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      1 /*
      2  * Copyright 2006 The Android Open Source Project
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #ifndef SkCoreBlitters_DEFINED
      9 #define SkCoreBlitters_DEFINED
     10 
     11 #include "SkBitmapProcShader.h"
     12 #include "SkBlitter.h"
     13 #include "SkBlitRow.h"
     14 #include "SkShader.h"
     15 #include "SkSmallAllocator.h"
     16 
     17 class SkRasterBlitter : public SkBlitter {
     18 public:
     19     SkRasterBlitter(const SkBitmap& device) : fDevice(device) {}
     20 
     21 protected:
     22     const SkBitmap& fDevice;
     23 
     24 private:
     25     typedef SkBlitter INHERITED;
     26 };
     27 
     28 class SkShaderBlitter : public SkRasterBlitter {
     29 public:
     30     /**
     31       *  The storage for shaderContext is owned by the caller, but the object itself is not.
     32       *  The blitter only ensures that the storage always holds a live object, but it may
     33       *  exchange that object.
     34       */
     35     SkShaderBlitter(const SkBitmap& device, const SkPaint& paint,
     36                     SkShader::Context* shaderContext);
     37     virtual ~SkShaderBlitter();
     38 
     39     /**
     40       *  Create a new shader context and uses it instead of the old one if successful.
     41       *  Will create the context at the same location as the old one (this is safe
     42       *  because the shader itself is unchanged).
     43       */
     44     bool resetShaderContext(const SkShader::ContextRec&) override;
     45 
     46     SkShader::Context* getShaderContext() const override { return fShaderContext; }
     47 
     48 protected:
     49     uint32_t            fShaderFlags;
     50     const SkShader*     fShader;
     51     SkShader::Context*  fShaderContext;
     52 
     53 private:
     54     // illegal
     55     SkShaderBlitter& operator=(const SkShaderBlitter&);
     56 
     57     typedef SkRasterBlitter INHERITED;
     58 };
     59 
     60 ///////////////////////////////////////////////////////////////////////////////
     61 
     62 class SkA8_Coverage_Blitter : public SkRasterBlitter {
     63 public:
     64     SkA8_Coverage_Blitter(const SkBitmap& device, const SkPaint& paint);
     65     void blitH(int x, int y, int width) override;
     66     void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) override;
     67     void blitV(int x, int y, int height, SkAlpha alpha) override;
     68     void blitRect(int x, int y, int width, int height) override;
     69     void blitMask(const SkMask&, const SkIRect&) override;
     70     const SkBitmap* justAnOpaqueColor(uint32_t*) override;
     71 };
     72 
     73 class SkA8_Blitter : public SkRasterBlitter {
     74 public:
     75     SkA8_Blitter(const SkBitmap& device, const SkPaint& paint);
     76     virtual void blitH(int x, int y, int width);
     77     virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]);
     78     virtual void blitV(int x, int y, int height, SkAlpha alpha);
     79     virtual void blitRect(int x, int y, int width, int height);
     80     virtual void blitMask(const SkMask&, const SkIRect&);
     81     virtual const SkBitmap* justAnOpaqueColor(uint32_t*);
     82 
     83 private:
     84     unsigned fSrcA;
     85 
     86     // illegal
     87     SkA8_Blitter& operator=(const SkA8_Blitter&);
     88 
     89     typedef SkRasterBlitter INHERITED;
     90 };
     91 
     92 class SkA8_Shader_Blitter : public SkShaderBlitter {
     93 public:
     94     SkA8_Shader_Blitter(const SkBitmap& device, const SkPaint& paint,
     95                         SkShader::Context* shaderContext);
     96     virtual ~SkA8_Shader_Blitter();
     97     virtual void blitH(int x, int y, int width);
     98     virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]);
     99     virtual void blitMask(const SkMask&, const SkIRect&);
    100 
    101 private:
    102     SkXfermode* fXfermode;
    103     SkPMColor*  fBuffer;
    104     uint8_t*    fAAExpand;
    105 
    106     // illegal
    107     SkA8_Shader_Blitter& operator=(const SkA8_Shader_Blitter&);
    108 
    109     typedef SkShaderBlitter INHERITED;
    110 };
    111 
