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      1 /* libs/pixelflinger/codeflinger/GGLAssembler.cpp
      2 **
      3 ** Copyright 2006, The Android Open Source Project
      4 **
      5 ** Licensed under the Apache License, Version 2.0 (the "License");
      6 ** you may not use this file except in compliance with the License.
      7 ** You may obtain a copy of the License at
      8 **
      9 **     http://www.apache.org/licenses/LICENSE-2.0
     10 **
     11 ** Unless required by applicable law or agreed to in writing, software
     12 ** distributed under the License is distributed on an "AS IS" BASIS,
     13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     14 ** See the License for the specific language governing permissions and
     15 ** limitations under the License.
     16 */
     17 
     18 #define LOG_TAG "GGLAssembler"
     19 
     20 #include <assert.h>
     21 #include <stdint.h>
     22 #include <stdlib.h>
     23 #include <stdio.h>
     24 #include <sys/types.h>
     25 #include <cutils/log.h>
     26 
     27 #include "GGLAssembler.h"
     28 
     29 namespace android {
     30 
     31 // ----------------------------------------------------------------------------
     32 
     33 GGLAssembler::GGLAssembler(ARMAssemblerInterface* target)
     34     : ARMAssemblerProxy(target),
     35       RegisterAllocator(ARMAssemblerProxy::getCodegenArch()), mOptLevel(7)
     36 {
     37 }
     38 
     39 GGLAssembler::~GGLAssembler()
     40 {
     41 }
     42 
     43 void GGLAssembler::prolog()
     44 {
     45     ARMAssemblerProxy::prolog();
     46 }
     47 
     48 void GGLAssembler::epilog(uint32_t touched)
     49 {
     50     ARMAssemblerProxy::epilog(touched);
     51 }
     52 
     53 void GGLAssembler::reset(int opt_level)
     54 {
     55     ARMAssemblerProxy::reset();
     56     RegisterAllocator::reset();
     57     mOptLevel = opt_level;
     58 }
     59 
     60 // ---------------------------------------------------------------------------
     61 
     62 int GGLAssembler::scanline(const needs_t& needs, context_t const* c)
     63 {
     64     int err = 0;
     65     int opt_level = mOptLevel;
     66     while (opt_level >= 0) {
     67         reset(opt_level);
     68         err = scanline_core(needs, c);
     69         if (err == 0)
     70             break;
     71         opt_level--;
     72     }
     73 
     74     // XXX: in theory, pcForLabel is not valid before generate()
     75     uint32_t* fragment_start_pc = pcForLabel("fragment_loop");
     76     uint32_t* fragment_end_pc = pcForLabel("epilog");
     77     const int per_fragment_ops = int(fragment_end_pc - fragment_start_pc);
     78 
     79     // build a name for our pipeline
     80     char name[64];
     81     sprintf(name,
     82             "scanline__%08X:%08X_%08X_%08X [%3d ipp]",
     83             needs.p, needs.n, needs.t[0], needs.t[1], per_fragment_ops);
     84 
     85     if (err) {
     86         ALOGE("Error while generating ""%s""\n", name);
     87         disassemble(name);
     88         return -1;
     89     }
     90 
     91     return generate(name);
     92 }
     93 
     94 int GGLAssembler::scanline_core(const needs_t& needs, context_t const* c)
     95 {
     96     int64_t duration = ggl_system_time();
     97 
     98     mBlendFactorCached = 0;
     99     mBlending = 0;
    100     mMasking = 0;
    101     mAA        = GGL_READ_NEEDS(P_AA, needs.p);
    102     mDithering = GGL_READ_NEEDS(P_DITHER, needs.p);
    103     mAlphaTest = GGL_READ_NEEDS(P_ALPHA_TEST, needs.p) + GGL_NEVER;
    104     mDepthTest = GGL_READ_NEEDS(P_DEPTH_TEST, needs.p) + GGL_NEVER;
    105     mFog       = GGL_READ_NEEDS(P_FOG, needs.p) != 0;
    106     mSmooth    = GGL_READ_NEEDS(SHADE, needs.n) != 0;
    107     mBuilderContext.needs = needs;
    108     mBuilderContext.c = c;
    109     mBuilderContext.Rctx = reserveReg(R0); // context always in R0
    110     mCbFormat = c->formats[ GGL_READ_NEEDS(CB_FORMAT, needs.n) ];
    111 
    112     // ------------------------------------------------------------------------
    113 
    114     decodeLogicOpNeeds(needs);
    115 
    116     decodeTMUNeeds(needs, c);
    117 
    118     mBlendSrc  = ggl_needs_to_blendfactor(GGL_READ_NEEDS(BLEND_SRC, needs.n));
    119     mBlendDst  = ggl_needs_to_blendfactor(GGL_READ_NEEDS(BLEND_DST, needs.n));
    120     mBlendSrcA = ggl_needs_to_blendfactor(GGL_READ_NEEDS(BLEND_SRCA, needs.n));
    121     mBlendDstA = ggl_needs_to_blendfactor(GGL_READ_NEEDS(BLEND_DSTA, needs.n));
    122 
    123     if (!mCbFormat.c[GGLFormat::ALPHA].h) {
    124         if ((mBlendSrc == GGL_ONE_MINUS_DST_ALPHA) ||
    125             (mBlendSrc == GGL_DST_ALPHA)) {
    126             mBlendSrc = GGL_ONE;
    127         }
    128         if ((mBlendSrcA == GGL_ONE_MINUS_DST_ALPHA) ||
    129             (mBlendSrcA == GGL_DST_ALPHA)) {
    130             mBlendSrcA = GGL_ONE;
    131         }
    132         if ((mBlendDst == GGL_ONE_MINUS_DST_ALPHA) ||
    133             (mBlendDst == GGL_DST_ALPHA)) {
    134             mBlendDst = GGL_ONE;
    135         }
    136         if ((mBlendDstA == GGL_ONE_MINUS_DST_ALPHA) ||
    137             (mBlendDstA == GGL_DST_ALPHA)) {
    138             mBlendDstA = GGL_ONE;
    139         }
    140     }
    141 
    142     // if we need the framebuffer, read it now
    143     const int blending =    blending_codes(mBlendSrc, mBlendDst) |
    144                             blending_codes(mBlendSrcA, mBlendDstA);
    145 
    146     // XXX: handle special cases, destination not modified...
