HomeSort by relevance Sort by last modified time
    Searched full:casename (Results 26 - 50 of 55) sorted by null

12 3

  /external/deqp/modules/gles3/functional/
es3fShaderDerivateTests.cpp     [all...]
es3fShaderApiTests.cpp 926 const std::string caseName = name + "_" + shaderTypeName;
929 group->addChild(new T(context, caseName.c_str(), caseDesc.c_str(), shaderType));
    [all...]
es3fDitheringTests.cpp 531 const string caseName = string("") + DitheringCase::getPatternTypeName(patternType) + "_" + caseColors[caseColorNdx].name;
533 group->addChild(new DitheringCase(m_context.getTestContext(), m_context.getRenderContext(), caseName.c_str(), "", ditheringEnabled, patternType, caseColors[caseColorNdx].color));
es3fShaderLoopTests.cpp 243 static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, Precision loopCountPrecision, DataType loopCountDataType)
437 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
441 static ShaderLoopCase* createSpecialLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountType loopCountType)
    [all...]
es3fShaderBuiltinVarTests.cpp     [all...]
es3fShaderOperatorTests.cpp 444 : caseName (caseName_)
470 : caseName (caseName_)
490 const char* caseName; //!< Name of case.
668 ShaderOperatorCase (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const string& shaderOp, const ShaderDataSpec& spec);
683 ShaderOperatorCase::ShaderOperatorCase (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const string& shaderOp, const ShaderDataSpec& spec)
684 : ShaderRenderCase (context.getTestContext(), context.getRenderContext(), context.getContextInfo(), caseName, description, isVertexCase, m_evaluator)
    [all...]
  /external/deqp/modules/gles2/functional/
es2fShaderApiTests.cpp 866 const std::string caseName = name + "_" + shaderTypeName;
869 group->addChild(new T(context, caseName.c_str(), caseDesc.c_str(), shaderType));
1060 const std::string caseName = std::string("replace_source") + ((shaderType == glu::SHADERTYPE_FRAGMENT) ? "_fragment" : "_vertex");
1063 shaderSourceGroup->addChild(new ShaderSourceReplaceCase(m_context, caseName.c_str(), caseDesc.c_str(), shaderType));
1079 const std::string caseName = "split_source_"
1091 shaderSourceGroup->addChild(new ShaderSourceSplitCase(m_context, caseName.c_str(), caseDesc.c_str(), shaderType, numSlices, flags));
es2fShaderAlgorithmTests.cpp 73 static ShaderAlgorithmCase* createExpressionCase (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LineStream& shaderBody)
136 return new ShaderAlgorithmCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
es2fDefaultVertexAttributeTests.cpp 85 #define GEN_DIRECT_FLOAT_LOADER(TYPE, COMPS, TYPECODE, CASENAME, VALUES) \
110 return CASENAME; \
119 #define GEN_INDIRECT_FLOAT_LOADER(TYPE, COMPS, TYPECODE, CASENAME) \
144 return CASENAME; \
es2fDitheringTests.cpp 531 const string caseName = string("") + DitheringCase::getPatternTypeName(patternType) + "_" + caseColors[caseColorNdx].name;
533 group->addChild(new DitheringCase(m_context.getTestContext(), m_context.getRenderContext(), caseName.c_str(), "", ditheringEnabled, patternType, caseColors[caseColorNdx].color));
es2fShaderLoopTests.cpp 275 static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, Precision loopCountPrecision, DataType loopCountDataType)
479 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
483 static ShaderLoopCase* createSpecialLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountType loopCountType)
    [all...]
es2fShaderOperatorTests.cpp 258 : caseName (caseName_)
276 const char* caseName; //!< Name of case.
411 ShaderOperatorCase (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* shaderOp, const ShaderDataSpec& spec);
421 ShaderOperatorCase::ShaderOperatorCase (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* shaderOp, const ShaderDataSpec& spec)
422 : ShaderRenderCase(context.getTestContext(), context.getRenderContext(), context.getContextInfo(), caseName, description, isVertexCase, m_evaluator)
    [all...]
  /external/deqp/framework/common/
tcuTestExecutor.cpp 296 string caseName = iter.node->getName();
311 attribs[numAttribs++] = qpSetStringAttrib("Name", caseName.c_str());
tcuTestExecutor.hpp 143 bool matchCaseName (const char* caseName) const;
tcuCommandLine.hpp 181 bool checkTestCaseName (const char* caseName) const;
  /external/deqp/modules/gles2/performance/
es2pShaderCompilationCases.cpp     [all...]
es2pShaderControlStatementTests.cpp 886 string caseName = string("") + decisionName + "_" + branchResultName + workloadDivisionSuffix;
888 vertexOrFragmentGroup->addChild(new ConditionalCase(m_context, caseName.c_str(), "",
  /external/deqp/modules/gles3/performance/
es3pShaderCompilationCases.cpp     [all...]
  /external/deqp/modules/gles31/functional/
es31fSSBOLayoutTests.cpp 824 const string caseName = string(glu::getPrecisionName(precision)) + "_" + typeName;
826 layoutGroup->addChild(new BlockBasicTypeCase(m_context, caseName.c_str(), "", VarType(type, precision), layoutFlags[layoutFlagNdx].flags, 0));
837 const string caseName = string(matrixFlags[matFlagNdx].name) + "_" + string(glu::getPrecisionName(precision)) + "_" + typeName;
839 layoutGroup->addChild(new BlockBasicTypeCase(m_context, caseName.c_str(), "", glu::VarType(type, precision), layoutFlags[layoutFlagNdx].flags|matrixFlags[matFlagNdx].flags, 0));
    [all...]
es31fShaderHelperInvocationTests.cpp 609 const char* caseName;
641 const string name = string(s_primTypes[primTypeNdx].caseName) + s_sampleCounts[sampleCountNdx].suffix;
659 const string name = string(s_primTypes[primTypeNdx].caseName) + s_sampleCounts[sampleCountNdx].suffix;
es31fTextureGatherTests.cpp     [all...]
es31fTessellationTests.cpp     [all...]
es31fShaderImageLoadStoreTests.cpp     [all...]
  /external/deqp/modules/glshared/
glsShaderLibrary.cpp 1131 string caseName = m_curTokenStr;
    [all...]
  /ndk/sources/host-tools/make-3.81/
README.W32 251 compiler should not change the casename of files that are passed

Completed in 1707 milliseconds

12 3