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      1 /* Display a cleared blue window.  This demo has no dependencies on
      2  * any utility code, just the graw interface and gallium.
      3  */
      4 
      5 #include "state_tracker/graw.h"
      6 #include "pipe/p_screen.h"
      7 #include "pipe/p_context.h"
      8 #include "pipe/p_shader_tokens.h"
      9 #include "pipe/p_state.h"
     10 #include "pipe/p_defines.h"
     11 
     12 #include "util/u_debug.h"       /* debug_dump_surface_bmp() */
     13 #include "util/u_inlines.h"
     14 #include "util/u_memory.h"      /* Offset() */
     15 #include "util/u_draw_quad.h"
     16 #include "util/u_box.h"
     17 
     18 #include <stdio.h>
     19 
     20 enum pipe_format formats[] = {
     21    PIPE_FORMAT_R8G8B8A8_UNORM,
     22    PIPE_FORMAT_B8G8R8A8_UNORM,
     23    PIPE_FORMAT_NONE
     24 };
     25 
     26 static const int WIDTH = 300;
     27 static const int HEIGHT = 300;
     28 
     29 static struct pipe_screen *screen = NULL;
     30 static struct pipe_context *ctx = NULL;
     31 static struct pipe_resource *rttex = NULL;
     32 static struct pipe_resource *samptex = NULL;
     33 static struct pipe_surface *surf = NULL;
     34 static struct pipe_sampler_view *sv = NULL;
     35 static void *sampler = NULL;
     36 static void *window = NULL;
     37 
     38 struct vertex {
     39    float position[4];
     40    float color[4];
     41 };
     42 
     43 static struct vertex vertices[] =
     44 {
     45    { { 0.9, -0.9, 0.0, 1.0 },
     46      { 1, 0, 0, 1 } },
     47 
     48    { { 0.9,  0.9, 0.0, 1.0 },
     49      { 1, 1, 0, 1 } },
     50 
     51    { {-0.9,  0.9, 0.0, 1.0 },
     52      { 0, 1, 0, 1 } },
     53 
     54    { {-0.9,  -0.9, 0.0, 1.0 },
     55      { 0, 0, 0, 1 } },
     56 };
     57 
     58 
     59 
     60 
     61 static void set_viewport( float x, float y,
     62                           float width, float height,
     63                           float near, float far)
     64 {
     65    float z = far;
     66    float half_width = (float)width / 2.0f;
     67    float half_height = (float)height / 2.0f;
     68    float half_depth = ((float)far - (float)near) / 2.0f;
     69    struct pipe_viewport_state vp;
     70 
     71    vp.scale[0] = half_width;
     72    vp.scale[1] = half_height;
     73    vp.scale[2] = half_depth;
     74    vp.scale[3] = 1.0f;
     75 
     76    vp.translate[0] = half_width + x;
     77    vp.translate[1] = half_height + y;
     78    vp.translate[2] = half_depth + z;
     79    vp.translate[3] = 0.0f;
     80 
     81    ctx->set_viewport_state( ctx, &vp );
     82 }
     83 
     84 static void set_vertices( void )
     85 {
     86    struct pipe_vertex_element ve[2];
     87    struct pipe_vertex_buffer vbuf;
     88    void *handle;
     89 
     90    memset(ve, 0, sizeof ve);
     91 
     92    ve[0].src_offset = Offset(struct vertex, position);
     93    ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
     94    ve[1].src_offset = Offset(struct vertex, color);
     95    ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
     96 
     97    handle = ctx->create_vertex_elements_state(ctx, 2, ve);
     98    ctx->bind_vertex_elements_state(ctx, handle);
     99 
    100 
    101    vbuf.stride = sizeof( struct vertex );
    102    vbuf.buffer_offset = 0;
    103    vbuf.buffer = pipe_buffer_create_with_data(ctx,
