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Searched
refs:texShaderID
(Results
1 - 6
of
6
) sorted by null
/external/deqp/modules/gles2/functional/
es2fFboRenderTest.cpp
763
deUint32
texShaderID
= ctx.createProgram(&texShader);
777
texShader.setUnit(ctx,
texShaderID
, 0);
788
sglr::drawQuad(ctx,
texShaderID
, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f));
791
sglr::drawQuad(ctx,
texShaderID
, Vec3(-1.0f, -1.0f, 1.0f), Vec3(1.0f, 1.0f, -1.0f));
803
sglr::drawQuad(ctx,
texShaderID
, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
[
all
...]
/external/deqp/modules/gles3/functional/
es3fFboInvalidateTests.cpp
222
deUint32
texShaderID
= getCurrentContext()->createProgram(&texShader);
288
texShader.setUniforms(*getCurrentContext(),
texShaderID
);
289
sglr::drawQuad(*getCurrentContext(),
texShaderID
, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
370
deUint32
texShaderID
= getCurrentContext()->createProgram(&texShader);
380
texShader.setUniforms (*getCurrentContext(),
texShaderID
);
433
sglr::drawQuad(*getCurrentContext(),
texShaderID
, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
641
deUint32
texShaderID
= getCurrentContext()->createProgram(&texShader);
644
texShader.setUniforms(*getCurrentContext(),
texShaderID
);
647
sglr::drawQuad(*getCurrentContext(),
texShaderID
, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
653
deUint32
texShaderID
= getCurrentContext()->createProgram(&texShader)
[
all
...]
es3fFboDepthbufferTests.cpp
75
deUint32
texShaderID
= getCurrentContext()->createProgram(&texShader);
80
texShader.setUniforms (*getCurrentContext(),
texShaderID
);
128
sglr::drawQuad(*getCurrentContext(),
texShaderID
, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
es3fFramebufferBlitTests.cpp
78
deUint32
texShaderID
= getCurrentContext()->createProgram(&texShader);
85
texShader.setUniforms(*getCurrentContext(),
texShaderID
);
133
sglr::drawQuad(*getCurrentContext(),
texShaderID
, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
487
deUint32
texShaderID
= getCurrentContext()->createProgram(&texShader);
499
texShader.setUniforms(*getCurrentContext(),
texShaderID
);
567
sglr::drawQuad(*getCurrentContext(),
texShaderID
, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
635
deUint32
texShaderID
= getCurrentContext()->createProgram(&texShader);
643
texShader.setUniforms(*getCurrentContext(),
texShaderID
);
673
sglr::drawQuad(*getCurrentContext(),
texShaderID
, Vec3(-1.0f, -1.0f, 0.0f), Vec3(0.0f, 1.0f, 0.0f));
796
const deUint32
texShaderID
= getCurrentContext()->createProgram(&texShader)
[
all
...]
es3fFboRenderTest.cpp
622
deUint32
texShaderID
= context.createProgram(&texShader);
682
texShader.setUniforms(context,
texShaderID
);
685
sglr::drawQuad(context,
texShaderID
, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
693
sglr::drawQuad(context,
texShaderID
, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
698
sglr::drawQuad(context,
texShaderID
, Vec3(0.5f, 0.5f, 0.5f), Vec3(1.0f, 1.0f, 0.5f));
722
texShader.setUniforms(context,
texShaderID
);
727
sglr::drawQuad(context,
texShaderID
, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
861
deUint32
texShaderID
= context.createProgram(&texShader);
907
texShader.setUniforms(context,
texShaderID
);
919
sglr::drawQuad(context,
texShaderID
, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f))
[
all
...]
es3fFboColorbufferTests.cpp
749
deUint32
texShaderID
= getCurrentContext()->createProgram(&texShader);
755
texShader.setUniforms (*getCurrentContext(),
texShaderID
);
791
sglr::drawQuad(*getCurrentContext(),
texShaderID
, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
Completed in 352 milliseconds