1 #include <_mingw_unicode.h> 2 #undef INTERFACE 3 /* 4 * Copyright (C) 2009 David Adam 5 * Copyright (C) 2010 Tony Wasserka 6 * 7 * This library is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU Lesser General Public 9 * License as published by the Free Software Foundation; either 10 * version 2.1 of the License, or (at your option) any later version. 11 * 12 * This library is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 15 * Lesser General Public License for more details. 16 * 17 * You should have received a copy of the GNU Lesser General Public 18 * License along with this library; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 20 */ 21 22 #include <d3dx9.h> 23 24 #ifndef __WINE_D3DX9MESH_H 25 #define __WINE_D3DX9MESH_H 26 27 DEFINE_GUID(IID_ID3DXBaseMesh, 0x7ed943dd, 0x52e8, 0x40b5, 0xa8, 0xd8, 0x76, 0x68, 0x5c, 0x40, 0x63, 0x30); 28 DEFINE_GUID(IID_ID3DXMesh, 0x4020e5c2, 0x1403, 0x4929, 0x88, 0x3f, 0xe2, 0xe8, 0x49, 0xfa, 0xc1, 0x95); 29 DEFINE_GUID(IID_ID3DXPMesh, 0x8875769a, 0xd579, 0x4088, 0xaa, 0xeb, 0x53, 0x4d, 0x1a, 0xd8, 0x4e, 0x96); 30 DEFINE_GUID(IID_ID3DXSPMesh, 0x667ea4c7, 0xf1cd, 0x4386, 0xb5, 0x23, 0x7c, 0x02, 0x90, 0xb8, 0x3c, 0xc5); 31 DEFINE_GUID(IID_ID3DXSkinInfo, 0x11eaa540, 0xf9a6, 0x4d49, 0xae, 0x6a, 0xe1, 0x92, 0x21, 0xf7, 0x0c, 0xc4); 32 DEFINE_GUID(IID_ID3DXPatchMesh,0x3ce6cc22, 0xdbf2, 0x44f4, 0x89, 0x4d, 0xf9, 0xc3, 0x4a, 0x33, 0x71, 0x39); 33 DEFINE_GUID(IID_ID3DXPRTBuffer, 0xf1827e47, 0x00a8, 0x49cd, 0x90, 0x8c, 0x9d, 0x11, 0x95, 0x5f, 0x87, 0x28); 34 DEFINE_GUID(IID_ID3DXPRTCompBuffer, 0xa758d465, 0xfe8d, 0x45ad, 0x9c, 0xf0, 0xd0, 0x1e, 0x56, 0x26, 0x6a, 0x07); 35 DEFINE_GUID(IID_ID3DXTextureGutterHelper, 0x838f01ec, 0x9729, 0x4527, 0xaa, 0xdb, 0xdf, 0x70, 0xad, 0xe7, 0xfe, 0xa9); 36 DEFINE_GUID(IID_ID3DXPRTEngine, 0x683a4278, 0xcd5f, 0x4d24, 0x90, 0xad, 0xc4, 0xe1, 0xb6, 0x85, 0x5d, 0x53); 37 38 #define UNUSED16 (0xffff) 39 #define UNUSED32 (0xffffffff) 40 41 enum _MAX_FVF_DECL_SIZE 42 { 43 MAX_FVF_DECL_SIZE = MAXD3DDECLLENGTH + 1 44 }; 45 46 enum _D3DXMESH 47 { 48 D3DXMESH_32BIT = 0x001, 49 D3DXMESH_DONOTCLIP = 0x002, 50 D3DXMESH_POINTS = 0x004, 51 D3DXMESH_RTPATCHES = 0x008, 52 D3DXMESH_NPATCHES = 0x4000, 53 D3DXMESH_VB_SYSTEMMEM = 0x010, 54 D3DXMESH_VB_MANAGED = 0x020, 55 D3DXMESH_VB_WRITEONLY = 0x040, 56 D3DXMESH_VB_DYNAMIC = 0x080, 57 D3DXMESH_VB_SOFTWAREPROCESSING = 0x8000, 58 D3DXMESH_IB_SYSTEMMEM = 0x100, 59 D3DXMESH_IB_MANAGED = 0x200, 60 D3DXMESH_IB_WRITEONLY = 0x400, 61 D3DXMESH_IB_DYNAMIC = 0x800, 62 D3DXMESH_IB_SOFTWAREPROCESSING = 0x10000, 63 D3DXMESH_VB_SHARE = 0x1000, 64 D3DXMESH_USEHWONLY = 0x2000, 65 D3DXMESH_SYSTEMMEM = 0x110, 66 D3DXMESH_MANAGED = 0x220, 67 D3DXMESH_WRITEONLY = 0x440, 68 D3DXMESH_DYNAMIC = 0x880, 69 D3DXMESH_SOFTWAREPROCESSING = 0x18000 70 }; 71 72 enum _D3DXMESHOPT 73 { 74 D3DXMESHOPT_DEVICEINDEPENDENT = 0x00400000, 75 D3DXMESHOPT_COMPACT = 0x01000000, 76 D3DXMESHOPT_ATTRSORT = 0x02000000, 77 D3DXMESHOPT_VERTEXCACHE = 0x04000000, 78 D3DXMESHOPT_STRIPREORDER = 0x08000000, 79 D3DXMESHOPT_IGNOREVERTS = 0x10000000, 80 D3DXMESHOPT_DONOTSPLIT = 0x20000000, 81 }; 82 83 typedef enum _D3DXPATCHMESHTYPE 84 { 85 D3DXPATCHMESH_RECT = 1, 86 D3DXPATCHMESH_TRI = 2, 87 D3DXPATCHMESH_NPATCH = 3, 88 D3DXPATCHMESH_FORCE_DWORD = 0x7fffffff, 89 } D3DXPATCHMESHTYPE; 90 91 enum _D3DXPATCHMESH 92 { 93 D3DXPATCHMESH_DEFAULT = 0, 94 }; 95 96 enum _D3DXMESHSIMP 97 { 98 D3DXMESHSIMP_VERTEX = 0x1, 99 D3DXMESHSIMP_FACE = 0x2, 100 }; 101 102 typedef enum D3DXCLEANTYPE { 103 D3DXCLEAN_BACKFACING = 0x00000001, 104 D3DXCLEAN_BOWTIES = 0x00000002, 105 106 D3DXCLEAN_SKINNING = D3DXCLEAN_BACKFACING, 107 D3DXCLEAN_OPTIMIZATION = D3DXCLEAN_BACKFACING, 108 D3DXCLEAN_SIMPLIFICATION = D3DXCLEAN_BACKFACING | D3DXCLEAN_BOWTIES, 109 } D3DXCLEANTYPE; 110 111 typedef enum _D3DXTANGENT 112 { 113 D3DXTANGENT_WRAP_U = 0x0001, 114 D3DXTANGENT_WRAP_V = 0x0002, 115 D3DXTANGENT_WRAP_UV = 0x0003, 116 D3DXTANGENT_DONT_NORMALIZE_PARTIALS = 0x0004, 117 D3DXTANGENT_DONT_ORTHOGONALIZE = 0x0008, 118 D3DXTANGENT_ORTHOGONALIZE_FROM_V = 0x0010, 119 D3DXTANGENT_ORTHOGONALIZE_FROM_U = 0x0020, 120 D3DXTANGENT_WEIGHT_BY_AREA = 0x0040, 121 D3DXTANGENT_WEIGHT_EQUAL = 0x0080, 122 D3DXTANGENT_WIND_CW = 0x0100, 123 D3DXTANGENT_CALCULATE_NORMALS = 0x0200, 124 D3DXTANGENT_GENERATE_IN_PLACE = 0x0400, 125 } D3DXTANGENT; 126 127 typedef enum _D3DXIMT 128 { 129 D3DXIMT_WRAP_U = 0x01, 130 D3DXIMT_WRAP_V = 0x02, 131 D3DXIMT_WRAP_UV = 0x03, 132 } D3DXIMT; 133 134 typedef enum _D3DXUVATLAS 135 { 136 D3DXUVATLAS_DEFAULT = 0x00, 137 D3DXUVATLAS_GEODESIC_FAST = 0x01, 138 D3DXUVATLAS_GEODESIC_QUALITY = 0x02, 139 } D3DXUVATLAS; 140 141 typedef enum _D3DXEFFECTDEFAULTTYPE 142 { 143 D3DXEDT_STRING = 1, 144 D3DXEDT_FLOATS = 2, 145 D3DXEDT_DWORD = 3, 146 D3DXEDT_FORCEDWORD = 0x7fffffff, 147 } D3DXEFFECTDEFAULTTYPE; 148 149 enum _D3DXWELDEPSILONSFLAGS 150 { 151 D3DXWELDEPSILONS_WELDALL = 0x1, 152 D3DXWELDEPSILONS_WELDPARTIALMATCHES = 0x2, 153 D3DXWELDEPSILONS_DONOTREMOVEVERTICES = 0x4, 154 D3DXWELDEPSILONS_DONOTSPLIT = 0x8, 155 }; 156 157 typedef enum _D3DXSHCOMPRESSQUALITYTYPE 158 { 159 D3DXSHCQUAL_FASTLOWQUALITY = 1, 160 D3DXSHCQUAL_SLOWHIGHQUALITY = 2, 161 D3DXSHCQUAL_FORCE_DWORD = 0x7fffffff, 162 } D3DXSHCOMPRESSQUALITYTYPE; 163 164 typedef enum _D3DXSHGPUSIMOPT 165 { 166 D3DXSHGPUSIMOPT_SHADOWRES256 = 1, 167 D3DXSHGPUSIMOPT_SHADOWRES512 = 0, 168 D3DXSHGPUSIMOPT_SHADOWRES1024 = 2, 169 D3DXSHGPUSIMOPT_SHADOWRES2048 = 3, 170 D3DXSHGPUSIMOPT_HIGHQUALITY = 4, 171 D3DXSHGPUSIMOPT_FORCE_DWORD = 0x7fffffff, 172 } D3DXSHGPUSIMOPT; 173 174 typedef struct ID3DXBaseMesh* LPD3DXBASEMESH; 175 typedef struct ID3DXMesh* LPD3DXMESH; 176 typedef struct ID3DXPMesh *LPD3DXPMESH; 177 typedef struct ID3DXSPMesh *LPD3DXSPMESH; 178 typedef struct ID3DXSkinInfo *LPD3DXSKININFO; 179 typedef struct ID3DXPatchMesh *LPD3DXPATCHMESH; 180 typedef struct ID3DXPRTBuffer *LPD3DXPRTBUFFER; 181 typedef struct ID3DXPRTCompBuffer *LPD3DXPRTCOMPBUFFER; 182 typedef struct ID3DXPRTEngine *LPD3DXPRTENGINE; 183 typedef struct ID3DXTextureGutterHelper *LPD3DXTEXTUREGUTTERHELPER; 184 185 typedef struct _D3DXATTRIBUTERANGE { 186 DWORD AttribId; 187 DWORD FaceStart; 188 DWORD FaceCount; 189 DWORD VertexStart; 190 DWORD VertexCount; 191 } D3DXATTRIBUTERANGE; 192 193 typedef D3DXATTRIBUTERANGE* LPD3DXATTRIBUTERANGE; 194 195 typedef struct _D3DXMATERIAL 196 { 197 D3DMATERIAL9 MatD3D; 198 LPSTR pTextureFilename; 199 } D3DXMATERIAL, *LPD3DXMATERIAL; 200 201 typedef struct _D3DXEFFECTDEFAULT 202 { 203 LPSTR pParamName; 204 D3DXEFFECTDEFAULTTYPE Type; 205 DWORD NumBytes; 206 LPVOID pValue; 207 } D3DXEFFECTDEFAULT, *LPD3DXEFFECTDEFAULT; 208 209 typedef struct _D3DXEFFECTINSTANCE 210 { 211 LPSTR pEffectFilename; 212 DWORD NumDefaults; 213 LPD3DXEFFECTDEFAULT pDefaults; 214 } D3DXEFFECTINSTANCE, *LPD3DXEFFECTINSTANCE; 215 216 typedef struct _D3DXATTRIBUTEWEIGHTS 217 { 218 FLOAT Position; 219 FLOAT Boundary; 220 FLOAT Normal; 221 FLOAT Diffuse; 222 FLOAT Specular; 223 FLOAT Texcoords[8]; 224 FLOAT Tangent; 225 FLOAT Binormal; 226 } D3DXATTRIBUTEWEIGHTS, *LPD3DXATTRIBUTEWEIGHTS; 227 228 typedef struct _D3DXWELDEPSILONS 229 { 230 FLOAT Position; 231 FLOAT BlendWeights; 232 FLOAT Normals; 233 FLOAT PSize; 234 FLOAT Specular; 235 FLOAT Diffuse; 236 FLOAT Texcoords[8]; 237 FLOAT Tangent; 238 FLOAT Binormal; 239 FLOAT TessFactor; 240 } D3DXWELDEPSILONS, *LPD3DXWELDEPSILONS; 241 242 typedef struct _D3DXBONECOMBINATION 243 { 244 DWORD AttribId; 245 DWORD FaceStart; 246 DWORD FaceCount; 247 DWORD VertexStart; 248 DWORD VertexCout; 249 DWORD *BoneId; 250 } D3DXBONECOMBINATION, *LPD3DXBONECOMBINATION; 251 252 typedef struct _D3DXPATCHINFO 253 { 254 D3DXPATCHMESHTYPE PatchType; 255 D3DDEGREETYPE Degree; 256 D3DBASISTYPE Basis; 257 } D3DXPATCHINFO, *LPD3DXPATCHINFO; 258 259 typedef struct _D3DXINTERSECTINFO 260 { 261 DWORD FaceIndex; 262 FLOAT U; 263 FLOAT V; 264 FLOAT Dist; 265 } D3DXINTERSECTINFO, *LPD3DXINTERSECTINFO; 266 267 typedef struct _D3DXSHMATERIAL 268 { 269 D3DCOLORVALUE Diffuse; 270 WINBOOL bMirror; 271 WINBOOL bSubSurf; 272 FLOAT RelativeIndexOfRefraction; 273 D3DCOLORVALUE Absorption; 274 D3DCOLORVALUE ReducedScattering; 275 } D3DXSHMATERIAL; 276 277 typedef struct _D3DXSHPRTSPLITMESHVERTDATA 278 { 279 UINT uVertRemap; 280 UINT uSubCluster; 281 UCHAR ucVertStatus; 282 } D3DXSHPRTSPLITMESHVERTDATA; 283 284 typedef struct _D3DXSHPRTSPLITMESHCLUSTERDATA 285 { 286 UINT uVertStart; 287 UINT uVertLength; 288 UINT uFaceStart; 289 UINT uFaceLength; 290 UINT uClusterStart; 291 UINT uClusterLength; 292 } D3DXSHPRTSPLITMESHCLUSTERDATA; 293 294 typedef struct _XFILECOMPRESSEDANIMATIONSET 295 { 296 DWORD CompressedBlockSize; 297 FLOAT TicksPerSec; 298 DWORD PlaybackType; 299 DWORD BufferLength; 300 } XFILECOMPRESSEDANIMATIONSET; 301 302 typedef HRESULT (WINAPI *LPD3DXUVATLASCB)(FLOAT, LPVOID); 303 typedef HRESULT (WINAPI *LPD3DXIMTSIGNALCALLBACK)(CONST D3DXVECTOR2 *, UINT, UINT, VOID *, FLOAT *); 304 typedef HRESULT (WINAPI *LPD3DXSHPRTSIMCB)(float, LPVOID); 305 306 #undef INTERFACE 307 #define INTERFACE ID3DXBaseMesh 308 309 DECLARE_INTERFACE_(ID3DXBaseMesh, IUnknown) 310 { 311 /*** IUnknown methods ***/ 312 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE; 313 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 314 STDMETHOD_(ULONG, Release)(THIS) PURE; 315 /*** ID3DXBaseMesh ***/ 316 STDMETHOD(DrawSubset)(THIS_ DWORD attrib_id) PURE; 317 STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE; 318 STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE; 319 STDMETHOD_(DWORD, GetFVF)(THIS) PURE; 320 STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; 321 STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE; 322 STDMETHOD_(DWORD, GetOptions)(THIS) PURE; 323 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; 324 STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf, 325 struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE; 326 STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration, 327 struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE; 328 STDMETHOD(GetVertexBuffer)(THIS_ struct IDirect3DVertexBuffer9 **vertex_buffer) PURE; 329 STDMETHOD(GetIndexBuffer)(THIS_ struct IDirect3DIndexBuffer9 **index_buffer) PURE; 330 STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, LPVOID* data) PURE; 331 STDMETHOD(UnlockVertexBuffer)(THIS) PURE; 332 STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, LPVOID* data) PURE; 333 STDMETHOD(UnlockIndexBuffer)(THIS) PURE; 334 STDMETHOD(GetAttributeTable)(THIS_ D3DXATTRIBUTERANGE* attrib_table, DWORD* attrib_table_size) PURE; 335 STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ CONST DWORD* point_reps, DWORD* adjacency) PURE; 336 STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ CONST DWORD* adjacency, DWORD* point_reps) PURE; 337 STDMETHOD(GenerateAdjacency)(THIS_ FLOAT epsilon, DWORD* adjacency) PURE; 338 STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; 339 }; 340 #undef INTERFACE 341 342 #define INTERFACE ID3DXMesh 343 DECLARE_INTERFACE_(ID3DXMesh, ID3DXBaseMesh) 344 { 345 /*** IUnknown methods ***/ 346 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE; 347 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 348 STDMETHOD_(ULONG, Release)(THIS) PURE; 349 /*** ID3DXBaseMesh ***/ 350 STDMETHOD(DrawSubset)(THIS_ DWORD attrib_id) PURE; 351 STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE; 352 STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE; 353 STDMETHOD_(DWORD, GetFVF)(THIS) PURE; 354 STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; 355 STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE; 356 STDMETHOD_(DWORD, GetOptions)(THIS) PURE; 357 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; 358 STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf, 359 struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE; 360 STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration, 361 struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE; 362 STDMETHOD(GetVertexBuffer)(THIS_ struct IDirect3DVertexBuffer9 **vertex_buffer) PURE; 363 STDMETHOD(GetIndexBuffer)(THIS_ struct IDirect3DIndexBuffer9 **index_buffer) PURE; 364 STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, LPVOID* data) PURE; 365 STDMETHOD(UnlockVertexBuffer)(THIS) PURE; 366 STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, LPVOID* data) PURE; 367 STDMETHOD(UnlockIndexBuffer)(THIS) PURE; 368 STDMETHOD(GetAttributeTable)(THIS_ D3DXATTRIBUTERANGE* attrib_table, DWORD* attrib_table_size) PURE; 369 STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ CONST DWORD* point_reps, DWORD* adjacency) PURE; 370 STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ CONST DWORD* adjacency, DWORD* point_reps) PURE; 371 STDMETHOD(GenerateAdjacency)(THIS_ FLOAT epsilon, DWORD* adjacency) PURE; 372 STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; 373 /*** ID3DXMesh ***/ 374 STDMETHOD(LockAttributeBuffer)(THIS_ DWORD flags, DWORD** data) PURE; 375 STDMETHOD(UnlockAttributeBuffer)(THIS) PURE; 376 STDMETHOD(Optimize)(THIS_ DWORD flags, const DWORD *adjacency_in, DWORD *adjacency_out, 377 DWORD *face_remap, ID3DXBuffer **vertex_remap, ID3DXMesh **opt_mesh) PURE; 378 STDMETHOD(OptimizeInplace)(THIS_ DWORD flags, const DWORD *adjacency_in, DWORD *adjacency_out, 379 DWORD *face_remap, ID3DXBuffer **vertex_remap) PURE; 380 STDMETHOD(SetAttributeTable)(THIS_ CONST D3DXATTRIBUTERANGE* attrib_table, DWORD attrib_table_size) PURE; 381 }; 382 #undef INTERFACE 383 384 #define INTERFACE ID3DXPMesh 385 DECLARE_INTERFACE_(ID3DXPMesh, ID3DXBaseMesh) 386 { 387 /*** IUnknown methods ***/ 388 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE; 389 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 390 STDMETHOD_(ULONG, Release)(THIS) PURE; 391 /*** ID3DXBaseMesh ***/ 392 STDMETHOD(DrawSubset)(THIS_ DWORD attrib_id) PURE; 393 STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE; 394 STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE; 395 STDMETHOD_(DWORD, GetFVF)(THIS) PURE; 396 STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; 397 STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE; 398 STDMETHOD_(DWORD, GetOptions)(THIS) PURE; 399 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; 400 STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf, 401 struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE; 402 STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration, 403 struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE; 404 STDMETHOD(GetVertexBuffer)(THIS_ struct IDirect3DVertexBuffer9 **vertex_buffer) PURE; 405 STDMETHOD(GetIndexBuffer)(THIS_ struct IDirect3DIndexBuffer9 **index_buffer) PURE; 406 STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, LPVOID* data) PURE; 407 STDMETHOD(UnlockVertexBuffer)(THIS) PURE; 408 STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, LPVOID* data) PURE; 409 STDMETHOD(UnlockIndexBuffer)(THIS) PURE; 410 STDMETHOD(GetAttributeTable)(THIS_ D3DXATTRIBUTERANGE* attrib_table, DWORD* attrib_table_size) PURE; 411 STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ CONST DWORD* point_reps, DWORD* adjacency) PURE; 412 STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ CONST DWORD* adjacency, DWORD* point_reps) PURE; 413 STDMETHOD(GenerateAdjacency)(THIS_ FLOAT epsilon, DWORD* adjacency) PURE; 414 STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; 415 /*** ID3DXPMesh ***/ 416 STDMETHOD(ClonePMeshFVF)(THIS_ DWORD options, DWORD fvf, 417 struct IDirect3DDevice9 *device, struct ID3DXPMesh **clone_mesh) PURE; 418 STDMETHOD(ClonePMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration, 419 struct IDirect3DDevice9 *device, struct ID3DXPMesh **clone_mesh) PURE; 420 STDMETHOD(SetNumFaces)(THIS_ DWORD faces) PURE; 421 STDMETHOD(SetNumVertices)(THIS_ DWORD vertices) PURE; 422 STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE; 423 STDMETHOD_(DWORD, GetMinFaces)(THIS) PURE; 424 STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE; 425 STDMETHOD_(DWORD, GetMinVertices)(THIS) PURE; 426 STDMETHOD(Save)(THIS_ IStream *stream, CONST D3DXMATERIAL* material, CONST D3DXEFFECTINSTANCE* effect_instance, DWORD num_materials) PURE; 427 STDMETHOD(Optimize)(THIS_ DWORD flags, DWORD *adjacency_out, DWORD *face_remap, 428 ID3DXBuffer **vertex_remap, ID3DXMesh **opt_mesh) PURE; 429 STDMETHOD(OptimizeBaseLOD)(THIS_ DWORD flags, DWORD* face_remap) PURE; 430 STDMETHOD(TrimByFaces)(THIS_ DWORD new_faces_min, DWORD new_faces_max, DWORD* face_remap, DWORD* vertex_remap) PURE; 431 STDMETHOD(TrimByVertices)(THIS_ DWORD new_vertices_min, DWORD new_vertices_max, DWORD* face_remap, DWORD* vertex_remap) PURE; 432 STDMETHOD(GetAdjacency)(THIS_ DWORD* adjacency) PURE; 433 STDMETHOD(GenerateVertexHistory)(THIS_ DWORD* vertex_history) PURE; 434 }; 435 #undef INTERFACE 436 437 #define INTERFACE ID3DXSPMesh 438 DECLARE_INTERFACE_(ID3DXSPMesh, IUnknown) 439 { 440 /*** IUnknown methods ***/ 441 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE; 442 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 443 STDMETHOD_(ULONG, Release)(THIS) PURE; 444 /*** ID3DXSPMesh ***/ 445 STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE; 446 STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE; 447 STDMETHOD_(DWORD, GetNumFVF)(THIS) PURE; 448 STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; 449 STDMETHOD_(DWORD, GetOptions)(THIS) PURE; 450 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; 451 STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf, 452 struct IDirect3DDevice9 *device, DWORD *adjacency_out, 453 DWORD *vertex_remap_out, struct ID3DXMesh **clone_mesh) PURE; 454 STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration, 455 struct IDirect3DDevice9 *device, DWORD *adjacency_out, 456 DWORD *vertex_remap_out, struct ID3DXMesh **clone_mesh) PURE; 457 STDMETHOD(ClonePMeshFVF)(THIS_ DWORD options, DWORD fvf, 458 struct IDirect3DDevice9 *device, DWORD *vertex_remap_out, 459 float *errors_by_face, struct ID3DXPMesh **clone_mesh) PURE; 460 STDMETHOD(ClonePMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration, 461 struct IDirect3DDevice9 *device, DWORD *vertex_remap_out, 462 float *errors_by_face, struct ID3DXPMesh **clone_mesh) PURE; 463 STDMETHOD(ReduceFaces)(THIS_ DWORD faces) PURE; 464 STDMETHOD(ReduceVertices)(THIS_ DWORD vertices) PURE; 465 STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE; 466 STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE; 467 STDMETHOD(GetVertexAttributeWeights)(THIS_ LPD3DXATTRIBUTEWEIGHTS vertex_attribute_weights) PURE; 468 STDMETHOD(GetVertexWeights)(THIS_ FLOAT* vertex_weights) PURE; 469 }; 470 #undef INTERFACE 471 472 #define INTERFACE ID3DXPatchMesh 473 DECLARE_INTERFACE_(ID3DXPatchMesh, IUnknown) 474 { 475 /*** IUnknown methods ***/ 476 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE; 477 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 478 STDMETHOD_(ULONG, Release)(THIS) PURE; 479 /*** ID3DXPatchMesh ***/ 480 STDMETHOD_(DWORD, GetNumPatches)(THIS) PURE; 481 STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE; 482 STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; 483 STDMETHOD_(DWORD, GetControlVerticesPerPatch)(THIS) PURE; 484 STDMETHOD_(DWORD, GetOptions)(THIS) PURE; 485 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; 486 STDMETHOD(GetPatchInfo)(THIS_ LPD3DXPATCHINFO patch_info) PURE; 487 STDMETHOD(GetVertexBuffer)(THIS_ struct IDirect3DVertexBuffer9 **vertex_buffer) PURE; 488 STDMETHOD(GetIndexBuffer)(THIS_ struct IDirect3DIndexBuffer9 **index_buffer) PURE; 489 STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, LPVOID* data) PURE; 490 STDMETHOD(UnlockVertexBuffer)(THIS) PURE; 491 STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, LPVOID* data) PURE; 