    104                                               PIPE_BIND_VERTEX_BUFFER,
    105                                               PIPE_USAGE_STATIC,
    106                                               sizeof(vertices),
    107                                               vertices);
    108 
    109    ctx->set_vertex_buffers(ctx, 1, &vbuf);
    110 }
    111 
    112 static void set_vertex_shader( void )
    113 {
    114    void *handle;
    115    const char *text =
    116       "VERT\n"
    117       "DCL IN[0]\n"
    118       "DCL IN[1]\n"
    119       "DCL OUT[0], POSITION\n"
    120       "DCL OUT[1], GENERIC[0]\n"
    121       "  0: MOV OUT[1], IN[1]\n"
    122       "  1: MOV OUT[0], IN[0]\n"
    123       "  2: END\n";
    124 
    125    handle = graw_parse_vertex_shader(ctx, text);
    126    ctx->bind_vs_state(ctx, handle);
    127 }
    128 
    129 static void set_fragment_shader( void )
    130 {
    131    void *handle;
    132    const char *text =
    133       "FRAG\n"
    134       "DCL IN[0], GENERIC[0], PERSPECTIVE\n"
    135       "DCL OUT[0], COLOR\n"
    136       "DCL TEMP[0]\n"
    137       "DCL SAMP[0]\n"
    138       "DCL RES[0], 2D, FLOAT\n"
    139       "  0: SAMPLE TEMP[0], IN[0], RES[0], SAMP[0]\n"
    140       "  1: MOV OUT[0], TEMP[0]\n"
    141       "  2: END\n";
    142 
    143    handle = graw_parse_fragment_shader(ctx, text);
    144    ctx->bind_fs_state(ctx, handle);
    145 }
    146 
    147 
    148 static void draw( void )
    149 {
    150    union pipe_color_union clear_color = { {.5,.5,.5,1} };
    151 
    152    ctx->clear(ctx, PIPE_CLEAR_COLOR, &clear_color, 0, 0);
    153    util_draw_arrays(ctx, PIPE_PRIM_QUADS, 0, 4);
    154    ctx->flush(ctx, NULL);
    155 
    156    graw_save_surface_to_file(ctx, surf, NULL);
    157 
    158    screen->flush_frontbuffer(screen, rttex, 0, 0, window);
    159 }
    160 
    161 #define SIZE 16
    162 
    163 static void init_tex( void )
    164 {
    165    struct pipe_sampler_view sv_template;
    166    struct pipe_sampler_state sampler_desc;
    167    struct pipe_resource templat;
    168    struct pipe_box box;
    169    ubyte tex2d[SIZE][SIZE][4];
    170    int s, t;
    171 
    172 #if (SIZE != 2)
    173    for (s = 0; s < SIZE; s++) {
    174       for (t = 0; t < SIZE; t++) {
    175          if (0) {
    176             int x = (s ^ t) & 1;
    177 	    tex2d[t][s][0] = (x) ? 0 : 63;
    178 	    tex2d[t][s][1] = (x) ? 0 : 128;
    179 	    tex2d[t][s][2] = 0;
    180 	    tex2d[t][s][3] = 0xff;
    181          }
    182          else {
    183             int x = ((s ^ t) >> 2) & 1;
    184 	    tex2d[t][s][0] = s*255/(SIZE-1);
    185 	    tex2d[t][s][1] = t*255/(SIZE-1);
    186 	    tex2d[t][s][2] = (x) ? 0 : 128;
    187 	    tex2d[t][s][3] = 0xff;
    188          }
    189       }
    190    }
    191 #else
    192    tex2d[0][0][0] = 0;
    193    tex2d[0][0][1] = 255;
    194    tex2d[0][0][2] = 255;
    195    tex2d[0][0][3] = 0;
    196 
    197    tex2d[0][1][0] = 0;
    198    tex2d[0][1][1] = 0;
    199    tex2d[0][1][2] = 255;
    200    tex2d[0][1][3] = 255;
    201 
    202    tex2d[1][0][0] = 255;
    203    tex2d[1][0][1] = 255;
    204    tex2d[1][0][2] = 0;
    205    tex2d[1][0][3] = 255;
    206 
    207    tex2d[1][1][0] = 255;
    208    tex2d[1][1][1] = 0;
    209    tex2d[1][1][2] = 0;
    210    tex2d[1][1][3] = 255;
