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      1 /*
      2  * Copyright (C) 2010, Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  * 1.  Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  * 2.  Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
     15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
     16  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
     17  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
     18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
     19  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
     20  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     21  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     22  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     23  */
     24 
     25 #ifndef ScriptProcessorNode_h
     26 #define ScriptProcessorNode_h
     27 
     28 #include "platform/audio/AudioBus.h"
     29 #include "modules/webaudio/AudioNode.h"
     30 #include "wtf/Forward.h"
     31 #include "wtf/PassRefPtr.h"
     32 #include "wtf/RefPtr.h"
     33 #include "wtf/Vector.h"
     34 
     35 namespace blink {
     36 
     37 class AudioBuffer;
     38 class AudioContext;
     39 class AudioProcessingEvent;
     40 
     41 // ScriptProcessorNode is an AudioNode which allows for arbitrary synthesis or processing directly using JavaScript.
     42 // The API allows for a variable number of inputs and outputs, although it must have at least one input or output.
     43 // This basic implementation supports no more than one input and output.
     44 // The "onaudioprocess" attribute is an event listener which will get called periodically with an AudioProcessingEvent which has
     45 // AudioBuffers for each input and output.
     46 
     47 class ScriptProcessorNode FINAL : public AudioNode {
     48     DEFINE_WRAPPERTYPEINFO();
     49 public:
     50     // bufferSize must be one of the following values: 256, 512, 1024, 2048, 4096, 8192, 16384.
     51     // This value controls how frequently the onaudioprocess event handler is called and how many sample-frames need to be processed each call.
     52     // Lower numbers for bufferSize will result in a lower (better) latency. Higher numbers will be necessary to avoid audio breakup and glitches.
     53     // The value chosen must carefully balance between latency and audio quality.
     54     static ScriptProcessorNode* create(AudioContext*, float sampleRate, size_t bufferSize, unsigned numberOfInputChannels, unsigned numberOfOutputChannels);
     55 
     56     virtual ~ScriptProcessorNode();
     57 
     58     // AudioNode
     59     virtual void dispose() OVERRIDE;
     60     virtual void process(size_t framesToProcess) OVERRIDE;
     61     virtual void initialize() OVERRIDE;
     62     virtual void uninitialize() OVERRIDE;
     63 
     64     size_t bufferSize() const { return m_bufferSize; }
     65 
     66     DEFINE_ATTRIBUTE_EVENT_LISTENER(audioprocess);
     67 
     68     void trace(Visitor*);
     69 
     70 private:
     71     virtual double tailTime() const OVERRIDE;
     72     virtual double latencyTime() const OVERRIDE;
     73 
     74     ScriptProcessorNode(AudioContext*, float sampleRate, size_t bufferSize, unsigned numberOfInputChannels, unsigned numberOfOutputChannels);
     75 
     76     void fireProcessEvent();
     77 
     78     // Double buffering
     79     unsigned doubleBufferIndex() const { return m_doubleBufferIndex; }
     80     void swapBuffers() { m_doubleBufferIndex = 1 - m_doubleBufferIndex; }
     81     unsigned m_doubleBufferIndex;
     82     unsigned m_doubleBufferIndexForEvent;
     83     HeapVector<Member<AudioBuffer> > m_inputBuffers;
     84     HeapVector<Member<AudioBuffer> > m_outputBuffers;
     85 
     86     size_t m_bufferSize;
     87     unsigned m_bufferReadWriteIndex;
     88 
     89     unsigned m_numberOfInputChannels;
     90     unsigned m_numberOfOutputChannels;
     91 
     92     RefPtr<AudioBus> m_internalInputBus;
     93     // Synchronize process() with fireProcessEvent().
     94     mutable Mutex m_processEventLock;
     95 };
     96 
     97 } // namespace blink
     98 
     99 #endif // ScriptProcessorNode_h
    100