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      1 /*-------------------------------------------------------------------------
      2  * drawElements Quality Program OpenGL ES 2.0 Module
      3  * -------------------------------------------------
      4  *
      5  * Copyright 2014 The Android Open Source Project
      6  *
      7  * Licensed under the Apache License, Version 2.0 (the "License");
      8  * you may not use this file except in compliance with the License.
      9  * You may obtain a copy of the License at
     10  *
     11  *      http://www.apache.org/licenses/LICENSE-2.0
     12  *
     13  * Unless required by applicable law or agreed to in writing, software
     14  * distributed under the License is distributed on an "AS IS" BASIS,
     15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     16  * See the License for the specific language governing permissions and
     17  * limitations under the License.
     18  *
     19  *//*!
     20  * \file
     21  * \brief Texture size tests.
     22  *//*--------------------------------------------------------------------*/
     23 
     24 #include "es2fTextureSizeTests.hpp"
     25 #include "glsTextureTestUtil.hpp"
     26 #include "gluTexture.hpp"
     27 #include "gluStrUtil.hpp"
     28 #include "gluTextureUtil.hpp"
     29 #include "gluPixelTransfer.hpp"
     30 #include "tcuTestLog.hpp"
     31 #include "tcuTextureUtil.hpp"
     32 
     33 #include "glwEnums.hpp"
     34 #include "glwFunctions.hpp"
     35 
     36 namespace deqp
     37 {
     38 namespace gles2
     39 {
     40 namespace Functional
     41 {
     42 
     43 using tcu::TestLog;
     44 using std::vector;
     45 using std::string;
     46 using tcu::Sampler;
     47 using namespace glu;
     48 using namespace gls::TextureTestUtil;
     49 
     50 class Texture2DSizeCase : public tcu::TestCase
     51 {
     52 public:
     53 							Texture2DSizeCase		(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, deUint32 format, deUint32 dataType, int width, int height, bool mipmaps);
     54 							~Texture2DSizeCase		(void);
     55 
     56 	void					init					(void);
     57 	void					deinit					(void);
     58 	IterateResult			iterate					(void);
     59 
     60 private:
     61 							Texture2DSizeCase		(const Texture2DSizeCase& other);
     62 	Texture2DSizeCase&		operator=				(const Texture2DSizeCase& other);
     63 
     64 	glu::RenderContext&		m_renderCtx;
     65 
     66 	deUint32				m_format;
     67 	deUint32				m_dataType;
     68 	int						m_width;
     69 	int						m_height;
     70 	bool					m_useMipmaps;
     71 
     72 	glu::Texture2D*			m_texture;
     73 	TextureRenderer			m_renderer;
     74 };
     75 
     76 Texture2DSizeCase::Texture2DSizeCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, deUint32 format, deUint32 dataType, int width, int height, bool mipmaps)
     77 	: TestCase		(testCtx, name, description)
     78 	, m_renderCtx	(renderCtx)
     79 	, m_format		(format)
     80 	, m_dataType	(dataType)
     81 	, m_width		(width)
     82 	, m_height		(height)
     83 	, m_useMipmaps	(mipmaps)
     84 	, m_texture		(DE_NULL)
     85 	, m_renderer	(renderCtx, testCtx, glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP)
     86 {
     87 }
     88 
     89 Texture2DSizeCase::~Texture2DSizeCase (void)
     90 {
     91 	Texture2DSizeCase::deinit();
     92 }
     93 
     94 void Texture2DSizeCase::init (void)
     95 {
     96 	DE_ASSERT(!m_texture);
     97 	m_texture = new Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height);
     98 
     99 	int numLevels = m_useMipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1;
    100 
    101 	// Fill levels.
