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      1 // Copyright 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "cc/quads/render_pass.h"
      6 
      7 #include "cc/base/math_util.h"
      8 #include "cc/base/scoped_ptr_vector.h"
      9 #include "cc/output/copy_output_request.h"
     10 #include "cc/quads/checkerboard_draw_quad.h"
     11 #include "cc/quads/render_pass_draw_quad.h"
     12 #include "cc/test/geometry_test_utils.h"
     13 #include "cc/test/render_pass_test_common.h"
     14 #include "testing/gtest/include/gtest/gtest.h"
     15 #include "third_party/skia/include/effects/SkBlurImageFilter.h"
     16 #include "ui/gfx/transform.h"
     17 
     18 using cc::TestRenderPass;
     19 
     20 namespace cc {
     21 namespace {
     22 
     23 struct RenderPassSize {
     24   // If you add a new field to this class, make sure to add it to the
     25   // Copy() tests.
     26   RenderPassId id;
     27   QuadList quad_list;
     28   SharedQuadStateList shared_quad_state_list;
     29   gfx::Transform transform_to_root_target;
     30   gfx::Rect output_rect;
     31   gfx::Rect damage_rect;
     32   bool has_transparent_background;
     33   ScopedPtrVector<CopyOutputRequest> copy_callbacks;
     34 };
     35 
     36 static void CompareRenderPassLists(const RenderPassList& expected_list,
     37                                    const RenderPassList& actual_list) {
     38   EXPECT_EQ(expected_list.size(), actual_list.size());
     39   for (size_t i = 0; i < actual_list.size(); ++i) {
     40     RenderPass* expected = expected_list[i];
     41     RenderPass* actual = actual_list[i];
     42 
     43     EXPECT_EQ(expected->id, actual->id);
     44     EXPECT_RECT_EQ(expected->output_rect, actual->output_rect);
     45     EXPECT_EQ(expected->transform_to_root_target,
     46               actual->transform_to_root_target);
     47     EXPECT_RECT_EQ(expected->damage_rect, actual->damage_rect);
     48     EXPECT_EQ(expected->has_transparent_background,
     49               actual->has_transparent_background);
     50 
     51     EXPECT_EQ(expected->shared_quad_state_list.size(),
     52               actual->shared_quad_state_list.size());
     53     EXPECT_EQ(expected->quad_list.size(), actual->quad_list.size());
     54 
     55     for (QuadList::Iterator exp_iter = expected->quad_list.begin(),
     56                             act_iter = actual->quad_list.begin();
     57          exp_iter != expected->quad_list.end();
     58          ++exp_iter, ++act_iter) {
     59       EXPECT_EQ(exp_iter->rect.ToString(), act_iter->rect.ToString());
     60       EXPECT_EQ(exp_iter->shared_quad_state->content_bounds.ToString(),
     61                 act_iter->shared_quad_state->content_bounds.ToString());
     62     }
     63   }
     64 }
     65 
     66 TEST(RenderPassTest, CopyShouldBeIdenticalExceptIdAndQuads) {
     67   RenderPassId id(3, 2);
     68   gfx::Rect output_rect(45, 22, 120, 13);
     69   gfx::Transform transform_to_root =
     70       gfx::Transform(1.0, 0.5, 0.5, -0.5, -1.0, 0.0);
     71   gfx::Rect damage_rect(56, 123, 19, 43);
     72   bool has_transparent_background = true;
     73 
     74   scoped_ptr<TestRenderPass> pass = TestRenderPass::Create();
     75   pass->SetAll(id,
     76                output_rect,
     77                damage_rect,
     78                transform_to_root,
     79                has_transparent_background);
     80   pass->copy_requests.push_back(CopyOutputRequest::CreateEmptyRequest());
     81 
     82   // Stick a quad in the pass, this should not get copied.
     83   SharedQuadState* shared_state = pass->CreateAndAppendSharedQuadState();
     84   shared_state->SetAll(gfx::Transform(),
     85                        gfx::Size(),
     86                        gfx::Rect(),
     87                        gfx::Rect(),
     88                        false,
     89                        1,
     90                        SkXfermode::kSrcOver_Mode,
     91                        0);
     92 
     93   CheckerboardDrawQuad* checkerboard_quad =
     94       pass->CreateAndAppendDrawQuad<CheckerboardDrawQuad>();
     95   checkerboard_quad->SetNew(
     96       pass->shared_quad_state_list.back(), gfx::Rect(), gfx::Rect(), SkColor());
     97 
     98   RenderPassId new_id(63, 4);
     99 
    100   scoped_ptr<RenderPass> copy = pass->Copy(new_id);
    101   EXPECT_EQ(new_id, copy->id);
    102   EXPECT_RECT_EQ(pass->output_rect, copy->output_rect);
    103   EXPECT_EQ(pass->transform_to_root_target, copy->transform_to_root_target);
    104   EXPECT_RECT_EQ(pass->damage_rect, copy->damage_rect);
    105   EXPECT_EQ(pass->has_transparent_background, copy->has_transparent_background);
    106   EXPECT_EQ(0u, copy->quad_list.size());
    107 
    108   // The copy request should not be copied/duplicated.
