Home | History | Annotate | Download | only in service
      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "gpu/command_buffer/service/program_manager.h"
      6 
      7 #include <algorithm>
      8 #include <set>
      9 #include <utility>
     10 #include <vector>
     11 
     12 #include "base/basictypes.h"
     13 #include "base/command_line.h"
     14 #include "base/logging.h"
     15 #include "base/memory/scoped_ptr.h"
     16 #include "base/metrics/histogram.h"
     17 #include "base/strings/string_number_conversions.h"
     18 #include "base/time/time.h"
     19 #include "gpu/command_buffer/common/gles2_cmd_format.h"
     20 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
     21 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
     22 #include "gpu/command_buffer/service/gpu_switches.h"
     23 #include "gpu/command_buffer/service/program_cache.h"
     24 #include "gpu/command_buffer/service/shader_manager.h"
     25 #include "gpu/command_buffer/service/shader_translator.h"
     26 #include "third_party/re2/re2/re2.h"
     27 
     28 using base::TimeDelta;
     29 using base::TimeTicks;
     30 
     31 namespace gpu {
     32 namespace gles2 {
     33 
     34 namespace {
     35 
     36 struct UniformType {
     37   explicit UniformType(const ShaderTranslator::VariableInfo uniform)
     38       : type(uniform.type),
     39         size(uniform.size),
     40         precision(uniform.precision) { }
     41 
     42   UniformType()
     43       : type(0),
     44         size(0),
     45         precision(SH_PRECISION_MEDIUMP) { }
     46 
     47   bool operator==(const UniformType& other) const {
     48     return type == other.type &&
     49         size == other.size &&
     50         precision == other.precision;
     51   }
     52 
     53   int type;
     54   int size;
     55   int precision;
     56 };
     57 
     58 int ShaderTypeToIndex(GLenum shader_type) {
     59   switch (shader_type) {
     60     case GL_VERTEX_SHADER:
     61       return 0;
     62     case GL_FRAGMENT_SHADER:
     63       return 1;
     64     default:
     65       NOTREACHED();
     66       return 0;
     67   }
     68 }
     69 
     70 // Given a name like "foo.bar[123].moo[456]" sets new_name to "foo.bar[123].moo"
     71 // and sets element_index to 456. returns false if element expression was not a
     72 // whole decimal number. For example: "foo[1b2]"
     73 bool GetUniformNameSansElement(
     74     const std::string& name, int* element_index, std::string* new_name) {
     75   DCHECK(element_index);
     76   DCHECK(new_name);
     77   if (name.size() < 3 || name[name.size() - 1] != ']') {
     78     *element_index = 0;
     79     *new_name = name;
     80     return true;
     81   }
     82 
     83   // Look for an array specification.
     84   size_t open_pos = name.find_last_of('[');
     85   if (open_pos == std::string::npos ||
     86       open_pos >= name.size() - 2) {
     87     return false;
     88   }
     89 
     90   GLint index = 0;
     91   size_t last = name.size() - 1;
     92   for (size_t pos = open_pos + 1; pos < last; ++pos) {
     93     int8 digit = name[pos] - '0';
     94     if (digit < 0 || digit > 9) {
     95       return false;
     96     }
     97     index = index * 10 + digit;
     98   }
     99 
    100   *element_index = index;
    101   *new_name = name.substr(0, open_pos);
    102   return true;
    103 }
    104 
    105 bool IsBuiltInVarying(const std::string& name) {
    106   // Built-in variables.
    107   const char* kBuiltInVaryings[] = {
    108       "gl_FragCoord",
    109       "gl_FrontFacing",
    110       "gl_PointCoord"
    111   };
    112   for (size_t ii = 0; ii < arraysize(kBuiltInVaryings); ++ii) {
    113     if (name == kBuiltInVaryings[ii])
    114       return true;
    115   }
    116   return false;
    117 }
    118 
    119 }  // anonymous namespace.
    120 
    121 Program::UniformInfo::UniformInfo()
    122     : size(0),
    123       type(GL_NONE),
    124       fake_location_base(0),
    125       is_array(false) {
    126 }
    127 
    128 Program::UniformInfo::UniformInfo(GLsizei _size,
    129                                   GLenum _type,
    130                                   int _fake_location_base,
    131                                   const std::string& _name)
    132     : size(_size),
    133       type(_type),
    134       accepts_api_type(0),
    135       fake_location_base(_fake_location_base),
    136       is_array(false),
    137       name(_name) {
    138   switch (type) {
    139     case GL_INT:
    140       accepts_api_type = kUniform1i;
    141       break;
    142     case GL_INT_VEC2:
    143       accepts_api_type = kUniform2i;
    144       break;
    145     case GL_INT_VEC3:
    146       accepts_api_type = kUniform3i;
    147       break;
    148     case GL_INT_VEC4:
    149       accepts_api_type = kUniform4i;
    150       break;
    151 
    152     case GL_BOOL:
    153       accepts_api_type = kUniform1i | kUniform1f;
    154       break;
    155     case GL_BOOL_VEC2:
    156       accepts_api_type = kUniform2i | kUniform2f;
    157       break;
    158     case GL_BOOL_VEC3:
    159       accepts_api_type = kUniform3i | kUniform3f;
    160       break;
    161     case GL_BOOL_VEC4:
    162       accepts_api_type = kUniform4i | kUniform4f;
    163       break;
    164 
    165     case GL_FLOAT:
    166       accepts_api_type = kUniform1f;
    167       break;
    168     case GL_FLOAT_VEC2:
    169       accepts_api_type = kUniform2f;
    170       break;
    171     case GL_FLOAT_VEC3:
    172       accepts_api_type = kUniform3f;
    173       break;
    174     case GL_FLOAT_VEC4:
    175       accepts_api_type = kUniform4f;
    176       break;
    177 
    178     case GL_FLOAT_MAT2:
    179       accepts_api_type = kUniformMatrix2f;
    180       break;
    181     case GL_FLOAT_MAT3:
    182       accepts_api_type = kUniformMatrix3f;
    183       break;
    184     case GL_FLOAT_MAT4:
    185       accepts_api_type = kUniformMatrix4f;
    186       break;
    187 
    188     case GL_SAMPLER_2D:
    189     case GL_SAMPLER_2D_RECT_ARB:
    190     case GL_SAMPLER_CUBE:
    191     case GL_SAMPLER_3D_OES:
    192     case GL_SAMPLER_EXTERNAL_OES:
    193       accepts_api_type = kUniform1i;
    194       break;
    195     default:
    196       NOTREACHED() << "Unhandled UniformInfo type " << type;
    197       break;
    198   }
    199 }
    200 