    102 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
    103 	{
    104 		m_texture->getRefTexture().allocLevel(levelNdx);
    105 		tcu::fillWithComponentGradients(m_texture->getRefTexture().getLevel(levelNdx), tcu::Vec4(-1.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f));
    106 	}
    107 }
    108 
    109 void Texture2DSizeCase::deinit (void)
    110 {
    111 	delete m_texture;
    112 	m_texture = DE_NULL;
    113 
    114 	m_renderer.clear();
    115 }
    116 
    117 Texture2DSizeCase::IterateResult Texture2DSizeCase::iterate (void)
    118 {
    119 	const glw::Functions&	gl				= m_renderCtx.getFunctions();
    120 	TestLog&				log				= m_testCtx.getLog();
    121 	RandomViewport			viewport		(m_renderCtx.getRenderTarget(), 128, 128, deStringHash(getName()));
    122 	tcu::Surface			renderedFrame	(viewport.width, viewport.height);
    123 	tcu::Surface			referenceFrame	(viewport.width, viewport.height);
    124 	tcu::RGBA				threshold		= m_renderCtx.getRenderTarget().getPixelFormat().getColorThreshold() + tcu::RGBA(7,7,7,7);
    125 	deUint32				wrapS			= GL_CLAMP_TO_EDGE;
    126 	deUint32				wrapT			= GL_CLAMP_TO_EDGE;
    127 	deUint32				minFilter		= m_useMipmaps ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST;
    128 	deUint32				magFilter		= GL_NEAREST;
    129 	vector<float>			texCoord;
    130 
    131 	computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
    132 
    133 	// Setup base viewport.
    134 	gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
    135 
    136 	// Upload texture data to GL.
    137 	m_texture->upload();
    138 
    139 	// Bind to unit 0.
    140 	gl.activeTexture(GL_TEXTURE0);
    141 	gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
    142 
    143 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,		wrapS);
    144 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,		wrapT);
    145 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,	minFilter);
    146 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,	magFilter);
    147 	GLU_EXPECT_NO_ERROR(gl.getError(), "Set texturing state");
    148 
    149 	// Draw.
    150 	m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D);
    151 	glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess());
    152 
    153 	// Compute reference.
    154 	sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_2D, mapGLSampler(wrapS, wrapT, minFilter, magFilter)));
    155 
    156 	// Compare and log.
    157 	bool isOk = compareImages(log, referenceFrame, renderedFrame, threshold);
    158 
    159 	m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS	: QP_TEST_RESULT_FAIL,
    160 							isOk ? "Pass"				: "Image comparison failed");
    161 
    162 	return STOP;
    163 }
    164 
    165 class TextureCubeSizeCase : public tcu::TestCase
    166 {
    167 public:
    168 							TextureCubeSizeCase		(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, deUint32 format, deUint32 dataType, int width, int height, bool mipmaps);
    169 							~TextureCubeSizeCase	(void);
    170 
    171 	void					init					(void);
    172 	void					deinit					(void);
    173 	IterateResult			iterate					(void);
    174 
    175 private:
    176 							TextureCubeSizeCase		(const TextureCubeSizeCase& other);
    177 	TextureCubeSizeCase&	operator=				(const TextureCubeSizeCase& other);
    178 
    179 	bool					testFace				(tcu::CubeFace face);
    180 
    181 	glu::RenderContext&		m_renderCtx;
    182 
    183 	deUint32				m_format;
    184 	deUint32				m_dataType;
    185 	int						m_width;
    186 	int						m_height;
    187 	bool					m_useMipmaps;
    188 
    189 	glu::TextureCube*		m_texture;
    190 	TextureRenderer			m_renderer;
    191 
    192 	int						m_curFace;
    193 	bool					m_isOk;
    194 };
    195 
    196 TextureCubeSizeCase::TextureCubeSizeCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, deUint32 format, deUint32 dataType, int width, int height, bool mipmaps)
    197 	: TestCase		(testCtx, name, description)
    198 	, m_renderCtx	(renderCtx)
    199 	, m_format		(format)
    200 	, m_dataType	(dataType)
    201 	, m_width		(width)
    202 	, m_height		(height)
    203 	, m_useMipmaps	(mipmaps)
    204 	, m_texture		(DE_NULL)
    205 	, m_renderer	(renderCtx, testCtx, glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP)
    206 	, m_curFace		(0)
    207 	, m_isOk		(false)
    208 {
    209 }
    210 
    211 TextureCubeSizeCase::~TextureCubeSizeCase (void)
    212 {
    213 	TextureCubeSizeCase::deinit();
    214 }
    215 
    216 void TextureCubeSizeCase::init (void)
    217 {
    218 	DE_ASSERT(!m_texture);
    219 	DE_ASSERT(m_width == m_height);
    220 	m_texture = new TextureCube(m_renderCtx, m_format, m_dataType, m_width);
    221 
    222 	static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] =
    223 	{
    224 		{ tcu::Vec4(-1.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // negative x
    225 		{ tcu::Vec4( 0.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // positive x
    226 		{ tcu::Vec4(-1.0f,  0.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // negative y
    227 		{ tcu::Vec4(-1.0f, -1.0f,  0.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // positive y
    228 		{ tcu::Vec4(-1.0f, -1.0f, -1.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f) }, // negative z
    229 		{ tcu::Vec4( 0.0f,  0.0f,  0.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }  // positive z
    230 	};
    231 
    232 	int numLevels = m_useMipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1;
    233 
    234 	// Fill levels.