    147     if ((mBlendSrc==GGL_ZERO) && (mBlendSrcA==GGL_ZERO) &&
    148         (mBlendDst==GGL_ONE) && (mBlendDstA==GGL_ONE)) {
    149         // Destination unmodified (beware of logic ops)
    150     } else if ((mBlendSrc==GGL_ZERO) && (mBlendSrcA==GGL_ZERO) &&
    151         (mBlendDst==GGL_ZERO) && (mBlendDstA==GGL_ZERO)) {
    152         // Destination is zero (beware of logic ops)
    153     }
    154 
    155     int fbComponents = 0;
    156     const int masking = GGL_READ_NEEDS(MASK_ARGB, needs.n);
    157     for (int i=0 ; i<4 ; i++) {
    158         const int mask = 1<<i;
    159         component_info_t& info = mInfo[i];
    160         int fs = i==GGLFormat::ALPHA ? mBlendSrcA : mBlendSrc;
    161         int fd = i==GGLFormat::ALPHA ? mBlendDstA : mBlendDst;
    162         if (fs==GGL_SRC_ALPHA_SATURATE && i==GGLFormat::ALPHA)
    163             fs = GGL_ONE;
    164         info.masked =   !!(masking & mask);
    165         info.inDest =   !info.masked && mCbFormat.c[i].h &&
    166                         ((mLogicOp & LOGIC_OP_SRC) || (!mLogicOp));
    167         if (mCbFormat.components >= GGL_LUMINANCE &&
    168                 (i==GGLFormat::GREEN || i==GGLFormat::BLUE)) {
    169             info.inDest = false;
    170         }
    171         info.needed =   (i==GGLFormat::ALPHA) &&
    172                         (isAlphaSourceNeeded() || mAlphaTest != GGL_ALWAYS);
    173         info.replaced = !!(mTextureMachine.replaced & mask);
    174         info.iterated = (!info.replaced && (info.inDest || info.needed));
    175         info.smooth =   mSmooth && info.iterated;
    176         info.fog =      mFog && info.inDest && (i != GGLFormat::ALPHA);
    177         info.blend =    (fs != int(GGL_ONE)) || (fd > int(GGL_ZERO));
    178 
    179         mBlending |= (info.blend ? mask : 0);
    180         mMasking |= (mCbFormat.c[i].h && info.masked) ? mask : 0;
    181         fbComponents |= mCbFormat.c[i].h ? mask : 0;
    182     }
    183 
    184     mAllMasked = (mMasking == fbComponents);
    185     if (mAllMasked) {
    186         mDithering = 0;
    187     }
    188 
    189     fragment_parts_t parts;
    190 
    191     // ------------------------------------------------------------------------
    192     prolog();
    193     // ------------------------------------------------------------------------
    194 
    195     build_scanline_prolog(parts, needs);
    196 
    197     if (registerFile().status())
    198         return registerFile().status();
    199 
    200     // ------------------------------------------------------------------------
    201     label("fragment_loop");
    202     // ------------------------------------------------------------------------
    203     {
    204         Scratch regs(registerFile());
    205 
    206         if (mDithering) {
    207             // update the dither index.
    208             MOV(AL, 0, parts.count.reg,
    209                     reg_imm(parts.count.reg, ROR, GGL_DITHER_ORDER_SHIFT));
    210             ADD(AL, 0, parts.count.reg, parts.count.reg,
    211                     imm( 1 << (32 - GGL_DITHER_ORDER_SHIFT)));
    212             MOV(AL, 0, parts.count.reg,
    213                     reg_imm(parts.count.reg, ROR, 32 - GGL_DITHER_ORDER_SHIFT));
    214         }
    215 
    216         // XXX: could we do an early alpha-test here in some cases?
    217         // It would probaly be used only with smooth-alpha and no texture
    218         // (or no alpha component in the texture).
    219 
    220         // Early z-test
    221         if (mAlphaTest==GGL_ALWAYS) {
    222             build_depth_test(parts, Z_TEST|Z_WRITE);
    223         } else {
    224             // we cannot do the z-write here, because
    225             // it might be killed by the alpha-test later
    226             build_depth_test(parts, Z_TEST);
    227         }
    228 
    229         { // texture coordinates
    230             Scratch scratches(registerFile());
    231 
    232             // texel generation
    233             build_textures(parts, regs);
    234             if (registerFile().status())
    235                 return registerFile().status();
    236         }
    237 
    238         if ((blending & (FACTOR_DST|BLEND_DST)) ||
    239                 (mMasking && !mAllMasked) ||
    240                 (mLogicOp & LOGIC_OP_DST))
    241         {
    242             // blending / logic_op / masking need the framebuffer
    243             mDstPixel.setTo(regs.obtain(), &mCbFormat);
    244 
    245             // load the framebuffer pixel
    246             comment("fetch color-buffer");
    247             load(parts.cbPtr, mDstPixel);
    248         }
    249 
    250         if (registerFile().status())
    251             return registerFile().status();
    252 
    253         pixel_t pixel;
    254         int directTex = mTextureMachine.directTexture;
    255         if (directTex | parts.packed) {
    256             // note: we can't have both here
    257             // iterated color or direct texture
    258             pixel = directTex ? parts.texel[directTex-1] : parts.iterated;
    259             pixel.flags &= ~CORRUPTIBLE;
    260         } else {
    261             if (mDithering) {
    262                 const int ctxtReg = mBuilderContext.Rctx;
    263                 const int mask = GGL_DITHER_SIZE-1;
    264                 parts.dither = reg_t(regs.obtain());
    265                 AND(AL, 0, parts.dither.reg, parts.count.reg, imm(mask));
    266                 ADDR_ADD(AL, 0, parts.dither.reg, ctxtReg, parts.dither.reg);
    267                 LDRB(AL, parts.dither.reg, parts.dither.reg,
    268                         immed12_pre(GGL_OFFSETOF(ditherMatrix)));
    269             }
    270 
    271             // allocate a register for the resulting pixel
    272             pixel.setTo(regs.obtain(), &mCbFormat, FIRST);
    273 
    274             build_component(pixel, parts, GGLFormat::ALPHA,    regs);
    275 
    276             if (mAlphaTest!=GGL_ALWAYS) {
    277                 // only handle the z-write part here. We know z-test
    278                 // was successful, as well as alpha-test.
