/external/deqp/modules/gles2/functional/ |
es2fTextureFormatTests.cpp | 144 vector<float> texCoord; 158 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); 186 m_renderer.renderQuad(0, &texCoord[0], renderParams); 191 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); 320 vector<float> texCoord; 334 computeQuadTexCoordCube(texCoord, face); 354 m_renderer.renderQuad(0, &texCoord[0], renderParams); 359 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); 454 vector<float> texCoord; 456 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)) [all...] |
es2fTextureSizeTests.cpp | 129 vector<float> texCoord; 131 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); 150 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D); 154 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_2D, mapGLSampler(wrapS, wrapT, minFilter, magFilter))); 272 vector<float> texCoord; 274 computeQuadTexCoordCube(texCoord, face); 292 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE); 298 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_CUBE, sampler));
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es2fTextureWrapTests.cpp | 170 vector<float> texCoord; 194 computeQuadTexCoord2D(texCoord, tcu::Vec2(-1.5f, -3.0f), tcu::Vec2(1.5f, 2.5f)); 196 m_renderer.renderQuad(0, &texCoord[0], refParams); 200 m_texture->getRefTexture(), &texCoord[0], refParams); 207 computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f)); 209 m_renderer.renderQuad(0, &texCoord[0], refParams); 213 m_texture->getRefTexture(), &texCoord[0], refParams);
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es2fTextureCompletenessTests.cpp | 156 vector<float> texCoord; 162 computeQuadTexCoord2D (texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); 167 renderer.renderQuad (0, &texCoord[0], gls::TextureTestUtil::TEXTURETYPE_2D); 209 vector<float> texCoord; 219 computeQuadTexCoordCube (texCoord, (tcu::CubeFace)face); 223 renderer.renderQuad (0, &texCoord[0], gls::TextureTestUtil::TEXTURETYPE_CUBE); [all...] |
es2fTextureFilteringTests.cpp | 271 vector<float> texCoord; 285 computeQuadTexCoord2D(texCoord, curCase.minCoord, curCase.maxCoord); 294 m_renderer.renderQuad(0, &texCoord[0], refParams); 312 &texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat); 569 vector<float> texCoord; 571 computeQuadTexCoordCube(texCoord, face, curCase.bottomLeft, curCase.topRight); 577 m_renderer.renderQuad(0, &texCoord[0], sampleParams); 598 &texCoord[0], sampleParams, lookupPrecision, lodPrecision, pixelFormat);
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es2fShaderTextureFunctionTests.cpp | 499 const char* texCoord = isVtxCase ? "a_in0" : "v_texCoord"; 503 op << "(u_sampler, " << texCoord;
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es2fTextureMipmapTests.cpp | 63 COORDTYPE_BASIC, //!< texCoord = translateScale(position). 65 COORDTYPE_AFFINE, //!< texCoord = translateScaleRotateShear(position). 262 vector<float> texCoord; 320 // Compute texcoord. 325 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break; 326 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break; 338 m_renderer.renderQuad(0, &texCoord[0], sampleParams); 372 // Compute texcoord. 377 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break; 378 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break [all...] |
es2fVertexTextureTests.cpp | 304 const Vec3 texCoord = coordA + coordAC*safeFaceCoord.x() + coordAB*safeFaceCoord.y(); 307 m_texCoords.push_back(texCoord); [all...] |
/external/deqp/modules/gles3/functional/ |
es3fTextureSizeTests.cpp | 129 vector<float> texCoord; 131 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); 150 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D); 154 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_2D, mapGLSampler(wrapS, wrapT, minFilter, magFilter))); 272 vector<float> texCoord; 274 computeQuadTexCoordCube(texCoord, face); 292 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE); 298 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_CUBE, sampler));
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es3fTextureSwizzleTests.cpp | 152 vector<float> texCoord; 161 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); 188 m_renderer.renderQuad(0, &texCoord[0], renderParams); 196 sampleTexture(SurfaceAccess(referenceFrame, tcu::PixelFormat(8,8,8,8)), m_texture->getRefTexture(), &texCoord[0], renderParams);
