1 #ifndef __gl3_h_ 2 #define __gl3_h_ 3 4 /* 5 * stub gl3.h for dynamic loading, based on: 6 * gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $ 7 * 8 * Changes: 9 * - Added #include <GLES2/gl2.h> 10 * - Removed duplicate OpenGL ES 2.0 declarations 11 * - Converted OpenGL ES 3.0 function prototypes to function pointer 12 * declarations 13 * - Added gl3stubInit() declaration 14 */ 15 16 #include <GLES2/gl2.h> 17 18 #ifdef __cplusplus 19 extern "C" { 20 #endif 21 22 /* 23 ** Copyright (c) 2007-2013 The Khronos Group Inc. 24 ** 25 ** Permission is hereby granted, free of charge, to any person obtaining a 26 ** copy of this software and/or associated documentation files (the 27 ** "Materials"), to deal in the Materials without restriction, including 28 ** without limitation the rights to use, copy, modify, merge, publish, 29 ** distribute, sublicense, and/or sell copies of the Materials, and to 30 ** permit persons to whom the Materials are furnished to do so, subject to 31 ** the following conditions: 32 ** 33 ** The above copyright notice and this permission notice shall be included 34 ** in all copies or substantial portions of the Materials. 35 ** 36 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 37 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 38 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 39 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY 40 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 41 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 42 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. 43 */ 44 45 /* Call this function before calling any OpenGL ES 3.0 functions. It will 46 * return GL_TRUE if the OpenGL ES 3.0 was successfully initialized, GL_FALSE 47 * otherwise. */ 48 GLboolean gl3stubInit(); 49 50 /*------------------------------------------------------------------------- 51 * Data type definitions 52 *-----------------------------------------------------------------------*/ 53 54 /* OpenGL ES 3.0 */ 55 56 typedef unsigned short GLhalf; 57 typedef khronos_int64_t GLint64; 58 typedef khronos_uint64_t GLuint64; 59 typedef struct __GLsync *GLsync; 60 61 /*------------------------------------------------------------------------- 62 * Token definitions 63 *-----------------------------------------------------------------------*/ 64 65 /* OpenGL ES core versions */ 66 #define GL_ES_VERSION_3_0 1 67 68 /* OpenGL ES 3.0 */ 69 70 #define GL_READ_BUFFER 0x0C02 71 #define GL_UNPACK_ROW_LENGTH 0x0CF2 72 #define GL_UNPACK_SKIP_ROWS 0x0CF3 73 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 74 #define GL_PACK_ROW_LENGTH 0x0D02 75 #define GL_PACK_SKIP_ROWS 0x0D03 76 #define GL_PACK_SKIP_PIXELS 0x0D04 77 #define GL_COLOR 0x1800 78 #define GL_DEPTH 0x1801 79 #define GL_STENCIL 0x1802 80 #define GL_RED 0x1903 81 #define GL_RGB8 0x8051 82 #define GL_RGBA8 0x8058 83 #define GL_RGB10_A2 0x8059 84 #define GL_TEXTURE_BINDING_3D 0x806A 85 #define GL_UNPACK_SKIP_IMAGES 0x806D 86 #define GL_UNPACK_IMAGE_HEIGHT 0x806E 87 #define GL_TEXTURE_3D 0x806F 88 #define GL_TEXTURE_WRAP_R 0x8072 89 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 90 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 91 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 92 #define GL_MAX_ELEMENTS_INDICES 0x80E9 93 #define GL_TEXTURE_MIN_LOD 0x813A 94 #define GL_TEXTURE_MAX_LOD 0x813B 95 #define GL_TEXTURE_BASE_LEVEL 0x813C 96 #define GL_TEXTURE_MAX_LEVEL 0x813D 97 #define GL_MIN 0x8007 98 #define GL_MAX 0x8008 99 #define GL_DEPTH_COMPONENT24 0x81A6 100 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD 101 #define GL_TEXTURE_COMPARE_MODE 0x884C 102 #define GL_TEXTURE_COMPARE_FUNC 0x884D 103 #define GL_CURRENT_QUERY 0x8865 104 #define GL_QUERY_RESULT 0x8866 105 #define GL_QUERY_RESULT_AVAILABLE 0x8867 106 #define GL_BUFFER_MAPPED 0x88BC 107 #define GL_BUFFER_MAP_POINTER 0x88BD 108 #define GL_STREAM_READ 0x88E1 109 #define GL_STREAM_COPY 0x88E2 110 #define GL_STATIC_READ 0x88E5 111 #define GL_STATIC_COPY 0x88E6 112 #define GL_DYNAMIC_READ 0x88E9 113 #define GL_DYNAMIC_COPY 0x88EA 114 #define GL_MAX_DRAW_BUFFERS 0x8824 115 #define GL_DRAW_BUFFER0 0x8825 116 #define GL_DRAW_BUFFER1 0x8826 117 #define GL_DRAW_BUFFER2 0x8827 118 #define GL_DRAW_BUFFER3 0x8828 119 #define GL_DRAW_BUFFER4 0x8829 120 #define GL_DRAW_BUFFER5 0x882A 121 #define GL_DRAW_BUFFER6 0x882B 122 #define GL_DRAW_BUFFER7 0x882C 123 #define GL_DRAW_BUFFER8 0x882D 124 #define GL_DRAW_BUFFER9 0x882E 125 #define GL_DRAW_BUFFER10 0x882F 126 #define GL_DRAW_BUFFER11 0x8830 127 #define GL_DRAW_BUFFER12 0x8831 128 #define GL_DRAW_BUFFER13 0x8832 129 #define GL_DRAW_BUFFER14 0x8833 130 #define GL_DRAW_BUFFER15 0x8834 131 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 132 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 133 #define GL_SAMPLER_3D 0x8B5F 134 #define GL_SAMPLER_2D_SHADOW 0x8B62 135 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B 136 #define GL_PIXEL_PACK_BUFFER 0x88EB 137 #define GL_PIXEL_UNPACK_BUFFER 0x88EC 138 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED 139 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF 140 #define GL_FLOAT_MAT2x3 0x8B65 141 #define GL_FLOAT_MAT2x4 0x8B66 142 #define GL_FLOAT_MAT3x2 0x8B67 143 #define GL_FLOAT_MAT3x4 0x8B68 144 #define GL_FLOAT_MAT4x2 0x8B69 145 #define GL_FLOAT_MAT4x3 0x8B6A 146 #define GL_SRGB 0x8C40 147 #define GL_SRGB8 0x8C41 148 #define GL_SRGB8_ALPHA8 0x8C43 149 #define GL_COMPARE_REF_TO_TEXTURE 0x884E 150 #define GL_MAJOR_VERSION 0x821B 151 #define GL_MINOR_VERSION 0x821C 152 #define GL_NUM_EXTENSIONS 0x821D 153 #define GL_RGBA32F 0x8814 154 #define GL_RGB32F 0x8815 155 #define GL_RGBA16F 0x881A 156 #define GL_RGB16F 0x881B 157 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD 158 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF 159 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 160 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 161 #define GL_MAX_VARYING_COMPONENTS 0x8B4B 162 #define GL_TEXTURE_2D_ARRAY 0x8C1A 163 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D 164 #define GL_R11F_G11F_B10F 0x8C3A 165 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B 166 #define GL_RGB9_E5 0x8C3D 167 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E 168 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 169 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F 170 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 171 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 172 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 173 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 174 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 175 #define GL_RASTERIZER_DISCARD 0x8C89 176 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A 177 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B 178 #define GL_INTERLEAVED_ATTRIBS 0x8C8C 179 #define GL_SEPARATE_ATTRIBS 0x8C8D 180 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E 181 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F 182 #define GL_RGBA32UI 0x8D70 183 #define GL_RGB32UI 0x8D71 184 #define GL_RGBA16UI 0x8D76 185 #define GL_RGB16UI 0x8D77 186 #define GL_RGBA8UI 0x8D7C 187 #define GL_RGB8UI 0x8D7D 188 #define GL_RGBA32I 0x8D82 189 #define GL_RGB32I 0x8D83 190 #define GL_RGBA16I 0x8D88 191 #define GL_RGB16I 0x8D89 192 #define GL_RGBA8I 0x8D8E 193 #define GL_RGB8I 0x8D8F 194 #define GL_RED_INTEGER 0x8D94 195 #define GL_RGB_INTEGER 0x8D98 196 #define GL_RGBA_INTEGER 0x8D99 197 #define GL_SAMPLER_2D_ARRAY 0x8DC1 198 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 199 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 200 #define GL_UNSIGNED_INT_VEC2 