    279                 build_depth_test(parts, Z_WRITE);
    280             }
    281 
    282             build_component(pixel, parts, GGLFormat::RED,      regs);
    283             build_component(pixel, parts, GGLFormat::GREEN,    regs);
    284             build_component(pixel, parts, GGLFormat::BLUE,     regs);
    285 
    286             pixel.flags |= CORRUPTIBLE;
    287         }
    288 
    289         if (registerFile().status())
    290             return registerFile().status();
    291 
    292         if (pixel.reg == -1) {
    293             // be defensive here. if we're here it's probably
    294             // that this whole fragment is a no-op.
    295             pixel = mDstPixel;
    296         }
    297 
    298         if (!mAllMasked) {
    299             // logic operation
    300             build_logic_op(pixel, regs);
    301 
    302             // masking
    303             build_masking(pixel, regs);
    304 
    305             comment("store");
    306             store(parts.cbPtr, pixel, WRITE_BACK);
    307         }
    308     }
    309 
    310     if (registerFile().status())
    311         return registerFile().status();
    312 
    313     // update the iterated color...
    314     if (parts.reload != 3) {
    315         build_smooth_shade(parts);
    316     }
    317 
    318     // update iterated z
    319     build_iterate_z(parts);
    320 
    321     // update iterated fog
    322     build_iterate_f(parts);
    323 
    324     SUB(AL, S, parts.count.reg, parts.count.reg, imm(1<<16));
    325     B(PL, "fragment_loop");
    326     label("epilog");
    327     epilog(registerFile().touched());
    328 
    329     if ((mAlphaTest!=GGL_ALWAYS) || (mDepthTest!=GGL_ALWAYS)) {
    330         if (mDepthTest!=GGL_ALWAYS) {
    331             label("discard_before_textures");
    332             build_iterate_texture_coordinates(parts);
    333         }
    334         label("discard_after_textures");
    335         build_smooth_shade(parts);
    336         build_iterate_z(parts);
    337         build_iterate_f(parts);
    338         if (!mAllMasked) {
    339             ADDR_ADD(AL, 0, parts.cbPtr.reg, parts.cbPtr.reg, imm(parts.cbPtr.size>>3));
    340         }
    341         SUB(AL, S, parts.count.reg, parts.count.reg, imm(1<<16));
    342         B(PL, "fragment_loop");
    343         epilog(registerFile().touched());
    344     }
    345 
    346     return registerFile().status();
    347 }
    348 
    349 // ---------------------------------------------------------------------------
    350 
    351 void GGLAssembler::build_scanline_prolog(
    352     fragment_parts_t& parts, const needs_t& needs)
    353 {
    354     Scratch scratches(registerFile());
    355     int Rctx = mBuilderContext.Rctx;
    356 
    357     // compute count
    358     comment("compute ct (# of pixels to process)");
    359     parts.count.setTo(obtainReg());
    360     int Rx = scratches.obtain();
    361     int Ry = scratches.obtain();
    362     CONTEXT_LOAD(Rx, iterators.xl);
    363     CONTEXT_LOAD(parts.count.reg, iterators.xr);
    364     CONTEXT_LOAD(Ry, iterators.y);
    365 
    366     // parts.count = iterators.xr - Rx
    367     SUB(AL, 0, parts.count.reg, parts.count.reg, Rx);
    368     SUB(AL, 0, parts.count.reg, parts.count.reg, imm(1));
    369 
    370     if (mDithering) {
    371         // parts.count.reg = 0xNNNNXXDD
    372         // NNNN = count-1
    373         // DD   = dither offset
    374         // XX   = 0xxxxxxx (x = garbage)
    375         Scratch scratches(registerFile());
    376         int tx = scratches.obtain();
    377         int ty = scratches.obtain();
    378         AND(AL, 0, tx, Rx, imm(GGL_DITHER_MASK));
    379         AND(AL, 0, ty, Ry, imm(GGL_DITHER_MASK));
    380         ADD(AL, 0, tx, tx, reg_imm(ty, LSL, GGL_DITHER_ORDER_SHIFT));
    381         ORR(AL, 0, parts.count.reg, tx, reg_imm(parts.count.reg, LSL, 16));
    382     } else {
    383         // parts.count.reg = 0xNNNN0000
    384         // NNNN = count-1
    385         MOV(AL, 0, parts.count.reg, reg_imm(parts.count.reg, LSL, 16));
    386     }
    387 
    388     if (!mAllMasked) {
    389         // compute dst ptr
    390         comment("compute color-buffer pointer");
    391         const int cb_bits = mCbFormat.size*8;
    392         int Rs = scratches.obtain();
    393         parts.cbPtr.setTo(obtainReg(), cb_bits);
    394         CONTEXT_LOAD(Rs, state.buffers.color.stride);
    395         CONTEXT_ADDR_LOAD(parts.cbPtr.reg, state.buffers.color.data);
    396         SMLABB(AL, Rs, Ry, Rs, Rx);  // Rs = Rx + Ry*Rs
    397         base_offset(parts.cbPtr, parts.cbPtr, Rs);
    398         scratches.recycle(Rs);
    399     }
    400 
    401     // init fog
    402     const int need_fog = GGL_READ_NEEDS(P_FOG, needs.p);
    403     if (need_fog) {
    404         comment("compute initial fog coordinate");
    405         Scratch scratches(registerFile());
    406         int dfdx = scratches.obtain();
    407         int ydfdy = scratches.obtain();
    408         int f = ydfdy;
    409         CONTEXT_LOAD(dfdx,  generated_vars.dfdx);
    410         CONTEXT_LOAD(ydfdy, iterators.ydfdy);
    411         MLA(AL, 0, f, Rx, dfdx, ydfdy);
    412         CONTEXT_STORE(f, generated_vars.f);
    413     }
    414 
    415     // init Z coordinate
    416     if ((mDepthTest != GGL_ALWAYS) || GGL_READ_NEEDS(P_MASK_Z, needs.p)) {
    417         parts.z = reg_t(obtainReg());
    418         comment("compute initial Z coordinate");
    419         Scratch scratches(registerFile());
    420         int dzdx = scratches.obtain();
    421         int ydzdy = parts.z.reg;
    422         CONTEXT_LOAD(dzdx,  generated_vars.dzdx);   // 1.31 fixed-point
    423         CONTEXT_LOAD(ydzdy, iterators.ydzdy);       // 1.31 fixed-point
    424         MLA(AL, 0, parts.z.reg, Rx, dzdx, ydzdy);
    425 
    426         // we're going to index zbase of parts.count
    427         // zbase = base + (xl-count + stride*y)*2
    428         int Rs = dzdx;
    429         int zbase = scratches.obtain();
    430         CONTEXT_LOAD(Rs, state.buffers.depth.stride);
    431         CONTEXT_ADDR_LOAD(zbase, state.buffers.depth.data);
    432         SMLABB(AL, Rs, Ry, Rs, Rx);
    433         ADD(AL, 0, Rs, Rs, reg_imm(parts.count.reg, LSR, 16));
    434         ADDR_ADD(AL, 0, zbase, zbase, reg_imm(Rs, LSL, 1));
    435         CONTEXT_ADDR_STORE(zbase, generated_vars.zbase);
    436     }
    437 
    438     // init texture coordinates
    439     init_textures(parts.coords, reg_t(Rx), reg_t(Ry));
    440     scratches.recycle(Ry);
    441 
    442     // iterated color
    443     init_iterated_color(parts, reg_t(Rx));
    444 
    445     // init coverage factor application (anti-aliasing)
    446     if (mAA) {
    447         parts.covPtr.setTo(obtainReg(), 16);
    448         CONTEXT_ADDR_LOAD(parts.covPtr.reg, state.buffers.coverage);
    449         ADDR_ADD(AL, 0, parts.covPtr.reg, parts.covPtr.reg, reg_imm(Rx, LSL, 1));
    450     }
    451 }
    452 
    453 // ---------------------------------------------------------------------------
    454 
    455 void GGLAssembler::build_component( pixel_t& pixel,
    456                                     const fragment_parts_t& parts,
    457                                     int component,
    458                                     Scratch& regs)
    459 {
    460     static char const * comments[] = {"alpha", "red", "green", "blue"};
    461     comment(comments[component]);
    462 
    463     // local register file
    464     Scratch scratches(registerFile());
    465     const int dst_component_size = pixel.component_size(component);
    466 
    467     component_t temp(-1);
    468     build_incoming_component( temp, dst_component_size,
    469             parts, component, scratches, regs);
    470 
    471     if (mInfo[component].inDest) {
    472 
    473         // blending...
