/external/deqp/modules/gles3/functional/ |
es3fShaderDerivateTests.cpp | [all...] |
es3fShaderApiTests.cpp | 926 const std::string caseName = name + "_" + shaderTypeName; 929 group->addChild(new T(context, caseName.c_str(), caseDesc.c_str(), shaderType)); [all...] |
es3fDitheringTests.cpp | 531 const string caseName = string("") + DitheringCase::getPatternTypeName(patternType) + "_" + caseColors[caseColorNdx].name; 533 group->addChild(new DitheringCase(m_context.getTestContext(), m_context.getRenderContext(), caseName.c_str(), "", ditheringEnabled, patternType, caseColors[caseColorNdx].color));
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es3fShaderLoopTests.cpp | 243 static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, Precision loopCountPrecision, DataType loopCountDataType) 437 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 441 static ShaderLoopCase* createSpecialLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountType loopCountType) [all...] |
es3fShaderBuiltinVarTests.cpp | [all...] |
es3fShaderOperatorTests.cpp | 444 : caseName (caseName_) 470 : caseName (caseName_) 490 const char* caseName; //!< Name of case. 668 ShaderOperatorCase (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const string& shaderOp, const ShaderDataSpec& spec); 683 ShaderOperatorCase::ShaderOperatorCase (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const string& shaderOp, const ShaderDataSpec& spec) 684 : ShaderRenderCase (context.getTestContext(), context.getRenderContext(), context.getContextInfo(), caseName, description, isVertexCase, m_evaluator) [all...] |
/external/deqp/modules/gles2/functional/ |
es2fShaderApiTests.cpp | 866 const std::string caseName = name + "_" + shaderTypeName; 869 group->addChild(new T(context, caseName.c_str(), caseDesc.c_str(), shaderType)); 1060 const std::string caseName = std::string("replace_source") + ((shaderType == glu::SHADERTYPE_FRAGMENT) ? "_fragment" : "_vertex"); 1063 shaderSourceGroup->addChild(new ShaderSourceReplaceCase(m_context, caseName.c_str(), caseDesc.c_str(), shaderType)); 1079 const std::string caseName = "split_source_" 1091 shaderSourceGroup->addChild(new ShaderSourceSplitCase(m_context, caseName.c_str(), caseDesc.c_str(), shaderType, numSlices, flags));
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es2fShaderAlgorithmTests.cpp | 73 static ShaderAlgorithmCase* createExpressionCase (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LineStream& shaderBody) 136 return new ShaderAlgorithmCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
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es2fDefaultVertexAttributeTests.cpp | 85 #define GEN_DIRECT_FLOAT_LOADER(TYPE, COMPS, TYPECODE, CASENAME, VALUES) \ 110 return CASENAME; \ 119 #define GEN_INDIRECT_FLOAT_LOADER(TYPE, COMPS, TYPECODE, CASENAME) \ 144 return CASENAME; \
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es2fDitheringTests.cpp | 531 const string caseName = string("") + DitheringCase::getPatternTypeName(patternType) + "_" + caseColors[caseColorNdx].name; 533 group->addChild(new DitheringCase(m_context.getTestContext(), m_context.getRenderContext(), caseName.c_str(), "", ditheringEnabled, patternType, caseColors[caseColorNdx].color));
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es2fShaderLoopTests.cpp | 275 static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, Precision loopCountPrecision, DataType loopCountDataType) 479 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 483 static ShaderLoopCase* createSpecialLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountType loopCountType) [all...] |
es2fShaderOperatorTests.cpp | 258 : caseName (caseName_) 276 const char* caseName; //!< Name of case. 411 ShaderOperatorCase (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* shaderOp, const ShaderDataSpec& spec); 421 ShaderOperatorCase::ShaderOperatorCase (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* shaderOp, const ShaderDataSpec& spec) 422 : ShaderRenderCase(context.getTestContext(), context.getRenderContext(), context.getContextInfo(), caseName, description, isVertexCase, m_evaluator) [all...] |
/external/deqp/framework/common/ |
tcuTestExecutor.cpp | 296 string caseName = iter.node->getName(); 311 attribs[numAttribs++] = qpSetStringAttrib("Name", caseName.c_str());
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tcuTestExecutor.hpp | 143 bool matchCaseName (const char* caseName) const;
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tcuCommandLine.hpp | 181 bool checkTestCaseName (const char* caseName) const;
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/external/deqp/modules/gles2/performance/ |
es2pShaderCompilationCases.cpp | [all...] |
es2pShaderControlStatementTests.cpp | 886 string caseName = string("") + decisionName + "_" + branchResultName + workloadDivisionSuffix; 888 vertexOrFragmentGroup->addChild(new ConditionalCase(m_context, caseName.c_str(), "",
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/external/deqp/modules/gles3/performance/ |
es3pShaderCompilationCases.cpp | [all...] |
/external/deqp/modules/gles31/functional/ |
es31fSSBOLayoutTests.cpp | 824 const string caseName = string(glu::getPrecisionName(precision)) + "_" + typeName; 826 layoutGroup->addChild(new BlockBasicTypeCase(m_context, caseName.c_str(), "", VarType(type, precision), layoutFlags[layoutFlagNdx].flags, 0)); 837 const string caseName = string(matrixFlags[matFlagNdx].name) + "_" + string(glu::getPrecisionName(precision)) + "_" + typeName; 839 layoutGroup->addChild(new BlockBasicTypeCase(m_context, caseName.c_str(), "", glu::VarType(type, precision), layoutFlags[layoutFlagNdx].flags|matrixFlags[matFlagNdx].flags, 0)); [all...] |
es31fShaderHelperInvocationTests.cpp | 609 const char* caseName; 641 const string name = string(s_primTypes[primTypeNdx].caseName) + s_sampleCounts[sampleCountNdx].suffix; 659 const string name = string(s_primTypes[primTypeNdx].caseName) + s_sampleCounts[sampleCountNdx].suffix;
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es31fTextureGatherTests.cpp | [all...] |
es31fTessellationTests.cpp | [all...] |
es31fShaderImageLoadStoreTests.cpp | [all...] |
/external/deqp/modules/glshared/ |
glsShaderLibrary.cpp | 1131 string caseName = m_curTokenStr; [all...] |
/ndk/sources/host-tools/make-3.81/ |
README.W32 | 251 compiler should not change the casename of files that are passed
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