    201 Program::UniformInfo::~UniformInfo() {}
    202 
    203 bool ProgramManager::IsInvalidPrefix(const char* name, size_t length) {
    204   static const char kInvalidPrefix[] = { 'g', 'l', '_' };
    205   return (length >= sizeof(kInvalidPrefix) &&
    206       memcmp(name, kInvalidPrefix, sizeof(kInvalidPrefix)) == 0);
    207 }
    208 
    209 Program::Program(
    210     ProgramManager* manager, GLuint service_id)
    211     : manager_(manager),
    212       use_count_(0),
    213       max_attrib_name_length_(0),
    214       max_uniform_name_length_(0),
    215       service_id_(service_id),
    216       deleted_(false),
    217       valid_(false),
    218       link_status_(false),
    219       uniforms_cleared_(false),
    220       num_uniforms_(0) {
    221   manager_->StartTracking(this);
    222 }
    223 
    224 void Program::Reset() {
    225   valid_ = false;
    226   link_status_ = false;
    227   num_uniforms_ = 0;
    228   max_uniform_name_length_ = 0;
    229   max_attrib_name_length_ = 0;
    230   attrib_infos_.clear();
    231   uniform_infos_.clear();
    232   sampler_indices_.clear();
    233   attrib_location_to_index_map_.clear();
    234 }
    235 
    236 std::string Program::ProcessLogInfo(
    237     const std::string& log) {
    238   std::string output;
    239   re2::StringPiece input(log);
    240   std::string prior_log;
    241   std::string hashed_name;
    242   while (RE2::Consume(&input,
    243                       "(.*?)(webgl_[0123456789abcdefABCDEF]+)",
    244                       &prior_log,
    245                       &hashed_name)) {
    246     output += prior_log;
    247 
    248     const std::string* original_name =
    249         GetOriginalNameFromHashedName(hashed_name);
    250     if (original_name)
    251       output += *original_name;
    252     else
    253       output += hashed_name;
    254   }
    255 
    256   return output + input.as_string();
    257 }
    258 
    259 void Program::UpdateLogInfo() {
    260   GLint max_len = 0;
    261   glGetProgramiv(service_id_, GL_INFO_LOG_LENGTH, &max_len);
    262   if (max_len == 0) {
    263     set_log_info(NULL);
    264     return;
    265   }
    266   scoped_ptr<char[]> temp(new char[max_len]);
    267   GLint len = 0;
    268   glGetProgramInfoLog(service_id_, max_len, &len, temp.get());
    269   DCHECK(max_len == 0 || len < max_len);
    270   DCHECK(len == 0 || temp[len] == '\0');
    271   std::string log(temp.get(), len);
    272   set_log_info(ProcessLogInfo(log).c_str());
    273 }
    274 
    275 void Program::ClearUniforms(
    276     std::vector<uint8>* zero_buffer) {
    277   DCHECK(zero_buffer);
    278   if (uniforms_cleared_) {
    279     return;
    280   }
    281   uniforms_cleared_ = true;
    282   for (size_t ii = 0; ii < uniform_infos_.size(); ++ii) {
    283     const UniformInfo& uniform_info = uniform_infos_[ii];
    284     if (!uniform_info.IsValid()) {
    285       continue;
    286     }
    287     GLint location = uniform_info.element_locations[0];
    288     GLsizei size = uniform_info.size;
    289     uint32 unit_size =  GLES2Util::GetGLDataTypeSizeForUniforms(
    290         uniform_info.type);
    291     uint32 size_needed = size * unit_size;
    292     if (size_needed > zero_buffer->size()) {
    293       zero_buffer->resize(size_needed, 0u);
    294     }
    295     const void* zero = &(*zero_buffer)[0];
    296     switch (uniform_info.type) {
    297     case GL_FLOAT:
    298       glUniform1fv(location, size, reinterpret_cast<const GLfloat*>(zero));
    299       break;
    300     case GL_FLOAT_VEC2:
    301       glUniform2fv(location, size, reinterpret_cast<const GLfloat*>(zero));
    302       break;
    303     case GL_FLOAT_VEC3:
    304       glUniform3fv(location, size, reinterpret_cast<const GLfloat*>(zero));
    305       break;
    306     case GL_FLOAT_VEC4:
    307       glUniform4fv(location, size, reinterpret_cast<const GLfloat*>(zero));
    308       break;
    309     case GL_INT:
    310     case GL_BOOL:
    311     case GL_SAMPLER_2D:
    312     case GL_SAMPLER_CUBE:
    313     case GL_SAMPLER_EXTERNAL_OES:
    314     case GL_SAMPLER_3D_OES:
    315     case GL_SAMPLER_2D_RECT_ARB:
    316       glUniform1iv(location, size, reinterpret_cast<const GLint*>(zero));
    317       break;
    318     case GL_INT_VEC2:
    319     case GL_BOOL_VEC2:
    320       glUniform2iv(location, size, reinterpret_cast<const GLint*>(zero));
    321       break;
    322     case GL_INT_VEC3:
    323     case GL_BOOL_VEC3:
    324       glUniform3iv(location, size, reinterpret_cast<const GLint*>(zero));
    325       break;
    326     case GL_INT_VEC4:
    327     case GL_BOOL_VEC4:
    328       glUniform4iv(location, size, reinterpret_cast<const GLint*>(zero));
    329       break;
    330     case GL_FLOAT_MAT2:
    331       glUniformMatrix2fv(
    332           location, size, false, reinterpret_cast<const GLfloat*>(zero));
    333       break;
    334     case GL_FLOAT_MAT3:
    335       glUniformMatrix3fv(
    336           location, size, false, reinterpret_cast<const GLfloat*>(zero));
    337       break;
    338     case GL_FLOAT_MAT4:
    339       glUniformMatrix4fv(
    340           location, size, false, reinterpret_cast<const GLfloat*>(zero));
    341       break;
    342     default:
    343       NOTREACHED();
    344       break;
    345     }
    346   }
    347 }
    348 
    349 namespace {
    350 
    351 struct UniformData {
    352   UniformData() : size(-1), type(GL_NONE), location(0), added(false) {
    353   }
    354   std::string queried_name;
    355   std::string corrected_name;
    356   std::string original_name;
    357   GLsizei size;
    358   GLenum type;
    359   GLint location;
    360   bool added;
    361 };
    362 
    363 struct UniformDataComparer {
    364   bool operator()(const UniformData& lhs, const UniformData& rhs) const {
    365     return lhs.queried_name < rhs.queried_name;
    366   }
    367 };
    368 
    369 }  // anonymous namespace
    370 
    371 void Program::Update() {
    372   Reset();
    373   UpdateLogInfo();
    374   link_status_ = true;
    375   uniforms_cleared_ = false;
    376   GLint num_attribs = 0;
    377   GLint max_len = 0;
    378   GLint max_location = -1;
    379   glGetProgramiv(service_id_, GL_ACTIVE_ATTRIBUTES, &num_attribs);
    380   glGetProgramiv(service_id_, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max_len);
    381   // TODO(gman): Should we check for error?
