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      1 /*
      2  * Copyright 2014 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_GUI_BUFFERQUEUECONSUMER_H
     18 #define ANDROID_GUI_BUFFERQUEUECONSUMER_H
     19 
     20 #include <EGL/egl.h>
     21 #include <EGL/eglext.h>
     22 
     23 #include <gui/BufferQueueDefs.h>
     24 #include <gui/IGraphicBufferConsumer.h>
     25 
     26 namespace android {
     27 
     28 class BufferQueueCore;
     29 
     30 class BufferQueueConsumer : public BnGraphicBufferConsumer {
     31 
     32 public:
     33     BufferQueueConsumer(const sp<BufferQueueCore>& core);
     34     virtual ~BufferQueueConsumer();
     35 
     36     // acquireBuffer attempts to acquire ownership of the next pending buffer in
     37     // the BufferQueue. If no buffer is pending then it returns
     38     // NO_BUFFER_AVAILABLE. If a buffer is successfully acquired, the
     39     // information about the buffer is returned in BufferItem.  If the buffer
     40     // returned had previously been acquired then the BufferItem::mGraphicBuffer
     41     // field of buffer is set to NULL and it is assumed that the consumer still
     42     // holds a reference to the buffer.
     43     //
     44     // If expectedPresent is nonzero, it indicates the time when the buffer
     45     // will be displayed on screen. If the buffer's timestamp is farther in the
     46     // future, the buffer won't be acquired, and PRESENT_LATER will be
     47     // returned.  The presentation time is in nanoseconds, and the time base
     48     // is CLOCK_MONOTONIC.
     49     virtual status_t acquireBuffer(BufferItem* outBuffer,
     50             nsecs_t expectedPresent);
     51 
     52     // See IGraphicBufferConsumer::detachBuffer
     53     virtual status_t detachBuffer(int slot);
     54 
     55     // See IGraphicBufferConsumer::attachBuffer
     56     virtual status_t attachBuffer(int* slot, const sp<GraphicBuffer>& buffer);
     57 
     58     // releaseBuffer releases a buffer slot from the consumer back to the
     59     // BufferQueue.  This may be done while the buffer's contents are still
     60     // being accessed.  The fence will signal when the buffer is no longer
     61     // in use. frameNumber is used to indentify the exact buffer returned.
     62     //
     63     // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
     64     // any references to the just-released buffer that it might have, as if it
     65     // had received a onBuffersReleased() call with a mask set for the released
     66     // buffer.
     67     //
     68     // Note that the dependencies on EGL will be removed once we switch to using
     69     // the Android HW Sync HAL.
     70     virtual status_t releaseBuffer(int slot, uint64_t frameNumber,
     71             const sp<Fence>& releaseFence, EGLDisplay display,
     72             EGLSyncKHR fence);
     73 
     74     // connect connects a consumer to the BufferQueue.  Only one
     75     // consumer may be connected, and when that consumer disconnects the
     76     // BufferQueue is placed into the "abandoned" state, causing most
     77     // interactions with the BufferQueue by the producer to fail.
     78     // controlledByApp indicates whether the consumer is controlled by
     79     // the application.
     80     //
     81     // consumerListener may not be NULL.
     82     virtual status_t connect(const sp<IConsumerListener>& consumerListener,
     83             bool controlledByApp);
     84 
     85     // disconnect disconnects a consumer from the BufferQueue. All
     86     // buffers will be freed and the BufferQueue is placed in the "abandoned"
     87     // state, causing most interactions with the BufferQueue by the producer to
     88     // fail.
     89     virtual status_t disconnect();
     90 
     91     // getReleasedBuffers sets the value pointed to by outSlotMask to a bit mask
     92     // indicating which buffer slots have been released by the BufferQueue
     93     // but have not yet been released by the consumer.
     94     //
     95     // This should be called from the onBuffersReleased() callback.
     96     virtual status_t getReleasedBuffers(uint64_t* outSlotMask);
     97 
     98     // setDefaultBufferSize is used to set the size of buffers returned by
     99     // dequeueBuffer when a width and height of zero is requested.  Default
    100     // is 1x1.
    101     virtual status_t setDefaultBufferSize(uint32_t width, uint32_t height);
    102 
    103     // setDefaultMaxBufferCount sets the default value for the maximum buffer
    104     // count (the initial default is 2). If the producer has requested a
    105     // buffer count using setBufferCount, the default buffer count will only
    106     // take effect if the producer sets the count back to zero.
    107     //
    108     // The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
    109     virtual status_t setDefaultMaxBufferCount(int bufferCount);
    110 
    111     // disableAsyncBuffer disables the extra buffer used in async mode
    112     // (when both producer and consumer have set their "isControlledByApp"
    113     // flag) and has dequeueBuffer() return WOULD_BLOCK instead.
    114     //
    115     // This can only be called before connect().
    116     virtual status_t disableAsyncBuffer();
    117 
    118     // setMaxAcquiredBufferCount sets the maximum number of buffers that can
    119     // be acquired by the consumer at one time (default 1).  This call will
    120     // fail if a producer is connected to the BufferQueue.
    121     virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers);
    122 
    123     // setConsumerName sets the name used in logging
    124     virtual void setConsumerName(const String8& name);
    125 
    126     // setDefaultBufferFormat allows the BufferQueue to create
    127     // GraphicBuffers of a defaultFormat if no format is specified
    128     // in dequeueBuffer.  Formats are enumerated in graphics.h; the
    129     // initial default is HAL_PIXEL_FORMAT_RGBA_8888.
    130     virtual status_t setDefaultBufferFormat(uint32_t defaultFormat);
    131 
    132     // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer.
    133     // These are merged with the bits passed to dequeueBuffer.  The values are
    134     // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
    135     virtual status_t setConsumerUsageBits(uint32_t usage);
    136 
    137     // setTransformHint bakes in rotation to buffers so overlays can be used.
    138     // The values are enumerated in window.h, e.g.
    139     // NATIVE_WINDOW_TRANSFORM_ROT_90.  The default is 0 (no transform).
    140     virtual status_t setTransformHint(uint32_t hint);
    141 
    142     // Retrieve the sideband buffer stream, if any.
    143     virtual sp<NativeHandle> getSidebandStream() const;
    144 
    145     // dump our state in a String
    146     virtual void dump(String8& result, const char* prefix) const;
    147 
    148     // Functions required for backwards compatibility.
    149     // These will be modified/renamed in IGraphicBufferConsumer and will be
    150     // removed from this class at that time. See b/13306289.
    151 
    152     virtual status_t releaseBuffer(int buf, uint64_t frameNumber,
    153             EGLDisplay display, EGLSyncKHR fence,
    154             const sp<Fence>& releaseFence) {
    155         return releaseBuffer(buf, frameNumber, releaseFence, display, fence);
    156     }
    157 
    158     virtual status_t consumerConnect(const sp<IConsumerListener>& consumer,
    159             bool controlledByApp) {
    160         return connect(consumer, controlledByApp);
    161     }
    162 
    163     virtual status_t consumerDisconnect() { return disconnect(); }
    164 
    165     // End functions required for backwards compatibility
    166 
    167 private:
    168     sp<BufferQueueCore> mCore;
    169 
    170     // This references mCore->mSlots. Lock mCore->mMutex while accessing.
    171     BufferQueueDefs::SlotsType& mSlots;
    172 
    173     // This is a cached copy of the name stored in the BufferQueueCore.
    174     // It's updated during setConsumerName.
    175     String8 mConsumerName;
    176 
    177 }; // class BufferQueueConsumer
    178 
    179 } // namespace android
    180 
    181 #endif
    182