/frameworks/base/tests/RenderScriptTests/ShadersTest/res/raw/ |
vignette_fs.glsl | 9 float gradient = smoothstep(UNI_size - UNI_feather, UNI_size + UNI_feather,
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/external/chromium_org/third_party/mesa/src/src/glsl/builtins/profiles/ |
100.glsl | 170 float smoothstep(float edge0, float edge1, float x); 171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x); 172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x); 173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x); 175 vec2 smoothstep(float edge0, float edge1, vec2 x); 176 vec3 smoothstep(float edge0, float edge1, vec3 x); 177 vec4 smoothstep(float edge0, float edge1, vec4 x);
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110.glsl | 170 float smoothstep(float edge0, float edge1, float x); 171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x); 172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x); 173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x); 175 vec2 smoothstep(float edge0, float edge1, vec2 x); 176 vec3 smoothstep(float edge0, float edge1, vec3 x); 177 vec4 smoothstep(float edge0, float edge1, vec4 x);
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120.glsl | 170 float smoothstep(float edge0, float edge1, float x); 171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x); 172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x); 173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x); 175 vec2 smoothstep(float edge0, float edge1, vec2 x); 176 vec3 smoothstep(float edge0, float edge1, vec3 x); 177 vec4 smoothstep(float edge0, float edge1, vec4 x);
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130.glsl | 287 float smoothstep(float edge0, float edge1, float x); 288 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x); 289 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x); 290 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x); 292 vec2 smoothstep(float edge0, float edge1, vec2 x); 293 vec3 smoothstep(float edge0, float edge1, vec3 x); 294 vec4 smoothstep(float edge0, float edge1, vec4 x);
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140.glsl | 287 float smoothstep(float edge0, float edge1, float x); 288 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x); 289 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x); 290 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x); 292 vec2 smoothstep(float edge0, float edge1, vec2 x); 293 vec3 smoothstep(float edge0, float edge1, vec3 x); 294 vec4 smoothstep(float edge0, float edge1, vec4 x); [all...] |
/external/mesa3d/src/glsl/builtins/profiles/ |
100.glsl | 170 float smoothstep(float edge0, float edge1, float x); 171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x); 172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x); 173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x); 175 vec2 smoothstep(float edge0, float edge1, vec2 x); 176 vec3 smoothstep(float edge0, float edge1, vec3 x); 177 vec4 smoothstep(float edge0, float edge1, vec4 x);
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110.glsl | 170 float smoothstep(float edge0, float edge1, float x); 171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x); 172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x); 173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x); 175 vec2 smoothstep(float edge0, float edge1, vec2 x); 176 vec3 smoothstep(float edge0, float edge1, vec3 x); 177 vec4 smoothstep(float edge0, float edge1, vec4 x);
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120.glsl | 170 float smoothstep(float edge0, float edge1, float x); 171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x); 172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x); 173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x); 175 vec2 smoothstep(float edge0, float edge1, vec2 x); 176 vec3 smoothstep(float edge0, float edge1, vec3 x); 177 vec4 smoothstep(float edge0, float edge1, vec4 x);
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130.glsl | 287 float smoothstep(float edge0, float edge1, float x); 288 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x); 289 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x); 290 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x); 292 vec2 smoothstep(float edge0, float edge1, vec2 x); 293 vec3 smoothstep(float edge0, float edge1, vec3 x); 294 vec4 smoothstep(float edge0, float edge1, vec4 x);
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140.glsl | 287 float smoothstep(float edge0, float edge1, float x); 288 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x); 289 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x); 290 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x); 292 vec2 smoothstep(float edge0, float edge1, vec2 x); 293 vec3 smoothstep(float edge0, float edge1, vec3 x); 294 vec4 smoothstep(float edge0, float edge1, vec4 x); [all...] |
