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    Searched refs:glInterface (Results 1 - 25 of 37) sorted by null

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  /external/chromium_org/third_party/skia/src/gpu/
GrGpuFactory.cpp 19 const GrGLInterface* glInterface = NULL;
23 glInterface = reinterpret_cast<const GrGLInterface*>(backendContext);
24 if (NULL == glInterface) {
25 glInterface = GrGLDefaultInterface();
29 glInterfaceUnref.reset(glInterface);
31 if (NULL == glInterface) {
37 GrGLContext ctx(glInterface);
  /external/skia/src/gpu/
GrGpuFactory.cpp 19 const GrGLInterface* glInterface = NULL;
23 glInterface = reinterpret_cast<const GrGLInterface*>(backendContext);
24 if (NULL == glInterface) {
25 glInterface = GrGLDefaultInterface();
29 glInterfaceUnref.reset(glInterface);
31 if (NULL == glInterface) {
37 GrGLContext ctx(glInterface);
  /external/skia/src/gpu/gl/
GrGLUniformManager.cpp 20 fUsingBindUniform = fGpu->glInterface()->fFunctions.fBindUniformLocation != NULL;
43 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fFSLocation, texUnit));
46 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fVSLocation, texUnit));
56 GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fFSLocation, v0));
59 GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fVSLocation, v0));
75 GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fFSLocation, arrayCount, v));
78 GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fVSLocation, arrayCount, v));
88 GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fFSLocation, v0, v1));
91 GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fVSLocation, v0, v1));
104 GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fFSLocation, arrayCount, v))
    [all...]
GrGLStencilBuffer.cpp 27 const GrGLInterface* gl = gpuGL->glInterface();
GrGLVertexArray.cpp 12 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X);
25 GR_GL_CALL(gpu->glInterface(), EnableVertexAttribArray(index));
37 GR_GL_CALL(gpu->glInterface(), VertexAttribPointer(index,
57 GR_GL_CALL(gpu->glInterface(), DisableVertexAttribArray(i));
GrGLTexture.cpp 13 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
23 fTexIDObj.reset(SkNEW_ARGS(GrGLTexID, (GPUGL->glInterface(),
GrGLBufferImpl.cpp 11 #define GL_CALL(GPU, X) GR_GL_CALL(GPU->glInterface(), X)
98 GR_GL_CALL_RET(gpu->glInterface(), fMapPtr,
112 GR_GL_CALL_RET(gpu->glInterface(),
126 GR_GL_CALL_RET(gpu->glInterface(),
151 GR_GL_CALL(gpu->glInterface(), UnmapBufferSubData(fMapPtr));
GrGLPath.cpp 14 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
15 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(GPUGL->glInterface(), R, X)
GrGpuGL.h 38 const GrGLInterface* glInterface() const { return fGLContext.interface(); }
358 GR_GL_CALL(gpu->glInterface(), BindVertexArray(arrayID));
386 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ARRAY_BUFFER, id));
400 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, id));
GrGLRenderTarget.cpp 14 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
  /external/chromium_org/third_party/skia/src/gpu/gl/
GrGLProgramDataManager.cpp 72 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fFSLocation, texUnit));
75 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fVSLocation, texUnit));
85 GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fFSLocation, v0));
88 GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fVSLocation, v0));
104 GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fFSLocation, arrayCount, v));
107 GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fVSLocation, arrayCount, v));
117 GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fFSLocation, v0, v1));
120 GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fVSLocation, v0, v1));
133 GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fFSLocation, arrayCount, v));
136 GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fVSLocation, arrayCount, v))
    [all...]
