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  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_tex.h 32 #include "main/formats.h"
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_driver.h 33 #include "main/formats.h"
nouveau_surface.c 31 #include "main/formats.h"
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_texture.h 34 #include "main/formats.h"
  /external/mesa3d/src/mesa/main/
format_pack.h 29 #include "formats.h"
  /external/nanopb-c/examples/using_double_on_avr/
double_conversion.c 11 /* Note: IEE 754 standard specifies float formats as follows:
  /external/owasp/sanitizer/lib/commons-codec-1.4/
RELEASE-NOTES.txt 9 The codec package contains simple encoder and decoders for various formats
  /external/qemu/distrib/sdl-1.2.15/docs/man3/
SDL_AudioCVT.3 58 The \fBSDL_AudioCVT\fR is used to convert audio data between different formats\&. A \fBSDL_AudioCVT\fR structure is created with the \fI\fBSDL_BuildAudioCVT\fP\fR function, while the actual conversion is done by the \fI\fBSDL_ConvertAudio\fP\fR function\&.
SDL_SetPalette.3 13 Palettized (8-bit) screen surfaces with the \fBSDL_HWPALETTE\fP flag have two palettes, a logical palette that is used for mapping blits to/from the surface and a physical palette (that determines how the hardware will map the colors to the display)\&. \fISDL_BlitSurface\fR always uses the logical palette when blitting surfaces (if it has to convert between surface pixel formats)\&. Because of this, it is often useful to modify only one or the other palette to achieve various special color effects (e\&.g\&., screen fading, color flashes, screen dimming)\&.
  /external/skia/gyp/
freetype.gypi 29 # rasterizers (optional; at least one is needed for vector formats)
  /external/skia/src/core/
SkBlitMask.h 45 * will have been told the formats for the mask and the dst.
  /external/skia/src/gpu/gl/
GrGLCaps.cpp 451 SkAutoSTMalloc<10, GrGLint> formats(numFormats);
452 GR_GL_GetIntegerv(gli, GR_GL_COMPRESSED_TEXTURE_FORMATS, formats);
454 if (GR_GL_PALETTE8_RGBA8 == formats[i]) {
601 // Build up list of legal stencil formats (though perhaps not supported on
622 // S1 thru S16 formats are in GL 3.0+, EXT_FBO, and ARB_FBO since we
623 // require FBO support we can expect these are legal formats and don't
636 // for other formats.
662 // we expect a really small number of possible formats so linear search
684 // we expect a really small number of possible formats so linear search
    [all...]
SkGLContextHelper.cpp 90 // ES2 requires sized internal formats for RenderbufferStorage
  /external/smali/baksmali/src/main/java/org/jf/baksmali/Adaptors/Format/
ArrayDataMethodItem.java 33 import org.jf.dexlib2.iface.instruction.formats.ArrayPayload;
InstructionMethodItem.java 41 import org.jf.dexlib2.iface.instruction.formats.Instruction20bc;
42 import org.jf.dexlib2.iface.instruction.formats.Instruction31t;
43 import org.jf.dexlib2.iface.instruction.formats.UnknownInstruction;
349 //this method is overridden by OffsetInstructionMethodItem, and should only be called for the formats that
  /external/smali/dexlib2/src/main/java/org/jf/dexlib2/builder/instruction/
BuilderArrayPayload.java 38 import org.jf.dexlib2.iface.instruction.formats.ArrayPayload;
BuilderInstruction11n.java 37 import org.jf.dexlib2.iface.instruction.formats.Instruction11n;
BuilderInstruction11x.java 37 import org.jf.dexlib2.iface.instruction.formats.Instruction11x;
BuilderInstruction12x.java 37 import org.jf.dexlib2.iface.instruction.formats.Instruction12x;
BuilderInstruction20bc.java 38 import org.jf.dexlib2.iface.instruction.formats.Instruction20bc;
BuilderInstruction21c.java 37 import org.jf.dexlib2.iface.instruction.formats.Instruction21c;
BuilderInstruction21ih.java 37 import org.jf.dexlib2.iface.instruction.formats.Instruction21ih;
BuilderInstruction21lh.java 37 import org.jf.dexlib2.iface.instruction.formats.Instruction21lh;
BuilderInstruction21s.java 37 import org.jf.dexlib2.iface.instruction.formats.Instruction21s;
BuilderInstruction21t.java 38 import org.jf.dexlib2.iface.instruction.formats.Instruction21t;

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