1 /* 2 * Copyright (C) 2011 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26 #include "config.h" 27 28 #include "core/html/canvas/WebGLVertexArrayObjectOES.h" 29 30 #include "core/html/canvas/WebGLRenderingContextBase.h" 31 32 namespace blink { 33 34 PassRefPtrWillBeRawPtr<WebGLVertexArrayObjectOES> WebGLVertexArrayObjectOES::create(WebGLRenderingContextBase* ctx, VaoType type) 35 { 36 return adoptRefWillBeNoop(new WebGLVertexArrayObjectOES(ctx, type)); 37 } 38 39 WebGLVertexArrayObjectOES::WebGLVertexArrayObjectOES(WebGLRenderingContextBase* ctx, VaoType type) 40 : WebGLContextObject(ctx) 41 , m_type(type) 42 , m_hasEverBeenBound(false) 43 #if ENABLE(OILPAN) 44 , m_destructionInProgress(false) 45 #endif 46 , m_boundElementArrayBuffer(nullptr) 47 { 48 m_vertexAttribState.resize(ctx->maxVertexAttribs()); 49 50 switch (m_type) { 51 case VaoTypeDefault: 52 break; 53 default: 54 setObject(context()->webContext()->createVertexArrayOES()); 55 break; 56 } 57 } 58 59 WebGLVertexArrayObjectOES::~WebGLVertexArrayObjectOES() 60 { 61 #if ENABLE(OILPAN) 62 m_destructionInProgress = true; 63 #endif 64 65 // Delete the platform framebuffer resource. Explicit detachment 66 // is for the benefit of Oilpan, where this vertex array object 67 // isn't detached when it and the WebGLRenderingContextBase object 68 // it is registered with are both finalized. Without Oilpan, the 69 // object will have been detached. 70 // 71 // To keep the code regular, the trivial detach()ment is always 72 // performed. 73 detachAndDeleteObject(); 74 } 75 76 void WebGLVertexArrayObjectOES::dispatchDetached(blink::WebGraphicsContext3D* context3d) 77 { 78 if (m_boundElementArrayBuffer) 79 m_boundElementArrayBuffer->onDetached(context3d); 80 81 for (size_t i = 0; i < m_vertexAttribState.size(); ++i) { 82 VertexAttribState& state = m_vertexAttribState[i]; 83 if (state.bufferBinding) 84 state.bufferBinding->onDetached(context3d); 85 } 86 } 87 88 void WebGLVertexArrayObjectOES::deleteObjectImpl(blink::WebGraphicsContext3D* context3d, Platform3DObject object) 89 { 90 switch (m_type) { 91 case VaoTypeDefault: 92 break; 93 default: 94 context3d->deleteVertexArrayOES(object); 95 break; 96 } 97 98 #if ENABLE(OILPAN) 99 // These m_boundElementArrayBuffer and m_vertexAttribState heap 100 // objects must not be accessed during destruction in the oilpan 101 // build. They could have been already finalized. The finalizers 102 // of these objects (and their elements) will themselves handle 103 // detachment. 104 if (!m_destructionInProgress) 105 dispatchDetached(context3d); 106 #else 107 dispatchDetached(context3d); 108 #endif 109 } 110 111 void WebGLVertexArrayObjectOES::setElementArrayBuffer(PassRefPtrWillBeRawPtr<WebGLBuffer> buffer) 112 { 113 if (buffer) 114 buffer->onAttached(); 115 if (m_boundElementArrayBuffer) 116 m_boundElementArrayBuffer->onDetached(context()->webContext()); 117 m_boundElementArrayBuffer = buffer; 118 } 119 120 void WebGLVertexArrayObjectOES::setVertexAttribState( 121 GLuint index, GLsizei bytesPerElement, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset, PassRefPtrWillBeRawPtr<WebGLBuffer> buffer) 122 { 123 GLsizei validatedStride = stride ? stride : bytesPerElement; 124 125 VertexAttribState& state = m_vertexAttribState[index]; 126 127 if (buffer) 128 buffer->onAttached(); 129 if (state.bufferBinding) 130 state.bufferBinding->onDetached(context()->webContext()); 131 132 state.bufferBinding = buffer; 133 state.bytesPerElement = bytesPerElement; 134 state.size = size; 135 state.type = type; 136 state.normalized = normalized; 137 state.stride = validatedStride; 138 state.originalStride = stride; 139 state.offset = offset; 140 } 141 142 void WebGLVertexArrayObjectOES::unbindBuffer(PassRefPtrWillBeRawPtr<WebGLBuffer> buffer) 143 { 144 if (m_boundElementArrayBuffer == buffer) { 145 m_boundElementArrayBuffer->onDetached(context()->webContext()); 146 m_boundElementArrayBuffer = nullptr; 147 } 148 149 for (size_t i = 0; i < m_vertexAttribState.size(); ++i) { 150 VertexAttribState& state = m_vertexAttribState[i]; 151 if (state.bufferBinding == buffer) { 152 buffer->onDetached(context()->webContext()); 153 state.bufferBinding = nullptr; 154 } 155 } 156 } 157 158 void WebGLVertexArrayObjectOES::setVertexAttribDivisor(GLuint index, GLuint divisor) 159 { 160 VertexAttribState& state = m_vertexAttribState[index]; 161 state.divisor = divisor; 162 } 163 164 void WebGLVertexArrayObjectOES::VertexAttribState::trace(Visitor* visitor) 165 { 166 visitor->trace(bufferBinding); 167 } 168 169 void WebGLVertexArrayObjectOES::trace(Visitor* visitor) 170 { 171 visitor->trace(m_boundElementArrayBuffer); 172 visitor->trace(m_vertexAttribState); 173 WebGLContextObject::trace(visitor); 174 } 175 176 } 177