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      1 /*
      2  * Copyright (C) 1997 Martin Jones (mjones (at) kde.org)
      3  *           (C) 1997 Torben Weis (weis (at) kde.org)
      4  *           (C) 1998 Waldo Bastian (bastian (at) kde.org)
      5  *           (C) 1999 Lars Knoll (knoll (at) kde.org)
      6  *           (C) 1999 Antti Koivisto (koivisto (at) kde.org)
      7  * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
      8  *
      9  * This library is free software; you can redistribute it and/or
     10  * modify it under the terms of the GNU Library General Public
     11  * License as published by the Free Software Foundation; either
     12  * version 2 of the License, or (at your option) any later version.
     13  *
     14  * This library is distributed in the hope that it will be useful,
     15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     17  * Library General Public License for more details.
     18  *
     19  * You should have received a copy of the GNU Library General Public License
     20  * along with this library; see the file COPYING.LIB.  If not, write to
     21  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     22  * Boston, MA 02110-1301, USA.
     23  */
     24 
     25 #include "config.h"
     26 #include "core/rendering/RenderTableCell.h"
     27 
     28 #include "core/HTMLNames.h"
     29 #include "core/css/StylePropertySet.h"
     30 #include "core/html/HTMLTableCellElement.h"
     31 #include "core/paint/BoxPainter.h"
     32 #include "core/rendering/PaintInfo.h"
     33 #include "core/rendering/RenderTableCol.h"
     34 #include "core/rendering/RenderView.h"
     35 #include "core/rendering/SubtreeLayoutScope.h"
     36 #include "core/rendering/style/CollapsedBorderValue.h"
     37 #include "platform/geometry/FloatQuad.h"
     38 #include "platform/geometry/TransformState.h"
     39 #include "platform/graphics/GraphicsContextStateSaver.h"
     40 
     41 namespace blink {
     42 
     43 using namespace HTMLNames;
     44 
     45 struct SameSizeAsRenderTableCell : public RenderBlockFlow {
     46     unsigned bitfields;
     47     int paddings[2];
     48 };
     49 
     50 COMPILE_ASSERT(sizeof(RenderTableCell) == sizeof(SameSizeAsRenderTableCell), RenderTableCell_should_stay_small);
     51 COMPILE_ASSERT(sizeof(CollapsedBorderValue) == 8, CollapsedBorderValue_should_stay_small);
     52 
     53 RenderTableCell::RenderTableCell(Element* element)
     54     : RenderBlockFlow(element)
     55     , m_column(unsetColumnIndex)
     56     , m_cellWidthChanged(false)
     57     , m_intrinsicPaddingBefore(0)
     58     , m_intrinsicPaddingAfter(0)
     59 {
     60     // We only update the flags when notified of DOM changes in colSpanOrRowSpanChanged()
     61     // so we need to set their initial values here in case something asks for colSpan()/rowSpan() before then.
     62     updateColAndRowSpanFlags();
     63 }
     64 
     65 void RenderTableCell::willBeRemovedFromTree()
     66 {
     67     RenderBlockFlow::willBeRemovedFromTree();
     68 
     69     section()->setNeedsCellRecalc();
     70     section()->removeCachedCollapsedBorders(this);
     71 }
     72 
     73 unsigned RenderTableCell::parseColSpanFromDOM() const
     74 {
     75     ASSERT(node());
     76     if (isHTMLTableCellElement(*node()))
     77         return std::min<unsigned>(toHTMLTableCellElement(*node()).colSpan(), maxColumnIndex);
     78     return 1;
     79 }
     80 
     81 unsigned RenderTableCell::parseRowSpanFromDOM() const
     82 {
     83     ASSERT(node());
     84     if (isHTMLTableCellElement(*node()))
     85         return std::min<unsigned>(toHTMLTableCellElement(*node()).rowSpan(), maxRowIndex);
     86     return 1;
     87 }
     88 
     89 void RenderTableCell::updateColAndRowSpanFlags()
     90 {
     91     // The vast majority of table cells do not have a colspan or rowspan,
     92     // so we keep a bool to know if we need to bother reading from the DOM.
     93     m_hasColSpan = node() && parseColSpanFromDOM() != 1;
     94     m_hasRowSpan = node() && parseRowSpanFromDOM() != 1;
     95 }
     96 
     97 void RenderTableCell::colSpanOrRowSpanChanged()
     98 {
     99     ASSERT(node());
    100     ASSERT(isHTMLTableCellElement(*node()));
    101 
    102     updateColAndRowSpanFlags();
    103 
    104     // FIXME: I suspect that we could return early here if !m_hasColSpan && !m_hasRowSpan.
    105 
    106     setNeedsLayoutAndPrefWidthsRecalcAndFullPaintInvalidation();
    107     if (parent() && section())
    108         section()->setNeedsCellRecalc();
    109 }
    110 
    111 Length RenderTableCell::logicalWidthFromColumns(RenderTableCol* firstColForThisCell, Length widthFromStyle) const
    112 {
    113     ASSERT(firstColForThisCell && firstColForThisCell == table()->colElement(col()));
    114     RenderTableCol* tableCol = firstColForThisCell;
    115 
    116     unsigned colSpanCount = colSpan();
    117     int colWidthSum = 0;
    118     for (unsigned i = 1; i <= colSpanCount; i++) {
    119         Length colWidth = tableCol->style()->logicalWidth();
    120 
    121         // Percentage value should be returned only for colSpan == 1.
    122         // Otherwise we return original width for the cell.
    123         if (!colWidth.isFixed()) {
    124             if (colSpanCount > 1)
    125                 return widthFromStyle;
    126             return colWidth;
    127         }
    128 
    129         colWidthSum += colWidth.value();
    130         tableCol = tableCol->nextColumn();
    131         // If no next <col> tag found for the span we just return what we have for now.
    132         if (!tableCol)
    133             break;
    134     }
    135 
    136     // Column widths specified on <col> apply to the border box of the cell, see bug 8126.
    137     // FIXME: Why is border/padding ignored in the negative width case?
    138     if (colWidthSum > 0)
    139         return Length(std::max(0, colWidthSum - borderAndPaddingLogicalWidth().ceil()), Fixed);
    140     return Length(colWidthSum, Fixed);
    141 }
    142 
    143 void RenderTableCell::computePreferredLogicalWidths()
    144 {
    145     // The child cells rely on the grids up in the sections to do their computePreferredLogicalWidths work.  Normally the sections are set up early, as table
    146     // cells are added, but relayout can cause the cells to be freed, leaving stale pointers in the sections'
    147     // grids.  We must refresh those grids before the child cells try to use them.
    148     table()->recalcSectionsIfNeeded();
    149 
    150     RenderBlockFlow::computePreferredLogicalWidths();
    151     if (node() && style()->autoWrap()) {
    152         // See if nowrap was set.
    153         Length w = styleOrColLogicalWidth();
    154         const AtomicString& nowrap = toElement(node())->getAttribute(nowrapAttr);
    155         if (!nowrap.isNull() && w.isFixed()) {
    156             // Nowrap is set, but we didn't actually use it because of the
    157             // fixed width set on the cell.  Even so, it is a WinIE/Moz trait
    158             // to make the minwidth of the cell into the fixed width.  They do this
    159             // even in strict mode, so do not make this a quirk.  Affected the top
    160             // of hiptop.com.
    161             m_minPreferredLogicalWidth = std::max<LayoutUnit>(w.value(), m_minPreferredLogicalWidth);
    162         }
    163     }
    164 }
    165 
    166 void RenderTableCell::addLayerHitTestRects(LayerHitTestRects& layerRects, const RenderLayer* currentLayer, const LayoutPoint& layerOffset, const LayoutRect& containerRect) const
    167 {
    168     LayoutPoint adjustedLayerOffset = layerOffset;
    169     // RenderTableCell's location includes the offset of it's containing RenderTableRow, so
    170     // we need to subtract that again here (as for RenderTableCell::offsetFromContainer.
