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/external/mesa3d/src/mesa/drivers/dri/intel/ |
intel_tex.h | 32 #include "main/formats.h"
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nouveau_driver.h | 33 #include "main/formats.h"
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nouveau_surface.c | 31 #include "main/formats.h"
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_texture.h | 34 #include "main/formats.h"
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/external/mesa3d/src/mesa/main/ |
format_pack.h | 29 #include "formats.h"
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/external/nanopb-c/examples/using_double_on_avr/ |
double_conversion.c | 11 /* Note: IEE 754 standard specifies float formats as follows:
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/external/owasp/sanitizer/lib/commons-codec-1.4/ |
RELEASE-NOTES.txt | 9 The codec package contains simple encoder and decoders for various formats
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/external/qemu/distrib/sdl-1.2.15/docs/man3/ |
SDL_AudioCVT.3 | 58 The \fBSDL_AudioCVT\fR is used to convert audio data between different formats\&. A \fBSDL_AudioCVT\fR structure is created with the \fI\fBSDL_BuildAudioCVT\fP\fR function, while the actual conversion is done by the \fI\fBSDL_ConvertAudio\fP\fR function\&.
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SDL_SetPalette.3 | 13 Palettized (8-bit) screen surfaces with the \fBSDL_HWPALETTE\fP flag have two palettes, a logical palette that is used for mapping blits to/from the surface and a physical palette (that determines how the hardware will map the colors to the display)\&. \fISDL_BlitSurface\fR always uses the logical palette when blitting surfaces (if it has to convert between surface pixel formats)\&. Because of this, it is often useful to modify only one or the other palette to achieve various special color effects (e\&.g\&., screen fading, color flashes, screen dimming)\&.
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/external/skia/gyp/ |
freetype.gypi | 29 # rasterizers (optional; at least one is needed for vector formats)
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/external/skia/src/core/ |
SkBlitMask.h | 45 * will have been told the formats for the mask and the dst.
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/external/skia/src/gpu/gl/ |
GrGLCaps.cpp | 451 SkAutoSTMalloc<10, GrGLint> formats(numFormats); 452 GR_GL_GetIntegerv(gli, GR_GL_COMPRESSED_TEXTURE_FORMATS, formats); 454 if (GR_GL_PALETTE8_RGBA8 == formats[i]) { 601 // Build up list of legal stencil formats (though perhaps not supported on 622 // S1 thru S16 formats are in GL 3.0+, EXT_FBO, and ARB_FBO since we 623 // require FBO support we can expect these are legal formats and don't 636 // for other formats. 662 // we expect a really small number of possible formats so linear search 684 // we expect a really small number of possible formats so linear search [all...] |
SkGLContextHelper.cpp | 90 // ES2 requires sized internal formats for RenderbufferStorage
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/external/smali/baksmali/src/main/java/org/jf/baksmali/Adaptors/Format/ |
ArrayDataMethodItem.java | 33 import org.jf.dexlib2.iface.instruction.formats.ArrayPayload;
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InstructionMethodItem.java | 41 import org.jf.dexlib2.iface.instruction.formats.Instruction20bc; 42 import org.jf.dexlib2.iface.instruction.formats.Instruction31t; 43 import org.jf.dexlib2.iface.instruction.formats.UnknownInstruction; 349 //this method is overridden by OffsetInstructionMethodItem, and should only be called for the formats that
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/external/smali/dexlib2/src/main/java/org/jf/dexlib2/builder/instruction/ |
BuilderArrayPayload.java | 38 import org.jf.dexlib2.iface.instruction.formats.ArrayPayload;
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BuilderInstruction11n.java | 37 import org.jf.dexlib2.iface.instruction.formats.Instruction11n;
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BuilderInstruction11x.java | 37 import org.jf.dexlib2.iface.instruction.formats.Instruction11x;
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BuilderInstruction12x.java | 37 import org.jf.dexlib2.iface.instruction.formats.Instruction12x;
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BuilderInstruction20bc.java | 38 import org.jf.dexlib2.iface.instruction.formats.Instruction20bc;
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BuilderInstruction21c.java | 37 import org.jf.dexlib2.iface.instruction.formats.Instruction21c;
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BuilderInstruction21ih.java | 37 import org.jf.dexlib2.iface.instruction.formats.Instruction21ih;
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BuilderInstruction21lh.java | 37 import org.jf.dexlib2.iface.instruction.formats.Instruction21lh;
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BuilderInstruction21s.java | 37 import org.jf.dexlib2.iface.instruction.formats.Instruction21s;
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BuilderInstruction21t.java | 38 import org.jf.dexlib2.iface.instruction.formats.Instruction21t;
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