0x8DC6 201 #define GL_UNSIGNED_INT_VEC3 0x8DC7 202 #define GL_UNSIGNED_INT_VEC4 0x8DC8 203 #define GL_INT_SAMPLER_2D 0x8DCA 204 #define GL_INT_SAMPLER_3D 0x8DCB 205 #define GL_INT_SAMPLER_CUBE 0x8DCC 206 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF 207 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 208 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 209 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 210 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 211 #define GL_BUFFER_ACCESS_FLAGS 0x911F 212 #define GL_BUFFER_MAP_LENGTH 0x9120 213 #define GL_BUFFER_MAP_OFFSET 0x9121 214 #define GL_DEPTH_COMPONENT32F 0x8CAC 215 #define GL_DEPTH32F_STENCIL8 0x8CAD 216 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD 217 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 218 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 219 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 220 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 221 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 222 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 223 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 224 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 225 #define GL_FRAMEBUFFER_DEFAULT 0x8218 226 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 227 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A 228 #define GL_DEPTH_STENCIL 0x84F9 229 #define GL_UNSIGNED_INT_24_8 0x84FA 230 #define GL_DEPTH24_STENCIL8 0x88F0 231 #define GL_UNSIGNED_NORMALIZED 0x8C17 232 #define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING 233 #define GL_READ_FRAMEBUFFER 0x8CA8 234 #define GL_DRAW_FRAMEBUFFER 0x8CA9 235 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA 236 #define GL_RENDERBUFFER_SAMPLES 0x8CAB 237 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 238 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF 239 #define GL_COLOR_ATTACHMENT1 0x8CE1 240 #define GL_COLOR_ATTACHMENT2 0x8CE2 241 #define GL_COLOR_ATTACHMENT3 0x8CE3 242 #define GL_COLOR_ATTACHMENT4 0x8CE4 243 #define GL_COLOR_ATTACHMENT5 0x8CE5 244 #define GL_COLOR_ATTACHMENT6 0x8CE6 245 #define GL_COLOR_ATTACHMENT7 0x8CE7 246 #define GL_COLOR_ATTACHMENT8 0x8CE8 247 #define GL_COLOR_ATTACHMENT9 0x8CE9 248 #define GL_COLOR_ATTACHMENT10 0x8CEA 249 #define GL_COLOR_ATTACHMENT11 0x8CEB 250 #define GL_COLOR_ATTACHMENT12 0x8CEC 251 #define GL_COLOR_ATTACHMENT13 0x8CED 252 #define GL_COLOR_ATTACHMENT14 0x8CEE 253 #define GL_COLOR_ATTACHMENT15 0x8CEF 254 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 255 #define GL_MAX_SAMPLES 0x8D57 256 #define GL_HALF_FLOAT 0x140B 257 #define GL_MAP_READ_BIT 0x0001 258 #define GL_MAP_WRITE_BIT 0x0002 259 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 260 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 261 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 262 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 263 #define GL_RG 0x8227 264 #define GL_RG_INTEGER 0x8228 265 #define GL_R8 0x8229 266 #define GL_RG8 0x822B 267 #define GL_R16F 0x822D 268 #define GL_R32F 0x822E 269 #define GL_RG16F 0x822F 270 #define GL_RG32F 0x8230 271 #define GL_R8I 0x8231 272 #define GL_R8UI 0x8232 273 #define GL_R16I 0x8233 274 #define GL_R16UI 0x8234 275 #define GL_R32I 0x8235 276 #define GL_R32UI 0x8236 277 #define GL_RG8I 0x8237 278 #define GL_RG8UI 0x8238 279 #define GL_RG16I 0x8239 280 #define GL_RG16UI 0x823A 281 #define GL_RG32I 0x823B 282 #define GL_RG32UI 0x823C 283 #define GL_VERTEX_ARRAY_BINDING 0x85B5 284 #define GL_R8_SNORM 0x8F94 285 #define GL_RG8_SNORM 0x8F95 286 #define GL_RGB8_SNORM 0x8F96 287 #define GL_RGBA8_SNORM 0x8F97 288 #define GL_SIGNED_NORMALIZED 0x8F9C 289 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 290 #define GL_COPY_READ_BUFFER 0x8F36 291 #define GL_COPY_WRITE_BUFFER 0x8F37 292 #define GL_COPY_READ_BUFFER_BINDING GL_COPY_READ_BUFFER 293 #define GL_COPY_WRITE_BUFFER_BINDING GL_COPY_WRITE_BUFFER 294 #define GL_UNIFORM_BUFFER 0x8A11 295 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 296 #define GL_UNIFORM_BUFFER_START 0x8A29 297 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A 298 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B 299 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D 300 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E 301 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F 302 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 303 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 304 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 305 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 306 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 307 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 308 #define GL_UNIFORM_TYPE 0x8A37 309 #define GL_UNIFORM_SIZE 0x8A38 310 #define GL_UNIFORM_NAME_LENGTH 0x8A39 311 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A 312 #define GL_UNIFORM_OFFSET 0x8A3B 313 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C 314 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D 315 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E 316 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F 317 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 318 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 319 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 320 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 321 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 322 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 323 #define GL_INVALID_INDEX 0xFFFFFFFFu 324 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 325 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 326 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 327 #define GL_OBJECT_TYPE 0x9112 328 #define GL_SYNC_CONDITION 0x9113 329 #define GL_SYNC_STATUS 0x9114 330 #define GL_SYNC_FLAGS 0x9115 331 #define GL_SYNC_FENCE 0x9116 332 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 333 #define GL_UNSIGNALED 0x9118 334 #define GL_SIGNALED 0x9119 335 #define GL_ALREADY_SIGNALED 0x911A 336 #define GL_TIMEOUT_EXPIRED 0x911B 337 #define GL_CONDITION_SATISFIED 0x911C 338 #define GL_WAIT_FAILED 0x911D 339 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 340 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull 341 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE 342 #define GL_ANY_SAMPLES_PASSED 0x8C2F 343 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A 344 #define GL_SAMPLER_BINDING 0x8919 345 #define GL_RGB10_A2UI 0x906F 346 #define GL_TEXTURE_SWIZZLE_R 0x8E42 347 #define GL_TEXTURE_SWIZZLE_G 0x8E43 348 #define GL_TEXTURE_SWIZZLE_B 0x8E44 349 #define GL_TEXTURE_SWIZZLE_A 0x8E45 350 #define GL_GREEN 0x1904 351 #define GL_BLUE 0x1905 352 #define GL_INT_2_10_10_10_REV 0x8D9F 353 #define GL_TRANSFORM_FEEDBACK 0x8E22 354 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 355 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 356 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 357 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 358 #define GL_PROGRAM_BINARY_LENGTH 0x8741 359 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE 360 #define GL_PROGRAM_BINARY_FORMATS 0x87FF 361 #define GL_COMPRESSED_R11_EAC 0x9270 362 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 363 #define GL_COMPRESSED_RG11_EAC 0x9272 364 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 365 #define GL_COMPRESSED_RGB8_ETC2 0x9274 366 #define GL_COMPRESSED_SRGB8_ETC2 0x9275 367 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 368 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 369 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 