    171     if (parent())
    172         adjustedLayerOffset -= parentBox()->locationOffset();
    173     RenderBox::addLayerHitTestRects(layerRects, currentLayer, adjustedLayerOffset, containerRect);
    174 }
    175 
    176 void RenderTableCell::computeIntrinsicPadding(int rowHeight, SubtreeLayoutScope& layouter)
    177 {
    178     int oldIntrinsicPaddingBefore = intrinsicPaddingBefore();
    179     int oldIntrinsicPaddingAfter = intrinsicPaddingAfter();
    180     int logicalHeightWithoutIntrinsicPadding = pixelSnappedLogicalHeight() - oldIntrinsicPaddingBefore - oldIntrinsicPaddingAfter;
    181 
    182     int intrinsicPaddingBefore = 0;
    183     switch (style()->verticalAlign()) {
    184     case SUB:
    185     case SUPER:
    186     case TEXT_TOP:
    187     case TEXT_BOTTOM:
    188     case LENGTH:
    189     case BASELINE: {
    190         LayoutUnit baseline = cellBaselinePosition();
    191         if (baseline > borderBefore() + paddingBefore())
    192             intrinsicPaddingBefore = section()->rowBaseline(rowIndex()) - (baseline - oldIntrinsicPaddingBefore);
    193         break;
    194     }
    195     case TOP:
    196         break;
    197     case MIDDLE:
    198         intrinsicPaddingBefore = (rowHeight - logicalHeightWithoutIntrinsicPadding) / 2;
    199         break;
    200     case BOTTOM:
    201         intrinsicPaddingBefore = rowHeight - logicalHeightWithoutIntrinsicPadding;
    202         break;
    203     case BASELINE_MIDDLE:
    204         break;
    205     }
    206 
    207     int intrinsicPaddingAfter = rowHeight - logicalHeightWithoutIntrinsicPadding - intrinsicPaddingBefore;
    208     setIntrinsicPaddingBefore(intrinsicPaddingBefore);
    209     setIntrinsicPaddingAfter(intrinsicPaddingAfter);
    210 
    211     // FIXME: Changing an intrinsic padding shouldn't trigger a relayout as it only shifts the cell inside the row but
    212     // doesn't change the logical height.
    213     if (intrinsicPaddingBefore != oldIntrinsicPaddingBefore || intrinsicPaddingAfter != oldIntrinsicPaddingAfter)
    214         layouter.setNeedsLayout(this);
    215 }
    216 
    217 void RenderTableCell::updateLogicalWidth()
    218 {
    219 }
    220 
    221 void RenderTableCell::setCellLogicalWidth(int tableLayoutLogicalWidth, SubtreeLayoutScope& layouter)
    222 {
    223     if (tableLayoutLogicalWidth == logicalWidth())
    224         return;
    225 
    226     layouter.setNeedsLayout(this);
    227 
    228     setLogicalWidth(tableLayoutLogicalWidth);
    229     setCellWidthChanged(true);
    230 }
    231 
    232 void RenderTableCell::layout()
    233 {
    234     ASSERT(needsLayout());
    235 
    236     updateFirstLetter();
    237 
    238     int oldCellBaseline = cellBaselinePosition();
    239     layoutBlock(cellWidthChanged());
    240 
    241     // If we have replaced content, the intrinsic height of our content may have changed since the last time we laid out. If that's the case the intrinsic padding we used
    242     // for layout (the padding required to push the contents of the cell down to the row's baseline) is included in our new height and baseline and makes both
    243     // of them wrong. So if our content's intrinsic height has changed push the new content up into the intrinsic padding and relayout so that the rest of
    244     // table and row layout can use the correct baseline and height for this cell.
    245     if (isBaselineAligned() && section()->rowBaseline(rowIndex()) && cellBaselinePosition() > section()->rowBaseline(rowIndex())) {
    246         int newIntrinsicPaddingBefore = std::max<LayoutUnit>(0, intrinsicPaddingBefore() - std::max<LayoutUnit>(0, cellBaselinePosition() - oldCellBaseline));
    247         setIntrinsicPaddingBefore(newIntrinsicPaddingBefore);
    248         SubtreeLayoutScope layouter(*this);
    249         layouter.setNeedsLayout(this);
    250         layoutBlock(cellWidthChanged());
    251     }
    252 
    253     // FIXME: This value isn't the intrinsic content logical height, but we need
    254     // to update the value as its used by flexbox layout. crbug.com/367324
    255     updateIntrinsicContentLogicalHeight(contentLogicalHeight());
    256 
    257     setCellWidthChanged(false);
    258 }
    259 
    260 LayoutUnit RenderTableCell::paddingTop() const
    261 {
    262     int result = computedCSSPaddingTop();
    263     if (!isHorizontalWritingMode())
    264         return result;
    265     return result + (style()->writingMode() == TopToBottomWritingMode ? intrinsicPaddingBefore() : intrinsicPaddingAfter());
    266 }
    267 
    268 LayoutUnit RenderTableCell::paddingBottom() const
    269 {
    270     int result = computedCSSPaddingBottom();
    271     if (!isHorizontalWritingMode())
    272         return result;
    273     return result + (style()->writingMode() == TopToBottomWritingMode ? intrinsicPaddingAfter() : intrinsicPaddingBefore());
    274 }
    275 
    276 LayoutUnit RenderTableCell::paddingLeft() const
    277 {
    278     int result = computedCSSPaddingLeft();
    279     if (isHorizontalWritingMode())
    280         return result;
    281     return result + (style()->writingMode() == LeftToRightWritingMode ? intrinsicPaddingBefore() : intrinsicPaddingAfter());
    282 }
    283 
    284 LayoutUnit RenderTableCell::paddingRight() const
    285 {
    286     int result = computedCSSPaddingRight();
    287     if (isHorizontalWritingMode())
    288         return result;
    289     return result + (style()->writingMode() == LeftToRightWritingMode ? intrinsicPaddingAfter() : intrinsicPaddingBefore());
    290 }
    291 
    292 LayoutUnit RenderTableCell::paddingBefore() const
    293 {
    294     return static_cast<int>(computedCSSPaddingBefore()) + intrinsicPaddingBefore();
    295 }
    296 
    297 LayoutUnit RenderTableCell::paddingAfter() const
    298 {
    299     return static_cast<int>(computedCSSPaddingAfter()) + intrinsicPaddingAfter();
    300 }
    301 
    302 void RenderTableCell::setOverrideLogicalContentHeightFromRowHeight(LayoutUnit rowHeight)
    303 {
    304     clearIntrinsicPadding();
    305     setOverrideLogicalContentHeight(std::max<LayoutUnit>(0, rowHeight - borderAndPaddingLogicalHeight()));
    306 }
    307 
    308 LayoutSize RenderTableCell::offsetFromContainer(const RenderObject* o, const LayoutPoint& point, bool* offsetDependsOnPoint) const
    309 {
    310     ASSERT(o == container());
    311 
    312     LayoutSize offset = RenderBlockFlow::offsetFromContainer(o, point, offsetDependsOnPoint);
    313     if (parent())
    314         offset -= parentBox()->locationOffset();
    315 
    316     return offset;
    317 }
    318 
    319 LayoutRect RenderTableCell::clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* paintInvalidationState) const
    320 {
    321     // If the table grid is dirty, we cannot get reliable information about adjoining cells,
    322     // so we ignore outside borders. This should not be a problem because it means that
    323     // the table is going to recalculate the grid, relayout and issue a paint invalidation of its current rect, which
    324     // includes any outside borders of this cell.
