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      1 /*
      2  * Copyright (C) 2013 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef RENDERTHREAD_H_
     18 #define RENDERTHREAD_H_
     19 
     20 #include "RenderTask.h"
     21 
     22 #include "../JankTracker.h"
     23 #include "TimeLord.h"
     24 
     25 #include <cutils/compiler.h>
     26 #include <ui/DisplayInfo.h>
     27 #include <utils/Looper.h>
     28 #include <utils/Mutex.h>
     29 #include <utils/Singleton.h>
     30 #include <utils/Thread.h>
     31 
     32 #include <memory>
     33 #include <set>
     34 
     35 namespace android {
     36 
     37 class DisplayEventReceiver;
     38 
     39 namespace uirenderer {
     40 
     41 class RenderState;
     42 
     43 namespace renderthread {
     44 
     45 class CanvasContext;
     46 class DispatchFrameCallbacks;
     47 class EglManager;
     48 class RenderProxy;
     49 
     50 class TaskQueue {
     51 public:
     52     TaskQueue();
     53 
     54     RenderTask* next();
     55     void queue(RenderTask* task);
     56     void queueAtFront(RenderTask* task);
     57     RenderTask* peek();
     58     void remove(RenderTask* task);
     59 
     60 private:
     61     RenderTask* mHead;
     62     RenderTask* mTail;
     63 };
     64 
     65 // Mimics android.view.Choreographer.FrameCallback
     66 class IFrameCallback {
     67 public:
     68     virtual void doFrame() = 0;
     69 
     70 protected:
     71     ~IFrameCallback() {}
     72 };
     73 
     74 class ANDROID_API RenderThread : public Thread, protected Singleton<RenderThread> {
     75 public:
     76     // RenderThread takes complete ownership of tasks that are queued
     77     // and will delete them after they are run
     78     ANDROID_API void queue(RenderTask* task);
     79     ANDROID_API void queueAtFront(RenderTask* task);
     80     void queueAt(RenderTask* task, nsecs_t runAtNs);
     81     void remove(RenderTask* task);
     82 
     83     // Mimics android.view.Choreographer
     84     void postFrameCallback(IFrameCallback* callback);
     85     bool removeFrameCallback(IFrameCallback* callback);
     86     // If the callback is currently registered, it will be pushed back until
     87     // the next vsync. If it is not currently registered this does nothing.
     88     void pushBackFrameCallback(IFrameCallback* callback);
     89 
     90     TimeLord& timeLord() { return mTimeLord; }
     91     RenderState& renderState() { return *mRenderState; }
     92     EglManager& eglManager() { return *mEglManager; }
     93     JankTracker& jankTracker() { return *mJankTracker; }
     94 
     95     const DisplayInfo& mainDisplayInfo() { return mDisplayInfo; }
     96 
     97 protected:
     98     virtual bool threadLoop() override;
     99 
    100 private:
    101     friend class Singleton<RenderThread>;
    102     friend class DispatchFrameCallbacks;
    103     friend class RenderProxy;
    104 
    105     RenderThread();
    106     virtual ~RenderThread();
    107 
    108     void initThreadLocals();
    109     void initializeDisplayEventReceiver();
    110     static int displayEventReceiverCallback(int fd, int events, void* data);
    111     void drainDisplayEventQueue();
    112     void dispatchFrameCallbacks();
    113     void requestVsync();
    114 
    115     // Returns the next task to be run. If this returns NULL nextWakeup is set
    116     // to the time to requery for the nextTask to run. mNextWakeup is also
    117     // set to this time
    118     RenderTask* nextTask(nsecs_t* nextWakeup);
    119 
    120     sp<Looper> mLooper;
    121     Mutex mLock;
    122 
    123     nsecs_t mNextWakeup;
    124     TaskQueue mQueue;
    125 
    126     DisplayInfo mDisplayInfo;
    127 
    128     DisplayEventReceiver* mDisplayEventReceiver;
    129     bool mVsyncRequested;
    130     std::set<IFrameCallback*> mFrameCallbacks;
    131     // We defer the actual registration of these callbacks until
    132     // both mQueue *and* mDisplayEventReceiver have been drained off all
    133     // immediate events. This makes sure that we catch the next vsync, not
    134     // the previous one
    135     std::set<IFrameCallback*> mPendingRegistrationFrameCallbacks;
    136     bool mFrameCallbackTaskPending;
    137     DispatchFrameCallbacks* mFrameCallbackTask;
    138 
    139     TimeLord mTimeLord;
    140     RenderState* mRenderState;
    141     EglManager* mEglManager;
    142 
    143     JankTracker* mJankTracker = nullptr;
    144 };
    145 
    146 } /* namespace renderthread */
    147 } /* namespace uirenderer */
    148 } /* namespace android */
    149 #endif /* RENDERTHREAD_H_ */
    150