    382   scoped_ptr<char[]> name_buffer(new char[max_len]);
    383   for (GLint ii = 0; ii < num_attribs; ++ii) {
    384     GLsizei length = 0;
    385     GLsizei size = 0;
    386     GLenum type = 0;
    387     glGetActiveAttrib(
    388         service_id_, ii, max_len, &length, &size, &type, name_buffer.get());
    389     DCHECK(max_len == 0 || length < max_len);
    390     DCHECK(length == 0 || name_buffer[length] == '\0');
    391     if (!ProgramManager::IsInvalidPrefix(name_buffer.get(), length)) {
    392       std::string name;
    393       std::string original_name;
    394       GetCorrectedVariableInfo(
    395           false, name_buffer.get(), &name, &original_name, &size, &type);
    396       // TODO(gman): Should we check for error?
    397       GLint location = glGetAttribLocation(service_id_, name_buffer.get());
    398       if (location > max_location) {
    399         max_location = location;
    400       }
    401       attrib_infos_.push_back(
    402           VertexAttrib(size, type, original_name, location));
    403       max_attrib_name_length_ = std::max(
    404           max_attrib_name_length_, static_cast<GLsizei>(original_name.size()));
    405     }
    406   }
    407 
    408   // Create attrib location to index map.
    409   attrib_location_to_index_map_.resize(max_location + 1);
    410   for (GLint ii = 0; ii <= max_location; ++ii) {
    411     attrib_location_to_index_map_[ii] = -1;
    412   }
    413   for (size_t ii = 0; ii < attrib_infos_.size(); ++ii) {
    414     const VertexAttrib& info = attrib_infos_[ii];
    415     attrib_location_to_index_map_[info.location] = ii;
    416   }
    417 
    418 #if !defined(NDEBUG)
    419   if (CommandLine::ForCurrentProcess()->HasSwitch(
    420       switches::kEnableGPUServiceLoggingGPU)) {
    421     DVLOG(1) << "----: attribs for service_id: " << service_id();
    422     for (size_t ii = 0; ii < attrib_infos_.size(); ++ii) {
    423       const VertexAttrib& info = attrib_infos_[ii];
    424       DVLOG(1) << ii << ": loc = " << info.location
    425                << ", size = " << info.size
    426                << ", type = " << GLES2Util::GetStringEnum(info.type)
    427                << ", name = " << info.name;
    428     }
    429   }
    430 #endif
    431 
    432   max_len = 0;
    433   GLint num_uniforms = 0;
    434   glGetProgramiv(service_id_, GL_ACTIVE_UNIFORMS, &num_uniforms);
    435   glGetProgramiv(service_id_, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max_len);
    436   name_buffer.reset(new char[max_len]);
    437 
    438   // Reads all the names.
    439   std::vector<UniformData> uniform_data;
    440   for (GLint ii = 0; ii < num_uniforms; ++ii) {
    441     GLsizei length = 0;
    442     UniformData data;
    443     glGetActiveUniform(
    444         service_id_, ii, max_len, &length,
    445         &data.size, &data.type, name_buffer.get());
    446     DCHECK(max_len == 0 || length < max_len);
    447     DCHECK(length == 0 || name_buffer[length] == '\0');
    448     if (!ProgramManager::IsInvalidPrefix(name_buffer.get(), length)) {
    449       data.queried_name = std::string(name_buffer.get());
    450       GetCorrectedVariableInfo(
    451           true, name_buffer.get(), &data.corrected_name, &data.original_name,
    452           &data.size, &data.type);
    453       uniform_data.push_back(data);
    454     }
    455   }
    456 
    457   // NOTE: We don't care if 2 uniforms are bound to the same location.
    458   // One of them will take preference. The spec allows this, same as
    459   // BindAttribLocation.
    460   //
    461   // The reason we don't check is if we were to fail we'd have to
    462   // restore the previous program but since we've already linked successfully
    463   // at this point the previous program is gone.
    464 
    465   // Assigns the uniforms with bindings.
    466   size_t next_available_index = 0;
    467   for (size_t ii = 0; ii < uniform_data.size(); ++ii) {
    468     UniformData& data = uniform_data[ii];
    469     data.location = glGetUniformLocation(
    470         service_id_, data.queried_name.c_str());
    471     // remove "[0]"
    472     std::string short_name;
    473     int element_index = 0;
    474     bool good ALLOW_UNUSED = GetUniformNameSansElement(
    475         data.queried_name, &element_index, &short_name);\
    476     DCHECK(good);
    477     LocationMap::const_iterator it = bind_uniform_location_map_.find(
    478         short_name);
    479     if (it != bind_uniform_location_map_.end()) {
    480       data.added = AddUniformInfo(
    481           data.size, data.type, data.location, it->second, data.corrected_name,
    482           data.original_name, &next_available_index);
    483     }
    484   }
    485 
    486   // Assigns the uniforms that were not bound.
