/external/chromium_org/third_party/mesa/src/src/glsl/builtins/ir/ |
floatBitsToInt.ir | 17 (signature ivec4 20 ((return (expression ivec4 bitcast_f2i (var_ref arg)))))
|
abs.ir | 37 (signature ivec4 39 (declare (in) ivec4 arg0)) 40 ((return (expression ivec4 abs (var_ref arg0)))))
|
sign.ir | 37 (signature ivec4 39 (declare (in) ivec4 x)) 40 ((return (expression ivec4 sign (var_ref x)))))
|
intBitsToFloat.ir | 19 (declare (in) ivec4 arg))
|
max.ir | 62 (signature ivec4 64 (declare (in) ivec4 arg0) 65 (declare (in) ivec4 arg1)) 66 ((return (expression ivec4 max (var_ref arg0) (var_ref arg1))))) 80 (signature ivec4 82 (declare (in) ivec4 arg0) 84 ((return (expression ivec4 max (var_ref arg0) (var_ref arg1)))))
|
min.ir | 62 (signature ivec4 64 (declare (in) ivec4 arg0) 65 (declare (in) ivec4 arg1)) 66 ((return (expression ivec4 min (var_ref arg0) (var_ref arg1))))) 80 (signature ivec4 82 (declare (in) ivec4 arg0) 84 ((return (expression ivec4 min (var_ref arg0) (var_ref arg1)))))
|
/external/mesa3d/src/glsl/builtins/ir/ |
floatBitsToInt.ir | 17 (signature ivec4 20 ((return (expression ivec4 bitcast_f2i (var_ref arg)))))
|
abs.ir | 37 (signature ivec4 39 (declare (in) ivec4 arg0)) 40 ((return (expression ivec4 abs (var_ref arg0)))))
|
sign.ir | 37 (signature ivec4 39 (declare (in) ivec4 x)) 40 ((return (expression ivec4 sign (var_ref x)))))
|
intBitsToFloat.ir | 19 (declare (in) ivec4 arg))
|
max.ir | 62 (signature ivec4 64 (declare (in) ivec4 arg0) 65 (declare (in) ivec4 arg1)) 66 ((return (expression ivec4 max (var_ref arg0) (var_ref arg1))))) 80 (signature ivec4 82 (declare (in) ivec4 arg0) 84 ((return (expression ivec4 max (var_ref arg0) (var_ref arg1)))))
|
min.ir | 62 (signature ivec4 64 (declare (in) ivec4 arg0) 65 (declare (in) ivec4 arg1)) 66 ((return (expression ivec4 min (var_ref arg0) (var_ref arg1))))) 80 (signature ivec4 82 (declare (in) ivec4 arg0) 84 ((return (expression ivec4 min (var_ref arg0) (var_ref arg1)))))
|
/external/chromium_org/third_party/mesa/src/src/glsl/builtins/profiles/ |
ARB_shader_bit_encoding.glsl | 7 ivec4 floatBitsToInt(vec4 value); 17 vec4 intBitsToFloat(ivec4 value);
|
140.glsl | 128 ivec4 abs(ivec4 x); 137 ivec4 sign(ivec4 x); 195 ivec4 min(ivec4 x, ivec4 y); 199 ivec4 min(ivec4 x, int y); 222 ivec4 max(ivec4 x, ivec4 y) [all...] |
130.frag | 5 ivec4 texture(isampler1D sampler, float P, float bias); 9 ivec4 texture(isampler2D sampler, vec2 P, float bias); 13 ivec4 texture(isampler3D sampler, vec3 P, float bias); 17 ivec4 texture(isamplerCube sampler, vec3 P, float bias); 25 ivec4 texture(isampler1DArray sampler, vec2 P, float bias); 29 ivec4 texture(isampler2DArray sampler, vec3 P, float bias); 36 ivec4 textureProj(isampler1D sampler, vec2 P, float bias); 39 ivec4 textureProj(isampler1D sampler, vec4 P, float bias); 43 ivec4 textureProj(isampler2D sampler, vec3 P, float bias); 46 ivec4 textureProj(isampler2D sampler, vec4 P, float bias) [all...] |