    325     if (!table()->collapseBorders() || table()->needsSectionRecalc())
    326         return RenderBlockFlow::clippedOverflowRectForPaintInvalidation(paintInvalidationContainer, paintInvalidationState);
    327 
    328     bool rtl = !styleForCellFlow()->isLeftToRightDirection();
    329     int outlineSize = style()->outlineSize();
    330     int left = std::max(borderHalfLeft(true), outlineSize);
    331     int right = std::max(borderHalfRight(true), outlineSize);
    332     int top = std::max(borderHalfTop(true), outlineSize);
    333     int bottom = std::max(borderHalfBottom(true), outlineSize);
    334     if ((left && !rtl) || (right && rtl)) {
    335         if (RenderTableCell* before = table()->cellBefore(this)) {
    336             top = std::max(top, before->borderHalfTop(true));
    337             bottom = std::max(bottom, before->borderHalfBottom(true));
    338         }
    339     }
    340     if ((left && rtl) || (right && !rtl)) {
    341         if (RenderTableCell* after = table()->cellAfter(this)) {
    342             top = std::max(top, after->borderHalfTop(true));
    343             bottom = std::max(bottom, after->borderHalfBottom(true));
    344         }
    345     }
    346     if (top) {
    347         if (RenderTableCell* above = table()->cellAbove(this)) {
    348             left = std::max(left, above->borderHalfLeft(true));
    349             right = std::max(right, above->borderHalfRight(true));
    350         }
    351     }
    352     if (bottom) {
    353         if (RenderTableCell* below = table()->cellBelow(this)) {
    354             left = std::max(left, below->borderHalfLeft(true));
    355             right = std::max(right, below->borderHalfRight(true));
    356         }
    357     }
    358     LayoutPoint location(std::max<LayoutUnit>(left, -visualOverflowRect().x()), std::max<LayoutUnit>(top, -visualOverflowRect().y()));
    359     LayoutRect r(-location.x(), -location.y(), location.x() + std::max(width() + right, visualOverflowRect().maxX()), location.y() + std::max(height() + bottom, visualOverflowRect().maxY()));
    360 
    361     mapRectToPaintInvalidationBacking(paintInvalidationContainer, r, paintInvalidationState);
    362     return r;
    363 }
    364 
    365 void RenderTableCell::mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect& r, const PaintInvalidationState* paintInvalidationState) const
    366 {
    367     if (paintInvalidationContainer == this)
    368         return;
    369     r.setY(r.y());
    370     if ((!paintInvalidationState || !paintInvalidationState->canMapToContainer(paintInvalidationContainer)) && parent())
    371         r.moveBy(-parentBox()->location()); // Rows are in the same coordinate space, so don't add their offset in.
    372     RenderBlockFlow::mapRectToPaintInvalidationBacking(paintInvalidationContainer, r, paintInvalidationState);
    373 }
    374 
    375 LayoutUnit RenderTableCell::cellBaselinePosition() const
    376 {
    377     // <http://www.w3.org/TR/2007/CR-CSS21-20070719/tables.html#height-layout>: The baseline of a cell is the baseline of
    378     // the first in-flow line box in the cell, or the first in-flow table-row in the cell, whichever comes first. If there
    379     // is no such line box or table-row, the baseline is the bottom of content edge of the cell box.
    380     LayoutUnit firstLineBaseline = firstLineBoxBaseline();
    381     if (firstLineBaseline != -1)
    382         return firstLineBaseline;
    383     return paddingBefore() + borderBefore() + contentLogicalHeight();
    384 }
    385 
    386 void RenderTableCell::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
    387 {
    388     ASSERT(style()->display() == TABLE_CELL);
    389 
    390     RenderBlockFlow::styleDidChange(diff, oldStyle);
    391     setHasBoxDecorationBackground(true);
    392 
    393     if (parent() && section() && oldStyle && style()->height() != oldStyle->height())
    394         section()->rowLogicalHeightChanged(row());
    395 
    396     // Our intrinsic padding pushes us down to align with the baseline of other cells on the row. If our vertical-align
    397     // has changed then so will the padding needed to align with other cells - clear it so we can recalculate it from scratch.
    398     if (oldStyle && style()->verticalAlign() != oldStyle->verticalAlign())
    399         clearIntrinsicPadding();
    400 
    401     // If border was changed, notify table.
    402     if (parent()) {
    403         RenderTable* table = this->table();
    404         if (table && !table->selfNeedsLayout() && !table->normalChildNeedsLayout()&& oldStyle && oldStyle->border() != style()->border())
    405             table->invalidateCollapsedBorders();
    406     }
    407 }
    408 
    409 // The following rules apply for resolving conflicts and figuring out which border
    410 // to use.
    411 // (1) Borders with the 'border-style' of 'hidden' take precedence over all other conflicting
    412 // borders. Any border with this value suppresses all borders at this location.
    413 // (2) Borders with a style of 'none' have the lowest priority. Only if the border properties of all
    414 // the elements meeting at this edge are 'none' will the border be omitted (but note that 'none' is
    415 // the default value for the border style.)
    416 // (3) If none of the styles are 'hidden' and at least one of them is not 'none', then narrow borders
    417 // are discarded in favor of wider ones. If several have the same 'border-width' then styles are preferred
    418 // in this order: 'double', 'solid', 'dashed', 'dotted', 'ridge', 'outset', 'groove', and the lowest: 'inset'.
    419 // (4) If border styles differ only in color, then a style set on a cell wins over one on a row,
    420 // which wins over a row group, column, column group and, lastly, table. It is undefined which color
    421 // is used when two elements of the same type disagree.
    422 static int compareBorders(const CollapsedBorderValue& border1, const CollapsedBorderValue& border2)
    423 {
    424     // Sanity check the values passed in. The null border have lowest priority.
    425     if (!border2.exists()) {
    426         if (!border1.exists())
    427             return 0;
    428         return 1;
    429     }
    430     if (!border1.exists())
    431         return -1;
    432 
    433     // Rule #1 above.
    434     if (border2.style() == BHIDDEN) {
    435         if (border1.style() == BHIDDEN)
    436             return 0;
    437         return -1;
    438     }
    439     if (border1.style() == BHIDDEN)
    440         return 1;
    441 
    442     // Rule #2 above.  A style of 'none' has lowest priority and always loses to any other border.
    443     if (border2.style() == BNONE) {
    444         if (border1.style() == BNONE)
    445             return 0;
    446         return 1;
    447     }
    448     if (border1.style() == BNONE)
    449         return -1;
    450 
    451     // The first part of rule #3 above. Wider borders win.
    452     if (border1.width() != border2.width())
    453         return border1.width() < border2.width() ? -1 : 1;
    454 
    455     // The borders have equal width.  Sort by border style.
    456     if (border1.style() != border2.style())
    457         return border1.style() < border2.style() ? -1 : 1;
    458 
    459     // The border have the same width and style.  Rely on precedence (cell over row over row group, etc.)
    460     if (border1.precedence() == border2.precedence())
    461         return 0;
    462     return border1.precedence() < border2.precedence() ? -1 : 1;
    463 }
    464 
    465 static CollapsedBorderValue chooseBorder(const CollapsedBorderValue& border1, const CollapsedBorderValue& border2)
    466 {
    467     const CollapsedBorderValue& border = compareBorders(border1, border2) < 0 ? border2 : border1;
    468     return border.style() == BHIDDEN ? CollapsedBorderValue() : border;
    469 }
    470 
    471 bool RenderTableCell::hasStartBorderAdjoiningTable() const
    472 {
    473     bool isStartColumn = !col();
    474     bool isEndColumn = table()->colToEffCol(col() + colSpan() - 1) == table()->numEffCols() - 1;
    475     bool hasSameDirectionAsTable = hasSameDirectionAs(table());
    476 
    477     // The table direction determines the row direction. In mixed directionality, we cannot guarantee that
    478     // we have a common border with the table (think a ltr table with rtl start cell).
    479     return (isStartColumn && hasSameDirectionAsTable) || (isEndColumn && !hasSameDirectionAsTable);
    480 }
    481 
    482 bool RenderTableCell::hasEndBorderAdjoiningTable() const
    483 {
    484     bool isStartColumn = !col();
    485     bool isEndColumn = table()->colToEffCol(col() + colSpan() - 1) == table()->numEffCols() - 1;
    486     bool hasSameDirectionAsTable = hasSameDirectionAs(table());
    487 
    488     // The table direction determines the row direction. In mixed directionality, we cannot guarantee that
    489     // we have a common border with the table (think a ltr table with ltr end cell).
    490     return (isStartColumn && !hasSameDirectionAsTable) || (isEndColumn && hasSameDirectionAsTable);
    491 }
    492 
    493 CollapsedBorderValue RenderTableCell::collapsedStartBorder(IncludeBorderColorOrNot includeColor) const
    494 {
    495     CollapsedBorderValue result = computeCollapsedStartBorder(includeColor);
    496     if (includeColor)
    497         section()->setCachedCollapsedBorder(this, CBSStart, result);
    498     return result;
    499 }
    500 
    501 CollapsedBorderValue RenderTableCell::computeCollapsedStartBorder(IncludeBorderColorOrNot includeColor) const
    502 {
    503     RenderTable* table = this->table();
    504 
    505     // For the start border, we need to check, in order of precedence:
    506     // (1) Our start border.
    507     int startColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderStartColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0;
    508     int endColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderEndColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0;
    509     CollapsedBorderValue result(style()->borderStart(), includeColor ? resolveColor(startColorProperty) : Color(), BCELL);
    510 
    511     // (2) The end border of the preceding cell.