    474         build_blending( temp, mDstPixel, component, scratches );
    475 
    476         // downshift component and rebuild pixel...
    477         downshift(pixel, component, temp, parts.dither);
    478     }
    479 }
    480 
    481 void GGLAssembler::build_incoming_component(
    482                                     component_t& temp,
    483                                     int dst_size,
    484                                     const fragment_parts_t& parts,
    485                                     int component,
    486                                     Scratch& scratches,
    487                                     Scratch& global_regs)
    488 {
    489     const uint32_t component_mask = 1<<component;
    490 
    491     // Figure out what we need for the blending stage...
    492     int fs = component==GGLFormat::ALPHA ? mBlendSrcA : mBlendSrc;
    493     int fd = component==GGLFormat::ALPHA ? mBlendDstA : mBlendDst;
    494     if (fs==GGL_SRC_ALPHA_SATURATE && component==GGLFormat::ALPHA) {
    495         fs = GGL_ONE;
    496     }
    497 
    498     // Figure out what we need to extract and for what reason
    499     const int blending = blending_codes(fs, fd);
    500 
    501     // Are we actually going to blend?
    502     const int need_blending = (fs != int(GGL_ONE)) || (fd > int(GGL_ZERO));
    503 
    504     // expand the source if the destination has more bits
    505     int need_expander = false;
    506     for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT-1 ; i++) {
    507         texture_unit_t& tmu = mTextureMachine.tmu[i];
    508         if ((tmu.format_idx) &&
    509             (parts.texel[i].component_size(component) < dst_size)) {
    510             need_expander = true;
    511         }
    512     }
    513 
    514     // do we need to extract this component?
    515     const bool multiTexture = mTextureMachine.activeUnits > 1;
    516     const int blend_needs_alpha_source = (component==GGLFormat::ALPHA) &&
    517                                         (isAlphaSourceNeeded());
    518     int need_extract = mInfo[component].needed;
    519     if (mInfo[component].inDest)
    520     {
    521         need_extract |= ((need_blending ?
    522                 (blending & (BLEND_SRC|FACTOR_SRC)) : need_expander));
    523         need_extract |= (mTextureMachine.mask != mTextureMachine.replaced);
    524         need_extract |= mInfo[component].smooth;
    525         need_extract |= mInfo[component].fog;
    526         need_extract |= mDithering;
    527         need_extract |= multiTexture;
    528     }
    529 
    530     if (need_extract) {
    531         Scratch& regs = blend_needs_alpha_source ? global_regs : scratches;
    532         component_t fragment;
    533 
    534         // iterated color
    535         build_iterated_color(fragment, parts, component, regs);
    536 
    537         // texture environement (decal, modulate, replace)
    538         build_texture_environment(fragment, parts, component, regs);
    539 
    540         // expand the source if the destination has more bits
    541         if (need_expander && (fragment.size() < dst_size)) {
    542             // we're here only if we fetched a texel
    543             // (so we know for sure fragment is CORRUPTIBLE)
    544             expand(fragment, fragment, dst_size);
    545         }
    546 
    547         // We have a few specific things to do for the alpha-channel
    548         if ((component==GGLFormat::ALPHA) &&
    549             (mInfo[component].needed || fragment.size()<dst_size))
    550         {
    551             // convert to integer_t first and make sure
    552             // we don't corrupt a needed register
    553             if (fragment.l) {
    554                 component_t incoming(fragment);
    555                 modify(fragment, regs);
    556                 MOV(AL, 0, fragment.reg, reg_imm(incoming.reg, LSR, incoming.l));
    557                 fragment.h -= fragment.l;
    558                 fragment.l = 0;
    559             }
    560 
    561             // coverage factor application
    562             build_coverage_application(fragment, parts, regs);
    563 
    564             // alpha-test
    565             build_alpha_test(fragment, parts);
    566 
    567             if (blend_needs_alpha_source) {
    568                 // We keep only 8 bits for the blending stage
    569                 const int shift = fragment.h <= 8 ? 0 : fragment.h-8;
    570                 if (fragment.flags & CORRUPTIBLE) {
    571                     fragment.flags &= ~CORRUPTIBLE;
    572                     mAlphaSource.setTo(fragment.reg,
    573                             fragment.size(), fragment.flags);
    574                     if (shift) {
    575                         MOV(AL, 0, mAlphaSource.reg,
    576                             reg_imm(mAlphaSource.reg, LSR, shift));
    577                     }
    578                 } else {
    579                     // XXX: it would better to do this in build_blend_factor()
    580                     // so we can avoid the extra MOV below.
