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      1 //===- LocalStackSlotAllocation.cpp - Pre-allocate locals to stack slots --===//
      2 //
      3 //                     The LLVM Compiler Infrastructure
      4 //
      5 // This file is distributed under the University of Illinois Open Source
      6 // License. See LICENSE.TXT for details.
      7 //
      8 //===----------------------------------------------------------------------===//
      9 //
     10 // This pass assigns local frame indices to stack slots relative to one another
     11 // and allocates additional base registers to access them when the target
     12 // estimates they are likely to be out of range of stack pointer and frame
     13 // pointer relative addressing.
     14 //
     15 //===----------------------------------------------------------------------===//
     16 
     17 #include "llvm/CodeGen/Passes.h"
     18 #include "llvm/ADT/STLExtras.h"
     19 #include "llvm/ADT/SetVector.h"
     20 #include "llvm/ADT/SmallSet.h"
     21 #include "llvm/ADT/Statistic.h"
     22 #include "llvm/CodeGen/MachineFrameInfo.h"
     23 #include "llvm/CodeGen/MachineFunction.h"
     24 #include "llvm/CodeGen/MachineFunctionPass.h"
     25 #include "llvm/CodeGen/MachineRegisterInfo.h"
     26 #include "llvm/CodeGen/StackProtector.h"
     27 #include "llvm/IR/Constants.h"
     28 #include "llvm/IR/DerivedTypes.h"
     29 #include "llvm/IR/Instructions.h"
     30 #include "llvm/IR/Intrinsics.h"
     31 #include "llvm/IR/LLVMContext.h"
     32 #include "llvm/IR/Module.h"
     33 #include "llvm/Pass.h"
     34 #include "llvm/Support/Debug.h"
     35 #include "llvm/Support/ErrorHandling.h"
     36 #include "llvm/Support/raw_ostream.h"
     37 #include "llvm/Target/TargetFrameLowering.h"
     38 #include "llvm/Target/TargetRegisterInfo.h"
     39 
     40 using namespace llvm;
     41 
     42 #define DEBUG_TYPE "localstackalloc"
     43 
     44 STATISTIC(NumAllocations, "Number of frame indices allocated into local block");
     45 STATISTIC(NumBaseRegisters, "Number of virtual frame base registers allocated");
     46 STATISTIC(NumReplacements, "Number of frame indices references replaced");
     47 
     48 namespace {
     49   class FrameRef {
     50     MachineBasicBlock::iterator MI; // Instr referencing the frame
     51     int64_t LocalOffset;            // Local offset of the frame idx referenced
     52     int FrameIdx;                   // The frame index
     53   public:
     54     FrameRef(MachineBasicBlock::iterator I, int64_t Offset, int Idx) :
     55       MI(I), LocalOffset(Offset), FrameIdx(Idx) {}
     56     bool operator<(const FrameRef &RHS) const {
     57       return LocalOffset < RHS.LocalOffset;
     58     }
     59     MachineBasicBlock::iterator getMachineInstr() const { return MI; }
     60     int64_t getLocalOffset() const { return LocalOffset; }
     61     int getFrameIndex() const { return FrameIdx; }
     62   };
     63 
     64   class LocalStackSlotPass: public MachineFunctionPass {
     65     SmallVector<int64_t,16> LocalOffsets;
     66     /// StackObjSet - A set of stack object indexes
     67     typedef SmallSetVector<int, 8> StackObjSet;
     68 
     69     void AdjustStackOffset(MachineFrameInfo *MFI, int FrameIdx, int64_t &Offset,
     70                            bool StackGrowsDown, unsigned &MaxAlign);
     71     void AssignProtectedObjSet(const StackObjSet &UnassignedObjs,
     72                                SmallSet<int, 16> &ProtectedObjs,
     73                                MachineFrameInfo *MFI, bool StackGrowsDown,
     74                                int64_t &Offset, unsigned &MaxAlign);
     75     void calculateFrameObjectOffsets(MachineFunction &Fn);
     76     bool insertFrameReferenceRegisters(MachineFunction &Fn);
     77   public:
     78     static char ID; // Pass identification, replacement for typeid
     79     explicit LocalStackSlotPass() : MachineFunctionPass(ID) {