    512     RenderTableCell* cellBefore = table->cellBefore(this);
    513     if (cellBefore) {
    514         CollapsedBorderValue cellBeforeAdjoiningBorder = CollapsedBorderValue(cellBefore->borderAdjoiningCellAfter(this), includeColor ? cellBefore->resolveColor(endColorProperty) : Color(), BCELL);
    515         // |result| should be the 2nd argument as |cellBefore| should win in case of equality per CSS 2.1 (Border conflict resolution, point 4).
    516         result = chooseBorder(cellBeforeAdjoiningBorder, result);
    517         if (!result.exists())
    518             return result;
    519     }
    520 
    521     bool startBorderAdjoinsTable = hasStartBorderAdjoiningTable();
    522     if (startBorderAdjoinsTable) {
    523         // (3) Our row's start border.
    524         result = chooseBorder(result, CollapsedBorderValue(row()->borderAdjoiningStartCell(this), includeColor ? parent()->resolveColor(startColorProperty) : Color(), BROW));
    525         if (!result.exists())
    526             return result;
    527 
    528         // (4) Our row group's start border.
    529         result = chooseBorder(result, CollapsedBorderValue(section()->borderAdjoiningStartCell(this), includeColor ? section()->resolveColor(startColorProperty) : Color(), BROWGROUP));
    530         if (!result.exists())
    531             return result;
    532     }
    533 
    534     // (5) Our column and column group's start borders.
    535     bool startColEdge;
    536     bool endColEdge;
    537     if (RenderTableCol* colElt = table->colElement(col(), &startColEdge, &endColEdge)) {
    538         if (colElt->isTableColumnGroup() && startColEdge) {
    539             // The |colElt| is a column group and is also the first colgroup (in case of spanned colgroups).
    540             result = chooseBorder(result, CollapsedBorderValue(colElt->borderAdjoiningCellStartBorder(this), includeColor ? colElt->resolveColor(startColorProperty) : Color(), BCOLGROUP));
    541             if (!result.exists())
    542                 return result;
    543         } else if (!colElt->isTableColumnGroup()) {
    544             // We first consider the |colElt| and irrespective of whether it is a spanned col or not, we apply
    545             // its start border. This is as per HTML5 which states that: "For the purposes of the CSS table model,
    546             // the col element is expected to be treated as if it was present as many times as its span attribute specifies".
    547             result = chooseBorder(result, CollapsedBorderValue(colElt->borderAdjoiningCellStartBorder(this), includeColor ? colElt->resolveColor(startColorProperty) : Color(), BCOL));
    548             if (!result.exists())
    549                 return result;
    550             // Next, apply the start border of the enclosing colgroup but only if it is adjacent to the cell's edge.
    551             if (RenderTableCol* enclosingColumnGroup = colElt->enclosingColumnGroupIfAdjacentBefore()) {
    552                 result = chooseBorder(result, CollapsedBorderValue(enclosingColumnGroup->borderAdjoiningCellStartBorder(this), includeColor ? enclosingColumnGroup->resolveColor(startColorProperty) : Color(), BCOLGROUP));
    553                 if (!result.exists())
    554                     return result;
    555             }
    556         }
    557     }
    558 
    559     // (6) The end border of the preceding column.
    560     if (cellBefore) {
    561         if (RenderTableCol* colElt = table->colElement(col() - 1, &startColEdge, &endColEdge)) {
    562             if (colElt->isTableColumnGroup() && endColEdge) {
    563                 // The element is a colgroup and is also the last colgroup (in case of spanned colgroups).
    564                 result = chooseBorder(CollapsedBorderValue(colElt->borderAdjoiningCellAfter(this), includeColor ? colElt->resolveColor(endColorProperty) : Color(), BCOLGROUP), result);
    565                 if (!result.exists())
    566                     return result;
    567             } else if (colElt->isTableColumn()) {
    568                 // Resolve the collapsing border against the col's border ignoring any 'span' as per HTML5.
    569                 result = chooseBorder(CollapsedBorderValue(colElt->borderAdjoiningCellAfter(this), includeColor ? colElt->resolveColor(endColorProperty) : Color(), BCOL), result);
    570                 if (!result.exists())
    571                     return result;
    572                 // Next, if the previous col has a parent colgroup then its end border should be applied
    573                 // but only if it is adjacent to the cell's edge.
    574                 if (RenderTableCol* enclosingColumnGroup = colElt->enclosingColumnGroupIfAdjacentAfter()) {
    575                     result = chooseBorder(CollapsedBorderValue(enclosingColumnGroup->borderAdjoiningCellEndBorder(this), includeColor ? enclosingColumnGroup->resolveColor(endColorProperty) : Color(), BCOLGROUP), result);
    576                     if (!result.exists())
    577                         return result;
    578                 }
    579             }
    580         }
    581     }
    582 
    583     if (startBorderAdjoinsTable) {
    584         // (7) The table's start border.
    585         result = chooseBorder(result, CollapsedBorderValue(table->tableStartBorderAdjoiningCell(this), includeColor ? table->resolveColor(startColorProperty) : Color(), BTABLE));
    586         if (!result.exists())
    587             return result;
    588     }
    589 
    590     return result;
    591 }
    592 
    593 CollapsedBorderValue RenderTableCell::collapsedEndBorder(IncludeBorderColorOrNot includeColor) const
    594 {
    595     CollapsedBorderValue result = computeCollapsedEndBorder(includeColor);
    596     if (includeColor)
    597         section()->setCachedCollapsedBorder(this, CBSEnd, result);
    598     return result;
    599 }
    600 
    601 CollapsedBorderValue RenderTableCell::computeCollapsedEndBorder(IncludeBorderColorOrNot includeColor) const
    602 {
    603     RenderTable* table = this->table();
    604     // Note: We have to use the effective column information instead of whether we have a cell after as a table doesn't
    605     // have to be regular (any row can have less cells than the total cell count).
    606     bool isEndColumn = table->colToEffCol(col() + colSpan() - 1) == table->numEffCols() - 1;
    607 
    608     // For end border, we need to check, in order of precedence:
    609     // (1) Our end border.
    610     int startColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderStartColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0;
    611     int endColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderEndColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0;
    612     CollapsedBorderValue result = CollapsedBorderValue(style()->borderEnd(), includeColor ? resolveColor(endColorProperty) : Color(), BCELL);
    613 
    614     // (2) The start border of the following cell.
    615     if (!isEndColumn) {
    616         if (RenderTableCell* cellAfter = table->cellAfter(this)) {
    617             CollapsedBorderValue cellAfterAdjoiningBorder = CollapsedBorderValue(cellAfter->borderAdjoiningCellBefore(this), includeColor ? cellAfter->resolveColor(startColorProperty) : Color(), BCELL);
    618             result = chooseBorder(result, cellAfterAdjoiningBorder);
    619             if (!result.exists())
    620                 return result;
    621         }
    622     }
    623 
    624     bool endBorderAdjoinsTable = hasEndBorderAdjoiningTable();
    625     if (endBorderAdjoinsTable) {
    626         // (3) Our row's end border.
    627         result = chooseBorder(result, CollapsedBorderValue(row()->borderAdjoiningEndCell(this), includeColor ? parent()->resolveColor(endColorProperty) : Color(), BROW));
    628         if (!result.exists())
    629             return result;
    630 
    631         // (4) Our row group's end border.
    632         result = chooseBorder(result, CollapsedBorderValue(section()->borderAdjoiningEndCell(this), includeColor ? section()->resolveColor(endColorProperty) : Color(), BROWGROUP));
    633         if (!result.exists())
    634             return result;
    635     }
    636 
    637     // (5) Our column and column group's end borders.
    638     bool startColEdge;
    639     bool endColEdge;
    640     if (RenderTableCol* colElt = table->colElement(col() + colSpan() - 1, &startColEdge, &endColEdge)) {
    641         if (colElt->isTableColumnGroup() && endColEdge) {
    642             // The element is a colgroup and is also the last colgroup (in case of spanned colgroups).
    643             result = chooseBorder(result, CollapsedBorderValue(colElt->borderAdjoiningCellEndBorder(this), includeColor ? colElt->resolveColor(endColorProperty) : Color(), BCOLGROUP));
    644             if (!result.exists())
    645                 return result;
    646         } else if (!colElt->isTableColumnGroup()) {
    647             // First apply the end border of the column irrespective of whether it is spanned or not. This is as per
    648             // HTML5 which states that: "For the purposes of the CSS table model, the col element is expected to be
    649             // treated as if it was present as many times as its span attribute specifies".
