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  /external/deqp/modules/gles2/functional/
es2fTextureFormatTests.cpp 144 vector<float> texCoord;
158 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
186 m_renderer.renderQuad(0, &texCoord[0], renderParams);
191 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams);
320 vector<float> texCoord;
334 computeQuadTexCoordCube(texCoord, face);
354 m_renderer.renderQuad(0, &texCoord[0], renderParams);
359 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams);
454 vector<float> texCoord;
456 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f))
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es2fTextureSizeTests.cpp 129 vector<float> texCoord;
131 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
150 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D);
154 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_2D, mapGLSampler(wrapS, wrapT, minFilter, magFilter)));
272 vector<float> texCoord;
274 computeQuadTexCoordCube(texCoord, face);
292 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE);
298 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_CUBE, sampler));
es2fTextureWrapTests.cpp 170 vector<float> texCoord;
194 computeQuadTexCoord2D(texCoord, tcu::Vec2(-1.5f, -3.0f), tcu::Vec2(1.5f, 2.5f));
196 m_renderer.renderQuad(0, &texCoord[0], refParams);
200 m_texture->getRefTexture(), &texCoord[0], refParams);
207 computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f));
209 m_renderer.renderQuad(0, &texCoord[0], refParams);
213 m_texture->getRefTexture(), &texCoord[0], refParams);
es2fTextureCompletenessTests.cpp 156 vector<float> texCoord;
162 computeQuadTexCoord2D (texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
167 renderer.renderQuad (0, &texCoord[0], gls::TextureTestUtil::TEXTURETYPE_2D);
209 vector<float> texCoord;
219 computeQuadTexCoordCube (texCoord, (tcu::CubeFace)face);
223 renderer.renderQuad (0, &texCoord[0], gls::TextureTestUtil::TEXTURETYPE_CUBE);
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es2fTextureFilteringTests.cpp 271 vector<float> texCoord;
285 computeQuadTexCoord2D(texCoord, curCase.minCoord, curCase.maxCoord);
294 m_renderer.renderQuad(0, &texCoord[0], refParams);
312 &texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat);
569 vector<float> texCoord;
571 computeQuadTexCoordCube(texCoord, face, curCase.bottomLeft, curCase.topRight);
577 m_renderer.renderQuad(0, &texCoord[0], sampleParams);
598 &texCoord[0], sampleParams, lookupPrecision, lodPrecision, pixelFormat);
es2fShaderTextureFunctionTests.cpp 499 const char* texCoord = isVtxCase ? "a_in0" : "v_texCoord";
503 op << "(u_sampler, " << texCoord;
es2fTextureMipmapTests.cpp 63 COORDTYPE_BASIC, //!< texCoord = translateScale(position).
65 COORDTYPE_AFFINE, //!< texCoord = translateScaleRotateShear(position).
262 vector<float> texCoord;
320 // Compute texcoord.
325 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break;
326 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break;
338 m_renderer.renderQuad(0, &texCoord[0], sampleParams);
372 // Compute texcoord.
