1 /* 2 * Copyright (C) 1997 Martin Jones (mjones (at) kde.org) 3 * (C) 1997 Torben Weis (weis (at) kde.org) 4 * (C) 1998 Waldo Bastian (bastian (at) kde.org) 5 * (C) 1999 Lars Knoll (knoll (at) kde.org) 6 * (C) 1999 Antti Koivisto (koivisto (at) kde.org) 7 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. 8 * 9 * This library is free software; you can redistribute it and/or 10 * modify it under the terms of the GNU Library General Public 11 * License as published by the Free Software Foundation; either 12 * version 2 of the License, or (at your option) any later version. 13 * 14 * This library is distributed in the hope that it will be useful, 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 17 * Library General Public License for more details. 18 * 19 * You should have received a copy of the GNU Library General Public License 20 * along with this library; see the file COPYING.LIB. If not, write to 21 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 22 * Boston, MA 02110-1301, USA. 23 */ 24 25 #include "config.h" 26 #include "core/rendering/RenderTableCell.h" 27 28 #include "core/HTMLNames.h" 29 #include "core/css/StylePropertySet.h" 30 #include "core/html/HTMLTableCellElement.h" 31 #include "core/paint/BoxPainter.h" 32 #include "core/rendering/PaintInfo.h" 33 #include "core/rendering/RenderTableCol.h" 34 #include "core/rendering/RenderView.h" 35 #include "core/rendering/SubtreeLayoutScope.h" 36 #include "core/rendering/style/CollapsedBorderValue.h" 37 #include "platform/geometry/FloatQuad.h" 38 #include "platform/geometry/TransformState.h" 39 #include "platform/graphics/GraphicsContextStateSaver.h" 40 41 namespace blink { 42 43 using namespace HTMLNames; 44 45 struct SameSizeAsRenderTableCell : public RenderBlockFlow { 46 unsigned bitfields; 47 int paddings[2]; 48 }; 49 50 COMPILE_ASSERT(sizeof(RenderTableCell) == sizeof(SameSizeAsRenderTableCell), RenderTableCell_should_stay_small); 51 COMPILE_ASSERT(sizeof(CollapsedBorderValue) == 8, CollapsedBorderValue_should_stay_small); 52 53 RenderTableCell::RenderTableCell(Element* element) 54 : RenderBlockFlow(element) 55 , m_column(unsetColumnIndex) 56 , m_cellWidthChanged(false) 57 , m_intrinsicPaddingBefore(0) 58 , m_intrinsicPaddingAfter(0) 59 { 60 // We only update the flags when notified of DOM changes in colSpanOrRowSpanChanged() 61 // so we need to set their initial values here in case something asks for colSpan()/rowSpan() before then. 62 updateColAndRowSpanFlags(); 63 } 64 65 void RenderTableCell::willBeRemovedFromTree() 66 { 67 RenderBlockFlow::willBeRemovedFromTree(); 68 69 section()->setNeedsCellRecalc(); 70 section()->removeCachedCollapsedBorders(this); 71 } 72 73 unsigned RenderTableCell::parseColSpanFromDOM() const 74 { 75 ASSERT(node()); 76 if (isHTMLTableCellElement(*node())) 77 return std::min<unsigned>(toHTMLTableCellElement(*node()).colSpan(), maxColumnIndex); 78 return 1; 79 } 80 81 unsigned RenderTableCell::parseRowSpanFromDOM() const 82 { 83 ASSERT(node()); 84 if (isHTMLTableCellElement(*node())) 85 return std::min<unsigned>(toHTMLTableCellElement(*node()).rowSpan(), maxRowIndex); 86 return 1; 87 } 88 89 void RenderTableCell::updateColAndRowSpanFlags() 90 { 91 // The vast majority of table cells do not have a colspan or rowspan, 92 // so we keep a bool to know if we need to bother reading from the DOM. 93 m_hasColSpan = node() && parseColSpanFromDOM() != 1; 94 m_hasRowSpan = node() && parseRowSpanFromDOM() != 1; 95 } 96 97 void RenderTableCell::colSpanOrRowSpanChanged() 98 { 99 ASSERT(node()); 100 ASSERT(isHTMLTableCellElement(*node())); 101 102 updateColAndRowSpanFlags(); 103 104 // FIXME: I suspect that we could return early here if !m_hasColSpan && !m_hasRowSpan. 105 106 setNeedsLayoutAndPrefWidthsRecalcAndFullPaintInvalidation(); 107 if (parent() && section()) 108 section()->setNeedsCellRecalc(); 109 } 110 111 Length RenderTableCell::logicalWidthFromColumns(RenderTableCol* firstColForThisCell, Length widthFromStyle) const 112 { 113 ASSERT(firstColForThisCell && firstColForThisCell == table()->colElement(col())); 114 RenderTableCol* tableCol = firstColForThisCell; 115 116 unsigned colSpanCount = colSpan(); 117 int colWidthSum = 0; 118 for (unsigned i = 1; i <= colSpanCount; i++) { 119 Length colWidth = tableCol->style()->logicalWidth(); 120 121 // Percentage value should be returned only for colSpan == 1. 122 // Otherwise we return original width for the cell. 123 if (!colWidth.isFixed()) { 124 if (colSpanCount > 1) 125 return widthFromStyle; 126 return colWidth; 127 } 128 129 colWidthSum += colWidth.value(); 130 tableCol = tableCol->nextColumn(); 131 // If no next <col> tag found for the span we just return what we have for now. 132 if (!tableCol) 133 break; 134 } 135 136 // Column widths specified on <col> apply to the border box of the cell, see bug 8126. 137 // FIXME: Why is border/padding ignored in the negative width case? 138 if (colWidthSum > 0) 139 return Length(std::max(0, colWidthSum - borderAndPaddingLogicalWidth().ceil()), Fixed); 140 return Length(colWidthSum, Fixed); 141 } 142 143 void RenderTableCell::computePreferredLogicalWidths() 144 { 145 // The child cells rely on the grids up in the sections to do their computePreferredLogicalWidths work. Normally the sections are set up early, as table 146 // cells are added, but relayout can cause the cells to be freed, leaving stale pointers in the sections' 147 // grids. We must refresh those grids before the child cells try to use them. 148 table()->recalcSectionsIfNeeded(); 149 150 RenderBlockFlow::computePreferredLogicalWidths(); 151 if (node() && style()->autoWrap()) { 152 // See if nowrap was set. 153 Length w = styleOrColLogicalWidth(); 154 const AtomicString& nowrap = toElement(node())->getAttribute(nowrapAttr); 155 if (!nowrap.isNull() && w.isFixed()) { 156 // Nowrap is set, but we didn't actually use it because of the 157 // fixed width set on the cell. Even so, it is a WinIE/Moz trait 158 // to make the minwidth of the cell into the fixed width. They do this 159 // even in strict mode, so do not make this a quirk. Affected the top 160 // of hiptop.com. 161 m_minPreferredLogicalWidth = std::max<LayoutUnit>(w.value(), m_minPreferredLogicalWidth); 162 } 163 } 164 } 165 166 void RenderTableCell::addLayerHitTestRects(LayerHitTestRects& layerRects, const RenderLayer* currentLayer, const LayoutPoint& layerOffset, const LayoutRect& containerRect) const 167 { 168 LayoutPoint adjustedLayerOffset = layerOffset; 169 // RenderTableCell's location includes the offset of it's containing RenderTableRow, so 170 // we need to subtract that again here (as for RenderTableCell::offsetFromContainer. 