    581                     mAlphaSource.setTo(regs.obtain(),
    582                             fragment.size(), CORRUPTIBLE);
    583                     if (shift) {
    584                         MOV(AL, 0, mAlphaSource.reg,
    585                             reg_imm(fragment.reg, LSR, shift));
    586                     } else {
    587                         MOV(AL, 0, mAlphaSource.reg, fragment.reg);
    588                     }
    589                 }
    590                 mAlphaSource.s -= shift;
    591             }
    592         }
    593 
    594         // fog...
    595         build_fog( fragment, component, regs );
    596 
    597         temp = fragment;
    598     } else {
    599         if (mInfo[component].inDest) {
    600             // extraction not needed and replace
    601             // we just select the right component
    602             if ((mTextureMachine.replaced & component_mask) == 0) {
    603                 // component wasn't replaced, so use it!
    604                 temp = component_t(parts.iterated, component);
    605             }
    606             for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) {
    607                 const texture_unit_t& tmu = mTextureMachine.tmu[i];
    608                 if ((tmu.mask & component_mask) &&
    609                     ((tmu.replaced & component_mask) == 0)) {
    610                     temp = component_t(parts.texel[i], component);
    611                 }
    612             }
    613         }
    614     }
    615 }
    616 
    617 bool GGLAssembler::isAlphaSourceNeeded() const
    618 {
    619     // XXX: also needed for alpha-test
    620     const int bs = mBlendSrc;
    621     const int bd = mBlendDst;
    622     return  bs==GGL_SRC_ALPHA_SATURATE ||
    623             bs==GGL_SRC_ALPHA || bs==GGL_ONE_MINUS_SRC_ALPHA ||
    624             bd==GGL_SRC_ALPHA || bd==GGL_ONE_MINUS_SRC_ALPHA ;
    625 }
    626 
    627 // ---------------------------------------------------------------------------
    628 
    629 void GGLAssembler::build_smooth_shade(const fragment_parts_t& parts)
    630 {
    631     if (mSmooth && !parts.iterated_packed) {
    632         // update the iterated color in a pipelined way...
    633         comment("update iterated color");
    634         Scratch scratches(registerFile());
    635 
    636         const int reload = parts.reload;
    637         for (int i=0 ; i<4 ; i++) {
    638             if (!mInfo[i].iterated)
    639                 continue;
    640 
    641             int c = parts.argb[i].reg;
    642             int dx = parts.argb_dx[i].reg;
    643 
    644             if (reload & 1) {
    645                 c = scratches.obtain();
    646                 CONTEXT_LOAD(c, generated_vars.argb[i].c);
    647             }
    648             if (reload & 2) {
    649                 dx = scratches.obtain();
    650                 CONTEXT_LOAD(dx, generated_vars.argb[i].dx);
    651             }
    652 
    653             if (mSmooth) {
    654                 ADD(AL, 0, c, c, dx);
    655             }
    656 
    657             if (reload & 1) {
    658                 CONTEXT_STORE(c, generated_vars.argb[i].c);
    659                 scratches.recycle(c);
    660             }
    661             if (reload & 2) {
    662                 scratches.recycle(dx);
    663             }
    664         }
    665     }
    666 }
    667 
    668 // ---------------------------------------------------------------------------
    669 
    670 void GGLAssembler::build_coverage_application(component_t& fragment,
    671         const fragment_parts_t& parts, Scratch& regs)
    672 {
    673     // here fragment.l is guarenteed to be 0
    674     if (mAA) {
    675         // coverages are 1.15 fixed-point numbers
    676         comment("coverage application");
    677 
    678         component_t incoming(fragment);
    679         modify(fragment, regs);
    680 
    681         Scratch scratches(registerFile());
    682         int cf = scratches.obtain();
    683         LDRH(AL, cf, parts.covPtr.reg, immed8_post(2));
    684         if (fragment.h > 31) {
    685             fragment.h--;
    686             SMULWB(AL, fragment.reg, incoming.reg, cf);
    687         } else {
    688             MOV(AL, 0, fragment.reg, reg_imm(incoming.reg, LSL, 1));
    689             SMULWB(AL, fragment.reg, fragment.reg, cf);
    690         }
    691     }
    692 }
    693 
    694 // ---------------------------------------------------------------------------
    695 
    696 void GGLAssembler::build_alpha_test(component_t& fragment,
    697                                     const fragment_parts_t& /*parts*/)
    698 {
    699     if (mAlphaTest != GGL_ALWAYS) {
    700         comment("Alpha Test");
    701         Scratch scratches(registerFile());
    702         int ref = scratches.obtain();
    703         const int shift = GGL_COLOR_BITS-fragment.size();
    704         CONTEXT_LOAD(ref, state.alpha_test.ref);
    705         if (shift) CMP(AL, fragment.reg, reg_imm(ref, LSR, shift));
    706         else       CMP(AL, fragment.reg, ref);
    707         int cc = NV;
    708         switch (mAlphaTest) {
    709         case GGL_NEVER:     cc = NV;    break;
    710         case GGL_LESS:      cc = LT;    break;
    711         case GGL_EQUAL:     cc = EQ;    break;
    712         case GGL_LEQUAL:    cc = LS;    break;
    713         case GGL_GREATER:   cc = HI;    break;
    714         case GGL_NOTEQUAL:  cc = NE;    break;
    715         case GGL_GEQUAL:    cc = HS;    break;
    716         }
    717         B(cc^1, "discard_after_textures");
    718     }
    719 }
    720 
    721 // ---------------------------------------------------------------------------
    722 
    723 void GGLAssembler::build_depth_test(
    724         const fragment_parts_t& parts, uint32_t mask)
    725 {
    726     mask &= Z_TEST|Z_WRITE;
    727     const needs_t& needs = mBuilderContext.needs;
    728     const int zmask = GGL_READ_NEEDS(P_MASK_Z, needs.p);
    729     Scratch scratches(registerFile());
    730 
    731     if (mDepthTest != GGL_ALWAYS || zmask) {
    732         int cc=AL, ic=AL;
    733         switch (mDepthTest) {
    734         case GGL_LESS:      ic = HI;    break;
    735         case GGL_EQUAL:     ic = EQ;    break;
    736         case GGL_LEQUAL:    ic = HS;    break;
    737         case GGL_GREATER:   ic = LT;    break;
    738         case GGL_NOTEQUAL:  ic = NE;    break;
    739         case GGL_GEQUAL:    ic = LS;    break;
    740         case GGL_NEVER:
    741             // this never happens, because it's taken care of when
    742             // computing the needs. but we keep it for completness.