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es3fTextureWrapTests.cpp | 300 vector<float> texCoord; 325 computeQuadTexCoord2D(texCoord, m_cases[m_caseNdx].bottomLeft, m_cases[m_caseNdx].topRight); 326 m_renderer.renderQuad(0, &texCoord[0], refParams); 348 &texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat);
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es3fTextureFormatTests.cpp | 161 vector<float> texCoord; 175 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); 203 m_renderer.renderQuad(0, &texCoord[0], renderParams); 208 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); 351 vector<float> texCoord; 365 computeQuadTexCoordCube(texCoord, face); 385 m_renderer.renderQuad(0, &texCoord[0], renderParams); 390 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); 513 vector<float> texCoord; 522 computeQuadTexCoord2DArray(texCoord, layerNdx, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)) [all...] |
es3fTextureFilteringTests.cpp | 271 vector<float> texCoord; 285 computeQuadTexCoord2D(texCoord, curCase.minCoord, curCase.maxCoord); 294 m_renderer.renderQuad(0, &texCoord[0], refParams); 312 &texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat); 323 &texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat); 596 vector<float> texCoord; 598 computeQuadTexCoordCube(texCoord, face, curCase.bottomLeft, curCase.topRight); 604 m_renderer.renderQuad(0, &texCoord[0], sampleParams); 625 &texCoord[0], sampleParams, lookupPrecision, lodPrecision, pixelFormat); 636 &texCoord[0], sampleParams, lookupPrecision, lodPrecision, pixelFormat) [all...] |
es3fTextureShadowTests.cpp | 99 const float* texCoord, 124 sampleTexture(SurfaceAccess(reference, pixelFormat), clampedSource, texCoord, sampleParams); 125 numFailedPixels = computeTextureCompareDiff(result, reference.getAccess(), errorMask.getAccess(), clampedSource, texCoord, sampleParams, comparePrec, lodPrec, nonShadowThreshold); 131 sampleTexture(SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams); 132 numFailedPixels = computeTextureCompareDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord, sampleParams, comparePrec, lodPrec, nonShadowThreshold); 331 vector<float> texCoord; 347 computeQuadTexCoord2D(texCoord, curCase.minCoord, curCase.maxCoord); 358 m_renderer.renderQuad(0, &texCoord[0], sampleParams); 375 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat); 386 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat) [all...] |
es3fTextureMipmapTests.cpp | 112 COORDTYPE_BASIC, //!< texCoord = translateScale(position). 114 COORDTYPE_AFFINE, //!< texCoord = translateScaleRotateShear(position). 306 vector<float> texCoord; 364 // Compute texcoord. 369 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break; 370 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break; 382 m_renderer.renderQuad(0, &texCoord[0], sampleParams); 416 // Compute texcoord. 421 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break; 422 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break [all...] |
es3fVertexTextureTests.cpp | 354 const Vec3 texCoord = coordA + coordAC*safeFaceCoord.x() + coordAB*safeFaceCoord.y(); 357 m_texCoords.push_back(texCoord); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fTextureFormatTests.cpp | 180 vector<float> texCoord; 193 computeQuadTexCoordCubeArray(texCoord, face, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f), tcu::Vec2((float)layerNdx)); 215 m_renderer.renderQuad(0, &texCoord[0], renderParams); 219 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); 318 vector<float> texCoord; 327 computeQuadTexCoord1D(texCoord, 0.0f, (float)(m_texture->getRefTexture().getWidth())); 346 m_renderer.renderQuad(0, &texCoord[0], renderParams); 352 fetchTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], spec.lookupScale, spec.lookupBias);