     80       initializeLocalStackSlotPassPass(*PassRegistry::getPassRegistry());
     81     }
     82     bool runOnMachineFunction(MachineFunction &MF) override;
     83 
     84     void getAnalysisUsage(AnalysisUsage &AU) const override {
     85       AU.setPreservesCFG();
     86       AU.addRequired<StackProtector>();
     87       MachineFunctionPass::getAnalysisUsage(AU);
     88     }
     89 
     90   private:
     91   };
     92 } // end anonymous namespace
     93 
     94 char LocalStackSlotPass::ID = 0;
     95 char &llvm::LocalStackSlotAllocationID = LocalStackSlotPass::ID;
     96 INITIALIZE_PASS_BEGIN(LocalStackSlotPass, "localstackalloc",
     97                       "Local Stack Slot Allocation", false, false)
     98 INITIALIZE_PASS_DEPENDENCY(StackProtector)
     99 INITIALIZE_PASS_END(LocalStackSlotPass, "localstackalloc",
    100                     "Local Stack Slot Allocation", false, false)
    101 
    102 
    103 bool LocalStackSlotPass::runOnMachineFunction(MachineFunction &MF) {
    104   MachineFrameInfo *MFI = MF.getFrameInfo();
    105   const TargetRegisterInfo *TRI = MF.getTarget().getRegisterInfo();
    106   unsigned LocalObjectCount = MFI->getObjectIndexEnd();
    107 
    108   // If the target doesn't want/need this pass, or if there are no locals
    109   // to consider, early exit.
    110   if (!TRI->requiresVirtualBaseRegisters(MF) || LocalObjectCount == 0)
    111     return true;
    112 
    113   // Make sure we have enough space to store the local offsets.
    114   LocalOffsets.resize(MFI->getObjectIndexEnd());
    115 
    116   // Lay out the local blob.
    117   calculateFrameObjectOffsets(MF);
    118 
    119   // Insert virtual base registers to resolve frame index references.
    120   bool UsedBaseRegs = insertFrameReferenceRegisters(MF);
    121 
    122   // Tell MFI whether any base registers were allocated. PEI will only
    123   // want to use the local block allocations from this pass if there were any.
    124   // Otherwise, PEI can do a bit better job of getting the alignment right
    125   // without a hole at the start since it knows the alignment of the stack
    126   // at the start of local allocation, and this pass doesn't.
    127   MFI->setUseLocalStackAllocationBlock(UsedBaseRegs);
    128 
    129   return true;
    130 }
    131 
    132 /// AdjustStackOffset - Helper function used to adjust the stack frame offset.
    133 void LocalStackSlotPass::AdjustStackOffset(MachineFrameInfo *MFI,
    134                                            int FrameIdx, int64_t &Offset,
    135                                            bool StackGrowsDown,
    136                                            unsigned &MaxAlign) {
    137   // If the stack grows down, add the object size to find the lowest address.
    138   if (StackGrowsDown)
    139     Offset += MFI->getObjectSize(FrameIdx);
    140 
    141   unsigned Align = MFI->getObjectAlignment(FrameIdx);
    142 
    143   // If the alignment of this object is greater than that of the stack, then
    144   // increase the stack alignment to match.
    145   MaxAlign = std::max(MaxAlign, Align);
    146 
    147   // Adjust to alignment boundary.
    148   Offset = (Offset + Align - 1) / Align * Align;
    149 
    150   int64_t LocalOffset = StackGrowsDown ? -Offset : Offset;
    151   DEBUG(dbgs() << "Allocate FI(" << FrameIdx << ") to local offset "
    152         << LocalOffset << "\n");
    153   // Keep the offset available for base register allocation
    154   LocalOffsets[FrameIdx] = LocalOffset;
    155   // And tell MFI about it for PEI to use later
    156   MFI->mapLocalFrameObject(FrameIdx, LocalOffset);
    157 
    158   if (!StackGrowsDown)
    159     Offset += MFI->getObjectSize(FrameIdx);
    160 
    161   ++NumAllocations;
    162 }
    163 
    164 /// AssignProtectedObjSet - Helper function to assign large stack objects (i.e.,
    165 /// those required to be close to the Stack Protector) to stack offsets.