    487   for (size_t ii = 0; ii < uniform_data.size(); ++ii) {
    488     const UniformData& data = uniform_data[ii];
    489     if (!data.added) {
    490       AddUniformInfo(
    491           data.size, data.type, data.location, -1, data.corrected_name,
    492           data.original_name, &next_available_index);
    493     }
    494   }
    495 
    496 #if !defined(NDEBUG)
    497   if (CommandLine::ForCurrentProcess()->HasSwitch(
    498       switches::kEnableGPUServiceLoggingGPU)) {
    499     DVLOG(1) << "----: uniforms for service_id: " << service_id();
    500     for (size_t ii = 0; ii < uniform_infos_.size(); ++ii) {
    501       const UniformInfo& info = uniform_infos_[ii];
    502       if (info.IsValid()) {
    503         DVLOG(1) << ii << ": loc = " << info.element_locations[0]
    504                  << ", size = " << info.size
    505                  << ", type = " << GLES2Util::GetStringEnum(info.type)
    506                  << ", name = " << info.name;
    507       }
    508     }
    509   }
    510 #endif
    511 
    512   valid_ = true;
    513 }
    514 
    515 void Program::ExecuteBindAttribLocationCalls() {
    516   for (LocationMap::const_iterator it = bind_attrib_location_map_.begin();
    517        it != bind_attrib_location_map_.end(); ++it) {
    518     const std::string* mapped_name = GetAttribMappedName(it->first);
    519     if (mapped_name && *mapped_name != it->first)
    520       glBindAttribLocation(service_id_, it->second, mapped_name->c_str());
    521   }
    522 }
    523 
    524 bool Program::Link(ShaderManager* manager,
    525                    ShaderTranslator* vertex_translator,
    526                    ShaderTranslator* fragment_translator,
    527                    Program::VaryingsPackingOption varyings_packing_option,
    528                    const ShaderCacheCallback& shader_callback) {
    529   ClearLinkStatus();
    530   if (!CanLink()) {
    531     set_log_info("missing shaders");
    532     return false;
    533   }
    534   if (DetectAttribLocationBindingConflicts()) {
    535     set_log_info("glBindAttribLocation() conflicts");
    536     return false;
    537   }
    538   std::string conflicting_name;
    539   if (DetectUniformsMismatch(&conflicting_name)) {
    540     std::string info_log = "Uniforms with the same name but different "
    541                            "type/precision: " + conflicting_name;
    542     set_log_info(ProcessLogInfo(info_log).c_str());
    543     return false;
    544   }
    545   if (DetectVaryingsMismatch(&conflicting_name)) {
    546     std::string info_log = "Varyings with the same name but different type, "
    547                            "or statically used varyings in fragment shader are "
    548                            "not declared in vertex shader: " + conflicting_name;
    549     set_log_info(ProcessLogInfo(info_log).c_str());
    550     return false;
    551   }
    552   if (DetectGlobalNameConflicts(&conflicting_name)) {
    553     std::string info_log = "Name conflicts between an uniform and an "
    554                            "attribute: " + conflicting_name;
    555     set_log_info(ProcessLogInfo(info_log).c_str());
    556     return false;
    557   }
    558   if (!CheckVaryingsPacking(varyings_packing_option)) {
    559     set_log_info("Varyings over maximum register limit");
    560     return false;
    561   }
    562 
    563   TimeTicks before_time = TimeTicks::HighResNow();
    564   bool link = true;
    565   ProgramCache* cache = manager_->program_cache_;
    566   if (cache) {
    567     DCHECK(!attached_shaders_[0]->signature_source().empty() &&
    568            !attached_shaders_[1]->signature_source().empty());
    569     ProgramCache::LinkedProgramStatus status = cache->GetLinkedProgramStatus(
    570         attached_shaders_[0]->signature_source(),
    571         vertex_translator,
    572         attached_shaders_[1]->signature_source(),
    573         fragment_translator,
    574         &bind_attrib_location_map_);
    575 
    576     if (status == ProgramCache::LINK_SUCCEEDED) {
    577       ProgramCache::ProgramLoadResult success =
    578           cache->LoadLinkedProgram(service_id(),
    579                                    attached_shaders_[0].get(),
    580                                    vertex_translator,
    581                                    attached_shaders_[1].get(),
    582                                    fragment_translator,
    583                                    &bind_attrib_location_map_,
    584                                    shader_callback);
    585       link = success != ProgramCache::PROGRAM_LOAD_SUCCESS;
    586       UMA_HISTOGRAM_BOOLEAN("GPU.ProgramCache.LoadBinarySuccess", !link);
    587     }
    588   }
    589 
    590   if (link) {
    591     ExecuteBindAttribLocationCalls();
    592     before_time = TimeTicks::HighResNow();
    593     if (cache && gfx::g_driver_gl.ext.b_GL_ARB_get_program_binary) {
    594       glProgramParameteri(service_id(),
    595                           PROGRAM_BINARY_RETRIEVABLE_HINT,
    596                           GL_TRUE);
    597     }
    598     glLinkProgram(service_id());
    599   }
    600 
    601   GLint success = 0;
    602   glGetProgramiv(service_id(), GL_LINK_STATUS, &success);
    603   if (success == GL_TRUE) {
    604     Update();
    605     if (link) {
    606       if (cache) {
    607         cache->SaveLinkedProgram(service_id(),
    608                                  attached_shaders_[0].get(),
    609                                  vertex_translator,
    610                                  attached_shaders_[1].get(),
    611                                  fragment_translator,
    612                                  &bind_attrib_location_map_,
    613                                  shader_callback);
    614       }
    615       UMA_HISTOGRAM_CUSTOM_COUNTS(
    616           "GPU.ProgramCache.BinaryCacheMissTime",
    617           (TimeTicks::HighResNow() - before_time).InMicroseconds(),
    618           0,
    619           TimeDelta::FromSeconds(10).InMicroseconds(),
    620           50);
    621     } else {
    622       UMA_HISTOGRAM_CUSTOM_COUNTS(
    623           "GPU.ProgramCache.BinaryCacheHitTime",
    624           (TimeTicks::HighResNow() - before_time).InMicroseconds(),
    625           0,
    626           TimeDelta::FromSeconds(1).InMicroseconds(),
    627           50);
    628     }
    629   } else {
    630     UpdateLogInfo();
    631   }
    632   return success == GL_TRUE;
    633 }
    634 
    635 void Program::Validate() {
    636   if (!IsValid()) {
    637     set_log_info("program not linked");
    638     return;
    639   }
    640   glValidateProgram(service_id());
    641   UpdateLogInfo();
    642 }
    643 
    644 GLint Program::GetUniformFakeLocation(
    645     const std::string& name) const {
    646   bool getting_array_location = false;
    647   size_t open_pos = std::string::npos;
    648   int index = 0;
    649   if (!GLES2Util::ParseUniformName(
    650       name, &open_pos, &index, &getting_array_location)) {
    651     return -1;
    652   }
    653   for (GLuint ii = 0; ii < uniform_infos_.size(); ++ii) {
    654     const UniformInfo& info = uniform_infos_[ii];
    655     if (!info.IsValid()) {
    656       continue;
    657     }
    658     if (info.name == name ||
    659         (info.is_array &&
    660          info.name.compare(0, info.name.size() - 3, name) == 0)) {
    661       return info.fake_location_base;
    662     } else if (getting_array_location && info.is_array) {
    663       // Look for an array specification.