/prebuilts/ndk/9/platforms/android-19/arch-arm/usr/include/rs/scriptc/ |
rs_cl.rsh | 931 extern float __attribute__((const, overloadable)) smoothstep(float, float, float); 932 extern float2 __attribute__((const, overloadable)) smoothstep(float2, float2, float2); 933 extern float3 __attribute__((const, overloadable)) smoothstep(float3, float3, float3); 934 extern float4 __attribute__((const, overloadable)) smoothstep(float4, float4, float4); 935 extern float2 __attribute__((const, overloadable)) smoothstep(float, float, float2); 936 extern float3 __attribute__((const, overloadable)) smoothstep(float, float, float3); 937 extern float4 __attribute__((const, overloadable)) smoothstep(float, float, float4);
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/prebuilts/ndk/9/platforms/android-19/arch-mips/usr/include/rs/scriptc/ |
rs_cl.rsh | 931 extern float __attribute__((const, overloadable)) smoothstep(float, float, float); 932 extern float2 __attribute__((const, overloadable)) smoothstep(float2, float2, float2); 933 extern float3 __attribute__((const, overloadable)) smoothstep(float3, float3, float3); 934 extern float4 __attribute__((const, overloadable)) smoothstep(float4, float4, float4); 935 extern float2 __attribute__((const, overloadable)) smoothstep(float, float, float2); 936 extern float3 __attribute__((const, overloadable)) smoothstep(float, float, float3); 937 extern float4 __attribute__((const, overloadable)) smoothstep(float, float, float4);
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/prebuilts/ndk/9/platforms/android-19/arch-x86/usr/include/rs/scriptc/ |
rs_cl.rsh | 931 extern float __attribute__((const, overloadable)) smoothstep(float, float, float); 932 extern float2 __attribute__((const, overloadable)) smoothstep(float2, float2, float2); 933 extern float3 __attribute__((const, overloadable)) smoothstep(float3, float3, float3); 934 extern float4 __attribute__((const, overloadable)) smoothstep(float4, float4, float4); 935 extern float2 __attribute__((const, overloadable)) smoothstep(float, float, float2); 936 extern float3 __attribute__((const, overloadable)) smoothstep(float, float, float3); 937 extern float4 __attribute__((const, overloadable)) smoothstep(float, float, float4);
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/external/chromium_org/third_party/mesa/src/src/glsl/builtins/ir/ |
smoothstep.ir | 1 ((function smoothstep
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/external/mesa3d/src/glsl/builtins/ir/ |
smoothstep.ir | 1 ((function smoothstep
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/external/chromium_org/third_party/angle/src/compiler/translator/ |
Initialize.cpp | 192 symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "smoothstep", float1, float1, float1); 193 symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "smoothstep", float2, float2, float2); 194 symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "smoothstep", float3, float3, float3); 195 symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "smoothstep", float4, float4, float4); 196 symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "smoothstep", float1, float1, float2); 197 symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "smoothstep", float1, float1, float3); 198 symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "smoothstep", float1, float1, float4); [all...] |
intermOut.cpp | 334 case EOpSmoothStep: out << "smoothstep"; break;
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/external/chromium_org/third_party/skia/src/gpu/effects/ |
GrDistanceFieldTextureEffect.cpp | 112 fsBuilder->codeAppend("\tfloat val = smoothstep(-afwidth, afwidth, distance);\n"); 371 fsBuilder->codeAppend("\tvec4 val = vec4(smoothstep(vec3(-afwidth), vec3(afwidth), distance), 1.0);\n");
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/external/deqp/modules/gles2/functional/ |
es2fShaderConstExprTests.cpp | 117 {"smoothstep", "smoothstep(${MT} (3.0), ${MT} (5.0), ${T} (4.0))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, 0.5f },
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/external/skia/src/gpu/effects/ |
GrDistanceFieldTextureEffect.cpp | 106 builder->fsCodeAppend("\tfloat val = smoothstep(-afwidth, afwidth, distance);\n"); 351 builder->fsCodeAppend("\tvec4 val = vec4(smoothstep(vec3(-afwidth), vec3(afwidth), distance), 1.0);\n");
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/frameworks/base/docs/html/reference/renderscript/ |
rs__cl_8rsh_source.html | [all...] |
/frameworks/rs/driver/runtime/ |
rs_cl.c | [all...] |
/cts/tests/webgl/res/raw/ |
webgl_sdk_tests.zip | |
/external/deqp/doc/testspecs/GLES3/ |
functional.shaders.builtin_functions.precision.txt | 174 | smoothstep(e0, e1, x) | { float t = clamp((x - e0) / (e1 - e0),0,1); |
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