    166 void LocalStackSlotPass::AssignProtectedObjSet(const StackObjSet &UnassignedObjs,
    167                                            SmallSet<int, 16> &ProtectedObjs,
    168                                            MachineFrameInfo *MFI,
    169                                            bool StackGrowsDown, int64_t &Offset,
    170                                            unsigned &MaxAlign) {
    171 
    172   for (StackObjSet::const_iterator I = UnassignedObjs.begin(),
    173         E = UnassignedObjs.end(); I != E; ++I) {
    174     int i = *I;
    175     AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
    176     ProtectedObjs.insert(i);
    177   }
    178 }
    179 
    180 /// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the
    181 /// abstract stack objects.
    182 ///
    183 void LocalStackSlotPass::calculateFrameObjectOffsets(MachineFunction &Fn) {
    184   // Loop over all of the stack objects, assigning sequential addresses...
    185   MachineFrameInfo *MFI = Fn.getFrameInfo();
    186   const TargetFrameLowering &TFI = *Fn.getTarget().getFrameLowering();
    187   bool StackGrowsDown =
    188     TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
    189   int64_t Offset = 0;
    190   unsigned MaxAlign = 0;
    191   StackProtector *SP = &getAnalysis<StackProtector>();
    192 
    193   // Make sure that the stack protector comes before the local variables on the
    194   // stack.
    195   SmallSet<int, 16> ProtectedObjs;
    196   if (MFI->getStackProtectorIndex() >= 0) {
    197     StackObjSet LargeArrayObjs;
    198     StackObjSet SmallArrayObjs;
    199     StackObjSet AddrOfObjs;
    200 
    201     AdjustStackOffset(MFI, MFI->getStackProtectorIndex(), Offset,
    202                       StackGrowsDown, MaxAlign);
    203 
    204     // Assign large stack objects first.
    205     for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
    206       if (MFI->isDeadObjectIndex(i))
    207         continue;
    208       if (MFI->getStackProtectorIndex() == (int)i)
    209         continue;
    210 
    211       switch (SP->getSSPLayout(MFI->getObjectAllocation(i))) {
    212       case StackProtector::SSPLK_None:
    213         continue;
    214       case StackProtector::SSPLK_SmallArray:
    215         SmallArrayObjs.insert(i);
    216         continue;
    217       case StackProtector::SSPLK_AddrOf:
    218         AddrOfObjs.insert(i);
    219         continue;
    220       case StackProtector::SSPLK_LargeArray:
    221         LargeArrayObjs.insert(i);
    222         continue;
    223       }
    224       llvm_unreachable("Unexpected SSPLayoutKind.");
    225     }
    226 
    227     AssignProtectedObjSet(LargeArrayObjs, ProtectedObjs, MFI, StackGrowsDown,
    228                           Offset, MaxAlign);
    229     AssignProtectedObjSet(SmallArrayObjs, ProtectedObjs, MFI, StackGrowsDown,
    230                           Offset, MaxAlign);
    231     AssignProtectedObjSet(AddrOfObjs, ProtectedObjs, MFI, StackGrowsDown,
    232                           Offset, MaxAlign);
    233   }
    234 
    235   // Then assign frame offsets to stack objects that are not used to spill
    236   // callee saved registers.
    237   for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
    238     if (MFI->isDeadObjectIndex(i))
    239       continue;
    240     if (MFI->getStackProtectorIndex() == (int)i)
    241       continue;
    242     if (ProtectedObjs.count(i))
    243       continue;
    244 
    245     AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
    246   }
    247 
    248   // Remember how big this blob of stack space is
    249   MFI->setLocalFrameSize(Offset);
    250   MFI->setLocalFrameMaxAlign(MaxAlign);
    251 }
    252 
    253 static inline bool
    254 lookupCandidateBaseReg(int64_t BaseOffset,
    255                        int64_t FrameSizeAdjust,
    256                        int64_t LocalFrameOffset,
    257                        const MachineInstr *MI,
    258                        const TargetRegisterInfo *TRI) {
    259   // Check if the relative offset from the where the base register references
    260   // to the target address is in range for the instruction.