370 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 371 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F 372 #define GL_MAX_ELEMENT_INDEX 0x8D6B 373 #define GL_NUM_SAMPLE_COUNTS 0x9380 374 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF 375 376 /*------------------------------------------------------------------------- 377 * Entrypoint definitions 378 *-----------------------------------------------------------------------*/ 379 380 /* OpenGL ES 3.0 */ 381 382 extern GL_APICALL void (* GL_APIENTRY glReadBuffer) (GLenum mode); 383 extern GL_APICALL void (* GL_APIENTRY glDrawRangeElements) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices); 384 extern GL_APICALL void (* GL_APIENTRY glTexImage3D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); 385 extern GL_APICALL void (* GL_APIENTRY glTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); 386 extern GL_APICALL void (* GL_APIENTRY glCopyTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 387 extern GL_APICALL void (* GL_APIENTRY glCompressedTexImage3D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); 388 extern GL_APICALL void (* GL_APIENTRY glCompressedTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); 389 extern GL_APICALL void (* GL_APIENTRY glGenQueries) (GLsizei n, GLuint* ids); 390 extern GL_APICALL void (* GL_APIENTRY glDeleteQueries) (GLsizei n, const GLuint* ids); 391 extern GL_APICALL GLboolean (* GL_APIENTRY glIsQuery) (GLuint id); 392 extern GL_APICALL void (* GL_APIENTRY glBeginQuery) (GLenum target, GLuint id); 393 extern GL_APICALL void (* GL_APIENTRY glEndQuery) (GLenum target); 394 extern GL_APICALL void (* GL_APIENTRY glGetQueryiv) (GLenum target, GLenum pname, GLint* params); 395 extern GL_APICALL void (* GL_APIENTRY glGetQueryObjectuiv) (GLuint id, GLenum pname, GLuint* params); 396 extern GL_APICALL GLboolean (* GL_APIENTRY glUnmapBuffer) (GLenum target); 397 extern GL_APICALL void (* GL_APIENTRY glGetBufferPointerv) (GLenum target, GLenum pname, GLvoid** params); 398 extern GL_APICALL void (* GL_APIENTRY glDrawBuffers) (GLsizei n, const GLenum* bufs); 399 extern GL_APICALL void (* GL_APIENTRY glUniformMatrix2x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 400 extern GL_APICALL void (* GL_APIENTRY glUniformMatrix3x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 401 extern GL_APICALL void (* GL_APIENTRY glUniformMatrix2x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 402 extern GL_APICALL void (* GL_APIENTRY glUniformMatrix4x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 403 extern GL_APICALL void (* GL_APIENTRY glUniformMatrix3x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 404 extern GL_APICALL void (* GL_APIENTRY glUniformMatrix4x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 405 extern GL_APICALL void (* GL_APIENTRY glBlitFramebuffer) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 406 extern GL_APICALL void (* GL_APIENTRY glRenderbufferStorageMultisample) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 407 extern GL_APICALL void (* GL_APIENTRY glFramebufferTextureLayer) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); 408 extern GL_APICALL GLvoid* (* GL_APIENTRY glMapBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 409 extern GL_APICALL void (* GL_APIENTRY glFlushMappedBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length); 410 extern GL_APICALL void (* GL_APIENTRY glBindVertexArray) (GLuint array); 411 extern GL_APICALL void (* GL_APIENTRY glDeleteVertexArrays) (GLsizei n, const GLuint* arrays); 412 extern GL_APICALL void (* GL_APIENTRY glGenVertexArrays) (GLsizei n, GLuint* arrays); 413 extern GL_APICALL GLboolean (* GL_APIENTRY glIsVertexArray) (GLuint array); 414 extern GL_APICALL void (* GL_APIENTRY glGetIntegeri_v) (GLenum target, GLuint index, GLint* data); 415 extern GL_APICALL