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      1 /*
      2 * Copyright (C) 2011 The Android Open Source Project
      3 *
      4 * Licensed under the Apache License, Version 2.0 (the "License");
      5 * you may not use this file except in compliance with the License.
      6 * You may obtain a copy of the License at
      7 *
      8 * http://www.apache.org/licenses/LICENSE-2.0
      9 *
     10 * Unless required by applicable law or agreed to in writing, software
     11 * distributed under the License is distributed on an "AS IS" BASIS,
     12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13 * See the License for the specific language governing permissions and
     14 * limitations under the License.
     15 */
     16 
     17 #include "GLSharedGroup.h"
     18 
     19 /**** KeyedVector utilities ****/
     20 
     21 template <typename T>
     22 static void clearObjectMap(android::DefaultKeyedVector<GLuint, T>& v) {
     23     for (size_t i = 0; i < v.size(); i++)
     24         delete v.valueAt(i);
     25     v.clear();
     26 }
     27 
     28 /**** BufferData ****/
     29 
     30 BufferData::BufferData() : m_size(0) {};
     31 BufferData::BufferData(GLsizeiptr size, void * data) : m_size(size)
     32 {
     33     void * buffer = NULL;
     34     if (size>0) buffer = m_fixedBuffer.alloc(size);
     35     if (data) memcpy(buffer, data, size);
     36 }
     37 
     38 /**** ProgramData ****/
     39 ProgramData::ProgramData() : m_numIndexes(0),
     40                              m_initialized(false),
     41                              m_locShiftWAR(false)
     42 {
     43     m_Indexes = NULL;
     44 }
     45 
     46 void ProgramData::initProgramData(GLuint numIndexes)
     47 {
     48     m_initialized = true;
     49     m_numIndexes = numIndexes;
     50     delete[] m_Indexes;
     51     m_Indexes = new IndexInfo[numIndexes];
     52     m_locShiftWAR = false;
     53 }
     54 
     55 bool ProgramData::isInitialized()
     56 {
     57     return m_initialized;
     58 }
     59 
     60 ProgramData::~ProgramData()
     61 {
     62     delete[] m_Indexes;
     63     m_Indexes = NULL;
     64 }
     65 
     66 void ProgramData::setIndexInfo(GLuint index, GLint base, GLint size, GLenum type)
     67 {
     68     if (index>=m_numIndexes)
     69         return;
     70     m_Indexes[index].base = base;
     71     m_Indexes[index].size = size;
     72     m_Indexes[index].type = type;
     73     if (index > 0) {
     74         m_Indexes[index].appBase = m_Indexes[index-1].appBase +
     75                                    m_Indexes[index-1].size;
     76     }
     77     else {
     78         m_Indexes[index].appBase = 0;
     79     }
     80     m_Indexes[index].hostLocsPerElement = 1;
     81     m_Indexes[index].flags = 0;
     82     m_Indexes[index].samplerValue = 0;
     83 }
     84 
     85 void ProgramData::setIndexFlags(GLuint index, GLuint flags)
     86 {
     87     if (index >= m_numIndexes)
     88         return;
     89     m_Indexes[index].flags |= flags;
     90 }
     91 
     92 GLuint ProgramData::getIndexForLocation(GLint location)
     93 {
     94     GLuint index = m_numIndexes;
     95     GLint minDist = -1;
     96     for (GLuint i=0;i<m_numIndexes;++i)
     97     {
     98         GLint dist = location - m_Indexes[i].base;
     99         if (dist >= 0 &&
    100             (minDist < 0 || dist < minDist)) {
    101             index = i;
    102             minDist = dist;
    103         }
    104     }
    105     return index;
    106 }
    107 
    108 GLenum ProgramData::getTypeForLocation(GLint location)
    109 {
    110     GLuint index = getIndexForLocation(location);
    111     if (index<m_numIndexes) {
    112         return m_Indexes[index].type;
    113     }
    114     return 0;
    115 }
    116 
    117 void ProgramData::setupLocationShiftWAR()
    118 {
    119     m_locShiftWAR = false;
    120     for (GLuint i=0; i<m_numIndexes; i++) {
    121         if (0 != (m_Indexes[i].base & 0xffff)) {
    122             return;
    123         }
    124     }
    125     // if we have one uniform at location 0, we do not need the WAR.