    650             result = chooseBorder(result, CollapsedBorderValue(colElt->borderAdjoiningCellEndBorder(this), includeColor ? colElt->resolveColor(endColorProperty) : Color(), BCOL));
    651             if (!result.exists())
    652                 return result;
    653             // Next, if it has a parent colgroup then we apply its end border but only if it is adjacent to the cell.
    654             if (RenderTableCol* enclosingColumnGroup = colElt->enclosingColumnGroupIfAdjacentAfter()) {
    655                 result = chooseBorder(result, CollapsedBorderValue(enclosingColumnGroup->borderAdjoiningCellEndBorder(this), includeColor ? enclosingColumnGroup->resolveColor(endColorProperty) : Color(), BCOLGROUP));
    656                 if (!result.exists())
    657                     return result;
    658             }
    659         }
    660     }
    661 
    662     // (6) The start border of the next column.
    663     if (!isEndColumn) {
    664         if (RenderTableCol* colElt = table->colElement(col() + colSpan(), &startColEdge, &endColEdge)) {
    665             if (colElt->isTableColumnGroup() && startColEdge) {
    666                 // This case is a colgroup without any col, we only compute it if it is adjacent to the cell's edge.
    667                 result = chooseBorder(result, CollapsedBorderValue(colElt->borderAdjoiningCellBefore(this), includeColor ? colElt->resolveColor(startColorProperty) : Color(), BCOLGROUP));
    668                 if (!result.exists())
    669                     return result;
    670             } else if (colElt->isTableColumn()) {
    671                 // Resolve the collapsing border against the col's border ignoring any 'span' as per HTML5.
    672                 result = chooseBorder(result, CollapsedBorderValue(colElt->borderAdjoiningCellBefore(this), includeColor ? colElt->resolveColor(startColorProperty) : Color(), BCOL));
    673                 if (!result.exists())
    674                     return result;
    675                 // If we have a parent colgroup, resolve the border only if it is adjacent to the cell.
    676                 if (RenderTableCol* enclosingColumnGroup = colElt->enclosingColumnGroupIfAdjacentBefore()) {
    677                     result = chooseBorder(result, CollapsedBorderValue(enclosingColumnGroup->borderAdjoiningCellStartBorder(this), includeColor ? enclosingColumnGroup->resolveColor(startColorProperty) : Color(), BCOLGROUP));
    678                     if (!result.exists())
    679                         return result;
    680                 }
    681             }
    682         }
    683     }
    684 
    685     if (endBorderAdjoinsTable) {
    686         // (7) The table's end border.
    687         result = chooseBorder(result, CollapsedBorderValue(table->tableEndBorderAdjoiningCell(this), includeColor ? table->resolveColor(endColorProperty) : Color(), BTABLE));
    688         if (!result.exists())
    689             return result;
    690     }
    691 
    692     return result;
    693 }
    694 
    695 CollapsedBorderValue RenderTableCell::collapsedBeforeBorder(IncludeBorderColorOrNot includeColor) const
    696 {
    697     CollapsedBorderValue result = computeCollapsedBeforeBorder(includeColor);
    698     if (includeColor)
    699         section()->setCachedCollapsedBorder(this, CBSBefore, result);
    700     return result;
    701 }
    702 
    703 CollapsedBorderValue RenderTableCell::computeCollapsedBeforeBorder(IncludeBorderColorOrNot includeColor) const
    704 {
    705     RenderTable* table = this->table();
    706 
    707     // For before border, we need to check, in order of precedence:
    708     // (1) Our before border.
    709     int beforeColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderBeforeColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0;
    710     int afterColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderAfterColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0;
    711     CollapsedBorderValue result = CollapsedBorderValue(style()->borderBefore(), includeColor ? resolveColor(beforeColorProperty) : Color(), BCELL);
    712 
    713     RenderTableCell* prevCell = table->cellAbove(this);
    714     if (prevCell) {
    715         // (2) A before cell's after border.
    716         result = chooseBorder(CollapsedBorderValue(prevCell->style()->borderAfter(), includeColor ? prevCell->resolveColor(afterColorProperty) : Color(), BCELL), result);
    717         if (!result.exists())
    718             return result;
    719     }
    720 
    721     // (3) Our row's before border.
    722     result = chooseBorder(result, CollapsedBorderValue(parent()->style()->borderBefore(), includeColor ? parent()->resolveColor(beforeColorProperty) : Color(), BROW));
    723     if (!result.exists())
    724         return result;
    725 
    726     // (4) The previous row's after border.
    727     if (prevCell) {
    728         RenderObject* prevRow = 0;
    729         if (prevCell->section() == section())
    730             prevRow = parent()->previousSibling();
    731         else
    732             prevRow = prevCell->section()->lastRow();
    733 
    734         if (prevRow) {
    735             result = chooseBorder(CollapsedBorderValue(prevRow->style()->borderAfter(), includeColor ? prevRow->resolveColor(afterColorProperty) : Color(), BROW), result);
    736             if (!result.exists())
    737                 return result;
    738         }
    739     }
    740 
    741     // Now check row groups.
    742     RenderTableSection* currSection = section();
    743     if (!rowIndex()) {
    744         // (5) Our row group's before border.
    745         result = chooseBorder(result, CollapsedBorderValue(currSection->style()->borderBefore(), includeColor ? currSection->resolveColor(beforeColorProperty) : Color(), BROWGROUP));
    746         if (!result.exists())
    747             return result;
    748 
    749         // (6) Previous row group's after border.
    750         currSection = table->sectionAbove(currSection, SkipEmptySections);
    751         if (currSection) {
    752             result = chooseBorder(CollapsedBorderValue(currSection->style()->borderAfter(), includeColor ? currSection->resolveColor(afterColorProperty) : Color(), BROWGROUP), result);
    753             if (!result.exists())
    754                 return result;
    755         }
    756     }
    757 
    758     if (!currSection) {
    759         // (8) Our column and column group's before borders.
    760         RenderTableCol* colElt = table->colElement(col());
    761         if (colElt) {
    762             result = chooseBorder(result, CollapsedBorderValue(colElt->style()->borderBefore(), includeColor ? colElt->resolveColor(beforeColorProperty) : Color(), BCOL));
    763             if (!result.exists())
    764                 return result;
    765             if (RenderTableCol* enclosingColumnGroup = colElt->enclosingColumnGroup()) {
    766                 result = chooseBorder(result, CollapsedBorderValue(enclosingColumnGroup->style()->borderBefore(), includeColor ? enclosingColumnGroup->resolveColor(beforeColorProperty) : Color(), BCOLGROUP));
    767                 if (!result.exists())
    768                     return result;
    769             }
    770         }
    771 
    772         // (9) The table's before border.
    773         result = chooseBorder(result, CollapsedBorderValue(table->style()->borderBefore(), includeColor ? table->resolveColor(beforeColorProperty) : Color(), BTABLE));
    774         if (!result.exists())
    775             return result;
    776     }
    777 
    778     return result;
    779 }
    780 
    781 CollapsedBorderValue RenderTableCell::collapsedAfterBorder(IncludeBorderColorOrNot includeColor) const
    782 {
    783     CollapsedBorderValue result = computeCollapsedAfterBorder(includeColor);
    784     if (includeColor)
    785         section()->setCachedCollapsedBorder(this, CBSAfter, result);
    786     return result;
    787 }
    788 
    789 CollapsedBorderValue RenderTableCell::computeCollapsedAfterBorder(IncludeBorderColorOrNot includeColor) const
    790 {
    791     RenderTable* table = this->table();
    792 
    793     // For after border, we need to check, in order of precedence:
    794     // (1) Our after border.
    795     int beforeColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderBeforeColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0;
    796     int afterColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderAfterColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0;
    797     CollapsedBorderValue result = CollapsedBorderValue(style()->borderAfter(), includeColor ? resolveColor(afterColorProperty) : Color(), BCELL);
    798 
    799     RenderTableCell* nextCell = table->cellBelow(this);
    800     if (nextCell) {
    801         // (2) An after cell's before border.
    802         result = chooseBorder(result, CollapsedBorderValue(nextCell->style()->borderBefore(), includeColor ? nextCell->resolveColor(beforeColorProperty) : Color(), BCELL));
    803         if (!result.exists())
    804             return result;
    805     }
    806 
    807     // (3) Our row's after border. (FIXME: Deal with rowspan!)
