1 // Copyright 2014 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "ash/test/test_session_state_animator.h" 6 7 #include <vector> 8 9 #include "base/bind.h" 10 11 namespace ash { 12 namespace test { 13 14 namespace { 15 // A no-op callback that can be used when managing an animation that didn't 16 // actually have a callback given. 17 void DummyCallback() {} 18 } 19 20 const SessionStateAnimator::Container 21 TestSessionStateAnimator::kAllContainers[] = { 22 SessionStateAnimator::DESKTOP_BACKGROUND, 23 SessionStateAnimator::LAUNCHER, 24 SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, 25 SessionStateAnimator::LOCK_SCREEN_BACKGROUND, 26 SessionStateAnimator::LOCK_SCREEN_CONTAINERS, 27 SessionStateAnimator::LOCK_SCREEN_RELATED_CONTAINERS, 28 SessionStateAnimator::ROOT_CONTAINER 29 }; 30 31 // A simple SessionStateAnimator::AnimationSequence that tracks the number of 32 // attached sequences. The callback will be invoked if all animations complete 33 // successfully. 34 class TestSessionStateAnimator::AnimationSequence 35 : public SessionStateAnimator::AnimationSequence { 36 public: 37 AnimationSequence(base::Closure callback, TestSessionStateAnimator* animator) 38 : SessionStateAnimator::AnimationSequence(callback), 39 sequence_count_(0), 40 sequence_aborted_(false), 41 animator_(animator) { 42 } 43 44 virtual ~AnimationSequence() {} 45 46 virtual void SequenceAttached() { 47 ++sequence_count_; 48 } 49 50 // Notify the sequence that is has completed. 51 virtual void SequenceFinished(bool successfully) { 52 DCHECK_GT(sequence_count_, 0); 53 --sequence_count_; 54 sequence_aborted_ |= !successfully; 55 if (sequence_count_ == 0) { 56 if (sequence_aborted_) 57 OnAnimationAborted(); 58 else 59 OnAnimationCompleted(); 60 } 61 } 62 63 // ash::SessionStateAnimator::AnimationSequence: 64 virtual void StartAnimation(int container_mask, 65 AnimationType type, 66 AnimationSpeed speed) OVERRIDE { 67 animator_->StartAnimationInSequence(container_mask, type, speed, this); 68 } 69 70 private: 71 // Tracks the number of contained animations. 72 int sequence_count_; 73 74 // True if the sequence was aborted. 75 bool sequence_aborted_; 76 77 // The TestSessionAnimator that created this. Not owned. 78 TestSessionStateAnimator* animator_; 79 80 DISALLOW_COPY_AND_ASSIGN(AnimationSequence); 81 }; 82 83 TestSessionStateAnimator::ActiveAnimation::ActiveAnimation( 84 int animation_epoch, 85 base::TimeDelta duration, 86 SessionStateAnimator::Container container, 87 AnimationType type, 88 AnimationSpeed speed, 89 base::Closure success_callback, 90 base::Closure failed_callback) 91 : animation_epoch(animation_epoch), 92 remaining_duration(duration), 93 container(container), 94 type(type), 95 speed(speed), 96 success_callback(success_callback), 97 failed_callback(failed_callback) { 98 } 99 100 TestSessionStateAnimator::ActiveAnimation::~ActiveAnimation() { 101 } 102 103 TestSessionStateAnimator::TestSessionStateAnimator() 104 : last_animation_epoch_(0), 105 is_background_hidden_(false) { 106 } 107 108 TestSessionStateAnimator::~TestSessionStateAnimator() { 109 CompleteAllAnimations(false); 110 } 111 112 void TestSessionStateAnimator::ResetAnimationEpoch() { 113 CompleteAllAnimations(false); 114 last_animation_epoch_ = 0; 115 } 116 117 void TestSessionStateAnimator::Advance(const base::TimeDelta& duration) { 118 for (ActiveAnimationsMap::iterator container_iter = 119 active_animations_.begin(); 120 container_iter != active_animations_.end(); 121 ++container_iter) { 122 AnimationList::iterator animation_iter = (*container_iter).second.begin(); 123 while (animation_iter != (*container_iter).second.end()) { 124 ActiveAnimation& active_animation = *animation_iter; 125 active_animation.remaining_duration -= duration; 126 if (active_animation.remaining_duration <= base::TimeDelta()) { 127 active_animation.success_callback.Run(); 128 animation_iter = (*container_iter).second.erase(animation_iter); 129 } else { 130 ++animation_iter; 131 } 132 } 133 } 134 } 135 136 void TestSessionStateAnimator::CompleteAnimations(int animation_epoch, 137 bool completed_successfully) { 138 for (ActiveAnimationsMap::iterator container_iter = 139 active_animations_.begin(); 140 container_iter != active_animations_.end(); 141 ++container_iter) { 142 AnimationList::iterator animation_iter = (*container_iter).second.begin(); 143 while (animation_iter != (*container_iter).second.end()) { 144 ActiveAnimation active_animation = *animation_iter; 145 if (active_animation.animation_epoch <= animation_epoch) { 146 if (completed_successfully) 147 active_animation.success_callback.Run(); 148 else 149 active_animation.failed_callback.Run(); 150 animation_iter = (*container_iter).second.erase(animation_iter); 151 } else { 152 ++animation_iter; 153 } 154 } 155 } 156 } 157 158 void TestSessionStateAnimator::CompleteAllAnimations( 159 bool completed_successfully) { 160 CompleteAnimations(last_animation_epoch_, completed_successfully); 