492 STDMETHOD(UnlockIndexBuffer)(THIS) PURE; 493 STDMETHOD(LockAttributeBuffer)(THIS_ DWORD flags, DWORD** data) PURE; 494 STDMETHOD(UnlockAttributeBuffer)(THIS) PURE; 495 STDMETHOD(GetTessSize)(THIS_ FLOAT tess_level, DWORD adaptive, DWORD* num_triangles, DWORD* num_vertices) PURE; 496 STDMETHOD(GenerateAdjacency)(THIS_ FLOAT tolerance) PURE; 497 STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration, ID3DXPatchMesh **clone_mesh) PURE; 498 STDMETHOD(Optimize)(THIS_ DWORD flags) PURE; 499 STDMETHOD(SetDisplaceParam)(THIS_ struct IDirect3DBaseTexture9 *texture, D3DTEXTUREFILTERTYPE min_filter, 500 D3DTEXTUREFILTERTYPE mag_filter, D3DTEXTUREFILTERTYPE mip_filter, D3DTEXTUREADDRESS wrap, 501 DWORD lod_bias) PURE; 502 STDMETHOD(GetDisplaceParam)(THIS_ struct IDirect3DBaseTexture9 **texture, D3DTEXTUREFILTERTYPE *min_filter, 503 D3DTEXTUREFILTERTYPE *mag_filter, D3DTEXTUREFILTERTYPE *mip_filter, D3DTEXTUREADDRESS *wrap, 504 DWORD *lod_bias) PURE; 505 STDMETHOD(Tessellate)(THIS_ float tess_level, ID3DXMesh *mesh) PURE; 506 STDMETHOD(TessellateAdaptive)(THIS_ const D3DXVECTOR4 *trans, DWORD max_tess_level, 507 DWORD min_tess_level, ID3DXMesh *mesh) PURE; 508 }; 509 #undef INTERFACE 510 511 #define INTERFACE ID3DXSkinInfo 512 DECLARE_INTERFACE_(ID3DXSkinInfo, IUnknown) 513 { 514 /*** IUnknown methods ***/ 515 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE; 516 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 517 STDMETHOD_(ULONG, Release)(THIS) PURE; 518 /*** ID3DXSkinInfo ***/ 519 STDMETHOD(SetBoneInfluence)(THIS_ DWORD bone, DWORD num_influences, CONST DWORD* vertices, CONST FLOAT* weights) PURE; 520 STDMETHOD(SetBoneVertexInfluence)(THIS_ DWORD bone_num, DWORD influence_num, float weight) PURE; 521 STDMETHOD_(DWORD, GetNumBoneInfluences)(THIS_ DWORD bone) PURE; 522 STDMETHOD(GetBoneInfluence)(THIS_ DWORD bone, DWORD* vertices, FLOAT* weights) PURE; 523 STDMETHOD(GetBoneVertexInfluence)(THIS_ DWORD bone_num, DWORD influence_num, float *weight, DWORD* vertex_num) PURE; 524 STDMETHOD(GetMaxVertexInfluences)(THIS_ DWORD* max_vertex_influences) PURE; 525 STDMETHOD_(DWORD, GetNumBones)(THIS) PURE; 526 STDMETHOD(FindBoneVertexInfluenceIndex)(THIS_ DWORD bone_num, DWORD vertex_num, DWORD* influence_index) PURE; 527 STDMETHOD(GetMaxFaceInfluences)(THIS_ struct IDirect3DIndexBuffer9 *index_buffer, 528 DWORD num_faces, DWORD *max_face_influences) PURE; 529 STDMETHOD(SetMinBoneInfluence)(THIS_ FLOAT min_influence) PURE; 530 STDMETHOD_(FLOAT, GetMinBoneInfluence)(THIS) PURE; 531 STDMETHOD(SetBoneName)(THIS_ DWORD bone, LPCSTR name) PURE; 532 STDMETHOD_(LPCSTR, GetBoneName)(THIS_ DWORD bone) PURE; 533 STDMETHOD(SetBoneOffsetMatrix)(THIS_ DWORD bone, CONST D3DXMATRIX* bone_transform) PURE; 534 STDMETHOD_(LPD3DXMATRIX, GetBoneOffsetMatrix)(THIS_ DWORD bone) PURE; 535 STDMETHOD(Clone)(THIS_ ID3DXSkinInfo **skin_info) PURE; 536 STDMETHOD(Remap)(THIS_ DWORD num_vertices, DWORD* vertex_remap) PURE; 537 STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE; 538 STDMETHOD(SetDeclaration)(THIS_ CONST D3DVERTEXELEMENT9* declaration) PURE; 539 STDMETHOD_(DWORD, GetFVF)(THIS) PURE; 540 STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; 541 STDMETHOD(UpdateSkinnedMesh)(THIS_ CONST D3DXMATRIX* bone_transforms, 542 CONST D3DXMATRIX* bone_inv_transpose_transforms, LPCVOID vertices_src, PVOID vertices_dest) PURE; 543 STDMETHOD(ConvertToBlendedMesh)(THIS_ ID3DXMesh *mesh_in, DWORD options, const DWORD *adjacency_in, 544 DWORD *adjacency_out, DWORD *face_remap, ID3DXBuffer **vertex_remap, DWORD *max_face_infl, 545 DWORD *num_bone_combinations, ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out) PURE; 546 STDMETHOD(ConvertToIndexedBlendedMesh)(THIS_ ID3DXMesh *mesh_in, DWORD options, const DWORD *adjacency_in, 547 DWORD *adjacency_out, DWORD *face_remap, ID3DXBuffer **vertex_remap, DWORD *max_face_infl, 548 DWORD *num_bone_combinations, ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out) PURE; 549 }; 550 #undef INTERFACE 551 552 #define INTERFACE ID3DXPRTBuffer 553 DECLARE_INTERFACE_(ID3DXPRTBuffer, IUnknown) 554 { 555 /*** IUnknown methods ***/ 556 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE; 557 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 558 STDMETHOD_(ULONG, Release)(THIS) PURE; 559 /*** ID3DXPRTBuffer methods ***/ 560 STDMETHOD_(UINT, GetNumSamples)(THIS) PURE; 561 STDMETHOD_(UINT, GetNumCoeffs)(THIS) PURE; 562 STDMETHOD_(UINT, GetNumChannels)(THIS) PURE; 563 STDMETHOD_(WINBOOL, IsTexture)(THIS) PURE; 564 STDMETHOD_(WINBOOL, GetWidth)(THIS) PURE; 565 STDMETHOD_(WINBOOL, GetHeight)(THIS) PURE; 566 STDMETHOD(Resize)(THIS_ UINT new_size) PURE; 567 STDMETHOD(LockBuffer)(THIS_ UINT start, UINT num_samples, FLOAT **data) PURE; 568 STDMETHOD(UnlockBuffer)(THIS) PURE; 569 STDMETHOD(ScaleBuffer)(THIS_ FLOAT scale) PURE; 570 STDMETHOD(AddBuffer)(THIS_ ID3DXPRTBuffer *buffer) PURE; 571 STDMETHOD(AttachGH)(THIS_ struct ID3DXTextureGutterHelper *gh) PURE; 572 STDMETHOD(ReleaseGH)(THIS) PURE; 573 STDMETHOD(EvalGH)(THIS) PURE; 574 STDMETHOD(ExtractTexture)(THIS_ UINT channel, UINT start_coefficient, 575 UINT num_coefficients, struct IDirect3DTexture9 *texture) PURE; 576 STDMETHOD(ExtractToMesh)(THIS_ UINT num_coefficients, D3DDECLUSAGE usage, 577 UINT usage_index_start, ID3DXMesh *scene) PURE; 578 }; 579 #undef INTERFACE 580 581 #define INTERFACE ID3DXPRTCompBuffer 582 DECLARE_INTERFACE_(ID3DXPRTCompBuffer, IUnknown) 583 { 584 /*** IUnknown methods ***/ 585 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE; 586 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 587 STDMETHOD_(ULONG, Release)(THIS) PURE; 588 /*** ID3DXPRTCompBuffer methods ***/ 589 STDMETHOD_(UINT, GetNumSamples)(THIS) PURE; 590 STDMETHOD_(UINT, GetNumCoeffs)(THIS) PURE; 591 STDMETHOD_(UINT, GetNumChannels)(THIS) PURE; 592 STDMETHOD_(WINBOOL, IsTexture)(THIS) PURE; 593 STDMETHOD_(UINT, GetWidth)(THIS) PURE; 594 STDMETHOD_(UINT, GetHeight)(THIS) PURE; 595 STDMETHOD_(UINT, GetNumClusters)(THIS) PURE; 596 STDMETHOD_(UINT, GetNumPCA)(THIS) PURE; 597 STDMETHOD(NormalizeData)(THIS) PURE; 598 STDMETHOD(ExtractBasis)(THIS_ UINT cluster, FLOAT *cluster_basis) PURE; 599 STDMETHOD(ExtractClusterIDs)(THIS_ UINT *cluster_ids) PURE; 600 STDMETHOD(ExtractPCA)(THIS_ UINT start_pca, UINT num_extract, FLOAT *pca_coefficients) PURE; 601 STDMETHOD(ExtractTexture)(THIS_ UINT start_pca, UINT num_pca, struct IDirect3DTexture9 *texture) PURE; 602 STDMETHOD(ExtractToMesh)(THIS_ UINT num_pca, D3DDECLUSAGE usage, UINT usage_index_start, ID3DXMesh *scene) PURE; 603 }; 604 #undef INTERFACE 605 606 #define INTERFACE ID3DXTextureGutterHelper 607 DECLARE_INTERFACE_(ID3DXTextureGutterHelper, IUnknown) 608 { 609 /*** IUnknown methods ***/ 610 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE; 611 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 612 STDMETHOD_(ULONG, Release)(THIS) PURE; 613 /*** ID3DXTextureGutterHelper methods ***/ 614 STDMETHOD_(UINT, GetWidth)(THIS) PURE; 615 STDMETHOD_(UINT, GetHeight)(THIS) PURE; 616 617 STDMETHOD(ApplyGuttersFloat)(THIS_ FLOAT *data_in, UINT num_coeffs, UINT width, UINT height) PURE; 618 STDMETHOD(ApplyGuttersTex)(THIS_ struct IDirect3DTexture9 *texture) PURE; 619 STDMETHOD(ApplyGuttersPRT)(THIS_ ID3DXPRTBuffer *buffer) PURE; 620 STDMETHOD(ResampleTex)(THIS_ struct IDirect3DTexture9 *texture_in, struct ID3DXMesh *mesh_in, 621 D3DDECLUSAGE usage, UINT usage_index, struct IDirect3DTexture9 *texture_out) PURE; 622 STDMETHOD(GetFaceMap)(THIS_ UINT *face_data) PURE; 623 STDMETHOD(GetBaryMap)(THIS_ D3DXVECTOR2 *bary_data) PURE; 624 STDMETHOD(GetTexelMap)(THIS_ D3DXVECTOR2 *texel_data) PURE; 625 STDMETHOD(GetGutterMap)(THIS_ BYTE *gutter_data) PURE; 626 STDMETHOD(SetFaceMap)(THIS_ UINT *face_data) PURE; 627 STDMETHOD(SetBaryMap)(THIS_ D3DXVECTOR2 *bary_data) PURE; 628 STDMETHOD(SetTexelMap)(THIS_ D3DXVECTOR2 *texel_data) PURE; 629 STDMETHOD(SetGutterMap)(THIS_ BYTE *gutter_data) PURE; 630 }; 631 #undef INTERFACE 632 633 #define INTERFACE ID3DXPRTEngine 634 DECLARE_INTERFACE_(ID3DXPRTEngine, IUnknown) 635 { 636 /*** IUnknown methods ***/ 637 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE; 638 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 639 STDMETHOD_(ULONG, Release)(THIS) PURE; 640 /*** ID3DXPRTEngine methods ***/ 641 STDMETHOD(SetMeshMaterials)(THIS_ CONST D3DXSHMATERIAL **materials, UINT num_meshes, 642 UINT num_channels, WINBOOL set_albedo, FLOAT length_scale) PURE; 643 STDMETHOD(SetPerVertexAlbedo)(THIS_ CONST VOID *data_in, UINT num_channels, UINT stride) PURE; 644 STDMETHOD(SetPerTexelAlbedo)(THIS_ struct IDirect3DTexture9 *albedo_texture, 645 UINT num_channels, struct ID3DXTextureGutterHelper *gh) PURE; 646 STDMETHOD(GetVertexAlbedo)(THIS_ D3DXCOLOR *vert_colors, UINT num_verts) PURE; 647 STDMETHOD(SetPerTexelNormals)(THIS_ struct IDirect3DTexture9 *normal_texture) PURE; 648 STDMETHOD(ExtractPerVertexAlbedo)(THIS_ ID3DXMesh *mesh, D3DDECLUSAGE usage, UINT num_channels) PURE; 649 STDMETHOD(ResampleBuffer)(THIS_ ID3DXPRTBuffer *buffer_in, ID3DXPRTBuffer *buffer_out) PURE; 650 STDMETHOD(GetAdaptedMesh)(THIS_ struct IDirect3DDevice9 *device, UINT *face_remap, 651 UINT *vert_remap, float *vert_weights, struct ID3DXMesh **mesh) PURE; 652 STDMETHOD_(UINT, GetNumVerts)(THIS) PURE; 653 STDMETHOD_(UINT, GetNumFaces)(THIS) PURE; 654 STDMETHOD(SetMinMaxIntersection)(THIS_ FLOAT min, FLOAT max) PURE; 655 STDMETHOD(RobustMeshRefine)(THIS_ FLOAT min_edge_length, UINT max_subdiv) PURE; 656 STDMETHOD(SetSamplingInfo)(THIS_ UINT num_rays, WINBOOL use_sphere, 657 WINBOOL use_cosine, WINBOOL adaptive, FLOAT adpative_thresh) PURE; 658 STDMETHOD(ComputeDirectLightingSH)(THIS_ UINT sh_order, ID3DXPRTBuffer *data_out) PURE; 659 STDMETHOD(ComputeDirectLightingSHAdaptive)(THIS_ UINT sh_order, float adaptive_thresh, 660 float min_edge_length, UINT max_subdiv, ID3DXPRTBuffer *data_out) PURE; 661 STDMETHOD(ComputeDirectLightingSHGPU)(THIS_ struct IDirect3DDevice9 *device, UINT flags, 662 UINT sh_order, float zbias, float zangle_bias, struct ID3DXPRTBuffer *data_out) PURE; 663 STDMETHOD(ComputeSS)(THIS_ ID3DXPRTBuffer *data_in, ID3DXPRTBuffer *data_out, 664 ID3DXPRTBuffer *data_total) PURE; 665 STDMETHOD(ComputeSSAdaptive)(THIS_ ID3DXPRTBuffer *data_in, float adaptive_thres, 666 float min_edge_length, UINT max_subdiv, ID3DXPRTBuffer *data_out, ID3DXPRTBuffer *data_total) PURE; 667 STDMETHOD(ComputeBounce)(THIS_ ID3DXPRTBuffer *data_in, ID3DXPRTBuffer *data_out, 668 ID3DXPRTBuffer *data_total) PURE; 669 STDMETHOD(ComputeBounceAdaptive)(THIS_ ID3DXPRTBuffer *data_in, float adaptive_thres, 670 float min_edge_length, UINT max_subdiv, ID3DXPRTBuffer *data_out, ID3DXPRTBuffer *data_total) PURE; 671 STDMETHOD(ComputeVolumeSamplesDirectSH)(THIS_ UINT sh_order_in, UINT sh_order_out, 672 UINT num_vol_samples, const D3DXVECTOR3 *sample_locs, ID3DXPRTBuffer *data_out) PURE; 673 STDMETHOD(ComputeVolumeSamples)(THIS_ ID3DXPRTBuffer *surf_data_in, UINT sh_order, 674 UINT num_vol_samples, const D3DXVECTOR3 *sample_locs, ID3DXPRTBuffer *data_out) PURE; 675 STDMETHOD(ComputeSurfSamplesDirectSH)(THIS_ UINT sh_order, UINT num_samples, 676 const D3DXVECTOR3 *sample_locs, const D3DXVECTOR3 *sample_norms, ID3DXPRTBuffer *data_out) PURE; 677 STDMETHOD(ComputeSurfSamplesBounce)(THIS_ ID3DXPRTBuffer *surf_data_in, UINT num_samples, 678 const D3DXVECTOR3 *sample_locs, const D3DXVECTOR3 *sample_norms, ID3DXPRTBuffer *data_out, 679 ID3DXPRTBuffer *data_total) PURE; 680 STDMETHOD(FreeSSData)(THIS) PURE; 681 STDMETHOD(FreeBounceData)(THIS) PURE; 682 STDMETHOD(ComputeLDPRTCoeffs)(THIS_ ID3DXPRTBuffer *data_in, UINT sh_order, D3DXVECTOR3 *norm_out, 683 ID3DXPRTBuffer *data_out) PURE; 684 STDMETHOD(ScaleMeshChunk)(THIS_ UINT mesh_chunk, float scale, ID3DXPRTBuffer *data_out) PURE; 685 STDMETHOD(MultiplyAlbedo)(THIS_ ID3DXPRTBuffer *data_out) PURE; 686 STDMETHOD(SetCallback)(THIS_ LPD3DXSHPRTSIMCB cb, FLOAT frequency, LPVOID user_context) PURE; 687 STDMETHOD_(WINBOOL, ShadowRayIntersects)(THIS_ CONST D3DXVECTOR3 *ray_pos, CONST D3DXVECTOR3 *ray_dir) PURE; 688 STDMETHOD_(WINBOOL, ClosestRayIntersects)(THIS_ CONST D3DXVECTOR3 *ray_pos, CONST D3DXVECTOR3 *ray_dir, 689 DWORD *face_index, FLOAT *u, FLOAT *v, FLOAT *dist) PURE; 690 }; 691 #undef INTERFACE 692 693 #ifdef __cplusplus 694 extern "C" { 695 #endif 696 697 HRESULT WINAPI D3DXCreateMesh(DWORD face_count, DWORD vertex_count, DWORD flags, 698 const D3DVERTEXELEMENT9 *declaration, struct IDirect3DDevice9 *device, struct ID3DXMesh **mesh); 699 HRESULT WINAPI D3DXCreateMeshFVF(DWORD face_count, DWORD vertex_count, DWORD flags, 700 DWORD fvf, struct IDirect3DDevice9 *device, struct ID3DXMesh **mesh); 701 HRESULT WINAPI D3DXCreateBuffer(DWORD size, ID3DXBuffer **buffer); 702 HRESULT WINAPI D3DXCreateSPMesh(ID3DXMesh *mesh, const DWORD *adjacency, 703 const D3DXATTRIBUTEWEIGHTS *attribute_weights, const float *vertex_weights, ID3DXSPMesh **spmesh); 704 HRESULT WINAPI D3DXCreatePMeshFromStream(struct IStream *stream, DWORD flags, struct IDirect3DDevice9 *device, 705 struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances, 706 DWORD *material_count, struct