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  /frameworks/base/tests/RenderScriptTests/ShadersTest/res/raw/
vignette_fs.glsl 9 float gradient = smoothstep(UNI_size - UNI_feather, UNI_size + UNI_feather,
  /external/chromium_org/third_party/mesa/src/src/glsl/builtins/profiles/
100.glsl 170 float smoothstep(float edge0, float edge1, float x);
171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
175 vec2 smoothstep(float edge0, float edge1, vec2 x);
176 vec3 smoothstep(float edge0, float edge1, vec3 x);
177 vec4 smoothstep(float edge0, float edge1, vec4 x);
110.glsl 170 float smoothstep(float edge0, float edge1, float x);
171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
175 vec2 smoothstep(float edge0, float edge1, vec2 x);
176 vec3 smoothstep(float edge0, float edge1, vec3 x);
177 vec4 smoothstep(float edge0, float edge1, vec4 x);
120.glsl 170 float smoothstep(float edge0, float edge1, float x);
171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
175 vec2 smoothstep(float edge0, float edge1, vec2 x);
176 vec3 smoothstep(float edge0, float edge1, vec3 x);
177 vec4 smoothstep(float edge0, float edge1, vec4 x);
130.glsl 287 float smoothstep(float edge0, float edge1, float x);
288 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
289 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
290 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
292 vec2 smoothstep(float edge0, float edge1, vec2 x);
293 vec3 smoothstep(float edge0, float edge1, vec3 x);
294 vec4 smoothstep(float edge0, float edge1, vec4 x);
140.glsl 287 float smoothstep(float edge0, float edge1, float x);
288 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
289 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
290 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
292 vec2 smoothstep(float edge0, float edge1, vec2 x);
293 vec3 smoothstep(float edge0, float edge1, vec3 x);
294 vec4 smoothstep(float edge0, float edge1, vec4 x);
    [all...]
  /external/mesa3d/src/glsl/builtins/profiles/
100.glsl 170 float smoothstep(float edge0, float edge1, float x);
171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
175 vec2 smoothstep(float edge0, float edge1, vec2 x);
176 vec3 smoothstep(float edge0, float edge1, vec3 x);
177 vec4 smoothstep(float edge0, float edge1, vec4 x);
110.glsl 170 float smoothstep(float edge0, float edge1, float x);
171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
175 vec2 smoothstep(float edge0, float edge1, vec2 x);
176 vec3 smoothstep(float edge0, float edge1, vec3 x);
177 vec4 smoothstep(float edge0, float edge1, vec4 x);
120.glsl 170 float smoothstep(float edge0, float edge1, float x);
171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
175 vec2 smoothstep(float edge0, float edge1, vec2 x);
176 vec3 smoothstep(float edge0, float edge1, vec3 x);
177 vec4 smoothstep(float edge0, float edge1, vec4 x);
130.glsl 287 float smoothstep(float edge0, float edge1, float x);
288 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
289 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
290 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
292 vec2 smoothstep(float edge0, float edge1, vec2 x);
293 vec3 smoothstep(float edge0, float edge1, vec3 x);
294 vec4 smoothstep(float edge0, float edge1, vec4 x);
140.glsl 287 float smoothstep(float edge0, float edge1, float x);
288 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
289 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
290 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
292 vec2 smoothstep(float edge0, float edge1, vec2 x);
293 vec3 smoothstep(float edge0, float edge1, vec3 x);
294 vec4 smoothstep(float edge0, float edge1, vec4 x);
    [all...]
