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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include <algorithm>
      6 
      7 #include "ppapi/c/pp_input_event.h"
      8 #include "ppapi/cpp/graphics_2d.h"
      9 #include "ppapi/cpp/image_data.h"
     10 #include "ppapi/cpp/input_event.h"
     11 #include "ppapi/cpp/instance.h"
     12 #include "ppapi/cpp/module.h"
     13 #include "ppapi/cpp/size.h"
     14 #include "ppapi/cpp/view.h"
     15 #include "ppapi/utility/graphics/paint_manager.h"
     16 
     17 // Number of pixels to each side of the center of the square that we draw.
     18 static const int kSquareRadius = 2;
     19 
     20 // We identify our square by the center point. This computes the rect for the
     21 // square given that point.
     22 pp::Rect SquareForPoint(int x, int y) {
     23   return PP_MakeRectFromXYWH(x - kSquareRadius, y - kSquareRadius,
     24                              kSquareRadius * 2 + 1, kSquareRadius * 2 + 1);
     25 }
     26 
     27 static void FillRect(pp::ImageData* image,
     28                      int left, int top, int width, int height,
     29                      uint32_t color) {
     30   for (int y = std::max(0, top);
     31        y < std::min(image->size().height() - 1, top + height);
     32        y++) {
     33     for (int x = std::max(0, left);
     34          x < std::min(image->size().width() - 1, left + width);
     35          x++)
     36       *image->GetAddr32(pp::Point(x, y)) = color;
     37   }
     38 }
     39 
     40 class MyInstance : public pp::Instance, public pp::PaintManager::Client {
     41  public:
     42   MyInstance(PP_Instance instance)
     43       : pp::Instance(instance),
     44         paint_manager_(),
     45         last_x_(0),
     46         last_y_(0) {
     47     paint_manager_.Initialize(this, this, false);
     48     RequestInputEvents(PP_INPUTEVENT_CLASS_MOUSE | PP_INPUTEVENT_CLASS_TOUCH);
     49   }
     50 
     51   virtual bool HandleInputEvent(const pp::InputEvent& event) {
     52     switch (event.GetType()) {
     53       case PP_INPUTEVENT_TYPE_MOUSEDOWN: {
     54         pp::MouseInputEvent mouse_event(event);
     55         // Update the square on a mouse down.
     56         if (mouse_event.GetButton() == PP_INPUTEVENT_MOUSEBUTTON_LEFT) {
     57           UpdateSquare(static_cast<int>(mouse_event.GetPosition().x()),
     58                        static_cast<int>(mouse_event.GetPosition().y()));
     59         }
     60         return true;
     61       }
     62       case PP_INPUTEVENT_TYPE_MOUSEMOVE: {
     63         pp::MouseInputEvent mouse_event(event);
     64         // Update the square on a drag.
     65         if (mouse_event.GetButton() == PP_INPUTEVENT_MOUSEBUTTON_LEFT) {
     66           UpdateSquare(static_cast<int>(mouse_event.GetPosition().x()),
     67                        static_cast<int>(mouse_event.GetPosition().y()));
     68         }
     69         return true;
     70       }
     71 
     72       case PP_INPUTEVENT_TYPE_TOUCHSTART: {
     73         pp::TouchInputEvent touch(event);
     74         // Update the square on a touch down.
     75         uint32_t count = touch.GetTouchCount(PP_TOUCHLIST_TYPE_CHANGEDTOUCHES);
     76         for (uint32_t i = 0; i < count; ++i) {
     77           pp::TouchPoint point = touch.GetTouchByIndex(
     78               PP_TOUCHLIST_TYPE_CHANGEDTOUCHES, i);
     79           UpdateSquare(static_cast<int>(point.position().x()),
     80                        static_cast<int>(point.position().y()));
     81         }
     82         return true;
     83       }
     84       case PP_INPUTEVENT_TYPE_TOUCHMOVE:
     85       case PP_INPUTEVENT_TYPE_TOUCHEND:
     86       case PP_INPUTEVENT_TYPE_TOUCHCANCEL:
     87         return true;
     88 
     89       default:
     90         return false;
     91     }
     92   }
     93 
     94   virtual void DidChangeView(const pp::View& view) {
     95     paint_manager_.SetSize(view.GetRect().size());
     96   }
     97 
     98   // PaintManager::Client implementation.
     99   virtual bool OnPaint(pp::Graphics2D& graphics_2d,
    100                        const std::vector<pp::Rect>& paint_rects,
    101                        const pp::Rect& paint_bounds) {
    102     // Make an image just large enough to hold all dirty rects. We won't
    103     // actually paint all of these pixels below, but rather just the dirty
    104     // ones. Since image allocation can be somewhat heavyweight, we wouldn't
    105     // want to allocate separate images in the case of multiple dirty rects.
    106     pp::ImageData updated_image(this, PP_IMAGEDATAFORMAT_BGRA_PREMUL,
    107                                 paint_bounds.size(), false);
    108 
    109     // We could repaint everything inside the image we made above. For this
    110     // example, that would probably be the easiest thing since updates are
    111     // small and typically close to each other. However, for the purposes of
    112     // demonstration, here we only actually paint the pixels that changed,
    113     // which may be the entire update region, or could be multiple discontigous
    114     // regions inside the update region.
    115     //
    116     // Note that the aggregator used by the paint manager won't give us
    117     // multiple regions that overlap, so we don't have to worry about double
    118     // painting in this code.
    119     for (size_t i = 0; i < paint_rects.size(); i++) {
    120       // Since our image is just the invalid region, we need to offset the
    121       // areas we paint by that much. This is just a light blue background.
    122       FillRect(&updated_image,
    123                paint_rects[i].x() - paint_bounds.x(),
    124                paint_rects[i].y() - paint_bounds.y(),
    125                paint_rects[i].width(),
    126                paint_rects[i].height(),
    127                0xFFAAAAFF);
    128     }
    129 
    130     // Paint the square black. Because we're lazy, we do this outside of the
    131     // loop above.
    132     pp::Rect square = SquareForPoint(last_x_, last_y_);
    133     FillRect(&updated_image,
    134              square.x() - paint_bounds.x(),
    135              square.y() - paint_bounds.y(),
    136              square.width(),
    137              square.height(),
    138              0xFF000000);
    139 
    140     graphics_2d.PaintImageData(updated_image, paint_bounds.point());
    141     return true;
    142   }
    143 
    144  private:
    145   void UpdateSquare(int x, int y) {
    146     if (x == last_x_ && y == last_y_)
    147       return;  // Nothing changed.
    148 
    149     // Invalidate the region around the old square which needs to be repainted
    150     // because it's no longer there.
    151     paint_manager_.InvalidateRect(SquareForPoint(last_x_, last_y_));
    152 
    153     // Update the current position.
    154     last_x_ = x;
    155     last_y_ = y;
    156 
    157     // Also invalidate the region around the new square.
    158     paint_manager_.InvalidateRect(SquareForPoint(last_x_, last_y_));
    159   }
    160 
    161   pp::PaintManager paint_manager_;
    162 
    163   int last_x_;
    164   int last_y_;
    165 };
    166 
    167 class MyModule : public pp::Module {
    168  public:
    169   virtual pp::Instance* CreateInstance(PP_Instance instance) {
    170     return new MyInstance(instance);
    171   }
    172 };
    173 
    174 namespace pp {
    175 
    176 // Factory function for your specialization of the Module object.
    177 Module* CreateModule() {
    178   return new MyModule();
    179 }
    180 
    181 }  // namespace pp
    182