    664       size_t open_pos_2 = info.name.find_last_of('[');
    665       if (open_pos_2 == open_pos &&
    666           name.compare(0, open_pos, info.name, 0, open_pos) == 0) {
    667         if (index >= 0 && index < info.size) {
    668           DCHECK_GT(static_cast<int>(info.element_locations.size()), index);
    669           if (info.element_locations[index] == -1)
    670             return -1;
    671           return ProgramManager::MakeFakeLocation(
    672               info.fake_location_base, index);
    673         }
    674       }
    675     }
    676   }
    677   return -1;
    678 }
    679 
    680 GLint Program::GetAttribLocation(
    681     const std::string& name) const {
    682   for (GLuint ii = 0; ii < attrib_infos_.size(); ++ii) {
    683     const VertexAttrib& info = attrib_infos_[ii];
    684     if (info.name == name) {
    685       return info.location;
    686     }
    687   }
    688   return -1;
    689 }
    690 
    691 const Program::UniformInfo*
    692     Program::GetUniformInfoByFakeLocation(
    693         GLint fake_location, GLint* real_location, GLint* array_index) const {
    694   DCHECK(real_location);
    695   DCHECK(array_index);
    696   if (fake_location < 0) {
    697     return NULL;
    698   }
    699 
    700   GLint uniform_index = GetUniformInfoIndexFromFakeLocation(fake_location);
    701   if (uniform_index >= 0 &&
    702       static_cast<size_t>(uniform_index) < uniform_infos_.size()) {
    703     const UniformInfo& uniform_info = uniform_infos_[uniform_index];
    704     if (!uniform_info.IsValid()) {
    705       return NULL;
    706     }
    707     GLint element_index = GetArrayElementIndexFromFakeLocation(fake_location);
    708     if (element_index < uniform_info.size) {
    709       *real_location = uniform_info.element_locations[element_index];
    710       *array_index = element_index;
    711       return &uniform_info;
    712     }
    713   }
    714   return NULL;
    715 }
    716 
    717 const std::string* Program::GetAttribMappedName(
    718     const std::string& original_name) const {
    719   for (int ii = 0; ii < kMaxAttachedShaders; ++ii) {
    720     Shader* shader = attached_shaders_[ii].get();
    721     if (shader) {
    722       const std::string* mapped_name =
    723           shader->GetAttribMappedName(original_name);
    724       if (mapped_name)
    725         return mapped_name;
    726     }
    727   }
    728   return NULL;
    729 }
    730 
    731 const std::string* Program::GetOriginalNameFromHashedName(
    732     const std::string& hashed_name) const {
    733   for (int ii = 0; ii < kMaxAttachedShaders; ++ii) {
    734     Shader* shader = attached_shaders_[ii].get();
    735     if (shader) {
    736       const std::string* original_name =
    737           shader->GetOriginalNameFromHashedName(hashed_name);
    738       if (original_name)
    739         return original_name;
    740     }
    741   }
    742   return NULL;
    743 }
    744 
    745 bool Program::SetUniformLocationBinding(
    746     const std::string& name, GLint location) {
    747   std::string short_name;
    748   int element_index = 0;
    749   if (!GetUniformNameSansElement(name, &element_index, &short_name) ||
    750       element_index != 0) {
    751     return false;
    752   }
    753 
    754   bind_uniform_location_map_[short_name] = location;
    755   return true;
    756 }
    757 
    758 // Note: This is only valid to call right after a program has been linked
    759 // successfully.
    760 void Program::GetCorrectedVariableInfo(
    761     bool use_uniforms,
    762     const std::string& name, std::string* corrected_name,
    763     std::string* original_name,
    764     GLsizei* size, GLenum* type) const {
    765   DCHECK(corrected_name);
    766   DCHECK(original_name);
    767   DCHECK(size);
    768   DCHECK(type);
    769   const char* kArraySpec = "[0]";
    770   for (int jj = 0; jj < 2; ++jj) {
    771     std::string test_name(name + ((jj == 1) ? kArraySpec : ""));
    772     for (int ii = 0; ii < kMaxAttachedShaders; ++ii) {
    773       Shader* shader = attached_shaders_[ii].get();
    774       if (shader) {
    775         const Shader::VariableInfo* variable_info =
    776             use_uniforms ? shader->GetUniformInfo(test_name) :
    777                            shader->GetAttribInfo(test_name);
    778         // Note: There is an assuption here that if an attrib is defined in more
    779         // than 1 attached shader their types and sizes match. Should we check
    780         // for that case?
    781         if (variable_info) {
    782           *corrected_name = test_name;
    783           *original_name = variable_info->name;
    784           *type = variable_info->type;
    785           *size = variable_info->size;
    786           return;
    787         }
    788       }
    789     }
    790   }
    791   *corrected_name = name;
    792   *original_name = name;
    793 }
    794 
    795 bool Program::AddUniformInfo(
    796         GLsizei size, GLenum type, GLint location, GLint fake_base_location,
    797         const std::string& name, const std::string& original_name,
    798         size_t* next_available_index) {
    799   DCHECK(next_available_index);
    800   const char* kArraySpec = "[0]";
    801   size_t uniform_index =
    802       fake_base_location >= 0 ? fake_base_location : *next_available_index;
    803   if (uniform_infos_.size() < uniform_index + 1) {
    804     uniform_infos_.resize(uniform_index + 1);
    805   }
    806 
    807   // return if this location is already in use.
    808   if (uniform_infos_[uniform_index].IsValid()) {
    809     DCHECK_GE(fake_base_location, 0);
    810     return false;
    811   }
    812 
    813   uniform_infos_[uniform_index] = UniformInfo(
    814       size, type, uniform_index, original_name);
    815   ++num_uniforms_;
    816 
    817   UniformInfo& info = uniform_infos_[uniform_index];
    818   info.element_locations.resize(size);
    819   info.element_locations[0] = location;
    820   DCHECK_GE(size, 0);
    821   size_t num_texture_units = info.IsSampler() ? static_cast<size_t>(size) : 0u;
    822   info.texture_units.clear();
    823   info.texture_units.resize(num_texture_units, 0);
    824 
    825   if (size > 1) {
    826     // Go through the array element locations looking for a match.
    827     // We can skip the first element because it's the same as the
    828     // the location without the array operators.
    829     size_t array_pos = name.rfind(kArraySpec);
    830     std::string base_name = name;
    831     if (name.size() > 3) {
    832       if (array_pos != name.size() - 3) {
    833         info.name = name + kArraySpec;
    834       } else {
    835         base_name = name.substr(0, name.size() - 3);
    836       }
    837     }
    838     for (GLsizei ii = 1; ii < info.size; ++ii) {
    839       std::string element_name(base_name + "[" + base::IntToString(ii) + "]");
    840       info.element_locations[ii] =
    841           glGetUniformLocation(service_id_, element_name.c_str());
    842     }
    843   }
    844 
    845   info.is_array =
    846      (size > 1 ||
    847       (info.name.size() > 3 &&
    848        info.name.rfind(kArraySpec) == info.name.size() - 3));
    849 
    850   if (info.IsSampler()) {
    851     sampler_indices_.push_back(info.fake_location_base);
    852   }
    853   max_uniform_name_length_ =
    854       std::max(max_uniform_name_length_,
    855                static_cast<GLsizei>(info.name.size()));
    856 
    857   while (*next_available_index < uniform_infos_.size() &&
    858          uniform_infos_[*next_available_index].IsValid()) {
    859     *next_available_index = *next_available_index + 1;
    860   }
    861 
    862   return true;
    863 }
    864 
    865 const Program::UniformInfo*
    866     Program::GetUniformInfo(
    867         GLint index) const {
    868   if (static_cast<size_t>(index) >= uniform_infos_.size()) {
    869     return NULL;
    870   }
    871 
    872   const UniformInfo& info = uniform_infos_[index];
    873   return info.IsValid() ? &info : NULL;
    874 }
    875 
    876 bool Program::SetSamplers(
    877     GLint num_texture_units, GLint fake_location,
    878     GLsizei count, const GLint* value) {
    879   if (fake_location < 0) {
    880     return true;
    881   }
    882   GLint uniform_index = GetUniformInfoIndexFromFakeLocation(fake_location);
    883   if (uniform_index >= 0 &&
    884       static_cast<size_t>(uniform_index) < uniform_infos_.size()) {
    885     UniformInfo& info = uniform_infos_[uniform_index];
    886     if (!info.IsValid()) {
    887       return false;
    888     }
    889     GLint element_index = GetArrayElementIndexFromFakeLocation(fake_location);
    890     if (element_index < info.size) {
    891       count = std::min(info.size - element_index, count);
    892       if (info.IsSampler() && count > 0) {
    893         for (GLsizei ii = 0; ii < count; ++ii) {
    894           if (value[ii] < 0 || value[ii] >= num_texture_units) {
    895             return false;
    896           }
    897         }
    898         std::copy(value, value + count,
    899                   info.texture_units.begin() + element_index);
    900         return true;
    901       }
    902     }
    903   }
    904   return true;
    905 }
    906 
    907 void Program::GetProgramiv(GLenum pname, GLint* params) {
    908   switch (pname) {
    909     case GL_ACTIVE_ATTRIBUTES:
    910       *params = attrib_infos_.size();
    911       break;
    912     case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
    913       // Notice +1 to accomodate NULL terminator.