    235 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
    236 	{
    237 		for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
    238 		{
    239 			m_texture->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx);
    240 			fillWithComponentGradients(m_texture->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), gradients[face][0], gradients[face][1]);
    241 		}
    242 	}
    243 
    244 	// Upload texture data to GL.
    245 	m_texture->upload();
    246 
    247 	// Initialize iteration state.
    248 	m_curFace	= 0;
    249 	m_isOk		= true;
    250 }
    251 
    252 void TextureCubeSizeCase::deinit (void)
    253 {
    254 	delete m_texture;
    255 	m_texture = DE_NULL;
    256 
    257 	m_renderer.clear();
    258 }
    259 
    260 bool TextureCubeSizeCase::testFace (tcu::CubeFace face)
    261 {
    262 	const glw::Functions&	gl				= m_renderCtx.getFunctions();
    263 	TestLog&				log				= m_testCtx.getLog();
    264 	RandomViewport			viewport		(m_renderCtx.getRenderTarget(), 128, 128, deStringHash(getName())+(deUint32)face);
    265 	tcu::Surface			renderedFrame	(viewport.width, viewport.height);
    266 	tcu::Surface			referenceFrame	(viewport.width, viewport.height);
    267 	tcu::RGBA				threshold		= m_renderCtx.getRenderTarget().getPixelFormat().getColorThreshold() + tcu::RGBA(7,7,7,7);
    268 	deUint32				wrapS			= GL_CLAMP_TO_EDGE;
    269 	deUint32				wrapT			= GL_CLAMP_TO_EDGE;
    270 	deUint32				minFilter		= m_useMipmaps ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST;
    271 	deUint32				magFilter		= GL_NEAREST;
    272 	vector<float>			texCoord;
    273 
    274 	computeQuadTexCoordCube(texCoord, face);
    275 
    276 	// \todo [2011-10-28 pyry] Image set name / section?
    277 	log << TestLog::Message << face << TestLog::EndMessage;
    278 
    279 	// Setup base viewport.
    280 	gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
    281 
    282 	// Bind to unit 0.
    283 	gl.activeTexture(GL_TEXTURE0);
    284 	gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
    285 
    286 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, wrapS);
    287 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, wrapT);
    288 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, minFilter);
    289 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, magFilter);
    290 	GLU_EXPECT_NO_ERROR(gl.getError(), "Set texturing state");
    291 
    292 	m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE);
    293 	glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess());
    294 
    295 	// Compute reference.
    296 	Sampler sampler = mapGLSampler(wrapS, wrapT, minFilter, magFilter);
    297 	sampler.seamlessCubeMap = false;
    298 	sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_CUBE, sampler));
    299 
    300 	// Compare and log.
    301 	return compareImages(log, referenceFrame, renderedFrame, threshold);
    302 }
    303 
    304 TextureCubeSizeCase::IterateResult TextureCubeSizeCase::iterate (void)
    305 {
    306 	// Execute test for all faces.
    307 	if (!testFace((tcu::CubeFace)m_curFace))
    308 		m_isOk = false;
    309 
    310 	m_curFace += 1;
    311 
    312 	if (m_curFace == tcu::CUBEFACE_LAST)
    313 	{
    314 		m_testCtx.setTestResult(m_isOk ? QP_TEST_RESULT_PASS	: QP_TEST_RESULT_FAIL,
    315 								m_isOk ? "Pass"					: "Image comparison failed");
    316 		return STOP;
    317 	}
    318 	else
    319 		return CONTINUE;
    320 }
    321 
    322 TextureSizeTests::TextureSizeTests (Context& context)
    323 	: TestCaseGroup(context, "size", "Texture Size Tests")
    324 {
    325 }
    326 
    327 TextureSizeTests::~TextureSizeTests (void)
    328 {
    329 }
    330 
    331 void TextureSizeTests::init (void)
    332 {
    333 	struct
    334 	{
    335 		int	width;
    336 		int	height;
    337 	} sizes2D[] =
    338 	{
    339 		{   64,   64 }, // Spec-mandated minimum.