    211 #endif
    212 
    213    templat.target = PIPE_TEXTURE_2D;
    214    templat.format = PIPE_FORMAT_B8G8R8A8_UNORM;
    215    templat.width0 = SIZE;
    216    templat.height0 = SIZE;
    217    templat.depth0 = 1;
    218    templat.last_level = 0;
    219    templat.nr_samples = 1;
    220    templat.bind = PIPE_BIND_SAMPLER_VIEW;
    221 
    222 
    223    samptex = screen->resource_create(screen,
    224                                  &templat);
    225    if (samptex == NULL)
    226       exit(4);
    227 
    228    u_box_2d(0,0,SIZE,SIZE, &box);
    229 
    230    ctx->transfer_inline_write(ctx,
    231                               samptex,
    232                               0,
    233                               PIPE_TRANSFER_WRITE,
    234                               &box,
    235                               tex2d,
    236                               sizeof tex2d[0],
    237                               sizeof tex2d);
    238 
    239    /* Possibly read back & compare against original data:
    240     */
    241    if (0)
    242    {
    243       struct pipe_transfer *t;
    244       uint32_t *ptr;
    245       t = pipe_get_transfer(ctx, samptex,
    246                             0, 0, /* level, layer */
    247                             PIPE_TRANSFER_READ,
    248                             0, 0, SIZE, SIZE); /* x, y, width, height */
    249 
    250       ptr = ctx->transfer_map(ctx, t);
    251 
    252       if (memcmp(ptr, tex2d, sizeof tex2d) != 0) {
    253          assert(0);
    254          exit(9);
    255       }
    256 
    257       ctx->transfer_unmap(ctx, t);
    258 
    259       ctx->transfer_destroy(ctx, t);
    260    }
    261 
    262    memset(&sv_template, 0, sizeof sv_template);
    263    sv_template.format = samptex->format;
    264    sv_template.texture = samptex;
    265    sv_template.swizzle_r = 0;
    266    sv_template.swizzle_g = 1;
    267    sv_template.swizzle_b = 2;
    268    sv_template.swizzle_a = 3;
    269    sv = ctx->create_sampler_view(ctx, samptex, &sv_template);
    270    if (sv == NULL)
    271       exit(5);
    272 
    273    ctx->set_fragment_sampler_views(ctx, 1, &sv);
    274 
    275 
    276    memset(&sampler_desc, 0, sizeof sampler_desc);
    277    sampler_desc.wrap_s = PIPE_TEX_WRAP_REPEAT;
    278    sampler_desc.wrap_t = PIPE_TEX_WRAP_REPEAT;
    279    sampler_desc.wrap_r = PIPE_TEX_WRAP_REPEAT;
    280    sampler_desc.min_img_filter = PIPE_TEX_FILTER_NEAREST;
    281    sampler_desc.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
    282    sampler_desc.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
    283    sampler_desc.compare_mode = PIPE_TEX_COMPARE_NONE;
    284    sampler_desc.compare_func = 0;
    285    sampler_desc.normalized_coords = 1;
    286    sampler_desc.max_anisotropy = 0;
    287 
    288    sampler = ctx->create_sampler_state(ctx, &sampler_desc);
    289    if (sampler == NULL)
    290       exit(6);
    291 
    292    ctx->bind_fragment_sampler_states(ctx, 1, &sampler);
    293 
    294 }
    295 
    296 static void init( void )
    297 {
    298    struct pipe_framebuffer_state fb;
    299    struct pipe_resource templat;
    300    struct pipe_surface surf_tmpl;
    301    int i;
    302 
    303    /* It's hard to say whether window or screen should be created
    304     * first.  Different environments would prefer one or the other.