377 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break;
378 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break
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es2fVertexTextureTests.cpp 304 const Vec3 texCoord = coordA + coordAC*safeFaceCoord.x() + coordAB*safeFaceCoord.y();
307 m_texCoords.push_back(texCoord);
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  /external/deqp/modules/gles3/functional/
es3fTextureSizeTests.cpp 129 vector<float> texCoord;
131 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
150 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D);
154 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_2D, mapGLSampler(wrapS, wrapT, minFilter, magFilter)));
272 vector<float> texCoord;
274 computeQuadTexCoordCube(texCoord, face);
292 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE);
298 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_CUBE, sampler));
es3fTextureSwizzleTests.cpp 152 vector<float> texCoord;
161 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
188 m_renderer.renderQuad(0, &texCoord[0], renderParams);
196 sampleTexture(SurfaceAccess(referenceFrame, tcu::PixelFormat(8,8,8,8)), m_texture->getRefTexture(), &texCoord[0], renderParams);
es3fTextureWrapTests.cpp 300 vector<float> texCoord;
325 computeQuadTexCoord2D(texCoord, m_cases[m_caseNdx].bottomLeft, m_cases[m_caseNdx].topRight);
326 m_renderer.renderQuad(0, &texCoord[0], refParams);
348 &texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat);
es3fTextureFormatTests.cpp 161 vector<float> texCoord;
175 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
203 m_renderer.renderQuad(0, &texCoord[0], renderParams);
208 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams);
351 vector<float> texCoord;
365 computeQuadTexCoordCube(texCoord, face);
385 m_renderer.renderQuad(0, &texCoord[0], renderParams);
390 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams);
513 vector<float> texCoord;
522 computeQuadTexCoord2DArray(texCoord, layerNdx, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f))
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es3fTextureFilteringTests.cpp 271 vector<float> texCoord;
285 computeQuadTexCoord2D(texCoord, curCase.minCoord, curCase.maxCoord);
294 m_renderer.renderQuad(0, &texCoord[0], refParams);
312 &texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat);
323 &texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat);
596 vector<float> texCoord;
598 computeQuadTexCoordCube(texCoord, face, curCase.bottomLeft, curCase.topRight);
604 m_renderer.renderQuad(0, &texCoord[0], sampleParams);
625 &texCoord[0], sampleParams, lookupPrecision, lodPrecision, pixelFormat);
636 &texCoord[0], sampleParams, lookupPrecision, lodPrecision, pixelFormat)
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es3fTextureShadowTests.cpp 99 const float* texCoord,
124 sampleTexture(SurfaceAccess(reference, pixelFormat), clampedSource, texCoord, sampleParams);
125 numFailedPixels = computeTextureCompareDiff(result, reference.getAccess(), errorMask.getAccess(), clampedSource, texCoord, sampleParams, comparePrec, lodPrec, nonShadowThreshold);
131 sampleTexture(SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams);
132 numFailedPixels = computeTextureCompareDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord, sampleParams, comparePrec, lodPrec, nonShadowThreshold);
331 vector<float> texCoord;
347 computeQuadTexCoord2D(texCoord, curCase.minCoord, curCase.maxCoord);
358 m_renderer.renderQuad(0, &texCoord[0], sampleParams);
375 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
386 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat)
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es3fTextureMipmapTests.cpp 112 COORDTYPE_BASIC, //!< texCoord = translateScale(position).
114 COORDTYPE_AFFINE, //!< texCoord = translateScaleRotateShear(position).
306 vector<float> texCoord;
364 // Compute texcoord.
369 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break;
370 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break;
382 m_renderer.renderQuad(0, &texCoord[0], sampleParams);
416 // Compute texcoord.
421 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break;
422 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break
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es3fVertexTextureTests.cpp 354 const Vec3 texCoord = coordA + coordAC*safeFaceCoord.x() + coordAB*safeFaceCoord.y();
357 m_texCoords.push_back(texCoord);
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  /external/deqp/modules/gles31/functional/
es31fTextureFormatTests.cpp 180 vector<float> texCoord;
193 computeQuadTexCoordCubeArray(texCoord, face, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f), tcu::Vec2((float)layerNdx));
215 m_renderer.renderQuad(0, &texCoord[0], renderParams);
219 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams);
318 vector<float> texCoord;
327 computeQuadTexCoord1D(texCoord, 0.0f, (float)(m_texture->getRefTexture().getWidth()));
346 m_renderer.renderQuad(0, &texCoord[0], renderParams);