    261   int64_t Offset = FrameSizeAdjust + LocalFrameOffset - BaseOffset;
    262   return TRI->isFrameOffsetLegal(MI, Offset);
    263 }
    264 
    265 bool LocalStackSlotPass::insertFrameReferenceRegisters(MachineFunction &Fn) {
    266   // Scan the function's instructions looking for frame index references.
    267   // For each, ask the target if it wants a virtual base register for it
    268   // based on what we can tell it about where the local will end up in the
    269   // stack frame. If it wants one, re-use a suitable one we've previously
    270   // allocated, or if there isn't one that fits the bill, allocate a new one
    271   // and ask the target to create a defining instruction for it.
    272   bool UsedBaseReg = false;
    273 
    274   MachineFrameInfo *MFI = Fn.getFrameInfo();
    275   const TargetRegisterInfo *TRI = Fn.getTarget().getRegisterInfo();
    276   const TargetFrameLowering &TFI = *Fn.getTarget().getFrameLowering();
    277   bool StackGrowsDown =
    278     TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
    279 
    280   // Collect all of the instructions in the block that reference
    281   // a frame index. Also store the frame index referenced to ease later
    282   // lookup. (For any insn that has more than one FI reference, we arbitrarily
    283   // choose the first one).
    284   SmallVector<FrameRef, 64> FrameReferenceInsns;
    285 
    286   for (MachineFunction::iterator BB = Fn.begin(), E = Fn.end(); BB != E; ++BB) {
    287     for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) {
    288       MachineInstr *MI = I;
    289 
    290       // Debug value, stackmap and patchpoint instructions can't be out of
    291       // range, so they don't need any updates.
    292       if (MI->isDebugValue() ||
    293           MI->getOpcode() == TargetOpcode::STACKMAP ||
    294           MI->getOpcode() == TargetOpcode::PATCHPOINT)
    295         continue;
    296 
    297       // For now, allocate the base register(s) within the basic block
    298       // where they're used, and don't try to keep them around outside
    299       // of that. It may be beneficial to try sharing them more broadly
    300       // than that, but the increased register pressure makes that a
    301       // tricky thing to balance. Investigate if re-materializing these
    302       // becomes an issue.
    303       for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
    304         // Consider replacing all frame index operands that reference
    305         // an object allocated in the local block.
    306         if (MI->getOperand(i).isFI()) {
    307           // Don't try this with values not in the local block.
    308           if (!MFI->isObjectPreAllocated(MI->getOperand(i).getIndex()))
    309             break;
    310           int Idx = MI->getOperand(i).getIndex();
    311           int64_t LocalOffset = LocalOffsets[Idx];
    312           if (!TRI->needsFrameBaseReg(MI, LocalOffset))
    313             break;
    314           FrameReferenceInsns.
    315             push_back(FrameRef(MI, LocalOffset, Idx));
    316           break;
    317         }
    318       }
    319     }
    320   }
    321 
    322   // Sort the frame references by local offset
    323   array_pod_sort(FrameReferenceInsns.begin(), FrameReferenceInsns.end());
    324 
    325   MachineBasicBlock *Entry = Fn.begin();
    326 
    327   unsigned BaseReg = 0;
    328   int64_t BaseOffset = 0;
    329 
    330   // Loop through the frame references and allocate for them as necessary.