    109   EXPECT_EQ(1u, pass->copy_requests.size());
    110   EXPECT_EQ(0u, copy->copy_requests.size());
    111 
    112   EXPECT_EQ(sizeof(RenderPassSize), sizeof(RenderPass));
    113 }
    114 
    115 TEST(RenderPassTest, CopyAllShouldBeIdentical) {
    116   RenderPassList pass_list;
    117 
    118   RenderPassId id(3, 2);
    119   gfx::Rect output_rect(45, 22, 120, 13);
    120   gfx::Transform transform_to_root =
    121       gfx::Transform(1.0, 0.5, 0.5, -0.5, -1.0, 0.0);
    122   gfx::Rect damage_rect(56, 123, 19, 43);
    123   bool has_transparent_background = true;
    124 
    125   scoped_ptr<TestRenderPass> pass = TestRenderPass::Create();
    126   pass->SetAll(id,
    127                output_rect,
    128                damage_rect,
    129                transform_to_root,
    130                has_transparent_background);
    131 
    132   // Two quads using one shared state.
    133   SharedQuadState* shared_state1 = pass->CreateAndAppendSharedQuadState();
    134   shared_state1->SetAll(gfx::Transform(),
    135                         gfx::Size(1, 1),
    136                         gfx::Rect(),
    137                         gfx::Rect(),
    138                         false,
    139                         1,
    140                         SkXfermode::kSrcOver_Mode,
    141                         0);
    142 
    143   CheckerboardDrawQuad* checkerboard_quad1 =
    144       pass->CreateAndAppendDrawQuad<CheckerboardDrawQuad>();
    145   checkerboard_quad1->SetNew(pass->shared_quad_state_list.back(),
    146                              gfx::Rect(1, 1, 1, 1),
    147                              gfx::Rect(1, 1, 1, 1),
    148                              SkColor());
    149 
    150   CheckerboardDrawQuad* checkerboard_quad2 =
    151       pass->CreateAndAppendDrawQuad<CheckerboardDrawQuad>();
    152   checkerboard_quad2->SetNew(pass->shared_quad_state_list.back(),
    153                              gfx::Rect(2, 2, 2, 2),
    154                              gfx::Rect(2, 2, 2, 2),
    155                              SkColor());
    156 
    157   // And two quads using another shared state.
    158   SharedQuadState* shared_state2 = pass->CreateAndAppendSharedQuadState();
    159   shared_state2->SetAll(gfx::Transform(),
    160                         gfx::Size(2, 2),
    161                         gfx::Rect(),
    162                         gfx::Rect(),
    163                         false,
    164                         1,
    165                         SkXfermode::kSrcOver_Mode,
    166                         0);
    167 
    168   CheckerboardDrawQuad* checkerboard_quad3 =
    169       pass->CreateAndAppendDrawQuad<CheckerboardDrawQuad>();
    170   checkerboard_quad3->SetNew(pass->shared_quad_state_list.back(),
    171                              gfx::Rect(3, 3, 3, 3),
    172                              gfx::Rect(3, 3, 3, 3),
    173                              SkColor());
    174 
    175   CheckerboardDrawQuad* checkerboard_quad4 =
    176       pass->CreateAndAppendDrawQuad<CheckerboardDrawQuad>();
    177   checkerboard_quad4->SetNew(pass->shared_quad_state_list.back(),
    178                              gfx::Rect(4, 4, 4, 4),
    179                              gfx::Rect(4, 4, 4, 4),
    180                              SkColor());
    181 
    182   // A second render pass with a quad.
    183   RenderPassId contrib_id(4, 1);
    184   gfx::Rect contrib_output_rect(10, 15, 12, 17);
    185   gfx::Transform contrib_transform_to_root =
    186       gfx::Transform(1.0, 0.5, 0.5, -0.5, -1.0, 0.0);
    187   gfx::Rect contrib_damage_rect(11, 16, 10, 15);
    188   bool contrib_has_transparent_background = true;
    189 
    190   scoped_ptr<TestRenderPass> contrib = TestRenderPass::Create();
    191   contrib->SetAll(contrib_id,
    192                   contrib_output_rect,
    193                   contrib_damage_rect,
    194                   contrib_transform_to_root,
    195                   contrib_has_transparent_background);
    196 
    197   SharedQuadState* contrib_shared_state =
    198       contrib->CreateAndAppendSharedQuadState();
    199   contrib_shared_state->SetAll(gfx::Transform(),
    200                                gfx::Size(2, 2),
    201                                gfx::Rect(),
    202                                gfx::Rect(),
    203                                false,
    204                                1,
    205                                SkXfermode::kSrcOver_Mode,
    206                                0);
    207 
    208   CheckerboardDrawQuad* contrib_quad =
    209       contrib->CreateAndAppendDrawQuad<CheckerboardDrawQuad>();
    210   contrib_quad->SetNew(contrib->shared_quad_state_list.back(),
    211                        gfx::Rect(3, 3, 3, 3),
    212                        gfx::Rect(3, 3, 3, 3),
    213                        SkColor());
    214 
    215   // And a RenderPassDrawQuad for the contributing pass.