    914       *params = max_attrib_name_length_ + 1;
    915       break;
    916     case GL_ACTIVE_UNIFORMS:
    917       *params = num_uniforms_;
    918       break;
    919     case GL_ACTIVE_UNIFORM_MAX_LENGTH:
    920       // Notice +1 to accomodate NULL terminator.
    921       *params = max_uniform_name_length_ + 1;
    922       break;
    923     case GL_LINK_STATUS:
    924       *params = link_status_;
    925       break;
    926     case GL_INFO_LOG_LENGTH:
    927       // Notice +1 to accomodate NULL terminator.
    928       *params = log_info_.get() ? (log_info_->size() + 1) : 0;
    929       break;
    930     case GL_DELETE_STATUS:
    931       *params = deleted_;
    932       break;
    933     case GL_VALIDATE_STATUS:
    934       if (!IsValid()) {
    935         *params = GL_FALSE;
    936       } else {
    937         glGetProgramiv(service_id_, pname, params);
    938       }
    939       break;
    940     default:
    941       glGetProgramiv(service_id_, pname, params);
    942       break;
    943   }
    944 }
    945 
    946 bool Program::AttachShader(
    947     ShaderManager* shader_manager,
    948     Shader* shader) {
    949   DCHECK(shader_manager);
    950   DCHECK(shader);
    951   int index = ShaderTypeToIndex(shader->shader_type());
    952   if (attached_shaders_[index].get() != NULL) {
    953     return false;
    954   }
    955   attached_shaders_[index] = scoped_refptr<Shader>(shader);
    956   shader_manager->UseShader(shader);
    957   return true;
    958 }
    959 
    960 bool Program::DetachShader(
    961     ShaderManager* shader_manager,
    962     Shader* shader) {
    963   DCHECK(shader_manager);
    964   DCHECK(shader);
    965   if (attached_shaders_[ShaderTypeToIndex(shader->shader_type())].get() !=
    966       shader) {
    967     return false;
    968   }
    969   attached_shaders_[ShaderTypeToIndex(shader->shader_type())] = NULL;
    970   shader_manager->UnuseShader(shader);
    971   return true;
    972 }
    973 
    974 void Program::DetachShaders(ShaderManager* shader_manager) {
    975   DCHECK(shader_manager);
    976   for (int ii = 0; ii < kMaxAttachedShaders; ++ii) {
    977     if (attached_shaders_[ii].get()) {
    978       DetachShader(shader_manager, attached_shaders_[ii].get());
    979     }
    980   }
    981 }
    982 
    983 bool Program::CanLink() const {
    984   for (int ii = 0; ii < kMaxAttachedShaders; ++ii) {
    985     if (!attached_shaders_[ii].get() || !attached_shaders_[ii]->valid()) {
    986       return false;
    987     }
    988   }
    989   return true;
    990 }
    991 
    992 bool Program::DetectAttribLocationBindingConflicts() const {
    993   std::set<GLint> location_binding_used;
    994   for (LocationMap::const_iterator it = bind_attrib_location_map_.begin();
    995        it != bind_attrib_location_map_.end(); ++it) {
    996     // Find out if an attribute is declared in this program's shaders.
    997     bool active = false;
    998     for (int ii = 0; ii < kMaxAttachedShaders; ++ii) {
    999       if (!attached_shaders_[ii].get() || !attached_shaders_[ii]->valid())
   1000         continue;
   1001       if (attached_shaders_[ii]->GetAttribInfo(it->first)) {
   1002         active = true;
   1003         break;
   1004       }
   1005     }
   1006     if (active) {
   1007       std::pair<std::set<GLint>::iterator, bool> result =
   1008           location_binding_used.insert(it->second);
   1009       if (!result.second)
   1010         return true;
   1011     }
   1012   }
   1013   return false;
   1014 }
   1015 
   1016 bool Program::DetectUniformsMismatch(std::string* conflicting_name) const {
   1017   typedef std::map<std::string, UniformType> UniformMap;
   1018   UniformMap uniform_map;
   1019   for (int ii = 0; ii < kMaxAttachedShaders; ++ii) {
   1020     const ShaderTranslator::VariableMap& shader_uniforms =
   1021         attached_shaders_[ii]->uniform_map();
   1022     for (ShaderTranslator::VariableMap::const_iterator iter =
   1023              shader_uniforms.begin();
   1024          iter != shader_uniforms.end(); ++iter) {
   1025       const std::string& name = iter->first;
   1026       UniformType type(iter->second);
   1027       UniformMap::iterator map_entry = uniform_map.find(name);
   1028       if (map_entry == uniform_map.end()) {
   1029         uniform_map[name] = type;
   1030       } else {
   1031         // If a uniform is already in the map, i.e., it has already been
   1032         // declared by other shader, then the type and precision must match.
