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    Searched defs:eye (Results 1 - 14 of 14) sorted by null

  /external/clang/test/SemaCXX/
init-priority-attr.cpp 10 int eye( void ) { return i; }; function in class:Two
  /external/chromium_org/third_party/mesa/src/src/mesa/tnl/
t_vb_vertex.c 43 GLvector4f eye; member in struct:vertex_stage_data
156 VB->EyePtr = TransformRaw( &store->eye,
244 _mesa_vector4f_alloc( &store->eye, 0, size, 32 );
251 !store->eye.data ||
264 _mesa_vector4f_free( &store->eye );
t_rasterpos.c 253 * \param vEye eye-space vertex coordinate
377 GLfloat eye[4], clip[4], ndc[3], d; local
381 /* apply modelview matrix: eye = MV * obj */
382 TRANSFORM_POINT( eye, ctx->ModelviewMatrixStack.Top->m, vObj );
383 /* apply projection matrix: clip = Proj * eye */
384 TRANSFORM_POINT( clip, ctx->ProjectionMatrixStack.Top->m, eye );
432 SQRTF( eye[0]*eye[0] + eye[1]*eye[1] + eye[2]*eye[2] )
    [all...]
t_vb_texgen.c 102 const GLvector4f *eye )
104 GLuint stride = eye->stride;
105 GLfloat *coord = (GLfloat *)eye->start;
106 GLuint count = eye->count;
129 const GLvector4f *eye )
131 GLuint stride = eye->stride;
132 GLfloat *coord = eye->start;
133 GLuint count = eye->count;
159 const GLvector4f *eye );
178 const GLvector4f *eye )
344 const GLvector4f *eye = VB->EyePtr; local
    [all...]
  /external/mesa3d/src/mesa/tnl/
t_vb_vertex.c 43 GLvector4f eye; member in struct:vertex_stage_data
156 VB->EyePtr = TransformRaw( &store->eye,
244 _mesa_vector4f_alloc( &store->eye, 0, size, 32 );
251 !store->eye.data ||
264 _mesa_vector4f_free( &store->eye );
t_rasterpos.c 253 * \param vEye eye-space vertex coordinate
377 GLfloat eye[4], clip[4], ndc[3], d; local
381 /* apply modelview matrix: eye = MV * obj */
382 TRANSFORM_POINT( eye, ctx->ModelviewMatrixStack.Top->m, vObj );
383 /* apply projection matrix: clip = Proj * eye */
384 TRANSFORM_POINT( clip, ctx->ProjectionMatrixStack.Top->m, eye );
432 SQRTF( eye[0]*eye[0] + eye[1]*eye[1] + eye[2]*eye[2] )
    [all...]
t_vb_texgen.c 102 const GLvector4f *eye )
104 GLuint stride = eye->stride;
105 GLfloat *coord = (GLfloat *)eye->start;
106 GLuint count = eye->count;
129 const GLvector4f *eye )
131 GLuint stride = eye->stride;
132 GLfloat *coord = eye->start;
133 GLuint count = eye->count;
159 const GLvector4f *eye );
178 const GLvector4f *eye )
344 const GLvector4f *eye = VB->EyePtr; local
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
ffvertex_prog.c 778 struct ureg eye = get_eye_position(p); local
780 emit_normalize_vec3(p, p->eye_position_normalized, eye);
806 /* Transform to eye space:
819 /* This is already adjusted for eye/non-eye rendering:
1030 * space - STATE_SPOT_DIRECTION and STATE_HALF_VECTOR implicitly assume eye
1456 struct ureg eye = get_eye_position(p); local
1529 struct ureg eye = get_eye_position_z(p); local
    [all...]
  /external/mesa3d/src/mesa/main/
ffvertex_prog.c 778 struct ureg eye = get_eye_position(p); local
780 emit_normalize_vec3(p, p->eye_position_normalized, eye);
806 /* Transform to eye space:
819 /* This is already adjusted for eye/non-eye rendering:
1030 * space - STATE_SPOT_DIRECTION and STATE_HALF_VECTOR implicitly assume eye
1456 struct ureg eye = get_eye_position(p); local
1529 struct ureg eye = get_eye_position_z(p); local
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/
radeon_context.h 282 /* EYE
323 struct radeon_state_atom eye; /* eye pos */ member in struct:r100_hw_state
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_context.h 282 /* EYE
323 struct radeon_state_atom eye; /* eye pos */ member in struct:r100_hw_state
  /frameworks/native/opengl/libagl/
context.h 113 EYE = 0x0040,
136 vec4_t eye; member in union:android::gl::vertex_t::__anon39798
293 vec4_t position; // position in eye space
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/r200/
r200_context.h 428 /* EYE
507 struct radeon_state_atom eye; /* eye pos */ member in struct:r200_hw_state
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_context.h 428 /* EYE
507 struct radeon_state_atom eye; /* eye pos */ member in struct:r200_hw_state

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