ID3DXPMesh **mesh); 707 HRESULT WINAPI D3DXCreateSkinInfo(DWORD vertex_count, const D3DVERTEXELEMENT9 *declaration, 708 DWORD bone_count, ID3DXSkinInfo **skin_info); 709 HRESULT WINAPI D3DXCreateSkinInfoFVF(DWORD vertex_count, DWORD fvf, DWORD bone_count, ID3DXSkinInfo **skin_info); 710 HRESULT WINAPI D3DXCreateSkinInfoFromBlendedMesh(ID3DXBaseMesh *mesh, DWORD bone_count, 711 const D3DXBONECOMBINATION *bone_combination_table, ID3DXSkinInfo **skin_info); 712 HRESULT WINAPI D3DXCreatePatchMesh(const D3DXPATCHINFO *patch_info, DWORD patch_count, 713 DWORD vertex_count, DWORD flags, const D3DVERTEXELEMENT9 *declaration, 714 struct IDirect3DDevice9 *device, struct ID3DXPatchMesh **mesh); 715 HRESULT WINAPI D3DXCreatePRTBuffer(UINT sample_count, UINT coeff_count, UINT channel_count, ID3DXPRTBuffer **buffer); 716 HRESULT WINAPI D3DXCreatePRTBufferTex(UINT width, UINT height, UINT coeff_count, 717 UINT channel_count, ID3DXPRTBuffer **buffer); 718 HRESULT WINAPI D3DXCreatePRTCompBuffer(D3DXSHCOMPRESSQUALITYTYPE quality, UINT cluster_count, UINT pca_count, 719 LPD3DXSHPRTSIMCB cb, void *ctx, ID3DXPRTBuffer *input, ID3DXPRTCompBuffer **buffer); 720 HRESULT WINAPI D3DXCreateTextureGutterHelper(UINT width, UINT height, ID3DXMesh *mesh, 721 float gutter_size, ID3DXTextureGutterHelper **gh); 722 HRESULT WINAPI D3DXCreatePRTEngine(ID3DXMesh *mesh, DWORD *adjacency, WINBOOL extract_uv, 723 ID3DXMesh *blocker_mesh, ID3DXPRTEngine **engine); 724 HRESULT WINAPI D3DXLoadMeshFromXA(const char *filename, DWORD flags, struct IDirect3DDevice9 *device, 725 struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances, 726 DWORD *material_count, struct ID3DXMesh **mesh); 727 HRESULT WINAPI D3DXLoadMeshFromXW(const WCHAR *filename, DWORD flags, struct IDirect3DDevice9 *device, 728 struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances, 729 DWORD *material_count, struct ID3DXMesh **mesh); 730 #define D3DXLoadMeshFromX __MINGW_NAME_AW(D3DXLoadMeshFromX) 731 HRESULT WINAPI D3DXLoadMeshFromXInMemory(const void *data, DWORD data_size, DWORD flags, 732 struct IDirect3DDevice9 *device, struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, 733 struct ID3DXBuffer **effect_instances, DWORD *material_count, struct ID3DXMesh **mesh); 734 HRESULT WINAPI D3DXLoadMeshFromXResource(HMODULE module, const char *resource, const char *resource_type, 735 DWORD flags, struct IDirect3DDevice9 *device, struct ID3DXBuffer **adjacency, 736 struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances, 737 DWORD *material_count, struct ID3DXMesh **mesh); 738 HRESULT WINAPI D3DXLoadMeshFromXof(struct ID3DXFileData *file_data, DWORD flags, struct IDirect3DDevice9 *device, 739 struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances, 740 DWORD *material_count, struct ID3DXMesh **mesh); 741 HRESULT WINAPI D3DXLoadPatchMeshFromXof(struct ID3DXFileData *file_data, DWORD flags, struct IDirect3DDevice9 *device, 742 struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances, 743 DWORD *material_count, struct ID3DXPatchMesh **mesh); 744 HRESULT WINAPI D3DXLoadSkinMeshFromXof(struct ID3DXFileData *file_data, DWORD flags, struct IDirect3DDevice9 *device, 745 struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances, 746 DWORD *material_count, struct ID3DXSkinInfo **skin_info, struct ID3DXMesh **mesh); 747 HRESULT WINAPI D3DXLoadPRTBufferFromFileA(const char *filename, ID3DXPRTBuffer **buffer); 748 HRESULT WINAPI D3DXLoadPRTBufferFromFileW(const WCHAR *filename, ID3DXPRTBuffer **buffer); 749 #define D3DXLoadPRTBufferFromFile __MINGW_NAME_AW(D3DXLoadPRTBufferFromFile) 750 HRESULT WINAPI D3DXLoadPRTCompBufferFromFileA(const char *filename, ID3DXPRTCompBuffer **buffer); 751 HRESULT WINAPI D3DXLoadPRTCompBufferFromFileW(const WCHAR *filename, ID3DXPRTCompBuffer **buffer); 752 #define D3DXLoadPRTCompBufferFromFile __MINGW_NAME_AW(D3DXLoadPRTCompBufferFromFile) 753 HRESULT WINAPI D3DXSaveMeshToXA(const char *filename, ID3DXMesh *mesh, const DWORD *adjacency, 754 const D3DXMATERIAL *materials, const D3DXEFFECTINSTANCE *effect_instances, DWORD material_count, DWORD format); 755 HRESULT WINAPI D3DXSaveMeshToXW(const WCHAR *filename, ID3DXMesh *mesh, const DWORD *adjacency, 756 const D3DXMATERIAL *materials, const D3DXEFFECTINSTANCE *effect_instances, DWORD material_count, DWORD format); 757 #define D3DXSaveMeshToX __MINGW_NAME_AW(D3DXSaveMeshToX) 758 HRESULT WINAPI D3DXSavePRTBufferToFileA(const char *filename, ID3DXPRTBuffer *buffer); 759 HRESULT WINAPI D3DXSavePRTBufferToFileW(const WCHAR *filename, ID3DXPRTBuffer *buffer); 760 #define D3DXSavePRTBufferToFile __MINGW_NAME_AW(D3DXSavePRTBufferToFile) 761 HRESULT WINAPI D3DXSavePRTCompBufferToFileA(const char *filename, ID3DXPRTCompBuffer *buffer); 762 HRESULT WINAPI D3DXSavePRTCompBufferToFileW(const WCHAR *filename, ID3DXPRTCompBuffer *buffer); 763 #define D3DXSavePRTCompBufferToFile __MINGW_NAME_AW(D3DXSavePRTCompBufferToFile) 764 UINT WINAPI D3DXGetDeclLength(const D3DVERTEXELEMENT9 *decl); 765 UINT WINAPI D3DXGetDeclVertexSize(const D3DVERTEXELEMENT9 *decl, DWORD stream_idx); 766 UINT WINAPI D3DXGetFVFVertexSize(DWORD); 767 WINBOOL WINAPI D3DXBoxBoundProbe(CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *); 768 WINBOOL WINAPI D3DXSphereBoundProbe(CONST D3DXVECTOR3 *,FLOAT,CONST D3DXVECTOR3 *,CONST D3DXVECTOR3 *); 769 HRESULT WINAPI D3DXCleanMesh(D3DXCLEANTYPE clean_type, ID3DXMesh *mesh_in, const DWORD *adjacency_in, 770 ID3DXMesh **mesh_out, DWORD *adjacency_out, ID3DXBuffer **errors); 771 HRESULT WINAPI D3DXConcatenateMeshes(struct ID3DXMesh **meshes, UINT mesh_count, DWORD flags, 772 const D3DXMATRIX *geometry_matrices, const D3DXMATRIX *texture_matrices, 773 const D3DVERTEXELEMENT9 *declaration, struct IDirect3DDevice9 *device, struct ID3DXMesh **mesh); 774 HRESULT WINAPI D3DXComputeBoundingBox(CONST D3DXVECTOR3 *, DWORD, DWORD, D3DXVECTOR3 *, D3DXVECTOR3 *); 775 HRESULT WINAPI D3DXComputeBoundingSphere(CONST D3DXVECTOR3 *, DWORD, DWORD, D3DXVECTOR3 *, FLOAT *); 776 HRESULT WINAPI D3DXComputeIMTFromPerTexelSignal(ID3DXMesh *mesh, DWORD texture_idx, float *texel_signal, 777 UINT width, UINT height, UINT signal_dimension, UINT component_count, DWORD flags, 778 LPD3DXUVATLASCB cb, void *ctx, ID3DXBuffer **buffer); 779 HRESULT WINAPI D3DXComputeIMTFromPerVertexSignal(ID3DXMesh *mesh, const float *vertex_signal, 780 UINT signal_dimension, UINT signal_stride, DWORD flags, 781 LPD3DXUVATLASCB cb, void *ctx, ID3DXBuffer **buffer); 782 HRESULT WINAPI D3DXComputeIMTFromSignal(ID3DXMesh *mesh, DWORD texture_idx, UINT signal_dimension, 