/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 40 gl->depthRangef = &glDepthRangef;
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glwInitES20.inl | 40 gl->depthRangef = (glDepthRangefFunc) loader->get("glDepthRangef");
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glwInitES30Direct.inl | 40 gl->depthRangef = &glDepthRangef;
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glwFunctions.inl | 400 glDepthRangefFunc depthRangef;
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glwInitES30.inl | 40 gl->depthRangef = (glDepthRangefFunc) loader->get("glDepthRangef");
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glwInitES31.inl | 40 gl->depthRangef = (glDepthRangefFunc) loader->get("glDepthRangef");
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glwInitGL41.inl | [all...] |
glwInitGL42.inl | [all...] |
glwInitGL43.inl | [all...] |
/external/deqp/framework/opengl/ |
gluES3PlusWrapperFuncs.inl | 40 dst->depthRangef = src.depthRangef;
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gluStateReset.cpp | 81 gl.depthRangef (0.0f, 1.0f); [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrContext.hpp | 119 virtual void depthRangef (float n, float f) = DE_NULL;
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sglrGLContext.hpp | 131 virtual void depthRangef (float n, float f);
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sglrGLContext.cpp | 520 void GLContext::depthRangef (float n, float f)
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sglrReferenceContext.hpp | 677 virtual void depthRangef (float n, float f); [all...] |
/frameworks/native/opengl/libagl/ |
matrix.cpp | 891 static void depthRangef(GLclampf zNear, GLclampf zFar, ogles_context_t* c) 1097 depthRangef(zNear, zFar, c); 1103 depthRangef(fixedToFloat(zNear), fixedToFloat(zFar), c);
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/external/deqp/modules/gles2/performance/ |
es2pStateChangeCallTests.cpp | 366 depthRangef,
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es2pStateChangeTests.cpp | 547 gl.depthRangef(0.0f, 1.0f); 549 gl.depthRangef(0.25f, 0.75f); [all...] |
es2pRedundantStateChangeTests.cpp | 497 gl.depthRangef(0.0f, 1.0f); [all...] |
/external/deqp/modules/gles3/performance/ |
es3pStateChangeCallTests.cpp | 401 depthRangef,
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es3pStateChangeTests.cpp | 631 gl.depthRangef(0.0f, 1.0f); 633 gl.depthRangef(0.25f, 0.75f); [all...] |
es3pRedundantStateChangeTests.cpp | 571 gl.depthRangef(0.0f, 1.0f); [all...] |
/external/deqp/framework/platform/null/ |
tcuNullRenderContextInitFuncs.inl | 400 gl->depthRangef = glDepthRangef;
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/external/deqp/modules/gles2/functional/ |
es2fShaderBuiltinVarTests.cpp | 244 gl.depthRangef(m_depthRange.zNear, m_depthRange.zFar);
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/external/deqp/modules/gles3/functional/ |
es3fShaderBuiltinVarTests.cpp | 267 gl.depthRangef(m_depthRange.zNear, m_depthRange.zFar); [all...] |