1 /* 2 * Copyright (C) 2013 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions are 6 * met: 7 * 8 * * Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * * Redistributions in binary form must reproduce the above 11 * copyright notice, this list of conditions and the following disclaimer 12 * in the documentation and/or other materials provided with the 13 * distribution. 14 * * Neither the name of Google Inc. nor the names of its 15 * contributors may be used to endorse or promote products derived from 16 * this software without specific prior written permission. 17 * 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 29 */ 30 31 #include "config.h" 32 33 #include "core/html/canvas/ANGLEInstancedArrays.h" 34 35 #include "core/html/canvas/WebGLRenderingContextBase.h" 36 37 namespace blink { 38 39 ANGLEInstancedArrays::ANGLEInstancedArrays(WebGLRenderingContextBase* context) 40 : WebGLExtension(context) 41 { 42 context->extensionsUtil()->ensureExtensionEnabled("GL_ANGLE_instanced_arrays"); 43 } 44 45 ANGLEInstancedArrays::~ANGLEInstancedArrays() 46 { 47 } 48 49 WebGLExtensionName ANGLEInstancedArrays::name() const 50 { 51 return ANGLEInstancedArraysName; 52 } 53 54 PassRefPtrWillBeRawPtr<ANGLEInstancedArrays> ANGLEInstancedArrays::create(WebGLRenderingContextBase* context) 55 { 56 return adoptRefWillBeNoop(new ANGLEInstancedArrays(context)); 57 } 58 59 bool ANGLEInstancedArrays::supported(WebGLRenderingContextBase* context) 60 { 61 return context->extensionsUtil()->supportsExtension("GL_ANGLE_instanced_arrays"); 62 } 63 64 const char* ANGLEInstancedArrays::extensionName() 65 { 66 return "ANGLE_instanced_arrays"; 67 } 68 69 void ANGLEInstancedArrays::drawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount) 70 { 71 if (isLost()) 72 return; 73 74 m_context->drawArraysInstancedANGLE(mode, first, count, primcount); 75 } 76 77 void ANGLEInstancedArrays::drawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, long long offset, GLsizei primcount) 78 { 79 if (isLost()) 80 return; 81 82 m_context->drawElementsInstancedANGLE(mode, count, type, offset, primcount); 83 } 84 85 void ANGLEInstancedArrays::vertexAttribDivisorANGLE(GLuint index, GLuint divisor) 86 { 87 if (isLost()) 88 return; 89 90 m_context->vertexAttribDivisorANGLE(index, divisor); 91 } 92 93 } // namespace blink 94