   1033         if (map_entry->second == type)
   1034           continue;
   1035         *conflicting_name = name;
   1036         return true;
   1037       }
   1038     }
   1039   }
   1040   return false;
   1041 }
   1042 
   1043 bool Program::DetectVaryingsMismatch(std::string* conflicting_name) const {
   1044   DCHECK(attached_shaders_[0].get() &&
   1045          attached_shaders_[0]->shader_type() == GL_VERTEX_SHADER &&
   1046          attached_shaders_[1].get() &&
   1047          attached_shaders_[1]->shader_type() == GL_FRAGMENT_SHADER);
   1048   const ShaderTranslator::VariableMap* vertex_varyings =
   1049       &(attached_shaders_[0]->varying_map());
   1050   const ShaderTranslator::VariableMap* fragment_varyings =
   1051       &(attached_shaders_[1]->varying_map());
   1052 
   1053   for (ShaderTranslator::VariableMap::const_iterator iter =
   1054            fragment_varyings->begin();
   1055        iter != fragment_varyings->end(); ++iter) {
   1056     const std::string& name = iter->first;
   1057     if (IsBuiltInVarying(name))
   1058       continue;
   1059 
   1060     ShaderTranslator::VariableMap::const_iterator hit =
   1061         vertex_varyings->find(name);
   1062     if (hit == vertex_varyings->end()) {
   1063       if (iter->second.static_use) {
   1064         *conflicting_name = name;
   1065         return true;
   1066       }
   1067       continue;
   1068     }
   1069 
   1070     if (hit->second.type != iter->second.type ||
   1071         hit->second.size != iter->second.size) {
   1072       *conflicting_name = name;
   1073       return true;
   1074     }
   1075 
   1076   }
   1077   return false;
   1078 }
   1079 
   1080 bool Program::DetectGlobalNameConflicts(std::string* conflicting_name) const {
   1081   DCHECK(attached_shaders_[0].get() &&
   1082          attached_shaders_[0]->shader_type() == GL_VERTEX_SHADER &&
   1083          attached_shaders_[1].get() &&
   1084          attached_shaders_[1]->shader_type() == GL_FRAGMENT_SHADER);
   1085   const ShaderTranslator::VariableMap* uniforms[2];
   1086   uniforms[0] = &(attached_shaders_[0]->uniform_map());
   1087   uniforms[1] = &(attached_shaders_[1]->uniform_map());
   1088   const ShaderTranslator::VariableMap* attribs =
   1089       &(attached_shaders_[0]->attrib_map());
   1090 
   1091   for (ShaderTranslator::VariableMap::const_iterator iter =
   1092            attribs->begin(); iter != attribs->end(); ++iter) {
   1093     for (int ii = 0; ii < 2; ++ii) {
   1094       if (uniforms[ii]->find(iter->first) != uniforms[ii]->end()) {
   1095         *conflicting_name = iter->first;
   1096         return true;
   1097       }
   1098     }
   1099   }
   1100   return false;
   1101 }
   1102 
   1103 bool Program::CheckVaryingsPacking(
   1104     Program::VaryingsPackingOption option) const {
   1105   DCHECK(attached_shaders_[0].get() &&
   1106          attached_shaders_[0]->shader_type() == GL_VERTEX_SHADER &&
   1107          attached_shaders_[1].get() &&
   1108          attached_shaders_[1]->shader_type() == GL_FRAGMENT_SHADER);
   1109   const ShaderTranslator::VariableMap* vertex_varyings =
   1110       &(attached_shaders_[0]->varying_map());
   1111   const ShaderTranslator::VariableMap* fragment_varyings =
   1112       &(attached_shaders_[1]->varying_map());
   1113 
   1114   std::map<std::string, ShVariableInfo> combined_map;
   1115 
   1116   for (ShaderTranslator::VariableMap::const_iterator iter =
   1117            fragment_varyings->begin();
   1118        iter != fragment_varyings->end(); ++iter) {
   1119     if (!iter->second.static_use && option == kCountOnlyStaticallyUsed)
   1120       continue;
   1121     if (!IsBuiltInVarying(iter->first)) {
   1122       ShaderTranslator::VariableMap::const_iterator vertex_iter =
   1123           vertex_varyings->find(iter->first);
   1124       if (vertex_iter == vertex_varyings->end() ||
   1125           (!vertex_iter->second.static_use &&
   1126            option == kCountOnlyStaticallyUsed))
   1127         continue;
   1128     }
   1129 
   1130     ShVariableInfo var;
   1131     var.type = static_cast<sh::GLenum>(iter->second.type);
   1132     var.size = iter->second.size;
   1133     combined_map[iter->first] = var;
   1134   }
   1135 
   1136   if (combined_map.size() == 0)
   1137     return true;
   1138   scoped_ptr<ShVariableInfo[]> variables(
   1139       new ShVariableInfo[combined_map.size()]);
   1140   size_t index = 0;
   1141   for (std::map<std::string, ShVariableInfo>::const_iterator iter =
   1142            combined_map.begin();
   1143        iter != combined_map.end(); ++iter) {
   1144     variables[index].type = iter->second.type;
   1145     variables[index].size = iter->second.size;
   1146     ++index;
   1147   }
   1148   return ShCheckVariablesWithinPackingLimits(
   1149       static_cast<int>(manager_->max_varying_vectors()),
   1150       variables.get(),
   1151       combined_map.size()) == 1;
   1152 }
   1153 
   1154 static uint32 ComputeOffset(const void* start, const void* position) {
   1155   return static_cast<const uint8*>(position) -
   1156          static_cast<const uint8*>(start);
   1157 }
   1158 
   1159 void Program::GetProgramInfo(
   1160     ProgramManager* manager, CommonDecoder::Bucket* bucket) const {
   1161   // NOTE: It seems to me the math in here does not need check for overflow
   1162   // because the data being calucated from has various small limits. The max
   1163   // number of attribs + uniforms is somewhere well under 1024. The maximum size
   1164   // of an identifier is 256 characters.