    808     result = chooseBorder(result, CollapsedBorderValue(parent()->style()->borderAfter(), includeColor ? parent()->resolveColor(afterColorProperty) : Color(), BROW));
    809     if (!result.exists())
    810         return result;
    811 
    812     // (4) The next row's before border.
    813     if (nextCell) {
    814         result = chooseBorder(result, CollapsedBorderValue(nextCell->parent()->style()->borderBefore(), includeColor ? nextCell->parent()->resolveColor(beforeColorProperty) : Color(), BROW));
    815         if (!result.exists())
    816             return result;
    817     }
    818 
    819     // Now check row groups.
    820     RenderTableSection* currSection = section();
    821     if (rowIndex() + rowSpan() >= currSection->numRows()) {
    822         // (5) Our row group's after border.
    823         result = chooseBorder(result, CollapsedBorderValue(currSection->style()->borderAfter(), includeColor ? currSection->resolveColor(afterColorProperty) : Color(), BROWGROUP));
    824         if (!result.exists())
    825             return result;
    826 
    827         // (6) Following row group's before border.
    828         currSection = table->sectionBelow(currSection, SkipEmptySections);
    829         if (currSection) {
    830             result = chooseBorder(result, CollapsedBorderValue(currSection->style()->borderBefore(), includeColor ? currSection->resolveColor(beforeColorProperty) : Color(), BROWGROUP));
    831             if (!result.exists())
    832                 return result;
    833         }
    834     }
    835 
    836     if (!currSection) {
    837         // (8) Our column and column group's after borders.
    838         RenderTableCol* colElt = table->colElement(col());
    839         if (colElt) {
    840             result = chooseBorder(result, CollapsedBorderValue(colElt->style()->borderAfter(), includeColor ? colElt->resolveColor(afterColorProperty) : Color(), BCOL));
    841             if (!result.exists()) return result;
    842             if (RenderTableCol* enclosingColumnGroup = colElt->enclosingColumnGroup()) {
    843                 result = chooseBorder(result, CollapsedBorderValue(enclosingColumnGroup->style()->borderAfter(), includeColor ? enclosingColumnGroup->resolveColor(afterColorProperty) : Color(), BCOLGROUP));
    844                 if (!result.exists())
    845                     return result;
    846             }
    847         }
    848 
    849         // (9) The table's after border.
    850         result = chooseBorder(result, CollapsedBorderValue(table->style()->borderAfter(), includeColor ? table->resolveColor(afterColorProperty) : Color(), BTABLE));
    851         if (!result.exists())
    852             return result;
    853     }
    854 
    855     return result;
    856 }
    857 
    858 inline CollapsedBorderValue RenderTableCell::cachedCollapsedLeftBorder(const RenderStyle* styleForCellFlow) const
    859 {
    860     if (styleForCellFlow->isHorizontalWritingMode())
    861         return styleForCellFlow->isLeftToRightDirection() ? section()->cachedCollapsedBorder(this, CBSStart) : section()->cachedCollapsedBorder(this, CBSEnd);
    862     return styleForCellFlow->isFlippedBlocksWritingMode() ? section()->cachedCollapsedBorder(this, CBSAfter) : section()->cachedCollapsedBorder(this, CBSBefore);
    863 }
    864 
    865 inline CollapsedBorderValue RenderTableCell::cachedCollapsedRightBorder(const RenderStyle* styleForCellFlow) const
    866 {
    867     if (styleForCellFlow->isHorizontalWritingMode())
    868         return styleForCellFlow->isLeftToRightDirection() ? section()->cachedCollapsedBorder(this, CBSEnd) : section()->cachedCollapsedBorder(this, CBSStart);
    869     return styleForCellFlow->isFlippedBlocksWritingMode() ? section()->cachedCollapsedBorder(this, CBSBefore) : section()->cachedCollapsedBorder(this, CBSAfter);
    870 }
    871 
    872 inline CollapsedBorderValue RenderTableCell::cachedCollapsedTopBorder(const RenderStyle* styleForCellFlow) const
    873 {
    874     if (styleForCellFlow->isHorizontalWritingMode())
    875         return styleForCellFlow->isFlippedBlocksWritingMode() ? section()->cachedCollapsedBorder(this, CBSAfter) : section()->cachedCollapsedBorder(this, CBSBefore);
    876     return styleForCellFlow->isLeftToRightDirection() ? section()->cachedCollapsedBorder(this, CBSStart) : section()->cachedCollapsedBorder(this, CBSEnd);
    877 }
    878 
    879 inline CollapsedBorderValue RenderTableCell::cachedCollapsedBottomBorder(const RenderStyle* styleForCellFlow) const
    880 {
    881     if (styleForCellFlow->isHorizontalWritingMode())
    882         return styleForCellFlow->isFlippedBlocksWritingMode() ? section()->cachedCollapsedBorder(this, CBSBefore) : section()->cachedCollapsedBorder(this, CBSAfter);
    883     return styleForCellFlow->isLeftToRightDirection() ? section()->cachedCollapsedBorder(this, CBSEnd) : section()->cachedCollapsedBorder(this, CBSStart);
    884 }
    885 
    886 int RenderTableCell::borderLeft() const
    887 {
    888     return table()->collapseBorders() ? borderHalfLeft(false) : RenderBlockFlow::borderLeft();
    889 }
    890 
    891 int RenderTableCell::borderRight() const
    892 {
    893     return table()->collapseBorders() ? borderHalfRight(false) : RenderBlockFlow::borderRight();
    894 }
    895 
    896 int RenderTableCell::borderTop() const
    897 {
    898     return table()->collapseBorders() ? borderHalfTop(false) : RenderBlockFlow::borderTop();
    899 }
    900 
    901 int RenderTableCell::borderBottom() const
    902 {
    903     return table()->collapseBorders() ? borderHalfBottom(false) : RenderBlockFlow::borderBottom();
    904 }
    905 
    906 // FIXME: https://bugs.webkit.org/show_bug.cgi?id=46191, make the collapsed border drawing
    907 // work with different block flow values instead of being hard-coded to top-to-bottom.
    908 int RenderTableCell::borderStart() const
    909 {
    910     return table()->collapseBorders() ? borderHalfStart(false) : RenderBlockFlow::borderStart();
    911 }
    912 
    913 int RenderTableCell::borderEnd() const
    914 {
    915     return table()->collapseBorders() ? borderHalfEnd(false) : RenderBlockFlow::borderEnd();
    916 }
    917 
    918 int RenderTableCell::borderBefore() const
    919 {
    920     return table()->collapseBorders() ? borderHalfBefore(false) : RenderBlockFlow::borderBefore();
    921 }
    922 
    923 int RenderTableCell::borderAfter() const
    924 {
    925     return table()->collapseBorders() ? borderHalfAfter(false) : RenderBlockFlow::borderAfter();
    926 }
    927 
    928 int RenderTableCell::borderHalfLeft(bool outer) const
    929 {
    930     const RenderStyle* styleForCellFlow = this->styleForCellFlow();
    931     if (styleForCellFlow->isHorizontalWritingMode())
    932         return styleForCellFlow->isLeftToRightDirection() ? borderHalfStart(outer) : borderHalfEnd(outer);
    933     return styleForCellFlow->isFlippedBlocksWritingMode() ? borderHalfAfter(outer) : borderHalfBefore(outer);
    934 }
    935 
    936 int RenderTableCell::borderHalfRight(bool outer) const
    937 {
    938     const RenderStyle* styleForCellFlow = this->styleForCellFlow();
    939     if (styleForCellFlow->isHorizontalWritingMode())
    940         return styleForCellFlow->isLeftToRightDirection() ? borderHalfEnd(outer) : borderHalfStart(outer);
    941     return styleForCellFlow->isFlippedBlocksWritingMode() ? borderHalfBefore(outer) : borderHalfAfter(outer);
    942 }
    943 
    944 int RenderTableCell::borderHalfTop(bool outer) const
    945 {
    946     const RenderStyle* styleForCellFlow = this->styleForCellFlow();
    947     if (styleForCellFlow->isHorizontalWritingMode())
    948         return styleForCellFlow->isFlippedBlocksWritingMode() ? borderHalfAfter(outer) : borderHalfBefore(outer);
    949     return styleForCellFlow->isLeftToRightDirection() ? borderHalfStart(outer) : borderHalfEnd(outer);
    950 }
    951 
    952 int RenderTableCell::borderHalfBottom(bool outer) const
    953 {
    954     const RenderStyle* styleForCellFlow = this->styleForCellFlow();
    955     if (styleForCellFlow->isHorizontalWritingMode())
    956         return styleForCellFlow->isFlippedBlocksWritingMode() ? borderHalfBefore(outer) : borderHalfAfter(outer);
    957     return styleForCellFlow->isLeftToRightDirection() ? borderHalfEnd(outer) : borderHalfStart(outer);
    958 }
    959 
    960 int RenderTableCell::borderHalfStart(bool outer) const
    961 {
    962     CollapsedBorderValue border = collapsedStartBorder(DoNotIncludeBorderColor);
    963     if (border.exists())
    964         return (border.width() + ((styleForCellFlow()->isLeftToRightDirection() ^ outer) ? 1 : 0)) / 2; // Give the extra pixel to top and left.