783 float max_uv_distance, DWORD flags, LPD3DXIMTSIGNALCALLBACK signal_cb, void *signal_ctx, 784 LPD3DXUVATLASCB status_cb, void *status_ctx, ID3DXBuffer **buffer); 785 HRESULT WINAPI D3DXComputeIMTFromTexture(struct ID3DXMesh *mesh, struct IDirect3DTexture9 *texture, 786 DWORD texture_idx, DWORD options, LPD3DXUVATLASCB cb, void *ctx, struct ID3DXBuffer **out); 787 HRESULT WINAPI D3DXComputeNormals(ID3DXBaseMesh *mesh, const DWORD *adjacency); 788 HRESULT WINAPI D3DXComputeTangentFrameEx(ID3DXMesh *mesh_in, DWORD texture_in_semantic, DWORD texture_in_idx, 789 DWORD u_partial_out_semantic, DWORD u_partial_out_idx, DWORD v_partial_out_semantic, 790 DWORD v_partial_out_idx, DWORD normal_out_semantic, DWORD normal_out_idx, DWORD flags, 791 const DWORD *adjacency, float partial_edge_threshold, float singular_point_threshold, 792 float normal_edge_threshold, ID3DXMesh **mesh_out, ID3DXBuffer **buffer); 793 HRESULT WINAPI D3DXComputeTangent(ID3DXMesh *mesh, DWORD stage, DWORD tangent_idx, 794 DWORD binorm_idx, DWORD wrap, const DWORD *adjacency); 795 HRESULT WINAPI D3DXConvertMeshSubsetToSingleStrip(struct ID3DXBaseMesh *mesh_in, DWORD attribute_id, 796 DWORD ib_flags, struct IDirect3DIndexBuffer9 **index_buffer, DWORD *index_count); 797 HRESULT WINAPI D3DXConvertMeshSubsetToStrips(struct ID3DXBaseMesh *mesh_in, DWORD attribute_id, 798 DWORD ib_flags, struct IDirect3DIndexBuffer9 **index_buffer, DWORD *index_count, 799 struct ID3DXBuffer **strip_lengths, DWORD *strip_count); 800 HRESULT WINAPI D3DXDeclaratorFromFVF(DWORD, D3DVERTEXELEMENT9[MAX_FVF_DECL_SIZE]); 801 HRESULT WINAPI D3DXFVFFromDeclarator(const D3DVERTEXELEMENT9 *decl, DWORD *fvf); 802 HRESULT WINAPI D3DXGenerateOutputDecl(D3DVERTEXELEMENT9 *, CONST D3DVERTEXELEMENT9 *); 803 HRESULT WINAPI D3DXGeneratePMesh(ID3DXMesh *mesh, const DWORD *adjacency, 804 const D3DXATTRIBUTEWEIGHTS *attribute_weights, const float *vertex_weights, 805 DWORD min_value, DWORD flags, ID3DXPMesh **pmesh); 806 HRESULT WINAPI D3DXIntersect(ID3DXBaseMesh *mesh, const D3DXVECTOR3 *ray_position, const D3DXVECTOR3 *ray_direction, 807 WINBOOL *hit, DWORD *face_idx, float *u, float *v, float *distance, ID3DXBuffer **hits, DWORD *hit_count); 808 HRESULT WINAPI D3DXIntersectSubset(ID3DXBaseMesh *mesh, DWORD attribute_id, const D3DXVECTOR3 *ray_position, 809 const D3DXVECTOR3 *ray_direction, WINBOOL *hit, DWORD *face_idx, float *u, float *v, float *distance, 810 ID3DXBuffer **hits, DWORD *hit_count); 811 WINBOOL WINAPI D3DXIntersectTri(CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3*, FLOAT *, FLOAT *, FLOAT *); 812 HRESULT WINAPI D3DXOptimizeFaces(LPCVOID, UINT, UINT, WINBOOL, DWORD *); 813 HRESULT WINAPI D3DXOptimizeVertices(LPCVOID, UINT, UINT, WINBOOL, DWORD *); 814 HRESULT WINAPI D3DXRectPatchSize(CONST FLOAT *, DWORD *, DWORD *); 815 HRESULT WINAPI D3DXSHPRTCompSuperCluster(UINT *cluster_ids, ID3DXMesh *scene, UINT max_cluster_count, 816 UINT cluster_count, UINT *scluster_ids, UINT *scluster_count); 817 HRESULT WINAPI D3DXSHPRTCompSplitMeshSC(UINT *cluster_idx, UINT vertex_count, UINT cluster_count, UINT *scluster_ids, 818 UINT scluster_count, void *index_buffer_in, WINBOOL ib_in_32bit, UINT face_count, ID3DXBuffer **index_buffer_out, 819 UINT *index_buffer_size, WINBOOL ib_out_32bit, ID3DXBuffer **face_remap, ID3DXBuffer **vertex_data, 820 UINT *vertex_data_length, UINT *sc_cluster_list, D3DXSHPRTSPLITMESHCLUSTERDATA *sc_data); 821 HRESULT WINAPI D3DXSimplifyMesh(ID3DXMesh *mesh_in, const DWORD *adjacency, 822 const D3DXATTRIBUTEWEIGHTS *attribute_weights, const float *vertex_weights, DWORD min_value, 823 DWORD flags, ID3DXMesh **mesh_out); 824 HRESULT WINAPI D3DXSplitMesh(ID3DXMesh *mesh_in, const DWORD *adjacency_in, const DWORD max_size, 825 const DWORD flags, DWORD *mesh_out_count, ID3DXBuffer **mesh_out, ID3DXBuffer **adjacency_out, 826 ID3DXBuffer **face_remap_out, ID3DXBuffer **vertex_remap_out); 827 HRESULT WINAPI D3DXTesselateNPatches(ID3DXMesh *mesh_in, const DWORD *adjacency_in, float segment_count, 828 WINBOOL quad_interp, ID3DXMesh **mesh_out, ID3DXBuffer **adjacency_out); 829 HRESULT WINAPI D3DXTesselateRectPatch(struct IDirect3DVertexBuffer9 *buffer, const float *segment_count, 830 const D3DVERTEXELEMENT9 *declaration, const D3DRECTPATCH_INFO *patch_info, struct ID3DXMesh *mesh); 831 HRESULT WINAPI D3DXTesselateTriPatch(struct IDirect3DVertexBuffer9 *buffer, const float *segment_count, 832 const D3DVERTEXELEMENT9 *declaration, const D3DTRIPATCH_INFO *patch_info, struct ID3DXMesh *mesh); 833 HRESULT WINAPI D3DXTriPatchSize(CONST FLOAT *, DWORD *, DWORD *); 834 HRESULT WINAPI D3DXUVAtlasCreate(ID3DXMesh *mesh_in, UINT max_chart_count, float max_stretch_in, 835 UINT width, UINT height, float gutter, DWORD texture_idx, const DWORD *adjacency, const DWORD *false_edges, 836 const float *imt_array, LPD3DXUVATLASCB cb, float cb_freq, void *ctx, DWORD flags, ID3DXMesh **mesh_out, 837 ID3DXBuffer **face_partitioning_out, ID3DXBuffer **vertex_remap_out, float *max_stretch_out, UINT *chart_count); 838 HRESULT WINAPI D3DXUVAtlasPack(ID3DXMesh *mesh, UINT width, UINT height, float gutter, DWORD texture_idx, 839 const DWORD *partition_result_adjacency, LPD3DXUVATLASCB cb, float cb_freq, void *ctx, DWORD flags, 840 ID3DXBuffer *face_partitioning); 841 HRESULT WINAPI D3DXUVAtlasPartition(ID3DXMesh *mesh_in, UINT max_chart_count, float max_stretch_in, 842 DWORD texture_idx, const DWORD *adjacency, const DWORD *false_edges, const float *imt_array, 843 LPD3DXUVATLASCB cb, float cb_freq, void *ctx, DWORD flags, ID3DXMesh **mesh_out, 844 ID3DXBuffer **face_partitioning_out, ID3DXBuffer **vertex_remap_out, ID3DXBuffer **adjacency_out, 845 float *max_stretch_out, UINT *chart_count); 846 HRESULT WINAPI D3DXValidMesh(ID3DXMesh *mesh, const DWORD *adjacency, ID3DXBuffer **errors); 847 HRESULT WINAPI D3DXValidPatchMesh(ID3DXPatchMesh *mesh, DWORD *degenerate_vertex_count, 848 DWORD *degenerate_patch_count, ID3DXBuffer **errors); 849 HRESULT WINAPI D3DXWeldVertices(ID3DXMesh *mesh, DWORD flags, const D3DXWELDEPSILONS *epsilons, 850 const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap_out, ID3DXBuffer **vertex_remap_out); 851 852 #ifdef __cplusplus 853 } 854 #endif 855 856 DEFINE_GUID(DXFILEOBJ_XSkinMeshHeader, 0x3cf169ce, 0xff7c, 0x44ab, 0x93, 0xc0, 0xf7, 0x8f, 0x62, 0xd1, 0x72, 0xe2); 857 DEFINE_GUID(DXFILEOBJ_VertexDuplicationIndices, 0xb8d65549, 0xd7c9, 0x4995, 0x89, 0xcf, 0x53, 0xa9, 0xa8, 0xb0, 0x31, 0xe3); 858 DEFINE_GUID(DXFILEOBJ_FaceAdjacency, 0xa64c844a, 0xe282, 0x4756, 0x8b, 0x80, 0x25, 0x0c, 0xde, 