/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/ |
renderer9_utils.h | 32 D3DSTENCILOP ConvertStencilOp(GLenum stencilOp);
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renderer9_utils.cpp | 98 D3DSTENCILOP ConvertStencilOp(GLenum stencilOp) 102 switch (stencilOp)
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/sdk/emulator/opengl/host/libs/Translator/GLES_CM/ |
GLEScmValidate.h | 40 static bool stencilOp(GLenum param);
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GLEScmValidate.cpp | 239 bool GLEScmValidate::stencilOp(GLenum param) {
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/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 107 gl->stencilOp = &glStencilOp;
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glwInitES20.inl | 107 gl->stencilOp = (glStencilOpFunc) loader->get("glStencilOp");
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glwInitES30Direct.inl | 107 gl->stencilOp = &glStencilOp;
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/ |
renderer11_utils.h | 39 D3D11_STENCIL_OP ConvertStencilOp(GLenum stencilOp);
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renderer11_utils.cpp | 143 D3D11_STENCIL_OP ConvertStencilOp(GLenum stencilOp) 147 switch (stencilOp) [all...] |
/external/deqp/modules/gles2/functional/ |
es2fStencilTests.cpp | 112 class StencilOp 134 StencilOp (Type type_, GLenum stencilTest_ = GL_ALWAYS, int stencil_ = 0, GLenum depthTest_ = GL_ALWAYS, float depth_ = 1.0f, GLenum sFail_ = GL_KEEP, GLenum dFail_ = GL_KEEP, GLenum dPass_ = GL_KEEP) 147 static StencilOp clearStencil (int stencil) 149 StencilOp op(TYPE_CLEAR_STENCIL); 154 static StencilOp clearDepth (float depth) 156 StencilOp op(TYPE_CLEAR_DEPTH); 161 static StencilOp quad (GLenum stencilTest, int stencil, GLenum depthTest, float depth, GLenum sFail, GLenum dFail, GLenum dPass) 163 return StencilOp(TYPE_QUAD, stencilTest, stencil, depthTest, depth, sFail, dFail, dPass); 177 virtual void genOps (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil) = DE_NULL; 180 void executeOps (sglr::Context& context, const IVec4& cell, const vector<StencilOp>& ops) [all...] |
es2fDepthStencilClearTests.cpp | 364 gl.stencilOp (GL_KEEP, GL_KEEP, GL_KEEP);
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/external/deqp/modules/gles3/functional/ |
es3fStencilTests.cpp | 115 class StencilOp 137 StencilOp (Type type_, GLenum stencilTest_ = GL_ALWAYS, int stencil_ = 0, GLenum depthTest_ = GL_ALWAYS, float depth_ = 1.0f, GLenum sFail_ = GL_KEEP, GLenum dFail_ = GL_KEEP, GLenum dPass_ = GL_KEEP) 150 static StencilOp clearStencil (int stencil) 152 StencilOp op(TYPE_CLEAR_STENCIL); 157 static StencilOp clearDepth (float depth) 159 StencilOp op(TYPE_CLEAR_DEPTH); 164 static StencilOp quad (GLenum stencilTest, int stencil, GLenum depthTest, float depth, GLenum sFail, GLenum dFail, GLenum dPass) 166 return StencilOp(TYPE_QUAD, stencilTest, stencil, depthTest, depth, sFail, dFail, dPass); 180 virtual void genOps (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil) = DE_NULL; 183 void executeOps (sglr::Context& context, const IVec4& cell, const vector<StencilOp>& ops) [all...] |
es3fDepthStencilClearTests.cpp | 367 gl.stencilOp (GL_KEEP, GL_KEEP, GL_KEEP);
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/external/deqp/framework/opengl/ |
gluES3PlusWrapperFuncs.inl | 107 dst->stencilOp = src.stencilOp;
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gluStateReset.cpp | 266 gl.stencilOp (GL_KEEP, GL_KEEP, GL_KEEP); 808 gl.stencilOp (GL_KEEP, GL_KEEP, GL_KEEP); [all...] |
/external/deqp/modules/gles2/performance/ |
es2pStateChangeTests.cpp | 265 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); 989 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); [all...] |
es2pRedundantStateChangeTests.cpp | 246 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); 890 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); 938 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); [all...] |
es2pStateChangeCallTests.cpp | 557 stencilOp,
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/external/deqp/modules/gles3/performance/ |
es3pStateChangeTests.cpp | 265 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); [all...] |
es3pRedundantStateChangeTests.cpp | 246 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); [all...] |
es3pStateChangeCallTests.cpp | 619 stencilOp,
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/external/deqp/framework/opengl/simplereference/ |
sglrContext.hpp | 114 virtual void stencilOp (deUint32 sfail, deUint32 dpfail, deUint32 dppass) = DE_NULL;
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sglrContextWrapper.cpp | 311 m_curCtx->stencilOp(sfail, dpfail, dppass);
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sglrGLContext.hpp | 126 virtual void stencilOp (deUint32 sfail, deUint32 dpfail, deUint32 dppass);
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/test/ |
MockWebGraphicsContext3D.h | 189 virtual void stencilOp(WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass) { }
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