    965     return 0;
    966 }
    967 
    968 int RenderTableCell::borderHalfEnd(bool outer) const
    969 {
    970     CollapsedBorderValue border = collapsedEndBorder(DoNotIncludeBorderColor);
    971     if (border.exists())
    972         return (border.width() + ((styleForCellFlow()->isLeftToRightDirection() ^ outer) ? 0 : 1)) / 2;
    973     return 0;
    974 }
    975 
    976 int RenderTableCell::borderHalfBefore(bool outer) const
    977 {
    978     CollapsedBorderValue border = collapsedBeforeBorder(DoNotIncludeBorderColor);
    979     if (border.exists())
    980         return (border.width() + ((styleForCellFlow()->isFlippedBlocksWritingMode() ^ outer) ? 0 : 1)) / 2; // Give the extra pixel to top and left.
    981     return 0;
    982 }
    983 
    984 int RenderTableCell::borderHalfAfter(bool outer) const
    985 {
    986     CollapsedBorderValue border = collapsedAfterBorder(DoNotIncludeBorderColor);
    987     if (border.exists())
    988         return (border.width() + ((styleForCellFlow()->isFlippedBlocksWritingMode() ^ outer) ? 1 : 0)) / 2;
    989     return 0;
    990 }
    991 
    992 void RenderTableCell::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
    993 {
    994     ASSERT(paintInfo.phase != PaintPhaseCollapsedTableBorders);
    995     RenderBlock::paint(paintInfo, paintOffset);
    996 }
    997 
    998 static EBorderStyle collapsedBorderStyle(EBorderStyle style)
    999 {
   1000     if (style == OUTSET)
   1001         return GROOVE;
   1002     if (style == INSET)
   1003         return RIDGE;
   1004     return style;
   1005 }
   1006 
   1007 struct CollapsedBorder {
   1008     CollapsedBorderValue borderValue;
   1009     BoxSide side;
   1010     bool shouldPaint;
   1011     int x1;
   1012     int y1;
   1013     int x2;
   1014     int y2;
   1015     EBorderStyle style;
   1016 };
   1017 
   1018 class CollapsedBorders {
   1019 public:
   1020     CollapsedBorders()
   1021         : m_count(0)
   1022     {
   1023     }
   1024 
   1025     void addBorder(const CollapsedBorderValue& borderValue, BoxSide borderSide, bool shouldPaint,
   1026                    int x1, int y1, int x2, int y2, EBorderStyle borderStyle)
   1027     {
   1028         if (borderValue.exists() && shouldPaint) {
   1029             m_borders[m_count].borderValue = borderValue;
   1030             m_borders[m_count].side = borderSide;
   1031             m_borders[m_count].shouldPaint = shouldPaint;
   1032             m_borders[m_count].x1 = x1;
   1033             m_borders[m_count].x2 = x2;
   1034             m_borders[m_count].y1 = y1;
   1035             m_borders[m_count].y2 = y2;
   1036             m_borders[m_count].style = borderStyle;
   1037             m_count++;
   1038         }
   1039     }
   1040 
   1041     CollapsedBorder* nextBorder()
   1042     {
   1043         for (unsigned i = 0; i < m_count; i++) {
   1044             if (m_borders[i].borderValue.exists() && m_borders[i].shouldPaint) {
   1045                 m_borders[i].shouldPaint = false;
   1046                 return &m_borders[i];
   1047             }
   1048         }
   1049 
   1050         return 0;
   1051     }
   1052 
   1053     CollapsedBorder m_borders[4];
   1054     unsigned m_count;
   1055 };
   1056 
   1057 static void addBorderStyle(RenderTable::CollapsedBorderValues& borderValues,
   1058                            CollapsedBorderValue borderValue)
   1059 {
   1060     if (!borderValue.exists())
   1061         return;
   1062     size_t count = borderValues.size();
   1063     for (size_t i = 0; i < count; ++i)
   1064         if (borderValues[i].isSameIgnoringColor(borderValue))
   1065             return;
   1066     borderValues.append(borderValue);
   1067 }
   1068 
   1069 void RenderTableCell::collectBorderValues(RenderTable::CollapsedBorderValues& borderValues) const
   1070 {
   1071     addBorderStyle(borderValues, collapsedStartBorder());
   1072     addBorderStyle(borderValues, collapsedEndBorder());
   1073     addBorderStyle(borderValues, collapsedBeforeBorder());
   1074     addBorderStyle(borderValues, collapsedAfterBorder());
   1075 }
   1076 
   1077 static int compareBorderValuesForQSort(const void* pa, const void* pb)
   1078 {
   1079     const CollapsedBorderValue* a = static_cast<const CollapsedBorderValue*>(pa);
   1080     const CollapsedBorderValue* b = static_cast<const CollapsedBorderValue*>(pb);
   1081     if (a->isSameIgnoringColor(*b))
   1082         return 0;
   1083     return compareBorders(*a, *b);
   1084 }
   1085 
   1086 void RenderTableCell::sortBorderValues(RenderTable::CollapsedBorderValues& borderValues)
   1087 {
   1088     qsort(borderValues.data(), borderValues.size(), sizeof(CollapsedBorderValue),
   1089         compareBorderValuesForQSort);
   1090 }
   1091 
   1092 void RenderTableCell::paintCollapsedBorders(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
   1093 {
   1094     ASSERT(paintInfo.phase == PaintPhaseCollapsedTableBorders);
   1095 
   1096     if (!paintInfo.shouldPaintWithinRoot(this) || style()->visibility() != VISIBLE)
   1097         return;
   1098 
   1099     LayoutRect paintRect = LayoutRect(paintOffset + location(), pixelSnappedSize());
   1100     if (paintRect.y() - table()->outerBorderTop() >= paintInfo.rect.maxY())
   1101         return;
   1102 
   1103     if (paintRect.maxY() + table()->outerBorderBottom() <= paintInfo.rect.y())
   1104         return;
   1105 
   1106     if (!table()->currentBorderValue())
   1107         return;
   1108 
   1109     const RenderStyle* styleForCellFlow = this->styleForCellFlow();
   1110     CollapsedBorderValue leftVal = cachedCollapsedLeftBorder(styleForCellFlow);
   1111     CollapsedBorderValue rightVal = cachedCollapsedRightBorder(styleForCellFlow);
   1112     CollapsedBorderValue topVal = cachedCollapsedTopBorder(styleForCellFlow);
   1113     CollapsedBorderValue bottomVal = cachedCollapsedBottomBorder(styleForCellFlow);
   1114 
   1115     // Adjust our x/y/width/height so that we paint the collapsed borders at the correct location.
   1116     int topWidth = topVal.width();
   1117     int bottomWidth = bottomVal.width();
   1118     int leftWidth = leftVal.width();
   1119     int rightWidth = rightVal.width();
   1120 
   1121     IntRect borderRect = pixelSnappedIntRect(paintRect.x() - leftWidth / 2,
   1122             paintRect.y() - topWidth / 2,
   1123             paintRect.width() + leftWidth / 2 + (rightWidth + 1) / 2,
   1124             paintRect.height() + topWidth / 2 + (bottomWidth + 1) / 2);
   1125 
   1126     EBorderStyle topStyle = collapsedBorderStyle(topVal.style());
   1127     EBorderStyle bottomStyle = collapsedBorderStyle(bottomVal.style());
   1128     EBorderStyle leftStyle = collapsedBorderStyle(leftVal.style());
   1129     EBorderStyle rightStyle = collapsedBorderStyle(rightVal.style());
   1130 
   1131     bool renderTop = topStyle > BHIDDEN && !topVal.isTransparent();
   1132     bool renderBottom = bottomStyle > BHIDDEN && !bottomVal.isTransparent();
   1133     bool renderLeft = leftStyle > BHIDDEN && !leftVal.isTransparent();
   1134     bool renderRight = rightStyle > BHIDDEN && !rightVal.isTransparent();
   1135 
   1136     // We never paint diagonals at the joins.  We simply let the border with the highest
   1137     // precedence paint on top of borders with lower precedence.