171 if (parent()) 172 adjustedLayerOffset -= parentBox()->locationOffset(); 173 RenderBox::addLayerHitTestRects(layerRects, currentLayer, adjustedLayerOffset, containerRect); 174 } 175 176 void RenderTableCell::computeIntrinsicPadding(int rowHeight, SubtreeLayoutScope& layouter) 177 { 178 int oldIntrinsicPaddingBefore = intrinsicPaddingBefore(); 179 int oldIntrinsicPaddingAfter = intrinsicPaddingAfter(); 180 int logicalHeightWithoutIntrinsicPadding = pixelSnappedLogicalHeight() - oldIntrinsicPaddingBefore - oldIntrinsicPaddingAfter; 181 182 int intrinsicPaddingBefore = 0; 183 switch (style()->verticalAlign()) { 184 case SUB: 185 case SUPER: 186 case TEXT_TOP: 187 case TEXT_BOTTOM: 188 case LENGTH: 189 case BASELINE: { 190 LayoutUnit baseline = cellBaselinePosition(); 191 if (baseline > borderBefore() + paddingBefore()) 192 intrinsicPaddingBefore = section()->rowBaseline(rowIndex()) - (baseline - oldIntrinsicPaddingBefore); 193 break; 194 } 195 case TOP: 196 break; 197 case MIDDLE: 198 intrinsicPaddingBefore = (rowHeight - logicalHeightWithoutIntrinsicPadding) / 2; 199 break; 200 case BOTTOM: 201 intrinsicPaddingBefore = rowHeight - logicalHeightWithoutIntrinsicPadding; 202 break; 203 case BASELINE_MIDDLE: 204 break; 205 } 206 207 int intrinsicPaddingAfter = rowHeight - logicalHeightWithoutIntrinsicPadding - intrinsicPaddingBefore; 208 setIntrinsicPaddingBefore(intrinsicPaddingBefore); 209 setIntrinsicPaddingAfter(intrinsicPaddingAfter); 210 211 // FIXME: Changing an intrinsic padding shouldn't trigger a relayout as it only shifts the cell inside the row but 212 // doesn't change the logical height. 213 if (intrinsicPaddingBefore != oldIntrinsicPaddingBefore || intrinsicPaddingAfter != oldIntrinsicPaddingAfter) 214 layouter.setNeedsLayout(this); 215 } 216 217 void RenderTableCell::updateLogicalWidth() 218 { 219 } 220 221 void RenderTableCell::setCellLogicalWidth(int tableLayoutLogicalWidth, SubtreeLayoutScope& layouter) 222 { 223 if (tableLayoutLogicalWidth == logicalWidth()) 224 return; 225 226 layouter.setNeedsLayout(this); 227 228 setLogicalWidth(tableLayoutLogicalWidth); 229 setCellWidthChanged(true); 230 } 231 232 void RenderTableCell::layout() 233 { 234 ASSERT(needsLayout()); 235 236 updateFirstLetter(); 237 238 int oldCellBaseline = cellBaselinePosition(); 239 layoutBlock(cellWidthChanged()); 240 241 // If we have replaced content, the intrinsic height of our content may have changed since the last time we laid out. If that's the case the intrinsic padding we used 242 // for layout (the padding required to push the contents of the cell down to the row's baseline) is included in our new height and baseline and makes both 243 // of them wrong. So if our content's intrinsic height has changed push the new content up into the intrinsic padding and relayout so that the rest of 244 // table and row layout can use the correct baseline and height for this cell. 245 if (isBaselineAligned() && section()->rowBaseline(rowIndex()) && cellBaselinePosition() > section()->rowBaseline(rowIndex())) { 246 int newIntrinsicPaddingBefore = std::max<LayoutUnit>(0, intrinsicPaddingBefore() - std::max<LayoutUnit>(0, cellBaselinePosition() - oldCellBaseline)); 247 setIntrinsicPaddingBefore(newIntrinsicPaddingBefore); 248 SubtreeLayoutScope layouter(*this); 249 layouter.setNeedsLayout(this); 250 layoutBlock(cellWidthChanged()); 251 } 252 253 // FIXME: This value isn't the intrinsic content logical height, but we need 254 // to update the value as its used by flexbox layout. crbug.com/367324 255 updateIntrinsicContentLogicalHeight(contentLogicalHeight()); 256 257 setCellWidthChanged(false); 258 } 259 260 LayoutUnit RenderTableCell::paddingTop() const 261 { 262 int result = computedCSSPaddingTop(); 263 if (!isHorizontalWritingMode()) 264 return result; 265 return result + (style()->writingMode() == TopToBottomWritingMode ? intrinsicPaddingBefore() : intrinsicPaddingAfter()); 266 } 267 268 LayoutUnit RenderTableCell::paddingBottom() const 269 { 270 int result = computedCSSPaddingBottom(); 271 if (!isHorizontalWritingMode()) 272 return result; 273 return result + (style()->writingMode() == TopToBottomWritingMode ? intrinsicPaddingAfter() : intrinsicPaddingBefore()); 274 } 275 276 LayoutUnit RenderTableCell::paddingLeft() const 277 { 278 int result = computedCSSPaddingLeft(); 279 if (isHorizontalWritingMode()) 280 return result; 281 return result + (style()->writingMode() == LeftToRightWritingMode ? intrinsicPaddingBefore() : intrinsicPaddingAfter()); 282 } 283 284 LayoutUnit RenderTableCell::paddingRight() const 285 { 286 int result = computedCSSPaddingRight(); 287 if (isHorizontalWritingMode()) 288 return result; 289 return result + (style()->writingMode() == LeftToRightWritingMode ? intrinsicPaddingAfter() : intrinsicPaddingBefore()); 290 } 291 292 LayoutUnit RenderTableCell::paddingBefore() const 293 { 294 return static_cast<int>(computedCSSPaddingBefore()) + intrinsicPaddingBefore(); 295 } 296 297 LayoutUnit RenderTableCell::paddingAfter() const 298 { 299 return static_cast<int>(computedCSSPaddingAfter()) + intrinsicPaddingAfter(); 300 } 301 302 void RenderTableCell::setOverrideLogicalContentHeightFromRowHeight(LayoutUnit rowHeight) 303 { 304 clearIntrinsicPadding(); 305 setOverrideLogicalContentHeight(std::max<LayoutUnit>(0, rowHeight - borderAndPaddingLogicalHeight())); 306 } 307 308 LayoutSize RenderTableCell::offsetFromContainer(const RenderObject* o, const LayoutPoint& point, bool* offsetDependsOnPoint) const 309 { 310 ASSERT(o == container()); 311 312 LayoutSize offset = RenderBlockFlow::offsetFromContainer(o, point, offsetDependsOnPoint); 313 if (parent()) 314 offset -= parentBox()->locationOffset(); 315 316 return offset; 317 } 318 319 LayoutRect RenderTableCell::clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* paintInvalidationState) const 320 { 321 // If the table grid is dirty, we cannot get reliable information about adjoining cells, 322 // so we ignore outside borders. This should not be a problem because it means that 323 // the table is going to recalculate the grid, relayout and issue a paint invalidation of its current rect, which 324 // includes any outside borders of this cell. 325 if (!table()->collapseBorders() || table()->needsSectionRecalc()) 326 return RenderBlockFlow::clippedOverflowRectForPaintInvalidation(paintInvalidationContainer, paintInvalidationState); 327 328 bool rtl = !styleForCellFlow()->isLeftToRightDirection(); 329 int outlineSize = style()->outlineSize(); 330 int left = std::max(borderHalfLeft(true), outlineSize); 331 int right = std::max(borderHalfRight(true), outlineSize); 332 int top = std::max(borderHalfTop(true), outlineSize); 333 int bottom = std::max(borderHalfBottom(true), outlineSize); 334 if ((left && !rtl) || (right && rtl)) { 335 if (RenderTableCell* before = table()->cellBefore(this)) { 336 top = std::max(top, before->borderHalfTop(true)); 337 bottom = std::max(bottom, before->borderHalfBottom(true)); 338 } 339 } 340 if ((left && rtl) || (right && !rtl)) { 341 if (RenderTableCell* after = table()->cellAfter(this)) { 342 top = std::max(top, after->borderHalfTop(true)); 343 bottom = std::max(bottom, after->borderHalfBottom(true)); 344 } 345 } 346 if (top) { 347 if (RenderTableCell* above = table()->cellAbove(this)) { 348 left = std::max(left, above->borderHalfLeft(true)); 349 right = std::max(right, above->borderHalfRight(true)); 350 } 351 } 352 if (bottom) { 353 if (RenderTableCell* below = table()->cellBelow(this)) { 354 left = std::max(left, below->borderHalfLeft(true)); 355 right = std::max(right, below->borderHalfRight(true)); 356 } 357 } 358 LayoutPoint