    126     if (m_numIndexes > 1) {
    127         m_locShiftWAR = true;
    128     }
    129 }
    130 
    131 GLint ProgramData::locationWARHostToApp(GLint hostLoc, GLint arrIndex)
    132 {
    133     if (!m_locShiftWAR) return hostLoc;
    134 
    135     GLuint index = getIndexForLocation(hostLoc);
    136     if (index<m_numIndexes) {
    137         if (arrIndex > 0) {
    138             m_Indexes[index].hostLocsPerElement =
    139                               (hostLoc - m_Indexes[index].base) / arrIndex;
    140         }
    141         return m_Indexes[index].appBase + arrIndex;
    142     }
    143     return -1;
    144 }
    145 
    146 GLint ProgramData::locationWARAppToHost(GLint appLoc)
    147 {
    148     if (!m_locShiftWAR) return appLoc;
    149 
    150     for(GLuint i=0; i<m_numIndexes; i++) {
    151         GLint elemIndex = appLoc - m_Indexes[i].appBase;
    152         if (elemIndex >= 0 && elemIndex < m_Indexes[i].size) {
    153             return m_Indexes[i].base +
    154                    elemIndex * m_Indexes[i].hostLocsPerElement;
    155         }
    156     }
    157     return -1;
    158 }
    159 
    160 GLint ProgramData::getNextSamplerUniform(GLint index, GLint* val, GLenum* target)
    161 {
    162     for (GLint i = index + 1; i >= 0 && i < (GLint)m_numIndexes; i++) {
    163         if (m_Indexes[i].type == GL_SAMPLER_2D) {
    164             if (val) *val = m_Indexes[i].samplerValue;
    165             if (target) {
    166                 if (m_Indexes[i].flags & INDEX_FLAG_SAMPLER_EXTERNAL) {
    167                     *target = GL_TEXTURE_EXTERNAL_OES;
    168                 } else {
    169                     *target = GL_TEXTURE_2D;
    170                 }
    171             }
    172             return i;
    173         }
    174     }
    175     return -1;
    176 }
    177 
    178 bool ProgramData::setSamplerUniform(GLint appLoc, GLint val, GLenum* target)
    179 {
    180     for (GLuint i = 0; i < m_numIndexes; i++) {
    181         GLint elemIndex = appLoc - m_Indexes[i].appBase;
    182         if (elemIndex >= 0 && elemIndex < m_Indexes[i].size) {
    183             if (m_Indexes[i].type == GL_TEXTURE_2D) {
    184                 m_Indexes[i].samplerValue = val;
    185                 if (target) {
    186                     if (m_Indexes[i].flags & INDEX_FLAG_SAMPLER_EXTERNAL) {
    187                         *target = GL_TEXTURE_EXTERNAL_OES;
    188                     } else {
    189                         *target = GL_TEXTURE_2D;
    190                     }
    191                 }
    192                 return true;
    193             }
    194         }
    195     }
    196     return false;
    197 }
    198 
    199 bool ProgramData::attachShader(GLuint shader)
    200 {
    201     size_t n = m_shaders.size();
    202     for (size_t i = 0; i < n; i++) {
    203         if (m_shaders[i] == shader) {
    204             return false;
    205         }
    206     }
    207     // AKA m_shaders.push_back(), but that has an ambiguous call to insertAt()
    208     // due to the default parameters. This is the desired insertAt() overload.
    209     m_shaders.insertAt(shader, m_shaders.size(), 1);
    210     return true;
    211 }
    212 
    213 bool ProgramData::detachShader(GLuint shader)
    214 {
    215     size_t n = m_shaders.size();
    216     for (size_t i = 0; i < n; i++) {
    217         if (m_shaders[i] == shader) {
    218             m_shaders.removeAt(i);
    219             return true;
    220         }
    221     }
    222     return false;
    223 }
    224 
    225 /***** GLSharedGroup ****/
    226 
    227 GLSharedGroup::GLSharedGroup() :
    228     m_buffers(android::DefaultKeyedVector<GLuint, BufferData*>(NULL)),
    229     m_programs(android::DefaultKeyedVector<GLuint, ProgramData*>(NULL)),
    230     m_shaders(android::DefaultKeyedVector<GLuint, ShaderData*>(NULL))
    231 {
    232 }
    233 
    234 GLSharedGroup::~GLSharedGroup()
    235 {
    236     m_buffers.clear();
    237     m_programs.clear();
    238     clearObjectMap(m_buffers);
    239     clearObjectMap(m_programs);
    240     clearObjectMap(m_shaders);
    241 }
    242 
    243 bool GLSharedGroup::isObject(GLuint obj)
    244 {
    245     android::AutoMutex _lock(m_lock);
    246     return ((m_shaders.valueFor(obj)!=NULL) || (m_programs.valueFor(obj)!=NULL));
    247 }
    248 
    249 BufferData * GLSharedGroup::getBufferData(GLuint bufferId)
    250 {
    251     android::AutoMutex _lock(m_lock);