    743             comment("Depth Test (NEVER)");
    744             B(AL, "discard_before_textures");
    745             return;
    746         case GGL_ALWAYS:
    747             // we're here because zmask is enabled
    748             mask &= ~Z_TEST;    // test always passes.
    749             break;
    750         }
    751 
    752         // inverse the condition
    753         cc = ic^1;
    754 
    755         if ((mask & Z_WRITE) && !zmask) {
    756             mask &= ~Z_WRITE;
    757         }
    758 
    759         if (!mask)
    760             return;
    761 
    762         comment("Depth Test");
    763 
    764         int zbase = scratches.obtain();
    765         int depth = scratches.obtain();
    766         int z = parts.z.reg;
    767 
    768         CONTEXT_ADDR_LOAD(zbase, generated_vars.zbase);  // stall
    769         ADDR_SUB(AL, 0, zbase, zbase, reg_imm(parts.count.reg, LSR, 15));
    770             // above does zbase = zbase + ((count >> 16) << 1)
    771 
    772         if (mask & Z_TEST) {
    773             LDRH(AL, depth, zbase);  // stall
    774             CMP(AL, depth, reg_imm(z, LSR, 16));
    775             B(cc, "discard_before_textures");
    776         }
    777         if (mask & Z_WRITE) {
    778             if (mask == Z_WRITE) {
    779                 // only z-write asked, cc is meaningless
    780                 ic = AL;
    781             }
    782             MOV(AL, 0, depth, reg_imm(z, LSR, 16));
    783             STRH(ic, depth, zbase);
    784         }
    785     }
    786 }
    787 
    788 void GGLAssembler::build_iterate_z(const fragment_parts_t& parts)
    789 {
    790     const needs_t& needs = mBuilderContext.needs;
    791     if ((mDepthTest != GGL_ALWAYS) || GGL_READ_NEEDS(P_MASK_Z, needs.p)) {
    792         Scratch scratches(registerFile());
    793         int dzdx = scratches.obtain();
    794         CONTEXT_LOAD(dzdx, generated_vars.dzdx);    // stall
    795         ADD(AL, 0, parts.z.reg, parts.z.reg, dzdx);
    796     }
    797 }
    798 
    799 void GGLAssembler::build_iterate_f(const fragment_parts_t& /*parts*/)
    800 {
    801     const needs_t& needs = mBuilderContext.needs;
    802     if (GGL_READ_NEEDS(P_FOG, needs.p)) {
    803         Scratch scratches(registerFile());
    804         int dfdx = scratches.obtain();
    805         int f = scratches.obtain();
    806         CONTEXT_LOAD(f,     generated_vars.f);
    807         CONTEXT_LOAD(dfdx,  generated_vars.dfdx);   // stall
    808         ADD(AL, 0, f, f, dfdx);
    809         CONTEXT_STORE(f,    generated_vars.f);
    810     }
    811 }
    812 
    813 // ---------------------------------------------------------------------------
    814 
    815 void GGLAssembler::build_logic_op(pixel_t& pixel, Scratch& regs)
    816 {
    817     const needs_t& needs = mBuilderContext.needs;
    818     const int opcode = GGL_READ_NEEDS(LOGIC_OP, needs.n) | GGL_CLEAR;
    819     if (opcode == GGL_COPY)
    820         return;
    821 
    822     comment("logic operation");
    823 
    824     pixel_t s(pixel);
    825     if (!(pixel.flags & CORRUPTIBLE)) {
    826         pixel.reg = regs.obtain();
    827         pixel.flags |= CORRUPTIBLE;
    828     }
    829 
    830     pixel_t d(mDstPixel);
    831     switch(opcode) {
    832     case GGL_CLEAR:         MOV(AL, 0, pixel.reg, imm(0));          break;
    833     case GGL_AND:           AND(AL, 0, pixel.reg, s.reg, d.reg);    break;
    834     case GGL_AND_REVERSE:   BIC(AL, 0, pixel.reg, s.reg, d.reg);    break;
    835     case GGL_COPY:                                                  break;
    836     case GGL_AND_INVERTED:  BIC(AL, 0, pixel.reg, d.reg, s.reg);    break;
    837     case GGL_NOOP:          MOV(AL, 0, pixel.reg, d.reg);           break;
    838     case GGL_XOR:           EOR(AL, 0, pixel.reg, s.reg, d.reg);    break;
    839     case GGL_OR:            ORR(AL, 0, pixel.reg, s.reg, d.reg);    break;
    840     case GGL_NOR:           ORR(AL, 0, pixel.reg, s.reg, d.reg);
    841                             MVN(AL, 0, pixel.reg, pixel.reg);       break;
    842     case GGL_EQUIV:         EOR(AL, 0, pixel.reg, s.reg, d.reg);
    843                             MVN(AL, 0, pixel.reg, pixel.reg);       break;
    844     case GGL_INVERT:        MVN(AL, 0, pixel.reg, d.reg);           break;
    845     case GGL_OR_REVERSE:    // s | ~d == ~(~s & d)
    846                             BIC(AL, 0, pixel.reg, d.reg, s.reg);
    847                             MVN(AL, 0, pixel.reg, pixel.reg);       break;
    848     case GGL_COPY_INVERTED: MVN(AL, 0, pixel.reg, s.reg);           break;
    849     case GGL_OR_INVERTED:   // ~s | d == ~(s & ~d)
    850                             BIC(AL, 0, pixel.reg, s.reg, d.reg);
    851                             MVN(AL, 0, pixel.reg, pixel.reg);       break;
    852     case GGL_NAND:          AND(AL, 0, pixel.reg, s.reg, d.reg);
    853                             MVN(AL, 0, pixel.reg, pixel.reg);       break;
    854     case GGL_SET:           MVN(AL, 0, pixel.reg, imm(0));          break;
    855     };
    856 }
    857 
    858 // ---------------------------------------------------------------------------
    859 
    860 static uint32_t find_bottom(uint32_t val)
    861 {
    862     uint32_t i = 0;
    863     while (!(val & (3<<i)))
    864         i+= 2;
    865     return i;
    866 }
    867 
    868 static void normalize(uint32_t& val, uint32_t& rot)
    869 {
    870     rot = 0;
    871     while (!(val&3)  || (val & 0xFC000000)) {
    872         uint32_t newval;