161 } 162 163 bool TestSessionStateAnimator::IsContainerAnimated( 164 SessionStateAnimator::Container container, 165 SessionStateAnimator::AnimationType type) const { 166 ActiveAnimationsMap::const_iterator container_iter = 167 active_animations_.find(container); 168 if (container_iter != active_animations_.end()) { 169 for (AnimationList::const_iterator animation_iter = 170 (*container_iter).second.begin(); 171 animation_iter != (*container_iter).second.end(); 172 ++animation_iter) { 173 const ActiveAnimation& active_animation = *animation_iter; 174 if (active_animation.type == type) 175 return true; 176 } 177 } 178 return false; 179 } 180 181 bool TestSessionStateAnimator::AreContainersAnimated( 182 int container_mask, SessionStateAnimator::AnimationType type) const { 183 for (size_t i = 0; i < arraysize(kAllContainers); ++i) { 184 if (container_mask & kAllContainers[i] && 185 !IsContainerAnimated(kAllContainers[i], type)) { 186 return false; 187 } 188 } 189 return true; 190 } 191 192 size_t TestSessionStateAnimator::GetAnimationCount() const { 193 size_t count = 0; 194 for (ActiveAnimationsMap::const_iterator container_iter = 195 active_animations_.begin(); 196 container_iter != active_animations_.end(); 197 ++container_iter) { 198 count += (*container_iter).second.size(); 199 } 200 return count; 201 } 202 203 void TestSessionStateAnimator::StartAnimation(int container_mask, 204 AnimationType type, 205 AnimationSpeed speed) { 206 ++last_animation_epoch_; 207 for (size_t i = 0; i < arraysize(kAllContainers); ++i) { 208 if (container_mask & kAllContainers[i]) { 209 // Use a dummy no-op callback because one isn't required by the client 210 // but one is required when completing or aborting animations. 211 base::Closure callback = base::Bind(&DummyCallback); 212 AddAnimation(kAllContainers[i], type, speed, callback, callback); 213 } 214 } 215 } 216 217 void TestSessionStateAnimator::StartAnimationWithCallback( 218 int container_mask, 219 AnimationType type, 220 AnimationSpeed speed, 221 base::Closure callback) { 222 ++last_animation_epoch_; 223 for (size_t i = 0; i < arraysize(kAllContainers); ++i) 224 if (container_mask & kAllContainers[i]) { 225 // ash::SessionStateAnimatorImpl invokes the callback whether or not the 226 // animation was completed successfully or not. 227 AddAnimation(kAllContainers[i], type, speed, callback, callback); 228 } 229 } 230 231 ash::SessionStateAnimator::AnimationSequence* 232 TestSessionStateAnimator::BeginAnimationSequence(base::Closure callback) { 233 return new AnimationSequence(callback, this); 234 } 235 236 bool TestSessionStateAnimator::IsBackgroundHidden() const { 237 return is_background_hidden_; 238 } 239 240 void TestSessionStateAnimator::ShowBackground() { 241 is_background_hidden_ = false; 242 } 243 244 void TestSessionStateAnimator::HideBackground() { 245 is_background_hidden_ = true; 246 } 247 248 void TestSessionStateAnimator::StartAnimationInSequence( 249 int container_mask, 250 AnimationType type, 251 AnimationSpeed speed, 252 AnimationSequence* animation_sequence) { 253 ++last_animation_epoch_; 254 for (size_t i = 0; i < arraysize(kAllContainers); ++i) { 255 if (container_mask & kAllContainers[i]) { 256 base::Closure success_callback = 257 base::Bind(&AnimationSequence::SequenceFinished, 258 base::Unretained(animation_sequence), true); 259 base::Closure failed_callback = 260 base::Bind(&AnimationSequence::SequenceFinished, 261 base::Unretained(animation_sequence), false); 262 animation_sequence->SequenceAttached(); 263 AddAnimation(kAllContainers[i], type, speed, success_callback, 264 failed_callback); 265 } 266 } 267 } 268 269 void TestSessionStateAnimator::AddAnimation( 270 SessionStateAnimator::Container container, 271 AnimationType type, 272 AnimationSpeed speed, 273 base::Closure success_callback, 274 base::Closure failed_callback) { 275 base::TimeDelta duration = GetDuration(speed); 276 ActiveAnimation active_animation(last_animation_epoch_, 277 duration, 278 container, 279 type, 280 speed, 281 success_callback, 282 failed_callback); 283 // This test double is limited to only have one animation active for a given 284 // container at a time. 285 AbortAnimation(container); 286 active_animations_[container].push_back(active_animation); 287 } 288 289 void TestSessionStateAnimator::AbortAnimation( 290 SessionStateAnimator::Container container) { 291 ActiveAnimationsMap::iterator container_iter = 292 active_animations_.find(container); 293 if (container_iter != active_animations_.end()) { 294 AnimationList::iterator animation_iter = (*container_iter).second.begin(); 295 while (animation_iter != (*container_iter).second.end()) { 296 ActiveAnimation active_animation = *animation_iter; 297 active_animation.failed_callback.Run(); 298 animation_iter = (*container_iter).second.erase(animation_iter); 299 } 300 } 301 } 302 303 } // namespace test 304 } // namespace ash 305