    305     *
    306     * Also, no easy way of querying supported formats if the screen
    307     * cannot be created first.
    308     */
    309    for (i = 0; formats[i] != PIPE_FORMAT_NONE; i++) {
    310       screen = graw_create_window_and_screen(0, 0, 300, 300,
    311                                              formats[i],
    312                                              &window);
    313       if (window && screen)
    314          break;
    315    }
    316    if (!screen || !window) {
    317       fprintf(stderr, "Unable to create window\n");
    318       exit(1);
    319    }
    320 
    321    ctx = screen->context_create(screen, NULL);
    322    if (ctx == NULL)
    323       exit(3);
    324 
    325    templat.target = PIPE_TEXTURE_2D;
    326    templat.format = formats[i];
    327    templat.width0 = WIDTH;
    328    templat.height0 = HEIGHT;
    329    templat.depth0 = 1;
    330    templat.array_size = 1;
    331    templat.last_level = 0;
    332    templat.nr_samples = 1;
    333    templat.bind = (PIPE_BIND_RENDER_TARGET |
    334                    PIPE_BIND_DISPLAY_TARGET);
    335 
    336    rttex = screen->resource_create(screen,
    337                                  &templat);
    338    if (rttex == NULL)
    339       exit(4);
    340 
    341    surf_tmpl.format = templat.format;
    342    surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
    343    surf_tmpl.u.tex.level = 0;
    344    surf_tmpl.u.tex.first_layer = 0;
    345    surf_tmpl.u.tex.last_layer = 0;
    346    surf = ctx->create_surface(ctx, rttex, &surf_tmpl);
    347    if (surf == NULL)
    348       exit(5);
    349 
    350    memset(&fb, 0, sizeof fb);
    351    fb.nr_cbufs = 1;
    352    fb.width = WIDTH;
    353    fb.height = HEIGHT;
    354    fb.cbufs[0] = surf;
    355 
    356    ctx->set_framebuffer_state(ctx, &fb);
    357 
    358    {
    359       struct pipe_blend_state blend;
    360       void *handle;
    361       memset(&blend, 0, sizeof blend);
    362       blend.rt[0].colormask = PIPE_MASK_RGBA;
    363       handle = ctx->create_blend_state(ctx, &blend);
    364       ctx->bind_blend_state(ctx, handle);
    365    }
    366 
    367    {
    368       struct pipe_depth_stencil_alpha_state depthstencil;
    369       void *handle;
    370       memset(&depthstencil, 0, sizeof depthstencil);
    371       handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil);
    372       ctx->bind_depth_stencil_alpha_state(ctx, handle);
    373    }
    374 
    375    {
    376       struct pipe_rasterizer_state rasterizer;
    377       void *handle;
    378       memset(&rasterizer, 0, sizeof rasterizer);
    379       rasterizer.cull_face = PIPE_FACE_NONE;
    380       rasterizer.gl_rasterization_rules = 1;
    381       rasterizer.depth_clip = 1;
    382       handle = ctx->create_rasterizer_state(ctx, &rasterizer);
    383       ctx->bind_rasterizer_state(ctx, handle);
    384    }
    385 
    386    set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000);
    387 
    388    init_tex();
    389 
    390    set_vertices();
    391    set_vertex_shader();
    392    set_fragment_shader();
    393 }
    394 
    395 static void args(int argc, char *argv[])
    396 {
    397    int i;
    398 
    399    for (i = 1; i < argc;) {
    400       if (graw_parse_args(&i, argc, argv)) {
    401          continue;
    402       }
    403       exit(1);
    404    }
    405 }
    406 
    407 
    408 int main( int argc, char *argv[] )
    409 {
    410    args(argc, argv);
    411    init();
    412 
    413    graw_set_display_func( draw );
    414    graw_main_loop();
    415    return 0;
    416 }
    417