  /prebuilts/ndk/9/platforms/android-19/arch-arm/usr/include/rs/scriptc/
rs_cl.rsh 931 extern float __attribute__((const, overloadable)) smoothstep(float, float, float);
932 extern float2 __attribute__((const, overloadable)) smoothstep(float2, float2, float2);
933 extern float3 __attribute__((const, overloadable)) smoothstep(float3, float3, float3);
934 extern float4 __attribute__((const, overloadable)) smoothstep(float4, float4, float4);
935 extern float2 __attribute__((const, overloadable)) smoothstep(float, float, float2);
936 extern float3 __attribute__((const, overloadable)) smoothstep(float, float, float3);
937 extern float4 __attribute__((const, overloadable)) smoothstep(float, float, float4);
  /prebuilts/ndk/9/platforms/android-19/arch-mips/usr/include/rs/scriptc/
rs_cl.rsh 931 extern float __attribute__((const, overloadable)) smoothstep(float, float, float);
932 extern float2 __attribute__((const, overloadable)) smoothstep(float2, float2, float2);
933 extern float3 __attribute__((const, overloadable)) smoothstep(float3, float3, float3);
934 extern float4 __attribute__((const, overloadable)) smoothstep(float4, float4, float4);
935 extern float2 __attribute__((const, overloadable)) smoothstep(float, float, float2);
936 extern float3 __attribute__((const, overloadable)) smoothstep(float, float, float3);
937 extern float4 __attribute__((const, overloadable)) smoothstep(float, float, float4);
  /prebuilts/ndk/9/platforms/android-19/arch-x86/usr/include/rs/scriptc/
rs_cl.rsh 931 extern float __attribute__((const, overloadable)) smoothstep(float, float, float);
932 extern float2 __attribute__((const, overloadable)) smoothstep(float2, float2, float2);
933 extern float3 __attribute__((const, overloadable)) smoothstep(float3, float3, float3);
934 extern float4 __attribute__((const, overloadable)) smoothstep(float4, float4, float4);
935 extern float2 __attribute__((const, overloadable)) smoothstep(float, float, float2);
936 extern float3 __attribute__((const, overloadable)) smoothstep(float, float, float3);
937 extern float4 __attribute__((const, overloadable)) smoothstep(float, float, float4);
  /external/chromium_org/third_party/mesa/src/src/glsl/builtins/ir/
smoothstep.ir 1 ((function smoothstep
  /external/mesa3d/src/glsl/builtins/ir/
smoothstep.ir 1 ((function smoothstep
  /external/chromium_org/third_party/angle/src/compiler/translator/
Initialize.cpp 192 symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "smoothstep", float1, float1, float1);
193 symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "smoothstep", float2, float2, float2);
194 symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "smoothstep", float3, float3, float3);
195 symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "smoothstep", float4, float4, float4);
196 symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "smoothstep", float1, float1, float2);
197 symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "smoothstep", float1, float1, float3);
198 symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "smoothstep", float1, float1, float4);
    [all...]
intermOut.cpp 334 case EOpSmoothStep: out << "smoothstep"; break;
  /external/chromium_org/third_party/skia/src/gpu/effects/
GrDistanceFieldTextureEffect.cpp 112 fsBuilder->codeAppend("\tfloat val = smoothstep(-afwidth, afwidth, distance);\n");
371 fsBuilder->codeAppend("\tvec4 val = vec4(smoothstep(vec3(-afwidth), vec3(afwidth), distance), 1.0);\n");
  /external/deqp/modules/gles2/functional/
es2fShaderConstExprTests.cpp 117 {"smoothstep", "smoothstep(${MT} (3.0), ${MT} (5.0), ${T} (4.0))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, 0.5f },
  /external/skia/src/gpu/effects/
GrDistanceFieldTextureEffect.cpp 106 builder->fsCodeAppend("\tfloat val = smoothstep(-afwidth, afwidth, distance);\n");
351 builder->fsCodeAppend("\tvec4 val = vec4(smoothstep(vec3(-afwidth), vec3(afwidth), distance), 1.0);\n");
  /frameworks/base/docs/html/reference/renderscript/
rs__cl_8rsh_source.html     [all...]
  /frameworks/rs/driver/runtime/
rs_cl.c     [all...]
  /cts/tests/webgl/res/raw/
webgl_sdk_tests.zip 
  /external/deqp/doc/testspecs/GLES3/
functional.shaders.builtin_functions.precision.txt 174 | smoothstep(e0, e1, x) | { float t = clamp((x - e0) / (e1 - e0),0,1); |

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