   1138     CollapsedBorders borders;
   1139     borders.addBorder(topVal, BSTop, renderTop, borderRect.x(), borderRect.y(), borderRect.maxX(), borderRect.y() + topWidth, topStyle);
   1140     borders.addBorder(bottomVal, BSBottom, renderBottom, borderRect.x(), borderRect.maxY() - bottomWidth, borderRect.maxX(), borderRect.maxY(), bottomStyle);
   1141     borders.addBorder(leftVal, BSLeft, renderLeft, borderRect.x(), borderRect.y(), borderRect.x() + leftWidth, borderRect.maxY(), leftStyle);
   1142     borders.addBorder(rightVal, BSRight, renderRight, borderRect.maxX() - rightWidth, borderRect.y(), borderRect.maxX(), borderRect.maxY(), rightStyle);
   1143 
   1144     GraphicsContext* graphicsContext = paintInfo.context;
   1145     bool antialias = BoxPainter::shouldAntialiasLines(graphicsContext);
   1146 
   1147     for (CollapsedBorder* border = borders.nextBorder(); border; border = borders.nextBorder()) {
   1148         if (border->borderValue.isSameIgnoringColor(*table()->currentBorderValue())) {
   1149             ObjectPainter::drawLineForBoxSide(graphicsContext, border->x1, border->y1, border->x2, border->y2, border->side,
   1150                 border->borderValue.color().resolve(style()->visitedDependentColor(CSSPropertyColor)), border->style, 0, 0, antialias);
   1151         }
   1152     }
   1153 }
   1154 
   1155 void RenderTableCell::paintBackgroundsBehindCell(PaintInfo& paintInfo, const LayoutPoint& paintOffset, RenderObject* backgroundObject)
   1156 {
   1157     if (!paintInfo.shouldPaintWithinRoot(this))
   1158         return;
   1159 
   1160     if (!backgroundObject)
   1161         return;
   1162 
   1163     if (style()->visibility() != VISIBLE)
   1164         return;
   1165 
   1166     RenderTable* tableElt = table();
   1167     if (!tableElt->collapseBorders() && style()->emptyCells() == HIDE && !firstChild())
   1168         return;
   1169 
   1170     LayoutPoint adjustedPaintOffset = paintOffset;
   1171     if (backgroundObject != this)
   1172         adjustedPaintOffset.moveBy(location());
   1173 
   1174     Color c = backgroundObject->resolveColor(CSSPropertyBackgroundColor);
   1175     const FillLayer& bgLayer = backgroundObject->style()->backgroundLayers();
   1176 
   1177     if (bgLayer.hasImage() || c.alpha()) {
   1178         // We have to clip here because the background would paint
   1179         // on top of the borders otherwise.  This only matters for cells and rows.
   1180         bool shouldClip = backgroundObject->hasLayer() && (backgroundObject == this || backgroundObject == parent()) && tableElt->collapseBorders();
   1181         GraphicsContextStateSaver stateSaver(*paintInfo.context, shouldClip);
   1182         if (shouldClip) {
   1183             LayoutRect clipRect(adjustedPaintOffset.x() + borderLeft(), adjustedPaintOffset.y() + borderTop(),
   1184                 width() - borderLeft() - borderRight(), height() - borderTop() - borderBottom());
   1185             paintInfo.context->clip(clipRect);
   1186         }
   1187         BoxPainter(*this).paintFillLayers(paintInfo, c, bgLayer, LayoutRect(adjustedPaintOffset, pixelSnappedSize()), BackgroundBleedNone, CompositeSourceOver, backgroundObject);
   1188     }
   1189 }
   1190 
   1191 void RenderTableCell::paintBoxDecorationBackground(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
   1192 {
   1193     if (!paintInfo.shouldPaintWithinRoot(this))
   1194         return;
   1195 
   1196     RenderTable* tableElt = table();
   1197     if (!tableElt->collapseBorders() && style()->emptyCells() == HIDE && !firstChild())
   1198         return;
   1199 
   1200     LayoutRect paintRect = LayoutRect(paintOffset, pixelSnappedSize());
   1201     BoxPainter::paintBoxShadow(paintInfo, paintRect, style(), Normal);
   1202 
   1203     // Paint our cell background.
   1204     paintBackgroundsBehindCell(paintInfo, paintOffset, this);
   1205 
   1206     BoxPainter::paintBoxShadow(paintInfo, paintRect, style(), Inset);
   1207 
   1208     if (!style()->hasBorder() || tableElt->collapseBorders())
   1209         return;
   1210 
   1211     BoxPainter::paintBorder(*this, paintInfo, paintRect, style());
   1212 }
   1213 
   1214 void RenderTableCell::paintMask(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
   1215 {
   1216     if (style()->visibility() != VISIBLE || paintInfo.phase != PaintPhaseMask)
   1217         return;
   1218 
   1219     RenderTable* tableElt = table();
   1220     if (!tableElt->collapseBorders() && style()->emptyCells() == HIDE && !firstChild())
   1221         return;
   1222 
   1223     BoxPainter(*this).paintMaskImages(paintInfo, LayoutRect(paintOffset, pixelSnappedSize()));
   1224 }
   1225 
   1226 bool RenderTableCell::boxShadowShouldBeAppliedToBackground(BackgroundBleedAvoidance, InlineFlowBox*) const
   1227 {
   1228     return false;
   1229 }
   1230 
   1231 void RenderTableCell::scrollbarsChanged(bool horizontalScrollbarChanged, bool verticalScrollbarChanged)
   1232 {
   1233     LayoutUnit scrollbarHeight = scrollbarLogicalHeight();
   1234     if (!scrollbarHeight)
   1235         return; // Not sure if we should be doing something when a scrollbar goes away or not.
   1236 
   1237     // We only care if the scrollbar that affects our intrinsic padding has been added.
   1238     if ((isHorizontalWritingMode() && !horizontalScrollbarChanged) ||
   1239         (!isHorizontalWritingMode() && !verticalScrollbarChanged))
   1240         return;
   1241 
   1242     // Shrink our intrinsic padding as much as possible to accommodate the scrollbar.
   1243     if (style()->verticalAlign() == MIDDLE) {
   1244         LayoutUnit totalHeight = logicalHeight();
   1245         LayoutUnit heightWithoutIntrinsicPadding = totalHeight - intrinsicPaddingBefore() - intrinsicPaddingAfter();
   1246         totalHeight -= scrollbarHeight;
   1247         LayoutUnit newBeforePadding = (totalHeight - heightWithoutIntrinsicPadding) / 2;
   1248         LayoutUnit newAfterPadding = totalHeight - heightWithoutIntrinsicPadding - newBeforePadding;
   1249         setIntrinsicPaddingBefore(newBeforePadding);
   1250         setIntrinsicPaddingAfter(newAfterPadding);
   1251     } else
   1252         setIntrinsicPaddingAfter(intrinsicPaddingAfter() - scrollbarHeight);
   1253 }
   1254 
   1255 RenderTableCell* RenderTableCell::createAnonymous(Document* document)
   1256 {
   1257     RenderTableCell* renderer = new RenderTableCell(0);
   1258     renderer->setDocumentForAnonymous(document);
   1259     return renderer;
   1260 }
   1261 
   1262 RenderTableCell* RenderTableCell::createAnonymousWithParentRenderer(const RenderObject* parent)
   1263 {
   1264     RenderTableCell* newCell = RenderTableCell::createAnonymous(&parent->document());
   1265     RefPtr<RenderStyle> newStyle = RenderStyle::createAnonymousStyleWithDisplay(parent->style(), TABLE_CELL);
   1266     newCell->setStyle(newStyle.release());
   1267     return newCell;
   1268 }
   1269 
   1270 } // namespace blink
   1271