location(std::max<LayoutUnit>(left, -visualOverflowRect().x()), std::max<LayoutUnit>(top, -visualOverflowRect().y())); 359 LayoutRect r(-location.x(), -location.y(), location.x() + std::max(width() + right, visualOverflowRect().maxX()), location.y() + std::max(height() + bottom, visualOverflowRect().maxY())); 360 361 mapRectToPaintInvalidationBacking(paintInvalidationContainer, r, paintInvalidationState); 362 return r; 363 } 364 365 void RenderTableCell::mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect& r, const PaintInvalidationState* paintInvalidationState) const 366 { 367 if (paintInvalidationContainer == this) 368 return; 369 r.setY(r.y()); 370 if ((!paintInvalidationState || !paintInvalidationState->canMapToContainer(paintInvalidationContainer)) && parent()) 371 r.moveBy(-parentBox()->location()); // Rows are in the same coordinate space, so don't add their offset in. 372 RenderBlockFlow::mapRectToPaintInvalidationBacking(paintInvalidationContainer, r, paintInvalidationState); 373 } 374 375 LayoutUnit RenderTableCell::cellBaselinePosition() const 376 { 377 // <http://www.w3.org/TR/2007/CR-CSS21-20070719/tables.html#height-layout>: The baseline of a cell is the baseline of 378 // the first in-flow line box in the cell, or the first in-flow table-row in the cell, whichever comes first. If there 379 // is no such line box or table-row, the baseline is the bottom of content edge of the cell box. 380 LayoutUnit firstLineBaseline = firstLineBoxBaseline(); 381 if (firstLineBaseline != -1) 382 return firstLineBaseline; 383 return paddingBefore() + borderBefore() + contentLogicalHeight(); 384 } 385 386 void RenderTableCell::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) 387 { 388 ASSERT(style()->display() == TABLE_CELL); 389 390 RenderBlockFlow::styleDidChange(diff, oldStyle); 391 setHasBoxDecorationBackground(true); 392 393 if (parent() && section() && oldStyle && style()->height() != oldStyle->height()) 394 section()->rowLogicalHeightChanged(row()); 395 396 // Our intrinsic padding pushes us down to align with the baseline of other cells on the row. If our vertical-align 397 // has changed then so will the padding needed to align with other cells - clear it so we can recalculate it from scratch. 398 if (oldStyle && style()->verticalAlign() != oldStyle->verticalAlign()) 399 clearIntrinsicPadding(); 400 401 // If border was changed, notify table. 402 if (parent()) { 403 RenderTable* table = this->table(); 404 if (table && !table->selfNeedsLayout() && !table->normalChildNeedsLayout()&& oldStyle && oldStyle->border() != style()->border()) 405 table->invalidateCollapsedBorders(); 406 } 407 } 408 409 // The following rules apply for resolving conflicts and figuring out which border 410 // to use. 411 // (1) Borders with the 'border-style' of 'hidden' take precedence over all other conflicting 412 // borders. Any border with this value suppresses all borders at this location. 413 // (2) Borders with a style of 'none' have the lowest priority. Only if the border properties of all 414 // the elements meeting at this edge are 'none' will the border be omitted (but note that 'none' is 415 // the default value for the border style.) 416 // (3) If none of the styles are 'hidden' and at least one of them is not 'none', then narrow borders 417 // are discarded in favor of wider ones. If several have the same 'border-width' then styles are preferred 418 // in this order: 'double', 'solid', 'dashed', 'dotted', 'ridge', 'outset', 'groove', and the lowest: 'inset'. 419 // (4) If border styles differ only in color, then a style set on a cell wins over one on a row, 420 // which wins over a row group, column, column group and, lastly, table. It is undefined which color 421 // is used when two elements of the same type disagree. 422 static int compareBorders(const CollapsedBorderValue& border1, const CollapsedBorderValue& border2) 423 { 424 // Sanity check the values passed in. The null border have lowest priority. 425 if (!border2.exists()) { 426 if (!border1.exists()) 427 return 0; 428 return 1; 429 } 430 if (!border1.exists()) 431 return -1; 432 433 // Rule #1 above. 434 if (border2.style() == BHIDDEN) { 435 if (border1.style() == BHIDDEN) 436 return 0; 437 return -1; 438 } 439 if (border1.style() == BHIDDEN) 440 return 1; 441 442 // Rule #2 above. A style of 'none' has lowest priority and always loses to any other border. 443 if (border2.style() == BNONE) { 444 if (border1.style() == BNONE) 445 return 0; 446 return 1; 447 } 448 if (border1.style() == BNONE) 449 return -1; 450 451 // The first part of rule #3 above. Wider borders win. 452 if (border1.width() != border2.width()) 453 return border1.width() < border2.width() ? -1 : 1; 454 455 // The borders have equal width. Sort by border style. 456 if (border1.style() != border2.style()) 457 return border1.style() < border2.style() ? -1 : 1; 458 459 // The border have the same width and style. Rely on precedence (cell over row over row group, etc.) 460 if (border1.precedence() == border2.precedence()) 461 return 0; 462 return border1.precedence() < border2.precedence() ? -1 : 1; 463 } 464 465 static CollapsedBorderValue chooseBorder(const CollapsedBorderValue& border1, const CollapsedBorderValue& border2) 466 { 467 const CollapsedBorderValue& border = compareBorders(border1, border2) < 0 ? border2 : border1; 468 return border.style() == BHIDDEN ? CollapsedBorderValue() : border; 469 } 470 471 bool RenderTableCell::hasStartBorderAdjoiningTable() const 472 { 473 bool isStartColumn = !col(); 474 bool isEndColumn = table()->colToEffCol(col() + colSpan() - 1) == table()->numEffCols() - 1; 475 bool hasSameDirectionAsTable = hasSameDirectionAs(table()); 476 477 // The table direction determines the row direction. In mixed directionality, we cannot guarantee that 478 // we have a common border with the table (think a ltr table with rtl start cell). 479 return (isStartColumn && hasSameDirectionAsTable) || (isEndColumn && !hasSameDirectionAsTable); 480 } 481 482 bool RenderTableCell::hasEndBorderAdjoiningTable() const 483 { 484 bool isStartColumn = !col(); 485 bool isEndColumn = table()->colToEffCol(col() + colSpan() - 1) == table()->numEffCols() - 1; 486 bool hasSameDirectionAsTable = hasSameDirectionAs(table()); 487 488 // The table direction determines the row direction. In mixed directionality, we cannot guarantee that 489 // we have a common border with the table (think a ltr table with ltr end cell). 490 return (isStartColumn && !hasSameDirectionAsTable) || (isEndColumn && hasSameDirectionAsTable); 491 } 492 493 CollapsedBorderValue RenderTableCell::collapsedStartBorder(IncludeBorderColorOrNot includeColor) const 494 { 495 CollapsedBorderValue result = computeCollapsedStartBorder(includeColor); 496 if (includeColor) 497 section()->setCachedCollapsedBorder(this, CBSStart, result); 498 return result; 499 } 500 501 CollapsedBorderValue RenderTableCell::computeCollapsedStartBorder(IncludeBorderColorOrNot includeColor) const 502 { 503 RenderTable* table = this->table(); 504 505 // For the start border, we need to check, in order of precedence: 506 // (1) Our start border. 