    252     return m_buffers.valueFor(bufferId);
    253 }
    254 
    255 void GLSharedGroup::addBufferData(GLuint bufferId, GLsizeiptr size, void * data)
    256 {
    257     android::AutoMutex _lock(m_lock);
    258     m_buffers.add(bufferId, new BufferData(size, data));
    259 }
    260 
    261 void GLSharedGroup::updateBufferData(GLuint bufferId, GLsizeiptr size, void * data)
    262 {
    263     android::AutoMutex _lock(m_lock);
    264     ssize_t idx = m_buffers.indexOfKey(bufferId);
    265     if (idx >= 0) {
    266         delete m_buffers.valueAt(idx);
    267         m_buffers.editValueAt(idx) = new BufferData(size, data);
    268     } else {
    269         m_buffers.add(bufferId, new BufferData(size, data));
    270     }
    271 }
    272 
    273 GLenum GLSharedGroup::subUpdateBufferData(GLuint bufferId, GLintptr offset, GLsizeiptr size, void * data)
    274 {
    275     android::AutoMutex _lock(m_lock);
    276     BufferData * buf = m_buffers.valueFor(bufferId);
    277     if ((!buf) || (buf->m_size < offset+size) || (offset < 0) || (size<0)) return GL_INVALID_VALUE;
    278 
    279     //it's safe to update now
    280     memcpy((char*)buf->m_fixedBuffer.ptr() + offset, data, size);
    281     return GL_NO_ERROR;
    282 }
    283 
    284 void GLSharedGroup::deleteBufferData(GLuint bufferId)
    285 {
    286     android::AutoMutex _lock(m_lock);
    287     ssize_t idx = m_buffers.indexOfKey(bufferId);
    288     if (idx >= 0) {
    289         delete m_buffers.valueAt(idx);
    290         m_buffers.removeItemsAt(idx);
    291     }
    292 }
    293 
    294 void GLSharedGroup::addProgramData(GLuint program)
    295 {
    296     android::AutoMutex _lock(m_lock);
    297     ProgramData *pData = m_programs.valueFor(program);
    298     if (pData)
    299     {
    300         m_programs.removeItem(program);
    301         delete pData;
    302     }
    303 
    304     m_programs.add(program,new ProgramData());
    305 }
    306 
    307 void GLSharedGroup::initProgramData(GLuint program, GLuint numIndexes)
    308 {
    309     android::AutoMutex _lock(m_lock);
    310     ProgramData *pData = m_programs.valueFor(program);
    311     if (pData)
    312     {
    313         pData->initProgramData(numIndexes);
    314     }
    315 }
    316 
    317 bool GLSharedGroup::isProgramInitialized(GLuint program)
    318 {
    319     android::AutoMutex _lock(m_lock);
    320     ProgramData* pData = m_programs.valueFor(program);
    321     if (pData)
    322     {
    323         return pData->isInitialized();
    324     }
    325     return false;
    326 }
    327 
    328 void GLSharedGroup::deleteProgramData(GLuint program)
    329 {
    330     android::AutoMutex _lock(m_lock);
    331     ProgramData *pData = m_programs.valueFor(program);
    332     if (pData)
    333         delete pData;
    334     m_programs.removeItem(program);
    335 }
    336 
    337 void GLSharedGroup::attachShader(GLuint program, GLuint shader)
    338 {
    339     android::AutoMutex _lock(m_lock);
    340     ProgramData* programData = m_programs.valueFor(program);
    341     ssize_t idx = m_shaders.indexOfKey(shader);
    342     if (programData && idx >= 0) {
    343         if (programData->attachShader(shader)) {
    344             refShaderDataLocked(idx);
    345         }
    346     }
    347 }
    348 
    349 void GLSharedGroup::detachShader(GLuint program, GLuint shader)
    350 {
    351     android::AutoMutex _lock(m_lock);
    352     ProgramData* programData = m_programs.valueFor(program);
    353     ssize_t idx = m_shaders.indexOfKey(shader);
    354     if (programData && idx >= 0) {
    355         if (programData->detachShader(shader)) {
    356             unrefShaderDataLocked(idx);
    357         }
    358     }
    359 }
    360 
    361 void GLSharedGroup::setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type, const char* name)
    362 {
    363     android::AutoMutex _lock(m_lock);
    364     ProgramData* pData = m_programs.valueFor(program);
    365     if (pData)
    366     {
    367         pData->setIndexInfo(index,base,size,type);
    368 
    369         if (type == GL_SAMPLER_2D) {
    370             size_t n = pData->getNumShaders();
    371             for (size_t i = 0; i < n; i++) {
    372                 GLuint shaderId = pData->getShader(i);
    373                 ShaderData* shader = m_shaders.valueFor(shaderId);
    374                 if (!shader) continue;