   1165   uint32 num_locations = 0;
   1166   uint32 total_string_size = 0;
   1167 
   1168   for (size_t ii = 0; ii < attrib_infos_.size(); ++ii) {
   1169     const VertexAttrib& info = attrib_infos_[ii];
   1170     num_locations += 1;
   1171     total_string_size += info.name.size();
   1172   }
   1173 
   1174   for (size_t ii = 0; ii < uniform_infos_.size(); ++ii) {
   1175     const UniformInfo& info = uniform_infos_[ii];
   1176     if (info.IsValid()) {
   1177       num_locations += info.element_locations.size();
   1178       total_string_size += info.name.size();
   1179     }
   1180   }
   1181 
   1182   uint32 num_inputs = attrib_infos_.size() + num_uniforms_;
   1183   uint32 input_size = num_inputs * sizeof(ProgramInput);
   1184   uint32 location_size = num_locations * sizeof(int32);
   1185   uint32 size = sizeof(ProgramInfoHeader) +
   1186       input_size + location_size + total_string_size;
   1187 
   1188   bucket->SetSize(size);
   1189   ProgramInfoHeader* header = bucket->GetDataAs<ProgramInfoHeader*>(0, size);
   1190   ProgramInput* inputs = bucket->GetDataAs<ProgramInput*>(
   1191       sizeof(ProgramInfoHeader), input_size);
   1192   int32* locations = bucket->GetDataAs<int32*>(
   1193       sizeof(ProgramInfoHeader) + input_size, location_size);
   1194   char* strings = bucket->GetDataAs<char*>(
   1195       sizeof(ProgramInfoHeader) + input_size + location_size,
   1196       total_string_size);
   1197   DCHECK(header);
   1198   DCHECK(inputs);
   1199   DCHECK(locations);
   1200   DCHECK(strings);
   1201 
   1202   header->link_status = link_status_;
   1203   header->num_attribs = attrib_infos_.size();
   1204   header->num_uniforms = num_uniforms_;
   1205 
   1206   for (size_t ii = 0; ii < attrib_infos_.size(); ++ii) {
   1207     const VertexAttrib& info = attrib_infos_[ii];
   1208     inputs->size = info.size;
   1209     inputs->type = info.type;
   1210     inputs->location_offset = ComputeOffset(header, locations);
   1211     inputs->name_offset = ComputeOffset(header, strings);
   1212     inputs->name_length = info.name.size();
   1213     *locations++ = info.location;
   1214     memcpy(strings, info.name.c_str(), info.name.size());
   1215     strings += info.name.size();
   1216     ++inputs;
   1217   }
   1218 
   1219   for (size_t ii = 0; ii < uniform_infos_.size(); ++ii) {
   1220     const UniformInfo& info = uniform_infos_[ii];
   1221     if (info.IsValid()) {
   1222       inputs->size = info.size;
   1223       inputs->type = info.type;
   1224       inputs->location_offset = ComputeOffset(header, locations);
   1225       inputs->name_offset = ComputeOffset(header, strings);
   1226       inputs->name_length = info.name.size();
   1227       DCHECK(static_cast<size_t>(info.size) == info.element_locations.size());
   1228       for (size_t jj = 0; jj < info.element_locations.size(); ++jj) {
   1229         if (info.element_locations[jj] == -1)
   1230           *locations++ = -1;
   1231         else
   1232           *locations++ = ProgramManager::MakeFakeLocation(ii, jj);
   1233       }
   1234       memcpy(strings, info.name.c_str(), info.name.size());
   1235       strings += info.name.size();
   1236       ++inputs;
   1237     }
   1238   }
   1239 
   1240   DCHECK_EQ(ComputeOffset(header, strings), size);
   1241 }
   1242 
   1243 Program::~Program() {
   1244   if (manager_) {
   1245     if (manager_->have_context_) {
   1246       glDeleteProgram(service_id());
   1247     }
   1248     manager_->StopTracking(this);
   1249     manager_ = NULL;
   1250   }
   1251 }
   1252 
   1253 
   1254 ProgramManager::ProgramManager(ProgramCache* program_cache,
   1255                                uint32 max_varying_vectors)
   1256     : program_count_(0),
   1257       have_context_(true),
   1258       program_cache_(program_cache),
   1259       max_varying_vectors_(max_varying_vectors) { }
   1260 
   1261 ProgramManager::~ProgramManager() {
   1262   DCHECK(programs_.empty());
   1263 }
   1264 
   1265 void ProgramManager::Destroy(bool have_context) {
   1266   have_context_ = have_context;
   1267   programs_.clear();
   1268 }
   1269 
   1270 void ProgramManager::StartTracking(Program* /* program */) {
   1271   ++program_count_;
   1272 }
   1273 
   1274 void ProgramManager::StopTracking(Program* /* program */) {
   1275   --program_count_;
   1276 }
   1277 
   1278 Program* ProgramManager::CreateProgram(
   1279     GLuint client_id, GLuint service_id) {
   1280   std::pair<ProgramMap::iterator, bool> result =
   1281       programs_.insert(
   1282           std::make_pair(client_id,
   1283                          scoped_refptr<Program>(
   1284                              new Program(this, service_id))));
   1285   DCHECK(result.second);
   1286   return result.first->second.get();
   1287 }
   1288 
   1289 Program* ProgramManager::GetProgram(GLuint client_id) {
   1290   ProgramMap::iterator it = programs_.find(client_id);
   1291   return it != programs_.end() ? it->second.get() : NULL;
   1292 }
   1293 
   1294 bool ProgramManager::GetClientId(GLuint service_id, GLuint* client_id) const {
   1295   // This doesn't need to be fast. It's only used during slow queries.
   1296   for (ProgramMap::const_iterator it = programs_.begin();
   1297        it != programs_.end(); ++it) {
   1298     if (it->second->service_id() == service_id) {
   1299       *client_id = it->first;
   1300       return true;
   1301     }
   1302   }
   1303   return false;
   1304 }
   1305 
   1306 ProgramCache* ProgramManager::program_cache() const {
   1307   return program_cache_;
   1308 }
   1309 
   1310 bool ProgramManager::IsOwned(Program* program) {
   1311   for (ProgramMap::iterator it = programs_.begin();
   1312        it != programs_.end(); ++it) {
   1313     if (it->second.get() == program) {
   1314       return true;
   1315     }
   1316   }
   1317   return false;
   1318 }
   1319 
   1320 void ProgramManager::RemoveProgramInfoIfUnused(
   1321     ShaderManager* shader_manager, Program* program) {
   1322   DCHECK(shader_manager);
   1323   DCHECK(program);
   1324   DCHECK(IsOwned(program));
   1325   if (program->IsDeleted() && !program->InUse()) {
   1326     program->DetachShaders(shader_manager);
   1327     for (ProgramMap::iterator it = programs_.begin();
   1328          it != programs_.end(); ++it) {
   1329       if (it->second.get() == program) {
   1330         programs_.erase(it);
   1331         return;
   1332       }
   1333     }
   1334     NOTREACHED();
   1335   }
   1336 }
   1337 
   1338 void ProgramManager::MarkAsDeleted(
   1339     ShaderManager* shader_manager,
   1340     Program* program) {
   1341   DCHECK(shader_manager);
   1342   DCHECK(program);
   1343   DCHECK(IsOwned(program));
   1344   program->MarkAsDeleted();
   1345   RemoveProgramInfoIfUnused(shader_manager, program);
   1346 }
   1347 
   1348 void ProgramManager::UseProgram(Program* program) {
   1349   DCHECK(program);
   1350   DCHECK(IsOwned(program));
   1351   program->IncUseCount();
   1352 }
   1353 
   1354 void ProgramManager::UnuseProgram(
   1355     ShaderManager* shader_manager,
   1356     Program* program) {
   1357   DCHECK(shader_manager);
   1358   DCHECK(program);
   1359   DCHECK(IsOwned(program));
   1360   program->DecUseCount();
   1361   RemoveProgramInfoIfUnused(shader_manager, program);
   1362 }
   1363 
   1364 void ProgramManager::ClearUniforms(Program* program) {
   1365   DCHECK(program);
   1366   program->ClearUniforms(&zero_);
   1367 }
   1368 
   1369 int32 ProgramManager::MakeFakeLocation(int32 index, int32 element) {
   1370   return index + element * 0x10000;
   1371 }
   1372 
   1373 }  // namespace gles2
   1374 }  // namespace gpu
   1375