507 int startColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderStartColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0; 508 int endColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderEndColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0; 509 CollapsedBorderValue result(style()->borderStart(), includeColor ? resolveColor(startColorProperty) : Color(), BCELL); 510 511 // (2) The end border of the preceding cell. 512 RenderTableCell* cellBefore = table->cellBefore(this); 513 if (cellBefore) { 514 CollapsedBorderValue cellBeforeAdjoiningBorder = CollapsedBorderValue(cellBefore->borderAdjoiningCellAfter(this), includeColor ? cellBefore->resolveColor(endColorProperty) : Color(), BCELL); 515 // |result| should be the 2nd argument as |cellBefore| should win in case of equality per CSS 2.1 (Border conflict resolution, point 4). 516 result = chooseBorder(cellBeforeAdjoiningBorder, result); 517 if (!result.exists()) 518 return result; 519 } 520 521 bool startBorderAdjoinsTable = hasStartBorderAdjoiningTable(); 522 if (startBorderAdjoinsTable) { 523 // (3) Our row's start border. 524 result = chooseBorder(result, CollapsedBorderValue(row()->borderAdjoiningStartCell(this), includeColor ? parent()->resolveColor(startColorProperty) : Color(), BROW)); 525 if (!result.exists()) 526 return result; 527 528 // (4) Our row group's start border. 529 result = chooseBorder(result, CollapsedBorderValue(section()->borderAdjoiningStartCell(this), includeColor ? section()->resolveColor(startColorProperty) : Color(), BROWGROUP)); 530 if (!result.exists()) 531 return result; 532 } 533 534 // (5) Our column and column group's start borders. 535 bool startColEdge; 536 bool endColEdge; 537 if (RenderTableCol* colElt = table->colElement(col(), &startColEdge, &endColEdge)) { 538 if (colElt->isTableColumnGroup() && startColEdge) { 539 // The |colElt| is a column group and is also the first colgroup (in case of spanned colgroups). 540 result = chooseBorder(result, CollapsedBorderValue(colElt->borderAdjoiningCellStartBorder(this), includeColor ? colElt->resolveColor(startColorProperty) : Color(), BCOLGROUP)); 541 if (!result.exists()) 542 return result; 543 } else if (!colElt->isTableColumnGroup()) { 544 // We first consider the |colElt| and irrespective of whether it is a spanned col or not, we apply 545 // its start border. This is as per HTML5 which states that: "For the purposes of the CSS table model, 546 // the col element is expected to be treated as if it was present as many times as its span attribute specifies". 547 result = chooseBorder(result, CollapsedBorderValue(colElt->borderAdjoiningCellStartBorder(this), includeColor ? colElt->resolveColor(startColorProperty) : Color(), BCOL)); 548 if (!result.exists()) 549 return result; 550 // Next, apply the start border of the enclosing colgroup but only if it is adjacent to the cell's edge. 551 if (RenderTableCol* enclosingColumnGroup = colElt->enclosingColumnGroupIfAdjacentBefore()) { 552 result = chooseBorder(result, CollapsedBorderValue(enclosingColumnGroup->borderAdjoiningCellStartBorder(this), includeColor ? enclosingColumnGroup->resolveColor(startColorProperty) : Color(), BCOLGROUP)); 553 if (!result.exists()) 554 return result; 555 } 556 } 557 } 558 559 // (6) The end border of the preceding column. 560 if (cellBefore) { 561 if (RenderTableCol* colElt = table->colElement(col() - 1, &startColEdge, &endColEdge)) { 562 if (colElt->isTableColumnGroup() && endColEdge) { 563 // The element is a colgroup and is also the last colgroup (in case of spanned colgroups). 564 result = chooseBorder(CollapsedBorderValue(colElt->borderAdjoiningCellAfter(this), includeColor ? colElt->resolveColor(endColorProperty) : Color(), BCOLGROUP), result); 565 if (!result.exists()) 566 return result; 567 } else if (colElt->isTableColumn()) { 568 // Resolve the collapsing border against the col's border ignoring any 'span' as per HTML5. 569 result = chooseBorder(CollapsedBorderValue(colElt->borderAdjoiningCellAfter(this), includeColor ? colElt->resolveColor(endColorProperty) : Color(), BCOL), result); 570 if (!result.exists()) 571 return result; 572 // Next, if the previous col has a parent colgroup then its end border should be applied 573 // but only if it is adjacent to the cell's edge. 574 if (RenderTableCol* enclosingColumnGroup = colElt->enclosingColumnGroupIfAdjacentAfter()) { 575 result = chooseBorder(CollapsedBorderValue(enclosingColumnGroup->borderAdjoiningCellEndBorder(this), includeColor ? enclosingColumnGroup->resolveColor(endColorProperty) : Color(), BCOLGROUP), result); 576 if (!result.exists()) 577 return result; 578 } 579 } 580 } 581 } 582 583 if (startBorderAdjoinsTable) { 584 // (7) The table's start border. 585 result = chooseBorder(result, CollapsedBorderValue(table->tableStartBorderAdjoiningCell(this), includeColor ? table->resolveColor(startColorProperty) : Color(), BTABLE)); 586 if (!result.exists()) 587 return result; 588 } 589 590 return result; 591 } 592 593 CollapsedBorderValue RenderTableCell::collapsedEndBorder(IncludeBorderColorOrNot includeColor) const 594 { 595 CollapsedBorderValue result = computeCollapsedEndBorder(includeColor); 596 if (includeColor) 597 section()->setCachedCollapsedBorder(this, CBSEnd, result); 598 return result; 599 } 600 601 CollapsedBorderValue RenderTableCell::computeCollapsedEndBorder(IncludeBorderColorOrNot includeColor) const 602 { 603 RenderTable* table = this->table(); 604 // Note: We have to use the effective column information instead of whether we have a cell after as a table doesn't 605 // have to be regular (any row can have less cells than the total cell count). 606 bool isEndColumn = table->colToEffCol(col() + colSpan() - 1) == table->numEffCols() - 1; 607 608 // For end border, we need to check, in order of precedence: 609 // (1) Our end border. 610 int startColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderStartColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0; 611 int endColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderEndColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0; 612 CollapsedBorderValue result = CollapsedBorderValue(style()->borderEnd(), includeColor ? resolveColor(endColorProperty) : Color(), BCELL); 613 614 // (2) The start border of the following cell. 615 if (!isEndColumn) { 616 if (RenderTableCell* cellAfter = table->cellAfter(this)) { 617 CollapsedBorderValue cellAfterAdjoiningBorder = CollapsedBorderValue(cellAfter->borderAdjoiningCellBefore(this), includeColor ? cellAfter->resolveColor(startColorProperty) : Color(), BCELL); 618 result = chooseBorder(result, cellAfterAdjoiningBorder); 619 if (!result.exists()) 620 return result; 621 } 622 } 623 624 bool endBorderAdjoinsTable = hasEndBorderAdjoiningTable(); 625 if (endBorderAdjoinsTable) { 626 // (3) Our row's end border. 627 result = chooseBorder(result, CollapsedBorderValue(row()->borderAdjoiningEndCell(this), includeColor ? parent()->resolveColor(endColorProperty) : Color(), BROW)); 628 if (!result.exists()) 629 return result; 630 631 // (4) Our row group's end border. 