352 fetchTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], spec.lookupScale, spec.lookupBias);
es31fStencilTexturingTests.cpp 226 const float texCoord[] =
236 glu::va::Float("a_texCoord", 2, 4, 0, &texCoord[0])
291 const float texCoord[] =
301 glu::va::Float("a_texCoord", 3, 4, 0, &texCoord[0])
326 static void blitStencilToColorCube (const glu::RenderContext& renderCtx, deUint32 srcTex, const float* texCoord, int width, int height)
360 glu::va::Float("a_texCoord", 3, 4, 0, texCoord)
669 vector<float> texCoord;
687 gls::TextureTestUtil::computeQuadTexCoordCube(texCoord, tcu::CUBEFACE_NEGATIVE_X, Vec2(-1.5f, -1.3f), Vec2(1.3f, 1.4f));
704 blitStencilToColorCube(renderCtx, *depthStencilTex, &texCoord[0], renderWidth, renderHeight);
729 compareOk = verifyTextureResult(m_testCtx, result, redTex, &texCoord[0], sampleParams, lookupPrec, lodPrec, tcu::PixelFormat(8, 8, 8, 8))
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es31fTextureFilteringTests.cpp 72 static void logCubeArrayTexCoords(TestLog& log, vector<float>& texCoord)
74 const size_t numVerts = texCoord.size() / 4;
76 DE_ASSERT(texCoord.size() % 4 == 0);
82 const float u = texCoord[coordNdx + 0];
83 const float v = texCoord[coordNdx + 1];
84 const float w = texCoord[coordNdx + 2];
85 const float q = texCoord[coordNdx + 3];
357 vector<float> texCoord;
359 computeQuadTexCoordCubeArray(texCoord, face, curCase.bottomLeft, curCase.topRight, curCase.layerRange);
365 logCubeArrayTexCoords(log, texCoord);
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es31fTextureGatherTests.cpp 599 const TexCoordT texCoord = triQuadInterpolate(texCoords, viewportCoord.x(), viewportCoord.y());
601 const ColorVec idealPix = gatherOffsets<ColorScalarType>(texture, sampler, texCoord, componentNdx, offsets);
609 if (!isGatherOffsetsResultValid(texture, sampler, lookupPrec, texCoord, componentNdx, offsets, resultPix))
677 const TexCoordT texCoord = triQuadInterpolate(texCoords, viewportCoord.x(), viewportCoord.y());
680 const Vec4 idealPix = gatherOffsetsCompare(texture, sampler, refZ, texCoord, offsets);
686 if (!isGatherOffsetsCompareResultValid(texture, sampler, compPrec, texCoord, offsets, refZ, resultPix))
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  /external/chromium_org/cc/output/
shader.cc     [all...]
  /external/deqp/modules/gles2/accuracy/
es2aTextureFilteringTests.cpp 204 vector<float> texCoord;
239 computeQuadTexCoord2D(texCoord, tcu::Vec2(-4.0f, -4.5f), tcu::Vec2(4.0f, 2.5f));
241 m_renderer.renderQuad(0, &texCoord[0], refParams);
243 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams);
250 computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f));
252 m_renderer.renderQuad(0, &texCoord[0], refParams);
254 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams);
279 computeQuadTexCoord2D(texCoord, tcu::Vec2(sMin, tMin), tcu::Vec2(sMin+sRange, tMin+tRange));
281 m_renderer.renderQuad(0, &texCoord[0], refParams);
283 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams)
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es2aTextureMipmapTests.cpp 62 COORDTYPE_BASIC, //!< texCoord = translateScale(position).
64 COORDTYPE_AFFINE, //!< texCoord = translateScaleRotateShear(position).
263 vector<float> texCoord;
327 // Compute texcoord.
332 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break;
333 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break;
345 m_renderer.renderQuad(0, &texCoord[0], sampleParams);
351 sampleTexture(idealDst, m_texture->getRefTexture(), &texCoord[0], sampleParams);
540 vector<float> texCoord;
597 computeQuadTexCoordCube(texCoord, cubeFace)
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  /external/deqp/modules/gles3/accuracy/
es3aTextureFilteringTests.cpp 195 vector<float> texCoord;
230 computeQuadTexCoord2D(texCoord, tcu::Vec2(-4.0f, -4.5f), tcu::Vec2(4.0f, 2.5f));
232 m_renderer.renderQuad(0, &texCoord[0], refParams);
234 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams);
241 computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f));
243 m_renderer.renderQuad(0, &texCoord[0], refParams);
245 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams);
270 computeQuadTexCoord2D(texCoord, tcu::Vec2(sMin, tMin), tcu::Vec2(sMin+sRange, tMin+tRange));
272 m_renderer.renderQuad(0, &texCoord[0], refParams);
274 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams)
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es3aTextureMipmapTests.cpp 59 COORDTYPE_BASIC, //!< texCoord = translateScale(position).
61 COORDTYPE_AFFINE, //!< texCoord = translateScaleRotateShear(position).
255 vector<float> texCoord;
320 // Compute texcoord.
325 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break;
326 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break;
338 m_renderer.renderQuad(0, &texCoord[0], sampleParams);
344 sampleTexture(idealDst, m_texture->getRefTexture(), &texCoord[0], sampleParams);
529 vector<float> texCoord;
586 computeQuadTexCoordCube(texCoord, cubeFace)
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