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      1 /*
      2  * Copyright 2012 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #ifndef SkChecksum_DEFINED
      9 #define SkChecksum_DEFINED
     10 
     11 #include "SkTypes.h"
     12 
     13 /**
     14  *  Computes a 32bit checksum from a blob of 32bit aligned data. This is meant
     15  *  to be very very fast, as it is used internally by the font cache, in
     16  *  conjuction with the entire raw key. This algorithm does not generate
     17  *  unique values as well as others (e.g. MD5) but it performs much faster.
     18  *  Skia's use cases can survive non-unique values (since the entire key is
     19  *  always available). Clients should only be used in circumstances where speed
     20  *  over uniqueness is at a premium.
     21  */
     22 class SkChecksum : SkNoncopyable {
     23 private:
     24     /*
     25      *  Our Rotate and Mash helpers are meant to automatically do the right
     26      *  thing depending if sizeof(uintptr_t) is 4 or 8.
     27      */
     28     enum {
     29         ROTR = 17,
     30         ROTL = sizeof(uintptr_t) * 8 - ROTR,
     31         HALFBITS = sizeof(uintptr_t) * 4
     32     };
     33 
     34     static inline uintptr_t Mash(uintptr_t total, uintptr_t value) {
     35         return ((total >> ROTR) | (total << ROTL)) ^ value;
     36     }
     37 
     38 public:
     39     /**
     40      * uint32_t -> uint32_t hash, useful for when you're about to trucate this hash but you
     41      * suspect its low bits aren't well mixed.
     42      *
     43      * This is the Murmur3 finalizer.
     44      */
     45     static uint32_t Mix(uint32_t hash) {
     46         hash ^= hash >> 16;
     47         hash *= 0x85ebca6b;
     48         hash ^= hash >> 13;
     49         hash *= 0xc2b2ae35;
     50         hash ^= hash >> 16;
     51         return hash;
     52     }
     53 
     54     /**
     55      * Calculate 32-bit Murmur hash (murmur3).
     56      * This should take 2-3x longer than SkChecksum::Compute, but is a considerably better hash.
     57      * See en.wikipedia.org/wiki/MurmurHash.
     58      *
     59      *  @param data Memory address of the data block to be processed. Must be 32-bit aligned.
     60      *  @param size Size of the data block in bytes. Must be a multiple of 4.
     61      *  @param seed Initial hash seed. (optional)
     62      *  @return hash result
     63      */
     64     static uint32_t Murmur3(const uint32_t* data, size_t bytes, uint32_t seed=0) {
     65         // Use may_alias to remind the compiler we're intentionally violating strict aliasing,
     66         // and so not to apply strict-aliasing-based optimizations.
     67         typedef uint32_t SK_ATTRIBUTE(may_alias) aliased_uint32_t;
     68         const aliased_uint32_t* safe_data = (const aliased_uint32_t*)data;
     69 
     70         SkASSERTF(SkIsAlign4(bytes), "Expected 4-byte multiple, got %zu", bytes);
     71         const size_t words = bytes/4;
     72 
     73 
     74         uint32_t hash = seed;
     75         for (size_t i = 0; i < words; i++) {
     76             uint32_t k = safe_data[i];
     77             k *= 0xcc9e2d51;
     78             k = (k << 15) | (k >> 17);
     79             k *= 0x1b873593;
     80 
     81             hash ^= k;
     82             hash = (hash << 13) | (hash >> 19);
     83             hash *= 5;
     84             hash += 0xe6546b64;
     85         }
     86         hash ^= bytes;
     87         return Mix(hash);
     88     }
     89 
     90     /**
     91      *  Compute a 32-bit checksum for a given data block
     92      *
     93      *  WARNING: this algorithm is tuned for efficiency, not backward/forward
     94      *  compatibility.  It may change at any time, so a checksum generated with
     95      *  one version of the Skia code may not match a checksum generated with
     96      *  a different version of the Skia code.
     97      *
     98      *  @param data Memory address of the data block to be processed. Must be
     99      *              32-bit aligned.
    100      *  @param size Size of the data block in bytes. Must be a multiple of 4.
    101      *  @return checksum result
    102      */
    103     static uint32_t Compute(const uint32_t* data, size_t size) {
    104         // Use may_alias to remind the compiler we're intentionally violating strict aliasing,
    105         // and so not to apply strict-aliasing-based optimizations.
    106         typedef uint32_t SK_ATTRIBUTE(may_alias) aliased_uint32_t;
    107         const aliased_uint32_t* safe_data = (const aliased_uint32_t*)data;
    108 
    109         SkASSERT(SkIsAlign4(size));
    110 
    111         /*
    112          *  We want to let the compiler use 32bit or 64bit addressing and math
    113          *  so we use uintptr_t as our magic type. This makes the code a little
    114          *  more obscure (we can't hard-code 32 or 64 anywhere, but have to use
    115          *  sizeof()).
    116          */
    117         uintptr_t result = 0;
    118         const uintptr_t* ptr = reinterpret_cast<const uintptr_t*>(safe_data);
    119 
    120         /*
    121          *  count the number of quad element chunks. This takes into account
    122          *  if we're on a 32bit or 64bit arch, since we use sizeof(uintptr_t)
    123          *  to compute how much to shift-down the size.
    124          */
    125         size_t n4 = size / (sizeof(uintptr_t) << 2);
    126         for (size_t i = 0; i < n4; ++i) {
    127             result = Mash(result, *ptr++);
    128             result = Mash(result, *ptr++);
    129             result = Mash(result, *ptr++);
    130             result = Mash(result, *ptr++);
    131         }
    132         size &= ((sizeof(uintptr_t) << 2) - 1);
    133 
    134         safe_data = reinterpret_cast<const aliased_uint32_t*>(ptr);
    135         const aliased_uint32_t* stop = safe_data + (size >> 2);
    136         while (safe_data < stop) {
    137             result = Mash(result, *safe_data++);
    138         }
    139 
    140         /*
    141          *  smash us down to 32bits if we were 64. Note that when uintptr_t is
    142          *  32bits, this code-path should go away, but I still got a warning
    143          *  when I wrote
    144          *      result ^= result >> 32;
    145          *  since >>32 is undefined for 32bit ints, hence the wacky HALFBITS
    146          *  define.
    147          */
    148         if (8 == sizeof(result)) {
    149             result ^= result >> HALFBITS;
    150         }
    151         return static_cast<uint32_t>(result);
    152     }
    153 };
    154 
    155 #endif
    156