632 result = chooseBorder(result, CollapsedBorderValue(section()->borderAdjoiningEndCell(this), includeColor ? section()->resolveColor(endColorProperty) : Color(), BROWGROUP)); 633 if (!result.exists()) 634 return result; 635 } 636 637 // (5) Our column and column group's end borders. 638 bool startColEdge; 639 bool endColEdge; 640 if (RenderTableCol* colElt = table->colElement(col() + colSpan() - 1, &startColEdge, &endColEdge)) { 641 if (colElt->isTableColumnGroup() && endColEdge) { 642 // The element is a colgroup and is also the last colgroup (in case of spanned colgroups). 643 result = chooseBorder(result, CollapsedBorderValue(colElt->borderAdjoiningCellEndBorder(this), includeColor ? colElt->resolveColor(endColorProperty) : Color(), BCOLGROUP)); 644 if (!result.exists()) 645 return result; 646 } else if (!colElt->isTableColumnGroup()) { 647 // First apply the end border of the column irrespective of whether it is spanned or not. This is as per 648 // HTML5 which states that: "For the purposes of the CSS table model, the col element is expected to be 649 // treated as if it was present as many times as its span attribute specifies". 650 result = chooseBorder(result, CollapsedBorderValue(colElt->borderAdjoiningCellEndBorder(this), includeColor ? colElt->resolveColor(endColorProperty) : Color(), BCOL)); 651 if (!result.exists()) 652 return result; 653 // Next, if it has a parent colgroup then we apply its end border but only if it is adjacent to the cell. 654 if (RenderTableCol* enclosingColumnGroup = colElt->enclosingColumnGroupIfAdjacentAfter()) { 655 result = chooseBorder(result, CollapsedBorderValue(enclosingColumnGroup->borderAdjoiningCellEndBorder(this), includeColor ? enclosingColumnGroup->resolveColor(endColorProperty) : Color(), BCOLGROUP)); 656 if (!result.exists()) 657 return result; 658 } 659 } 660 } 661 662 // (6) The start border of the next column. 663 if (!isEndColumn) { 664 if (RenderTableCol* colElt = table->colElement(col() + colSpan(), &startColEdge, &endColEdge)) { 665 if (colElt->isTableColumnGroup() && startColEdge) { 666 // This case is a colgroup without any col, we only compute it if it is adjacent to the cell's edge. 667 result = chooseBorder(result, CollapsedBorderValue(colElt->borderAdjoiningCellBefore(this), includeColor ? colElt->resolveColor(startColorProperty) : Color(), BCOLGROUP)); 668 if (!result.exists()) 669 return result; 670 } else if (colElt->isTableColumn()) { 671 // Resolve the collapsing border against the col's border ignoring any 'span' as per HTML5. 672 result = chooseBorder(result, CollapsedBorderValue(colElt->borderAdjoiningCellBefore(this), includeColor ? colElt->resolveColor(startColorProperty) : Color(), BCOL)); 673 if (!result.exists()) 674 return result; 675 // If we have a parent colgroup, resolve the border only if it is adjacent to the cell. 676 if (RenderTableCol* enclosingColumnGroup = colElt->enclosingColumnGroupIfAdjacentBefore()) { 677 result = chooseBorder(result, CollapsedBorderValue(enclosingColumnGroup->borderAdjoiningCellStartBorder(this), includeColor ? enclosingColumnGroup->resolveColor(startColorProperty) : Color(), BCOLGROUP)); 678 if (!result.exists()) 679 return result; 680 } 681 } 682 } 683 } 684 685 if (endBorderAdjoinsTable) { 686 // (7) The table's end border. 687 result = chooseBorder(result, CollapsedBorderValue(table->tableEndBorderAdjoiningCell(this), includeColor ? table->resolveColor(endColorProperty) : Color(), BTABLE)); 688 if (!result.exists()) 689 return result; 690 } 691 692 return result; 693 } 694 695 CollapsedBorderValue RenderTableCell::collapsedBeforeBorder(IncludeBorderColorOrNot includeColor) const 696 { 697 CollapsedBorderValue result = computeCollapsedBeforeBorder(includeColor); 698 if (includeColor) 699 section()->setCachedCollapsedBorder(this, CBSBefore, result); 700 return result; 701 } 702 703 CollapsedBorderValue RenderTableCell::computeCollapsedBeforeBorder(IncludeBorderColorOrNot includeColor) const 704 { 705 RenderTable* table = this->table(); 706 707 // For before border, we need to check, in order of precedence: 708 // (1) Our before border. 709 int beforeColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderBeforeColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0; 710 int afterColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderAfterColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0; 711 CollapsedBorderValue result = CollapsedBorderValue(style()->borderBefore(), includeColor ? resolveColor(beforeColorProperty) : Color(), BCELL); 712 713 RenderTableCell* prevCell = table->cellAbove(this); 714 if (prevCell) { 715 // (2) A before cell's after border. 716 result = chooseBorder(CollapsedBorderValue(prevCell->style()->borderAfter(), includeColor ? prevCell->resolveColor(afterColorProperty) : Color(), BCELL), result); 717 if (!result.exists()) 718 return result; 719 } 720 721 // (3) Our row's before border. 722 result = chooseBorder(result, CollapsedBorderValue(parent()->style()->borderBefore(), includeColor ? parent()->resolveColor(beforeColorProperty) : Color(), BROW)); 723 if (!result.exists()) 724 return result; 725 726 // (4) The previous row's after border. 727 if (prevCell) { 728 RenderObject* prevRow = 0; 729 if (prevCell->section() == section()) 730 prevRow = parent()->previousSibling(); 731 else 732 prevRow = prevCell->section()->lastRow(); 733 734 if (prevRow) { 735 result = chooseBorder(CollapsedBorderValue(prevRow->style()->borderAfter(), includeColor ? prevRow->resolveColor(afterColorProperty) : Color(), BROW), result); 736 if (!result.exists()) 737 return result; 738 } 739 } 740 741 // Now check row groups. 742 RenderTableSection* currSection = section(); 743 if (!rowIndex()) { 744 // (5) Our row group's before border. 745 result = chooseBorder(result, CollapsedBorderValue(currSection->style()->borderBefore(), includeColor ? currSection->resolveColor(beforeColorProperty) : Color(), BROWGROUP)); 746 if (!result.exists()) 747 return result; 748 749 // (6) Previous row group's after border. 750 currSection = table->sectionAbove(currSection, SkipEmptySections); 751 if (currSection) { 752 result = chooseBorder(CollapsedBorderValue(currSection->style()->borderAfter(), includeColor ? currSection->resolveColor(afterColorProperty) : Color(), BROWGROUP), result); 753 if (!result.exists()) 754 return result; 755 } 756 } 757 758 if (!currSection) { 759 // (8) Our column and column group's before borders. 760 RenderTableCol* colElt = table->colElement(col()); 761 if (colElt) { 762 result = chooseBorder(result, CollapsedBorderValue(colElt->style()->borderBefore(), includeColor ? colElt->resolveColor(beforeColorProperty) : Color(), BCOL)); 763 if (!result.exists()) 764 return result; 765 if (RenderTableCol* enclosingColumnGroup = colElt->enclosingColumnGroup()) { 766 result = chooseBorder(result, CollapsedBorderValue(enclosingColumnGroup->style()->borderBefore(), includeColor ? enclosingColumnGroup->resolveColor(beforeColorProperty) : Color(), BCOLGROUP)); 767 if (!result.exists()) 768 return result; 769 } 770 } 771 772 // (9) The table's before border. 