    184   // text was too large.
    185   rect.Inset(kPadding, 0);
    186   canvas->ClipRect(rect);
    187   canvas->sk_canvas()->drawText(
    188       text.c_str(), text.size(),
    189       SkFloatToScalar(rect.x() +
    190                       static_cast<float>(rect.width() - text_width) / 2),
    191       SkFloatToScalar(rect.y() + kTextSize + kTopTextPadding),
    192       *text_paint);
    193   canvas->Restore();
    194 }
    195 
    196 }  // namespace badge_util
    197