    873         newval = val >> 2;
    874         newval |= (val&3) << 30;
    875         val = newval;
    876         rot += 2;
    877         if (rot == 32) {
    878             rot = 0;
    879             break;
    880         }
    881     }
    882 }
    883 
    884 void GGLAssembler::build_and_immediate(int d, int s, uint32_t mask, int bits)
    885 {
    886     uint32_t rot;
    887     uint32_t size = ((bits>=32) ? 0 : (1LU << bits)) - 1;
    888     mask &= size;
    889 
    890     if (mask == size) {
    891         if (d != s)
    892             MOV( AL, 0, d, s);
    893         return;
    894     }
    895 
    896     if (getCodegenArch() == CODEGEN_ARCH_MIPS) {
    897         // MIPS can do 16-bit imm in 1 instr, 32-bit in 3 instr
    898         // the below ' while (mask)' code is buggy on mips
    899         // since mips returns true on isValidImmediate()
    900         // then we get multiple AND instr (positive logic)
    901         AND( AL, 0, d, s, imm(mask) );
    902         return;
    903     }
    904     else if (getCodegenArch() == CODEGEN_ARCH_ARM64) {
    905         AND( AL, 0, d, s, imm(mask) );
    906         return;
    907     }
    908 
    909     int negative_logic = !isValidImmediate(mask);
    910     if (negative_logic) {
    911         mask = ~mask & size;
    912     }
    913     normalize(mask, rot);
    914 
    915     if (mask) {
    916         while (mask) {
    917             uint32_t bitpos = find_bottom(mask);
    918             int shift = rot + bitpos;
    919             uint32_t m = mask & (0xff << bitpos);
    920             mask &= ~m;
    921             m >>= bitpos;
    922             int32_t newMask =  (m<<shift) | (m>>(32-shift));
    923             if (!negative_logic) {
    924                 AND( AL, 0, d, s, imm(newMask) );
    925             } else {
    926                 BIC( AL, 0, d, s, imm(newMask) );
    927             }
    928             s = d;
    929         }
    930     } else {
    931         MOV( AL, 0, d, imm(0));
    932     }
    933 }
    934 
    935 void GGLAssembler::build_masking(pixel_t& pixel, Scratch& regs)
    936 {
    937     if (!mMasking || mAllMasked) {
    938         return;
    939     }
    940 
    941     comment("color mask");
    942 
    943     pixel_t fb(mDstPixel);
    944     pixel_t s(pixel);
    945     if (!(pixel.flags & CORRUPTIBLE)) {
    946         pixel.reg = regs.obtain();
    947         pixel.flags |= CORRUPTIBLE;
    948     }
    949 
    950     int mask = 0;
    951     for (int i=0 ; i<4 ; i++) {
    952         const int component_mask = 1<<i;
    953         const int h = fb.format.c[i].h;
    954         const int l = fb.format.c[i].l;
    955         if (h && (!(mMasking & component_mask))) {
    956             mask |= ((1<<(h-l))-1) << l;
    957         }
    958     }
    959 
    960     // There is no need to clear the masked components of the source
    961     // (unless we applied a logic op), because they're already zeroed
    962     // by construction (masked components are not computed)
    963 
    964     if (mLogicOp) {
    965         const needs_t& needs = mBuilderContext.needs;
    966         const int opcode = GGL_READ_NEEDS(LOGIC_OP, needs.n) | GGL_CLEAR;
    967         if (opcode != GGL_CLEAR) {
    968             // clear masked component of source
    969             build_and_immediate(pixel.reg, s.reg, mask, fb.size());
    970             s = pixel;
    971         }
    972     }
    973 
    974     // clear non masked components of destination
    975     build_and_immediate(fb.reg, fb.reg, ~mask, fb.size());
    976 
    977     // or back the channels that were masked
    978     if (s.reg == fb.reg) {
    979          // this is in fact a MOV
    980         if (s.reg == pixel.reg) {
    981             // ugh. this in in fact a nop
    982         } else {
    983             MOV(AL, 0, pixel.reg, fb.reg);
    984         }
    985     } else {
    986         ORR(AL, 0, pixel.reg, s.reg, fb.reg);
    987     }
    988 }
    989 
    990 // ---------------------------------------------------------------------------
    991 
    992 void GGLAssembler::base_offset(
    993         const pointer_t& d, const pointer_t& b, const reg_t& o)
    994 {
    995     switch (b.size) {
    996     case 32:
    997         ADDR_ADD(AL, 0, d.reg, b.reg, reg_imm(o.reg, LSL, 2));
    998         break;
    999     case 24:
   1000         if (d.reg == b.reg) {
   1001             ADDR_ADD(AL, 0, d.reg, b.reg, reg_imm(o.reg, LSL, 1));
   1002             ADDR_ADD(AL, 0, d.reg, d.reg, o.reg);
   1003         } else {
   1004             ADDR_ADD(AL, 0, d.reg, o.reg, reg_imm(o.reg, LSL, 1));
   1005             ADDR_ADD(AL, 0, d.reg, d.reg, b.reg);
   1006         }
   1007         break;
   1008     case 16:
   1009         ADDR_ADD(AL, 0, d.reg, b.reg, reg_imm(o.reg, LSL, 1));
   1010         break;
   1011     case 8:
   1012         ADDR_ADD(AL, 0, d.reg, b.reg, o.reg);
   1013         break;
   1014     }
   1015 }
   1016 
   1017 // ----------------------------------------------------------------------------
   1018 // cheezy register allocator...
   1019 // ----------------------------------------------------------------------------
   1020 
   1021 // Modified to support MIPS processors, in a very simple way. We retain the
   1022 // (Arm) limit of 16 total registers, but shift the mapping of those registers
   1023 // from 0-15, to 2-17. Register 0 on Mips cannot be used as GP registers, and
   1024 // register 1 has a traditional use as a temp).