773 result = chooseBorder(result, CollapsedBorderValue(table->style()->borderBefore(), includeColor ? table->resolveColor(beforeColorProperty) : Color(), BTABLE)); 774 if (!result.exists()) 775 return result; 776 } 777 778 return result; 779 } 780 781 CollapsedBorderValue RenderTableCell::collapsedAfterBorder(IncludeBorderColorOrNot includeColor) const 782 { 783 CollapsedBorderValue result = computeCollapsedAfterBorder(includeColor); 784 if (includeColor) 785 section()->setCachedCollapsedBorder(this, CBSAfter, result); 786 return result; 787 } 788 789 CollapsedBorderValue RenderTableCell::computeCollapsedAfterBorder(IncludeBorderColorOrNot includeColor) const 790 { 791 RenderTable* table = this->table(); 792 793 // For after border, we need to check, in order of precedence: 794 // (1) Our after border. 795 int beforeColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderBeforeColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0; 796 int afterColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderAfterColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0; 797 CollapsedBorderValue result = CollapsedBorderValue(style()->borderAfter(), includeColor ? resolveColor(afterColorProperty) : Color(), BCELL); 798 799 RenderTableCell* nextCell = table->cellBelow(this); 800 if (nextCell) { 801 // (2) An after cell's before border. 802 result = chooseBorder(result, CollapsedBorderValue(nextCell->style()->borderBefore(), includeColor ? nextCell->resolveColor(beforeColorProperty) : Color(), BCELL)); 803 if (!result.exists()) 804 return result; 805 } 806 807 // (3) Our row's after border. (FIXME: Deal with rowspan!) 808 result = chooseBorder(result, CollapsedBorderValue(parent()->style()->borderAfter(), includeColor ? parent()->resolveColor(afterColorProperty) : Color(), BROW)); 809 if (!result.exists()) 810 return result; 811 812 // (4) The next row's before border. 813 if (nextCell) { 814 result = chooseBorder(result, CollapsedBorderValue(nextCell->parent()->style()->borderBefore(), includeColor ? nextCell->parent()->resolveColor(beforeColorProperty) : Color(), BROW)); 815 if (!result.exists()) 816 return result; 817 } 818 819 // Now check row groups. 820 RenderTableSection* currSection = section(); 821 if (rowIndex() + rowSpan() >= currSection->numRows()) { 822 // (5) Our row group's after border. 823 result = chooseBorder(result, CollapsedBorderValue(currSection->style()->borderAfter(), includeColor ? currSection->resolveColor(afterColorProperty) : Color(), BROWGROUP)); 824 if (!result.exists()) 825 return result; 826 827 // (6) Following row group's before border. 828 currSection = table->sectionBelow(currSection, SkipEmptySections); 829 if (currSection) { 830 result = chooseBorder(result, CollapsedBorderValue(currSection->style()->borderBefore(), includeColor ? currSection->resolveColor(beforeColorProperty) : Color(), BROWGROUP)); 831 if (!result.exists()) 832 return result; 833 } 834 } 835 836 if (!currSection) { 837 // (8) Our column and column group's after borders. 838 RenderTableCol* colElt = table->colElement(col()); 839 if (colElt) { 840 result = chooseBorder(result, CollapsedBorderValue(colElt->style()->borderAfter(), includeColor ? colElt->resolveColor(afterColorProperty) : Color(), BCOL)); 841 if (!result.exists()) return result; 842 if (RenderTableCol* enclosingColumnGroup = colElt->enclosingColumnGroup()) { 843 result = chooseBorder(result, CollapsedBorderValue(enclosingColumnGroup->style()->borderAfter(), includeColor ? enclosingColumnGroup->resolveColor(afterColorProperty) : Color(), BCOLGROUP)); 844 if (!result.exists()) 845 return result; 846 } 847 } 848 849 // (9) The table's after border. 850 result = chooseBorder(result, CollapsedBorderValue(table->style()->borderAfter(), includeColor ? table->resolveColor(afterColorProperty) : Color(), BTABLE)); 851 if (!result.exists()) 852 return result; 853 } 854 855 return result; 856 } 857 858 inline CollapsedBorderValue RenderTableCell::cachedCollapsedLeftBorder(const RenderStyle* styleForCellFlow) const 859 { 860 if (styleForCellFlow->isHorizontalWritingMode()) 861 return styleForCellFlow->isLeftToRightDirection() ? section()->cachedCollapsedBorder(this, CBSStart) : section()->cachedCollapsedBorder(this, CBSEnd); 862 return styleForCellFlow->isFlippedBlocksWritingMode() ? section()->cachedCollapsedBorder(this, CBSAfter) : section()->cachedCollapsedBorder(this, CBSBefore); 863 } 864 865 inline CollapsedBorderValue RenderTableCell::cachedCollapsedRightBorder(const RenderStyle* styleForCellFlow) const 866 { 867 if (styleForCellFlow->isHorizontalWritingMode()) 868 return styleForCellFlow->isLeftToRightDirection() ? section()->cachedCollapsedBorder(this, CBSEnd) : section()->cachedCollapsedBorder(this, CBSStart); 869 return styleForCellFlow->isFlippedBlocksWritingMode() ? section()->cachedCollapsedBorder(this, CBSBefore) : section()->cachedCollapsedBorder(this, CBSAfter); 870 } 871 872 inline CollapsedBorderValue RenderTableCell::cachedCollapsedTopBorder(const RenderStyle* styleForCellFlow) const 873 { 874 if (styleForCellFlow->isHorizontalWritingMode()) 875 return styleForCellFlow->isFlippedBlocksWritingMode() ? section()->cachedCollapsedBorder(this, CBSAfter) : section()->cachedCollapsedBorder(this, CBSBefore); 876 return styleForCellFlow->isLeftToRightDirection() ? section()->cachedCollapsedBorder(this, CBSStart) : section()->cachedCollapsedBorder(this, CBSEnd); 877 } 878 879 inline CollapsedBorderValue RenderTableCell::cachedCollapsedBottomBorder(const RenderStyle* styleForCellFlow) const 880 { 881 if (styleForCellFlow->isHorizontalWritingMode()) 882 return styleForCellFlow->isFlippedBlocksWritingMode() ? section()->cachedCollapsedBorder(this, CBSBefore) : section()->cachedCollapsedBorder(this, CBSAfter); 883 return styleForCellFlow->isLeftToRightDirection() ? section()->cachedCollapsedBorder(this, CBSEnd) : section()->cachedCollapsedBorder(this, CBSStart); 884 } 885 886 int RenderTableCell::borderLeft() const 887 { 888 return table()->collapseBorders() ? borderHalfLeft(false) : RenderBlockFlow::borderLeft(); 889 } 890 891 int RenderTableCell::borderRight() const 892 { 893 return table()->collapseBorders() ? borderHalfRight(false) : RenderBlockFlow::borderRight(); 894 } 895 896 int RenderTableCell::borderTop() const 897 { 898 return table()->collapseBorders() ? borderHalfTop(false) : RenderBlockFlow::borderTop(); 899 } 900 901 int RenderTableCell::borderBottom() const 902 { 903 return table()->collapseBorders() ? borderHalfBottom(false) : RenderBlockFlow::borderBottom(); 904 } 905 906 // FIXME: https://bugs.webkit.org/show_bug.cgi?id=46191, make the collapsed border drawing 907 // work with different block flow values instead of being hard-coded to top-to-bottom. 