    216   scoped_ptr<RenderPassDrawQuad> pass_quad =
    217       make_scoped_ptr(new RenderPassDrawQuad);
    218   pass_quad->SetNew(pass->shared_quad_state_list.back(),
    219                     contrib_output_rect,
    220                     contrib_output_rect,
    221                     contrib_id,
    222                     0,      // mask_resource_id
    223                     gfx::RectF(),  // mask_uv_rect
    224                     FilterOperations(),
    225                     gfx::Vector2dF(),  // filters_scale
    226                     FilterOperations());
    227 
    228   pass_list.push_back(pass.PassAs<RenderPass>());
    229   pass_list.push_back(contrib.PassAs<RenderPass>());
    230 
    231   // Make a copy with CopyAll().
    232   RenderPassList copy_list;
    233   RenderPass::CopyAll(pass_list, &copy_list);
    234 
    235   CompareRenderPassLists(pass_list, copy_list);
    236 }
    237 
    238 TEST(RenderPassTest, CopyAllWithCulledQuads) {
    239   RenderPassList pass_list;
    240 
    241   RenderPassId id(3, 2);
    242   gfx::Rect output_rect(45, 22, 120, 13);
    243   gfx::Transform transform_to_root =
    244       gfx::Transform(1.0, 0.5, 0.5, -0.5, -1.0, 0.0);
    245   gfx::Rect damage_rect(56, 123, 19, 43);
    246   bool has_transparent_background = true;
    247 
    248   scoped_ptr<TestRenderPass> pass = TestRenderPass::Create();
    249   pass->SetAll(id,
    250                output_rect,
    251                damage_rect,
    252                transform_to_root,
    253                has_transparent_background);
    254 
    255   // A shared state with a quad.
    256   SharedQuadState* shared_state1 = pass->CreateAndAppendSharedQuadState();
    257   shared_state1->SetAll(gfx::Transform(),
    258                         gfx::Size(1, 1),
    259                         gfx::Rect(),
    260                         gfx::Rect(),
    261                         false,
    262                         1,
    263                         SkXfermode::kSrcOver_Mode,
    264                         0);
    265 
    266   CheckerboardDrawQuad* checkerboard_quad1 =
    267       pass->CreateAndAppendDrawQuad<CheckerboardDrawQuad>();
    268   checkerboard_quad1->SetNew(pass->shared_quad_state_list.back(),
    269                              gfx::Rect(1, 1, 1, 1),
    270                              gfx::Rect(1, 1, 1, 1),
    271                              SkColor());
    272 
    273   // A shared state with no quads, they were culled.
    274   SharedQuadState* shared_state2 = pass->CreateAndAppendSharedQuadState();
    275   shared_state2->SetAll(gfx::Transform(),
    276                         gfx::Size(2, 2),
    277                         gfx::Rect(),
    278                         gfx::Rect(),
    279                         false,
    280                         1,
    281                         SkXfermode::kSrcOver_Mode,
    282                         0);
    283 
    284   // A second shared state with no quads.
    285   SharedQuadState* shared_state3 = pass->CreateAndAppendSharedQuadState();
    286   shared_state3->SetAll(gfx::Transform(),
    287                         gfx::Size(2, 2),
    288                         gfx::Rect(),
    289                         gfx::Rect(),
    290                         false,
    291                         1,
    292                         SkXfermode::kSrcOver_Mode,
    293                         0);
    294 
    295   // A last shared state with a quad again.
    296   SharedQuadState* shared_state4 = pass->CreateAndAppendSharedQuadState();
    297   shared_state4->SetAll(gfx::Transform(),
    298                         gfx::Size(2, 2),
    299                         gfx::Rect(),
    300                         gfx::Rect(),
    301                         false,
    302                         1,
    303                         SkXfermode::kSrcOver_Mode,
    304                         0);
    305 
    306   CheckerboardDrawQuad* checkerboard_quad2 =
    307       pass->CreateAndAppendDrawQuad<CheckerboardDrawQuad>();
    308   checkerboard_quad2->SetNew(pass->shared_quad_state_list.back(),
    309                              gfx::Rect(3, 3, 3, 3),
    310                              gfx::Rect(3, 3, 3, 3),
    311                              SkColor());
    312 
    313   pass_list.push_back(pass.PassAs<RenderPass>());
    314 
    315   // Make a copy with CopyAll().
    316   RenderPassList copy_list;
    317   RenderPass::CopyAll(pass_list, &copy_list);
    318 
    319   CompareRenderPassLists(pass_list, copy_list);
    320 }
    321 
    322 }  // namespace
    323 }  // namespace cc
    324