    331   for (int ref = 0, e = FrameReferenceInsns.size(); ref < e ; ++ref) {
    332     FrameRef &FR = FrameReferenceInsns[ref];
    333     MachineBasicBlock::iterator I = FR.getMachineInstr();
    334     MachineInstr *MI = I;
    335     int64_t LocalOffset = FR.getLocalOffset();
    336     int FrameIdx = FR.getFrameIndex();
    337     assert(MFI->isObjectPreAllocated(FrameIdx) &&
    338            "Only pre-allocated locals expected!");
    339 
    340     DEBUG(dbgs() << "Considering: " << *MI);
    341 
    342     unsigned idx = 0;
    343     for (unsigned f = MI->getNumOperands(); idx != f; ++idx) {
    344       if (!MI->getOperand(idx).isFI())
    345         continue;
    346 
    347       if (FrameIdx == I->getOperand(idx).getIndex())
    348         break;
    349     }
    350 
    351     assert(idx < MI->getNumOperands() && "Cannot find FI operand");
    352 
    353     int64_t Offset = 0;
    354     int64_t FrameSizeAdjust = StackGrowsDown ? MFI->getLocalFrameSize() : 0;
    355 
    356     DEBUG(dbgs() << "  Replacing FI in: " << *MI);
    357 
    358     // If we have a suitable base register available, use it; otherwise
    359     // create a new one. Note that any offset encoded in the
    360     // instruction itself will be taken into account by the target,
    361     // so we don't have to adjust for it here when reusing a base
    362     // register.
    363     if (UsedBaseReg && lookupCandidateBaseReg(BaseOffset, FrameSizeAdjust,
    364                                               LocalOffset, MI, TRI)) {
    365       DEBUG(dbgs() << "  Reusing base register " << BaseReg << "\n");
    366       // We found a register to reuse.
    367       Offset = FrameSizeAdjust + LocalOffset - BaseOffset;
    368     } else {
    369       // No previously defined register was in range, so create a // new one.
    370 
    371       int64_t InstrOffset = TRI->getFrameIndexInstrOffset(MI, idx);
    372 
    373       int64_t PrevBaseOffset = BaseOffset;
    374       BaseOffset = FrameSizeAdjust + LocalOffset + InstrOffset;
    375 
    376       // We'd like to avoid creating single-use virtual base registers.
    377       // Because the FrameRefs are in sorted order, and we've already
    378       // processed all FrameRefs before this one, just check whether or not
    379       // the next FrameRef will be able to reuse this new register. If not,
    380       // then don't bother creating it.
    381       if (ref + 1 >= e ||
    382           !lookupCandidateBaseReg(
    383               BaseOffset, FrameSizeAdjust,
    384               FrameReferenceInsns[ref + 1].getLocalOffset(),
    385               FrameReferenceInsns[ref + 1].getMachineInstr(), TRI)) {
    386         BaseOffset = PrevBaseOffset;
    387         continue;
    388       }
    389 
    390       const MachineFunction *MF = MI->getParent()->getParent();
    391       const TargetRegisterClass *RC = TRI->getPointerRegClass(*MF);
    392       BaseReg = Fn.getRegInfo().createVirtualRegister(RC);
    393 
    394       DEBUG(dbgs() << "  Materializing base register " << BaseReg <<
    395             " at frame local offset " << LocalOffset + InstrOffset << "\n");
    396 
    397       // Tell the target to insert the instruction to initialize
    398       // the base register.
    399       //            MachineBasicBlock::iterator InsertionPt = Entry->begin();
    400       TRI->materializeFrameBaseRegister(Entry, BaseReg, FrameIdx,
    401                                         InstrOffset);
    402 
    403       // The base register already includes any offset specified
    404       // by the instruction, so account for that so it doesn't get
    405       // applied twice.
    406       Offset = -InstrOffset;
    407 
    408       ++NumBaseRegisters;
    409       UsedBaseReg = true;
    410     }
    411     assert(BaseReg != 0 && "Unable to allocate virtual base register!");
    412 
    413     // Modify the instruction to use the new base register rather
    414     // than the frame index operand.
    415     TRI->resolveFrameIndex(*I, BaseReg, Offset);
    416     DEBUG(dbgs() << "Resolved: " << *MI);
    417 
    418     ++NumReplacements;
    419   }
    420 
    421   return UsedBaseReg;
    422 }
    423