908 int RenderTableCell::borderStart() const 909 { 910 return table()->collapseBorders() ? borderHalfStart(false) : RenderBlockFlow::borderStart(); 911 } 912 913 int RenderTableCell::borderEnd() const 914 { 915 return table()->collapseBorders() ? borderHalfEnd(false) : RenderBlockFlow::borderEnd(); 916 } 917 918 int RenderTableCell::borderBefore() const 919 { 920 return table()->collapseBorders() ? borderHalfBefore(false) : RenderBlockFlow::borderBefore(); 921 } 922 923 int RenderTableCell::borderAfter() const 924 { 925 return table()->collapseBorders() ? borderHalfAfter(false) : RenderBlockFlow::borderAfter(); 926 } 927 928 int RenderTableCell::borderHalfLeft(bool outer) const 929 { 930 const RenderStyle* styleForCellFlow = this->styleForCellFlow(); 931 if (styleForCellFlow->isHorizontalWritingMode()) 932 return styleForCellFlow->isLeftToRightDirection() ? borderHalfStart(outer) : borderHalfEnd(outer); 933 return styleForCellFlow->isFlippedBlocksWritingMode() ? borderHalfAfter(outer) : borderHalfBefore(outer); 934 } 935 936 int RenderTableCell::borderHalfRight(bool outer) const 937 { 938 const RenderStyle* styleForCellFlow = this->styleForCellFlow(); 939 if (styleForCellFlow->isHorizontalWritingMode()) 940 return styleForCellFlow->isLeftToRightDirection() ? borderHalfEnd(outer) : borderHalfStart(outer); 941 return styleForCellFlow->isFlippedBlocksWritingMode() ? borderHalfBefore(outer) : borderHalfAfter(outer); 942 } 943 944 int RenderTableCell::borderHalfTop(bool outer) const 945 { 946 const RenderStyle* styleForCellFlow = this->styleForCellFlow(); 947 if (styleForCellFlow->isHorizontalWritingMode()) 948 return styleForCellFlow->isFlippedBlocksWritingMode() ? borderHalfAfter(outer) : borderHalfBefore(outer); 949 return styleForCellFlow->isLeftToRightDirection() ? borderHalfStart(outer) : borderHalfEnd(outer); 950 } 951 952 int RenderTableCell::borderHalfBottom(bool outer) const 953 { 954 const RenderStyle* styleForCellFlow = this->styleForCellFlow(); 955 if (styleForCellFlow->isHorizontalWritingMode()) 956 return styleForCellFlow->isFlippedBlocksWritingMode() ? borderHalfBefore(outer) : borderHalfAfter(outer); 957 return styleForCellFlow->isLeftToRightDirection() ? borderHalfEnd(outer) : borderHalfStart(outer); 958 } 959 960 int RenderTableCell::borderHalfStart(bool outer) const 961 { 962 CollapsedBorderValue border = collapsedStartBorder(DoNotIncludeBorderColor); 963 if (border.exists()) 964 return (border.width() + ((styleForCellFlow()->isLeftToRightDirection() ^ outer) ? 1 : 0)) / 2; // Give the extra pixel to top and left. 965 return 0; 966 } 967 968 int RenderTableCell::borderHalfEnd(bool outer) const 969 { 970 CollapsedBorderValue border = collapsedEndBorder(DoNotIncludeBorderColor); 971 if (border.exists()) 972 return (border.width() + ((styleForCellFlow()->isLeftToRightDirection() ^ outer) ? 0 : 1)) / 2; 973 return 0; 974 } 975 976 int RenderTableCell::borderHalfBefore(bool outer) const 977 { 978 CollapsedBorderValue border = collapsedBeforeBorder(DoNotIncludeBorderColor); 979 if (border.exists()) 980 return (border.width() + ((styleForCellFlow()->isFlippedBlocksWritingMode() ^ outer) ? 0 : 1)) / 2; // Give the extra pixel to top and left. 981 return 0; 982 } 983 984 int RenderTableCell::borderHalfAfter(bool outer) const 985 { 986 CollapsedBorderValue border = collapsedAfterBorder(DoNotIncludeBorderColor); 987 if (border.exists()) 988 return (border.width() + ((styleForCellFlow()->isFlippedBlocksWritingMode() ^ outer) ? 1 : 0)) / 2; 989 return 0; 990 } 991 992 void RenderTableCell::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset) 993 { 994 ASSERT(paintInfo.phase != PaintPhaseCollapsedTableBorders); 995 RenderBlock::paint(paintInfo, paintOffset); 996 } 997 998 static EBorderStyle collapsedBorderStyle(EBorderStyle style) 999 { 1000 if (style == OUTSET) 1001 return GROOVE; 1002 if (style == INSET) 1003 return RIDGE; 1004 return style; 1005 } 1006 1007 struct CollapsedBorder { 1008 CollapsedBorderValue borderValue; 1009 BoxSide side; 1010 bool shouldPaint; 1011 int x1; 1012 int y1; 1013 int x2; 1014 int y2; 1015 EBorderStyle style; 1016 }; 1017 1018 class CollapsedBorders { 1019 public: 1020 CollapsedBorders() 1021 : m_count(0) 1022 { 1023 } 1024 1025 void addBorder(const CollapsedBorderValue& borderValue, BoxSide borderSide, bool shouldPaint, 1026 int x1, int y1, int x2, int y2, EBorderStyle borderStyle) 1027 { 1028 if (borderValue.exists() && shouldPaint) { 1029 m_borders[m_count].borderValue = borderValue; 1030 m_borders[m_count].side = borderSide; 1031 m_borders[m_count].shouldPaint = shouldPaint; 1032 m_borders[m_count].x1 = x1; 1033 m_borders[m_count].x2 = x2; 1034 m_borders[m_count].y1 = y1; 1035 m_borders[m_count].y2 = y2; 1036 m_borders[m_count].style = borderStyle; 1037 m_count++; 1038 } 1039 } 1040 1041 CollapsedBorder* nextBorder() 1042 { 1043 for (unsigned i = 0; i < m_count; i++) { 1044 if (m_borders[i].borderValue.exists() && m_borders[i].shouldPaint) { 1045 m_borders[i].shouldPaint = false; 1046 return &m_borders[i]; 1047 } 1048 } 1049 1050 return 0; 1051 } 1052 1053 CollapsedBorder m_borders[4]; 1054 unsigned m_count; 1055 }; 1056 1057 static void addBorderStyle(RenderTable::CollapsedBorderValues& borderValues, 1058 CollapsedBorderValue borderValue) 1059 { 1060 if (!borderValue.exists()) 1061 return; 1062 size_t count = borderValues.size(); 1063 for (size_t i = 0; i < count; ++i) 1064 if (borderValues[i].isSameIgnoringColor(borderValue)) 1065 return; 1066 borderValues.append(borderValue); 1067 } 1068 1069 void RenderTableCell::collectBorderValues(RenderTable::CollapsedBorderValues& borderValues) const 1070 { 1071 addBorderStyle(borderValues, collapsedStartBorder()); 1072 addBorderStyle(borderValues, collapsedEndBorder()); 1073 addBorderStyle(borderValues, collapsedBeforeBorder()); 1074 addBorderStyle(borderValues, collapsedAfterBorder()); 1075 } 1076 1077 static int compareBorderValuesForQSort(const void* pa, const void* pb) 1078 { 1079 const CollapsedBorderValue* a = static_cast<const CollapsedBorderValue*>(pa); 1080 const CollapsedBorderValue* b = static_cast<const CollapsedBorderValue*>(pb); 1081 if (a->isSameIgnoringColor(*b)) 1082 return 0; 1083 return compareBorders(*a, *b); 1084 } 1085 1086 void RenderTableCell::sortBorderValues(RenderTable::CollapsedBorderValues& borderValues) 1087 { 1088 qsort(borderValues.data(), borderValues.size(), sizeof(CollapsedBorderValue), 1089 compareBorderValuesForQSort); 1090 } 1091 1092 void RenderTableCell::paintCollapsedBorders(PaintInfo& paintInfo, const LayoutPoint& paintOffset) 1093 { 1094 ASSERT(paintInfo.phase == PaintPhaseCollapsedTableBorders); 1095 1096 if (!paintInfo.shouldPaintWithinRoot(this) || style()->visibility() != VISIBLE) 1097 return; 1098 1099 LayoutRect paintRect = LayoutRect(paintOffset + location(), pixelSnappedSize()); 1100 if (paintRect.y() - table()->outerBorderTop() >= paintInfo.rect.maxY()) 1101 return; 1102 1103 if (paintRect.maxY() + table()->outerBorderBottom() <= paintInfo.rect.y()) 1104 return; 1105 1106 if (!table()->currentBorderValue()) 1107 return; 1108 1109 const RenderStyle* styleForCellFlow = this->styleForCellFlow(); 1110 CollapsedBorderValue leftVal = cachedCollapsedLeftBorder(styleForCellFlow); 1111 CollapsedBorderValue rightVal = cachedCollapsedRightBorder(styleForCellFlow); 1112 CollapsedBorderValue topVal = cachedCollapsedTopBorder(styleForCellFlow); 1113 CollapsedBorderValue bottomVal = cachedCollapsedBottomBorder(styleForCellFlow); 1114 1115 // Adjust our x/y/width/height so that we paint the collapsed borders at the correct location. 