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      1 /*
      2 * Copyright (C) 2011 The Android Open Source Project
      3 *
      4 * Licensed under the Apache License, Version 2.0 (the "License");
      5 * you may not use this file except in compliance with the License.
      6 * You may obtain a copy of the License at
      7 *
      8 * http://www.apache.org/licenses/LICENSE-2.0
      9 *
     10 * Unless required by applicable law or agreed to in writing, software
     11 * distributed under the License is distributed on an "AS IS" BASIS,
     12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13 * See the License for the specific language governing permissions and
     14 * limitations under the License.
     15 */
     16 
     17 #include "GLSharedGroup.h"
     18 
     19 /**** KeyedVector utilities ****/
     20 
     21 template <typename T>
     22 static void clearObjectMap(android::DefaultKeyedVector<GLuint, T>& v) {
     23     for (size_t i = 0; i < v.size(); i++)
     24         delete v.valueAt(i);
     25     v.clear();
     26 }
     27 
     28 /**** BufferData ****/
     29 
     30 BufferData::BufferData() : m_size(0) {};
     31 BufferData::BufferData(GLsizeiptr size, void * data) : m_size(size)
     32 {
     33     void * buffer = NULL;
     34     if (size>0) buffer = m_fixedBuffer.alloc(size);
     35     if (data) memcpy(buffer, data, size);
     36 }
     37 
     38 /**** ProgramData ****/
     39 ProgramData::ProgramData() : m_numIndexes(0),
     40                              m_initialized(false),
     41                              m_locShiftWAR(false)
     42 {
     43     m_Indexes = NULL;
     44 }
     45 
     46 void ProgramData::initProgramData(GLuint numIndexes)
     47 {
     48     m_initialized = true;
     49     m_numIndexes = numIndexes;
     50     delete[] m_Indexes;
     51     m_Indexes = new IndexInfo[numIndexes];
     52     m_locShiftWAR = false;
     53 }
     54 
     55 bool ProgramData::isInitialized()
     56 {
     57     return m_initialized;
     58 }
     59 
     60 ProgramData::~ProgramData()
     61 {
     62     delete[] m_Indexes;
     63     m_Indexes = NULL;
     64 }
     65 
     66 void ProgramData::setIndexInfo(GLuint index, GLint base, GLint size, GLenum type)
     67 {
     68     if (index>=m_numIndexes)
     69         return;
     70     m_Indexes[index].base = base;
     71     m_Indexes[index].size = size;
     72     m_Indexes[index].type = type;
     73     if (index > 0) {
     74         m_Indexes[index].appBase = m_Indexes[index-1].appBase +
     75                                    m_Indexes[index-1].size;
     76     }
     77     else {
     78         m_Indexes[index].appBase = 0;
     79     }
     80     m_Indexes[index].hostLocsPerElement = 1;
     81     m_Indexes[index].flags = 0;
     82     m_Indexes[index].samplerValue = 0;
     83 }
     84 
     85 void ProgramData::setIndexFlags(GLuint index, GLuint flags)
     86 {
     87     if (index >= m_numIndexes)
     88         return;
     89     m_Indexes[index].flags |= flags;
     90 }
     91 
     92 GLuint ProgramData::getIndexForLocation(GLint location)
     93 {
     94     GLuint index = m_numIndexes;
     95     GLint minDist = -1;
     96     for (GLuint i=0;i<m_numIndexes;++i)
     97     {
     98         GLint dist = location - m_Indexes[i].base;
     99         if (dist >= 0 &&
    100             (minDist < 0 || dist < minDist)) {
    101             index = i;
    102             minDist = dist;
    103         }
    104     }
    105     return index;
    106 }
    107 
    108 GLenum ProgramData::getTypeForLocation(GLint location)
    109 {
    110     GLuint index = getIndexForLocation(location);
    111     if (index<m_numIndexes) {
    112         return m_Indexes[index].type;
    113     }
    114     return 0;
    115 }
    116 
    117 void ProgramData::setupLocationShiftWAR()
    118 {
    119     m_locShiftWAR = false;
    120     for (GLuint i=0; i<m_numIndexes; i++) {
    121         if (0 != (m_Indexes[i].base & 0xffff)) {
    122             return;
    123         }
    124     }
    125     // if we have one uniform at location 0, we do not need the WAR.