    112 ////////////////////////////////////////////////////////////////
    113 
    114 class SkARGB32_Blitter : public SkRasterBlitter {
    115 public:
    116     SkARGB32_Blitter(const SkBitmap& device, const SkPaint& paint);
    117     virtual void blitH(int x, int y, int width);
    118     virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]);
    119     virtual void blitV(int x, int y, int height, SkAlpha alpha);
    120     virtual void blitRect(int x, int y, int width, int height);
    121     virtual void blitMask(const SkMask&, const SkIRect&);
    122     virtual const SkBitmap* justAnOpaqueColor(uint32_t*);
    123     void blitAntiH2(int x, int y, U8CPU a0, U8CPU a1) override;
    124     void blitAntiV2(int x, int y, U8CPU a0, U8CPU a1) override;
    125 
    126 protected:
    127     SkColor                fColor;
    128     SkPMColor              fPMColor;
    129 
    130 private:
    131     unsigned fSrcA, fSrcR, fSrcG, fSrcB;
    132 
    133     // illegal
    134     SkARGB32_Blitter& operator=(const SkARGB32_Blitter&);
    135 
    136     typedef SkRasterBlitter INHERITED;
    137 };
    138 
    139 class SkARGB32_Opaque_Blitter : public SkARGB32_Blitter {
    140 public:
    141     SkARGB32_Opaque_Blitter(const SkBitmap& device, const SkPaint& paint)
    142         : INHERITED(device, paint) { SkASSERT(paint.getAlpha() == 0xFF); }
    143     virtual void blitMask(const SkMask&, const SkIRect&);
    144     void blitAntiH2(int x, int y, U8CPU a0, U8CPU a1) override;
    145     void blitAntiV2(int x, int y, U8CPU a0, U8CPU a1) override;
    146 
    147 private:
    148     typedef SkARGB32_Blitter INHERITED;
    149 };
    150 
    151 class SkARGB32_Black_Blitter : public SkARGB32_Opaque_Blitter {
    152 public:
    153     SkARGB32_Black_Blitter(const SkBitmap& device, const SkPaint& paint)
    154         : INHERITED(device, paint) {}
    155     virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]);
    156     void blitAntiH2(int x, int y, U8CPU a0, U8CPU a1) override;
    157     void blitAntiV2(int x, int y, U8CPU a0, U8CPU a1) override;
    158 
    159 private:
    160     typedef SkARGB32_Opaque_Blitter INHERITED;
    161 };
    162 
    163 class SkARGB32_Shader_Blitter : public SkShaderBlitter {
    164 public:
    165     SkARGB32_Shader_Blitter(const SkBitmap& device, const SkPaint& paint,
    166                             SkShader::Context* shaderContext);
    167     virtual ~SkARGB32_Shader_Blitter();
    168     void blitH(int x, int y, int width) override;
    169     void blitV(int x, int y, int height, SkAlpha alpha) override;
    170     void blitRect(int x, int y, int width, int height) override;
    171     void blitAntiH(int x, int y, const SkAlpha[], const int16_t[]) override;
    172     void blitMask(const SkMask&, const SkIRect&) override;
    173 
    174 private:
    175     SkXfermode*         fXfermode;
    176     SkPMColor*          fBuffer;
    177     SkBlitRow::Proc32   fProc32;
    178     SkBlitRow::Proc32   fProc32Blend;
    179     bool                fShadeDirectlyIntoDevice;
    180     bool                fConstInY;
    181 
    182     // illegal
    183     SkARGB32_Shader_Blitter& operator=(const SkARGB32_Shader_Blitter&);
    184 
    185     typedef SkShaderBlitter INHERITED;
    186 };
    187 
    188 ///////////////////////////////////////////////////////////////////////////////
    189 
    190 /*  These return the correct subclass of blitter for their device config.
    191 
    192     Currently, they make the following assumptions about the state of the
    193     paint:
    194 
    195     1. If there is an xfermode, there will also be a shader
    196     2. If there is a colorfilter, there will be a shader that itself handles
    197        calling the filter, so the blitter can always ignore the colorfilter obj
    198 
    199     These pre-conditions must be handled by the caller, in our case
    200     SkBlitter::Choose(...)
    201  */
    202 
    203 SkBlitter* SkBlitter_ChooseD565(const SkBitmap& device, const SkPaint& paint,
    204                                 SkShader::Context* shaderContext,
    205                                 SkTBlitterAllocator* allocator);
    206 
    207 #endif
    208