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      1 /*
      2  * Mesa 3-D graphics library
      3  * Version:  3.5
      4  *
      5  * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
      6  *
      7  * Permission is hereby granted, free of charge, to any person obtaining a
      8  * copy of this software and associated documentation files (the "Software"),
      9  * to deal in the Software without restriction, including without limitation
     10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     11  * and/or sell copies of the Software, and to permit persons to whom the
     12  * Software is furnished to do so, subject to the following conditions:
     13  *
     14  * The above copyright notice and this permission notice shall be included
     15  * in all copies or substantial portions of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     20  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
     21  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
     22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     23  */
     24 
     25 /*
     26  * New (3.1) transformation code written by Keith Whitwell.
     27  */
     28 
     29 
     30 #include "main/glheader.h"
     31 #include "main/imports.h"
     32 #include "main/macros.h"
     33 
     34 #include "m_vector.h"
     35 
     36 
     37 
     38 /**
     39  * Given a vector [count][4] of floats, set all the [][elt] values
     40  * to 0 (if elt = 0, 1, 2) or 1.0 (if elt = 3).
     41  */
     42 void
     43 _mesa_vector4f_clean_elem( GLvector4f *vec, GLuint count, GLuint elt )
     44 {
     45    static const GLubyte elem_bits[4] = {
     46       VEC_DIRTY_0,
     47       VEC_DIRTY_1,
     48       VEC_DIRTY_2,
     49       VEC_DIRTY_3
     50    };
     51    static const GLfloat clean[4] = { 0, 0, 0, 1 };
     52    const GLfloat v = clean[elt];
     53    GLfloat (*data)[4] = (GLfloat (*)[4])vec->start;
     54    GLuint i;
     55 
     56    for (i = 0; i < count; i++)
     57       data[i][elt] = v;
     58 
     59    vec->flags &= ~elem_bits[elt];
     60 }
     61 
     62 
     63 static const GLubyte size_bits[5] = {
     64    0,
     65    VEC_SIZE_1,
     66    VEC_SIZE_2,
     67    VEC_SIZE_3,
     68    VEC_SIZE_4,
     69 };
     70 
     71 
     72 /**
     73  * Initialize GLvector objects.
     74  * \param v  the vector object to initialize.
     75  * \param flags  bitwise-OR of VEC_* flags
     76  * \param storage  pointer to storage for the vector's data
     77  */
     78 void
     79 _mesa_vector4f_init( GLvector4f *v, GLbitfield flags, GLfloat (*storage)[4] )
     80 {
     81    v->stride = 4 * sizeof(GLfloat);
     82    v->size = 2;   /* may change: 2-4 for vertices and 1-4 for texcoords */
     83    v->data = storage;
     84    v->start = (GLfloat *) storage;
     85    v->count = 0;
     86    v->flags = size_bits[4] | flags;
     87 }
     88 
     89 
     90 /**
     91  * Initialize GLvector objects and allocate storage.
     92  * \param v  the vector object
     93  * \param flags  bitwise-OR of VEC_* flags
     94  * \param count  number of elements to allocate in vector
     95  * \param alignment  desired memory alignment for the data (in bytes)
     96  */
     97 void
     98 _mesa_vector4f_alloc( GLvector4f *v, GLbitfield flags, GLuint count,
     99                       GLuint alignment )
    100 {
    101    v->stride = 4 * sizeof(GLfloat);
    102    v->size = 2;
    103    v->storage = _mesa_align_malloc( count * 4 * sizeof(GLfloat), alignment );
    104    v->storage_count = count;
    105    v->start = (GLfloat *) v->storage;
    106    v->data = (GLfloat (*)[4]) v->storage;
    107    v->count = 0;
    108    v->flags = size_bits[4] | flags | VEC_MALLOC;
    109 }
    110 
    111 
    112 /**
    113  * Vector deallocation.  Free whatever memory is pointed to by the
    114  * vector's storage field if the VEC_MALLOC flag is set.
    115  * DO NOT free the GLvector object itself, though.
    116  */
    117 void
    118 _mesa_vector4f_free( GLvector4f *v )
    119 {
    120    if (v->flags & VEC_MALLOC) {
    121       _mesa_align_free( v->storage );
    122       v->data = NULL;
    123       v->start = NULL;
    124       v->storage = NULL;
    125       v->flags &= ~VEC_MALLOC;
    126    }
    127 }
    128 
    129 
    130 /**
    131  * For debugging
    132  */
    133 void
    134 _mesa_vector4f_print( const GLvector4f *v, const GLubyte *cullmask,
    135                       GLboolean culling )
    136 {
    137    static const GLfloat c[4] = { 0, 0, 0, 1 };
    138    static const char *templates[5] = {
    139       "%d:\t0, 0, 0, 1\n",
    140       "%d:\t%f, 0, 0, 1\n",
    141       "%d:\t%f, %f, 0, 1\n",
    142       "%d:\t%f, %f, %f, 1\n",
    143       "%d:\t%f, %f, %f, %f\n"
    144    };
    145 
    146    const char *t = templates[v->size];
    147    GLfloat *d = (GLfloat *)v->data;
    148    GLuint j, i = 0, count;
    149 
    150    printf("data-start\n");
    151    for (; d != v->start; STRIDE_F(d, v->stride), i++)
    152       printf(t, i, d[0], d[1], d[2], d[3]);
    153 
    154    printf("start-count(%u)\n", v->count);
    155    count = i + v->count;
    156 
    157    if (culling) {
    158       for (; i < count; STRIDE_F(d, v->stride), i++)
    159 	 if (cullmask[i])
    160 	    printf(t, i, d[0], d[1], d[2], d[3]);
    161    }
    162    else {
    163       for (; i < count; STRIDE_F(d, v->stride), i++)
    164 	 printf(t, i, d[0], d[1], d[2], d[3]);
    165    }
    166 
    167    for (j = v->size; j < 4; j++) {
    168       if ((v->flags & (1<<j)) == 0) {
    169 
    170 	 printf("checking col %u is clean as advertised ", j);
    171 
    172 	 for (i = 0, d = (GLfloat *) v->data;
    173 	      i < count && d[j] == c[j];
    174 	      i++, STRIDE_F(d, v->stride)) {
    175             /* no-op */
    176          }
    177 
    178 	 if (i == count)
    179 	    printf(" --> ok\n");
    180 	 else
    181 	    printf(" --> Failed at %u ******\n", i);
    182       }
    183    }
    184 }
    185