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      1 /*
      2  Copyright (C) Intel Corp.  2006.  All Rights Reserved.
      3  Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
      4  develop this 3D driver.
      5 
      6  Permission is hereby granted, free of charge, to any person obtaining
      7  a copy of this software and associated documentation files (the
      8  "Software"), to deal in the Software without restriction, including
      9  without limitation the rights to use, copy, modify, merge, publish,
     10  distribute, sublicense, and/or sell copies of the Software, and to
     11  permit persons to whom the Software is furnished to do so, subject to
     12  the following conditions:
     13 
     14  The above copyright notice and this permission notice (including the
     15  next paragraph) shall be included in all copies or substantial
     16  portions of the Software.
     17 
     18  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     19  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     21  IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
     22  LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
     23  OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
     24  WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25 
     26  **********************************************************************/
     27  /*
     28   * Authors:
     29   *   Keith Whitwell <keith (at) tungstengraphics.com>
     30   */
     31 
     32 /* Code to layout images in a mipmap tree for i965.
     33  */
     34 
     35 #include "intel_mipmap_tree.h"
     36 #include "intel_tex_layout.h"
     37 #include "intel_context.h"
     38 #include "main/macros.h"
     39 
     40 #define FILE_DEBUG_FLAG DEBUG_MIPTREE
     41 
     42 static void
     43 brw_miptree_layout_texture_array(struct intel_context *intel,
     44 				 struct intel_mipmap_tree *mt)
     45 {
     46    GLuint level;
     47    GLuint qpitch = 0;
     48    int h0, h1, q;
     49 
     50    h0 = ALIGN(mt->height0, mt->align_h);
     51    h1 = ALIGN(minify(mt->height0), mt->align_h);
     52    if (mt->array_spacing_lod0)
     53       qpitch = h0;
     54    else
     55       qpitch = (h0 + h1 + (intel->gen >= 7 ? 12 : 11) * mt->align_h);
     56    if (mt->compressed)
     57       qpitch /= 4;
     58 
     59    i945_miptree_layout_2d(mt);
     60 
     61    for (level = mt->first_level; level <= mt->last_level; level++) {
     62       for (q = 0; q < mt->depth0; q++) {
     63 	 intel_miptree_set_image_offset(mt, level, q, 0, q * qpitch);
     64       }
     65    }
     66    mt->total_height = qpitch * mt->depth0;
     67 }
     68 
     69 void
     70 brw_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree *mt)
     71 {
     72    switch (mt->target) {
     73    case GL_TEXTURE_CUBE_MAP:
     74       if (intel->gen >= 5) {
     75 	 /* On Ironlake, cube maps are finally represented as just a series of
     76 	  * MIPLAYOUT_BELOW 2D textures (like 2D texture arrays), separated by a
     77 	  * pitch of qpitch rows, where qpitch is defined by the equation given
     78 	  * in Volume 1 of the BSpec.
     79 	  */
     80 	 brw_miptree_layout_texture_array(intel, mt);
     81 	 break;
     82       }
     83       assert(mt->depth0 == 6);
     84       /* FALLTHROUGH */
     85 
     86    case GL_TEXTURE_3D: {
     87       GLuint width  = mt->width0;
     88       GLuint height = mt->height0;
     89       GLuint depth = mt->depth0;
     90       GLuint pack_x_pitch, pack_x_nr;
     91       GLuint pack_y_pitch;
     92       GLuint level;
     93 
     94       mt->total_height = 0;
     95 
     96       if (mt->compressed) {
     97           mt->total_width = ALIGN(width, mt->align_w);
     98           pack_y_pitch = (height + 3) / 4;
     99       } else {
    100 	 mt->total_width = mt->width0;
    101 	 pack_y_pitch = ALIGN(mt->height0, mt->align_h);
    102       }
    103 
    104       pack_x_pitch = width;
    105       pack_x_nr = 1;
    106 
    107       for (level = mt->first_level ; level <= mt->last_level ; level++) {
    108 	 GLint x = 0;
    109 	 GLint y = 0;
    110 	 GLint q, j;
    111 
    112 	 intel_miptree_set_level_info(mt, level,
    113 				      0, mt->total_height,
    114 				      width, height, depth);
    115 
    116 	 for (q = 0; q < depth; /* empty */) {
    117 	    for (j = 0; j < pack_x_nr && q < depth; j++, q++) {
    118 	       intel_miptree_set_image_offset(mt, level, q, x, y);
    119 	       x += pack_x_pitch;
    120 	    }
    121             if (x > mt->total_width)
    122                mt->total_width = x;
    123 
    124 	    x = 0;
    125 	    y += pack_y_pitch;
    126 	 }
    127 
    128 
    129 	 mt->total_height += y;
    130 	 width  = minify(width);
    131 	 height = minify(height);
    132 	 if (mt->target == GL_TEXTURE_3D)
    133 	    depth = minify(depth);
    134 
    135 	 if (mt->compressed) {
    136 	    pack_y_pitch = (height + 3) / 4;
    137 
    138 	    if (pack_x_pitch > ALIGN(width, mt->align_w)) {
    139 	       pack_x_pitch = ALIGN(width, mt->align_w);
    140 	       pack_x_nr <<= 1;
    141 	    }
    142 	 } else {
    143             pack_x_nr <<= 1;
    144 	    if (pack_x_pitch > 4) {
    145 	       pack_x_pitch >>= 1;
    146 	    }
    147 
    148 	    if (pack_y_pitch > 2) {
    149 	       pack_y_pitch >>= 1;
    150 	       pack_y_pitch = ALIGN(pack_y_pitch, mt->align_h);
    151 	    }
    152 	 }
    153 
    154       }
    155       /* The 965's sampler lays cachelines out according to how accesses
    156        * in the texture surfaces run, so they may be "vertical" through
    157        * memory.  As a result, the docs say in Surface Padding Requirements:
    158        * Sampling Engine Surfaces that two extra rows of padding are required.
    159        */
    160       if (mt->target == GL_TEXTURE_CUBE_MAP)
    161 	 mt->total_height += 2;
    162       break;
    163    }
    164 
    165    case GL_TEXTURE_2D_ARRAY:
    166    case GL_TEXTURE_1D_ARRAY:
    167       brw_miptree_layout_texture_array(intel, mt);
    168       break;
    169 
    170    default:
    171       switch (mt->msaa_layout) {
    172       case INTEL_MSAA_LAYOUT_UMS:
    173       case INTEL_MSAA_LAYOUT_CMS:
    174          brw_miptree_layout_texture_array(intel, mt);
    175          break;
    176       case INTEL_MSAA_LAYOUT_NONE:
    177       case INTEL_MSAA_LAYOUT_IMS:
    178          i945_miptree_layout_2d(mt);
    179          break;
    180       }
    181       break;
    182    }
    183    DBG("%s: %dx%dx%d\n", __FUNCTION__,
    184        mt->total_width, mt->total_height, mt->cpp);
    185 }
    186 
    187