0x04, 0x39, 0x8c); 859 DEFINE_GUID(DXFILEOBJ_SkinWeights, 0x6f0d123b, 0xbad2, 0x4167, 0xa0, 0xd0, 0x80, 0x22, 0x4f, 0x25, 0xfa, 0xbb); 860 DEFINE_GUID(DXFILEOBJ_Patch, 0xa3eb5d44, 0xfc22, 0x429d, 0x9a, 0xfb, 0x32, 0x21, 0xcb, 0x97, 0x19, 0xa6); 861 DEFINE_GUID(DXFILEOBJ_PatchMesh, 0xd02c95cc, 0xedba, 0x4305, 0x9b, 0x5d, 0x18, 0x20, 0xd7, 0x70, 0x4d, 0xbf); 862 DEFINE_GUID(DXFILEOBJ_PatchMesh9, 0xb9ec94e1, 0xb9a6, 0x4251, 0xba, 0x18, 0x94, 0x89, 0x3f, 0x02, 0xc0, 0xea); 863 DEFINE_GUID(DXFILEOBJ_PMInfo, 0xb6c3e656, 0xec8b, 0x4b92, 0x9b, 0x62, 0x68, 0x16, 0x59, 0x52, 0x29, 0x47); 864 DEFINE_GUID(DXFILEOBJ_PMAttributeRange, 0x917e0427, 0xc61e, 0x4a14, 0x9c, 0x64, 0xaf, 0xe6, 0x5f, 0x9e, 0x98, 0x44); 865 DEFINE_GUID(DXFILEOBJ_PMVSplitRecord, 0x574ccc14, 0xf0b3, 0x4333, 0x82, 0x2d, 0x93, 0xe8, 0xa8, 0xa0, 0x8e, 0x4c); 866 DEFINE_GUID(DXFILEOBJ_FVFData, 0xb6e70a0e, 0x8ef9, 0x4e83, 0x94, 0xad, 0xec, 0xc8, 0xb0, 0xc0, 0x48, 0x97); 867 DEFINE_GUID(DXFILEOBJ_VertexElement, 0xf752461c, 0x1e23, 0x48f6, 0xb9, 0xf8, 0x83, 0x50, 0x85, 0x0f, 0x33, 0x6f); 868 DEFINE_GUID(DXFILEOBJ_DeclData, 0xbf22e553, 0x292c, 0x4781, 0x9f, 0xea, 0x62, 0xbd, 0x55, 0x4b, 0xdd, 0x93); 869 DEFINE_GUID(DXFILEOBJ_EffectFloats, 0xf1cfe2b3, 0x0de3, 0x4e28, 0xaf, 0xa1, 0x15, 0x5a, 0x75, 0x0a, 0x28, 0x2d); 870 DEFINE_GUID(DXFILEOBJ_EffectString, 0xd55b097e, 0xbdb6, 0x4c52, 0xb0, 0x3d, 0x60, 0x51, 0xc8, 0x9d, 0x0e, 0x42); 871 DEFINE_GUID(DXFILEOBJ_EffectDWord, 0x622c0ed0, 0x956e, 0x4da9, 0x90, 0x8a, 0x2a, 0xf9, 0x4f, 0x3c, 0xe7, 0x16); 872 DEFINE_GUID(DXFILEOBJ_EffectParamFloats, 0x3014b9a0, 0x62f5, 0x478c, 0x9b, 0x86, 0xe4, 0xac, 0x9f, 0x4e, 0x41, 0x8b); 873 DEFINE_GUID(DXFILEOBJ_EffectParamString, 0x1dbc4c88, 0x94c1, 0x46ee, 0x90, 0x76, 0x2c, 0x28, 0x81, 0x8c, 0x94, 0x81); 874 DEFINE_GUID(DXFILEOBJ_EffectParamDWord, 0xe13963bc, 0xae51, 0x4c5d, 0xb0, 0x0f, 0xcf, 0xa3, 0xa9, 0xd9, 0x7c, 0xe5); 875 DEFINE_GUID(DXFILEOBJ_EffectInstance, 0xe331f7e4, 0x0559, 0x4cc2, 0x8e, 0x99, 0x1c, 0xec, 0x16, 0x57, 0x92, 0x8f); 876 DEFINE_GUID(DXFILEOBJ_AnimTicksPerSecond, 0x9e415a43, 0x7ba6, 0x4a73, 0x87, 0x43, 0xb7, 0x3d, 0x47, 0xe8, 0x84, 0x76); 877 DEFINE_GUID(DXFILEOBJ_CompressedAnimationSet, 0x7f9b00b3, 0xf125, 0x4890, 0x87, 0x6e, 0x1c, 0x42, 0xbf, 0x69, 0x7c, 0x4d); 878 879 #define XSKINEXP_TEMPLATES \ 880 "xof 0303txt 0032\ 881 template XSkinMeshHeader \ 882 { \ 883 <3CF169CE-FF7C-44ab-93C0-F78F62D172E2> \ 884 WORD nMaxSkinWeightsPerVertex; \ 885 WORD nMaxSkinWeightsPerFace; \ 886 WORD nBones; \ 887 } \ 888 template VertexDuplicationIndices \ 889 { \ 890 <B8D65549-D7C9-4995-89CF-53A9A8B031E3> \ 891 DWORD nIndices; \ 892 DWORD nOriginalVertices; \ 893 array DWORD indices[nIndices]; \ 894 } \ 895 template FaceAdjacency \ 896 { \ 897 <A64C844A-E282-4756-8B80-250CDE04398C> \ 898 DWORD nIndices; \ 899 array DWORD indices[nIndices]; \ 900 } \ 901 template SkinWeights \ 902 { \ 903 <6F0D123B-BAD2-4167-A0D0-80224F25FABB> \ 904 STRING transformNodeName; \ 905 DWORD nWeights; \ 906 array DWORD vertexIndices[nWeights]; \ 907 array float weights[nWeights]; \ 908 Matrix4x4 matrixOffset; \ 909 } \ 910 template Patch \ 911 { \ 912 <A3EB5D44-FC22-429D-9AFB-3221CB9719A6> \ 913 DWORD nControlIndices; \ 914 array DWORD controlIndices[nControlIndices]; \ 915 } \ 916 template PatchMesh \ 917 { \ 918 <D02C95CC-EDBA-4305-9B5D-1820D7704BBF> \ 919 DWORD nVertices; \ 920 array Vector vertices[nVertices]; \ 921 DWORD nPatches; \ 922 array Patch patches[nPatches]; \ 923 [ ... ] \ 924 } \ 925 template PatchMesh9 \ 926 { \ 927 <B9EC94E1-B9A6-4251-BA18-94893F02C0EA> \ 928 DWORD Type; \ 929 DWORD Degree; \ 930 DWORD Basis; \ 931 DWORD nVertices; \ 932 array Vector vertices[nVertices]; \ 933 DWORD nPatches; \ 934 array Patch patches[nPatches]; \ 935 [ ... ] \ 936 } template EffectFloats \ 937 { \ 938 <F1CFE2B3-0DE3-4e28-AFA1-155A750A282D> \ 939 DWORD nFloats; \ 940 array float Floats[nFloats]; \ 941 } \ 942 template EffectString \ 943 { \ 944 <D55B097E-BDB6-4c52-B03D-6051C89D0E42> \ 945 STRING Value; \ 946 } \ 947 template EffectDWord \ 948 { \ 949 <622C0ED0-956E-4da9-908A-2AF94F3CE716> \ 950 DWORD Value; \ 951 } template EffectParamFloats \ 952 { \ 953 <3014B9A0-62F5-478c-9B86-E4AC9F4E418B> \ 954 STRING ParamName; \ 955 DWORD nFloats; \ 956 array float Floats[nFloats]; \ 957 } template EffectParamString \ 958 { \ 959 <1DBC4C88-94C1-46ee-9076-2C28818C9481> \ 960 STRING ParamName; \ 961 STRING Value; \ 962 } \ 963 template EffectParamDWord \ 964 { \ 965 <E13963BC-AE51-4c5d-B00F-CFA3A9D97CE5> \ 966 STRING ParamName; \ 967 DWORD Value; \ 968 } \ 969 template EffectInstance \ 970 { \ 971 <E331F7E4-0559-4cc2-8E99-1CEC1657928F> \ 972 STRING EffectFilename; \ 973 [ ... ] \ 974 } template AnimTicksPerSecond \ 975 { \ 976 <9E415A43-7BA6-4a73-8743-B73D47E88476> \ 977 DWORD AnimTicksPerSecond; \ 978 } \ 979 template CompressedAnimationSet \ 980 { \ 981 <7F9B00B3-F125-4890-876E-1C42BF697C4D> \ 982 DWORD CompressedBlockSize; \ 983 FLOAT TicksPerSec; \ 984 DWORD PlaybackType; \ 985 DWORD BufferLength; \ 986 array DWORD CompressedData[BufferLength]; \ 987 } " 988 989 #define XEXTENSIONS_TEMPLATES \ 990 "xof 0303txt 0032\ 991 template FVFData \ 992 { \ 993 <B6E70A0E-8EF9-4e83-94AD-ECC8B0C04897> \ 994 DWORD dwFVF; \ 995 DWORD nDWords; \ 996 array DWORD data[nDWords]; \ 997 } \ 998 template VertexElement \ 999 { \ 1000 <F752461C-1E23-48f6-B9F8-8350850F336F> \ 1001 DWORD Type; \ 1002 DWORD Method; \ 1003 DWORD Usage; \ 1004 DWORD UsageIndex; \ 1005 } \ 1006 template DeclData \ 1007 { \ 1008 <BF22E553-292C-4781-9FEA-62BD554BDD93> \ 1009 DWORD nElements; \ 1010 array VertexElement Elements[nElements]; \ 1011 DWORD nDWords; \ 1012 array DWORD data[nDWords]; \ 1013 } \ 1014 template PMAttributeRange \ 1015 { \ 1016 <917E0427-C61E-4a14-9C64-AFE65F9E9844> \ 1017 DWORD iFaceOffset; \ 1018 DWORD nFacesMin; \ 1019 DWORD nFacesMax; \ 1020 DWORD iVertexOffset; \ 1021 DWORD nVerticesMin; \ 1022 DWORD nVerticesMax; \ 1023 } \ 1024 template PMVSplitRecord \ 1025 { \ 1026 <574CCC14-F0B3-4333-822D-93E8A8A08E4C> \ 1027 DWORD iFaceCLW; \ 1028 DWORD iVlrOffset; \ 1029 DWORD iCode; \ 1030 } \ 1031 template PMInfo \ 1032 { \ 1033 <B6C3E656-EC8B-4b92-9B62-681659522947> \ 1034 DWORD nAttributes; \ 1035 array PMAttributeRange attributeRanges[nAttributes]; \ 1036 DWORD nMaxValence; \ 1037 DWORD nMinLogicalVertices; \ 1038 DWORD nMaxLogicalVertices; \ 1039 DWORD nVSplits; \ 1040 array PMVSplitRecord splitRecords[nVSplits]; \ 1041 DWORD nAttributeMispredicts; \ 1042 array DWORD attributeMispredicts[nAttributeMispredicts]; \ 1043 } " 1044 1045 #endif /* __WINE_D3DX9MESH_H */ 1046