    375                 ShaderData::StringList::iterator nameIter = shader->samplerExternalNames.begin();
    376                 ShaderData::StringList::iterator nameEnd  = shader->samplerExternalNames.end();
    377                 while (nameIter != nameEnd) {
    378                     if (*nameIter == name) {
    379                         pData->setIndexFlags(index, ProgramData::INDEX_FLAG_SAMPLER_EXTERNAL);
    380                         break;
    381                     }
    382                     ++nameIter;
    383                 }
    384             }
    385         }
    386     }
    387 }
    388 
    389 GLenum GLSharedGroup::getProgramUniformType(GLuint program, GLint location)
    390 {
    391     android::AutoMutex _lock(m_lock);
    392     ProgramData* pData = m_programs.valueFor(program);
    393     GLenum type=0;
    394     if (pData)
    395     {
    396         type = pData->getTypeForLocation(location);
    397     }
    398     return type;
    399 }
    400 
    401 bool  GLSharedGroup::isProgram(GLuint program)
    402 {
    403     android::AutoMutex _lock(m_lock);
    404     ProgramData* pData = m_programs.valueFor(program);
    405     return (pData!=NULL);
    406 }
    407 
    408 void GLSharedGroup::setupLocationShiftWAR(GLuint program)
    409 {
    410     android::AutoMutex _lock(m_lock);
    411     ProgramData* pData = m_programs.valueFor(program);
    412     if (pData) pData->setupLocationShiftWAR();
    413 }
    414 
    415 GLint GLSharedGroup::locationWARHostToApp(GLuint program, GLint hostLoc, GLint arrIndex)
    416 {
    417     android::AutoMutex _lock(m_lock);
    418     ProgramData* pData = m_programs.valueFor(program);
    419     if (pData) return pData->locationWARHostToApp(hostLoc, arrIndex);
    420     else return hostLoc;
    421 }
    422 
    423 GLint GLSharedGroup::locationWARAppToHost(GLuint program, GLint appLoc)
    424 {
    425     android::AutoMutex _lock(m_lock);
    426     ProgramData* pData = m_programs.valueFor(program);
    427     if (pData) return pData->locationWARAppToHost(appLoc);
    428     else return appLoc;
    429 }
    430 
    431 bool GLSharedGroup::needUniformLocationWAR(GLuint program)
    432 {
    433     android::AutoMutex _lock(m_lock);
    434     ProgramData* pData = m_programs.valueFor(program);
    435     if (pData) return pData->needUniformLocationWAR();
    436     return false;
    437 }
    438 
    439 GLint GLSharedGroup::getNextSamplerUniform(GLuint program, GLint index, GLint* val, GLenum* target) const
    440 {
    441     android::AutoMutex _lock(m_lock);
    442     ProgramData* pData = m_programs.valueFor(program);
    443     return pData ? pData->getNextSamplerUniform(index, val, target) : -1;
    444 }
    445 
    446 bool GLSharedGroup::setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target)
    447 {
    448     android::AutoMutex _lock(m_lock);
    449     ProgramData* pData = m_programs.valueFor(program);
    450     return pData ? pData->setSamplerUniform(appLoc, val, target) : false;
    451 }
    452 
    453 bool GLSharedGroup::addShaderData(GLuint shader)
    454 {
    455     android::AutoMutex _lock(m_lock);
    456     ShaderData* data = new ShaderData;
    457     if (data) {
    458         if (m_shaders.add(shader, data) < 0) {
    459             delete data;
    460             data = NULL;
    461         }
    462         data->refcount = 1;
    463     }
    464     return data != NULL;
    465 }
    466 
    467 ShaderData* GLSharedGroup::getShaderData(GLuint shader)
    468 {
    469     android::AutoMutex _lock(m_lock);
    470     return m_shaders.valueFor(shader);
    471 }
    472 
    473 void GLSharedGroup::unrefShaderData(GLuint shader)
    474 {
    475     android::AutoMutex _lock(m_lock);
    476     ssize_t idx = m_shaders.indexOfKey(shader);
    477     if (idx >= 0) {
    478         unrefShaderDataLocked(idx);
    479     }
    480 }
    481 
    482 void GLSharedGroup::refShaderDataLocked(ssize_t shaderIdx)
    483 {
    484     assert(shaderIdx >= 0 && shaderIdx <= m_shaders.size());
    485     ShaderData* data = m_shaders.valueAt(shaderIdx);
    486     data->refcount++;
    487 }
    488 
    489 void GLSharedGroup::unrefShaderDataLocked(ssize_t shaderIdx)
    490 {
    491     assert(shaderIdx >= 0 && shaderIdx <= m_shaders.size());
    492     ShaderData* data = m_shaders.valueAt(shaderIdx);
    493     if (--data->refcount == 0) {
    494         delete data;
    495         m_shaders.removeItemsAt(shaderIdx);
    496     }
    497 }
    498