void (* GL_APIENTRY glBeginTransformFeedback) (GLenum primitiveMode); 416 extern GL_APICALL void (* GL_APIENTRY glEndTransformFeedback) (void); 417 extern GL_APICALL void (* GL_APIENTRY glBindBufferRange) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); 418 extern GL_APICALL void (* GL_APIENTRY glBindBufferBase) (GLenum target, GLuint index, GLuint buffer); 419 extern GL_APICALL void (* GL_APIENTRY glTransformFeedbackVaryings) (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode); 420 extern GL_APICALL void (* GL_APIENTRY glGetTransformFeedbackVarying) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name); 421 extern GL_APICALL void (* GL_APIENTRY glVertexAttribIPointer) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); 422 extern GL_APICALL void (* GL_APIENTRY glGetVertexAttribIiv) (GLuint index, GLenum pname, GLint* params); 423 extern GL_APICALL void (* GL_APIENTRY glGetVertexAttribIuiv) (GLuint index, GLenum pname, GLuint* params); 424 extern GL_APICALL void (* GL_APIENTRY glVertexAttribI4i) (GLuint index, GLint x, GLint y, GLint z, GLint w); 425 extern GL_APICALL void (* GL_APIENTRY glVertexAttribI4ui) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 426 extern GL_APICALL void (* GL_APIENTRY glVertexAttribI4iv) (GLuint index, const GLint* v); 427 extern GL_APICALL void (* GL_APIENTRY glVertexAttribI4uiv) (GLuint index, const GLuint* v); 428 extern GL_APICALL void (* GL_APIENTRY glGetUniformuiv) (GLuint program, GLint location, GLuint* params); 429 extern GL_APICALL GLint (* GL_APIENTRY glGetFragDataLocation) (GLuint program, const GLchar *name); 430 extern GL_APICALL void (* GL_APIENTRY glUniform1ui) (GLint location, GLuint v0); 431 extern GL_APICALL void (* GL_APIENTRY glUniform2ui) (GLint location, GLuint v0, GLuint v1); 432 extern GL_APICALL void (* GL_APIENTRY glUniform3ui) (GLint location, GLuint v0, GLuint v1, GLuint v2); 433 extern GL_APICALL void (* GL_APIENTRY glUniform4ui) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 434 extern GL_APICALL void (* GL_APIENTRY glUniform1uiv) (GLint location, GLsizei count, const GLuint* value); 435 extern GL_APICALL void (* GL_APIENTRY glUniform2uiv) (GLint location, GLsizei count, const GLuint* value); 436 extern GL_APICALL void (* GL_APIENTRY glUniform3uiv) (GLint location, GLsizei count, const GLuint* value); 437 extern GL_APICALL void (* GL_APIENTRY glUniform4uiv) (GLint location, GLsizei count, const GLuint* value); 438 extern GL_APICALL void (* GL_APIENTRY glClearBufferiv) (GLenum buffer, GLint drawbuffer, const GLint* value); 439 extern GL_APICALL void (* GL_APIENTRY glClearBufferuiv) (GLenum buffer, GLint drawbuffer, const GLuint* value); 440 extern GL_APICALL void (* GL_APIENTRY glClearBufferfv) (GLenum buffer, GLint drawbuffer, const GLfloat* value); 441 extern GL_APICALL void (* GL_APIENTRY glClearBufferfi) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); 442 extern GL_APICALL const GLubyte* (* GL_APIENTRY glGetStringi) (GLenum name, GLuint index); 443 extern GL_APICALL void (* GL_APIENTRY glCopyBufferSubData) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); 444 extern GL_APICALL void (* GL_APIENTRY glGetUniformIndices) (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices); 445 extern GL_APICALL void (* GL_APIENTRY glGetActiveUniformsiv) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); 446 extern GL_APICALL GLuint (* GL_APIENTRY glGetUniformBlockIndex) (GLuint program, const GLchar* uniformBlockName); 447 extern GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockiv) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); 448 extern GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockName) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); 449 extern GL_APICALL void (* GL_APIENTRY glUniformBlockBinding) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); 