1116 int topWidth = topVal.width(); 1117 int bottomWidth = bottomVal.width(); 1118 int leftWidth = leftVal.width(); 1119 int rightWidth = rightVal.width(); 1120 1121 IntRect borderRect = pixelSnappedIntRect(paintRect.x() - leftWidth / 2, 1122 paintRect.y() - topWidth / 2, 1123 paintRect.width() + leftWidth / 2 + (rightWidth + 1) / 2, 1124 paintRect.height() + topWidth / 2 + (bottomWidth + 1) / 2); 1125 1126 EBorderStyle topStyle = collapsedBorderStyle(topVal.style()); 1127 EBorderStyle bottomStyle = collapsedBorderStyle(bottomVal.style()); 1128 EBorderStyle leftStyle = collapsedBorderStyle(leftVal.style()); 1129 EBorderStyle rightStyle = collapsedBorderStyle(rightVal.style()); 1130 1131 bool renderTop = topStyle > BHIDDEN && !topVal.isTransparent(); 1132 bool renderBottom = bottomStyle > BHIDDEN && !bottomVal.isTransparent(); 1133 bool renderLeft = leftStyle > BHIDDEN && !leftVal.isTransparent(); 1134 bool renderRight = rightStyle > BHIDDEN && !rightVal.isTransparent(); 1135 1136 // We never paint diagonals at the joins. We simply let the border with the highest 1137 // precedence paint on top of borders with lower precedence. 1138 CollapsedBorders borders; 1139 borders.addBorder(topVal, BSTop, renderTop, borderRect.x(), borderRect.y(), borderRect.maxX(), borderRect.y() + topWidth, topStyle); 1140 borders.addBorder(bottomVal, BSBottom, renderBottom, borderRect.x(), borderRect.maxY() - bottomWidth, borderRect.maxX(), borderRect.maxY(), bottomStyle); 1141 borders.addBorder(leftVal, BSLeft, renderLeft, borderRect.x(), borderRect.y(), borderRect.x() + leftWidth, borderRect.maxY(), leftStyle); 1142 borders.addBorder(rightVal, BSRight, renderRight, borderRect.maxX() - rightWidth, borderRect.y(), borderRect.maxX(), borderRect.maxY(), rightStyle); 1143 1144 GraphicsContext* graphicsContext = paintInfo.context; 1145 bool antialias = BoxPainter::shouldAntialiasLines(graphicsContext); 1146 1147 for (CollapsedBorder* border = borders.nextBorder(); border; border = borders.nextBorder()) { 1148 if (border->borderValue.isSameIgnoringColor(*table()->currentBorderValue())) { 1149 ObjectPainter::drawLineForBoxSide(graphicsContext, border->x1, border->y1, border->x2, border->y2, border->side, 1150 border->borderValue.color().resolve(style()->visitedDependentColor(CSSPropertyColor)), border->style, 0, 0, antialias); 1151 } 1152 } 1153 } 1154 1155 void RenderTableCell::paintBackgroundsBehindCell(PaintInfo& paintInfo, const LayoutPoint& paintOffset, RenderObject* backgroundObject) 1156 { 1157 if (!paintInfo.shouldPaintWithinRoot(this)) 1158 return; 1159 1160 if (!backgroundObject) 1161 return; 1162 1163 if (style()->visibility() != VISIBLE) 1164 return; 1165 1166 RenderTable* tableElt = table(); 1167 if (!tableElt->collapseBorders() && style()->emptyCells() == HIDE && !firstChild()) 1168 return; 1169 1170 LayoutPoint adjustedPaintOffset = paintOffset; 1171 if (backgroundObject != this) 1172 adjustedPaintOffset.moveBy(location()); 1173 1174 Color c = backgroundObject->resolveColor(CSSPropertyBackgroundColor); 1175 const FillLayer& bgLayer = backgroundObject->style()->backgroundLayers(); 1176 1177 if (bgLayer.hasImage() || c.alpha()) { 1178 // We have to clip here because the background would paint 1179 // on top of the borders otherwise. This only matters for cells and rows. 1180 bool shouldClip = backgroundObject->hasLayer() && (backgroundObject == this || backgroundObject == parent()) && tableElt->collapseBorders(); 1181 GraphicsContextStateSaver stateSaver(*paintInfo.context, shouldClip); 1182 if (shouldClip) { 1183 LayoutRect clipRect(adjustedPaintOffset.x() + borderLeft(), adjustedPaintOffset.y() + borderTop(), 1184 width() - borderLeft() - borderRight(), height() - borderTop() - borderBottom()); 1185 paintInfo.context->clip(clipRect); 1186 } 1187 BoxPainter(*this).paintFillLayers(paintInfo, c, bgLayer, LayoutRect(adjustedPaintOffset, pixelSnappedSize()), BackgroundBleedNone, CompositeSourceOver, backgroundObject); 1188 } 1189 } 1190 1191 void RenderTableCell::paintBoxDecorationBackground(PaintInfo& paintInfo, const LayoutPoint& paintOffset) 1192 { 1193 if (!paintInfo.shouldPaintWithinRoot(this)) 1194 return; 1195 1196 RenderTable* tableElt = table(); 1197 if (!tableElt->collapseBorders() && style()->emptyCells() == HIDE && !firstChild()) 1198 return; 1199 1200 LayoutRect paintRect = LayoutRect(paintOffset, pixelSnappedSize()); 1201 BoxPainter::paintBoxShadow(paintInfo, paintRect, style(), Normal); 1202 1203 // Paint our cell background. 1204 paintBackgroundsBehindCell(paintInfo, paintOffset, this); 1205 1206 BoxPainter::paintBoxShadow(paintInfo, paintRect, style(), Inset); 1207 1208 if (!style()->hasBorder() || tableElt->collapseBorders()) 1209 return; 1210 1211 BoxPainter::paintBorder(*this, paintInfo, paintRect, style()); 1212 } 1213 1214 void RenderTableCell::paintMask(PaintInfo& paintInfo, const LayoutPoint& paintOffset) 1215 { 1216 if (style()->visibility() != VISIBLE || paintInfo.phase != PaintPhaseMask) 1217 return; 1218 1219 RenderTable* tableElt = table(); 1220 if (!tableElt->collapseBorders() && style()->emptyCells() == HIDE && !firstChild()) 1221 return; 1222 1223 BoxPainter(*this).paintMaskImages(paintInfo, LayoutRect(paintOffset, pixelSnappedSize())); 1224 } 1225 1226 bool RenderTableCell::boxShadowShouldBeAppliedToBackground(BackgroundBleedAvoidance, InlineFlowBox*) const 1227 { 1228 return false; 1229 } 1230 1231 void RenderTableCell::scrollbarsChanged(bool horizontalScrollbarChanged, bool verticalScrollbarChanged) 1232 { 1233 LayoutUnit scrollbarHeight = scrollbarLogicalHeight(); 1234 if (!scrollbarHeight) 1235 return; // Not sure if we should be doing something when a scrollbar goes away or not. 1236 1237 // We only care if the scrollbar that affects our intrinsic padding has been added. 1238 if ((isHorizontalWritingMode() && !horizontalScrollbarChanged) || 1239 (!isHorizontalWritingMode() && !verticalScrollbarChanged)) 1240 return; 1241 1242 // Shrink our intrinsic padding as much as possible to accommodate the scrollbar. 1243 if (style()->verticalAlign() == MIDDLE) { 1244 LayoutUnit totalHeight = logicalHeight(); 1245 LayoutUnit heightWithoutIntrinsicPadding = totalHeight - intrinsicPaddingBefore() - intrinsicPaddingAfter(); 1246 totalHeight -= scrollbarHeight; 1247 LayoutUnit newBeforePadding = (totalHeight - heightWithoutIntrinsicPadding) / 2; 1248 LayoutUnit newAfterPadding = totalHeight - heightWithoutIntrinsicPadding - newBeforePadding; 1249 setIntrinsicPaddingBefore(newBeforePadding); 1250 setIntrinsicPaddingAfter(newAfterPadding); 1251 } else 1252 setIntrinsicPaddingAfter(intrinsicPaddingAfter() - scrollbarHeight); 1253 } 1254 1255 RenderTableCell* RenderTableCell::createAnonymous(Document* document) 1256 { 1257 RenderTableCell* renderer = new RenderTableCell(0); 1258 renderer->setDocumentForAnonymous(document); 1259 return renderer; 1260 } 1261 1262 RenderTableCell* RenderTableCell::createAnonymousWithParentRenderer(const RenderObject* parent) 1263 { 1264 RenderTableCell* newCell = RenderTableCell::createAnonymous(&parent->document()); 1265 RefPtr<RenderStyle> newStyle = RenderStyle::createAnonymousStyleWithDisplay(parent->style(), TABLE_CELL); 1266 newCell->setStyle(newStyle.release()); 1267 return newCell; 1268 } 1269 1270 } // namespace blink 1271