GrGLPath.cpp 109 GR_GL_CALL(gpu->glInterface(),
113 GR_GL_CALL(gpu->glInterface(), PathCommands(pathID, 0, NULL, 0, GR_GL_FLOAT, NULL));
118 GR_GL_CALL(gpu->glInterface(),
120 GR_GL_CALL(gpu->glInterface(),
123 GR_GL_CALL(gpu->glInterface(),
126 GR_GL_CALL(gpu->glInterface(),
128 GR_GL_CALL(gpu->glInterface(),
GrGLStencilBuffer.cpp 27 const GrGLInterface* gl = gpuGL->glInterface();
GrGLVertexArray.cpp 12 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X);
25 GR_GL_CALL(gpu->glInterface(), EnableVertexAttribArray(index));
37 GR_GL_CALL(gpu->glInterface(), VertexAttribPointer(index,
57 GR_GL_CALL(gpu->glInterface(), DisableVertexAttribArray(i));
GrGLTexture.cpp 13 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
23 fTexIDObj.reset(SkNEW_ARGS(GrGLTexID, (GPUGL->glInterface(),
GrGLBufferImpl.cpp 11 #define GL_CALL(GPU, X) GR_GL_CALL(GPU->glInterface(), X)
98 GR_GL_CALL_RET(gpu->glInterface(), fMapPtr,
112 GR_GL_CALL_RET(gpu->glInterface(),
126 GR_GL_CALL_RET(gpu->glInterface(),
151 GR_GL_CALL(gpu->glInterface(), UnmapBufferSubData(fMapPtr));
GrGLPathRendering.cpp 20 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X)
21 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(fGpu->glInterface(), RET, X)
53 const GrGLInterface* glInterface = gpu->glInterface();
55 NULL != glInterface->fFunctions.fStencilThenCoverFillPath &&
56 NULL != glInterface->fFunctions.fStencilThenCoverStrokePath &&
57 NULL != glInterface->fFunctions.fStencilThenCoverFillPathInstanced &&
58 NULL != glInterface->fFunctions.fStencilThenCoverStrokePathInstanced;
60 kGLES_GrGLStandard == glInterface->fStandard &&
61 NULL != glInterface->fFunctions.fProgramPathFragmentInputGen
    [all...]
GrGLPathRange.cpp 45 GR_GL_CALL_RET(gpu->glInterface(), isPath, IsPath(fBasePathID + index)));
GrGpuGL.h 37 const GrGLInterface* glInterface() const { return fGLContext.interface(); }
338 GR_GL_CALL(gpu->glInterface(), BindVertexArray(arrayID));
366 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ARRAY_BUFFER, id));
380 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, id));
GrGpuGL.cpp 17 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X)
18 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X)
192 !this->glCaps().readPixelsSupported(this->glInterface(),
653 CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
656 GL_ALLOC_CALL(this->glInterface(),
662 GL_ALLOC_CALL(this->glInterface(),
671 GrGLenum error = check_alloc_error(desc, this->glInterface());
750 CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
751 GL_ALLOC_CALL(this->glInterface(),
759 GrGLenum error = check_alloc_error(desc, this->glInterface());
    [all...]
GrGLRenderTarget.cpp 14 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
  /external/skia/include/gpu/
GrContextFactory.h 149 SkAutoTUnref<const GrGLInterface> glInterface(SkRef(glCtx.get()->gl()));
151 if (!glInterface->hasExtension("GL_NV_path_rendering")) {
155 glInterface.reset(GrGLInterfaceRemoveNVPR(glInterface));
156 if (!glInterface) {
162 GrBackendContext p3dctx = reinterpret_cast<GrBackendContext>(glInterface.get());
  /external/chromium_org/third_party/skia/include/gpu/
GrContextFactory.h 166 SkAutoTUnref<const GrGLInterface> glInterface(SkRef(glCtx.get()->gl()));
168 if (!glInterface->hasExtension("GL_NV_path_rendering")) {
172 glInterface.reset(GrGLInterfaceRemoveNVPR(glInterface));
173 if (!glInterface) {
179 GrBackendContext p3dctx = reinterpret_cast<GrBackendContext>(glInterface.get());
  /external/chromium_org/third_party/skia/src/gpu/gl/builders/
GrGLShaderStringBuilder.cpp 14 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X)
15 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(gpu->glInterface(), R, X)
GrGLProgramBuilder.cpp 21 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X)
22 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X)
295 bool usingBindUniform = fGpu->glInterface()->fFunctions.fBindUniformLocation != NULL;
306 bool usingBindUniform = fGpu->glInterface()->fFunctions.fBindUniformLocation != NULL;

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