450 extern GL_APICALL void (* GL_APIENTRY glDrawArraysInstanced) (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount); 451 extern GL_APICALL void (* GL_APIENTRY glDrawElementsInstanced) (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount); 452 extern GL_APICALL GLsync (* GL_APIENTRY glFenceSync) (GLenum condition, GLbitfield flags); 453 extern GL_APICALL GLboolean (* GL_APIENTRY glIsSync) (GLsync sync); 454 extern GL_APICALL void (* GL_APIENTRY glDeleteSync) (GLsync sync); 455 extern GL_APICALL GLenum (* GL_APIENTRY glClientWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout); 456 extern GL_APICALL void (* GL_APIENTRY glWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout); 457 extern GL_APICALL void (* GL_APIENTRY glGetInteger64v) (GLenum pname, GLint64* params); 458 extern GL_APICALL void (* GL_APIENTRY glGetSynciv) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values); 459 extern GL_APICALL void (* GL_APIENTRY glGetInteger64i_v) (GLenum target, GLuint index, GLint64* data); 460 extern GL_APICALL void (* GL_APIENTRY glGetBufferParameteri64v) (GLenum target, GLenum pname, GLint64* params); 461 extern GL_APICALL void (* GL_APIENTRY glGenSamplers) (GLsizei count, GLuint* samplers); 462 extern GL_APICALL void (* GL_APIENTRY glDeleteSamplers) (GLsizei count, const GLuint* samplers); 463 extern GL_APICALL GLboolean (* GL_APIENTRY glIsSampler) (GLuint sampler); 464 extern GL_APICALL void (* GL_APIENTRY glBindSampler) (GLuint unit, GLuint sampler); 465 extern GL_APICALL void (* GL_APIENTRY glSamplerParameteri) (GLuint sampler, GLenum pname, GLint param); 466 extern GL_APICALL void (* GL_APIENTRY glSamplerParameteriv) (GLuint sampler, GLenum pname, const GLint* param); 467 extern GL_APICALL void (* GL_APIENTRY glSamplerParameterf) (GLuint sampler, GLenum pname, GLfloat param); 468 extern GL_APICALL void (* GL_APIENTRY glSamplerParameterfv) (GLuint sampler, GLenum pname, const GLfloat* param); 469 extern GL_APICALL void (* GL_APIENTRY glGetSamplerParameteriv) (GLuint sampler, GLenum pname, GLint* params); 470 extern GL_APICALL void (* GL_APIENTRY glGetSamplerParameterfv) (GLuint sampler, GLenum pname, GLfloat* params); 471 extern GL_APICALL void (* GL_APIENTRY glVertexAttribDivisor) (GLuint index, GLuint divisor); 472 extern GL_APICALL void (* GL_APIENTRY glBindTransformFeedback) (GLenum target, GLuint id); 473 extern GL_APICALL void (* GL_APIENTRY glDeleteTransformFeedbacks) (GLsizei n, const GLuint* ids); 474 extern GL_APICALL void (* GL_APIENTRY glGenTransformFeedbacks) (GLsizei n, GLuint* ids); 475 extern GL_APICALL GLboolean (* GL_APIENTRY glIsTransformFeedback) (GLuint id); 476 extern GL_APICALL void (* GL_APIENTRY glPauseTransformFeedback) (void); 477 extern GL_APICALL void (* GL_APIENTRY glResumeTransformFeedback) (void); 478 extern GL_APICALL void (* GL_APIENTRY glGetProgramBinary) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary); 479 extern GL_APICALL void (* GL_APIENTRY glProgramBinary) (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length); 480 extern GL_APICALL void (* GL_APIENTRY glProgramParameteri) (GLuint program, GLenum pname, GLint value); 481 extern GL_APICALL void (* GL_APIENTRY glInvalidateFramebuffer) (GLenum target, GLsizei numAttachments, const GLenum* attachments); 482 extern GL_APICALL void (* GL_APIENTRY glInvalidateSubFramebuffer) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); 483 extern GL_APICALL void (* GL_APIENTRY glTexStorage2D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 484 extern GL_APICALL void (* GL_APIENTRY glTexStorage3D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 485 extern GL_APICALL void (* GL_APIENTRY glGetInternalformativ) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params); 486 487 #ifdef __cplusplus 488 } 489 #endif 490 491 #endif 492