   1025 
   1026 RegisterAllocator::RegisterAllocator(int arch) : mRegs(arch)
   1027 {
   1028 }
   1029 
   1030 void RegisterAllocator::reset()
   1031 {
   1032     mRegs.reset();
   1033 }
   1034 
   1035 int RegisterAllocator::reserveReg(int reg)
   1036 {
   1037     return mRegs.reserve(reg);
   1038 }
   1039 
   1040 int RegisterAllocator::obtainReg()
   1041 {
   1042     return mRegs.obtain();
   1043 }
   1044 
   1045 void RegisterAllocator::recycleReg(int reg)
   1046 {
   1047     mRegs.recycle(reg);
   1048 }
   1049 
   1050 RegisterAllocator::RegisterFile& RegisterAllocator::registerFile()
   1051 {
   1052     return mRegs;
   1053 }
   1054 
   1055 // ----------------------------------------------------------------------------
   1056 
   1057 RegisterAllocator::RegisterFile::RegisterFile(int codegen_arch)
   1058     : mRegs(0), mTouched(0), mStatus(0), mArch(codegen_arch), mRegisterOffset(0)
   1059 {
   1060     if (mArch == ARMAssemblerInterface::CODEGEN_ARCH_MIPS) {
   1061         mRegisterOffset = 2;    // ARM has regs 0..15, MIPS offset to 2..17
   1062     }
   1063     reserve(ARMAssemblerInterface::SP);
   1064     reserve(ARMAssemblerInterface::PC);
   1065 }
   1066 
   1067 RegisterAllocator::RegisterFile::RegisterFile(const RegisterFile& rhs, int codegen_arch)
   1068     : mRegs(rhs.mRegs), mTouched(rhs.mTouched), mArch(codegen_arch), mRegisterOffset(0)
   1069 {
   1070     if (mArch == ARMAssemblerInterface::CODEGEN_ARCH_MIPS) {
   1071         mRegisterOffset = 2;    // ARM has regs 0..15, MIPS offset to 2..17
   1072     }
   1073 }
   1074 
   1075 RegisterAllocator::RegisterFile::~RegisterFile()
   1076 {
   1077 }
   1078 
   1079 bool RegisterAllocator::RegisterFile::operator == (const RegisterFile& rhs) const
   1080 {
   1081     return (mRegs == rhs.mRegs);
   1082 }
   1083 
   1084 void RegisterAllocator::RegisterFile::reset()
   1085 {
   1086     mRegs = mTouched = mStatus = 0;
   1087     reserve(ARMAssemblerInterface::SP);
   1088     reserve(ARMAssemblerInterface::PC);
   1089 }
   1090 
   1091 // RegisterFile::reserve() take a register parameter in the
   1092 // range 0-15 (Arm compatible), but on a Mips processor, will
   1093 // return the actual allocated register in the range 2-17.
   1094 int RegisterAllocator::RegisterFile::reserve(int reg)
   1095 {
   1096     reg += mRegisterOffset;
   1097     LOG_ALWAYS_FATAL_IF(isUsed(reg),
   1098                         "reserving register %d, but already in use",
   1099                         reg);
   1100     mRegs |= (1<<reg);
   1101     mTouched |= mRegs;
   1102     return reg;
   1103 }
   1104 
   1105 // This interface uses regMask in range 2-17 on MIPS, no translation.
   1106 void RegisterAllocator::RegisterFile::reserveSeveral(uint32_t regMask)
   1107 {
   1108     mRegs |= regMask;
   1109     mTouched |= regMask;
   1110 }
   1111 
   1112 int RegisterAllocator::RegisterFile::isUsed(int reg) const
   1113 {
   1114     LOG_ALWAYS_FATAL_IF(reg>=16+(int)mRegisterOffset, "invalid register %d", reg);
   1115     return mRegs & (1<<reg);
   1116 }
   1117 
   1118 int RegisterAllocator::RegisterFile::obtain()
   1119 {
   1120     const char priorityList[14] = {  0,  1, 2, 3,
   1121                                     12, 14, 4, 5,
   1122                                      6,  7, 8, 9,
   1123                                     10, 11 };
   1124     const int nbreg = sizeof(priorityList);
   1125     int i, r, reg;
   1126     for (i=0 ; i<nbreg ; i++) {
   1127         r = priorityList[i];
   1128         if (!isUsed(r + mRegisterOffset)) {
   1129             break;
   1130         }
   1131     }
   1132     // this is not an error anymore because, we'll try again with
   1133     // a lower optimization level.
   1134     //ALOGE_IF(i >= nbreg, "pixelflinger ran out of registers\n");
   1135     if (i >= nbreg) {
   1136         mStatus |= OUT_OF_REGISTERS;
   1137         // we return SP so we can more easily debug things
   1138         // the code will never be run anyway.
   1139         return ARMAssemblerInterface::SP;
   1140     }
   1141     reg = reserve(r);  // Param in Arm range 0-15, returns range 2-17 on Mips.
   1142     return reg;
   1143 }
   1144 
   1145 bool RegisterAllocator::RegisterFile::hasFreeRegs() const
   1146 {
   1147     uint32_t regs = mRegs >> mRegisterOffset;   // MIPS fix.
   1148     return ((regs & 0xFFFF) == 0xFFFF) ? false : true;
   1149 }
   1150 
   1151 int RegisterAllocator::RegisterFile::countFreeRegs() const
   1152 {
   1153     uint32_t regs = mRegs >> mRegisterOffset;   // MIPS fix.
   1154     int f = ~regs & 0xFFFF;
   1155     // now count number of 1
   1156    f = (f & 0x5555) + ((f>>1) & 0x5555);
   1157    f = (f & 0x3333) + ((f>>2) & 0x3333);
   1158    f = (f & 0x0F0F) + ((f>>4) & 0x0F0F);
   1159    f = (f & 0x00FF) + ((f>>8) & 0x00FF);
   1160    return f;
   1161 }
   1162 
   1163 void RegisterAllocator::RegisterFile::recycle(int reg)
   1164 {
   1165     // commented out, since common failure of running out of regs
   1166     // triggers this assertion. Since the code is not execectued
   1167     // in that case, it does not matter. No reason to FATAL err.
   1168     // LOG_FATAL_IF(!isUsed(reg),
   1169     //         "recycling unallocated register %d",
   1170     //         reg);
   1171     mRegs &= ~(1<<reg);
   1172 }
   1173 
   1174 void RegisterAllocator::RegisterFile::recycleSeveral(uint32_t regMask)
   1175 {
   1176     // commented out, since common failure of running out of regs
   1177     // triggers this assertion. Since the code is not execectued
   1178     // in that case, it does not matter. No reason to FATAL err.
   1179     // LOG_FATAL_IF((mRegs & regMask)!=regMask,
   1180     //         "recycling unallocated registers "
   1181     //         "(recycle=%08x, allocated=%08x, unallocated=%08x)",
   1182     //         regMask, mRegs, mRegs&regMask);
   1183     mRegs &= ~regMask;
   1184 }
   1185 
   1186 uint32_t RegisterAllocator::RegisterFile::touched() const
   1187 {
   1188     return mTouched;
   1189 }
   1190 
   1191 // ----------------------------------------------------------------------------
   1192 
   1193 }; // namespace android
   1194 
   1195