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      1 /**************************************************************************
      2  *
      3  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 #ifndef INTELTEX_INC
     29 #define INTELTEX_INC
     30 
     31 #include "main/mtypes.h"
     32 #include "main/formats.h"
     33 #include "intel_context.h"
     34 
     35 struct intel_renderbuffer;
     36 
     37 void intelInitTextureFuncs(struct dd_function_table *functions);
     38 
     39 void intelInitTextureImageFuncs(struct dd_function_table *functions);
     40 
     41 void intelInitTextureSubImageFuncs(struct dd_function_table *functions);
     42 
     43 void intelInitTextureCopyImageFuncs(struct dd_function_table *functions);
     44 
     45 GLenum intel_mesa_format_to_rb_datatype(gl_format format);
     46 
     47 void intelSetTexBuffer(__DRIcontext *pDRICtx,
     48 		       GLint target, __DRIdrawable *pDraw);
     49 void intelSetTexBuffer2(__DRIcontext *pDRICtx,
     50 			GLint target, GLint format, __DRIdrawable *pDraw);
     51 
     52 struct intel_mipmap_tree *
     53 intel_miptree_create_for_teximage(struct intel_context *intel,
     54 				  struct intel_texture_object *intelObj,
     55 				  struct intel_texture_image *intelImage,
     56 				  bool expect_accelerated_upload);
     57 
     58 GLuint intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit);
     59 
     60 void intel_tex_map_level_images(struct intel_context *intel,
     61 				struct intel_texture_object *intelObj,
     62 				int level,
     63 				GLbitfield mode);
     64 
     65 void intel_tex_unmap_level_images(struct intel_context *intel,
     66 				  struct intel_texture_object *intelObj,
     67 				  int level);
     68 
     69 void intel_tex_map_images(struct intel_context *intel,
     70                           struct intel_texture_object *intelObj,
     71                           GLbitfield mode);
     72 
     73 void intel_tex_unmap_images(struct intel_context *intel,
     74                             struct intel_texture_object *intelObj);
     75 bool
     76 intel_tex_image_s8z24_create_renderbuffers(struct intel_context *intel,
     77 					   struct intel_texture_image *image);
     78 
     79 int intel_compressed_num_bytes(GLuint mesaFormat);
     80 
     81 bool intel_copy_texsubimage(struct intel_context *intel,
     82                             struct intel_texture_image *intelImage,
     83                             GLint dstx, GLint dsty,
     84                             struct intel_renderbuffer *irb,
     85                             GLint x, GLint y,
     86                             GLsizei width, GLsizei height);
     87 
     88 #endif
     89