    126     if (m_numIndexes > 1) {
    127         m_locShiftWAR = true;
    128     }
    129 }
    130 
    131 GLint ProgramData::locationWARHostToApp(GLint hostLoc, GLint arrIndex)
    132 {
    133     if (!m_locShiftWAR) return hostLoc;
    134 
    135     GLuint index = getIndexForLocation(hostLoc);
    136     if (index<m_numIndexes) {
    137         if (arrIndex > 0) {
    138             m_Indexes[index].hostLocsPerElement =
    139                               (hostLoc - m_Indexes[index].base) / arrIndex;
    140         }
    141         return m_Indexes[index].appBase + arrIndex;
    142     }
    143     return -1;
    144 }
    145 
    146 GLint ProgramData::locationWARAppToHost(GLint appLoc)
    147 {
    148     if (!m_locShiftWAR) return appLoc;
    149 
    150     for(GLuint i=0; i<m_numIndexes; i++) {
    151         GLint elemIndex = appLoc - m_Indexes[i].appBase;
    152         if (elemIndex >= 0 && elemIndex < m_Indexes[i].size) {
    153             return m_Indexes[i].base +
    154                    elemIndex * m_Indexes[i].hostLocsPerElement;
    155         }
    156     }
    157     return -1;
    158 }
    159 
    160 GLint ProgramData::getNextSamplerUniform(GLint index, GLint* val, GLenum* target)
    161 {
    162     for (GLint i = index + 1; i >= 0 && i < (GLint)m_numIndexes; i++) {
    163         if (m_Indexes[i].type == GL_SAMPLER_2D) {
    164             if (val) *val = m_Indexes[i].samplerValue;
    165             if (target) {
    166                 if (m_Indexes[i].flags & INDEX_FLAG_SAMPLER_EXTERNAL) {
    167                     *target = GL_TEXTURE_EXTERNAL_OES;
    168                 } else {
    169                     *target = GL_TEXTURE_2D;
    170                 }
    171             }
    172             return i;
    173         }
    174     }
    175     return -1;
    176 }
    177 
    178 bool ProgramData::setSamplerUniform(GLint appLoc, GLint val, GLenum* target)
    179 {
    180     for (GLuint i = 0; i < m_numIndexes; i++) {
    181         GLint elemIndex = appLoc - m_Indexes[i].appBase;
    182         if (elemIndex >= 0 && elemIndex < m_Indexes[i].size) {
    183             if (m_Indexes[i].type == GL_TEXTURE_2D) {
    184                 m_Indexes[i].samplerValue = val;
    185                 if (target) {
    186                     if (m_Indexes[i].flags & INDEX_FLAG_SAMPLER_EXTERNAL) {
    187                         *target = GL_TEXTURE_EXTERNAL_OES;
    188                     } else {
    189                         *target = GL_TEXTURE_2D;
    190                     }
    191                 }
    192                 return true;
    193             }
    194         }
    195     }
    196     return false;
    197 }
    198 
    199 bool ProgramData::attachShader(GLuint shader)
    200 {
    201     size_t n = m_shaders.size();
    202     for (size_t i = 0; i < n; i++) {
    203         if (m_shaders[i] == shader) {
    204             return false;
    205         }
    206     }
    207     // AKA m_shaders.push_back(), but that has an ambiguous call to insertAt()
    208     // due to the default parameters. This is the desired insertAt() overload.
    209     m_shaders.insertAt(shader, m_shaders.size(), 1);
    210     return true;
    211 }
    212 
    213 bool ProgramData::detachShader(GLuint shader)
    214 {
    215     size_t n = m_shaders.size();
    216     for (size_t i = 0; i < n; i++) {
    217         if (m_shaders[i] == shader) {
    218             m_shaders.removeAt(i);
    219             return true;
    220         }
    221     }
    222     return false;
    223 }
    224 
    225 /***** GLSharedGroup ****/
    226 
    227 GLSharedGroup::GLSharedGroup() :
    228     m_buffers(android::DefaultKeyedVector<GLuint, BufferData*>(NULL)),
    229     m_programs(android::DefaultKeyedVector<GLuint, ProgramData*>(NULL)),
    230     m_shaders(android::DefaultKeyedVector<GLuint, ShaderData*>(NULL))
    231 {
    232 }
    233 
    234 GLSharedGroup::~GLSharedGroup()
    235 {
    236     m_buffers.clear();
    237     m_programs.clear();
    238     clearObjectMap(m_buffers);
    239     clearObjectMap(m_programs);
    240     clearObjectMap(m_shaders);
    241 }
    242 
    243 BufferData * GLSharedGroup::getBufferData(GLuint bufferId)
    244 {
    245     android::AutoMutex _lock(m_lock);
    246     return m_buffers.valueFor(bufferId);
    247 }
    248 
    249 void GLSharedGroup::addBufferData(GLuint bufferId, GLsizeiptr size, void * data)