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es31fStencilTexturingTests.cpp | 226 const float texCoord[] = 236 glu::va::Float("a_texCoord", 2, 4, 0, &texCoord[0]) 291 const float texCoord[] = 301 glu::va::Float("a_texCoord", 3, 4, 0, &texCoord[0]) 326 static void blitStencilToColorCube (const glu::RenderContext& renderCtx, deUint32 srcTex, const float* texCoord, int width, int height) 360 glu::va::Float("a_texCoord", 3, 4, 0, texCoord) 669 vector<float> texCoord; 687 gls::TextureTestUtil::computeQuadTexCoordCube(texCoord, tcu::CUBEFACE_NEGATIVE_X, Vec2(-1.5f, -1.3f), Vec2(1.3f, 1.4f)); 704 blitStencilToColorCube(renderCtx, *depthStencilTex, &texCoord[0], renderWidth, renderHeight); 729 compareOk = verifyTextureResult(m_testCtx, result, redTex, &texCoord[0], sampleParams, lookupPrec, lodPrec, tcu::PixelFormat(8, 8, 8, 8)) [all...] |
es31fTextureFilteringTests.cpp | 72 static void logCubeArrayTexCoords(TestLog& log, vector<float>& texCoord) 74 const size_t numVerts = texCoord.size() / 4; 76 DE_ASSERT(texCoord.size() % 4 == 0); 82 const float u = texCoord[coordNdx + 0]; 83 const float v = texCoord[coordNdx + 1]; 84 const float w = texCoord[coordNdx + 2]; 85 const float q = texCoord[coordNdx + 3]; 357 vector<float> texCoord; 359 computeQuadTexCoordCubeArray(texCoord, face, curCase.bottomLeft, curCase.topRight, curCase.layerRange); 365 logCubeArrayTexCoords(log, texCoord); [all...] |
es31fTextureGatherTests.cpp | 599 const TexCoordT texCoord = triQuadInterpolate(texCoords, viewportCoord.x(), viewportCoord.y()); 601 const ColorVec idealPix = gatherOffsets<ColorScalarType>(texture, sampler, texCoord, componentNdx, offsets); 609 if (!isGatherOffsetsResultValid(texture, sampler, lookupPrec, texCoord, componentNdx, offsets, resultPix)) 677 const TexCoordT texCoord = triQuadInterpolate(texCoords, viewportCoord.x(), viewportCoord.y()); 680 const Vec4 idealPix = gatherOffsetsCompare(texture, sampler, refZ, texCoord, offsets); 686 if (!isGatherOffsetsCompareResultValid(texture, sampler, compPrec, texCoord, offsets, refZ, resultPix)) [all...] |
/external/chromium_org/cc/output/ |
shader.cc | [all...] |
/external/deqp/modules/gles2/accuracy/ |
es2aTextureFilteringTests.cpp | 204 vector<float> texCoord; 239 computeQuadTexCoord2D(texCoord, tcu::Vec2(-4.0f, -4.5f), tcu::Vec2(4.0f, 2.5f)); 241 m_renderer.renderQuad(0, &texCoord[0], refParams); 243 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); 250 computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f)); 252 m_renderer.renderQuad(0, &texCoord[0], refParams); 254 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); 279 computeQuadTexCoord2D(texCoord, tcu::Vec2(sMin, tMin), tcu::Vec2(sMin+sRange, tMin+tRange)); 281 m_renderer.renderQuad(0, &texCoord[0], refParams); 283 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams) [all...] |
es2aTextureMipmapTests.cpp | 62 COORDTYPE_BASIC, //!< texCoord = translateScale(position). 64 COORDTYPE_AFFINE, //!< texCoord = translateScaleRotateShear(position). 263 vector<float> texCoord; 327 // Compute texcoord. 332 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break; 333 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break; 345 m_renderer.renderQuad(0, &texCoord[0], sampleParams); 351 sampleTexture(idealDst, m_texture->getRefTexture(), &texCoord[0], sampleParams); 540 vector<float> texCoord; 597 computeQuadTexCoordCube(texCoord, cubeFace) [all...] |
/external/deqp/modules/gles3/accuracy/ |
es3aTextureFilteringTests.cpp | 195 vector<float> texCoord; 230 computeQuadTexCoord2D(texCoord, tcu::Vec2(-4.0f, -4.5f), tcu::Vec2(4.0f, 2.5f)); 232 m_renderer.renderQuad(0, &texCoord[0], refParams); 234 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); 241 computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f)); 243 m_renderer.renderQuad(0, &texCoord[0], refParams); 245 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); 270 computeQuadTexCoord2D(texCoord, tcu::Vec2(sMin, tMin), tcu::Vec2(sMin+sRange, tMin+tRange)); 272 m_renderer.renderQuad(0, &texCoord[0], refParams); 274 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams) [all...] |
es3aTextureMipmapTests.cpp | 59 COORDTYPE_BASIC, //!< texCoord = translateScale(position). 61 COORDTYPE_AFFINE, //!< texCoord = translateScaleRotateShear(position). 255 vector<float> texCoord; 320 // Compute texcoord. 325 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break; 326 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break; 338 m_renderer.renderQuad(0, &texCoord[0], sampleParams); 344 sampleTexture(idealDst, m_texture->getRefTexture(), &texCoord[0], sampleParams); 529 vector<float> texCoord; 586 computeQuadTexCoordCube(texCoord, cubeFace) [all...] |