140.frag | 4 ivec4 texture(isampler1D sampler, float P, float bias); 8 ivec4 texture(isampler2D sampler, vec2 P, float bias); 12 ivec4 texture(isampler3D sampler, vec3 P, float bias); 16 ivec4 texture(isamplerCube sampler, vec3 P, float bias); 24 ivec4 texture(isampler1DArray sampler, vec2 P, float bias); 28 ivec4 texture(isampler2DArray sampler, vec3 P, float bias); 35 ivec4 textureProj(isampler1D sampler, vec2 P, float bias); 38 ivec4 textureProj(isampler1D sampler, vec4 P, float bias); 42 ivec4 textureProj(isampler2D sampler, vec3 P, float bias); 45 ivec4 textureProj(isampler2D sampler, vec4 P, float bias) [all...] |
130.glsl | 128 ivec4 abs(ivec4 x); 137 ivec4 sign(ivec4 x); 195 ivec4 min(ivec4 x, ivec4 y); 199 ivec4 min(ivec4 x, int y); 222 ivec4 max(ivec4 x, ivec4 y) [all...] |
/external/mesa3d/src/glsl/builtins/profiles/ |
ARB_shader_bit_encoding.glsl | 7 ivec4 floatBitsToInt(vec4 value); 17 vec4 intBitsToFloat(ivec4 value);
|
140.glsl | 128 ivec4 abs(ivec4 x); 137 ivec4 sign(ivec4 x); 195 ivec4 min(ivec4 x, ivec4 y); 199 ivec4 min(ivec4 x, int y); 222 ivec4 max(ivec4 x, ivec4 y) [all...] |
130.frag | 5 ivec4 texture(isampler1D sampler, float P, float bias); 9 ivec4 texture(isampler2D sampler, vec2 P, float bias); 13 ivec4 texture(isampler3D sampler, vec3 P, float bias); 17 ivec4 texture(isamplerCube sampler, vec3 P, float bias); 25 ivec4 texture(isampler1DArray sampler, vec2 P, float bias); 29 ivec4 texture(isampler2DArray sampler, vec3 P, float bias); 36 ivec4 textureProj(isampler1D sampler, vec2 P, float bias); 39 ivec4 textureProj(isampler1D sampler, vec4 P, float bias); 43 ivec4 textureProj(isampler2D sampler, vec3 P, float bias); 46 ivec4 textureProj(isampler2D sampler, vec4 P, float bias) [all...] |
140.frag | 4 ivec4 texture(isampler1D sampler, float P, float bias); 8 ivec4 texture(isampler2D sampler, vec2 P, float bias); 12 ivec4 texture(isampler3D sampler, vec3 P, float bias); 16 ivec4 texture(isamplerCube sampler, vec3 P, float bias); 24 ivec4 texture(isampler1DArray sampler, vec2 P, float bias); 28 ivec4 texture(isampler2DArray sampler, vec3 P, float bias); 35 ivec4 textureProj(isampler1D sampler, vec2 P, float bias); 38 ivec4 textureProj(isampler1D sampler, vec4 P, float bias); 42 ivec4 textureProj(isampler2D sampler, vec3 P, float bias); 45 ivec4 textureProj(isampler2D sampler, vec4 P, float bias) [all...] |
130.glsl | 128 ivec4 abs(ivec4 x); 137 ivec4 sign(ivec4 x); 195 ivec4 min(ivec4 x, ivec4 y); 199 ivec4 min(ivec4 x, int y); 222 ivec4 max(ivec4 x, ivec4 y) [all...] |
/external/deqp/data/gles2/shaders/ |
swizzles.test | [all...] |
/external/deqp/data/gles3/shaders/ |
swizzles.test | [all...] |
/external/clang/test/Sema/ |
ext_vector_casts.c | 17 int4 ivec4; local 31 ivec4 = (int4)5.0f; 32 ivec4 = (int4)5; 33 ivec4 = (int4)vec4_3; 35 i = (int)ivec4; // expected-error {{invalid conversion between vector type 'int4' (vector of 4 'int' values) and integer type 'int' of different size}} 36 i = ivec4; // expected-error {{assigning to 'int' from incompatible type 'int4' (vector of 4 'int' values)}} 38 ivec4 = (int4)ptr; // expected-error {{invalid conversion between vector type 'int4' (vector of 4 'int' values) and scalar type 'int *'}} 43 ivec4 *= 5; 46 ivec4 %= 4; 47 ivec4 += vec4; // expected-error {{can't convert between vector values of different size ('int4' (vector (…) [all...] |