    250 {
    251     android::AutoMutex _lock(m_lock);
    252     m_buffers.add(bufferId, new BufferData(size, data));
    253 }
    254 
    255 void GLSharedGroup::updateBufferData(GLuint bufferId, GLsizeiptr size, void * data)
    256 {
    257     android::AutoMutex _lock(m_lock);
    258     ssize_t idx = m_buffers.indexOfKey(bufferId);
    259     if (idx >= 0) {
    260         delete m_buffers.valueAt(idx);
    261         m_buffers.editValueAt(idx) = new BufferData(size, data);
    262     } else {
    263         m_buffers.add(bufferId, new BufferData(size, data));
    264     }
    265 }
    266 
    267 GLenum GLSharedGroup::subUpdateBufferData(GLuint bufferId, GLintptr offset, GLsizeiptr size, void * data)
    268 {
    269     android::AutoMutex _lock(m_lock);
    270     BufferData * buf = m_buffers.valueFor(bufferId);
    271     if ((!buf) || (buf->m_size < offset+size) || (offset < 0) || (size<0)) return GL_INVALID_VALUE;
    272 
    273     //it's safe to update now
    274     memcpy((char*)buf->m_fixedBuffer.ptr() + offset, data, size);
    275     return GL_NO_ERROR;
    276 }
    277 
    278 void GLSharedGroup::deleteBufferData(GLuint bufferId)
    279 {
    280     android::AutoMutex _lock(m_lock);
    281     ssize_t idx = m_buffers.indexOfKey(bufferId);
    282     if (idx >= 0) {
    283         delete m_buffers.valueAt(idx);
    284         m_buffers.removeItemsAt(idx);
    285     }
    286 }
    287 
    288 void GLSharedGroup::addProgramData(GLuint program)
    289 {
    290     android::AutoMutex _lock(m_lock);
    291     ProgramData *pData = m_programs.valueFor(program);
    292     if (pData)
    293     {
    294         m_programs.removeItem(program);
    295         delete pData;
    296     }
    297 
    298     m_programs.add(program,new ProgramData());
    299 }
    300 
    301 void GLSharedGroup::initProgramData(GLuint program, GLuint numIndexes)
    302 {
    303     android::AutoMutex _lock(m_lock);
    304     ProgramData *pData = m_programs.valueFor(program);
    305     if (pData)
    306     {
    307         pData->initProgramData(numIndexes);
    308     }
    309 }
    310 
    311 bool GLSharedGroup::isProgramInitialized(GLuint program)
    312 {
    313     android::AutoMutex _lock(m_lock);
    314     ProgramData* pData = m_programs.valueFor(program);
    315     if (pData)
    316     {
    317         return pData->isInitialized();
    318     }
    319     return false;
    320 }
    321 
    322 void GLSharedGroup::deleteProgramData(GLuint program)
    323 {
    324     android::AutoMutex _lock(m_lock);
    325     ProgramData *pData = m_programs.valueFor(program);
    326     if (pData)
    327         delete pData;
    328     m_programs.removeItem(program);
    329 }
    330 
    331 void GLSharedGroup::attachShader(GLuint program, GLuint shader)
    332 {
    333     android::AutoMutex _lock(m_lock);
    334     ProgramData* programData = m_programs.valueFor(program);
    335     ssize_t idx = m_shaders.indexOfKey(shader);
    336     if (programData && idx >= 0) {
    337         if (programData->attachShader(shader)) {
    338             refShaderDataLocked(idx);
    339         }
    340     }
    341 }
    342 
    343 void GLSharedGroup::detachShader(GLuint program, GLuint shader)
    344 {
    345     android::AutoMutex _lock(m_lock);
    346     ProgramData* programData = m_programs.valueFor(program);
    347     ssize_t idx = m_shaders.indexOfKey(shader);
    348     if (programData && idx >= 0) {
    349         if (programData->detachShader(shader)) {
    350             unrefShaderDataLocked(idx);
    351         }
    352     }
    353 }
    354 
    355 void GLSharedGroup::setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type, const char* name)
    356 {
    357     android::AutoMutex _lock(m_lock);
    358     ProgramData* pData = m_programs.valueFor(program);
    359     if (pData)
    360     {
    361         pData->setIndexInfo(index,base,size,type);
    362 
    363         if (type == GL_SAMPLER_2D) {
    364             size_t n = pData->getNumShaders();
    365             for (size_t i = 0; i < n; i++) {
    366                 GLuint shaderId = pData->getShader(i);
    367                 ShaderData* shader = m_shaders.valueFor(shaderId);
    368                 if (!shader) continue;
    369                 ShaderData::StringList::iterator nameIter = shader->samplerExternalNames.begin();