    340 		{   65,   63 },
    341 		{  512,  512 },
    342 		{ 1024, 1024 },
    343 		{ 2048, 2048 }
    344 	};
    345 
    346 	struct
    347 	{
    348 		int	width;
    349 		int	height;
    350 	} sizesCube[] =
    351 	{
    352 		{  15,  15 },
    353 		{  16,  16 }, // Spec-mandated minimum
    354 		{  64,  64 },
    355 		{ 128, 128 },
    356 		{ 256, 256 },
    357 		{ 512, 512 }
    358 	};
    359 
    360 	struct
    361 	{
    362 		const char*	name;
    363 		deUint32	format;
    364 		deUint32	dataType;
    365 	} formats[] =
    366 	{
    367 		{ "l8",			GL_LUMINANCE,		GL_UNSIGNED_BYTE },
    368 		{ "rgba4444",	GL_RGBA,			GL_UNSIGNED_SHORT_4_4_4_4 },
    369 		{ "rgb888",		GL_RGB,				GL_UNSIGNED_BYTE },
    370 		{ "rgba8888",	GL_RGBA,			GL_UNSIGNED_BYTE }
    371 	};
    372 
    373 	// 2D cases.
    374 	tcu::TestCaseGroup* group2D = new tcu::TestCaseGroup(m_testCtx, "2d", "2D Texture Size Tests");
    375 	addChild(group2D);
    376 	for (int sizeNdx = 0; sizeNdx < DE_LENGTH_OF_ARRAY(sizes2D); sizeNdx++)
    377 	{
    378 		int		width	= sizes2D[sizeNdx].width;
    379 		int		height	= sizes2D[sizeNdx].height;
    380 		bool	isPOT	= deIsPowerOfTwo32(width) && deIsPowerOfTwo32(height);
    381 
    382 		for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); formatNdx++)
    383 		{
    384 			for (int mipmap = 0; mipmap < (isPOT ? 2 : 1); mipmap++)
    385 			{
    386 				std::ostringstream name;
    387 				name << width << "x" << height << "_" << formats[formatNdx].name << (mipmap ? "_mipmap" : "");
    388 
    389 				group2D->addChild(new Texture2DSizeCase(m_testCtx, m_context.getRenderContext(), name.str().c_str(), "",
    390 														formats[formatNdx].format, formats[formatNdx].dataType,
    391 														width, height, mipmap != 0));
    392 			}
    393 		}
    394 	}
    395 
    396 	// Cubemap cases.
    397 	tcu::TestCaseGroup* groupCube = new tcu::TestCaseGroup(m_testCtx, "cube", "Cubemap Texture Size Tests");
    398 	addChild(groupCube);
    399 	for (int sizeNdx = 0; sizeNdx < DE_LENGTH_OF_ARRAY(sizesCube); sizeNdx++)
    400 	{
    401 		int		width	= sizesCube[sizeNdx].width;
    402 		int		height	= sizesCube[sizeNdx].height;
    403 		bool	isPOT	= deIsPowerOfTwo32(width) && deIsPowerOfTwo32(height);
    404 
    405 		for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); formatNdx++)
    406 		{
    407 			for (int mipmap = 0; mipmap < (isPOT ? 2 : 1); mipmap++)
    408 			{
    409 				std::ostringstream name;
    410 				name << width << "x" << height << "_" << formats[formatNdx].name << (mipmap ? "_mipmap" : "");
    411 
    412 				groupCube->addChild(new TextureCubeSizeCase(m_testCtx, m_context.getRenderContext(), name.str().c_str(), "",
    413 															formats[formatNdx].format, formats[formatNdx].dataType,
    414 															width, height, mipmap != 0));
    415 			}
    416 		}
    417 	}
    418 }
    419 
    420 } // Functional
    421 } // gles2
    422 } // deqp
    423