    370                 ShaderData::StringList::iterator nameEnd  = shader->samplerExternalNames.end();
    371                 while (nameIter != nameEnd) {
    372                     if (*nameIter == name) {
    373                         pData->setIndexFlags(index, ProgramData::INDEX_FLAG_SAMPLER_EXTERNAL);
    374                         break;
    375                     }
    376                     ++nameIter;
    377                 }
    378             }
    379         }
    380     }
    381 }
    382 
    383 GLenum GLSharedGroup::getProgramUniformType(GLuint program, GLint location)
    384 {
    385     android::AutoMutex _lock(m_lock);
    386     ProgramData* pData = m_programs.valueFor(program);
    387     GLenum type=0;
    388     if (pData)
    389     {
    390         type = pData->getTypeForLocation(location);
    391     }
    392     return type;
    393 }
    394 
    395 bool  GLSharedGroup::isProgram(GLuint program)
    396 {
    397     android::AutoMutex _lock(m_lock);
    398     ProgramData* pData = m_programs.valueFor(program);
    399     return (pData!=NULL);
    400 }
    401 
    402 void GLSharedGroup::setupLocationShiftWAR(GLuint program)
    403 {
    404     android::AutoMutex _lock(m_lock);
    405     ProgramData* pData = m_programs.valueFor(program);
    406     if (pData) pData->setupLocationShiftWAR();
    407 }
    408 
    409 GLint GLSharedGroup::locationWARHostToApp(GLuint program, GLint hostLoc, GLint arrIndex)
    410 {
    411     android::AutoMutex _lock(m_lock);
    412     ProgramData* pData = m_programs.valueFor(program);
    413     if (pData) return pData->locationWARHostToApp(hostLoc, arrIndex);
    414     else return hostLoc;
    415 }
    416 
    417 GLint GLSharedGroup::locationWARAppToHost(GLuint program, GLint appLoc)
    418 {
    419     android::AutoMutex _lock(m_lock);
    420     ProgramData* pData = m_programs.valueFor(program);
    421     if (pData) return pData->locationWARAppToHost(appLoc);
    422     else return appLoc;
    423 }
    424 
    425 bool GLSharedGroup::needUniformLocationWAR(GLuint program)
    426 {
    427     android::AutoMutex _lock(m_lock);
    428     ProgramData* pData = m_programs.valueFor(program);
    429     if (pData) return pData->needUniformLocationWAR();
    430     return false;
    431 }
    432 
    433 GLint GLSharedGroup::getNextSamplerUniform(GLuint program, GLint index, GLint* val, GLenum* target) const
    434 {
    435     android::AutoMutex _lock(m_lock);
    436     ProgramData* pData = m_programs.valueFor(program);
    437     return pData ? pData->getNextSamplerUniform(index, val, target) : -1;
    438 }
    439 
    440 bool GLSharedGroup::setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target)
    441 {
    442     android::AutoMutex _lock(m_lock);
    443     ProgramData* pData = m_programs.valueFor(program);
    444     return pData ? pData->setSamplerUniform(appLoc, val, target) : false;
    445 }
    446 
    447 bool GLSharedGroup::addShaderData(GLuint shader)
    448 {
    449     android::AutoMutex _lock(m_lock);
    450     ShaderData* data = new ShaderData;
    451     if (data) {
    452         if (m_shaders.add(shader, data) < 0) {
    453             delete data;
    454             data = NULL;
    455         }
    456         data->refcount = 1;
    457     }
    458     return data != NULL;
    459 }
    460 
    461 ShaderData* GLSharedGroup::getShaderData(GLuint shader)
    462 {
    463     android::AutoMutex _lock(m_lock);
    464     return m_shaders.valueFor(shader);
    465 }
    466 
    467 void GLSharedGroup::unrefShaderData(GLuint shader)
    468 {
    469     android::AutoMutex _lock(m_lock);
    470     ssize_t idx = m_shaders.indexOfKey(shader);
    471     if (idx >= 0) {
    472         unrefShaderDataLocked(idx);
    473     }
    474 }
    475 
    476 void GLSharedGroup::refShaderDataLocked(ssize_t shaderIdx)
    477 {
    478     assert(shaderIdx >= 0 && shaderIdx <= m_shaders.size());
    479     ShaderData* data = m_shaders.valueAt(shaderIdx);
    480     data->refcount++;
    481 }
    482 
    483 void GLSharedGroup::unrefShaderDataLocked(ssize_t shaderIdx)
    484 {
    485     assert(shaderIdx >= 0 && shaderIdx <= m_shaders.size());
    486     ShaderData* data = m_shaders.valueAt(shaderIdx);
    487     if (--data->refcount == 0) {
    488         delete data;
    489         m_shaders.removeItemsAt(shaderIdx);
    490     }
    491 }
    492